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nccg2hd86n
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Super Smash Bros....

Walkthroughs

Super Smash Bros. Ultimate - Top


Walkthrough & Guides Wiki

Top Tier List Characters

World of Light Updates Patch Notes

Wifi Tier List How to Improve Message Boards

Game8 〉 Super Smash Bros. Ultimate Walkthrough & Guides Wiki 〉 C

Super Smash Bros. Ultimate (SSBU)

Wario Guide: Matchup Chart and


Combos
 Super Smash Bros. Ultimate Walkthrough Team
 Last updated on: December 1, 2023 02:54 AM

Share!   

July 2022 Major Tier List Update!


★13.0 Best Character Tier List

Patch Notes and Updates


★ All Update and Patch Note History
☆ Ver. 13.0.1 Patch Notes and Balance Changes

This is a guide to using Wario in Super Smash Bros.


Ultimate. Wario's bread and butter combos, how to
unlock, frame data, alt costumes and skins, as well as
Wario's matchups, counters, and tier list placement can
all be found here.

List of Contents

Tier and Overview 


Matchup Chart 

Combos 

Frame Data and Moveset 


- Out of Shield Options 


- Jab (Neutral Attack) 


- Dash Attack / Tilts 


- Smash Attacks 

- Aerials 

- Specials 

- Grabs and Throws 


- Final Smash 

Balance Changes 

How to Unlock Wario 


Alt Costumes and Skins 


Reveal Trailer 

SSBU Character Guides 


Wario Tier and Overview

Stats and General Info

Wario

Game Series Wario

Smash Bros. Debut Super Smash Bros. Brawl

Fighter Number 30

Unlock Order 24

Number of Jumps 2

Weight 107 Units (14/87)

Dash Speed 1.65 (52/87)

Air Speed 1.271 (8/87)

Fast Fall Speed 2.576 (42/87)

Special Attributes Crouch Walk

Tier List Placement

Tier

A character with powerful hitboxes and an OHKO


special

Smash Ultimate Wario has several long lasting aerial


attacks that allow him to apply pressure and damage to
opponents. His primary gameplan revolves around use
of his aerials to tack on damage, finally comboing into
Waft (down special), which can KO at extremely early
percents. Waft can generally be used twice per match
(if playing 3 stocks / 7 minutes).

Wario's primary means of recovery is his Side Special,


which summons his bike. Compared to Smash 4, the
time it takes before his bike can respawn has become
longer, meaning that he will struggle to recover if he
cannot gain access to it.

See Our Tier List Here!

Wario's Strengths and Weaknesses

・Being a heavyweight allows him to survive


until high percents
・Extremely powerful down special, which
can take stocks at very low percents and be
Strengths comboed into
・Powerful aerial attacks
・Good at edgeguarding opponents (Nair,
etc)
・Access to many powerful combos

・Being a heavyweight also means he gets


comboed easily
・Rather slow movement speed
Weaknesses
・Poor range, and struggles against
characters who can zone him out
・Lacks a projectile

Wario Matchup Chart

Matchup Chart

-2

-1

+1

+2

Notes About Matchup Chart

1. -2 = Disadvantage. -1 = Slight Disadvantage or Even. 0 =


Even. +1 = Slight Advantage or Even. +2 = Advantage.
2. The matchup chart was based around both the opinions of
professional players of each character, as well as our own
experience through playing Wario.
3. Characters within each tier are unordered
4. Pokemon Trainer's individual Pokemon (Squirtle, Ivysaur,
and Charizard) as well as Echo fighters with no significant
difference than their regular counterpart are not shown.
5. For other characters who are not shown here, we are still
investigating the matchup.

Wario Combos

Bread and Butter Combos

Up Air→Down Special
Killing Combo (Only when Wario's fart is charged)

Up Throw→Up Air
(Only when opponent is at low %)

Up Tilt→Up Tilt→Up Air

Advanced Combos

Nair→Nair→Up Air

Up Air→Up Tilt→Up Tilt→Nair→Up Air

Bread and Butter Combos Explanation

Combo 1 Combo 2 Combo 3

ワリオコンボ1

Up Air→Down Special

This combo can be used as a kill combo when an opponent's


percent is middle or higher and Wario's fart is stored up.

Advanced Combos Explanation

Combo 4 Combo 5

ワリオコンボ4

Nair→Nair→Up Air

This combo can be used on opponents with lower percents.


Both hits of neutral air need to land for this combo to work.

Wario Frame Data and Moveset

Best Out of Shield Options

Move Frames

Up B 6 Frames

Neutral Air 7 Frames

Forward Air 8 Frames

Jump > Down B (Half-Waft) 11 Frames

Up Smash 11 Frames

Shield Grab 12 Frames

Wario's frame data and moveset gives him access to


several good out of shield options, depending on the
situation. His quickest out of shield option is his up
special (Crokscrew), which will come out in only 6
frames, and can even KO opponents at higher
percents. However, since this move doesn't have any
follow-ups, and will leave him very vulnerable if whiffed,
generally neutral air will be his go-to out of shield
option, thanks to its quick startup and long lasting
hitbox, although forward air is another good option,
since it has quick startup as well and does more
damage during the first active hitbox.

Another niche out of shield option Wario has is using


his down special (Wario Waft) out of a jump. Note that
the move's startup changes depending on how much
charge it has, so only a half charged waft will allow him
to use the move after a jump for a total of 11 frames.
Up Smash can be used to hit opponents attacking from
above Wario, coming out in 11 frames (although up
special can be used for this as well). Shield grab is a
somewhat slower option, and since Wario has limited
follow-ups from his throws, generally an aerial will be a
better option.

Jab (Neutral Attack)

1v1 Damage
Startup Frames
(%)

Jab 1
4.8 8
(A)

Jab 2 6 4

Jab

Wario's jab pushes opponents in front of you away.


However, it's not a great get-off-me tool due to having a
startup that is slower than most tilts, so it's not a very
useful move overall.

Dash Attack / Tilts

1v1 Damage
Startup Frames
(%)

Dash Attack
13.2 5
(Dash + A)

Dash Attack (Weak


6 9
Hit)

Forward Tilt
15.6 12
(← or → + A)

Up Tilt
7.2 8
(↑ + A)

Up Tilt
6 11
(Late Hit)

Down Tilt
4.8 5
(↓ + A)

Dash Attack

Wario's dash attack has a quick startup and is great for


sending opponents away. The dash's speed and hitbox
duration make it a decent approach tool as well, thanks
to the fact that it can also cross-up shields. At higher
percents, the move also has KO potential.

Forward Tilt

Wario's forward tilt is great for damage and knockback.


However, it is not the best poking tool, due to the
lengthy startup and cooldown. It can be angled up or
down, and can KO at higher percents.

Up Tilt

Wario's up tilt has excellent vertical range, which


makes it great as an anti-air attack or as a combo
starter. Several of Wario's aerials can be comboed into
from this move, as well as Wario Waft, which is an
essential kill confirm.

Down Tilt

Wario's down tilt has a quicker startup than his Jab, so


it's mainly used as an alternative over the Jab. It has
good horizontal range, and is -7 on shield, making it a
great poking tool. It also has follow-ups into dash attack
or aerials, depending on the opponent's percent.

Smash Attacks

1v1 Damage
Startup Frames
(%)

Forward Smash
24 18
(Smash ← or → + A)

Up Smash 1
20.4 11
(Smash ↑ + A)

Up Smash (delaye
15.6 13
hit)

Down Smash
15.6 8
(Smash ↓ + A)

Down Smash 1
15.6 8
(Strong Hit)

Down Smash (Sour


12 18
Spot)

Down Smash 2 (last


6 28
hit)

Forward Smash

Wario's forward smash delivers a strong knockback,


although, Wario has better KO moves, such as Forward
Tilt, Dash Attack, and Down Special, so you won't need
to resort to this particular move in most cases. It does
have a large hitbox, but its endlag makes it punishable
if whiffed.

Up Smash

Wario's up smash similarly delivers a strong vertical


knockback. When attacking, Wario's head is intangible,
which makes it good for anti-air attacks. His startup
isn't as quick as Mario's Up Smash, and comes with a
significant amount of endlag, so be careful about using
it when you can easily be whiff punished.

Down Smash

Wario's down smash is a three-hit move with a quick


startup. Because of the quick consecutive hits, it's good
for covering a roll, but each hit successively decreases
the knockback and damage dealt. It is Wario's fastest
smash attack.

Aerials

1v1 Damage
Startup Frames
(%)

Neutral Air
(A + no direction 7.2 4
while airborne)

Neutral Air
4.8 20
(2nd hit)

Forward Air
(Hold ← or → in the
direction you are 8.4 5
facing + A while
airborne)

Forward Air (Weak


5.4 7
Hit)

Back Air
(← or → Opposite of
the direction you are 14.4 9
facing + A while
airborne)

Up Air 1
(↑ + A While 15.6 8
Airborne)

Down Air (1st-6th


1.56 9/11/13/15/17/19
hits)

Down Air
(↓ + A While 4.8 21
Airborne)

Neutral Air

Wario's neutral air has a very quick startup, and its long
lasting hitbox covers Wario's front and back. The two-
hit attack can lead to some good aerial combos or
serve as an effective get-off-me tool.

Forward Air

Wario's forward air similarly has a very quick startup.


Since its attack range is greater than his neutral air's
attack range, it's used when attacking from
approaching from outside Nair's attack range.
Additionally, its long lasting hitbox and knockback make
it great for edgeguarding opponents offstage.

Back Air

Wario's back air is great for dealing damage and


knockback, as it's the aerial with the most KO potential.
However, Wario is very vulnerable during the attack's
lengthy cooldown, so be careful not to miss and eat a
punish.

Up Air

Wario's up air is excellent for vertical damage and


knockback. It has a quick startup and is used for aerial
combos or juggling an opponent. It can also combo into
Waft, which is a very powerful KO confirm that will work
at low to mid percents.

Down Air

Wario's down air is used to deal quick consecutive hits.


The seven-hit attack can also be used as as quick way
to get behind the opponent's shield while attacking.
Wario is most vulnerable from his top and sides during
the move, so be wary of attacks from those directions.
At higher percents, it can KO an opponent.

Specials

1v1 Damage
Startup Frames
(%)

Neutral Special
- 8
(B)

Neutral Special
3.12 6
(Bite)

Neutral Special
6 11
(Release)

Neutral Special
- 10
(eat)

Neutral Special
- 25.6
(large)

Neutral Special
15.6 17
(explosive)

Side Special
- 20
(← or → + B)

Side Special
- 4
(Wheelie)

Side Special
6 1
(Wheelie hit)

Side Special
15.6 10
(Exit Wheelie hit)

Side Special
3.6 -
(turn, delayed)

Side Special
4.2/3 21
(abandon)

Up Special
6 6
(1st hit)

Up Special
1.4/1.6/1.4/1.6 8/12/16/20
(2nd hit-4th hit)

Up Special
4.8 29
(5th hit)

Down Special
0 16
(Uncharged)

Down Special
- 10
(1st charge)

Down Special
- 8
(Half Waft)

Down Special
32.4 12
(Full Waft)

Down Special
24 11
(max charge, late hit)

Neutral Special (Chomp)

Wario bites the opponent in his Neutral Special. Since it


is a command grab, Wario's Chomp will work on
shielded opponents. Chomp can also heal Wario.
Eating items and projectiles (including Wario's Bike)
can heal Wario, while eating explosives deal damage to
Wario. Explosives do have a blast range, so others
within the range get damaged as well.

···

Additionally, the charge of Wario's Down Special is


affected by what he consumes with the Chomp.

Click to see the effect of eating each item 

Side Special (Wario Bike)

Wario drives around the stage on his motorcycle during


Menu

his Side Special. Pressing up makes Wario do a


wheelie, and pressing down lowers the front wheel.
Bringing down the wheel results in a powerful ground
slam, but changing the position of the wheel, in
general, changes the hitbox and knockback potential of

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