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Bounty Hunter's Handbook

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197 views26 pages

Bounty Hunter's Handbook

Uploaded by

uswchemist
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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. / .

AG BOUNTY HUNTERS ' HANDBOOK

--~t ~bbenturers'
~uilb
Published By The Adventurers• Guild

February 1988 Marshalltown, IA

Copyright 1988 by Brett A, Dougherty


~~ 1988 ~~A~~

Written Bys Brett A. Dougherty


Illustrations: Mike Bjornson
Design And ~outs Brett A. Dougherty
Proofreading• Todd Dougherty
Testings Ward Ingham
Character Designs Brett A, Dougherty
Mike Bjornson
Todd Dougherty
Troy Dougherty

The Adventurers • Guild


4-01 New Castle Rd.
Marshalltown, IA 50158
1
send ~nquiries or questions to thJ
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Adventurers• Guild
INTRODucrION EXPLANATION OP TERMS
Greetings. My name is Def Rlllan- master bounty hunter . The tome
,that you now hold in your hands is compiled from my collection ot ~k. Lev . - Skill level or just Level.
wanted posters from all over the World or Narak. I have picked some
of the worst of the worst for those of you who think you are tough Attributes- based on a 0-20 scale, to convert to percentages,
-enou~h to ~o after them. I myself am even listed in here, in case multiply each by 5.
you ~o huntin~ with me, or •• • ~o huntln~ POR me. I am wanted by a
-_few unhappy relatives of some of my victims. _ Life Points- lp- amount of dama~e a character or creature can with-
I wish you ~odshope in your quest tor any of these bounties and stan~. Also known as hit points or body points.
anytime you want to wrtte me about a success a~ainst these villi.ans, .
- feel tree to do so. I • 11 be happy to hear from you and I• 11 send · _ ~rmor Rating- AR- the firs t number is defensive value. The second .-
.. back my congratulations in a letter. Write to: is us ed ~or damage-absorption sys tems •

Def RUlan -i:n i t- I n i tiative- a modifier us ed in some sys t ems to determi ne first ~
c/o Adventurers• Guild strike or attack.
401 New Castle Rd.
Marshalltown, IA 50158 , TH- THACO- may be modified depending on your system or tables .

Coming up next, my good friend , Guildmaster Brett, will explain Dispos ition- this may be us ed to decide how the character or creature
·a few things about how to use this tome and some of the terms used tends to react .
. in it. so give him your ear now, and happy boun~zing- 1. Completely benevolent and gentle
5. Cautious and neutral
-Y.¢c~; 10.Poul to the extreme, attacks on sight, no hesitation ·
- USEFUL NOTES from Guildmaster Brett =-social Standing- this may be used to decide a character's general
standing as compared to these guidelines.
Gamemaster, much of the material contained herein is for your O. Considered the scum of Narak, prisoners
eyes only. Reveal only enough information to simulate rumors and 1. Slaves
legends and to whet the adventurers• appetites. Each of these vil- 2. Peasants
-""1ains is ultra-powerful and should be played to the hilt. Most will ). Artisans
never make stupid mistakes nor overlook things, tor they wouldn ' t 4. Soldiers
have gotten where they are by doing those types of things . 5. Gentlemen
Although the legends and locations used herein are connected to 6. Officials
_the World Of Narak and its monsters and features , feel free to adapt 7. Noblemen
!!!e villians to your own world. You may also us e the World Of Narak. 8. Lesser Ro¥alty
a s your own campaign setting. A large scale map of a s ection of 9. Dukes, Princes, Archclerics
the World Of Narak follows hereafter . 10 . Kings, Emperors
We have tried to make the statistics complete, yet generic enough.
'-.%0 fit into any PRP system with little adapting. If a certain stat- -..Money System Of Narak- 10 Iron Bits (BI) •• •• l Copper Drube
istic doesn't apply to your system, just ignore it. The "Adjust- - 10 Drubes (DR) ••••••• l Silver Eagle
ments" spaces after the attributes section are left blank so you can 10 Eagles (EA) . •••••• l Gold Noble
-.Z-ite in the appropriate adjustments tor your system. Also, feel · 10 Nobles (NO) ••••••• l Platinum Crown
free to change "armor ratings", etc. if your system causes them to 100 Crowns (CR) ••••• • l Platinum/Diamond
not be what we have indicated.
Your group may have a chance to adventure with Def Rillan. If so~ 1 Lancer (LA) •••••••• 1000 Nobles
'"1mow that he and Lasis Tolbrak always walk in the rear. Always.
This is because they trust nobody except each other. Also, they The following tables apply only to beasts within this tome1
ever get ordered t? do anything, but may be kindly as ked, in which
case they will consider it. arity- 1. Everyday LO- This means "life dice•
J. Fairly Common
Many of these villians are directly from my playing group's cam- -
paigns in my World Of Narak . In fact, Lord Simon Karcher, or "Krac-
ker• , as he's better known, is my own playing character, souped up -
-- 5. Pairly Rare
1. Rare
9. Very Rare
or what size or what
skill level a beast is.
bit tor the occasion. Actually, this is how I envision him a few
- ~ears from now. It's the path he is headed on, anyway. 10.Single Creature
Enough talking, let's go bounty hunting:
Treasure- This may be used to determine what value a creature's
&~->;Z dJ;J;I treasure has, if any.
O. None 7 . 1000 Nobles
1 . A few Blts and Drubes 9. 10000 Nobles
2. Some Eagles '1 10.100000 Nobles
J. Some Nobles 11.1000000 Nobles
4. 10 Nobles 12. Unknown
5. 100 Nobles

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\~Ice Palace or Oleka \


f:?JVEN CHRONOVHEIM


Bay or V\k\nRS

Worlb o'f
~arak
Home Corian Seir

e UPTO 500

•Sor To 50oo Sea Of Charybdts

A 5 000 ANO UP
CITY AWOToWIYSIZES

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MASTER -OE IHE


Titles or aliases
::rg!J$tµv ~woo_OSt:JAf~loR J
_I
Titles or aliases LASIS tHE SLY
:- HUNT J MR SLAY FOR PAY
.,Alignment Cf{Aonc (GooD)SL!Gf{TLY) Alignment Cl{AOT/C
· .Age~ Height~· Weight..3.Q.2_ · ·.Age~ Height S~ou Weight-1..:/1)__
How normally seen TgAO::!NG WITH How normally seen TO THE ~.IGHTAN{)
--HIS ASSISTAN1j LASIS ToLBRAK. 7Jvo PACES BEHIND OEF l?.ILLAN
Attributes Adjustments Combat Ability- Defense Adjustments Combat Ability- Defense
' Strength_ _ _ __ Life pointslli Armor. ratin~ ' Strength_ _ _ __ Life polntsfil Armor rating_qLl
Agility_ _ _ _ __ Armor used MAGICAL LEATHER OF . Ag ill ty _ _ _ _ __ Armor used MAC/CAL. LEATHER, OF.
Health _ _ _ _ __
Ju.mp _ _ _ _ _ __
ll/£ 4 Tl-I POWER Health _ _ _ _ __ THE 2'!P POWER
Special protections RING Of [){- · Jump _ _ _ _ _ __ Special protections gJNG OE DE- ·
Swim _ _ _ _ _ __
EENSE (5'(11 POWER,)) fARR YING' - Swim_ _ _ _ _ __ FENS£ {2 l!P POWER)
Intellect _ _ _ __ Offense Intellect _ _ _ __ Offense
Willpower Weapon Init TH Dam Willpower Weapon Ini t THDam
21/UGfMAGIC SABER
Wisdom ±.M_ :J..Q .J..l.:2Q Wisdom '1HE
Ggetr WOODSAXE _!:.5_ _J_ -1:..:.§
Charisma 3&JW QFRANGltlG
±J_ :.3_ 4-'1 Charisma 5H08.TSWogo ±fl_ _2- 2- 7 -
Beauty 'f$APCE POWER . ±JQ_ :1 4- 7 Beauty SHDl?.T80W .fL 2
_2,:_J_
·Magic items owned !TEf.tS VNl2ER 'toMBAT APILITY" EXCEPT PARRY!~ ·Magic items owned Al?.MORJ RING. AXE UNPER "toMBATAB IUrti
....... EYE OF SIGffG Boors OF WE STRIDE' - -... 80TTDMLESS 8AG 2 -
'Unique items carried WANTEDft;)STERS. ACCVEAIF MAPS, DEADLY _ HE CAgg tES ALL 7H£ SUPfllE':;
-unique i terns carried Of THE TWO, _
-POISONS. CL/MBttJG ROPE'S ANDIOOL.S .'HEALING UNGUENTS -CAMOflAUG£ SUPPLIES. WALKING STICK. "' ,
- .Jeal th c~rrted GEMS WoRnl 10 LA J CmNS WotnH :lo LA ' .,b'ealth carried COINS WORTH 15 LA:J /N/1AG/CBAG -2501.A IVOgn/_
• Skills and abilities ASSASSINAVoNS. STEALTH.STALK/NG,, HID- • Skills and abilities woopLogE. Tf(AC!C!NG. CAMOFLAVGE
wAYLA ~SCA VENG1NG
I

, ING, CAMOFLAuG,;, CLIMBING, TRACKING)


Disposition~ TENSE. EASILYANGER ED. ALWAKS' CAUTIOUS , STEALn-IJ E~o~ w~r~
N: s~0~
Dlspos it ion-6..NS • Mii j{)frJRD OVCE MAGIC 81/G.
-R M'"NE
es\. d ence~ • HIJNllHSffAI(, fltNOR {)€fl(1-HllNMI TIJN(,IJ£$,
Languages 06C1w .SLANNt$H CfAJoR'GYt•o 9'Nr.S: · -Residence NONE Languages HUNIJNSPEAt:. ELY/SH
Prime goal7b SET!Z.f CQWN ltNDMARR.Y Social s~and ln..,.g_.3_______ ·Prime goal GE'TCJQIAND RETIRE Social stand ing_,2,,,.
' -----
-Companions LASIS &BRAK. SoMEVMES OWER ADYENTVRERS -Companions /)EE R.ILLAN
Bounty offered /DO LA By VAgtOIJS VlcnttS'REL.ATIVES EP award45.000 Bounty offered 50 LA By VARIOUS V/CT!l1(f.EUl77VES EP award /2..,ooo
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Adventurers • Guild
Def Rillan and La.sis Tolbrak
"Notes Def Rillan
l. I ~ave perfected the art of parrying to the extent of being able
to fight WHILE fending blows. Pretty impresslve, I think .
?. . My saber is a 5th power magical weapon, which is nearly as light
as a feather, My victims don't think it feels as light as a
feather , to them, it probably feels pretty heavy . And painful.
- J , If I can see them, I can shoot them, with this awesome first
power magical bow, Distance is no factor. I like it.
_ -4 . This magical first power sap or " blackjack" will knock anyone
out, provided I surprise them from behind •
..:_ S. Since I lost an eye early ln life, I was excited when I found
this magical gem. It fl ts nicely in my empty socket and when I ~
want to use it, I just flip up the eyepatch. I can see heat,
invisibility, hidden creatures, at night, and most impressively,
all footprints or steps even left during the last two days.
6. With these magical boots, there isn ' t anybody who can run away
from me. They actually match the speed of my fleeing opponent
and then go a little faster. I use them a lot, because people
are always running away from me,
Notes, La.sis Tolbrak Titles or aliases KRAC~Ef KHAOS,
i. My partner's Great Woodsaxe is a 2nd power magical weapon which- :-''KING'cf G'ocKA. RM.tNG BEAR,
was dweomered by his late father (a druid), such that it can only
be wielded by him alone . In anyone else ' s hands (including mine~
it is an awkward, unbalanced, and practically useless wood axe •. .. Alignment CHAoiic/GooD
,
Lasts can chop dead or dying wood with it in a split second , bu~ · Age~ Height~ Weight~
the Great Woodsa.xe will not touch living, healthy wood . How normally seen ApJEtJTV(it.JG
_~2. Lasis carries our best find ever. Some "expert" mage called it.
a "Bottomless Bag• for 100 nobles. I could have said that. But · .:-WITH THE"RisKY 8u.s1NESS Bo~//
lt is amazing. We can carry all or our wealth in it and Lasis Adjustments Combat Ability- Defense
never even feels the weight. I think its limit is about 1000#. ' Strength.____________ Life pointsll2,. Armor rating-/-4-/8
~ name is Def Rillan. The first name means "deft" or "8'!>ile ~ility _____________ Armor used fVLL GHU~R.- DR.AGO/I/-
""'ind cunntng•. That's definitely me. The last name was given to me
by my father, Lex Rillan, probably the best bounty hunter who ever .
Health ______________ PL.A rcYG.eANt> BEETLE HELM~
lived, bar none. He's been dead now for five years, slain by that Jump ________________ Special protections f?.tNG OF C>E-
-~zorian Mage , Xenu. I grew up the son of a bounty hunter and ate,
drank, slept , and dreamt (sic) bounties. That's why I ' m so good to-
Swim. ________________ FENSE3/ £DBE oF n.IE CJ.IAMELEoN 4-
day. Intellect ____________ Offense'
- I used to go after anyone who had a bounty on their head, in-
cluding goody-goodies. That's how I met Lasis. I was going after · Willpower Weapon Ini t TH Dam
a druid who had been causing this baron a lot of hassles, The baron Wisdom 5
CL.Ak!SOf7I/€ fecN1i~:!1P -7 14-18
was into industrialization. I messed up and got caught by the druia 6
-and his followers . The druid was lasis' father. He decided to Charisma ~=L Gf-lf
spare me and then taught me some wisdom. I became friends with 16 Beauty "'DAG<;tg,, "Sl:::VgBoNE".±.li. -2- _j:..!b.
. son, and soon we set out as a team. Now I only hunt evil-doers
and the occasional law-breakers. ·Magic items owned ALL !T'EMS UNC>CR ..CoMB8r .481Lrrt•· /rgE MAGICAL;"
When we are on a mission, we are very serious. We sometimes have -....SIX-f>fAN fLYtNG C4Re£i;_(f>) FLYING P<ITTO!IJSJF:tNGOf~GHf!GLowcow"
• help, but only .t'rom adventurers who are at least 10th sk, lev. We ·unique items carried·Beurc" CoLOGllE, "TIGER" Glo<IES: WHISTLE >
don't need any bunglers, Speaking of missions, I am getting a team
. together to get that Xenu for revenge. See his file for details. .cgowBAte,SPECIMEN VtAls':FuR HAT, PgAye1U3ooK. PEepEg GgENAPES
I have a weakness for pretty ladies and good food and drink, as • ~eal th carrted I 00 CgOWNS , OTHER 0{4NGF, JEWELgY klogn/ 1300 Cg.
-1ong as I'm not working. All in all, I think I'm a pretty slick
character. · Skills and abilitiesScl{oLAgowTHE HELLS.ABLE 7l> ALWAYS .sfE
(Def Rillan's note: You want to go after me? There is a bounty , 1Nv1s1'3LE 8EAm. tMMUNE JP At L Pot.so11.1s AND PAR4L YZAT10N
' on my head, I believe. Go ahead , make my day.)
Disposition-1_ EOOTISTICAL YET l<'fND.EASYJP PICIC A FIGHT WITH
·Res ldence c]ocKA Vt LLA<;e Langua~es HvfflNSPEAK. OtVILTONGUE
·Prime goalTUE PffEAI Of ASNODEV.S Social stand i~ '7 / O"
-Companions CYPRESS THE l\k?ops-P~IEST. GMµ?. LOMAX. AKRONAL 11-IE Ago.JER..'
Bounty offered 2..00 L.A By l<LNG FHAARUS ci
DRoM 12. EP award as. 000

8 9
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Adv~~ture;s •
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Adventurers' Guild
Lord Simon Karcher _ - His wife, Mhere ( a 6th sk. l ev . swordswoman )
- - 2 younf!: children, Sheela and Brance .
"Notes ·- Adopted son , Arias (a 7th sk. lev , woodswarr1or)
· -""T:""Armor constructed over a three year period of time by the wizard , ..- - The rest of the "Risky Business Boys"
Dre zlin , and Kracker's comrade, Lomax . It was made from the -2 associate Risky Business members , Colson Coldeye ( a 7th sk. lev._
combined scales , t eeth , bone and essences of five hell- dragons . warrior) and Kalaban (a 12th sk . lev. quarter-ore warriorpriest)
As such , it is quite multi-colored and is fifth power magical - -His general , Lord Drugo Valgoth (a 9th sk . lev ._ part- orc)
armor . It also renders Kracker 75% untouched by dragonfires of -His personal guard, 10 skilled archers and 10 ptkesmen
any sort, The Ghuar Dragonplate is worth 30 , 000 crowns. - -Various staff, cooks, maids , etc.
2, Made from the armor of the "psychic beetle", this grand helm is Living in Gocka Village are the following:
a third power protector of the wearer ' s mind . _- - Lord Karcher •s army, commanded by General Lord Valgoth, consisting·
3, The Ring Of Defense provides a fourth power magical force field Of. . . .
around the wearer. ·· - 300 light infantry -200 heavy infantry -75 light cavalry
=--4. This magical robe allows Kracker to be virtually invisible and =-- -A company of 100 elves and part-elves who follow Cypress
always able to surprise people who are unfamiliar with him. To -A band of 20 elven archers who consider Akronal their lord
those who do know him, the robe only barely functions. - -A tribe of 50 plainswarriors who pay homage to Gard
5, These tiger claw weapons allow Kracker to fight t wo-handed as -A school of 25 armorers who train under Lomax
easily. as others fight normally. They were fashioned by the ' -100 various adventurers and mercenaries who come and go often
ancient warriormage Xovian from his dece ased companion, the (all skilled and mostly chaotic and good, many present to train
~iant Ebon Tiger. The spirit of the Ebon Tiger lives to this day or study at Lord Karcher•s School Of Adventuring In The Hells)
l.n the claws themselves . They are third power magical weapons -500 various villagers and artisans .
and will sever the carotid artery on a perfect attack roll , The Kingdom Of Gocka is ruled loosely by Kracker and the rest of.
causing death, the Risky Business Boys. There are no gates to prohibit entry and •
_ 6. Kracker' s magical bow was named "Schaugbau" by the lord himself:-- the border is only scantily patrolled by groups of Kracker•s army.-
In orcish, it means "Death Bringer", :- The land is home to all sorts of free-willed and benevolent creature
7, Skurbone is made of enchanted bone from a devil , but loses its such as grobons (50 of which actually guard Gocka Village) , sprites;
first power magic when used against a devil. · pegusi and elves (who are allied with Kracker, but do not conside
8. The Ring Of Sight allows the lord perfect vision at night and him th~ir king) . Anyone caught taking advantage of a lesser or a _
against invisible beasts. Unknown to Kracker, it also has a villager will be •tried" by Kracker or one of his associates. The
10% chance every year Of causing incurable blindness . :-punishment will fit the crime, ranging from a public mocking to a
9. Simply a coin that always radiates a very bright light. fine to expulsion to death by duel. There are very few set laws
10.Used to collect rare bloods and essences of slain enemies which· and there is no tax. The total wealth of the Risky Business Boys
Kracker sells to alchemists and wizards. includes over 40,000 crowns worth of jewel ry and coins , 20,000
_ 11.This is considered Kracker•s standing by the King Of Drom. crowns worth of art and relics, and 50, 000 crowns worth of magical
12.It is rumored that the lawful King Fhaarus has a very uneasy - weapons, armor and other strange c r eat i ons . Most all of this
~ alliance with Asmodeus, and that Asmodeus has chipped in another wealth is stored in the dungeons ot Gocka Mans i on , heavi ly guarded ,
200 lancers for the head of Lord Karcher, who has caused him so . A summary of the other Risky Business Boys follows:
much trouble and embarrassment . Brother Cypress The Woodswarrior-priest- 16th sk. lev. with p~ts
----. of elf-blood in his veins. He is whimsical and often teams with
Lord Simon "Kracker Khaos" Karcher was born to a poor widow, Kracker to play jokes on others.
Lareza, who had been terribly raped by the strong-blood orcish- Gard The Plainswarrior- 14th sk, lev. A barbaric man from the
-human warrior , Slaunder . Kracker grew up in Sawgrass and supported" ~plains of Drom, he is shy and introspective. He still will not
his mother by building shelves and tables , At the age of 14, he ride on Kracker's flying carpet. Possibly the hardi est of the boys .·
set out with two adventurers by the names of Gard The Plainswarrior Lord Lomax The Carrot- a 16th sk . lev. part-ore warrior and 12th
and Cypress The Woodspriest. Although Kracker and Cypress nearly - sk. lev. master armorer. He was a childhood pal of Kracker•s who -
-killed one another many times .early in their careers, they came to-- - recei¥ed his strange nickname due to him throwing the carrots fro•
cement a tr.ue friendship uncommon to those of mixed ore-blood and his dad ' s garden at constables. He once was stricken with a strang
.mixed elf-blood. Together with Gard, and two later additions, , .malady while adventuring in the Hells which caused him to perform_
Lomax The Carrot and Akronal The Blue Archer, they formed the "Ris~ every action in reverse, so he retired for two years. He learned _
-....Business Boys" and adventured the world. Later they began exploring -.... armor-making as therapy and soon adjusted for the condition, and in
.the Hells for excitement and have been since fighting an on and off _ the process, became a master armorer.
battle against the powers of Hell, lead by Asmodeus himself . - Lord Akronal The Blue Archer- a 16th sk. lev. elven archer. He-
At a tlm~. Kracker grew weary of fighting such an unrelenting · was once rescued by Kracker years a go from the clutches of a power- ,
• evil as put forth by the hellpowers, so he tried a more earthly - ful vampire and joined the Risky Business Boys to defeat the vampire
--stunt". He declared Gocka Village the capital of the new "Kingdom~ -He then stayed with them for good,
' Of Gocka". He claimed territory from the Blue River to the Dire (Def Rillan•s notes Going after Karcher will be very_ ~isky, since
Mountains. Of course, King Fhaarus was outraged. He sent his armie he is very popular in his own country, so you won't rec~t~e any help
'to smash the rebellion with some success. But, to this day, "King~ 'from the villagers. Also, you will be dealing with an archdevil fq
Kracker does retain shaky control over a 100 mile radius area sur- half of the bounty, which is always very dangerous and tricky.
- rounding Gocka Village. It is for these brash and impetuous actions.
-that a bounty has been placed on his head .
Lord Simon Karcher is actually a kind man to lessers, but is very
•.strongly disrespectful of authorities. lie quite truly fears nobody -
(with the possible exception of his mother or his wife, Mhere).
The need for excitement is what motivates most of his actions.
. . The lord lives in Gocka Mansion in the village of the same name
_..,1th the following peoples 1

10
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_ Zorian Mage Xenu


. "Notes
, 1. The arcane runes on Xenu •s robe protect him completely from cold ,
heat , fear, undead, poison, fire, light, dark, possession , mis-
sile weapons, breath attacks, elementals, illusions , scrying,
swords , water, mind- control, and death magic . If indeed this
robe could be used by a human, its value would be unguessable.
- 2 . This awesome artifact is said to be trom the dawn of time. In
addition to being a 7th power rif18 or defense , it has seven other
powers (you determine , depending upon your realm) .
). The Staff Of Rule is a Jrd power magical weapon which also has th
followi~ two powers:
-it parries blows at the Jrd magical power
-any within 50' and or less than the 10th sk. lev. are powerless
to defy Xenu . All others must save vs. willpower at -4 or do
his bidding as well.
' . 4. Xenu has 80 various •minor• magic items that he has accumulated.
over the centuries (wands, potions , etc.) .
5. This is another ancient artifact that was definitely made by the·
gods at the start of time. Even Xenu has not yet dared to tap .
much or its power. He methodically studies it, day in and day ou
Titles or aliases t1AGEK;iNG OF 6. Whether these are actually Xenu•s real eyes or not is beside the ·
point . With them, once per minute , black rays can leap out whieh
:-- THE ZoRJAJ:J.. ~ call upon any single evil effect that an opponent ever suffered
.. Alignment N£uiRiilS}iviL and cause him to suffer it again (an applicable save applies).
· 7 . This 189-faceted puzzle was a gift from one god to another in
J\8e~ Height~ Weight~ times past . Xenu now has it and has yet to solve it .
How normally seen WW TH£' TWO 8. Xenu has spellbooks with all spells known to man and then some.·
:-owa MAGES Of THE Ct,RCL£ ~ It is known that he may cast spells from any type of magic with.
the exception of the divine or priestly magic.
Attributes Adjustments Combat Ability- Defense 9. Xenu can perform any alchemical operation perfectly and quickly;
' Strength._ _ _ _ __ Life points~ Armor ratin~ 10.Xenu knows how to build all types of machinae (iron dragons.etc)
_ ll.Depending on your realm, Xenu has the highest possible psionics.
AJtillty_ _ _ _ __ ..._ _ _ _ _ __
Armor used._..A/..,o..,N...,.'F 12 . Xenu speaks m841:lcally such that any at his challenge knows what .
Health _ _ _ __ _ _ ~ he ls saying. He can also speak most major languages normally.
Jump _ _ _ __ _ __ lJ.Def Rillan's rather was slain by Xenu when he was picked for the,
Special protections RuNESOE challenge and went after Xenu, instead. In revenge, Def offers
Swim_ _ _ _ _ _ __ adventurers a fair share of Xenu•s treasure to accompany him and
Pt.oTECUoN: RJNG OF KHA VEN:i Lasis Tolbrak someday to go a.r ter Xenu. -
Intellect _ _ _ _ __ Offense
Willpower _ _ _ _ __ Weapon Init TH Dam Xenu, The Mageking or The Zorian Circle, was once a normal hu- ·
man. His constant lust for power coupled with the discovery or the -
Wisdom_ _ _ _ _ __ STAFF OF RuL£3 !:15.__ ~ 8-15 Orb Of The Ancient Wynn seemed to eradicate any last bits of com-
Charisma_ _ _ _ __ passion in his mind. There is no doubt that the orb had something -
Beauty_ _ _ _ _~-
-------- -- - - - - -to do with his god- like rise in power. But whether he controls the
orb or it controls him is a question to be answered later.
·Mag i c i~ems owned M/tNY MINOR'' MAG/CK~ ORBQE THETNCJENT· . Through many arcane and sinister rituals, adventures, and sac- .
rifices, Xenu conjured the quasi-plane or Zoria. Xenu lives here
-.... WYRMJ TYE £YES OF PAS 1 EVLL6J ITEMS UNDER "toMB,4.TABIUTY~ with the two other Zorian Mages, Magdal (27th sk. lev . ) and Winhel -
·unique items carried MAP OF THE CJIALLENGE f.1AZ£ .KEYS 7D ALL .(JJrd sk. lev.). They practically do not age here and grow very
bored . Thus, once per year, the Challenge Of The Zorian Mages is -
. /[S DOORS) PUZZLE-CUBE CF VIE Gops7 , ·conducted. It is set in one of the Zorians• mazes and pits differ- •
. .2ealth carrted JEWELgY WORDf 1000 LA - ent characters against each other to the death. The rules vary each
-year, but a great reward always goes to the winner and the losers
- Skills and abilities SPELLCASTtNGE! EYE-gAYS .MASTER OFAL- ' always die. Often, some participants who are teleported in are un-
,Qi£M09MASTEROF MACHINAE~P$,/or11c.s~uSE Vi4RIO/!S WANDS , c~operative, re:f'uslng to fight the others . These characters always
die.
Dlsposition...6_ CAL.M, UNLESS 'PAgTJC/PANTS A-R.E UNC.OOP£RltTJV€' A typical challenge would pit ten characters, some of them ram-
:Residence QuASlf'LANEQEZoRtA Languages ALL MAJOR LANGWf6ES 12.. - lllar to each other, against each other. They would start complete-
• ly unarmed and quite naked . Through the maze , they could find art-
Prime goal To BECoME A Gop Social standing 8 icles which could be put to use in battle . Thus the one with wits
-companions THE 7!W ZoR!AN MAGES- MAGf>A.L AN,_D....._W_1_N_l-/._~-L- -.quite often wins . Other times, characters are allowed their normal
equipment and sometimes are allowed to bring one item or their
Bounty offeredSPECIAL13 By DEF RIU..AN EP awardSOQ,OOo choice.
(Def Rillan ' s notes This guy is bad news. Don•t mess with him
-unless your plans for the tut\lX'e include death . But someday,
- et.him ~ ) I
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_ _.Kraswyn Diablo

-~is is a term applied to assassins who leave the Slayers• Guild


to work on their own . The by-laws of the guild do not permit
this, although with Diablo (who was once the Chief Of All Assas-
sins), there is little they have been able to do about him.
_ 2. The Ring Of Silence allows absolutely no sound within ? feet ot
Diablo. Thus, he is able to sneak anywhere, undetected.
3. This ma~ical ring makes Dlablo invisible, at will. Ke may re-
main that way for as long as he pleases. It can also project
a human-appearing illusion 10 feet to the side of where the in-
visible Diablo really ts . It ls a flawless illusion.
--4. Curago is a magical bejeweled couteau of the fourth power. It is..
capable of teleporting from anywhere back to Diablo . Diablo al-
ways leaves Curago stlcklng out of hls victim's chest, along with
a darkly humorous note . Anyone who tries to keep Curago always
finds that it is missing the very next day, it has teleported
back to Kraswyn Diablo ' s hand.
, 5. These magical leather gloves allow their wearer to perform any
type of thievery involving an agile application ot the hands witti
twice the chance that he would have without the gloves.
Titles or aliases MASTER .MIDNIGHJ; 6. Diablo always carries various potions and antidotes, including
=- PtSLANTo 1 11
/.IUNTEQ ONE"
()r ones for survival submerged , in extreme heat or cold, or even
immersed in acid! His antidotes include magical ones against all
_Alignment LAWFUL/EVIL the types of poison that he uses.
· Age~ Height..2..Q:. Weight-1.Q.2_ · 7. This magical ring allows Kraswyn to make a wish once every month
The only consequence is that there is a l°" chance each time that
How normally seen NEVE£!. HAS BEEN the ring will give exactly the opposite of what the wish was.
,-SEEN - Diablo knows this and so only uses the ring if absolutely needed
8. It is not known if Diablo can not speak or simply chooses not to
Adjustments Combat Ability- Defense do so. He definitely could not be heard with the Ring Of Silenc
' Strength._ _ _ _ _~ Lite points175 Armor ratln~
_ Kraswyn Diablo t s a very secretive individual. Very little is
Agility~~~~~~ Armor used MAGICAL Eu=-CHAIN known about him, except tor the results that he produces. Much of .
Health _ __ _ _ __ "lhe following is known only to the gamemaster. Diablo was a tor-
OE 11-IE 5!11 MAGIC PoWER
Jump _ __ __ _ __ mented youngster in the wilds of the Geziklands. Being · the son of •
Special protect ions /?1NG Of SILEM:Ef"' a gypsy Gezik woman seduced by an evil dark elf who had ventured to
Swim_ __ __ _ __ -.the surface world to "frolic". he was the butt of all the pranks ~
RUJG OE INVISIBILITYAHD /LLUS10N3. jokes of the other Gezik children. Even when he grew up, went ad-
Intellect _ _ _ _ __ Offense venturing, and fell into the ranks of the Slayers • Guild, he never
Willpower_ _ _ _ __ ~id forget his early lite of misery. After leaving the guild (he ·
Weapon Init TH Dam felt that they were holding back his career), and becoming a Dis-
4
Wisdom _ _ _ _ _ __
CourEAU> "CV8AG()~ _±& .:.8.
.19.::J..S_ lanto, he began a systematic "game" of timed assassinations based on
Charisma _ _ _ _ _~ an actual game that Gezik children played. Diablo ' s "game", however,
THROWl~G STARS fil. .:J_ 3-6
18 Beauty_ _ _ _ _ __ -is much more fatal. Every halt-year, on a Friday The 13th, he makes
public a notice that some king or other worthy will be quite dead
·Magic items owned ALL ITEMS utJDEP, "CoMBAT ABtl!TY'W "°MAGICiiL; .within two weeks , it a certain ransom (always in excess of 10,000
crowns value) is not paid in his specified way AND a specified beau-
GLovES OEIHE DA~K~ VARIOUS Por10NS OF SVRVIVAL6, WISHING RING' '--tiful maiden is not delivered to him . The maidens are never heard -
·unique items carried ASSASS!t\./S' TOOLS (RoPE. GRAPNEL> PIC~SJ KE'rJ. .from again . Some worthies will bend to his threat and some do not.
But no matter how well protected, magically or physically or even oy
.f.fAPS,J)~ADLY PolSON 1 WIRE. Q/SGutSES. 8R,EAW!NG EgEEC, ETC'. ) ' ~riests calling on their gods, the nonpaying always end up dead .
- ..Wealth carried DULY 'tuRAGo". T"J..lE JEWELED COVTEAV - Diablo has never been seen nor caught.
Skills and abilities FATAL BLOWS1SPYtNG.EVAS10/\J, H1DtN~ 1 CATWALK: - - At Kraswyn Diablo ' s castle (which has never been found, so well -
· does he have it camoflau~ed in the thickets ot the Geziklands), he
' Tl-/llff1NG1 TRACK.ING. 8LCH£14Y> ACROBATICS (ALL Win.I PeR..FECTlct.J) keeps the kidnapped maidens, actually treating them well, except tor
Dlsposition_2 QUITE Q.{Af?.MING Win{ VE,RY EVIL HUMOB, · 'his "demands" on them. They are not allowed to leave, but are give
practically anything else they want, bought baubles from all of the
:Residence ACASitf IN GEZIKLANP Languages DoES NOTSPEflK8 - ransoms paid to Diablo. His servants are Geziks that he captured in .
- to slavery. He has no friends and he long ago slew his mother for -
Prime goal To SLAYA GQD
'Companions No Social standing 2. bringing him his existence. Diablo's only goal is to eventually per
..._...._______
..feet his "game" and slay ••• a god: He actually believes this to be •
Bounty offered /OQQ LA By TH€ SLAYER.S' GutLO possible.
EP award /30, 000 (Def Rillan ' s note: none ••• we can only speculate that Def does
- not wish to comment on Kraswyn Diablo for fear of becoming his next
4'ictim • • • )
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Archbishop Olrik Sorion
lfotes
· --r:-This evilly- aligned magical armor is normally of the 4th power,
but against holy men (priests , clerics, paladins , crusaders,
etc . ) it becomes 8th power.
2, This magical belt is likewise more e:ffective against holy men-
being a 4th power protective device instead of its normal 2nd
power rating.
3 , This Ring Of Defense is o:f the 4th magical power.
_ -4 , This magical mace is similarily more ef:fective against holy men
(8th power vs . 4th power). Additionally, The Mace Of The Of:fice
has the awesome power to paralyze victims struck by it (a save is
possible). It also heals its holder upon command , once per day.~.
_ The mace is evil and will shock any good person attempting to hold
it for 3- 30 points . In the hands of a neutral, the mace will act
as any normal non-magical mace.
5, With this magical rod, Sorion is able to command and control al
evil beings within 100 ' :from him with a few exceptions. Whether
or not the beings are able to resist him (if they even want to)
is dependent upon their skill levels.
-Up to 4th sk. lev . automatically controlled
Titles or aliases At<C.HBtSHOPOE -5th to 7th sk. lev. save vs. willpower at -4
-8th to 10th sk. lev. save vs. willpower at ~4
:-THE 01!/(K CHvRCHdCoNGREGAT£ -11th sk. lev, and up not affected
. Alignment NFUTRAL IE VIL The Rod O:f Dark Command functions continuously, but will only
work in the hands o:f an evil person. It is worth 30,000 nobles ..
.Age~ Height~ Weight~
How normally seen ALONE.CON/XCTING Archbishop Olrik Sorion was born in the Church Quarter of Ankhis-
::-mar, the son of a wealthy and powerful priest of ~good", His :fatha
::-S!JRPRtSE VISITS 70 HIS Q!URCHES Salak Mezthdun, headed one of the larger and more influential chur- ·
Adjustments Combat Ability- Defense -L? ches of Ankhismar , To his followers, Salak was seen as a most holy
man. And so Salak thought he was, too, in his own damaged mind.
' Strength.~~~~~~ Life points./2Q Armor rating -/8/J _But his poor son, Olrik, saw things in a different light. Salak
Agility~~~~~~ Armor used LEAmeg OE DARKNESS~ . severely molested his young son nearly every day. Thus , young Olrik
O:eveloped an entirely wrong impression of what "good" meant. As he
Health.~~~~~~~ THE t:!NGSHl£LD (5111 PoWE~MAGtc) matured, he despised holy men and "good" for what both bad done to •
Jump~~~~~~~- Special protections BELT OE WE · him,
Olrik soon ran away to the slums of the city. There, he was ._
Swim.~~~~~~~- DARK ONE~ R.!NG OF DEEENSE3 taken in by a charismatic young dark priestess. Olrik saw "truth"
Intellect~~~~~- Offense in the things that the priestess said and did . At least there were
-no pretenses, here. Thus, his young and impressionable mind was
Willpower Weapon Inl t TH Da01 warped to permanent evil. In Olrik's own words,"Cood is doing evil ·
4t11C£0fll/EOFF/CE ::~., ;Ji' ~::~ or
Wisdom 1 things and lying about doing them, while Evil is doing evil things
and not denying it, in Evil there is truth . " A warped view, but -
Charisma STA Ff ±.5_ ..::3. 3-6 -01rik's view, nonetheless.
Beauty . FLAIL-' Two-HANOED +5 .:3_ -2..::JL Being the son of a powerful cleric, thus having much innate re-
.ligious power, Olrik Sorion soon advanced beyond belief in his
·Magic items ownedAU !TENS{/fl/DER tOMBATA81L!7Y" EXC STAFF - church. He rose to his current position and sees "truth" in the
-..AND FLA/LJ ROD CE DARK RULE~ SEVERAL P@otJS,. UNGUEtllS,. POISC:t~- -..unity of all evil churches .
The only thing Sorion fears is good priests more powerful than
·unique items carried P&4'rER &oJ::s AND RELIGIOUS TfAc:TS EoR. ALL _ he, so relentless is the scar left in his mind by his father,
.MAJOR EVIL REUGloNS .UNHOLYSYNBOL OF TliE EVIL ONE ·Obviously, Olrik Sorion is a sick individual, but not deserving of
- pit~. for his evil knows no boundaries.
- lDef Rillan's note: Look out for evil mag ic, since Sorion can
• c~tl u on man different evil deities, making his spells diverse.)
. . . .. ,/I , "
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I

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Advnnturers' Guild I ~
_ Bruno Vallarino

•~
r:-Anyone hitting this armor with bare hands or a very short weapon
will take 1- 4 points of damage. Anyone attemptln~ to wrestle
Bruno will take 1-10 points per minute .
2. These 2nd power magical weapons are thought to be the most
powerful ones of their sort on the World Of Narak .
- 3. These ma~ical pants are woven of ~old and the mane of a unicorn.
If your system uses a speed attribute , then Bruno has a 22. Oth-
erwise, Bruno can ru.n 100 yards ln 8 seconds.
4. Bruno is known to use thumbs to the throat, eye gouges, knees to
the groin, elbow smashes , salt to the eyes, and even bltln11;.
Bruno Vallarlno was born ln the slum section of Ankhismar, the
son of a prostitute . Hts whole childhood was frau~ht with battles
just to survive in that rotted and dark part ot the city. His moth-
er really only took care of him until the age of five, and from th
on, he was on his own. It was this environment that produced this
powerful, hardy ruffian who cares for nobody except himself . This ·
attitude was the only way he ever survived. . .
Bruno Vallarino will challenge most all who enter his section of.
Titles or aliases WE WILDCAT; Ankhismar , if they seem at all powerful. However , he has been known
:- KING OF 77i£ RUMBLE _to run from an ultra-powerful warrior, only to cowardly poison or -
- waylay him later, when an opportunit¥ presented itself. Since Bru-
"Alignment CHAOTIC/EVIL . no•s life is a game of survival , actions like these do not weigh on·
· ~e...2,j_ Height~ Weight..l.a.L · his conscience at all , that is if indeed he even has one. .
Bruno rules a gang of ruffians who control a section of the slums
_How normally seen PATRQLL/NG HIS known as the Witherpits , He has two assistants who help him command
- AREA IN FULL RUMBLE GEAR .:-the gang known as the Wildcats. His assistants are Breto Brito (a.
15th sk. lev. ruffian) and Pelon "The Razor" Pallino (a 13th sk. ·
Attributes Adjustments Combat Ability- Defense lev. part-goblin ruffian). The Wildcats number over 60 ru.f fians
and numerous rugrats used for gofers. All shopkeepers in the With-
· stre~th____________ Life points/35 Armor ratin~ _ erpits must pay protection money to the Wildcats in addition to sup
Agility ____________ Armor used SP/KEP Rll/t1BLE-LEATHEl? 1 . ~lyin~ them with rumble supplies (so they can keep out all the othe
Health ______________ troublemaker" gangs out of the Witherpits). Any adventurer passi
OF THE 11JI MAGICAL B?wER through here will be "asked" to pay a tax, based on his· actions :
Jump ________________
Special protections GIRDLE OF _ Loo~ing Por Directions Tax 2 nobles Sitting Tax 2 nobles
Swim ________________
DEFENSE Of THE 3&9 MAGICAL PoWEC.- - walking Tax 1 noble Selling Ta.x 6 nobles
Intellect ___________ Offense Fighting Tax 5 nobles Singing Tax 5 nobles
-Each tax will be multiplied by the sk, lev. of the one paying.
Bruno has' built an elaborate system of dungeons and secret tun-
nels under the Witherpits that connect to the sewers and with many -
_ points outside the Witherptts. His main hideout is the cellar of __
Grum's Cue ' n ' Brew. Here is stored an enormous hoard of wealth.
(Def Rillan' s note s I once nearly got this slime , but he dove
·down into a sewer. I figured that he wasn't worth wading in waste •
...__ He got no chase from me. He'll do the same thing to you- he'll use-
- the sewers, he'll kick you in the groin, he'll do anything he can .

Jealth carried JEWELRY WORTli /ODO CC) VARIOUS CQft/S WORn/ too CR
, Skills and abilities THIEVERY. DISGUISE. JEWELRY APPRAISAL
-..UNDERllANDEP CoMBAT TACTtCs• ' •'
DispositionJ l WILL LOOKfQRANY EXCUSE JD PICK A FIGHT
:Res tdence Sl.WfS Of ANKH/SMAR Languages HUMANSPEAJ(J ORC!sJI
Prime goal RULE ANKHISMAR Social standin.,,g-"2.,.___ _ _ __
-<:ompanions BRETo BRITO l PELON 'JYERAZOR" fALL!No
, Bounty offered 35 LA By C()t{STABLE llARLAN,.ANKJ//WR EP award 40,00Q

19
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Adventurers' Guild
Godriax The Hammer
. ~
, l. These magical bracers are made of the purest of platinum, alloyed
with the finest essences of wolverine. They allow Godriax to al-..;
ways attack first in combat, and to get twice the attacks he'd be
entitled to without them, depending on the system used. These
also allow Godriax to move his shield about very quickly, thus
lowering his armor rating by even three more.
2. The Rin~ Of Thosni acts as a jrd power ring of defense and also
has the awesome power of granting total immunity to edged weapone·
It is thou~ht that this ring is derived from those worn by ancien
dwarves when doing honorable battle with other dwarves.
- -. =--3. This magical 4th power hammer destroys armor upon any hit. A
save is allowed. It is worth 50,000 nobles.
-4. When one of the Waspsling's special stones is hurled, it magicallY.
turns into a swarm of 5 poisonous wasps which speed towards their
target . Each one can do the indicated damage. In addition, th
victim must save vs. health or be poisoned. The Waspsling is a
_(:1:?Tji.SK. j./V. bwA[<V~~iJP1RftoR J 2nd power magical weapon which uses enchanted stones.
Godriax The Hammer is an abnormal dwarf- he is bent upon the pur~
Titles or a-liases l..pKD GOD8J.+x, est of evil. Early in life, he was banished from the Dwarven Arch- •
-::- C.J.11 LDSL AYER ' ~ thancy Of Vuradahn for minor, but frequent, crimes. His hatred grew
· until reaching staggering proportions, and he made a power pact with
.. Alignment CHAonc;/EV!L the vile and disgusting Bluislee, Demon Lord Of Guano. -
A8e.li8_ Height~ Weight.J.8.L _ Godriax resides in the confusing and twisted ruins of the old .
Dubric Manor, with a crazed old gnomish jester, Ghaxas, several eviJ.
How normally seen WlrH 7HE
--GNQl1!SH )ESTERJ GHAXAS
Attributes Adjustments
;-~,/';,......_ ..-.......- .
/ :::__:~
Combat Ability- Defense
-r--: :-
priests of Bluislee, and many other evil minions.
Prom Dubric Manor, Godriax and Ghaxas foray into the large citie
Their only intent is the kidnapping of children of influential peo- ·
ple. Their favorite ploy is Ghaxas putting on a show or carnival
· Strength Life polntsfil Armor ratln~ to attract children, then Godriax goes to "work". The children are
_taken to Dubric Manor, while their parents receive ransom notes de-
Agility Armor used MAG!CAL·CHAINHAIL . mandin~ huge sums of money. Even if paid, Codriax seldom returns
Health (STH POWER); SJ.I/ELI? (3~0 B;?WER) the children. Instead, he usually sacrifices them to the foul demo
lord in the evil priests• ceremonies, These rituals ar& most vile •.
Jump Special protections BRACERS OF · Godriax ts practically Evil incarnate. He likes nobody, includ-
Swim 8UNDING SPEED:, RING OF 7HoSJJ/1:... -._tng Ghaxas, whom he secretly despises. But Ghaxas, for the time, i.§
useful to him .
Intellect Offense Godriax seeks to receive Bluislee•s Sceptre Of Corpses by making
Willpower Weapon Ini t TH Dam -enough sacrifices to win the demon's favor. Even now, Bluislee is ·
3f/AMM£R,, 'PEMOJ..YtJ"'(spEC> very close to granting priest-like powers to Godriax.
Wisdom -/8 J:l.::n (Def Rillan's notes If you go after this one, and fail- which is
Charisma '4WASPSL!NG ~ -13 /1-/4 very likely, you'd better die in failing. Do not get captured by -
-codriax or your fate will be 100 times worse than death:)
Beautr - SHOIITSWORP . ill£sJ :J.L _!l..:..H...
·Magic items owned ALL tTE!1S f!NDER 'toMBAT AB/L!Tr' EXC. SWORD -
. . . . A/?.f MAGICAL> RtNGOF D1;r.,v1s£j.5> ponot1s OF HEALING
·unique items carried CANPYAND ]V~ 7Q ,4.7[g,ACT CJ.l!LDREN_,. RoeEy.
· ·GAGS, ?.ARCE SACKS ·
• .$ealth carried 50 LANCERS • 75 c ROWNS. ISO N08L£S. On./CR CliANG£
' Skills and abilities DISGIJISE BY MAGICAL R!NC JoKE-TELl!NG .
... F O R G E & Y ) ,
Dlspost tion..2 ON A KIDNAPPING MISSION; HEltPPfAR.5 7P BE JOVIAL
Languages "/!W~f//3Etf,:,gy,:,,1J!d~,ELv1TuJ
."Residence RUINS OfDU®c 11ANOR
,
Prime goalTOCEC/£VE BLut.Ws ~FfTRE Social standing....._ ______
-Companions THE GNOM!St/ JESTER, C.HAXAS. OTHER £YJL PRIESTS
Bounty offered3lQ,OCO NO. By TH€ DWARV&I MCuVIAUCY EP award / 301 000

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Adventurerii • Guild
Burakus Lakerian
_:' Notes
1. This awesome magical hammer is called the • Enforcer• by Burakus.
Besides being a 4th power weapon. the hammer will kill by a _
smashing of the chest. Peasants and the such are always affected
thusly. while others save to avoid this effect. The •Enforcer•
may be wielded by those who have 19 strength or better . It is
worth J5 . 000 nobles.
2. When an arrow is shot from this magical bow. it bursts into en-
chanted 2nd power flames .
J. Orie is a magical and intelligent dart. If used as a weapon. it
will always seek and hit the target that Burakus commands. The
victim need not be seen nor in a straight line from Burakus.
Oric's range for this is two miles. Burakus often poisons Orie
when used in this manner. Orie also returns upon command. A
second function is that Orie can be commanded to find anything
hidden within 50' . Orie will fly and stick into the place wher.
the hidden item is to be found .
4. This ring was discovered by Burakus in his adventuring days. Up~
".LEV.
. . .WARRIO
. . on wearing it. he found that he had 18 health, up from his norm
12. But . a year later. when preparing for his annual bath. he .
Titles or aliases Bt?.UNASH THE removed it. He nearly died and found that he had now O health . '
While giving its wearer 18 health , this ring is actually drainii'!g
:- Su YER . BAgoN OE BgAKWooo health to do so . It does so at the rate of 1 point per month,
. Alignment LAWFUL /EVIL but gives the wearer 18 health as long as it is always worn •
Thus, Burakus now never takes it off , for to do so would be sur
'Age..:3:1_ Height~ Weight~ death . He is quite obsessed with the ring and will kill any wh~
How normally seen ASSISTED BY J.//S come too close to it . such as offering a handshake.
1 :-5. This magical flying carriage is a royal appearing thing, all
:-BAND OF SHE8/ffS" AN/2 IAK MEN decked out in tapestries and the such. It holds four within
Adjustments Combat Ability- Defense one driver who commands it. Its top speed is 600 ypm and it c
fly 4 hours per day.
· strength.~----------- Life pointsJ11 Armor ratin~
Agillty____________ Armor used MAC.ICAL PLATE MAIL - Burakus Lakerian was a fairly average adventurer who made only
Health ______________ liiediocre accomplishments . He was fairly neutral . Once. when trav-
OF 7H£ 3@ POWE& elling through Brakwood. he caught a glimpse of its baron hunting .
Jump ________________ Special protections RING OF PE- · game. To Lakerian •s total amazement. he and the Baron Of Brakwood
~~looked completely identical. They could have been twins! A plan _
FEt/SE OF n/E 1111 POWER formed in Lakerian's mind. and then he waited •••
Intellect~--------~ Offense The assassination was a success. and when the new •Baron Of Brak-
-wood• stepped out of his royal castle the next day. nobody knew the
Willpower Weapon Ini t TH Dam difference. In the years to come. however, there definitely was a ·
1
Wisdom Th!)HAN/2J.IAMMER +/3 _:j_ ~ _ drastic change in their formerly good-hearted ruler . He became ty-
rannical- taJtes. taJtes. and more taJtes. Dungeons. fines. executions
Charisma 2.BJ...AZEBOW .±j_ -5 J0-15 -for minor crimes and for no crimes at all. Little did the confused
I Beauty ±.a. ~ .!l:JQ_
3 DAKT, 110RIC #
.
citizens know that the real baron had been dead for years .
(Def Rillan's note: The quickest way to get this goofball is to
llND£R 'tottBATABILITY"ARE MAGIC4Ly·
·Magic items owned ALL ITEl1S sneak up and snatch that ring of his. That would quickly take care
-.... R/NGOE VAMf/K/C J.IEALVlJELY/NG CARR!AGEs- -.... Of him.) -
,,
·unique items carried SCROLL Wt& A LIST OF ALL HIS TAX-PA YERSr
. POISON ,
· .lfealth carried DIAMONDS WORTH 10 L.4NCERSJ CO!tlS WORTl./ S LA •
• Skills and abilities 01/?ECTING WAR £FFoRTS; CARfENTR0
, ARMOR-MAKING
Dispos it ion-6_ /$ PLEASANT TDWARl>S THOSE 1-1£ EA VORS
"Residence CASTLE IN BRAKWOOD LanguagesHVMANSPEAK.SLANN!SH 0
·Prime goal RULE ALL OE 88,4KWQO{) Social standin.,.g...,B.______________
-companions HIS WIFE, PHERA
Bounty offered 50 t..A By THE ELVEN PRIN(E_,X£TAN EP award 28.ooo

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Nyach Dal Qaphon


'Notes
--r:-t:iSually lawful/evil warrior types of at least ?th sk . lev.
2. These magical phylacteries give the wearer a magical equivalent _
to wearing plate armor. They contain the ancient writings of the
high priest, Lhuren. As such, any evil person wearing them gai
a permanent evil blessing.
- ). Qaphon usually has several spells which he uses for defensive
purposes (shield, shells, force fields, etc.).
_ - 4. This 4th power magical weapon can be used in hand-to-hand combat.;
where it always goes first. Or it can be thrown, in which it

rI chang es into a smal l lightni ng bolt and always h i ts any target


wearing metal armor. I t returns to its owner upon command.
- 5. These magical boots allow the wearer to tel eport twice per day.
-6. This dweomered girdle is very handy to mag es, for upon reaching
into its pouches, the caster will find the component for any
spell he wishes to use . It may be used three times per day. .
7. This strange device is a 6" cube of clear crystal with three pro-
_[~o·~ SK. gv SAN~RKJANJMiGE J truding knobs. It functions as a crystal ball when the top knob·
is pushed. If the side knobs are then turned, the scene picture
will shift. One knob controls north-south, the other, east-west.
THE SEEKER
Titles or aliases If the top knob is pushed again, whatever was in the scene will ·
be teleported to the user, up to 500 pounds, with the middle of-
~OE Lu1?t1Cld1Y!lCH 7HE UNDYING the scene being given first priority. If the cube is used to te-
0
Alignment WFUL./EVIL leport an unwilling creature, it can save. Willing creatures are
• Age~ Height~ Weight~ automatically teleported. In any event, the creature must save .
vs. health at f6 or arrive dead. The cube i~ worth 25,000 nobles
How normally seen wrry J-l!f?.ED 8 . The Pirewand shoots a conical spread of vicious fire out to 100
:-MERCENAR.!Es:,usuALLYTRAVEL!NG ~ yards to a width of 50 yards at the end. Anything within will .
burst into flames and disintegrate. Victims caught within wi ll ·
Adjustments Combat Ability- Defense take 51-100 points of damage. This devastating weapon i s useab1
' Strength.~~~~~~ Life points 128 Armor rating_:&Q only once per every three days. It has only 5 charges l eft.
Agility~~~~~~ Armor used.-'-'/V~O~N~E=-~~~~~~~ Nyach Dal Qaphon grew up in a small village.in northern Samehkia.
Health~~~~~~~
lre was a mage who had a fascination for history and constantly stud-
ied ancient tomes. In his early adulthood, he was known far and .
Jump~~~~~~~~ Special protections PJ-IYLACTER./ES" wide as a teacher of great renown. Once, while preparing a lesson
Swim.~~~~~~~~
Intellect.~~~~~~ Offense
.
OF LJ.IUREN2: VARIOUS SP£LLS 3 ..._on the gods of Narak, he came upon the story of the god, Luriki, _
Luriki dwelt among the gods in the heavens, but opposed them when
they created mankinq and all his kin. So great was his opposition,
Willpower~~~~~~ Weapon Init TH Dam -that he slew many humans and he warred upon the other gods.
"Those humans are so blasted inferior and so is that planet they -
Wisdom.~~~~~~~ CvPG£L +5 _a_ _Z::i live on!" he was always fond of saying to the other gods.
4[f1(,(,£Rq=LJGl{[N!NG~ -1._ 6-'I Thor grew tired of Luriki and so captured him in magical chains -
-and placed him in a very deep dungeon on the very planet that Lurrki
so despised.
"A fitting punishment for his evil," chuckled Thor.
Luriki sent out telepathic messages promising god-hood to whoeve~
-.... could find and release him.
This is what Nyach Dal Qaphon read and it intrigued him to no end

'
Was it true~ Could achieving god-hood actually be possible? Nyac~
.gave up teaching, gathered his tomes, stories and rumors about Luri-,
- ki and set out. Fascination led to obses sion and evil when he had
J -spent nearly his whole life in a thusfar failed search. He realized
- that he needed god-hood lest he soon die a lost soul. He became
quite evil, killing any and all who got in his way.
' To this day, Nyach Dal Qaphon searches for Luriki, obsessed wit~
the search and obsessed with inevitable death when his youth pot i ons
- finally fail him. .
- (Def Rillan's note: Whether or not the Luriki story is true, thi
Qaphon is out for blood. He shouldn't be too hard to find, since
_he usually doesn't try to hide. But you'd better get him the first ·
time, because you likely will not get a second chance . )
Bounty EP award 90,. 000

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Dran Whi.tethorn
"Notes
_-'f:""i5'iilquast ls a telkish word meaning, "shadow telk" or "evil one".
2. This armor is made from the legendary demons, the ice gorn . It _
ls 4th power magical armor .
- ). This great helm was constructed by Drakoosh , a powerful wizard G
the Dalquast . Built for Oran , it lets him know the thoughts of _
all within 20 feet. It also allows Dran to attempt to control
them through mind-power. A save vs. willpower negates this ef-
fect. The helm has a side effect, however. Every New Year's day
at dawn, there is a 10~ chance of the wearer of the Helm Of Drak-
-.. oosh to recieve severe brain damage (-1 to 8 points to Int, Wis,
Will, Cha, Agil). Roll each separately.
4. A relic Dran kept from his days as a Knight Of Ice Reach. It is
~-

a 2nd power magical shield .


5. In addition to acting as a 5th power ring of defense, this ring
can do any of the following, once per day:
-provide nourishment for the day
-provide immunity to cold for 4 hours
- provide immunity to heat tor 4 hours
Titles or alia.ses LORD of: ICE) -provide an internal sense of direction tor one hour
6. This axe was made by the ancient telkish warriormage, Korokus.
-::-LORD oEWE DALQUAST' It is a 4th power magical weapon and also has the power to sense"'
. Alignment CHAOTIC/EVIL when hostile beings or creatures are approaching •
7. The Crystalance is specially designed for fighting off of an ice-
Age~ Height~ WeightJ.lt)__ dragon. It is a 2nd power magical weapon forged out of crystal
How normally seen LEADING HIS AR/''1Y 8. The Globe Of Narak is an ancient artifact said to be a magical •
representation of the World Of Narak. The glode was created in
-- FROM n/E PIKXOE HIS ICEDRAGoN the distant past for reasons unknown, but seems to have been .
Adjustments Combat Ability- Defense forged by all the gods, tor it has parts of good, evil , and neu- ·
trality within. Thus , the globe is completely neutral on its
' Stre~th.____________ own. Its powers are numerous and alarming. Oran found that by
Lite points/65 Armor ratind6,Ls
____________ making sacrifices to it, he can bid it to change weather pattern
~ility
Armor used ICE GoRN PLAT£2: HEl./'1 . of the seasons. Thus, Dran is using it to extend the ice cap to .
Health ______________ OE DUtKooSJ./~ SJ//ELJ) Of 1l/E KNIGJ.IT 4 the south. So far, this one power is the only one revealed.
Jump ________________ '
Special protections 8EW.4RN:S ) 9. This magical sceptre allows Dran to command others (up to 10 at
a time and once per day). It has 2) charges left. '
Swim.________________
R.!NG OF VALUABLE ASSISTANC£5- -~ 10 .Th is magical wand brings forth an ice, sleet, and hail tempest.
Intellect __________~ 11 . Telk are very attuned to the desolate arctic. Thus the following
0ffense apply to all telki
Willpower ___________ Weapon !nit TH Dam -natural resistance to cold (/4 vs. cold-based attacks)
-take temperature damage above 60 degrees
Wisdom ______________ AxcCEK~oKvs' ±.!& ~ J.S.::U -always appear all white, thus J°"/2" per sk. lev . hidden in arct c.
Charisma ____________ CRYSTALANC£ 7 +/3 :1..3 12-18 -!ind food in arctic, 25~/4" per ek. lev .
Beauty ______________ - find fuel for a tire, 20~/4" per sk. lev.
-apply first aid for damage caused by cold or frostbite
·Magic items owned ALL ITEMS UNDER· toMBATAl!iLlrfi'AREMAGiCil.:; .12 . This is Oran's standing considered by the Knights Of Ice Reach,
-THE GLOBE Of NARAk~ SCEPTRE OF COMMAND: WAND OF !CE 10 lJ.Archcleric Of Abdor-10 lancers , King Of Trondheim-4000 crowns,
Slannish Emplre-150 lancers, Telken Council-4-0 lancers ' worth
·unique items carried STILL CARRIES /.11.S BLESSED GLOVES A-NP in diamonds, Circle Of Varhenge-50 lancers• worth in gems •
.MEDALLION FROM HIS DM4' AS A KNIGHT OF ICE BEAC~ . As a young telk, Dran was rescued by a Knight Of Ice Reach when •
- ~ealth carried {)/AMON£:5 Wotm/ 20 LANCERS. VARIOUS COINS - his village was slaughtered by a band of Ice Rovers. He was raised
~y Dylan, his rescuer, and became his adopted son and squire, grow--
• Skills and abilities DRAQJN RIDING, SADDLE RGHTING. DRA(;QN . ing up to become a knight, himself. He never did overcome his bit
-.Hl/S8ANPR4 NATUR4L SKILLS OE TElJ<5'
WEAWER CorvVzoL of resentment towards the human knights, since it was humans who had
.., killed his family.
Disposition_]_ IMPULSIVE.CANG£[ INFUR/tfTEP OVER M!NQR TJ/lfl/GS.
Once, when the knights were successful in their quest for the
:Residence />IECRYS[A,L CAsTLE Languages~1t't~:A%%~f=g')"7J · - Globe Of Narak and Dran heard about its supposed powers, his dislike
• for humans and his thoughts of a telken master race overtook him. ·
Prime goal£$ULF NARAK IN ICE' Social standing 7 /0'' At night, he slew Dylan, his father, and stole away with the globe.
1
"Companions THE ANCIENT ICEQRA(YQN, / SNOWYRM: DALLIC CHIS SON)' , Dran took refuge trom the knights' vengeance in the barren lands
... Bounty offered 290 LA By VARIOUS NOBLES ANDGROUeS°'EP award 90,000 of the Dalqua.st. Here, he grew in power and formed an impressive
army of ice giants, dragons, and dalquasti warriors. He is current
.., ly slowly extendin,ci; the ice cap south and marching with it, destroy:
-ing or enslaving all but telk 1 in the process. '
(Def Rillan's notet Go after Whltethorn,lbut ·o~ in the arctic~ .
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Oleka Of' The North
.flote!'
' !.This armor is of the 4th map;lcal power .
2 . The Golden Drap;onshield has 4th power maglc within its seams of -
p;old and enchanted obsidian taken from the heart of the hellvol-
cano , Mharanak. It ts dweomered such that any and all breath,
thrown or missile attacks upon the bearer are deflected back to
the originator, who must save or take the full effects .
3 . This 5th power magical sword is very baneful . Upon an attack
roll of 75~ or better, Oleka's opponent has a appendage severed .-·
4. These magical boots allow Oleka to endure arctic temperatures
with a very limited wardrobe. This allows her to sustain her agi
-. lity in even the coldest extremes , which fur-clad peolple can 't
- _5 , This magical item worn about her neck contains a telken diamond
worth 65 lancers. The collar confers full telken powers and skil
upon its wearer. The collar can also heal once per day.
6. Oleka ' s full telken skills are due to her magical collar . See .
Oran Whitethorn for a description of telken skills.
_j &~3K..i£Vei:l4CF:-T?LX;' %1R4toRJ 7, Oleka ts quite knowledgeable in the mundane healing arts. She is
able to affect all types of wounds , not just cold damage as all .
telk can . She can perform minor surgery, antidote poisons, and .
Titles or aliases THECc LO LAm; heal wounds at 50~ efflciency . '
=- Ql/EEN OE n/E !<:£-EVIL ~8, The arctic dialects of these two languages are known to Oleka. -

Alignment CHA OVC /£VI l- Oleka Of The North was born the daughter of an influentlal telken
. I /.
· A8e..3.}_ Height~ Weight~ ·lady who had married a human trader . Her rather often took her on.
hls trade missions. She saw much or the northern world and thus be.-
How normally seen RIPING THE came an adventurer so she could see more . As she grew, she found
:- GIANT !CEBEAR ; I "BLIZZARD~ :-that she had enormous talent and skills in many areas . She also •
found that she could use these skills and her beauty to exploit oth~
Adjustments Combat Ability- Defense ers and always get what she wanted.
' Strength.~~~~~­ Life points~ Armor ratin~ Today, Oleka Of The North with her icebear and two icedragons is
_ hated by most respectable telk and reared by the Dalquast that she
Ntility~~~~~~ Armor used MAGICAL 8KEAS7PJ.ATEJ. .,!Ules over. Even Oran Whitethorn, who really has no concern nor
Health.~~~~~~~ GoL PEN DRACONSt/IELDz.. connection with her, despises her, because she is an impure mix of
the "master race" with an " inferior• one .
Jump~~~~~~~­ Special protections NdD/R.4L
Giant Icebear
Sw tm~~~~~~~­ {(E$1STltNC£ TO COLD
Al.iip:iment Neutral Attacks 3 for 2-16
lntellect~~~~~~ Offense Rarity 9 Intelligence 3
Willpower Weapon lni t TH Dam -Grouping 1-3 Disposition 8
Movement 200 or 350 ypm Treasure 0
Wisdom &lSTARDS!:tbR03 :!JS.. :J.. ..!J.=K w 12 She 17' tall
Charisma LONGPl)W :!..J._ _/_ 2- 7 AR 0 EP award 44-0o
- THACO 8
Beauty LANc.£ ±12.. _/_ Lj_ These ferocious beasts will attack any who come near or threaten
·Magic items owned ARMOR. SHIELD.SWORD. Boor.s OF WE ARCVC'f - 'their youn11:. However, a cub captured young can be trained into a·
-.... COLLAR OF TH€ ICE OJAMOIJP 5 , , • fiercely loyal mount. lcebears can magically fly.
·unique items carried MEDICINES, SALVES AND INSTRUMENTS , (Def Rillan's note: Personally, if I was after Oleka, it would be
to change her heart with my charm, mellow her out a little, and then
. £KPENS/Vc PERFVMES AN{) APHRODISIACS > · marry her. )
- .lfealth carri.ed DIAMONDS WoRDI /SQQ CR ; COINS 1110R7}{ 5 LA
• Skills and abilities AS PER A fl/LL TE'LK: HE/tLtNGJ RIPING
'"BLIZZARD" wml ALL rr ITS POWERS' ATTICKING ON SKIS
Dtsposttton...6_ VI fl.1/ v EASI Y ERED
..,.r; .,..., VMltlV E'. K > RA NCWAN
·Residence ICE CASTLE IN Elt'cr/HE/MLanguages 7bNC. 1 •

-Prime goalJD BE QUEEN CEALLTELK. Social standtn.,_"¥-""'-----


-Companions ''Bl!ZZARD AND THE Th!o /CEDRAGoNS. Lg/ON'~ "JVogy"'
11

Bounty offered /QQ LA By THE TEU<EN COUNCIL EP award2.4.ooo

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Adventurers
Drathon Nightshade
Notes
---r:-This rinp; provides a 4th ma~ical power force field around its
wearer . In addition, this ring of defens e is special in that it_
also provides complete immunity to fire and heat . It is worth
J0,000 nobles.
_ 2. This is due to the demon blood that courses through his veins .
- J. This special, evil, magical 4th power magical dagger contains the
essence of the ancient wizard, Dau. It has the ability to cast a
random spell at its opponent upon command. This can be used up.-
to J times per day, but the spell wh ich i s cast cannot be control
led beyond the fact that it wtll always be baneful .
=-- 4. These protect Drathon from posse ss ions , mt nd attac ks, and detect~.
ion of his alignment.
-5 . Drathon has all the spellbooks in the library of the Tower Of
Black Sorcery at his disposal. Thus he is able to learn most any
spell in your realm.
6. The Medallion Of Light, upon command , will shed helpful illµm-
ination or a blindinP, ray· towards an opponent.
7. Thls potent maglcal necklass allows survival for up to 1 month
without food or water .
Titles or aliases THE '!:?D-t ER"
In the burg of Abernor, not far from Ankhtsmar, there lived a wP.
::- DflAT#ON J: DRUA: N!GHTS/.iAD£ =- dow of good standing by the n9.19e of Nuella Duval. One ntght , while
Alignment L!J '&£(LL L_EVjJ. retrieving water from the well outstde of town, she was horribly
.. raped by a rampaging half-man/half-demon called Harghen. .
·· Age~ Height~Weight~ Months later, the midwife assisting her childbirth found that ,
How normally seen ATTENDED BY twlns had been born. One was healthy and vibrant, the other was
,-sickly and pale. The midwife was horrified when she noticed an ac~
:-HIS ''fAMll-IAR; PVRLloTES tual cruel smile play across the face of the healthy babr and his
Attributes Adjustments Combat Ability- Defense hands clenched around the throat of his brother . She quickly res-
cued the weak victim and found that it was barely alive. Nuella
' Strength.~----- Life points~ Armor rati~ had confided in her about the mons ter that had fathered the babies,
Armor used{ONE~~XCEZU/i5!
~ility _ _ _ _ __ - and so the midwife knew that some sort of evil blood flowed in the .
lfabies. So, before their mother became aware, the midwife stole
Health~------ IS TDVGHE 71{__ A ----~- away with the evil healthy baby and threw him in the forest. She .
Jump _ _ _ _ _ _ __ Special protections RING OEDEF- · could not stand the vile look on that baby's face, while she thought
._iet Nuella have the other- it seemed more normal and she would never
Swim_ _ _ _ _ _ __ E~~ A MAGIC WE!IPoN N€EDED ~ know that she even had twins. All for the better . -
Intellect~----­ Offense And so Nuella raised her son, never knowing that she really had
--two sons. She named him Drathon Nightshade, for indeed his demonic·
Willpower~----- Weapon Init TH Dam heritage was evident in his frail body. But he was quite good and
Wisdom._ __ _ _ __ DAQGEROF DAV 3 .!:!l_ ..fi.. .:1:JQ grew up and left his mother to train under the great whi te wizard,
Corian-Lar, in Ankhismar.
Charisma.~----- STAFF ±.1L .!J.... 3-8 All the while, the abandoned baby was beinp; raised by a band o~
/ Beauty - - -- --- goblins, who named him also Drathon Ntghtshade . He grew and knew he
.would never feel complete until gatntng the death of his twin. •
·Magic items owned 8UNES. Of PROT£CVotJ'! NVMERoUS SPELLB<X>KS> Thus , he still seek~ the death of the other Drathon to this day, for
...._MEDALLION OF UGH-qNECKLASS oE SURVIVAL7 - -.... he feels himself to be the real representati on of their heritag e. -
At one time , he nearly slew his twin, but the ancient Corian- Lar
·unique items carried VARIOUS HERBS AND ESSENCES FOR interceded and took the deathspell ins tead. His frail body could -
.POVON- MAK/NG A-ND MEDICINE .not stand the potent magic and he died. •
- ..11ealth carrted pOl.X)..{ QF GEMS WORTH 900 CROWNS Drathon Nightshade spends much time in hi s laboratory in the Tow-
-er Of Black Sorcery, devising spells and magical creattons, in hio -
, Skills and abilities HER8QL.QG0 ALCHEl10 /S?o BONUS TO , quest to destroy his twin. Indeed, the good Drathon is as powerful
,ALL SAVES VS MAGIC DUE 1P DEfvlON BLooDJSPELLCASTING in magic as the evil one, if not more so. But the good Drathon lack
. ' the killer instinct. In the tower, one would find up to fifty other
Dtsposition-2_ VERYCALCULATING,, NEVER IMPETUOUS black-robed mages, a like number of apprentices, and cages of vile,"
"Resldence ·~~'"~ZF...Ji'tSTuSoR~itY Languages J.IUMANSPEllK; GOBL!t.J[ON(.,0£ · , mutated and magical beasts created as stde effects of the terrible
. experiments that go on here.
'Prime goal £8ADICAVON Of J.{IS TWIN Social stand ln:is_g_?. L . - - - - - - (Def Rillan's note: Do not seek out Nightshade's twin if you plan
, on going after him. The good Drathon will not assist you and may
-Companions PURL/OTES VIE PIT DEVIL quite well turn against you. He seeks to somehow join with his twin
Bounty offered ISO LA By 7J.1£ SP!RITOE(o&JAN-LAR EP award 33.000 for he does not feel complete without him.)

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~ower of jjlack ~orcerp

Titles or aliasesIHE R.YiNGTERl?QR>


~ G/DDfUS TIIE HORRID
. Alignment CHAOTIC /EVIL
· .Age~ Height C,'5n Weight~
How normally seen AT THE HELM
-- OF THE "D
sAIHWYND "
Adjustments Combat Ability- Defense
· Strength_ _ _ __ Life pointslfi1:. Armor ratin~
Ap;ili ty _ _ _ _ __ Armor used NORMAL LEATHER,
SPEC IME.V l\OOM
Health _ _ _ _ __ SHt£LI>
A 2~0 f(Yt!JER'
0

Jump _ _ _ _ _ __ Special protections


Swim _ _ _ _ _ __ MAGICAL WEA?ONREQ.Th 1-1/T -
Intellect _ _ _ __ Offense
Willpower_ _ _ __ Weapon Init TH Dam
Wisdom _ _ _ _ __ SHoK7$WoRo 1 +15 .:.8 ..J.:i6..
Charisma_____ G_..G"""E"'"'R~-- :!:M_
_D...A... ::.1 5-8 -
Beauty______ PUMMEL ±.H:_ =.:i .5::.8_
·Magic items owned_T, ...E.........G....tt~o....,.'i....L....L....Y__.l/'.~t..-K....t~N...,.G......,.S~K"""'Y.~:S~H~t~P.,..;_1~'O~E~A. .L~"J./~W~Y.~N"""'O~'
....H .
-.TOME CE TJ.IE SKYSHJP3
-unique items carried MAPS OF WE WHOLE WORLD {IN SEC.not.JS _
.AND ACCURATE) .
- ~ealth carried IN DEA1YWYND's II HOLD~) A HOARD woRVI 400LA
11
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• skills and abUtties TouCJ.I CAUSES loSS OF 2 LIFE ENERGY
I... t6RAR)' /STUl>'f , LEVELS J AS A ll!KLNG (SA IL tNG7 /?RE DICT WEATHERJ ROPES,,ETC)
Dtsposition.l.Q. 1-//S LOOTING AND PILLAGING &411>\A/(f RELENTLES
F" 2ol'\ OuNC.~0111
.5TA1R.S
A 1111> c A&Tl>J6 a.oo ·Residence THE CLOUD$ Languag es HISSES JN H11MANSPEAK
- Prime goal To CAUSE SUFEE,RrNG Social standing,_,2_""'------
-Companions .SoN OF GHULIDJ.S ;THE "DEAIHWY/\/oS" VIKING CREW
Bounty offered 175 LA By GovT
of THE fe.EDC94ST EP award 30,000

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- King Giddiu~ and Son Of Ghulltui;
..Note~. King Glddius
' l.This ~hostly sword is a 2nd power map:ical weapon which is maRicked
to iirnore all physical protections (armor, shield , etc.). It
i.i; Giddi.us • weapon of expertise.
2. The blazin~ "Deathwynd" actually rices the winds and clouds. It'
ls sailed wi. th the winds as a normal ship is . Gidd ius most often.
takes her out in raR ing storms so he can swiftly sall into a town,
destroy it, and escape. Its altitude is maRically controlled at
the helm. On board the "Deathwynd" are 35 undead vlki.np.~.
Undead Viking
Alignment Chaotic/Evil Attacks sword,tlife drain-,
Rarl.ty 9 Intellect 7-14
Grouping 1-35 Disposition 9
Movement 150 ypm Treasure 3
ID 8 Size 6i' tall
AR 2 EP award 2700
THACO 10
Undead vikings have full viking skills and are immune to poison, ·.
tear, charms, and non-magical weapons.

- --------------- --- This huge, arcane text was discovered by King Giddius when he was
a normal pillaging and alive viking. 100 years ago, he found it
Alignment NEurRAL IEV!t- in a wizard 's treasure on the island citadel of Karas Laryn . He-
.. AgeJ.!lj_ Height~ Weight~ enlisted the then living, but still evil, Son Of Ghulitus, to
How normally seen AT TJ.IE $!/)€OF study and decipher the tome. Upon their ~iscovery that the tome
described the building of a magical sk::yship, the two set about to
:-KING G1001us QR IN /.Its a uMJF!<:S build a viking version, and succeeded . The tome allows any sea-
farer AND a maRe, both of 12th sk. lev. or higher, to build a sky
Adjustments Combat Ability- Defense ship. The time required is 6-11 months and the cost is 500 LA.
' Strength._ _ _ _ __ Life points..6.Q Armor ratin~
Agility_ _ _ _ __ - Notes, Son Of Ghulitus
Armor used....LJN~O;:.itlt.::E=-------- .l.. This is similar to his uncle , Thastulas' , fortress of rock with
Health ________ the following exceptions: It is made of magical fire. The caster
Jump _ _ _ _ _ _ __ inside has a -6 armor rating adjustment and is magically imper- .
Special protections FOmESS OF vious. The fortress will destroy normal weapons and possibly
Swim __________ AR£~, IMMUNE 70 NORMAL WEAPONS- magical ones as well (a save allowed). Anyone touching the for-_
Intellect _ _ _ _ __ tress receives 2-20 points of damage. The fortress cannot be dis
Offense pelled by damaging it physically, only magically is there a hope.
Willpower _ _ _ _ __ Weapon Init TH Dam ~ . Son Of Ghulitus' punch causes burn damage and will ignite anythin
3. This wand shoots a huge ball of fire up to 100 yards which has a ·
Wisdom._ _ _ _ _ __ ...L.P~U""'N~CHu..._z_ _ +/ 0 ...5... ..2.::12.. diameter of 20 yards. This causes 4-40 points of damage. _
Charisma_______ _ 4 . This ring simply allows no water or liquid to come in contact wit
Beauty _ _ _- ' - - - -
--------- -- - --- Son Of Ghulitus. He ls terrified of getting wet and •put out•.-
5. These potions allow a drinker to possess one dragon's puff, The
·Mag ic items owned WAND OE B/(£~ H()GE SPELLBooK OF A!?,Ef'.1AG .> "puff" will cause 11-20 points of damage in its 10' by 100' wa
A user normally has to save, himself, or take the damage as well_
........ RING OF WATER IMMIJA/ITYt eonoNs (s) OE Df<AGONE!RE 5 - " as his victims. However, Son Of Ghulitus is quite immune to its,
·unique items carried ALL iJ.IE MUNDANE £QUJPMENT HE HAS IS WOVEN as well as all fires ', effects •
.Wml NAC!CAL ST"RA-NPS OF EIRE - ANY WouU? BURN ([{l.!EgS USING IT , After King Giddi.us and Son Of Ghulitus built the "Deathwynd",
· ..lfealth carried A BltG OF guB/ES WORTH /0 LA ~ they terrorized the world to no end. Finally, the ancient Corian-
• Skills and abll i ties CASTS ,4LL MAGES' FIRE AN/2 HFA-T-gELATEP J.ar Of The White Robes created a powerful spell- The Inferno. He
battled them and finally destroyed them . Or so he thought, It seem
, SPELLS AT TW!CE EFFECTIVENESS , CAN SUHMoN ARE -C/?EADJR.ES , that Son Of Ghulitus had followed in his father's footsteps, and
Disposl tion-1_ llAST!L YCoMMrrs ANY PEED 7D !lr/CfE/!'SE Ills PoWeR · made a death pact with Pyrulax-zz, Evil God Of The Fire Element , .
earlier in life. So, upon his "death" by the magical inferno (which
"Residence TJ.IE CLOUDS. Languages HUMANSfEAK. 1'1HALAKREN - only increased his chances of becoming undead), he became an undead
- Prime goal BEOJME L/V;M:; AGAIN Social stand lng,_.2,""''------ · Mhalekren , practicing fire magic. By the "grace" of Pyrulax, the
whole ship , crew, Glddius, and Son Of Ghulitus were granted undead
-<:ompanions KiNG GtDD/US -status.
Bounty offered 175LA ByGQVTofTHEREDC.OAIT EP award22,,000 Needless to say , the •oeathwynd 's" terrorizing became much worse,
and it continues to this very day. .
(Def Rillan's note: You'd better have magical protection from
-fire for this one, or else you'll get char-broil~d before you can
ay •. "~ke mine well done:•) I ·
1 35
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·. Titles or aliases HE (£THE fALJ.EN
=- f=°LtsH> ~NG ~WLGow
.. Alignment Euffi/;1
L
· Age-2.ao_ Height~ Weight..1.2:..Q._
How normally seen WtrH HIS EoYdL
- .:-GUARD-20 RorDUKES
"l.r: 'f, II 10 Adjustments Combat Ability- Defense
'f.6
StTength_ _ _ __ Life points~ Armor ratln~
'1.r 'l.J "I.IC
.Agility_ _ _ _ __ Armor used BoNE ANP SKIN AgMoR
Health _ _ _ _ __ OE IHE Tu/RD MAGICAL l?OWER1
Jump _ __ _ __ _ Special protections IBE C/.AWQF
- Swim _ __ _ _ __
4. L

4. 0
4.M

'l.P
'l.tJ

"I.a
0 Intellect _ __ __
Willpower
VfRAX (WA ROS Cff C.ooD )2
Offense
Weapon Ini t TH Dam
Wisdom SkULJ,STAFE3 .±.J.... _L !1.::...H:.
Charisma TOUCH, fl.. ::1_ 1-4 -
Beauty (N~~r>!:> 1t>VC>I STE,ALS 2 LO Fll.oM TWf lllCT1f1)

ALL IIFMS ()NPER ''COMBAT ABIL.fil"


·Magic items owned AREMAG.
-.... /CALJ TOME OF THE !rf/CtENT DEADiBIND~ CRYSTAL BALL
·unique items carried (oMfoNENTSi FOR SPELLj. A PIECE OF BONE _
.FROM £ACH oF HIS SUBJF CTS {GIVING CoMPL ETE foWER OVER WE.
- ...!Yealth carri.ed GOLDEN JEWELED CTOWN (DAMAGED BUT Wofm.{4LA).
• Skills and abilities CASTS 30-cY SK. LE\t MAGIC~ IMMIJNE 7D MU/JDIW
,WEAPONS. P£RFORft1S THE RITUAL OE USTAGHA'. VARIOl/SIMMUWJC:S
Dtspositi;n...1_ f/E ALWAYS SEEKS 7D Q{ANCE L//E TO UNL!F£ .
: Residence PALACE of SKULL$ Languages/.IVMBNSP£A(1 GRVL,ELVEN
1
Prime goa1 'GRQwn. REALM rOE g_4,,______
Social standtn....
-Companions NONE, EYCEPT IHE f?(JTDUK ES
Bounty offered l20 LA By 7H£ ELVEN PRLM'E XE11lN EP award ~5, 000
.... '

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King Nhord - by 2nd magical power weapons or better and is immune to the same
- _things that Nhord is. Anyone hit by a rotduke's huge axe develops
' NoteR _a grisly skin disease (-8 beauty) in 1- 6 days unless a save vs.
----r:-Tiils gruesome ma~ical armor ts made from the bits of bone and ski , heal th is made . A rotduke possesses terrifying strength a.nd great
of his subjects. A plece of each and every one is present. Thls..: cunning. It will attack any living creature relentlessly, unless
glves him complete telepathic control over them in his realm. _ commanded by Nhord not to.
2 . Thls evil charm hangs from the neck of the lychking on a golden· Nhord's K in~dom Of Grulgoth is said to be a twisted and pervert
chain. It is from the foot of the ancient demon , Virax. · rt has. - yet bleak land of decay and death . It is home to over J0 , 000 undead.
the followin11.: powers: - and other strange beasts of the most evil sort . Those in the bor-
-prevents bodily contact by priests, holy men, paladins, etc . dering Elven Realm areas are constantly on the alert for marauding
-serves as defense agains t all good at the 4th maglcal power - - ghouls and wights coming to kidnap victims .
-causes all good creatures of 4th sk. lev. or less to flee (Def Rillan ' s note: If you have some way of keeping the swarming
-good men who hit Nhord will recieve 1-10 points from unholy shoe ..:_undead off your back , Nhord might be one to go for , and the elves
:-- J. This is a Jrd power magical weapon which can spew forth a rancid~. will certainly give assistance if you want it. If you don't have
poisonous gas from its eyes twice per day. It does not affect - _a way to avoid the subjects of Nhord , you ' ll never even see him be-
Nhord, nor his followers, but affects all others in a JO ' radius fore being torn asunder by those rotting undead packs.)
(save vs. health to survive, but take 2- 20 points damage, anyway)
4. This huge, arcane tome is an artifact of eons long ago. Its .
power is most vile. By reading it, one page per week, a mage of
at least 15 sk. lev. and 18 willpower can become undead- a lych-·
king. The tome will destroy any who do not quality upon attemp~
ting to read its sinister contents. In order to sustain his un-.
dead status, Nhord found that the tome required sacrifices to be '
made to it. These victims "feed" the tome, and it, in turn,
"feeds" Nhord, These sacrifices, if a save vs, willpower is
missed, become undead under the lychking •s command,
· 5 , Nhord knows most common spells, but favors ones that call upon
the dark side of magic.
6. Thls is the horrible, tortuous ritual that lfhord's tome requires
~ him to perform on each sacrifice.
7, The lychking is immune to anything that all other undead are.
Lasilun Nhord was a white wizard of great power and fame who
_grew up and lived in the Elven Realm most of his life , Although he
had only a little elven blood within, he was greatly respected by
°"the elves, He was not, however, allowed any leadership positions .
In his life, he searched and longed for a way to serve the elves as.
a leader. He pored over ancient history books in forgotten libra-
--ries to find some shining example of a part-elf having led elves . _
He never found that example. But he did find the Tome Of The Ancien
Deathbind •••
Innocently enough, he began studying it, for the title was simpl"
"On Being A King", However, Nhord soon found himself obsessed with·
the tome . His mind was perverted by the magical and increasingly
evil, twisted content . He changed' to evilness ever so slowly, just-
-as the tome commanded. His desire to be a king drove him to perform
the vile rituals to become a lychking. He had become mad.
The Nhord of today is an empty, vile, undead shell of the Nhord
of yesterday. He still plods on through the pages of the tome, do-_
"'- ing as he is instructed, and always fearing the end. (The Tome Of
_The Ancient Deathbind may be fully detailed in a future AC work on
magicks, artifacts, weapons, spells, and miracles).
The undead which are created by the tome run the gamut from skel~
- eton to vampire. A special kind, the rotduke, is created when Nhord
-subjects willing and evil v ictims to Ustagha.

... Rotduke
Alignment Neutral/Evil l for 7-26 plus
Attacks
Rarity 9 (only in Grulgoth) loss of life energy
- Grouping 1-20 Intelligence 14-17
- Movement 60 ypm Disposition 10
ID 15 Treasure 6
-Ac -1 Size 9' tall
THACO 5 EP award lJOOO
The rotduke is a somewhat ghostly undead which is only affected ·

JS
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.V. . E.A~
aliases THE CREATOR ~
I
I J&~!!?sK-. iii WA-r:ER.w;z?Ro J
Titles or aliases TttE :SuMMoNER
-:-OF THE 9/f:
AlignmentUTRA.L YI L
EV~ MtlALAKREt(' -:-QF CHA~YBPIS.,A ''ftf!/ALA!;l< EN"
.. Alignment NEl!TRAL/EVIL
· . Age~ Height~ Weight~ · Age~ Height~ Weight..1.8.Q__
How normally seen kl/QI GHuuruS How normally seen WITH TJ.IASTULlfS
.:-OR 11-20 CIRXEVEX SLAVES .:-QR 11-20 5UM/1110N£!) WATEB8£AS7S
Adjustments Combat Ability- Defense Adjustments Combat Ability- Defense
· Strength_ _ _ __ Life points.21. Armor ratln~ · Strength_ _ __ _ Life points..2.j AI'lllor ratln~
~1Hty _ _ _ _ __ Aii;ili ty_ _ _ __ _
Armor used_.N.....=.O~N-.C"_ _ _ _ _ __ N....
Armor used_....N_..o... E_ _ _ _ __
Health _ _ _ _ __ Health _ _ _ _ __
Jump _ _ _ _ _ __ Jump _ _ _ _ _ __
Special protections FORT&ffiOF Special protections FORTRESS OF
Swim_ _ _ _ _ __ Roa;2 Swim_ _ _ _ _ __ WATER3
Intellect _ _ _ __ Offense Intellect _ _ __ _ Offense
Willpower _ _ _ __ Weapon !nit TH Dam Willpower_ _ _ __ Weapon !nit TH Dam
Wisdom_ _ _ _ __ Wisdom_ _ _ _ __
WALKING CANE _Q_H_~ RAMWlT11D4RCNE +3 .18... ..l.:.!L
Charisma_ _ _ __
- ------ -- - - - - Charisma._ _ _ __
Beauty ------- --
___- _-
__-_-
·Magic items owned THRONE QFMOVI N G4. NE'CKLA SS OF ACtDBV8SIS~ •
-... OR80ETHE SEA ScRPEN°G GELATLW GOLEM~H/S SfELLBOOl<e
E 0 PLETE
'Unique i terns carried D UID E O NP _ · unique items carried(OHflfIE. CATALOG FRoM BILLS DISCOUNT
·GENS OF NARAK> A TEAM Polffi?AIT of Vf.E WIZARf)s'JIONE SHf/fFLE/!4W) . ALC~EMY SUPPLY) A JUGOCTEAJ STORAGE CASE FOR MoNOCL£
- ~ealth carried A FEW BrTSAND DRUBES (HES flltsPur:::Ef) ttoSTOFTHEREsr)_ • ~eal th carried ~ V
, Skills and abil i tiesCAN SuMMo/{ AND CONTROL CREATTJf?ES EROH T?iF Skills and ab il it i es~Lll!....;i.a.lJW!l~c.:.Aa..L!~c:.;ll!i!.A(a.l.;...W:lU.J5.Ji.Zk.j~W..,~~
-.£ARTHf C4STS All. £AW SPELLS A-r 1W!CE EFFECTIVENESS M GE ' - ELA E
Dlsposltlon-5:.. USUALLY TOO CONFUSED 7D CARE Dlsposi tion_.i_ USUALLY IN A 0A2E
'Resldence7HE@IV/ZARD;» HOME Languages f.,u;:.11~tfi~~t;,:a:J~"0"''sw, 'Res tdence TJIE OLD WIZARDS.' Ek>NE Languages ~tW,~'1g."~TeA~:C'1t~l8'-ri'tt,
'p r i me goal CJgxEvex
DEV£LoP 7'IC PU.F«:r (t-OltT1!4)
, Mtp OfCQHt QN< .
Social 4_ _ __ __
stand tngo._, - Prime goalGfTA TIEfiffo8 HIS 7J.if0t{£ Social stand lno.g_4....__ _ _ __
-Companions HIS 8RarHE~ GHULITUS OR GEEZER EBENEEZER (01& fMTNEK} -companions HIS &OnlE/?J ViASTULAS AND ™2 WEl?S HE PL4YSCARQ:S Wtnl
Bounty offered :Z.O LA By.JJ../€ V&LA/11 MAGES'Gu/LD EP award 35", ooo Bounty offered 2.0 LA By WE VERLAH MAGEs'Guu.p EP award .3o.ooo
' .

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Adventurers' ' Guild
Thastulas and Ghulitus 8. This hu~e tome (like Thastulas • spellbook, also) can only be com-
prehended by other practitioners of water Mhalekren , or earth
..Notes , Thatulas Mhalekren in Thastulas' case, although many of the water- related--
'l . In any stressful situation, Thastulas has a 15~ chance of going spells are much like normal mages ' spells .
mad and hav ing an effectlve intellect of 5. 9. Throu~h various spells at his command .
_2. This ls a special 7th power spell upon which only an earth wizard 10.0r at least t he medieval , magical equivalent of one .
can call. The spell is cast by a single command word and it las
until dispelled . It conjures a "dome" of magical rock around the. _ Both of t hese brothers , though always evil, once belonged to the
caster , f rom which the caster can cast other spells or swing thr- - Verlan Mages ' Guild . They left to become rertegade practitioners of ·
ough to attack . It is transparent from the inside out . The cast- Mhalekren . To do t his , each made a pact with a n evil elemental god
er inside cannot be physically harmed and is J6 to save against .- _ -and received t heir powers . The Mages ' guild outlawed M'.halekren cen~-
magical attacks . The fortress will take (caster's sk. lev. x 10) turies ago, thus , the bounty on the brothers • heads.
points of damage before being dispelled. It has an armor rating · Though once powerful shapers of world destiny (Ghulitus and Thast-
of -4/10 and is only affected by magical weapons. In addition , ~ ~ ulas were both heavily involved in the Mages• War, long , long ago),~
any weapon must make a save every time it is hit against the for- - they both now reside at the Old Wizards' Home in the Wayward Hills.
tress. --rhis place is a think- tank of ancient, evil wizards . They manage to
, '.). This l' glowing sphere was built by Thastulas to control the rol- , cling to the last shreds of life through addiction to youth potions.
lers he had created. It may be used twice per day and all cir-.
xevexi with a t mile must save vs. willpower or be controlled •
. 4. This powerful magic flask was a gift from his brother, Ghulitus:
It may be drank from twice per day, each time a random draught of
potion being conjured. The type cannot be controlled.
5. By various spells , depending on your realm .
=-Notes , Ghulitus
. 1. Although physically incapable of swimming, he possesses quite a -
few spells which allow travel or survival underwater.
2. See Thastulas • note 1 .
_) . This is similar to Thastulas • fortress of rock with the
exceptions1 It is made from magical water summoned from
within t mile and is transparent both ways. The caster inside
cann~t be magically harmed and has a -6 to his armor rating vs.
phys ical attacks. The fortress is only affected by magical wea-
pons and has an armor rating of 2/2. There is no chance of wea-
pon breakage against the fortress of water.
4: This was a gift from Thastulas, his brother, after he lost the
use of his legs. It is a magical, hovering throne made of the
finest of granite , which moves at Ghulitus• urging to a ma.ximum
~ speed of 150 ypm. It is controlled by the orb on the handrest. _
5. A small bead may be removed from this and thrown, bursting in a
20 ' r~dius explosion for 2-20 points of damage . It has 20 beads.
-0. This is one of the legendary dragonorbs, albeit a lesser one. ·
It is very powerful and Ghulitus has been experimenting with it
for decades. He knows it has many powers , but so far, he has be~
only able to control sea serpents and dragons with it. The orb ®
must have been part of how he summoned the terrible Charybdis. ~ ' ~ IP
7. Ghulitus accidentally created this while in charge of preparing @ 0
lunch at the Old Wizards ' Home . He doesn't know how he did it. 0
(although it is speculated that he may have confused his spell-
book and his cookbook), and so cannot create another , even though .._ (i>
he'd certainly like to. © '®
Gelatin Golem
c,
Ali~ment Neutral Attacks 1 for 1-10
Rarity 10 Intellect 0
Groupinp; l Disposition
Movement 20 ypm Treasure 0
l.D 45 lp Size 9 ' tall
AR 7 EP award 2500
THACO 13
The gelatin golem is a shimmering, vaguely man-shaped blob of
lime gelatin and pieces of banana. It is under Ghulitus • con-
trol. It attacks by suffocation and once it scores a hit its
victim takes automatic damage thereafter. The gelatin goiem is
unaffected by non-magical weapons. Unknown to Ghulitus, lf this ·
golem is ever chopped in h~~f , a new one will form , and there
~ will be two . There is a 25" chance that pe won't control the
~ . new ore. _, 42 I 1
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Archlor d Quaarlarm
"Notes
,"T:"'Tliis magical and evil fUll suit of armor was actually created in
the gloom of Hades, It offers 5th power protection to its wearez:...
but woe to any of good who hit it, for they recitve a most pain-
fUl and unholy shock of 11- 20 points. •
2. This much sought-after r ing acts as a 5th power ring of defense
and a ring of self-healing (5 pts. per minute : ).
3. Pyroden is a 3rd power magical sword whlch was forged on the
plane of f ire . The handle- wrapping is made from the hide of an.·
ancient dr~on, whlch was sauteed in the es sences of an executed
daemon prince . The sword is intelligent and evilly- aligned. It
speaks to its owner whenever it is unhappy about the owner ' s
course of a ction . The sword flames when used and causes scars
that never heal (-1 beauty per each wound). Lastly, upon command
Pyroden detects for good or evll.
4. This superbly constructed lance is not magical , but is s t ill 2n

J&!~ s~ tq· fok~~· KNjGlT · J


power equivalent, when compared to other lances,
5. Aurclave is a 2nd power magical mace which has the exceptional
ability to gradually ruin armor it is used ~ainst (armor is
Titles or aliases HE Of THE BLACK lowered one step of protective value for each hit). M~i cal
armor gets a save,
-:--- BAT> NARAKMASTEB __ 6. This magical amulet allows Quaarlarm to telepathically commun-
Alignment NEUTRAL/E.VIL.. icate with anyone wearing any of the five other matching amulets
of the bat, namely, his lord generals (except the Shadowmaster, -
.. Age 4q Height ,,. 10" Weight~ who refuses to wear one).
How normally seen WtIH yWo Of HIS ?. This gives Quaarlarm complete control over the man-bats. Hel, •
Herself, gave this unholy device to her champion .
--Logo-GENERALS ANDTl-lflf?. AIDES
Attributes Adjustments Combat Ability- Defense Man-bat
Life pointsJ1l!l. Armor ratin~ Alignment Neutral/Evil Attacks 1 for 2-20,poiso
' Strength.~~~~~~ Rarity 9 Intelligence 8-11
~1lity~~~~~~ Armor used THE ARMORoF HApES! - Grouping 3- 9 Disposition 9
HUGE Etf?ST POWE!?. MAGIC $1·llELO -Movement 30 or 200 ypm Treasure 4
Health.~~~~~~~ w 12 Size 8 • tall
Jump~------­ Special protections THE RING Of AR 0 EP award ?000
Sw im.~-~----- LtEE 2 - THACO
These
8
terrible creatures are said to be created from the evil
Intellect~~~~~- Offense souls in Hades. They are unaf':fected by weapons of less than 2nd
Willpower Weapon Ini t TH Dam '-power magic, illusions , invisibility, poison , charms , paralysis ,
Wisdom 3L.cwGsl'.t?Ro.
''fr8ooeN•+15 :J2.. .1..L:l1L fear, and any m~ic of less than 4th power.
Charisma 'fLANCE VERr FINE .±15.... :1L /2-18 8. This group generally meets in the capital of the Archclericy Of -
l

5 MACE J ''AUR(LAve-=-
Abdor, once every 4 months , to discuss religious matters.
. Beauty - 10 JQ.::15_
·Magic items owned ALL ITEMS UNDER 'tottBttr ABILITY" EXC. LANCE.t • Archlord Quaarlarm was once an upright, chivalrous Knight Of Ver-
· lan who took the quest for ~lory outside the knightly- imposed limf •
AMULET Of THE B4I~ XWRE OE THE RULER C£ THE MAtf-BATS '- Because of outstanding ability, the evil goddess, Hel, took a liking
·unique items carrie~ lJNJIOLYSYMBOJ... OE I/EL J 80TT£i> FOOD EOR J.f/5 _ to him . She needed a champion to help her gain control over Narak
· and he fit her bill exactly,
. HELHDf<SE 1"K/{VRAS II For the past five years, Quaarlarm has been massing forces of
- ..wealth carrled /OCXJ CROWNS WOf?THQE JEWELRY,,, VA-8IOUS COINS "giants , mercenaries, humanoids, and the dreaded man-bats, all to-
• -8ether numbering well over 10,000 strong . The force lies in wait
. Skills and abilities TH£ Pow&E!QEAnl EVIL KNIGHT FOR Yovru:.t:ALM) , on the barren, snow-covered beaches of Estven Chronovheim, or •The
, /MM I !1 M I J.11 El.. O £ Land That Knows No Time". Quaarlarm has six lord generals under
, him who travel the lands of Narak , recruiting and finding ancient
Disposition_]_ i4 T I L WI-I weapons and artifacts of war" In fact, Lord General Krokan Darkan ·
-Residence ESTVEN Cf/RONOVJIEIM Languages J./UMANSPEAK,. TELKJSH recently discovered the ancient and forgotten "Aarkasa" or "Plying
- Fortress ". Quaarlarm•s lord generals are covered in the next file, ·
·Prime goal AcnlAL WORLD CN.ttNADOtJ Social stand ing__,.9_ _ _ _ __ • Archlord Quaarlarm keeps a firm hand on his command by routinely
-Companions Lo1wGENERAL KRQKAN DAR/CAN.LORI) GENERAL GERBop killing all who fail or disobey him, as he bides his time until his,
'unholy war commences, That time draws near.
Bounty offeredfSO LA By THECr&t::LECF PRtESTS8 EP award 90,000 (Def Rlllan's note: Quaarlarm stays put in Estven Chronovheim ,
, so you ' ll have to go after him on his own turf. And that land is
_;raid to be even more frigid t~an the Telken Ice Cap . )
44 I ·.

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The Shadowmaster
'Notes
,""'I":"fii'is magic shield has the essence of a dragon within, but has yet
to reveal any more powers than just first power magic. The Mdra-_
gonshieldM does not particularily like the Shadowmaster,
- 2 . This ring provides a fourth power magical force field.
J, The Deathparries are fourth power magi.cal weapons (see the AG
Tome for a description of a parry), They also are able to cause
the loss of strength (1 pt per hit). The lost strength returns
in one day' s time. The Shadowmaster ts able to fight two-handed. ·
with these weapons quite superbly •
.. 4 . The Shadowmaster has 10 different poti.ons, made on the plane of
darkness, which function twice as effectively as their normal
counterparts as long as they are used by a darklord in dim or
darker conditions. In light, the ni.ghtmagic si.mply does not fun-
ction. These potions are poi.son to normal creatures.
5. The Shadowmaster is devoted to Hel, The Lady Of Hades .
6. These items are carried because many believe him to be a mage, a
J~~n(sk. itv. f LV~N i1Ec~
belief that he does not care to disprove.
?. These costly stones are the component to the Shadowmaster•s dark;-
walk spell ritual . The darkwalk takes one minute to complete.
Titles or aliases tORDG£t.iERAL It allows the caster to concentrate the darkness about him to
within him. This transports him and optionally two others to trre
:.- fN 0UAARLARMS ARMY plane of darkness, Travel across the plane of darkness is quite
Alignment CHAOD;/EVIL quick for a darklord. Thus, by entering in one location and ex--
'•
iting in another, covering vast distances over the realm of the .
· .A8e.J.2.S!2 Height ~'Z..* Weight~ ___.._
I
- living is possible. The Shadowmaster does this frequently, _
How normally seen WITH GgEAT- 8 . Nightpower is a name applied to the various changes one brings on
~ to himself when he becomes a darklord. First of all, a secret
:-GREAT G&4NDSoN LoKAR 1 evil and arcane ritual is performed to become a darklord, It is .
Adjustments Combat Ability- Defense qu i te permanent. The new darklord actually becomes one with th
Life points.J.12. Armor ratin~ very essence of darkness. Evil eventually pervades his soul and
' Strength.~~~~~~­ he gains many powers. He can perform the darkwalk (see note 7).
Agillty~~~~-­ Armor used MAGIC Elf-CHAIN QF He possesses unnatural healing. He is able to summon being s fro
the plane of darkness (phantoms, netherspirits, spectres, etc.),
Health~~~~~~~ Il-/E 4rJ:J powER> NAGIC SHIELo'. twice per night. He can create illusions in the darkness. The
Jump~~~~~~~~ OE OF-
Special protections f?ING darklord is limited to the night, however. In the daytime, all
nightpower is lost. In addition, the rest of the darklord's ab-
Swim~~~~~~~~ FENSE; 75% IMMUNE TD SPEL.Ls, ilities, powers, and attributes suffer a -4 penalty . -
Intellect~~~~~­ Offense 9. The Shadowmaster is a necromancer. In this part of the world, it
Weapon !nit TH Dam means he is essentially an assassin-priest. He has full evil
Willpower~~~~~~ clerical powers. As an assassin, he can use poison, stealth, dis
Wisdom~~~~~~~ DEATHPARR/£$ 3 ±fl._~ ..lk.1:1 guise, tools, evasion, catwalking, tracking, and spying .
10,The Shadowmaster has learned most secret and guild cants to make-
Charisma.~~~~~­ SMAu.CRossaow -1-11 _a 1-4 his infiltrations in disguise easier and more plausible . -
Beauty~~~~~~~
Unlike many villians who were normal, but tormented, in child-.
·Magic items owned L T. S M L l::> hood, the Shadowmaster seemed to be intent on evil from birth. His
-.._8ok¥,i 2'!!' fOWER MAGICAL BOLT5(2$)) VARIOUS N/GHTPoTtONS4- - ....... only concern was the lust for more power, which is still his only
-unique) items carried DEADLY POISON ON BOLTS; UNHOLY 5 YMBCL~ _ . motivation today , 11:3 a very young elf, he ran away from the Elven
Realm to the filthy metropolis of Regald and became an assassin.
-MAGES GARB RUNF.S AND CoMPoNENTS130 AN£ OBS!DIAN5 7 -His tactics soon led him into an evil cult, of which he eventually ,
.ll'ealth carried /OQ CR) NECKLAS:S WORV-/ :250 CR> SMl!LL GEMS - became a priest •
The Shadowmaster is very cunning. He is always thinking ten
, Skills and abilities NI PO 8 £ S ' moves in advance. Every action he takes, even if beneficial to some
,5 S II. <to?. J.16 L Y one, is to further his own ends.
' The Shadowmaster usually travels with his great-great grandson,
01.sposition_.L SUAVE AND CUNtl/NG, YET REALLY ALWAVS CRUEL. Lokari . Lokari was the bastard son of the temptress (later turned·
: Residence THE PLANE Of DARKNESS Languages All EL VEN TDNG()fS> CANTS'0 · - vampire), Kattoranes and the Shadowmaster's great grandson, the good
- Elven magepriest, Valatar . Lokari. submitted to the darklord ritual ·
Prime goal OVERIHROW QUAARLARM Social stand ing.....8....______ and soon was the Shadowmaster' s follower. Kattoranes, likewise,
-companions LOKARI J KATToRANES TJ./E VAMP!R£SS ,does the Shadowmaster's bidding.
The Shadowmaster is a Lord General in Archlord Quaarlarm•s army •
.... Bounty offered ;(SO LA By /(ING fELIX Of SLAN EP award I JO, 000 He is always plotting to overthrow Quaarlarm and rule supreme. As
' it is, he has the following ln his division:

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Adventurers' Guild
-10 le~lons of various giants (each legion has 50 giants:)
- -5000 varlous humanoids
· -200 man-bats from Hades
.:--500 skilled humans and demlhumans
- 200 other monsters
The Shadowmaster spends most of his time on the shifting and con-
fusing plane ot darkness. It is here, in his maze-like dun~eon, ·
built of the very essence of darkness, that he stores all his stolen·
wealth and treasures. The total wealth of it all exceeds 1000 lan-
_ cers. The halls are staffed by by vile creatures of the darkness. .
(Def Rillan's note: You ' ll have to get this customer on the firs~
. shot, because if you don't, he ' ll either kill you or very easily
- escape with that darkwalk spell. l
-- Archlord Quaarlarm's Other Five Lord Generals
Each lord general has a division similar, but slightly weaker
than the Shadowmaster •s. They are all neutral/evil.
Lord General Krokan Darkan
19th sk. 1ev. part-ore warrior/Attributes119,18,19, 17,15,17,18,17,l?
7/lp 139/AR -21,8/Init /17/THACO -8/Dam 12- 16/Magic Items: Robe Of ·.
Invlslbility, Eyegem Of Evil, Charm Of Hel, Purple Magical Pull _
:-Plate (4th power), Ring Of Defense (2nd power), Tiger Claws Of Grow-
ing (lst to 5th power- increases in power and length each minute in_
·· combat)

19th sk. lev. warrior/Attributes1l8,l8,16,~


Lord General Gerrod /
_--17,12,13,16,15,13,8/lp 110/AR -18,8/Init
/14/THACO -9/Dam 9-16/Magic Items1 Ring
Of Defense (6th power), Magical Long-
sword (4th power), Purple Magical Pull
_Plate (4th power), Lightning Rod, Mag-
J:cal shield (4th power) ~~ _y-~.-
Lord General Malachi ~
16th sk. lev, former knight/Attributes117,18,18,1 8,l?,16,18 , l?,18,19
_ lp 130/AR -11,8/Init /14/THACO -8/Dam 10-17/Magic Items1 Purple Pull
~Plate (4th power), Pireblade Longsword (5th power), Magical Shield-
(3rd power) , The Enchanted Stick Of The Wilderness
- Lord General Rhenil
15th sk. lev . al1en mage/Attributes1lO , l6,
15,16,13,18,17,18,16,10/lp 50/AR 3,0/Init
/8/THACO 11/Dam 4-7/Magic Items : Wand Of
-Double Fireballs, Ring Of Defense (5th
power) , Lantern Of The Shadow Horrors,
Robe Of Levitation, Cymbal Of Deafness,
Spellbook, Magical Dagger(3rd power) ;;, __
" Lord General Zalmost ~~ ;th//iii---
· 20th sk. lev. part-elf warriorpriest/Attri utes/17,i8, -
18 , 17,18,17,18,18 , 19,20/lp 100/AR -12,8/Init /8/THACO
·-2/Dam 7-14/Mll'!;ic Items: Purple Magical Pull Plate ,
·_(4th power), Staff Ot The Deadly Strike (4th power),
, Ring Ot Defense (4th power), Stone Of Luck, Deck I
Of Fortunes, Beads Of Unholy Prayer, Prayerbook Of
,Hel, Unholy Water

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