<?xml version="1.0" encoding="UTF-8"?
>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!-- General Settings -->
<key>BundleID</key>
<string>com.dts.freefireth</string>
<!-- Auto Aim and Aimbot Enhancements -->
<key>HeadshotMultiplier</key>
<real>9999.0</real> <!-- Extreme Headshot Damage -->
<key>RecoilControl</key>
<real>0.0</real> <!-- Zero Recoil -->
<key>AutoAimRange</key>
<real>5000.0</real> <!-- Map-Wide Auto Aim -->
<key>SnapToAllHeadsEnabled</key>
<true/> <!-- Crosshair Snaps to All Heads -->
<key>SwipeFireButtonAimbot</key>
<true/> <!-- Swipe Fire Button for Instant Aimbot -->
<key>DynamicHeadSnapEnabled</key>
<true/> <!-- Real-Time Head Tracking -->
<key>AimLockEnabled</key>
<true/> <!-- Crosshair Lock-On to Enemy Heads -->
<key>MultiEnemyHeadSnap</key>
<true/> <!-- Cycle Snap Between Enemy Heads -->
<!-- Execution Logic -->
<key>Execution</key>
<dict>
<key>Main</key>
<string>ExecuteSwipeAimbot</string>
<key>Functions</key>
<array>
<!-- Main Execution Logic -->
<dict>
<key>FunctionName</key>
<string>ExecuteSwipeAimbot</string>
<key>Logic</key>
<string>
if (IsCorrectBundle(BundleID)) {
if (SwipeFireButtonAimbot) {
StartSwipeHeadSnap();
}
} else {
Log("Error: Incorrect Bundle ID. Aborting...");
}
</string>
</dict>
<!-- Swipe Fire Button Aimbot -->
<dict>
<key>FunctionName</key>
<string>StartSwipeHeadSnap</string>
<key>Logic</key>
<string>
while (IsFireButtonSwiped()) {
List<Vector3> allHeads = GetAllEnemyHeadPositions();
foreach (Vector3 headPosition in allHeads) {
SnapCrosshairToHead(headPosition);
ApplyHeadshotMultiplier();
}
Log("Swipe Aimbot: Snapped to All Enemy Heads.");
}
</string>
</dict>
<!-- Snap Crosshair to Head -->
<dict>
<key>FunctionName</key>
<string>SnapCrosshairToHead</string>
<key>Logic</key>
<string>
LockCrosshairToHead(headPosition);
Log("Aimbot: Crosshair Snapped to Head at " +
headPosition.ToString());
</string>
</dict>
<!-- Real-Time Dynamic Head Snap -->
<dict>
<key>FunctionName</key>
<string>ActivateDynamicHeadSnap</string>
<key>Logic</key>
<string>
if (DynamicHeadSnapEnabled) {
UpdateCrosshairPositionInRealTime();
Log("Dynamic Snap: Continuously Tracking Heads.");
}
</string>
</dict>
<!-- Apply Headshot Damage Multiplier -->
<dict>
<key>FunctionName</key>
<string>ApplyHeadshotMultiplier</string>
<key>Logic</key>
<string>
SetDamageOutput(HeadshotMultiplier);
Log("Headshot Damage Applied: " + HeadshotMultiplier);
</string>
</dict>
</array>
</dict>
<!-- Detection and Controls -->
<key>Detection</key>
<dict>
<key>IsCorrectBundle</key>
<string>return GetCurrentBundleID() == BundleID;</string>
<key>IsFireButtonSwiped</key>
<string>return Input.IsSwipeOn("FireButton");</string>
<key>GetAllEnemyHeadPositions</key>
<string>
return EnemyManager.GetAllEnemyHeads();
</string>
<key>LockCrosshairToHead</key>
<string>
function LockCrosshairToHead(headPosition) {
SetCrosshairPosition(headPosition);
}
</string>
<key>UpdateCrosshairPositionInRealTime</key>
<string>
while (DynamicHeadSnapEnabled) {
UpdateCrosshairToMovingHeads();
}
</string>
</dict>
</dict>
</plist>