0% found this document useful (0 votes)
129 views39 pages

KP 3 Part 3

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
129 views39 pages

KP 3 Part 3

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 39

PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE

P/N 330714 ASSY, POWER CONTROL PANEL (US/Canada) P/N 330762 ASSY, POWER CONTROL PANEL (INTNL)
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 830057 DECAL, TURN OFF POWER, ELECT SHOCK 1. 830057 DECAL, TURN OFF PWR, ELECT SHOCK
2. 830058 DECAL, CHECK OR REPLACE FUSE 2. 191642 HSNG, PWR CNTRL PNL, INTL
3. 191575 HOUSING, AC BOX 3. 830058 DECAL, CHECK OR REPLACE FUSE
4. 830075 DECAL, MASTER FUSE, 250 V, 10 A, 115 VAC 4. 830542 DECAL, MSTR, 250 V, 5 A, 240 VAC w/ARROW
5. 830074 DECAL, AC 115 V IN, 10 A 5. 830540 DECAL, AC 240 V IN w/ARROW
6. 490055 HOLDER, FUSE, 3453LF1-010 (5) 6. 830541 DECAL, MSTR FUSE 250 V, 5 A, 240 VAC
7. 490036 FUSE, 10 A, DIA 6.4x31.8 7. 830543 DECAL, AC 240 V IN, 5 A
8. 490056 HOLDER, FUSE, KNOB, 3453LF1-020 (5) 8. 490462 FUSE, 5 A, 5x20 mm, IEC
9. 530032 CONNECTOR, AC 9. 530032 CONNECTOR, AC
10. 830061 DECAL, EARTH GROUND (2) 10. 830061 DECAL, EARTH GRND (2)
11. 830235 DECAL, MASTER FUSE 250 V 10 A 115 VAC 11. 490290 FILTER, NOISE, NSR
12. 830236 DECAL, AC 115 V IN, 10 A 12. 450015 NUT, HEX KEP, #6-32 (2)
13. 830676 DECAL, UNSW OUTLET, 120 V, 1 A MAX (2) 13. 830675 DECAL, UNSW OUTLET, 100-240 V, 1 A Max (2)
14. 830056 DECAL, REPLACE SAME FUSE 14. 830056 DECAL, REPLACE SAME FUSE
15. 490290 FILTER, NOISE, NSR 15. 490459 OUTLET, CONV, IEC (3)
16. 450015 NUT, HEX, KEP #6-32 (2) 16. 490463 FUSE, 2.5 A, 5x20 mm, IEC
17. 830069 DECAL,FUSE, 250 V, 5 A, 115 VAC 17. 490464 FUSE, 1 A, 5x20 mm, IEC (3)
18. 490079 OUTLET, CONV, 120 V (3) 18. 490460 HOLDER, FUSE, W/ KNOB, 3455HS2 (5)
19. 490034 FUSE, 5 A, DIA 6.4x31.8 19. 830538 DECAL, FUSE, 250 V, 2.5 A, 240 VAC
20. 490033 FUSE, 2 A, DIA 6.54x31.8 (3) 20. 830539 DECAL, FUSE, 250 V, 1 A, 240 VAC (3)
21. 830068 DECAL, FUSE, 250 V, 2 A, 115 VAC (3) 21. 830673 DECAL, SW OUTLET, 100-240 V, 1 A Max
22. 830674 DECAL, SW OUTLET, 120V, 1 A MAX N/S 110426 HRNS, AC, INSIDE
N/S 110234 HRNS, AC INSIDE N/S 110231 HRNS, AC INLET, NSR
N/S 110231 HRNS, AC INLET, NSR N/S = NOT SHOWN
N/S = NOT SHOWN 2 3 4
1 5
1 2 3 6
4

21
7
22 20
5 8

6
21
7 19
18
20
9 9
17
8

10

13
14
16 10
15
11

19 18 17 16 15 14 13 12

WARNING: Incorrect fuse replacement can result


in damage, injury or serious bodily harm. Replace 12 11
fuses with ones of the same type and electrical rating.

10

P/N 810061 3-28 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE

P/N 330700 ASSY, PTR MTG BKT P/N 330852 ASSY, 10 BTN PNL, RED HALO
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 191542 BKT, TILT, PTR 1. 130615 ASSY, WELD, PNL, 15 BTN
2. 130592 ASSY, WELD, PTR BKT 2. 130625 ASSY, WELD, CVR, 5 BTN
3. 450115 SCREW, SEMS, PH PHIL, #8-32x1/4 (4) 3. 191047 CLAMP, BKT, BTN CVR (3)
4. 230056 PIN, PIVOT, PTR (2) 4. 410261 SHIM, BTN DECK
1 5. 410262 SHIM, BTN DECK (2)
6. 450016 NUT, HEX, KEP #8-32 (3)
7. 490393 BTN, SM SQR, LED, W/CLR LENS (3)
8. 490416 BTN, SM SQR, LED, CLR LENS, RED HALO (5)
9. 490420 BTN, LG RECT, LED, CLR LENS, RED HALO (2)
N/S 110422 HRNS, K-3 URV, PLAY BTN
4
N/S = Not Shown

P/N 330728 ASSY, PNL, 15 BUTTON


ITEM PART # DESCRIPTION
1. 490393 BTN, SM SQR, LED, w/CLR LENS
2. 130615 ASSY, WELD, PNL, 15 BTN
3. 490392 BTN, LG RECT, LED, w/CLR LENS
N/S 110422 HRNS, K-3 URV, PLAY BTN
N/S = Not Shown
P/N 330853 ASSY, 15 BTN PNL, RED HALO
1
2 ITEM PART # DESCRIPTION
3
1. 130615 ASSY, WELD, PNL, 15 BTN
2. 410261 SHIM, BTN DECK (2)
3. 410262 SHIM, BTN DECK (2)
4. 490393 BTN, SM SQR, LED, W/CLR LENS (3)
5. 490416 BTN, SM SQR, LED,CLR LENS, RED HALO (10)
6. 490420 BTN, LG RECT, LED, CLR LENS, RED HALO (2)
N/S 110422 HRNS, K-3 URV, PLAY BTN
P/N 330743 ASSY, PNL, 10 BTN N/S = Not Shown
ITEM PART # DESCRIPTION
1. 490393 BTN, SM SQR, LED, w/CLR LENS (8)
2. 130625 ASSY, WELD, CVR, 5 BTN
3. 490392 BTN, LG RECT, LED, w/CLR LENS (2)
4. 130615 ASSY, WELD, PNL, 15 BTN
5. 191047 CLAMP, BKT, BTN CVR (3)
6. 450016 NUT, HEX KEP, #8-32 (3)
110422 HRNS, K3-URV, PLAY BTN (NOT SHOWN)
3

P/N 810061 3-29 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE

P/N 330854 ASSY, BTN PNL, FIXED LINES, XTRA REWARDS P/N 330858 ASSY, PNL, 10 BTN, HEX BET
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 130097 PLT, CVR, CUTOUT, BTN, WELD (3) 1. 130615 ASSY, WELD, PNL, 15 BTN
2. 130615 ASSY, WELD, PNL, 15 BTN 2. 130625 ASSY, WELD, CVR, 5 BTN
3. 191047 CLAMP, BKT, BTN CVR (3) 3. 191047 CLAMP, BKT, BTN CVR (3)
4. 450015 NUT, HEX, KEP, #6-32 (3) 4. 410261 SHIM, BTN DECK
5. 490392 BTN, LG RECT, LED W/ CLR LENS 5. 450016 NUT, HEX, KEP #8-32
6. 490393 BTN, SM SQR, LED, W/CLR LENS (9) 6. 490392 BTN, LG RECT, LED, W/CLR LENS (2)
7. 490444 BTN, SM SQR, LED, CLR LENS, AMBER BZL 7. 490393 BTN, SM SQR, LED, W/CLR LENS (3)
8. 490445 BTN, LG RECT, LED, CLR LENS, AMBER BZEL 8. 490409 BTN, HEX, LED, W/CLR LENS (5)
N/S 110422 HRNS, K3-URV, PLAY BTN N/S 110422 HRNS, K3-URV, PLAY BTN
N/S = NOT SHOWN N/S = NOT SHOWN

P/N 330855 ASSY, BTN PNL, XTRA REWARDS P/N 330859 ASSY, PNL, 10 BTN, BARREL BET
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 130615 ASSY, WELD, PNL, 15 BTN 1. 130615 ASSY, WELD, PNL, 15 BTN
2. 490392 BNT, LG RECT, LED, CLR LENS 2. 130625 ASSY, WELD, CVR, 5 BTN
3. 490393 BTN, SM SQR, LED, CLR LENS (12) 3. 191047 CLAMP, BKT, BTN CVR (3)
4. 490444 BTN, SM SQR, LED, CLR LENS, AMBER BZL 4. 410261 SHIM, BTN DECK
5. 490445 BTN, LG RECT, LED, CLR LENS, AMBER BZL 5. 450016 NUT, HEX, KEP #8-32
N/S 110422 HRNS, K3-URV, PLAY BTN 6. 490392 BTN, LG RECT, LED, W/CLR LENS (2)
N/S = NOT SHOWN 7. 490393 BTN, SM SQR, LED, W/CLR LENS (3)
8. 490410 BTN, BARREL, LED, W/CLR LENS (5)
N/S 110422 HRNS, K3-URV, PLAY BTN
N/S = NOT SHOWN

P/N 810061 3-30 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE

P/N 330944 ASSY, BTN PNL, XTRA REWARD, CONV P/N 330764 ASSY, PTR, FUTURE LOGIC GEN 2
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 110422 HRNS, K3-URV, PLAY BTN (NOT SHOWN) 1. 310172 ASSY, PTR, SEIKO, GEN 2
2. 130097 PLT, CVR, CUTOUT, BTN, WELD 2. 450107 SCREW, SEMS, PH PHIL, #4-40x1/4 (2)
3. 130615 ASSY, WELD, PNL, 15 BTN 3. 530214 PCB, ILLUMINATION, FUTURE LOGIC, N/G
4. 191047 CLAMP, BKT, BTN CVR 4. 410203 BEZEL, PTR
5. 450015 NUT, HEX, KEP #6-32 5. 450122 SCREW, SEMS, PH PHIL, M3x6 (2)
6. 490393 BTN, SM SQR, LED, W/CLR LENS (2)
1
7. 490416 BTN, SM SQR, LED, CLR LENS, RED HALO (9)
8. 490420 BTN, LG RECT, CLR LENS, RED HALO
9. 490444 BTN, SM SQR, LED, CLR LENS, AMBER BZL
10. 490445 BNT, LG RECT, LED, CLR LENS, AMBER BZL
5

3
2

P/N 330765 ASSY, PTR, ITHACA 950


ITEM PART # DESCRIPTION
1. 310181 PTR, ITHACA EPIC 950
2. 450107 SCREW, SEMS, PH PHIL, #4-40x1/4 (2)
3. 530214 PCB, ILLUMINATION, FUTURE LOGIC, N/G
P/N 330945 ASSY, BTN PNL, XTRA REWARD, FIXED 4. 410203 BEZEL, PTR
5. 450122 SCREW, SEMS, PH PHIL, M3x6 (2)
ITEM PART # DESCRIPTION 110399 HRNS, PTR ADAPT, ITHACA/JCM (Not Shown)
1. 110422 HRNS, K3-URV, PLAY BTN (NOT SHOWN)
2. 130097 PLT, CVR, CUTOUT, BTN, WELD (4) 1
3. 130615 ASSY, WELD, PNL, 15 BTN
4. 191047 CLAMP, BKT, BTN CVR (4)
5. 450015 NUT, HEX, KEP #6-32 (4)
6. 490393 BTN, SM SQR, LED, W/CLR LENS (2) 5
7. 490416 BTN, SM SQR, LED, CLR LENS, RED HALO (6
8. 490420 BTN, LG RECT, CLR LENS, RED HALO
4
9. 490444 BTN, SM SQR, LED, CLR LENS, AMBER BZL
10. 490445 BNT, LG RECT, LED, CLR LENS, AMBER BZL 2
3

P/N 330766 ASSY, PTR, PAYCHECK 3


ITEM PART # DESCRIPTION
1. 310181 PTR, NANOPTIX PAYCHECK 3
2. 450107 SCREW, SEMS, PH PHIL, #4-40x1/4 (2)
3. 530214 PCB, ILLUMINATION, FUTURE LOGIC, N/G
4. 410203 BEZEL, PTR
5. 450122 SCREW, SEMS, PH PHIL, M3x6 (2)
110399 HRNS, PTR ADAPT, ITHACA/JCM (Not Shown)

3 2

P/N 810061 3-31 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE

P/N 330895 ASSY, PTR, PAYCHECK 4 P/N 330003 ASSY, METER


ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 410203 BEZEL, PTR 1. 130032 BKT, METER, WELD
2. 530214 PCB, ILLUMINATION, FUTURE LOGIC, N/G 2. 450110 SCREW, SEMS, PH PHIL, #6-32x1/4 (2)
3. 310311 PTR, NANOPTIX, PAYCHECK 4, 600 TICKET 3. 830062 DECAL, METER, TOTAL IN
4. 450107 SCREW, SEMS, PH PHIL, #4-40 X 1/4 (2) 4. 830063 DECAL, METER, TOTAL OUT
5. 450122 SCREW, SEMS, PH PHIL, M3 X 6 (2) 5. 830064 DECAL, METER, COIN to CASHBOX
N/S 110399 HRNS, PTR ADAPT, ITHACA/JCM 6. 830065 DECAL, METER, JACKPOT BALANCE
N/S = NOT SHOWN 7. 830066 DECAL, METER, TOTAL BILL
8. 530021 PCB, COUNTER BD-2

4
P/N 330703 ASSY, COIN PANEL
5
ITEM PART # DESCRIPTION
1. 130596 ASSY, WELD, COIN PANEL 6
2. 230000 BUSHING, SLIDE LOCK, BELLY DOOR (2)
1 8 7
3. 450117 SCREW, SEMS, PH PHIL, #8-32x3/8 (3)
4. 450160 SPRING, EXT, .25 DIA X 1 LG
P/N 330705 ASSY, LOGO, BELLY DOOR
5. 191547 BAR, SLIDE, BELLY DOOR
6. 490044 SWITCH, CHERRY, E79-30A ITEM PART # DESCRIPTION
7. 130595 ASSY, WELD, COIN PNL 1. 191550 BKT, MTG, LOGO, BELLY DOOR
8. 450016 NUT, HEX KEP, #8-32 (2) 2. 410206 SHLD, LT, LOGO, BELLY DOOR
9. 130033 CHUTE, DROP, WELD 3. 410207 PLEX, LOGO, BELLY DOOR (REF)
10. 450115 SCREW, SEMS, PH PHIL, #8-32x1/4 (4) 4. 410208 BEZEL, LOGO, BELLY DOOR
11. 450176 WASHER, #8 FLAT 5. 450123 SCREW, SEMS, PH PHIL, M3 X 8 (4)
12. 330304 ASSY, COIN HANDLING 6. 450220 SCCREW, FLAT HD, M3 X 6 (4)
7. 530287 PCB, K3-URV, K3-BELLY
1 2 3
N/S 110424 HRNS, K3-URV, LED, BELLY
10 12
4 N/S = NOT SHOWN

3
6

11

10 9

8 7

P/N 810061 3-32 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE

P/N 330304 ASSY, COIN HANDLING P/N 310221 thru 310274 ASSY, HOPPER LP, SIDE EJECT
ITEM PART # DESCRIPTION
1. 190819 FRAME, COIN HANDLING
2. 450049 SCREW, FLAT HD, #6-32x1/4 (4)
3. 410021 CLIP, MNT, ACCEPTOR, COIN (2)
4. 450120 SCREW, SEMS, PH PHIL, M3x4 (2)
5. 530026 SOLENOID, PHOTO, ALPEH
6. 450405 SPRING, SOLENOID
7. 450404 SPRING, PIN 3x10 mm, STEEL
8. 450107 SCREW, SEMS, PH PHIL, #4-40x1/4 (5)
9. 230010 BUSHING, GUIDE, CN, DIVERTER
10. 190818 LINK, ACTUATOR DIVERTER
11. 450110 SCREW, SEMS, PH PHIL, #6x32x1/4 (4)
12 410012 CHUTE, REJECT
13. 190817 BKT, MTG, LWR, COIN HANDLING
14. 190824 BKT, GUIDE, DROP CHUTE
15. 450109 SCREW, SEMS, PH PHIL, #6-32x1/2
16. 230014 PIN, STOP, DIVERTER NOTE: Hoppers are covered by a Direct Exchange System.
17. 410010 DIVERTER Please contact your service representative for more
18. 230012 PIN, PIVOT, DIVERTER information when ordering these parts.
19. 130040 CHUTE, DROP, COIN
20. 450164 E-RING, SHAFT SIZE 3mmx.5mm GROOVE (3) P/N 330760 ASSY, OPTIC SENSOR, CAB SIDE
21. 130037 GUIDE, COIN HANDLING, WELD ITEM PART # DESCRIPTION
22. 190824 BKT, GUIDE, DROP CHUTE 1. 191640 BKT, MTG, OPTIC SENSOR, CAB SIDE
23. 190063 CHUTE, HOPPER 2. 450107 SCREW, SEMS, PH PHIL, #4-40x1/4
24. 450016 NUT, HEX KEP, #8-32 (2) 3. 490354_2 OPTIC, DR SW, CAB SIDE, PUERTO RICO

1 2 3 4 5
2

1
6 NOTE:
THIS ASSEMBLY IS
24 7
PART OF KIT K-0341
8

9
3
23
10

P/N 330761 ASSY, OPTIC SENSOR, DOOR SIDE


22
11
ITEM PART # DESCRIPTION
21
1. 450107 SCREW, SEMS, PH PHIL, #4-40x1/4
2. 191461 BKT, MTG, OPTIC SENSOR, DOOR SIDE
12
3. 490354_1 OPTIC, DR SW, DR SIDE, PUERTO RICO
20

19 18 17 16 15 14 13
NOTE:
THIS ASSEMBLY IS
PART OF KIT K-0341

1 3

P/N 810061 3-33 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE

P/N 530289 Assy, LCD, Touch Screen, 22” P/N 630004 ASSY, TOWER, TWO-TIER, CHROME (Tall)
P/N 630007 ASSY, TOWER, TWO-TIER, CHROME (Short)
P/N 630015 ASSY, TOWER, TWO-TIER, GOLD (Tall)
P/N 630016 ASSY, TOWER, TWO-TIER, GOLD (Short)
P/N 630025 ASSY, TOWER, THREE-TIER, CHROME (Short)
P/N 630026 ASSY, TOWER, THREE-TIER, GOLD (Short)
SIGNAL TOWER FILTERS PART NUMBERS
PART # DESCRIPTION
630001 FILTER, TALL, YELLOW
630002 FILTER, TALL, RED
630005 FILTER, TALL, BLUE
630008 FILTER, TALL, ORANGE
630009 FITLER, TALL, GREEN
630010 FILTER, SHORT, RED
630011 FILTER, SHORT, BLUE
NOTE: LCD parts are covered by a Direct Exchange 630012 FILTER, SHORT, YELLOW
System. Please contact your Konami representative for 630013 FILTER, SHORT, GREEN
more information when ordering these parts.
630014 FILTER, SHORT, ORANGE
630017 FILTER, TALL, BROWN
P/N 310182 ASSY, BILL VALIDTR (UBA10 Standard)
P/N 310183 ASSY, BILL VALIDTR (UBA10 ICB) 630018 FILTER, TALL, PINK
P/N 310188 ASSY, BILL VALIDTR (UBA11 Standard) 630019 FILTER, SHORT, BROWN
P/N 310189 ASSY, BILL VALIDTR (UBA11 ICB) 630020 FILTER, SHORT, PINK
P/N 310092 ASSY, BILL VALIDTR (MEI SC6607) 630021 FILTER, YEL/GRN/BLUE, Multi-Denom
P/N 310205 ASSY, BILL VALIDTR (MEI CashFlow w/EZ Trax) 630022 FILTER, YEL/ORG/BLUE, Multi-Denom
P/N 310275 ASSY, BILL VALIDTR (MEI SC8307) 630023 FILTER, TWO-TIER, SHORT, PURPLE
P/N 310288 ASSY, BILL VALIDTR (MEI, SCM6607YE, 1000 Note) 630024 FILTER, TWO-TIER, TALL, PURPLE
P/N 310298 ASSY, BILL VALIDTR (Ardac Elite) 630029 FILTER, TRIPLE, RED/WHT/RED
P/N 310301 ASSY, BILL VALIDTR (MEI, SC7607 CashFlow) 630030 FILTER, TRIPLE, RED/WHT/YEL
P/N 310305 ASSY, BILL VALIDTR (Cash Code 600 Note) 630031 FILTER, TRIPLE, RED/WHT/GREY
P/N 310330 ASSY, BILL VALIDTR (MEI SCM6607 1000 Note)
P/N 310331 ASSY, BILL VALIDTR (MEI SCM6607E w/EZ 1000 Note)

NOTE: Bill Validator parts are covered by a Direct


Exchange System. Please contact your Konami
representative for more information when ordering these
parts.

P/N 810061 3-34 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE

P/N 330847 ASSY, SAS UNIT, 100-240VAC (OPTIONAL)


ITEM PART # DESCRIPTION
1. 190612 COVER, SAS
2. 190613 BASE, SAS
3. 450064 SCREW, PH PHIL, #4-40 X 1/2 (4)
4. 450111 SCREW, SEMS, PH PHIL, #6-32 X 3/16
5. 530324 PCB, SAS, OPTICAL FIBER, 100-240 VAC
6. 830264 DECAL, SAS, SERIAL OPTIC FIBER
7. 830703 LABEL, SAS, 100-240VAC IN
N/S 110459 HRNS, SAS, COM, PODIUM
N/S 110467 HRNS, SAS, AC, IEC
N/S = NOT SHOWN

GAME POWER CORD OPTIONS:

PART # DESCRIPTION
490078 CORD, AC, 7.5’ US/CANADA
490466 CORD, AC, 250V, 10A, IRAM (ARGENTINA)
490467 CORD, AC, 250V, 10A, UK
490468 CORD, AC, 250V, 10A, EUROPE/KOREA
490469 CORD, AC, 250V, 10A, AUSTRALIA
490470 CORD, AC, 250V, 10A, CHILE/ITALY
490514 CORD, AC, IEC320 C14 TO C13
490515 CORD, AC, 250V, 10A, NEMA 6-15P, IEC320-C13
490516 CORD, AC, 250V, 10A, SWITZERLAND

P/N 810061 3-35 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING

SECTION 4
Troubleshooting

Troubleshooting Charts
DOOR SECURITY
Use the following charts to troubleshoot and diagnose errors.
SCREEN RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
CAUTION: Distributors, Operators, and Users are
FILL BOX The Fill Box door is Close the Fill box
not to modify the equipment for any other use. Konami 016
DOOR OPEN open. door.
Gaming, Inc. cannot be held liable for damages or injuries MAINTE-
resulting from use or modification of this equipment. 017 NANCE The Maintenance Door Close the Mainte-
is open. nance door.
Konami Gaming, Inc. cannot be held liable for damages or DOOR OPEN
injuries arising from improper or unsupervised installation, Completing the
modification, or use of equipment not manufactured or 020 The Main Door was next game play
closed. clears this status
approved by Konami Gaming, Inc. This equipment is message.
designed as a gaming device for amusement only, for sale Completing the
and use in jurisdictions permitting such devices. 021 The Cashbox Door was next game play
closed. clears this status
message.
General Information Completing the
The Logic Unit door was next game play
GENERAL INFORMATION 022 closed. clears this status
SCREEN RESET message.
CODE DESCRIPTION SOLUTION
MESSAGE METHOD Completing the
Completing the next The Bill Acceptor door next game play
023
Power was just re- was closed. clears this status
001 game play clears this message.
stored.
status message.
Completing the
Non-volatile RAM The Top Box door was next game play
025
002 was cleared by an closed. clears this status
operator. message.

The machine has Completing the


OUT OF been placed in “out 1. Open the main door. The Fill Box door was next game play
026
003 closed. clears this status
SERVICE of service” mode by 2. Turn the reset key. message.
an operator.
Completing the
An operator has The Maintenance Door next game play
004 027
changed options. was closed. clears this status
message.
Host authorizes the
Host has disabled MAIN DOOR The Main Door was
005
the terminal.
machine and enables 030 Turn the reset key. Reset
for game play. ACCESSED opened during power off. key.

Host has enabled DROP DOOR The Drop Door was Reset
031
006
the terminal. ACCESSED opened during power off. Turn the reset key. key.
LOGIC DOOR The Logic Unit Door was Turn the reset key. Reset
032 ACCESSED opened during power off. key.
Door Security
SUB DOOR The Belly Door was Reset
033
DOOR SECURITY ACCESSED opened during power off. Turn the reset key. key.
SCREEN RESET The Bill Acceptor door
BILL DOOR
CODE
MESSAGE
DESCRIPTION SOLUTION
METHOD 034 was opened during Turn the reset key. Reset
ACCESSED key.
power off.
MAIN DOOR Close the Main
010 The Main door is open. FILL BOX
OPEN door. The Fill Box Door was Reset
035 DOOR opened during power off. Turn the reset key. key.
DROP DOOR The Cashbox door is Close the Cashbox ACCESSED
011
OPEN open. door. MAINTE- The Maintenance Door
NANCE
LOGIC DOOR The Logic unit door is Close the Logic unit 036 was opened during Turn the reset key. Reset
012 DOOR key.
OPEN open. door. power off.
ACCESSED
SUB DOOR Close the Belly Hardware malfunc-
013 The Belly door is open. MAIN DOOR Replace the MPU Reset
OPEN door. 040 tion happened at door
PORT board. key.
security device.
BILL DOOR The Bill acceptor door Close the Bill ac-
014
DROP DOOR Hardware
OPEN is open. ceptor door. malfunc- Replace the MPU Reset
041 tion happened at door
TOP BOX The Top Box door is Close the Top box PORT board. key.
015 security device.
DOOR OPEN open. door.

P/N 810061 4-1 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING

DOOR SECURITY COIN ACCEPTOR AND DIVERTER


SCREEN RESET SCREEN RESET
CODE DESCRIPTION SOLUTION CODE DESCRIPTION SOLUTION
MESSAGE METHOD MESSAGE METHOD
The diverter posi-
LOGIC DOOR Hardware malfunc- Replace the MPU Reset tion did not change
042 tion happened at door DIVERTER
PORT board. key. and the position Main door
security device. 111 MALFUNC- does not match open/close
Hardware malfunc- TION
SUB DOOR Replace the MPU Reset the machine
043 tion happened at door request.
PORT board. key.
security device.
Hardware malfunc-
044 BILL DOOR tion happened at door Replace the MPU Reset Hopper
PORT board. key.
security device.
HOPPER
Hardware malfunc-
FILL BOX Replace the MPU Reset SCREEN RESET
045 DOOR PORT tion happened at door CODE DESCRIPTION SOLUTION
board. key. MESSAGE METHOD
security device.
MAINTE- Hardware malfunc- 1. Fill the hopper.
Replace the MPU Reset If hopper is not
046 NANCE tion happened at door board. key. empty, check for
DOOR PORT security device.
Hopper has no hopper jam or mal- Main door
HOPPER
120 more coins to com- function. 2. Open, open/
EMPTY
Handpay plete a pay out. then close the main close.
door to clear this
HANDPAY error and restart the
hopper.
SCREEN RESET
CODE DESCRIPTION SOLUTION Coins jammed at 1. Remove the
MESSAGE METHOD
chute of hopper jammed coins. 2. Main door
ATTENDANT Turn the or hopper coin Open, then close
Attendant pay occurred Jackpot 121 HOPPER JAM open/
080 PAY jackpot reset outsensor has not the main door to
from cash-out. Reset key. close.
$x,xxx.xx key. transitioned during clear this error and
a pay out. restart the hopper.
Attendant pay was
081 been validated and 1. Check for the
reset. The hopper hopper malfunc- Main
HOPPER dispensed more tion. 2. Open, the dooro
Jackpot handpay is 122
Turn the OVER PAY coins than it close the main pen/
JACKPOT required from a single Jackpot should in pay out. door to clear this close.
082 jackpot reset
$xx,xxx.xx game win or external Reset key. error.
key.
bonuses.
1. Check for the
Jackpot hand pay was One or more coins hopper malfunc-
083 Main door
validated and reset. HOPPER were dispensed tion. 2. Open, the
123 open/
RUNAWAY after pay out was close the main close.
completed. door to clear this
Coin Acceptor/Divertor error.
COIN ACCEPTOR AND DIVERTER 124 HOPPER DIS- The hopper is not Connect the hop- Auto.
CONNECT connected. per correctly.
SCREEN RESET
CODE DESCRIPTION SOLUTION Hopper Overpay
MESSAGE METHOD 125 error was reset.
COIN 1. Replace the
Coin acceptor Hopper Runaway
ACCEPTOR coin acceptor. 2. Main door 126
100 reported hardware error was reset.
MALFUNC- Open, then close open/close
malfunction.
TION the main door.
1. Remove the Bill Validator
jammed coins.
Coin-in sensor is 2. Verify that the BILL VALIDATOR
coin acceptor and
COIN IN blocked or coins Main door SCREEN RESET
101 harness connec- CODE DESCRIPTION SOLUTION
ERROR are jammed in coin open/close MESSAGE METHOD
tions are mounted
acceptor. correctly. 3.
Open, then close Bill validator Remove and
BV DEVICE
the main door. 130 reported hardware repair the bill Auto.
FAILURE malfunction. validator.
COIN Coin-in sensor A bill or ticket
ACCEPTOR Main door
102 is blocked out of BILL JAM IN jammed in the
MALFUNC- open/close 131 Clear the jam. Auto.
sequence. ACCEPTOR validator path of
TION
the bill validator.
Coins were
EXTRA COIN accepted during Main door A bill or ticket
104 BILL JAM IN jammed in the
IN inhibitation of coin open/close 132 Clear the jam. Auto.
accepting. STACKER stacker during
stacking operation.
Extra Coin In error
105 Remove the
was reset.
BILL STACKER The bill stacker bills or tickets
133 Auto.
FULL is full. from the bill
stacker.

P/N 810061 4-2 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING

BILL VALIDATOR PRINTER


SCREEN RESET SCREEN RESET
CODE DESCRIPTION SOLUTION CODE DESCRIPTION SOLUTION
MESSAGE METHOD MESSAGE METHOD
BILL STACKER The bill stacker is Attach the bill Re-power the
134 Auto. printer, confirm
REMOVED removed. stacker. PRINTER There is a me- the printer
The bill stacker 166 NOT chanical failure in the Auto.
connection or
is not attacked READY printer.
BILL STACKER Attach the bill replace the
135 at proper stacker Auto. printer.
NOT READY stacker.
position in the bill
validator.
Touchscreen
Mount the
BV HEADER The bill validator
136 ERROR head is removed. bill validator Auto. TOUCHSCREEN
head.
BILL The bill valida- Mount the SCREEN RESET
CODE DESCRIPTION SOLUTION
137 TRANSPORT tor transport is bill validator Auto. MESSAGE METHOD
REMOVED removed. transport.
Communication has Cycle power.
TOUCH
1. Check failed between the If this error still
harness and 180 PANEL Auto.
Communication touch panel and the remains, replace
connectors. FAILURE
BV COMM has failed between machine. the LCD.
138 2. Cycle Auto.
ERROR the bill validator power to
and the machine. reset the bill Control Panel
validator.
The bill validator Check for CONTROL PANEL
139 BV ERROR reported cheat bill validator Auto.
status. malfunction. SCREEN RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Printer Check the connec-
PLAY
Communication tion with the control
PRINTER 190 BUTTON
error with Serial IO board that is called
Auto.
IO ERROR
SCREEN RESET “K3-ICON”.
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
PLAY Check the connec-
PRINTER BUTTON Communication tion with the control
Printer harness is Check harness to 191 Auto.
160 DISCON- Auto. LAMP IO error with Serial IO. board that is called
disconnected. the printer.
NECT ERROR “K3-ICON”.
Cycle power.
PRINTER The ticket printer is If this error still Illumination
161 Auto.
OFFLINE offline. remains, replace
the printer. ILLUMINATION
PRINTER Fill with printer
162 PAPER Printer paper is out. paper. Auto. SCREEN RESET
OUT CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Printer paper has Check the connec-
jammed while ILLUMINA- Command execu-
advancing the paper tion with the control
195 TION IO tion error in the Auto.
or a new paper has Removed board that is called
PRINTER ERROR illumination module.
163 JAM not loaded at the jammed paper or Auto. “K3-ICON”.
top of form position reload the paper.
for 20 seconds after
previous ticket was Electro-Mechanical Counter
completed.
EM COUNTER
1. Check the
printer option SCREEN RESET
in KMS mode CODE DESCRIPTION SOLUTION
MESSAGE METHOD
whether the
option is set to EM
PRINTER Game has lost com- EM counter was Check EM coun-
correct printer 200 COUNTER Auto.
164 DISCON- munications with the Reset key.
model. accessed. ter circuit.
NECT printer ACCESSED
2. Check harness
and Cycle power. EM COUN- The hardware meter Check harness to
3. If this error sill 201 Auto.
remains, replace TER ERROR is disconnected. EM counter.
the printer. Replace EM
1. Check harness EM COUN- EM counter malfunc- counter or
PRINTER 202 Auto.
Game has lost com- and Cycle power. TER ERROR tions. confirming con-
COMMU-
165 munications with the 2. If this error sill Auto. nection.
NICATION printer. remains, replace
ERROR the printer.

P/N 810061 4-3 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING

Battery Communication
BATTERY COMMUNICATION
SCREEN RESET SCREEN RESET
CODE DESCRIPTION SOLUTION CODE DESCRIPTION SOLUTION
MESSAGE METHOD MESSAGE METHOD
LOW The battery sup- 1. Remove and re- COMM. Communication link Check harness and
BATTERY plying power to place the battery. HOST is down between host interface board
221 Auto. 300 Auto.
VOLTAGE non-volatile memory 2. Turn power off TIME OUT or control and the ma- between host and the
(BATTERY1) is low. then on. PORT #1 chine. machine.

LOW The battery sup- 1. Remove and re- Communication link Check harness and
COMM.
BATTERY plying power to place the battery. is down between host interface board
222 Auto. 301 HOST TIME Auto.
VOLTAGE non-volatile memory 2. Turn power off or control and the ma- between host and the
OUTPORT #2
(BATTERY2) is low. then on. chine. machine.
Communication link Check harness and
COMM.
is down between host interface board
Real Time Clock 302 HOST TIME
or control and the ma- between host and the
Auto.
OUTPORT #3
RTC chine. machine.
1. Confirm the trans-
SCREEN RESET Communication link
CODE DESCRIPTION SOLUTION action status at host
MESSAGE METHOD CASHOUT was down during credit
system.
306 TO HOST transfer. Host required Reset key.
Real Time Clock 2. Turn reset key to
Set the RTC at FAILURE attendant interruption
RTC (RTC) has not been pay credits for the
223 clock setup menu Auto. for the transfer failure.
ERROR set or clock data is transaction.
in KMS mode.
invalid. VALIDATION
Validation seed is not Set validation seed
307 SEEDS NOT Auto.
set. from host.
EEPROM SET
Validation buffer
EEPROM VALIDATION
Validation number buf- become not full by
308 BUFFER Auto.
SCREEN RESET fer is full. asking validation
CODE DESCRIPTION SOLUTION FULL
MESSAGE METHOD number from host.

The processor Cycle power. If this PROGRES- Progressive informa-


EEPROM could not read data error is remained, SIVE UP- tion was not set from Receive progressive
230 Auto. 309 Auto.
ERROR from EEPROM replace the MPU DATE NOT host during a certain information from host.
device. board. RECEIVED time.

The processor Cycle power. If this


EEPROM could not write error is remained, Self Test on Boot Up
231 Auto.
ERROR data to EEPROM replace the MPU
device. board.
SELF-TEST ON BOOT UP
SCREEN RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Thermometer
Verify that
THERMOMETER SYSTEM VALIDA-
System validation EPROM of vali-
600 TION PROGRAM Restart.
program mismatch. dation program
SCREEN RESET MISMATCH
CODE DESCRIPTION SOLUTION is valid.
MESSAGE METHOD
Verify that
The temperature of SYSTEM BIOS System BIOS mis- EPROM of
Cycle power. 601 Restart.
GPU the thermometer on MISMATCH match. system bios is
250 If this error is remained, Auto.
OVERHEAT the GPU went over valid.
check the cooling fan.
the threshold.
SYSTEM CF #(n) Verify that
The temperature of System cf #(n) module
Cycle power. 602 MODULE system CF Restart.
CPU the thermometer on mismatch.
251 If this error is remained, Auto. MISMATCH card is valid.
OVERHEAT the CPU went over
check the cooling fan. Verify that
the threshold. GAME VALIDA-
Game validation EPROM of vali-
PCB The temperature of 603 TION PROGRAM Restart.
Cycle power. program mismatch. dation program
WARNING the thermometer on MISMATCH
252 If this error is remained, Auto. is valid.
TEMPERA- the PCB went over
check the cooling fan. Verify that
TURE the threshold.
GAME BIOS Game BIOS mis- EPROM of
CPU FAN The value of the fan Cycle power. 604 Restart.
MISMATCH match. game bios is
253 FAIL WARN- on the CPU has no If this error is remained, Auto. valid.
ING reaction to the speed. check the cooling fan.
GAME CF #(n) Verify that
Game cf #(n) module
605 MODULE game CF card Restart.
mismatch.
MISMATCH is valid.

P/N 810061 4-4 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING

Self Test On Run Time


SELF-TEST ON RUN TIME
SELF-TEST ON RUN TIME SCREEN RESET
CODE DESCRIPTION SOLUTION
SCREEN RESET MESSAGE METHOD
CODE DESCRIPTION SOLUTION
MESSAGE METHOD "Cycle power.
SYSTEM Verify that If this error re-
NEGATIVE There was an exces- mains, perform
VALIDATION System validation EPROM of vali- CREDIT sive increment or mi- a RAM clear.
700 Restart. 728
PROGRAM program failure. dation program METER ROLL- nus value in the Credits Warning - RAM RAM Clear.
FAILURE is valid. OVER In meter. clear will reset
all the soft
Verify that meters to 0 !!!"
SYSTEM BIOS EPROM of
701 System bios failure. Restart.
G2S validation waiting. No
FAILURE system bios is action
729 No
required.
valid.
G2S VALIDA- Cleared by at-
730 TION ERROR G2S validation error.
SYSTEM CF Verify that Reset key.
System CF #(n) module tendant reset.
702 #(n) MODULE system CF card Restart.
failure.
FAILURE is valid.
Internal Software Error
GAME Verify that
703
VALIDATION Game validation pro- EPROM of vali-
Restart.
INTERNAL SOFTWARE ERROR
PROGRAM gram failure. dation program
FAILURE is valid. SCREEN RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Verify that
GAME BIOS EPROM of INTERNAL
704 Game bios failure. Restart. SOFTWARE The bill Validater Cycle power. If this
FAILURE game bios is
valid. 740 ERROR - BV related process did error is remained, Restart.
DEVICE not work as usual. replace the MPU board.
GAME CF CF #(n) module Verify that #(n)
705 #(n) MODULE Game game CF card Restart.
failure.
FAILURE is valid. INTERNAL
SOFTWARE The printer related Cycle power. If this
SYSTEM CF System CF #(n) re- Verify that
706 system CF card Restart. 741 ERROR - process did not work error is remained, Restart.
#(n) REMOVED moved at run-time. is connecting. PRINTER as usual. replace the MPU board.
#(n)
GAME CF #(n) Game CF #(n) removed Verify that
707 game CF card Restart. INTERNAL
REMOVED at run-time. The nios related Cycle power. If this
is connecting. SOFTWARE
742 process did not work error is remained, Restart.
The 24V DC power ERROR -
as usual. replace the MPU board.
710 DC FAILURE supplying to the K3 Check AC line. Restart. NIOS #(n)
board is low. INTERNAL
The corba communi- Cycle power. If this
"Cycle power. SOFTWARE
743 cation process did not error is remained, Restart.
If this error re- ERROR -
mains, perform work as usual. replace the MPU board.
GAME CORBA #(n)
MEMORY COR- Game data in non-vol- a RAM clear. RAM Clear.
720 INTERNAL
atile memory is invalid. Warning - RAM
RUPTED The game related Cycle power. If this
clear will reset SOFTWARE
all the soft 744 process did not work error is remained, Restart.
ERROR -
meters to 0 !!!" as usual. replace the MPU board.
GAME #(n)
"Cycle power.
If this error re-
Game couldn't read mains, perform Self Diagnostic On Boot Up
BACKUP DATA data from non-volatile a RAM clear. RAM Clear.
721 ERROR memory or the data is Warning - RAM SELF-DIAGNOSTICS ON BOOT UP
invalid. clear will reset SCREEN RESET
all the soft CODE DESCRIPTION SOLUTION
meters to 0 !!!" MESSAGE METHOD

"Cycle power. Cycle power. If this error


If this error re- 800 remains, replace the MPU Restart.
mains, perform board.
EEPROM DATA Data in EEPROM is a RAM clear. RAM Clear.
722 ERROR invalid. Warning - RAM CPU Exception
clear will reset
all the soft
meters to 0 !!!"
CPU EXCEPTION
SCREEN RESET
"Cycle power. CODE DESCRIPTION SOLUTION
If this error re- MESSAGE METHOD
mains, perform Cycle power.
A self-audit check has a RAM clear. RAM Clear. Software
727 If this error re- Restart.
failed. Warning - RAM 923 Software Error exception hap- mains, replace
clear will reset pened. the MPU board.
all the soft
meters to 0 !!!"

P/N 810061 4-5 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING

Suspended Operation
Jackpot Reset
If a single jackpot is won above the ultimate full lock-up amount,
and an 080 attendant pay error is displayed, the game is suspended.
Insert the key into the reset key switch and turn it 90° clockwise after
paying the jackpot to return to the ordinary game.

Attendant Pay
When the number of coins to be paid is more than the number
of coins set (Partial Pay Coins) for the “attendant pay”, the game is
suspended and an 080 attendant pay error is displayed. Insert the key
into the reset key switch and turn it 90° clockwise after the attendant
pay to return to the ordinary game. You can set the number of coins
the attendant pays in the Audit mode.

Error Message in Display


If an error message appears on the screen, the game is sus-
pended until you recover from the error. If the error message is left on
the screen and you cannot restart the game even though you have
recovered from the error, insert the key into the Reset key switch and
turn it 90° clockwise to return to the ordinary game.
Installing a Sample Coin (Coin Mech)
Coin Jamming Viewing the coin mechanism from the front, slide the sensor
Open the main door and check the location the coins are coil to the right. Place the sample coin into position and release the
jammed. sensor coil. In most cases, the sample coin will seat properly. If coins
When the Coins are Jammed in the Coin Acceptor: are not accepted, repeat procedure.
Open the main door. Remove the harness from the coin accep-
tor. Grasp the coin acceptor firmly, and pull from the plastic mounts.
Refer to the coin acceptor instruction manual provided by the
manufacturer for more information.
Install the coin acceptor into the coin track unit. Connect the
connector to the coin acceptor. Close the main door.
When the Coins are Jammed in the Coin Track Unit:
Open the main door. Remove the connector from the coin ac-
ceptor. Gently pull the coin acceptor from the coin track unit.
Remove the connector of the wire harness from the coin track
unit. Remove the three screws to remove the coin track unit. Remove
the coins jammed in the coin track unit. Install the coin track unit us-
ing the three screws. Connect the wire harness to the coin track unit.
Install the coin acceptor in the coin track unit. Install the connector
in the coin acceptor.
Close the main door.

Adjusting the Coin Comparitor (Coin Mech)


Selectivity of the coin comparitor can be adjusted for sensitivity.
To set the optimum sensitivity, adjust the potentiometer clock-wise
until a high quality slug is rejected. Test sensitivity using regular coins.
Repeat as necessary.

P/N 810061 4-6 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING

to position 1 through 6 (the denomination option positions). Press the


programming button. The LED turns red, indicating the Condor is in
Learn mode. Deposit samples of the required coin. It is recommended
that different coins be used to ensure a wider sampling of examples
to be examined. The LED will flash green (this usually happens after
four coins). Press the programming button again.
The LED will return to green. Turn the rotary switch back to the
“0” position. The Condor is now ready to accept coins.

F0 1
E

2
BCD

3456
789A

Coin Learn Procedure (IDX)


The IDX Xeptor is designed to accept multiple denominations
as determined by the Operator. Follow the steps below to program
the Xeptor for the coins required.
Lift the cover by pushing up on the bottom right corner of the
plastic cover. With a small screwdriver, turn the rotary switch to posi-
tion 1 through 6 (the denomination option positions). The LED turns
red, indicating the Xeptor is in Learn mode. Press the button once
for each credit to be issued per coin. For a single denomination, one
credit per coin is standard. For multiple denominations, the number
of credits is divided by the lowest incremental rate (i.e. a dollar will
require 4 credits if the machine also accepts quarters (1 quarter=1
credit, $1=4 credits).
Slide the cover down to close the Xeptor. Deposit (6) samples
of the required coin. It is recommended that six different coins be used
to ensure a wider sampling of examples to be examined.
Slide the cove open. Turn the rotary switch to the “0” position.
The LED turns green to indicate the Xeptor is functional. Repeat for
all necessary denominations.

Teach and Run Procedure (Condor)


The Condor Acceptor uses a teach and run programming meth-
od. Follow these steps to program the Condor for the required coins.
With a small screwdriver, turn the rotary switch from position “0”

P/N 810061 4-7 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING

SECTION 4
Troubleshooting

Troubleshooting Charts
DOOR SECURITY
Use the following charts to troubleshoot and diagnose errors.
SCREEN RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
CAUTION: Distributors, Operators, and Users are
FILL BOX The Fill Box door is Close the Fill box
not to modify the equipment for any other use. Konami 016
DOOR OPEN open. door.
Gaming, Inc. cannot be held liable for damages or injuries MAINTE-
resulting from use or modification of this equipment. 017 NANCE The Maintenance Door Close the Mainte-
is open. nance door.
Konami Gaming, Inc. cannot be held liable for damages or DOOR OPEN
injuries arising from improper or unsupervised installation, Completing the
modification, or use of equipment not manufactured or 020 The Main Door was next game play
closed. clears this status
approved by Konami Gaming, Inc. This equipment is message.
designed as a gaming device for amusement only, for sale Completing the
and use in jurisdictions permitting such devices. 021 The Cashbox Door was next game play
closed. clears this status
message.
General Information Completing the
The Logic Unit door was next game play
GENERAL INFORMATION 022 closed. clears this status
SCREEN RESET message.
CODE DESCRIPTION SOLUTION
MESSAGE METHOD Completing the
Completing the next The Bill Acceptor door next game play
023
Power was just re- was closed. clears this status
001 game play clears this message.
stored.
status message.
Completing the
Non-volatile RAM The Top Box door was next game play
025
002 was cleared by an closed. clears this status
operator. message.

The machine has Completing the


OUT OF been placed in “out 1. Open the main door. The Fill Box door was next game play
026
003 closed. clears this status
SERVICE of service” mode by 2. Turn the reset key. message.
an operator.
Completing the
An operator has The Maintenance Door next game play
004 027
changed options. was closed. clears this status
message.
Host authorizes the
Host has disabled MAIN DOOR The Main Door was
005
the terminal.
machine and enables 030 Turn the reset key. Reset
for game play. ACCESSED opened during power off. key.

Host has enabled DROP DOOR The Drop Door was Reset
031
006
the terminal. ACCESSED opened during power off. Turn the reset key. key.
LOGIC DOOR The Logic Unit Door was Turn the reset key. Reset
032 ACCESSED opened during power off. key.
Door Security
SUB DOOR The Belly Door was Reset
033
DOOR SECURITY ACCESSED opened during power off. Turn the reset key. key.
SCREEN RESET The Bill Acceptor door
BILL DOOR
CODE
MESSAGE
DESCRIPTION SOLUTION
METHOD 034 was opened during Turn the reset key. Reset
ACCESSED key.
power off.
MAIN DOOR Close the Main
010 The Main door is open. FILL BOX
OPEN door. The Fill Box Door was Reset
035 DOOR opened during power off. Turn the reset key. key.
DROP DOOR The Cashbox door is Close the Cashbox ACCESSED
011
OPEN open. door. MAINTE- The Maintenance Door
NANCE
LOGIC DOOR The Logic unit door is Close the Logic unit 036 was opened during Turn the reset key. Reset
012 DOOR key.
OPEN open. door. power off.
ACCESSED
SUB DOOR Close the Belly Hardware malfunc-
013 The Belly door is open. MAIN DOOR Replace the MPU Reset
OPEN door. 040 tion happened at door
PORT board. key.
security device.
BILL DOOR The Bill acceptor door Close the Bill ac-
014
DROP DOOR Hardware
OPEN is open. ceptor door. malfunc- Replace the MPU Reset
041 tion happened at door
TOP BOX The Top Box door is Close the Top box PORT board. key.
015 security device.
DOOR OPEN open. door.

P/N 810061 4-1 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING

DOOR SECURITY COIN ACCEPTOR AND DIVERTER


SCREEN RESET SCREEN RESET
CODE DESCRIPTION SOLUTION CODE DESCRIPTION SOLUTION
MESSAGE METHOD MESSAGE METHOD
The diverter posi-
LOGIC DOOR Hardware malfunc- Replace the MPU Reset tion did not change
042 tion happened at door DIVERTER
PORT board. key. and the position Main door
security device. 111 MALFUNC- does not match open/close
Hardware malfunc- TION
SUB DOOR Replace the MPU Reset the machine
043 tion happened at door request.
PORT board. key.
security device.
Hardware malfunc-
044 BILL DOOR tion happened at door Replace the MPU Reset Hopper
PORT board. key.
security device.
HOPPER
Hardware malfunc-
FILL BOX Replace the MPU Reset SCREEN RESET
045 DOOR PORT tion happened at door CODE DESCRIPTION SOLUTION
board. key. MESSAGE METHOD
security device.
MAINTE- Hardware malfunc- 1. Fill the hopper.
Replace the MPU Reset If hopper is not
046 NANCE tion happened at door board. key. empty, check for
DOOR PORT security device.
Hopper has no hopper jam or mal- Main door
HOPPER
120 more coins to com- function. 2. Open, open/
EMPTY
Handpay plete a pay out. then close the main close.
door to clear this
HANDPAY error and restart the
hopper.
SCREEN RESET
CODE DESCRIPTION SOLUTION Coins jammed at 1. Remove the
MESSAGE METHOD
chute of hopper jammed coins. 2. Main door
ATTENDANT Turn the or hopper coin Open, then close
Attendant pay occurred Jackpot 121 HOPPER JAM open/
080 PAY jackpot reset outsensor has not the main door to
from cash-out. Reset key. close.
$x,xxx.xx key. transitioned during clear this error and
a pay out. restart the hopper.
Attendant pay was
081 been validated and 1. Check for the
reset. The hopper hopper malfunc- Main
HOPPER dispensed more tion. 2. Open, the dooro
Jackpot handpay is 122
Turn the OVER PAY coins than it close the main pen/
JACKPOT required from a single Jackpot should in pay out. door to clear this close.
082 jackpot reset
$xx,xxx.xx game win or external Reset key. error.
key.
bonuses.
1. Check for the
Jackpot hand pay was One or more coins hopper malfunc-
083 Main door
validated and reset. HOPPER were dispensed tion. 2. Open, the
123 open/
RUNAWAY after pay out was close the main close.
completed. door to clear this
Coin Acceptor/Divertor error.
COIN ACCEPTOR AND DIVERTER 124 HOPPER DIS- The hopper is not Connect the hop- Auto.
CONNECT connected. per correctly.
SCREEN RESET
CODE DESCRIPTION SOLUTION Hopper Overpay
MESSAGE METHOD 125 error was reset.
COIN 1. Replace the
Coin acceptor Hopper Runaway
ACCEPTOR coin acceptor. 2. Main door 126
100 reported hardware error was reset.
MALFUNC- Open, then close open/close
malfunction.
TION the main door.
1. Remove the Bill Validator
jammed coins.
Coin-in sensor is 2. Verify that the BILL VALIDATOR
coin acceptor and
COIN IN blocked or coins Main door SCREEN RESET
101 harness connec- CODE DESCRIPTION SOLUTION
ERROR are jammed in coin open/close MESSAGE METHOD
tions are mounted
acceptor. correctly. 3.
Open, then close Bill validator Remove and
BV DEVICE
the main door. 130 reported hardware repair the bill Auto.
FAILURE malfunction. validator.
COIN Coin-in sensor A bill or ticket
ACCEPTOR Main door
102 is blocked out of BILL JAM IN jammed in the
MALFUNC- open/close 131 Clear the jam. Auto.
sequence. ACCEPTOR validator path of
TION
the bill validator.
Coins were
EXTRA COIN accepted during Main door A bill or ticket
104 BILL JAM IN jammed in the
IN inhibitation of coin open/close 132 Clear the jam. Auto.
accepting. STACKER stacker during
stacking operation.
Extra Coin In error
105 Remove the
was reset.
BILL STACKER The bill stacker bills or tickets
133 Auto.
FULL is full. from the bill
stacker.

P/N 810061 4-2 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING

BILL VALIDATOR PRINTER


SCREEN RESET SCREEN RESET
CODE DESCRIPTION SOLUTION CODE DESCRIPTION SOLUTION
MESSAGE METHOD MESSAGE METHOD
BILL STACKER The bill stacker is Attach the bill Re-power the
134 Auto. printer, confirm
REMOVED removed. stacker. PRINTER There is a me- the printer
The bill stacker 166 NOT chanical failure in the Auto.
connection or
is not attacked READY printer.
BILL STACKER Attach the bill replace the
135 at proper stacker Auto. printer.
NOT READY stacker.
position in the bill
validator.
Touchscreen
Mount the
BV HEADER The bill validator
136 ERROR head is removed. bill validator Auto. TOUCHSCREEN
head.
BILL The bill valida- Mount the SCREEN RESET
CODE DESCRIPTION SOLUTION
137 TRANSPORT tor transport is bill validator Auto. MESSAGE METHOD
REMOVED removed. transport.
Communication has Cycle power.
TOUCH
1. Check failed between the If this error still
harness and 180 PANEL Auto.
Communication touch panel and the remains, replace
connectors. FAILURE
BV COMM has failed between machine. the LCD.
138 2. Cycle Auto.
ERROR the bill validator power to
and the machine. reset the bill Control Panel
validator.
The bill validator Check for CONTROL PANEL
139 BV ERROR reported cheat bill validator Auto.
status. malfunction. SCREEN RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Printer Check the connec-
PLAY
Communication tion with the control
PRINTER 190 BUTTON
error with Serial IO board that is called
Auto.
IO ERROR
SCREEN RESET “K3-ICON”.
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
PLAY Check the connec-
PRINTER BUTTON Communication tion with the control
Printer harness is Check harness to 191 Auto.
160 DISCON- Auto. LAMP IO error with Serial IO. board that is called
disconnected. the printer.
NECT ERROR “K3-ICON”.
Cycle power.
PRINTER The ticket printer is If this error still Illumination
161 Auto.
OFFLINE offline. remains, replace
the printer. ILLUMINATION
PRINTER Fill with printer
162 PAPER Printer paper is out. paper. Auto. SCREEN RESET
OUT CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Printer paper has Check the connec-
jammed while ILLUMINA- Command execu-
advancing the paper tion with the control
195 TION IO tion error in the Auto.
or a new paper has Removed board that is called
PRINTER ERROR illumination module.
163 JAM not loaded at the jammed paper or Auto. “K3-ICON”.
top of form position reload the paper.
for 20 seconds after
previous ticket was Electro-Mechanical Counter
completed.
EM COUNTER
1. Check the
printer option SCREEN RESET
in KMS mode CODE DESCRIPTION SOLUTION
MESSAGE METHOD
whether the
option is set to EM
PRINTER Game has lost com- EM counter was Check EM coun-
correct printer 200 COUNTER Auto.
164 DISCON- munications with the Reset key.
model. accessed. ter circuit.
NECT printer ACCESSED
2. Check harness
and Cycle power. EM COUN- The hardware meter Check harness to
3. If this error sill 201 Auto.
remains, replace TER ERROR is disconnected. EM counter.
the printer. Replace EM
1. Check harness EM COUN- EM counter malfunc- counter or
PRINTER 202 Auto.
Game has lost com- and Cycle power. TER ERROR tions. confirming con-
COMMU-
165 munications with the 2. If this error sill Auto. nection.
NICATION printer. remains, replace
ERROR the printer.

P/N 810061 4-3 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING

Battery Communication
BATTERY COMMUNICATION
SCREEN RESET SCREEN RESET
CODE DESCRIPTION SOLUTION CODE DESCRIPTION SOLUTION
MESSAGE METHOD MESSAGE METHOD
LOW The battery sup- 1. Remove and re- COMM. Communication link Check harness and
BATTERY plying power to place the battery. HOST is down between host interface board
221 Auto. 300 Auto.
VOLTAGE non-volatile memory 2. Turn power off TIME OUT or control and the ma- between host and the
(BATTERY1) is low. then on. PORT #1 chine. machine.

LOW The battery sup- 1. Remove and re- Communication link Check harness and
COMM.
BATTERY plying power to place the battery. is down between host interface board
222 Auto. 301 HOST TIME Auto.
VOLTAGE non-volatile memory 2. Turn power off or control and the ma- between host and the
OUTPORT #2
(BATTERY2) is low. then on. chine. machine.
Communication link Check harness and
COMM.
is down between host interface board
Real Time Clock 302 HOST TIME
or control and the ma- between host and the
Auto.
OUTPORT #3
RTC chine. machine.
1. Confirm the trans-
SCREEN RESET Communication link
CODE DESCRIPTION SOLUTION action status at host
MESSAGE METHOD CASHOUT was down during credit
system.
306 TO HOST transfer. Host required Reset key.
Real Time Clock 2. Turn reset key to
Set the RTC at FAILURE attendant interruption
RTC (RTC) has not been pay credits for the
223 clock setup menu Auto. for the transfer failure.
ERROR set or clock data is transaction.
in KMS mode.
invalid. VALIDATION
Validation seed is not Set validation seed
307 SEEDS NOT Auto.
set. from host.
EEPROM SET
Validation buffer
EEPROM VALIDATION
Validation number buf- become not full by
308 BUFFER Auto.
SCREEN RESET fer is full. asking validation
CODE DESCRIPTION SOLUTION FULL
MESSAGE METHOD number from host.

The processor Cycle power. If this PROGRES- Progressive informa-


EEPROM could not read data error is remained, SIVE UP- tion was not set from Receive progressive
230 Auto. 309 Auto.
ERROR from EEPROM replace the MPU DATE NOT host during a certain information from host.
device. board. RECEIVED time.

The processor Cycle power. If this


EEPROM could not write error is remained, Self Test on Boot Up
231 Auto.
ERROR data to EEPROM replace the MPU
device. board.
SELF-TEST ON BOOT UP
SCREEN RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Thermometer
Verify that
THERMOMETER SYSTEM VALIDA-
System validation EPROM of vali-
600 TION PROGRAM Restart.
program mismatch. dation program
SCREEN RESET MISMATCH
CODE DESCRIPTION SOLUTION is valid.
MESSAGE METHOD
Verify that
The temperature of SYSTEM BIOS System BIOS mis- EPROM of
Cycle power. 601 Restart.
GPU the thermometer on MISMATCH match. system bios is
250 If this error is remained, Auto.
OVERHEAT the GPU went over valid.
check the cooling fan.
the threshold.
SYSTEM CF #(n) Verify that
The temperature of System cf #(n) module
Cycle power. 602 MODULE system CF Restart.
CPU the thermometer on mismatch.
251 If this error is remained, Auto. MISMATCH card is valid.
OVERHEAT the CPU went over
check the cooling fan. Verify that
the threshold. GAME VALIDA-
Game validation EPROM of vali-
PCB The temperature of 603 TION PROGRAM Restart.
Cycle power. program mismatch. dation program
WARNING the thermometer on MISMATCH
252 If this error is remained, Auto. is valid.
TEMPERA- the PCB went over
check the cooling fan. Verify that
TURE the threshold.
GAME BIOS Game BIOS mis- EPROM of
CPU FAN The value of the fan Cycle power. 604 Restart.
MISMATCH match. game bios is
253 FAIL WARN- on the CPU has no If this error is remained, Auto. valid.
ING reaction to the speed. check the cooling fan.
GAME CF #(n) Verify that
Game cf #(n) module
605 MODULE game CF card Restart.
mismatch.
MISMATCH is valid.

P/N 810061 4-4 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING

Self Test On Run Time


SELF-TEST ON RUN TIME
SELF-TEST ON RUN TIME SCREEN RESET
CODE DESCRIPTION SOLUTION
SCREEN RESET MESSAGE METHOD
CODE DESCRIPTION SOLUTION
MESSAGE METHOD "Cycle power.
SYSTEM Verify that If this error re-
NEGATIVE There was an exces- mains, perform
VALIDATION System validation EPROM of vali- CREDIT sive increment or mi- a RAM clear.
700 Restart. 728
PROGRAM program failure. dation program METER ROLL- nus value in the Credits Warning - RAM RAM Clear.
FAILURE is valid. OVER In meter. clear will reset
all the soft
Verify that meters to 0 !!!"
SYSTEM BIOS EPROM of
701 System bios failure. Restart.
G2S validation waiting. No
FAILURE system bios is action
729 No
required.
valid.
G2S VALIDA- Cleared by at-
730 TION ERROR G2S validation error.
SYSTEM CF Verify that Reset key.
System CF #(n) module tendant reset.
702 #(n) MODULE system CF card Restart.
failure.
FAILURE is valid.
Internal Software Error
GAME Verify that
703
VALIDATION Game validation pro- EPROM of vali-
Restart.
INTERNAL SOFTWARE ERROR
PROGRAM gram failure. dation program
FAILURE is valid. SCREEN RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Verify that
GAME BIOS EPROM of INTERNAL
704 Game bios failure. Restart. SOFTWARE The bill Validater Cycle power. If this
FAILURE game bios is
valid. 740 ERROR - BV related process did error is remained, Restart.
DEVICE not work as usual. replace the MPU board.
GAME CF CF #(n) module Verify that #(n)
705 #(n) MODULE Game game CF card Restart.
failure.
FAILURE is valid. INTERNAL
SOFTWARE The printer related Cycle power. If this
SYSTEM CF System CF #(n) re- Verify that
706 system CF card Restart. 741 ERROR - process did not work error is remained, Restart.
#(n) REMOVED moved at run-time. is connecting. PRINTER as usual. replace the MPU board.
#(n)
GAME CF #(n) Game CF #(n) removed Verify that
707 game CF card Restart. INTERNAL
REMOVED at run-time. The nios related Cycle power. If this
is connecting. SOFTWARE
742 process did not work error is remained, Restart.
The 24V DC power ERROR -
as usual. replace the MPU board.
710 DC FAILURE supplying to the K3 Check AC line. Restart. NIOS #(n)
board is low. INTERNAL
The corba communi- Cycle power. If this
"Cycle power. SOFTWARE
743 cation process did not error is remained, Restart.
If this error re- ERROR -
mains, perform work as usual. replace the MPU board.
GAME CORBA #(n)
MEMORY COR- Game data in non-vol- a RAM clear. RAM Clear.
720 INTERNAL
atile memory is invalid. Warning - RAM
RUPTED The game related Cycle power. If this
clear will reset SOFTWARE
all the soft 744 process did not work error is remained, Restart.
ERROR -
meters to 0 !!!" as usual. replace the MPU board.
GAME #(n)
"Cycle power.
If this error re-
Game couldn't read mains, perform Self Diagnostic On Boot Up
BACKUP DATA data from non-volatile a RAM clear. RAM Clear.
721 ERROR memory or the data is Warning - RAM SELF-DIAGNOSTICS ON BOOT UP
invalid. clear will reset SCREEN RESET
all the soft CODE DESCRIPTION SOLUTION
meters to 0 !!!" MESSAGE METHOD

"Cycle power. Cycle power. If this error


If this error re- 800 remains, replace the MPU Restart.
mains, perform board.
EEPROM DATA Data in EEPROM is a RAM clear. RAM Clear.
722 ERROR invalid. Warning - RAM CPU Exception
clear will reset
all the soft
meters to 0 !!!"
CPU EXCEPTION
SCREEN RESET
"Cycle power. CODE DESCRIPTION SOLUTION
If this error re- MESSAGE METHOD
mains, perform Cycle power.
A self-audit check has a RAM clear. RAM Clear. Software
727 If this error re- Restart.
failed. Warning - RAM 923 Software Error exception hap- mains, replace
clear will reset pened. the MPU board.
all the soft
meters to 0 !!!"

P/N 810061 4-5 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING

Suspended Operation
Jackpot Reset
If a single jackpot is won above the ultimate full lock-up amount,
and an 080 attendant pay error is displayed, the game is suspended.
Insert the key into the reset key switch and turn it 90° clockwise after
paying the jackpot to return to the ordinary game.

Attendant Pay
When the number of coins to be paid is more than the number
of coins set (Partial Pay Coins) for the “attendant pay”, the game is
suspended and an 080 attendant pay error is displayed. Insert the key
into the reset key switch and turn it 90° clockwise after the attendant
pay to return to the ordinary game. You can set the number of coins
the attendant pays in the Audit mode.

Error Message in Display


If an error message appears on the screen, the game is sus-
pended until you recover from the error. If the error message is left on
the screen and you cannot restart the game even though you have
recovered from the error, insert the key into the Reset key switch and
turn it 90° clockwise to return to the ordinary game.
Installing a Sample Coin (Coin Mech)
Coin Jamming Viewing the coin mechanism from the front, slide the sensor
Open the main door and check the location the coins are coil to the right. Place the sample coin into position and release the
jammed. sensor coil. In most cases, the sample coin will seat properly. If coins
When the Coins are Jammed in the Coin Acceptor: are not accepted, repeat procedure.
Open the main door. Remove the harness from the coin accep-
tor. Grasp the coin acceptor firmly, and pull from the plastic mounts.
Refer to the coin acceptor instruction manual provided by the
manufacturer for more information.
Install the coin acceptor into the coin track unit. Connect the
connector to the coin acceptor. Close the main door.
When the Coins are Jammed in the Coin Track Unit:
Open the main door. Remove the connector from the coin ac-
ceptor. Gently pull the coin acceptor from the coin track unit.
Remove the connector of the wire harness from the coin track
unit. Remove the three screws to remove the coin track unit. Remove
the coins jammed in the coin track unit. Install the coin track unit us-
ing the three screws. Connect the wire harness to the coin track unit.
Install the coin acceptor in the coin track unit. Install the connector
in the coin acceptor.
Close the main door.

Adjusting the Coin Comparitor (Coin Mech)


Selectivity of the coin comparitor can be adjusted for sensitivity.
To set the optimum sensitivity, adjust the potentiometer clock-wise
until a high quality slug is rejected. Test sensitivity using regular coins.
Repeat as necessary.

P/N 810061 4-6 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING

to position 1 through 6 (the denomination option positions). Press the


programming button. The LED turns red, indicating the Condor is in
Learn mode. Deposit samples of the required coin. It is recommended
that different coins be used to ensure a wider sampling of examples
to be examined. The LED will flash green (this usually happens after
four coins). Press the programming button again.
The LED will return to green. Turn the rotary switch back to the
“0” position. The Condor is now ready to accept coins.

F0 1
E

2
BCD

3456
789A

Coin Learn Procedure (IDX)


The IDX Xeptor is designed to accept multiple denominations
as determined by the Operator. Follow the steps below to program
the Xeptor for the coins required.
Lift the cover by pushing up on the bottom right corner of the
plastic cover. With a small screwdriver, turn the rotary switch to posi-
tion 1 through 6 (the denomination option positions). The LED turns
red, indicating the Xeptor is in Learn mode. Press the button once
for each credit to be issued per coin. For a single denomination, one
credit per coin is standard. For multiple denominations, the number
of credits is divided by the lowest incremental rate (i.e. a dollar will
require 4 credits if the machine also accepts quarters (1 quarter=1
credit, $1=4 credits).
Slide the cover down to close the Xeptor. Deposit (6) samples
of the required coin. It is recommended that six different coins be used
to ensure a wider sampling of examples to be examined.
Slide the cove open. Turn the rotary switch to the “0” position.
The LED turns green to indicate the Xeptor is functional. Repeat for
all necessary denominations.

Teach and Run Procedure (Condor)


The Condor Acceptor uses a teach and run programming meth-
od. Follow these steps to program the Condor for the required coins.
With a small screwdriver, turn the rotary switch from position “0”

P/N 810061 4-7 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 5 - PREVENTIVE MAINTENANCE

SECTION 5
Preventive Maintenance

Overview Periodic inspection and maintenance which should be per-


WARNING: Power to the machine must be turned off prior formed at least every twenty-four months:
to cleaning the inside of the machine or removing any • Replace MPU batteries.
mechanical or electrical assembly. Unplug the machine. Hopper
This module describes preventative maintenance inspections, Overview
adjustments, and cleaning schedules for major assemblies found The major components of the hopper are: an DC motor which
in Konami Gaming, Inc. machines. Assemblies not covered in this turns a pin wheel to pay out coins or tokens, an optic sensor to count
module, may be covered in specific jurisdiction or market modules coins or tokens during a payout, and an adjustable coin-level probe
obtainable from your Konami Gaming, Inc. distributor or customer which informs the machine’s MPU when coins or tokens should be
service representative. The following procedures are recommended to routed from the hopper to the coin drop bucket.
ensure reliability and continuous operation of the machine. Assemblies
Removal
covered in this module are:
Unlock and open the main cabinet door. Turn machine power
• Hopper off. Slide the hopper forward and out of the cabinet.
• Coin Acceptor Inspection (90 Day Interval)
• Coin Diverter Empty all coins or tokens from the hopper bowl. Inspect the
• WBA Bill Acceptor hopper bowl for cracks or breaks. Inspect the hopper optic sensor
for clean surfaces and damage. Verify the optic sensor is securely
• LCD Assembly mounted. Inspect the hopper knife and rubber agitator for wear. Re-
• MPU Assembly place if needed. Confirm the hopper knife is secure and correctly
• Cabinet positioned. Confirm the coin-level probe is secure. Confirm the spring
• Deck Buttons screws securing the coin bowl to the hopper body are tight.
Periodic inspection and maintenance which should be per-
formed least every three months: Cleaning (90 Day Interval)
• Vacuum the inside of the cabinet and remove all dust Locate and remove the optic sensor. Use a cotton swab soaked
and debris from the coin chutes, hopper and CPU in isopropyl alcohol to clean the sensor. Wipe dry with a lint free cloth.
housing. Wipe any dust out of the hopper coin bowl with a clean cloth.
• Clean the LCD screen with an antistatic nonabrasive Lubrication
cloth. Hoppers do not require lubrication. The gear box and motor
• Wipe down cabinet exterior. Clean buttons and face are factory sealed units.
plate. Clean display, belly and feature glass.
• Remove all loose coins from inside the machine. Adjust Hopper Knife (180 Day Interval)
• Replace burned out lamps and bulbs. Loosen, but do not remove, the two screws securing the knife
to the mounting plate. Gently press down on the knife until it lightly
• Clean bill acceptor validator module optics and cash rests on the shelf wheel. Tighten the mounting screws until the knife
cassette rollers. is secure.
Periodic inspection and maintenance which should be per-
formed at least every twelve months:
• Clean and test the bill acceptor.
• Clean coin optics and remove all dust from the MPU
PCB.
• Inspect hopper knife and agitator for wear.
• Adjust coin acceptor.
• Check alignment of bill acceptor head and door.
Adjust for proper fit.
• Check wiring for frayed, cracked, or pinched
insulation.

P/N 810061 5-1 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 5 - PREVENTIVE MAINTENANCE

Adjust Hopper Coin Out Sensor (180 Day Interval) Coin Diverter
Loosen, but do not remove, the two screws securing the sen- Overview
sor bracket to the mounting plate. Align the bracket so the sensor is The coin diverter, located below the coin acceptor, consists of
centered on the roller count arm. Tighten the mounting screws until a solenoid linked to a diverter plate. Coins inserted through the coin
the bracket is secure. head are routed to the hopper bowl. When the hopper reaches an
Operator set coin capacity the MPU energizes the diverter solenoid.
Set Hopper Coin-Level Probe Circuit (As Required) Subsequent coins or tokens inserted are then routed to the drop
Fill the hopper with the desired number of coins or tokens. bucket inside the stand.
The coins or tokens should be level with, or slightly below, one of
the holes located on the side of the coin bowl. Gently shake the coin Inspection (90 Day Interval)
bowl to settle the coins. Insert and secure a probe into a hole which Inspect the coin diverter plate for foreign materials. Clean the
is level with (or just above) the amount of coins or tokens in the bowl diverter plate using a cotton swab soaked in isopropyl alcohol. Tighten
. This sets the coin-level. When the coin or token level drops below all mounting screws/nuts. Verify the diverter plate freely moves. Verify
the probe, the coin diverter routes inserted coins or tokens to the wire lugs are firmly attached to the solenoid terminals.
hopper. Level one is the lowest hole on the bowl.

Coin Acceptor
Overview
The MC-40 coin acceptor positions a sample coin in a mag-
netic field. Coins inserted through the coin head are compared to
DIVERTER
this field. Those favorably matching the field are accepted. All other
coins are rejected.

Removal
Unlock and open the main door. Turn machine power off.
Unplug the six pin wire harness connector located on the right side of
the acceptor. Gently pull the acceptor from the mounting clip, and lift
the acceptor out and away from the mounting coin handling assembly.

Inspection (90 Day Interval)


Bill Acceptor
Overview
Inspect the coin path for foreign objects, film, or debris. Verify
The bill acceptor consists of the bill validator module, transfer
all coin acceptor bracket mounting screws are secure and tight.
unit, and the bill stacker assembly. The bill acceptor validates, either
MC-40: Check the damper lever for free movement and the
accepting or rejecting bills or coupons in various denominations.
correct weight is present and secure (see the following table for
Accepted bills or coupons are transferred to the bill stacker, and
correct weight assemblies). Check the sample coin sliding sensor
an appropriate number of credits register on the credit meter. For
coil for unrestricted spring movement.
example, an accepted U.S.A. $1.00 bill shows as four credits on a
25¢ machine. Rejected bills are returned to the Player.
COIN
TYPICAL DAMPER WEIGHT
WEIGHT WEIGHT MOUNTING Inspection (90 Day Interval)
COIN WEIGHT PART
RANGE (GRAMS) SCREW
(GRAMS)
USED ASSEMBLY NUMBERS Inspect the bill acceptor wire harness for frayed or cracked
wires and verify all wire connectors are firmly seated. Inspect the bill
Small
1.5 to 1.9
Coins/Tokens
06660024 No Weight Not Required Not Required entrance for foreign material. Inspect the labels for peeling or torn
2.0 to 2.9 1¢, 10¢ 06660051 0.7 040600005-01 Not Required edges. Replace as necessary.
3.0 to 4.4 5¢, 25¢ 06660012 2.6 040600038-01 Not Required
4.5 to 5.0 Canadian 25¢ 06660101 4.0 040600084-01 Not Required
Removing/Opening the Validator Head & Transport Unit
5.0 to 8.5 25¢, Token 06660013 6.0 040600039-01 Not Required
Unlock and open the bill acceptor access door. Pull down on
the transport unit locking handle. Carefully slide the validator head/
8.5 to 10.0 Canadian 1$ 06660102 9.0 040600083-2 P-166-6-10
transport assembly out of the bill validator chassis.
10.0 to 10.5 Special Coins 06660056 10.6 040600081-02 P-166-6-10
Australian
10.5 to 11.0 06660046 12.0 040600080-02 P-166-6-10
Dollar
50¢, $ Game
11.0 and Up 06660014 14.2 040600040-01 P-166-6-12
Tokens
11.0 and Up 1.47” and up
06660076 14.2 040600040-01 P-166-6-12
(dia. only)

P/N 810061 5-2 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 5 - PREVENTIVE MAINTENANCE

Inspection (90 Day Interval)


With the main door closed and machine power turned on, visu-
ally check the LCD picture for color, contrast, and brightness. Check
for discoloration or fadeout at the center and edges of the screen.
Check video display for correct horizontal and vertical alignment.
Make sure all letters, words, and images are clearly visible within the
borders of the LCD bezel. Unlock and open the main door. Inspect
the LCD screen surface for chips or cracks. Immediately discontinue
use of a cracked or chipped LCD screen and replace it.

Cleaning (90 Day Interval)


Gently wipe the LCD surface with an antistatic nonabrasive
cloth.

LCD Controls (Overview)


Validator Module The LCD controls are located on the top back of the LCD. The
Unlock and open the bill acceptor access door. Pull down on controls can be accessed by opening the main door. These controls
the validator head locking bar. Carefully slide the validator away from allow the Operator to adjust the horizontal size, horizontal position,
the transport unit. Remove the validator module from the machine. vertical size, vertical position and the brightness (GAIN).

WARNING: Hazardous HIGH VOLTAGE exists within the


LCD. Use extreme caution when adjusting the monitor. Only
QUALIFIED PERSONNEL should adjust the LCD.

OSD Adjustment
Use the OSD controls to adjust the display.
AUTO Auto adjust the LCD.
DOWN Decrease the setting or shift left.
UP Increase the setting or shift right.
Firmly grasp the module in one hand, and pull forward on the MENU Displays the options for adjustment.
module cover locking tabs. Rotate the module cover up, exposing POWER Turns the main board on or off.
the rollers and optics. LED GREEN: Normal Operation.
RED or AMBER: Power saving mode.

The following items can be adjusted using the OSD menu:

FUNCTION DISPLAY

CONTRAST

BRIGHTNESS

HORIZONTAL
Remove any lint, dust, or paper debris from the belts and POSITION
rollers. Inspect the belts for fraying or cracking. Fold the module top
down, then latch it in place with the locking lever. HORIZONTAL
SIZE
LCD Assembly
Overview PHASE
An LCD is a device which accepts video signals from the
machine’s MPU and displays graphics (like cards or reels) and game
information (like credits or coins won). The monitor consists of a LCD AUTO LEVEL
(Liquid Crystal Display) screen which is backlit. Images are formed by
control of the color and opacity of the LCD display.
COLOR

P/N 810061 5-3 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 5 - PREVENTIVE MAINTENANCE

and around the edges. Verify the switch is firmly mounted. Verify
TEXT/MOVIE the microswitch is correctly positioned. Verify all electrical plugs are
firmly connected.
System Batteries
OSD POSITION OSD Overview
The system batteries supply power to the RAM on the MPU
PCB when machine power is turned off. Without the system batteries,
OSD TIMEOUT
all data stored in RAM will be lost (accounting record and Operator
set configurations for example) if power is unexpectedly lost. Before
POWER SAVE replacing the batteries, record accounting records and game con-
DELAY figuration settings.

LANGUAGE

INFORMATION

Calibrate Touch Screen (180 Day Interval)


Access the DIAGNOSTIC sub-menu. Select the Calibrate Touch
Screen icon. The following screen displays.
Touching the center of the circle in the corner performs the
automatic location calibration of the touch screen. Any button returns
to the previous menu.

MPU Assembly
Overview
The MPU assembly contains the main electronic components Removal
(main microprocessor, game Compact Flash and RAM ICs) which Open the Logic Unit door and remove the MPU board. Remove
control machine operations. Discharge body static BEFORE handling the board holding the EPROMs. Remove the coin-style batteries by
the MPU assemblies to avoid damaging electro-static sensitive parts. inserting a small screwdriver under the respective battery and gently
Cleaning (180 Day Interval) twisting or prying the unencased side up.
Unlock and open the MPU enclosure door. Remove the board
from the assembly. Carefully remove dust and debris with low pressure Installation
(15 psi or less) compressed air. Close and lock the MPU enclosure. The coin style batteries have polarity. Insert each battery into
the battery holder with the positive terminal side up. Snap in the bat-
Cabinet tery with a light pressure. The battery is a CR2032 (JIS) or equivalent.
Inspection (90 Day Interval) Make sure that the battery is inserted into the battery holder with the
Remove all loose coins from inside the cabinet, and vacuum positive terminal side up. Re-install the EPROMs board. Re-install
out dust and debris. Check door alignment and adjust as necessary. the MPU board.
Check all labels for peeling or cracking and replace if needed. Replace
burned out lamps. Verify the candle lights when required. Check wire WARNING:The improper changing of the battery may
harness for frayed, cracked, or pinched wiring. cause a loss of data. After changing the battery, you may
need to run a RAM CLEAR procedure to initialize the system.
Buttons
Overview
NOTE: Batteries can be ordered from the Konami
The deck buttons are electromechanical switches customer service department using Konami part
the Player uses to interact with the machine. number 490007.
The buttons illuminate whenever their function is
ready for use. Buttons consist of a plastic switch body,
backing frame, legend plate, clear legend lens cap, BATTERY SPECIFICATIONS
microswitch, LED, and a spring. NOMINAL NOMINAL DISCHARGE
DIMENSIONS
MODEL VOLTAGE CAPACITY CURRENT
(mm)
Inspection (90 Day Interval) (V) (mAh) (mA)
Inspect the legend lens cap for appearance and Positive terminal side:
proper seating into the switch body. Verify the button Ø20.0
freely moves and does not bind by repeatedly press- CR2032 3 220 Negative terminal side: 0.2
Ø17.1
ing down on the legend lens cap, both in the center Thickness: 3.2

P/N 810061 5-4 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 6 - WIRING DIAGRAMS

SECTION 6
Wiring Diagrams

This Section contains the wiring diagrams for the PODIUM


Video Game. Page 6-4 contains the wiring diagram for the Fortune
Chaser top box.

P/N 810061 6-1 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 6 - WIRING DIAGRAMS

TO PLAYER TRACKING UNIT TO MIDDLE UNIT TO MIDD LE UN IT TO TOP UNIT


1 3 5 7 9 11 13 1 3 5 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 1 3 5 7 9 11

XADRP-14V
(JST)

39-01-2060
(MOLEX)

XADRP-40V
(JST)

(JST)
XADR-12V
MDL-PWR

TOPPER
MDL-SW
2 4 6 8 10 12 14 2 4 6 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 2 4 6 8 10 12
Sheet 1

PT-SW
SW MAIN COM

SW TOP COM

SW TOP COM

SW MNT
BSW MNT
SNS MNT
SW MAIN NC
SW TOP NO

MDL ID0
MDL ID1

SW MAIN COM

SLED DOUT
SW MAIN NO

TOP ID0
TOP ID1

SW MAIN NO
SW MAIN NC
SW TOP NO

SLED EXIST
SP W+

PWR SAVE-

GND

SNS TOP

CANDLE0
CANDLE1
CANDLE2
CANDLE3

LED DOUT MDL


LED +5V MDL

GND MDL
GND TOP
+24V MDL

TOP GREEN
SP W-
SP L+
SP L-
SP R+
SP R-
+12V
GND

PWR SAVE+

+5V
+12V
+24V

+24V TOP
MDL RED
MDL GREEN
MDL BLUE
TOP RED
TOP BLUE
GND
GND

SP W+
SP W-

SLED CLK
SLED LATCH
SLED OE
GND
LED RED
LED GREEN
+24V
+12V

LED +5V TOP


LED CLK
LED DOUT TOP
LED LATCH
LED OE

+5V

+24V

LED BLUE
GND
BILL STK SW
BILL VALIDATOR BILL VALIDATOR BV DOOR SW (JCM)
(MEI) (JCM)

KGI# 490050

KGI# 490046
HRNS# 110433

NC HRNS# 110054

NO HRNS# 110055
A B BILL STK SW
(MEI)

BV JCM
BV MEI
KEY SW

172162-1

176279-1
(AMP)

(AMP)

COM

171822-3 172213-3

171822-2 172213-2
COM
NO
BILL DOOR
MAIN DOOR

(AMP) (AMP)

(AMP) (AMP)
STACK
MAIN DOOR SW SENSOR 1 3 5 7 9 11 1 3 5 7 9 11 13 15 1 2 3 1 2

COM
2 4 6 8 10 12 2 4 6 8 10 12 14 1 2 3 1 2

NO
KGI# 490044

KGI# 490065
NO
COM
NC

104257-3 103653-3
1 3

(AMP) (AMP)
2 4 1 2 3

171822-3
(AMP)
SENS
KEY

SENS MAIN
+5V
GND
1 3
2 4

GND
KEY AUDIT
GND
KEY RESET
TICKET PRINTER

COIN HOPPER

208210-2
HP

(AMP)
PRINTER
1 3 5 7 9 11 13 1 3 5 7 9 11 13 15 17 19

39-01-2140
(MOLEX)
2 4 6 8 10 12 14 2 4 6 8 10 12 14 16 18

+12V HRNS# 110418

HRNS# 110418

+24V HRNS# 110426


HRNS# 110418

SW BV TRANSP
BSW BV DOOR
BV RXD RS232
BV TXD RS232

SW BV DOOR

SW BILL STK
KEY RESET

HOP EXIST
HOP OVER
KEY AUDIT

BV RXD CL
BV TXD CL

HOP SENS
BSW MAIN

BV RESET
SNS MAIN
BSW MNT

SNS MNT

HOP CNT
PRI LED+
SNS TOP

SW MAIN

BV LED+

PRI RXD
PRI DSR
SW MNT
SW TOP

PRI TXD

PRI CTS
PRI RST
MDL ID0
MDL ID1
TOP ID0
TOP ID1

BV LED-
SP W+

SP R+
SP W-
SP L+
TL X0
TL X1
TL X2
TL X3

SP R-
SP L-

501646-3600

501646-1800
+24V
+24V
+12V
+24V

+12V

+24V
+24V

+12V

+12V
GND

GND
GND
GND

GND
GND
GND

GND

GND

GND

GND

GND

GND

GND

GND

GND
GND

GND

GND
+5V
+5V

+5V

+5V

VHR-10N
(MOLEX)

(MOLEX)
MIL-26P
1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 1 3 5 7 9 11 13 15 17 19 21 23 25 1 3 5 7 9 11 13 15 17 1 3 5 7 9

(JST)
2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 2 4 6 8 10 12 14 16 18 20 22 24 26 2 4 6 8 10 12 14 16 18 2 4 6 8 10
CNB68 CNB13 CNB12 CNB11
POWER SUPPLY UNIT
DIN-128P CNMM02 CNMM01 DIN-128P
PWR SAVE+
GND24
GND12
PWR SAVE-
+24V
+12V

BSW LOGIC NC
MAIN POWER SW 1
LOGIC DOOR SW
CNB23

SW LOGIC NO
OUT1 IN1 2
OUT2 IN2 GND COM MAIN PROCESSING UNIT
3
HRNS# 110308
KGI# 490465 EHR-3 KGI# 490046 (MPU) KGI# 530209
I/O SSR 208209-2 PS
(JST)
SSR-1 SSR-3 (AMP) VENT FAN 1 GND
HM 0
SSR-5 SSR-4
L
1 1 LN 2 HM 1
N 3
L (SW-OUT) 2 2 +12V
TO EM COUNTER

1 HM 2
CNB22

KGI# 490289 3 3 LN (SW-OUT) 4 HM 3 MEMORY BOARD


N (SW-OUT)
4 (SW-OUT) 5
L (FUSE) 4
GND
5 5 LFG(FUSE) 2 6 HM 4
(MMB) KGI# 530210
CNB05
FG
6 6 22-01-1022 7
7 7 (MOLEX) KGI# 530024 8
GND24
8 GND24 9
GND24 8 10
AC FAIL 9 9 GND24 11
VHR-8N
GND 10 10 AC FAIL GND
11 11 GND HM XSW 12
SW POWER SUPPLY

(JST)
FG
+24V
12 12 +24V 13
1 +24V
13 13 +24V HRNS# 110423 14
BACKPLANE BOARD
KGI# 490450

L
1 2 GND12
14 GND12
GND12 14
24V-240W

3 XAP-14V-1
15 15 GND12

TO TOP LCD
IN +24V

N 2 4 GND (JST) (K3-IFB)


+24V

3 16 16 1

CNB17
4 5 17 17 +12V GND
2 KGI# 530307
FG
5 6 +12V GND
+12V 18 18 3 SAS PORT

TOUCH PANEL TOUCH PANEL


7 19 19 +12V GND
4
8
TO EXTERNAL CONTROLLER

VHR-5N GND
5 +5V

TO TOP
1

CNB66
CNB02

(JST) 208210-2 AC FAIL


(AMP) 6
+24V
RXD RS232
2
+24V7 TXD RS232
3
VHR-7N
8
+12V
DTR RS232
4
(JST) +12V9 GND
5
10 DSR RS232

TO MIDDLE LCD
6
HRNS# 110417

CNB35
CNB36
CNB37

1 PWR SAVE+ 11 RTS RS232


7
2 12 CTS RS232
8

TO SLOT STAND
CNB09
HRNS# 110418

3 9
12GND

TO MIDDLE
SW POWER SUPPLY

39-01-2120 GND
4 +12V 10

CNB10
FG (MOLEX) GND
5 11 1
KGI# 490449

CNB78
L +12V SW DROP
1 6 12 2
12V-150W

GND BSW DROP


IN +12V

N 2 7 GND 13 3
3 14 HRNS# 110324 4
FG 4 MIL-14P 172167-1
5 1 (AMP)
VHR-5N
2
3
+12V

(JST) 4 CNB32 CNB07 CNB06


5 VHR-6N 1 3 5 7 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 1 3 5 7 9 11 13 15
6
XAP-08V-1
(JST)

(JST)
2 4 6 8 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 2 4 6 8 10 12 14
LINE1 LAMP
LINE2 LAMP
LINE3 LAMP
LINE4 LAMP
LINE5 LAMP
PRI LED+

LINE1 SW
LINE2 SW
LINE3 SW
LINE4 SW
LINE5 SW
GND

HELP SW
SPIN SW
BET MAX SW
BET MAX LAMP
BET1 SW
BET2 SW
BET3 SW
BET4 SW
BET5 SW
DENOM SW

CASHOUT LAMP

DIV INHIBIT
DIV CASH
DIV ON
DIV COIN

GND
GND
GND
SIO CLK

SIO DIN
SIO OE

HELP LAMP
SPIN LAMP

BET1 LAMP
BET2 LAMP
BET3 LAMP
BET4 LAMP
BET5 LAMP
DENOM LAMP
CASHOUT SW
CHANGE SW

BILL LED+
CHANGE LAMP

BSW SUB
SW SUB
GND
GND
GND

MIL-60P
+12V

DIV ACCUM
+5V
SIO OE2
SIO DOUT

DENB IN0
DENB OUT0
DENB IN1
DENB OUT1
DENB IN2
DENB OUT2
DENB IN3
DENB OUT3
+12V
+12V
+12V

DIV FAULT
BILL LED-
SNS OUT

XAP-15V-1
(JST)
POWER DISTRIBUTION UNIT HRNS# 110418

(US) PD A

L L
L 1 1 L (SW-OUT)
2 2
LED DOUT MDL
LED DOUT TOP

L L (FUSE)

HRNS# 110422
3 3
LED +5V MDL
LED +5V TOP

FUSE 5A
MDL GREEN

TOP GREEN

N N
LED LATCH

4 4
MDL BLUE

TOP BLUE
SIO DOUT

+24V MDL
+24V TOP
GND MDL
GND TOP

MDL RED

N N (SW-OUT)
TOP RED

5 5
LED CLK
SIO OE2
SIO CLK

SIO DIN

LED OE
SIO OE

FG FG
6 6
GND

XADRP-26V

350781-1 350715-1
FUSE 2A (AMP) (AMP) 1 3 5 7 9 11 13 15 17 19 21 23 25
(JST)

L 2 4 6 8 10 12 14 16 18 20 22 24 26
FG AC OUTLET
ICON2
N (Switched) +24V
L L 1 1 DENB IN0
1 NOISE 3 2 2 DENB OUT0
ICON1

PWR SAVE IN DENB IN1


3 3 DENB
LOAD
LINE

FG GND
FILTER PWR SAVE+ 4 4 DENB OUT1
IN2
5 5 DENB
HRNS# 110234

N
2 KGI# 490290 4 N PWR SAVE-
6 6 OUT2
39-01-2060 7 DENB IN3
8 DENB OUT3LAMP
(MOLEX)
9 CASHOUT
CHANGE LAMP
10 SNS
FUSE 10A

LED CONTROL PCB


FUSE 2A

FUSE 2A

OUT
TO SAS PORT 11 PRI LED+
ICON3

12 BILL LED+
HRNS# 110231

(ICON) 13 BILL LED-


HRNS# 110262

HRNS# 110459

L
1 1 L
KGI# 530303 14 LED
15 PRI
BILL LED
FG
2 2 FG 16 SIDE L SW
17 SIDE
RXD RS232
TXD RS232

L LAMP
N
3 3 N 18
19 SIDE R SW
FG

FG

350767-1
FG

20 SIDE R LAMP
L

L
N

350766-1
L

(AMP)
GND

+12V
(AMP) 21 +12V
350766-1

171822-4

2 4 22 GND
FG

(AMP)

(AMP)

23 GND
N
L

1 2 3 1 3 24
(Unswitched)

(Unswitched)
AC OUTLET

AC OUTLET

CNX01 CNX02 ICON6 ICON4 XADRP-24V


(JST)
OPTICAL SAS PCB 1 3 5 7 9 11 1 3 5 7
XADRP-12V

PAP-08V-S
(JST)

(JST)

(SASB-2)
50/60 Hz
120VAC

2 4 6 8 10 12 2 4 6 8
KGI# 530148
SLED LATCH
SLED OE
SLED EXIST
GND
LED RED
LED GREEN
GND

BACK LIGHT+
BACK LIGHT-
+5V
SLED CLK

+24V

LED BLUE
SLED DOUT

+5V
LED CLK
LED LATCH
LED OE
GND
LED DOUT
CNX03
CNX04
CNX05
CNX06

HRNS# 110433
DIV CASH
DIV ON
DIV COIN
DIV ACCUM

GND
GND
GND
GND
GND

PRI LED
BILL LED

BSW SUB
SW SUB
GND

+12V
DIV FAULT

+5V
DIV INHIBIT
+12V
+12V

CASHOUT LAMP
BET MAX LAMP
FIBER OPTIC CABLE

FIBER OPTIC CABLE

CHANGE LAMP
CASHOUT SW
DENOM LAMP
HRNS# 110424

SIDE R LAMP

POWER DISTRIBUTION UNIT


BET MAX SW

CHANGE SW
SIDE L LAMP

LINE1 LAMP
LINE2 LAMP
LINE3 LAMP
LINE4 LAMP
LINE5 LAMP
HELP LAMP

DENOM SW
BET1 LAMP
BET2 LAMP
BET3 LAMP
BET4 LAMP
BET5 LAMP
SPIN LAMP

SIDE R SW
SIDE L SW

LINE1 SW
LINE2 SW
LINE3 SW
LINE4 SW
LINE5 SW
HELP SW
)

BET1 SW
BET2 SW
BET3 SW
BET4 SW
BET5 SW
)

SPIN SW

(INTERNATIONAL)
+12V

+12V
+12V

+12V
GND

GND
GND

GND
(RXD

L
(TXD

1
COM

L
SUB DOOR SW

2
BACK LIGHT+

NO
NC
BACK LIGHT-

HRNS# 110315

L
3
LED LATCH

FUSE 2.5A N
4 PLAY BUTTON PANEL
KGI# 490044
LED CLK
LED DIN

N
LED OE

FG 5 CASH
HELP
6
GND

OUT
+5V

PAP-08V-S
BELLY

350781-1 1 3 5 7 LINE LINE LINE LINE LINE


(JST)

FUSE 1A (AMP)
2 4 6 8 1 2 3 4 5
L
FG AC OUTLET CN1 SIDE-L BET BET BET BET BET SIDE-R
N (Switched) BUTTON BET MAX SPIN BUTTON
BELLY LED PCB 1 2 3 4 5
L L (K3-BELLY)
1 NOISE 3 KGI# 530287
LOAD
LINE

FG PLAY BUTTON
FILTER PLAY BUTTON WIRE CONNECTION
DIV ACCUM

DIV INHIBIT
DIV FAULT

(BACK SIDE)
HRNS# 110428

KGI# 490290 BELLY


DIV COIN

770602-7

N
2 4 N LED1 LED2 TERMINAL SIGNAL WIRE COLOR
DIV CASH

LIGHT POSITION NAME


(AMP)

171822-3
+12V
GND

DIV ON

C SENS

LED1 +12V ORANGE


(AMP)
KGI# 530026 316086-1 917686-1
GND

GND
COIN

+5V

LED2 *** LAMP SOLID COLOR


1 3 5 7
(AMP) (AMP)

COM GND BLACK / ORANGE


FUSE 5A

FUSE 1A

FUSE 1A

NO *** SW STRIPE COLOR 2 4 6 1 2 1 2 3


SOL

COM NO NC NC - -
HRNS# 110231

1 2
KGI# 490065

TO SAS PORT
FG

FG

HRNS# 110459
FG

PRIB2 BILB2
N

N
L

L
N
L

+12V BEZEL TOP LED PCB +12V BEZEL TOP LED PCB COIN COIN DIVERTER
1 1 ACCEPTOR SENSOR
COIN DIVERTER
CN1

CN1

(K3-BILB-EXT) (K3-BILB-EXT)
RXD RS232
TXD RS232

GND GND
2 KGI# 530297 2 KGI# 530297 SOLENOID
(Unswitched)
AC OUTLET

HRNS# 110467 PAP-02V-S PAP-02V-S


GND

(JST) (JST)
PRINTER BEZEL BILL INSERT BEZEL
350766-1

171822-4
(Unswitched)

2 4
AC OUTLET

FG

PRIB BILB
220-240VAC

(AMP)

(AMP)
N
L

1 2 3 1 3
50/60 Hz

+12V BEZEL BTM LED PCB +12V BEZEL BTM LED PCB
CNX01 CNX02 PRI LED 1 1
2 (K3-BILB) BILL LED 2 (K3-BILB)
3 KGI# 530298 3 KGI# 530298
CN1

CN1

OPTICAL SAS PCB GND


4 GND
4
+12V +12V
(SASB-2) GND 5 GND 5
KGI# 530324 6 6
PAP-06V-S
(JST)
PAP-06V-S
(JST) MAIN DOOR UNIT
CNX03
CNX04
CNX05
CNX06

SLOT STAND
FIBER OPTIC CABLE

FIBER OPTIC CABLE

DROP DOOR SW
TO BACKPLANE
)
)

COM GND
1
CNB78

NO SW DROP
NC BSW DROP 2
3
4
(RXD

HRNS# 110324
(TXD

KGI# 490044 172167-1


(AMP)
TITLE Wiring Diagram
PODIUM (VIDEO)
KONAMI GAMING, INC. REV. DATE SHEET
Las Vegas, Nevada A 05/29/09 1 OF 2

P/N 810061 6-2 © 2010 Konami Gaming Inc.


Sheet 2

GND

P/N 810061
HM 0
HM 1
HM 2 CNT-L
HM 3 HRNS# 110423 HRNS# 110423 GND
HM 4 HM 4
HM 3
HM 2
HM 1

CNB05
PODIUM KP3

99999999
HM 0

CNT01
(CTRB-2)
HM SW

1 3 5 7
KGI# 530021

TO BACKPLANE
GND GND

2 4 6 8
HM SW

1 3 5 7 9 11 13
EM COUNTER PCB
22-01-1082

2 4 6 8 10 12 14
(MOLEX)
XAP-14V-1
(JST) TOPPER
+5V HRNS# 110433 HRNS# 110433 +5V +5V
SLED CLK SLED CLK SLED CLK
SLED DOUT SLED DOUT SLED DIN
SLED LATCH SLED LATCH SLED LATCH
SLED OE SLED OE SLED OE
SLED EXIST SLED EXIST SLED EXIST
GND GND GND

ICON6
+24V +24V +24V
LED RED LED RED LED RED
TOPPER

LED GREEN LED GREEN LED GREEN

TO ICON BOARD
LED BLUE LED BLUE LED BLUE

1 3 5 7 9 11
1 3 5 7 9 11
1 3 5 7 9 11

GND GND GND

2 4 6 8 10 12
2 4 6 8 10 12
2 4 6 8 10 12

XADRP-12V XADRP-12V XADR-12V


(JST) (JST) (JST)

CNB17 CNB66
VIDEO VIDEO

CNB09
TOUCH PANEL TOUCH PANEL

CNB10
TO BACKPLANE TO BACKPLANE TO BACKPLANE TO BACKPLANE
MDL-SLED TOP-SLED

KGI# 530289
KGI# 530289

+24V +24V
LED +5V MDL LED +5V TOP
LED CLK LED CLK
SP L+ LED DIN MDL LED DIN TOP
SP L- LED LATCH LED LATCH

22" WIDE LCD UNIT


22" WIDE LCD UNIT

LEFT
LED OE LED OE

2 4 6
2 4 6

PT-SW GND GND

1 3 5 7
1 3 5 7

KGI# 530029
SPEAKER
(RESERVED)
(RESERVED)

HRNS# 110418 SW MAIN NO SW MAIN NO


SW MAIN COM SW MAIN COM PAP-07V-S PAP-07V-S
SW MAIN NC SW MAIN NC (JST) (JST)

HRNS# 110419
SW TOP NO SW TOP NO
SW TOP COM SW TOP COM WOOFER
SP W+ +24V +24V
MDL-LED GND TOP-LED GND
SP W+ SP W+
SP W- SP W- SP W- +24V +24V +24V +24V

1 2
SP L+ SP L+ RED MDL RED RED TOP RED
LCD 24V LCD 24V

6-3
SP L- SP L- 43025-0200 GREEN MDL GREEN GREEN TOP GREEN

(RESERVED)
BLUE MDL BLUE BLUE TOP BLUE

2 4
2 4
2 4
2 4

SP R+ SP R+ (MOLEX)

TO BASE UNIT
GND GND

1 3 5
1 3 5
1 3 5
1 3 5

SP R- SP R-
+12V +12V

1 3 5 7 9 11 13
1 3 5 7 9 11 13
GND GND PALR-05VF PAP-05V-S PALR-05VF PAP-05V-S

2 4 6 8 10 12 14
2 4 6 8 10 12 14
SP R+ (JST) (JST) (JST) (JST)

LED EDGE LIGHT PANEL


LED EDGE LIGHT PANEL

XADRP-14V XADR-14V SP R-

RIGHT
(JST) (JST)

KGI# 530029
SPEAKER
MDL-PWR TOP-PWR EXT-PWR
HRNS# 110418 +24V +24V +24V +24V +24V
+12V +12V +12V +12V +12V
PWR SAVE+ PWR SAVE+ PWR SAVE+ PWR SAVE+ PWR SAVE+
GND GND GND GND GND
GND GND GND GND GND

1 3 5
1 3 5
1 3 5
1 3 5
1 3 5

PWR SAVE- PWR SAVE- PWR SAVE- PWR SAVE- PWR SAVE-

2 4 6
2 4 6
2 4 6
2 4 6
2 4 6
(RESERVED)

TO BASE UNIT
39-01-2060 39-01-2061 39-01-2060 39-01-2061 39-01-2060
(MOLEX) (MOLEX) (MOLEX) (MOLEX) (MOLEX)

MDL-SW
HRNS# 110418 MDL ID0
MDL ID1 TOP-SW
TOP ID0 TOP ID0 TOP ID0
TOP ID1 TOP ID1 TOP ID1 WOOFER
GND GND WOOFER+ WOOFER+ WOOFER+
+5V +5V +5V
+12V +12V WOOFER- WOOFER- WOOFER-
1 2

+24V +24V +24V +24V


SW MAIN COM SW MAIN COM SW MAIN COM SW MAIN COM 43025-0200
(RESERVED)

SW MAIN NO SW MAIN NO SW MAIN NO SW MAIN NO (MOLEX)


SW MAIN NC SW MAIN NC SW MAIN NC
SW TOP COM SW TOP COM SW TOP COM SW TOP COM
SW TOP NO SW TOP NO SW TOP NO SW TOP NO
SNS TOP SNS TOP SNS TOP
SW MNT SW MNT CANDLE0 CANDLE0
BSW MNT CANDLE1 CANDLE1
SNS MNT CANDLE2 CANDLE2 CANDLE
CANDLE0 CANDLE0 CANDLE3 CANDLE3 TL0 LOWER
CANDLE1 CANDLE1 LED +5V TOP LED +5V TOP TL1 UPPER
CANDLE2 CANDLE2 LED CLK LED CLK TL2
CANDLE3 CANDLE3 LED DOUT TOP LED DOUT TOP TL3
LED +5V MDL LED +5V MDL LED LATCH LED LATCH
1 3 5
1 3 5
CANDLE

LED +5V TOP LED +5V TOP LED OE LED OE +24V +24V
2 4 6
2 4 6

LED CLK LED CLK GND TOP GND TOP

TO BASE UNIT
LED DOUT MDL LED DOUT MDL +24V TOP +24V TOP 172168-1 172160-1
LED DOUT TOP LED DOUT TOP TOP RED TOP RED (AMP) (AMP)

Las Vegas, Nevada


LED LATCH LED LATCH TOP GREEN TOP GREEN
1 3 5 7 9 11 13 15 17 19 21 23 25
1 3 5 7 9 11 13 15 17 19 21 23 25

LED OE LED OE TOP BLUE TOP BLUE


2 4 6 8 10 12 14 16 18 20 22 24 26
2 4 6 8 10 12 14 16 18 20 22 24 26

GND MDL GND MDL HRNS# 110421


GND TOP GND TOP XADRP-26V XADR-26V

KONAMI GAMING, INC.


+24V MDL +24V MDL (JST) (JST)
+24V TOP +24V TOP
MDL RED MDL RED
MDL GREEN MDL GREEN
MDL BLUE MDL BLUE
TOP RED TOP RED
TOP GREEN TOP GREEN WOOFER

REV.
TOP BLUE TOP BLUE SP W+

TITLE
SP W+ WOOFER+
1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39
1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39

SP W- WOOFER- SP W-
1 2
1 2

2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40

HRNS# 110420
WOOFER

A
XADRP-40V XADR-40V 43025-0200 43020-0200
(JST) (JST) (MOLEX) (MOLEX)

+12V
+12V
+12V

GND
GND
GND

DATE
FAN

2
1

(MOLEX)
29-11-0023

2 2
1 1
FAN
2 2
1 1
FAN

NO
NO
NO

COM
COM
COM

GND
GND

(MOLEX) (MOLEX)
(MOLEX) (MOLEX)

+12V
+12V

29-11-0023 22-01-1022
29-11-0023 22-01-1022

05/29/09
KGI# 490044
KGI# 490044
KGI# 490044

(RESERVED)

Wiring Diagram
PT DOOR SW
TOP DOOR SW

PODIUM (VIDEO)
SHEET
MIDDLE DOOR SW

KGI# 530024
KGI# 530024

VENT FAN
VENT FAN
TOP UNIT

UNIT
PLAYER TRACKING
MIDDLE UNIT

2 OF 2

© 2010 Konami Gaming Inc.


SECTION 6 - WIRING DIAGRAMS
Fortune Chaser Top Box

GND
HM 0
HM 1

P/N 810061
HM 2 CNT-L
HM 3 HRNS# 110423 HRNS# 110423 GND
HM 4 HM 4
HM 3
HM 2
HM 1

CNB05
99999999
HM 0

CNT01
PODIUM KP3

(CTRB-2)
HM SW

1 3 5 7
KGI# 530021

TO BACKPLANE
GND GND

2 4 6 8
HM SW

1 3 5 7 9 11 13
EM COUNTER PCB
22-01-1082

2 4 6 8 10 12 14
(MOLEX)
XAP-14V-1
(JST)

LED CHOPTOP
+5V
SLED CLK
+5V HRNS# 110562 HRNS# 110562 SLED DOUT
SLED CLK SLED LATCH
SLED DOUT SLED OE

CN1
SLED LATCH SLED EXIST
SLED OE GND

1 3 5 7

ICON7
SLED EXIST +24V

2 4 6 8
GND

1 3 5 7
+24V PAP-08V-S

2 4 6 8

TO ICON BOARD
(JST)
XADRP-08V
(JST)

LED PCB (K3-LED-CHOPTOP) KGI# 530360


CHOP TOP ARTWORK PANEL
VIDEO

CNB09
TOUCH PANEL

CNB10
TO BACKPLANE TO BACKPLANE
MDL-SLED TOP-SLED

KGI# 530289
+24V +24V
LED +5V MDL LED +5V TOP
LED CLK LED CLK
SP L+ LED DIN MDL LED DIN TOP
SP L- LED LATCH LED LATCH

22" WIDE LCD UNIT

LEFT
LED OE LED OE

2 4 6
2 4 6
PT-SW GND GND

1 3 5 7
1 3 5 7

KGI# 530322
SPEAKER
(RESERVED)
(RESERVED)
HRNS# 110418 SW MAIN NO SW MAIN NO
SW MAIN COM SW MAIN COM PAP-07V-S PAP-07V-S
SW MAIN NC (JST) (JST)

HRNS# 110419
SW TOP NO SW TOP NO
SW TOP COM SW TOP COM WOOFER
SP W+ +24V
MDL-LED GND TOP-LED
SP W+ SP W+
SP W- SP W- SP W- +24V +24V +24V +24V

1 2
SP L+ SP L+ RED MDL RED RED TOP RED
LCD 24V

6-4
SP L- SP L- 43025-0200 GREEN MDL GREEN GREEN TOP GREEN

(RESERVED)
BLUE MDL BLUE BLUE TOP BLUE +24V

2 4
2 4
2 4
2 4

SP R+ SP R+ (MOLEX)

TO BASE UNIT
GND GND GND

1 3 5
1 3 5
1 3 5
1 3 5

SP R- SP R-
+12V +12V

1 3 5 7 9 11 13
1 3 5 7 9 11 13
GND GND PALR-05VF PAP-05V-S PALR-05VF PAP-05V-S LCD 24V
(RESERVED)

2 4 6 8 10 12 14
2 4 6 8 10 12 14
SP R+ (JST) (JST) (JST) (JST)

LED EDGE LIGHT PANEL


SP R-
LED EDGE LIGHT PANEL
XADRP-14V XADR-14V

RIGHT
(JST) (JST)

KGI# 530322
SPEAKER
MDL-PWR TOP-PWR EXT-PWR
HRNS# 110418 +24V +24V +24V +24V +24V
+12V +12V +12V +12V +12V
PWR SAVE+ PWR SAVE+ PWR SAVE+ PWR SAVE+ PWR SAVE+
GND GND GND GND GND
GND GND GND GND GND

1 3 5
1 3 5
1 3 5
1 3 5
1 3 5

PWR SAVE- PWR SAVE- PWR SAVE- PWR SAVE- PWR SAVE-

2 4 6
2 4 6
2 4 6
2 4 6
2 4 6
(RESERVED)

TO BASE UNIT
39-01-2060 39-01-2061 39-01-2060 39-01-2061 39-01-2060
(MOLEX) (MOLEX) (MOLEX) (MOLEX) (MOLEX)

MDL-SW
HRNS# 110418 MDL ID0
MDL ID1 TOP-SW
TOP ID0 TOP ID0 TOP ID0
TOP ID1 TOP ID1 TOP ID1 WOOFER
GND GND WOOFER+ WOOFER+ WOOFER+
+5V +5V +5V
+12V +12V WOOFER- WOOFER- WOOFER-
1 2

+24V +24V +24V +24V


SW MAIN COM SW MAIN COM SW MAIN COM SW MAIN COM 43025-0200
(RESERVED)

SW MAIN NO SW MAIN NO SW MAIN NO SW MAIN NO (MOLEX)


SW MAIN NC SW MAIN NC SW MAIN NC
SW TOP COM SW TOP COM SW TOP COM SW TOP COM
SW TOP NO SW TOP NO SW TOP NO SW TOP NO
SNS TOP SNS TOP SNS TOP
SW MNT SW MNT CANDLE0 CANDLE0
BSW MNT CANDLE1 CANDLE1
SNS MNT CANDLE2 CANDLE2 CANDLE
CANDLE0 CANDLE0 CANDLE3 CANDLE3 TL0 LOWER
CANDLE1 CANDLE1 LED +5V TOP LED +5V TOP TL1 UPPER
CANDLE2 CANDLE2 LED CLK LED CLK TL2
CANDLE3 CANDLE3 LED DOUT TOP LED DOUT TOP TL3
LED +5V MDL LED +5V MDL LED LATCH LED LATCH
1 3 5
1 3 5
CANDLE

LED +5V TOP LED +5V TOP LED OE LED OE +24V +24V
2 4 6
2 4 6

LED CLK LED CLK GND TOP GND TOP

TO BASE UNIT
LED DOUT MDL LED DOUT MDL +24V TOP +24V TOP 172168-1 172160-1
LED DOUT TOP LED DOUT TOP TOP RED TOP RED (AMP) (AMP)

Las Vegas, Nevada


LED LATCH LED LATCH TOP GREEN TOP GREEN
1 3 5 7 9 11 13 15 17 19 21 23 25
1 3 5 7 9 11 13 15 17 19 21 23 25

LED OE LED OE TOP BLUE TOP BLUE


2 4 6 8 10 12 14 16 18 20 22 24 26
2 4 6 8 10 12 14 16 18 20 22 24 26

GND MDL GND MDL HRNS# 110421


GND TOP GND TOP XADRP-26V XADR-26V

KONAMI GAMING, INC.


+24V MDL +24V MDL (JST) (JST)
+24V TOP +24V TOP
MDL RED MDL RED
MDL GREEN MDL GREEN
MDL BLUE MDL BLUE
TOP RED TOP RED
TOP GREEN TOP GREEN WOOFER

REV.
TOP BLUE TOP BLUE SP W+

TITLE
SP W+ WOOFER+

1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39
1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39
SP W- WOOFER- SP W-
1 2
1 2

2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
HRNS# 110420
WOOFER

A
XADRP-40V XADR-40V 43025-0200 43020-0200
(JST) (JST) (MOLEX) (MOLEX)

+12V
+12V
+12V

GND
GND
GND

DATE
FAN

2
1

(MOLEX)
29-11-0023

2 2
1 1
FAN
2 2
1 1
FAN

COM
NO
COM
NO
COM
NO

GND
GND

(MOLEX) (MOLEX)
(MOLEX) (MOLEX)

+12V
+12V

29-11-0023 22-01-1022
29-11-0023 22-01-1022

09/01/11
KGI# 490044
KGI# 490044
KGI# 490044

(RESERVED)

Wiring Diagram
PT DOOR SW
TOP DOOR SW

SHEET
MIDDLE DOOR SW

KGI# 530024
KGI# 530024

VENT FAN
VENT FAN
CHOP TOP UNIT

UNIT
PLAYER TRACKING
MIDDLE UNIT

FORTUNE CHASER CABINET


2 OF 2

© 2010 Konami Gaming Inc.


SECTION 6 - WIRING DIAGRAMS
PODIUM KP3 SECTION 6 - WIRING DIAGRAMS

THIS PAGE LEFT BLANK

P/N 810061 6-5 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 7 - GLOSSARY & INDEX

SECTION 7
Glossary & Index
Overview Security switch that activates when stacker is removed.
This section contains a Glossary and an Index.
The Glossary contains the definition of specialized items. These Bill Validator Module
terms and definitions assist the Operator’s understanding of various Unit that accepts valid currency while rejecting invalid bills. Part of
machine functions and game operations. the Bill Acceptor.
The Index is a list of topics that gives, for each item, the page

C
number where it may be found.

Glossary
Candle

A Light mounted on the top of the machine, used to display errors,


jackpots or other conditions.
All Reset
Clears the contents of the backup memory such as the credit, software Cash Ticket Log
meter, and game log and initializes the setting of the machine. Displays the history of cash ticket that occurred recently (ticket #, date
& time, $ amount of ticket paid, status and validation).
Audit Key Switch
Keyswitch located on the right side of the machine, used to access Cashout Log
the audit menu. Displays the history of cashout that occurred recently (date & time
and amount).
Audit Meters
General and detailed meters tracking coin in, out, attendant pay and Clock
bill information. Internal timing device used to track date, time and year of events.

B
Coin Acceptor
Device to identify, accept or reject coins.

Bacplane Coin Drop Sensor
PCB located in the back of the Logic Unit housing. Sensor to detect reverse coin movement (inactive in this model)

Belly Door Coin Entry


Main unit door. The location on the main door where coins are inserted into the
machine.
Bill Acceptor
The Bill Acceptor validates, either accepting or rejecting bills or cou- Coin Hopper
pons in various denominations. Motor driven device used to return coins to the player.

Bill/Ticket Entry Coin Track Unit
The plastic bezel that guides the bill from the front of the machine into Name of the coin traveling path.
the Bill Validator. Coin Tray
Enclosure on the bottom of the main door used to catch and hold
Bill Meters coins paid from the hopper.
Internal meters that track bills data.
Coin Diverter
Bill Stacker Door Lock Diverts coins when Hopper is full.
Lock on the door of the bill validator restricting access to the stacked
bills. Control Panel Unit
Panel with play button.
Bill Stacker Door Switch
Security switch activates when bill stacker door is opened. Controller
The touch screen controller.
Bill Stacker Switch Counter PCB

P/N 810061 7-1 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 7 - GLOSSARY & INDEX

G
PCB holding the EM meters.

Counter Unit
Assembly consisting of the counter PCB and the housing, light and Game Area
harness. The game area displays image that corresponds to game type.

D
Game Screen
Game Screen is composed of four areas, which are game area, sub
game area, sub message area and dashboard.
Dashboard

H
The dashboard displays the game status information, attendant mes-
sage, game instruction, Denomination sign, and other meters.

DC Fan Hopper
12 VDC cooling fan. The coin Hopper holds the inserted coins

I
Door Connector PCB
PCB located on the inside of the Main Door close to the cabinet. It is
the main hub for all door connections (buttons, coin comparitor).
I/O Test
Door Lock Sensor Input/output test.

J
Sensor used to determine the position of the door lock cam or door
lock.

Drop Box JP Reset


When Coin Hopper is full, coins are diverted to the Drop Box. Jackpot reset.

Drop Box Switch Jumper Sockets


Switch used to determine when the Drop Door has been opened. Sockets on a PCB allowing multiple settings by changing the configura-
tion of shorting connector.

E
EM Counter
Electro-mechanical counter (meter).
K
Event Key-Switch
An occurrence that is tracked by the soft meters for display in an event An electro-mechanical switch activated by using a key.
log.
K.M.S.
Event Log KONAMI Maintenance System also know as the Audit mode.
Checks a list of the dates and times and the factors of Events that

L
occurred recently.

Event Meter
Checks cumulative number and the latest occurrence date and time LED PCB
of errors by the factor. PCB to control LEDs of Bill Acceptor.

Logic Door Lock

F Lock used to secure the Logic Door.

Function Button Logic Door Switch


Buttons attached to the monitor mask on the left side of the game Switch used to monitor the Logic Door position (opened or closed).
(usually Cash Out, Pay Table and Help).
Logic Unit
Function Button Panel Unit that houses the Main Processing Unit (MPU) printed circuit
The assembly holding the function buttons. board.

P/N 810061 7-2 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 7 - GLOSSARY & INDEX

M
RAM Clear
Game Initialization Procedure clears all game data in non-volatile
memory, filling with 00 (Hex) in each byte. The RAM clear process
Machine Type clears all audit meters, logs, and game information.
Series name of the cabinet.
RNG Test
Main Door Inspects the on-board RNG (Random Number Generator).
The front door of the machine holding the player button panel, function
button panel and the coin head. ROM
Read Only Memory.
Main Door Switch
The switch monitoring the position of the Main Door (opened or Reset-Key
closed). A keys-witch used to clear error messages, jackpots or attendant pays.
Returns the machine to game play mode.
Manufacture Date
Date the machine was manufactured. R-Top
Menu Round top.
The display structure for Software meters, Game recall meters, Event
meters, Option meters, Diagnostic meters, Clock & misc. meters, and R-Top Lock
Print audit information. Round Top door lock. Used to secure the door to the top box.

S
MPU
Main Processing Unit printed circuit board.

N
SAS
Slot Accounting System

No entry SAS Board


Slot Accounting System interface printed circuit board.

O Serial Number
A unique number used to identify a particular machine.
Operation Buttons
Buttons used to navigate the menu systems. Serial Number Plate
Plate attached to side of machine with serial number, manufacturers
Out of Service date, and machine type stamped on.
An operator induced setting allowing no game play until reset.
SNS PCB

P
PCB mounting the sensor to detect reverse coin movement

Software Meters
Play Button Panel Internal meters used to track money movement, events and errors.
The button panel holding the player buttons (Bet 1, Play 5 Lines).
Sub Game Area
Power Supply Unit The Sub Game area displays the game title and featured game image.
The assembly mounted under the main shelve
Sub-Door

Q
The door mounted to the bottom of the main door. Allows access to
the Bill Validator stacker assembly.
No entry
Sub-Door Artwork
Sub-Door glass panel painted with the game design.

R Sub-Door Shadow Unit


Controls the light in the Sub-Door.
RAM

Random Access Memory.

P/N 810061 7-3 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 7 - GLOSSARY & INDEX

Sub-Door switch
Switch to sense Sub-Door opening or closing.

Sub-Message Area
The sub-message area displays the online commercial message or
another information message.

T
Top Box
The upper enclosure mounted to the top of the cabinet.

Top Box Lock
A lock to secure the top box door.

Touch Screen
A cover over the monitor display allowing pressing of certain areas
on the screen to act as buttons.

U
UART
Universal Asynchronous Receiver Transmitter.

V
Video Monitor Unit
22” LCD used to display game information.

W
No entry

X
No entry

Y
No entry

Z
No entry

P/N 810061 7-4 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 7 - GLOSSARY & INDEX

Index Display and System Doors 2-5


Display Door Lock 2-8
Distribution Assembly 3-6
A Drop Box Switch 2-2
Adjust Hopper Knife 5-1
Adjust Hopper Sensor 5-2 E
Audit Mode 2-13
Electro-Mechanical Counter Troubleshooting 4-3
Environmental Specifications 2-1
B EPROM Troubleshooting 4-4
Error Messages 4-1
Backplane Board 3-5
Batteries 5-4
Battery Troubleshooting 4-3 F
Belly Door 2-5
Belly Door Lock 2-7 FCC 1-1
Belly Door Switch 3-3 Features 1-2
Belly Glass 3-5 Features, Hardware 1-2
Bet Max Button 2-12 Fiber Optic 2-3
Bill Acceptor 2-9, 5-2 Functional Overview 3-2
Bill Validator 3-4 Fuses 8-1
Bill Ticket/Entry 2-13
Bill Validator Door 2-5
Bill Validator Door Lock 2-8 G
Bill Validator Switch 3-6 Game 1-3
Bill Validator Troubleshooting 4-2 General Information Troubleshooting 4-1
Buttons 5-4

H
C
Handpay Troubleshooting 4-2
Cabinet Specifications 2-1 Hardware, Commonly-Used 3-2
Candle 2-2 Help and Pay Table 2-12
Cashout Button 2-12 Hopper 3-4, 5-1
CAUTION, 1-3 Hopper Troubleshooting 4-2
Change Button 2-12 Hopper Level Probe 2-9
Changing Locks 2-6 How to Enter and Exit Audit Mode 2-16
Coin Acceptor 2-9, 5-91
Coin Acceptor/Divertor Troubleshooting 4-2
Coin Comparitor 4-7 I
Coin Diverter 5-2
Coin Jamming 4-7 Initialization 2-3
Coin Learn Procedure (IDX) 4-8 Installation 2-3
Coin/Token Entry 2-13 Interface, Fiber Optic 2-3
Collecting Bills 2-12
Collecting Coins 2-12
Commonly-Used Hardware 3-2
K
Communication Troubleshooting 4-4 Key Switch 3-5
Control Panel Troubleshooting 4-3 KMS Mode 2-11, 2-13
CPU (Logic Unit) Exception Troubleshooting 4-6 KONAMI Maintenance System (K.M.S.) 2-3
Customer Support 1-3

L
D
LCD Controls 5-3
Date of Publication 1-1 LCD Touchscreen 2-16
Doors 2-4 LCD Unit 3-6, 5-3
Door Security Troubleshooting 4-1 Locks 2-10

P/N 810061 7-5 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 7 - GLOSSARY & INDEX

Lock Cams 2-6 S


Lock Hardware 2-6
Logic Unit 3-4 Sample Coin 4-7
Logic Unit Door 2-5 Select Number of Line Buttons 2-12
Logic Unit Door Lock 2-7 Select Bet Per Line Button 2-12
Logic Unit Switch 3-5 Self Diagnostic On Boot Up Troubleshooting 4-5
Lubrication 5-93 Self-Test on Boot Up Troubleshooting 4-4
Self-Test on Run Time Troubleshooting 4-5
Serial Number 1-3, 2-3
M Serial Number Plate 1-3, 2-3
Serial Plate 1-3, 2-4
Machine 1-3 Service, Customer 1-1
Main Door 2-4 Set-Up & Operation 2-5
Main Door lock 2-7 Slot Accounting System 2-3
Main Door Switch 3-31 Speakers 3-6
Main Processing Unit (MPU) 3-4 Specifications 2-1
Manufacture Date 2-4 Spin Button 2-13
Meter Assembly 3-7 Stamped Serial Number 2-4
MPU 5-4 Stand Drill Guide 2-2
Multi Denom Button 2-13 Start Up 2-9
Sub-Door (Belly Door) 2-5
Sub-Door Lock 2-5
N
Suspended Operation 4-7
Number, Serial Plate 2-4 System Batteries 5-4

O T
Tags, RMA 1-3
Operation 2-14 Teach and Run Procedure (Condor) 4-8
Operator 1-3 Terminology 1-3
Option the Bill Acceptor 2-12 Thermometer Troubleshooting 4-4
Ticket Chute 2-13
TIP, 1-3
P Tools Required 3-1
Parts Removal 3-3 Top Box 1-2, 2-9
Parts Installation 3-3 Top Box (B-Top) 2-9
PCBs 8-1 Topbox Door Switch 3-3
Player 1-3 Touchscreen Troubleshooting 4-3
Player/Operator Interface 2-12 Troubleshooting 4-1
Policy, Warranty 1-3 Troubleshooting Charts 4-1
Power Supply 3-4
Printer Assembly 3-5
Printer Troubleshooting 4-3
U
Process, RMA 1-3 Unpack and Inspect 2-1
Publication Date 1-1

V
R
VAC 2-1
RAM Clear 2-9 Validator Module 5-2
Real Time Clock Troubleshooting 4-3 VSU Troubleshooting 4-4
Refilling Hopper 2-12
Required Tools 3-1 W
Return Merchandise Authorization (RMA) 1-3, 2-5
WARNING, 1-3
RMA 1-3, 2-5
Warranty 1-3

P/N 810061 7-6 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 8 - APPENDIX

SECTION 8
Appendix

Overview PCBs
This section includes consumable parts lists. The following table lists the PCB assemblies for the Podium
machine.
Electrical Components
The following table lists the required electrical components for PCBs
the Podium machine.
PART # DESCRIPTION
530303 PCB, K3-ICON
ELECTRICAL COMPONENTS
530307 PCB, K3-IFB, BACKPLANE
PART # DESCRIPTION
530209 PCB, KS, MPU
490044 SWITCH, CHERRY, E79-30A
530210 PCB, KS, MMB
490046 SWITCH, OMRON, SBMIN, w/ROLLER ACTUATOR
530287 PCB, K3-BELLY
490050 SWITCH, OMRON, SBMIN, w/LEVER ACTUATOR
530297 PCB, K3-BILB-EXT
490055 HOLDER, FUSE, 3453LF-1-010
530298 PCB, K3-BILB
490056 HOLDER, FUSE, KNOB, 3453LF1-020
530021 PCB, COUNTER BD-2
490065 SENSOR, PHOTO, ALEPH
490465 SWITCH, ROCKER, MINI EURO STYLE, 240 VAC Board Components
490078 CORD, AC, 7.5’ The following illustrations depict the main components on the
490079 OUTLET, CONVENIENCE, 120 V main PCBs used in the Podium machine.
490450 POWER SUPPLY, 24 VDC, 240 W, 100-240 VAC
PCB, KS, MPU
490289 SSR, I/O, POWER SUPPLY
490290 FILTER, NOISE, SNR
BACKPLANE CONNECTORS
490323 BUTTON, LARGE, REC., LED w/CLEAR LENS
490324 BUTTON, SMALL, SQUARE, LED w/CLEAR LENS
490358 COMPACT FLASH CARD, 128 MB, KS
490449 POWER SUPPLY, 12 VDC, 150 W, 100-240 VAC

Fuses
The following table lists the required fuses for the Podium
machine.

FUSES BATTERIES
PART # DESCRIPTION
490033 FUSE, 2 A, S/B
490034 FUSE, 5 A, S/B
490036 FUSE, 10 A, CERAMIC

Calibration Paper
COMPACT FLASH CARD RECEPTACLE
The following table lists the Bill Validator calibration paper for (ON EACH SIDE OF PCB)
the JCM and Mars Bill Validators.

CALIBRATION PAPER
PART # DESCRIPTION
490059 PAPER, CALIBRATION, BV, U.S., JCM
490060 PAPER, CALIBRATION, BV, U.S., MARS

P/N 810061 8-1 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 8 - APPENDIX

PCB, K3-IFB, BACKPLANE


DC FAN J1 CNB23 CNB51
JXU SAS SECURITY CAGE SW
CNB22 CNB81 DC FAN
SATA POWER CNB50
CCB
LAN2 CCB CNB80
CNCP02 CNCP03 CNCP04
CNCP01 IOB IOB

USB LINUX
CNB71A
CNMM02 CNMM01 CNB71B
MPU MPU
CNB73A
CNB73B

CNB29
CNB56 LINUX SERIAL I/O
CNB57 CNB77A
CNB32 CNB33

CNB15 EXTEND MONITOR


CNB54 CNB53
CNB83

LAN LINUX CNB77B

CNB11 HOPPER
MECHANICAL METER
LINE 1

COIN VALIDATOR
LINE 3

CNB58
CNB82 VIDEO LINUX SERIAL I/O 1 SERIAL I/O 2
CNB17 TP2
+12V TP6 +24V
CNB02
LINE 2

SERIAL LED

MIDDLE 1
USB WINDOWS

CNB55 LAN WINDOWS CNB59B

CNB62
VIDEO 3 DC POW TO BACK PANEL
CNB24 CNB59A
CNB61

VIC COM POW


TEST WINDOWS TP1 GND TP4 GND
CNB63B
CNB05
CNB06

CNB63A

CNB66

CNB74

MIDDLE 2
CNB13
CNB60 VIDEO 4
PRINTER

CNB65

VIDEO 2
LAN1 CCB

CNB70
CNB37

CNB29
CNB35

CNB36

CNB68
EXTEND 2 WINDOWS
COM 1

COM 2

COM 3

TOUCH SCREEN 2
CNB12

CNB69 EBUS 1 CNB09


CNB76 EXTEND 1 WINDOWS

CNB67
CNB72 EBUS 2 ATU (VIC, QLD)
CNB79

TOUCH SCREEN 1
BILL VALIDATOR

CNB14 TEST LINUX


CNB75
JXU (NSW)

EBUS 3

SERIAL REEL
DC POWER CNB10
CNB21
VIDEO

CNB31 TP5 DROP DOOR CNB78


CNB07 PLAY BUTTON PARALLEL REEL TP3
GND
+5V F1

F2

P/N 810061 8-2 © 2010 Konami Gaming Inc.

You might also like