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Minecraft: Builders & Biomes Guide

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0% found this document useful (0 votes)
2K views6 pages

Minecraft: Builders & Biomes Guide

Uploaded by

agge.norrgard
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

EN

For 2-4 players Ages 10+


In Minecraft: Builders & Biomes, players explore the Overworld, mine blocks, and build spectacular structures.
Plan your builds carefully and defeat dangerous mobs to win!

Setup
Shuffle the 64 building “Shuffle the 16 colorless Place the block base next to the grid in easy
1 and mob tiles and divide 2 weapon tokens and place 3 reach of all players. Assemble the support
them into 16 f­ ace-down stacks of one, face down, at the ends of structure and place it on the block base. Fill it with the
four tiles each. Lay them out in each column and row to form a 64 blocks (16 wood, 14 sand, 12 stone, 10 obsidian,
a 4 by 4 grid, with enough space six by six grid. (Leave the corners and 12 emerald) in random order. Gently shake until
between the rows for your game empty.)“ the blocks form a big cube. Then remove the support
pieces to move between them. structure by lifting it up on its flaps.

Each player chooses a color (red, blue, yellow,


4
or green) and takes the player board and game
materials of the same color. Game materials include
one game piece base, one experience counter, and
five colored weapon tokens (one stone sword, one
wooden sword, and three poisonous potatoes).
Place your experience counter on space 0 of the
experience point track that runs along the edge of your
player board.
Shuffle your 5 weapon tokens and put them in a
face-down pile.
Choose a player skin (character appearance)
and push it into your game piece base. This is your
­character. Place it on the central crossing of the card
grid.
Hint: You can customize your characters by painting the 4
blank skins, or by putting your own stickers!

5 Place one set of the overview cards (Turn


Actions, Scoring A, Scoring B, Scoring
C) between players 1 and 2 and the other set
between players 3 and 4.

1
How to play the game
The player who most recently found a diamond in Notes:
Minecraft is the starting player. When in doubt, the The same crossing can be occupied by
youngest player begins. multiple characters.

During the course of the game, card stacks might be fully


During your turn you must choose and perform two different
depleted or weapon tokens collected. You still move
actions. You cannot perform the same action twice. Once you
your character along the path between stacks, even if
have taken your actions, play proceeds to the left.
those stacks are empty.

During the game there are three scoring rounds. The player
with the most experience points after the third scoring round is
the winner.
Build
To build a structure, your character must be next to the
corresponding building card on the grid. The blocks needed
LIST OF ACTIONS to build a structure are shown in the bottom right corner of the
card. You must possess the necessary materials to build that
Collect blocks structure. Return the blocks from your personal supply to the
game box.
Take two blocks from the big cube. Blocks (materials) can
only be collected if their top side plus at least 2 more sides
A green emerald block can be used to replace any other block.
are exposed. As long as these conditions are met, you are free
Take the building card from the grid and place it on any space
to choose any block from any layer, and from any side of the
on your player board.
big cube. Add the blocks to your personal supply next to your
player board.
Some structures need a lot of blocks, and have this icon in the
top right corner of the card: Whenever you build such a
Notes:
structure you immediately gain that many experience points.
The green emerald blocks are wildcards. Use them Move your experience counter that many spaces on your
instead of other blocks when building a structure (see experience point track.
below).
Notes:
Feel free to rotate the block base. This allows you to look
Buildings can be built in any biome (= environment
at the big cube from all sides and find the blocks you
type). For example, you don’t have to place a forest
need for your structures.
building on a forest space. On the contrary, to gain more
experience points during scoring, you may want to place
Explore the Overworld a structure next to spaces and/or cards that share a
characteristic (e.g. the same biome). More information
First, move your character zero, one, or two spaces. “Spaces” can be found in the section “Scoring” below.
are the crossing points in the grid of card stacks and weapon
You may build over existing structures. Simply place the
tokens. Never place your character on a card or token.
new structure over a building card you no longer need.

Next, reveal the top cards of the four corner stacks


around your position. If some of them have already
been turned face up, leave them revealed.

2
Fight a mob Collect a weapon
Not every card in the grid is a building — some To collect a weapon token, your character must be
of them are dangerous mobs (monsters)! If your next to it. Shuffle it into your pile of weapon tokens.
character is next to a revealed mob card, you can attempt to
defeat it. To fight a mob, shuffle your face-down pile of weapon Note:
tokens and reveal 3 tokens. Count the number of revealed
You may look at your weapon tokens at any time,
hearts and compare the sum to the number of hearts on the
such as when checking to see if you have a chance of
mob card. Poisonous potatoes have no hearts and count as
vanquishing a mob. Make sure to shuffle your pile after
blanks.
looking at the tokens.

If you revealed at least as many hearts as shown on the


Weapons with special abilities:
mob card, you defeat the mob. Remove the mob card
from the grid and place it next to your player board. Bow: During a fight, whenever you reveal
You immediately gain the number of experience points a bow, you may immediately reveal 1
printed next to the . additional weapon token. If you own more
than one bow, you have a chance to reveal 4,
If you revealed a lower number of hearts, the mob stays
5, or even 6 tokens during a fight!
where it is.
Golden hoe: During a fight, whenever you
After the fight, shuffle your revealed weapon tokens back into
reveal a golden hoe, you immediately gain
your pile. You get to keep them.
2 experience points.

Put defeated mobs face-down next to your player board.

There are two kinds of mobs:


Stone pickaxe: During a fight, whenever you
reveal a stone pickaxe, you may immediately
A mob card with this icon can be traded in to gain
collect 1 block from the big cube. You still
1 additional action during one of your turns. To do
have to follow the rules for “collecting blocks”
this, when it’s your turn, execute your 2 different
(see action 1 above).
actions as usual. Then return as many mob cards with this icon
as you like from your personal supply back into the game box.
TNT: During a fight, after revealing your
For each returned mob card, you may execute an additional
weapons, if you revealed a TNT token, you can
action of your choice this turn. As opposed to a normal turn,
choose to detonate it. If you do, count the 5
you are permitted to execute an action that you have already
hearts on the TNT. Detonated TNT is removed
executed earlier in the same turn.
from the game (put it back into the box).
Otherwise, ignore the hearts. You get to keep
Mob cards with these kind of icons are
the TNT.
kept until the end of the game, when
they will gain you additional experience
points for all spaces with matching characteristics on your
player board. For example, the mob with these icons will
gain you 2 experience points for each forest. More
information can be found in the section “Scoring”
below.

3
Scoring
When does the scoring happen? On your player board, identify the largest group of
connected spaces that share this characteristic. For
The first scoring round (A: Biomes) happens when any each space in this group, you gain the number of experience
1 player completely mines the first layer of blocks of the points printed next to that characteristic on the scoring card.
big cube. It doesn’t matter if any blocks from deeper layers
have been collected. After collecting the final block of the first Notes:
layer, that player completes their turn as usual. Scoring starts Diagonal spaces do not count as connected.
after they have finished executing their actions. For the first scoring round (A: Biomes), in addition
to the biomes on your building cards, also count
The second scoring round (B: Materials) happens biomes printed on your player board (if visible).
2
when any player completely mines the second layer of
blocks of the big cube. You may also choose a single-space group. For example,
you could gain 6 experience points for a single snowy
The third scoring round (C: Type) happens when any tundra space on your player board.
3 player completely mines the third layer of blocks of the Each building card lists its characteristics as icons in
big cube. Then the game ends, even if there are still blocks left its left margin: The top icon shows the biome (scoring A),
in the bottom layer of the big cube. followed by material in the middle (scoring B) and type on
the bottom (scoring C).
Notes:
If you own any mob cards that grant you additional Scoring round A example:
actions, feel free to use them in the same turn in which You choose desert, since that forms the largest biome on your player
you triggered a scoring round. Scoring starts only after board. It consists of 4 spaces. The desert in the top right corner of
you have executed all your actions and finished your player board is diagonally adjacent to the rest of your desert
your turn. spaces. It doesn‘t count as part of the continuous group.
It is possible to deplete multiple layers during the same For each space, you gain 4 experience points (see scoring card). In
turn, by collecting multiple blocks (e.g. by revealing the total, you gain 4 x 4 = 16 experience points.
stone pickaxe during a mob fight, or by trading in a mob
card for an additional action). In that case, after finishing
your turn, all triggered scoring rounds happen one by
one in the usual order (A B C).

How does scoring work?


The player who just finished their turn goes first. Choose
exactly one out of the four characteristics on the current
scoring card to gain experience points in that characteristic.

In the first scoring round (A: Biomes), you


1 choose exactly one biome: forest, desert,
mountains, or snowy tundra.

4
When you‘re done calculating your experience points, The third scoring (C: Type) follows the same
add them to your existing points on the experience
3 rules. Select the largest continuous group of
point track on your player board by moving your structures of a particular type: decoration, dwelling,
experience counter that many spaces forward. animal house, or bridge.

Then the next player in turn order scores a biome of their Scoring round C example:
choice. Once every player has scored, return the scoring card The third scoring round happened so fast that you didn’t have
to the box. For the next scoring, you will need the next scoring a chance to build more structures. Your biggest groups are two
card (B: Materials). dwellings or two animal houses. The animal houses are more
valuable (see scoring card), so you select that group and gain 2 x 5
After scoring, continue playing in turn order. The player sitting = 10 experience points.
next to the one who triggered the scoring goes next.

Note: During scoring, do not remove any structures you built, or


the blocks in your supply. You get to keep them! Start planning for
the next scoring round, and build structures accordingly!

For the second scoring round (B: Materials) you either


2 choose wood, sand, stone, or obsidian. You score the
biggest continuous group of structures matching that material
(see the middle icon on the building cards). The biomes no
longer matter, ignore them.

Scoring round B example:


You choose wood, since the wooden structures form the largest
continuous group on your player board. It consists of 5 spaces.
For each space, you gain 3 experience points (see scoring card). In
total, you gain 5 x 3 = 15 experience points.

5
End of the Game Variant for beginners
The game ends after the third scoring round. Now, If you are playing for the first time, or with kids,
it’s time to score each mob in your collection with there is a great way to simplify the three scoring
icons of the following type: rounds: Instead of counting the largest continuous group, just
count all spaces matching that criteria on your player board.
You gain that many experience points for each space on your That means less planning ahead, since you can place the
player board with that characteristic. building cards on any space of your player board.

Important: As opposed to the scoring rounds A, B, and C, the Hint: This variant can be combined with the normal game. For
mob cards count all spaces of that characteristic. The spaces example, allow kids to score by the simplified rules while grown-
don’t have to be connected. ups score by the normal rules.

After each player has scored their mobs, compare your


experience points. The player with the most experience points
is the winner. If there is a tie, the player with the most blocks in
their supply wins the game. If there is still a tie, the tied players
all win.
Credits
Mob scoring example: Game Design: Ulrich Blum
During the game you defeated the following 4 mobs: Editing: Daniel Greiner
You gain 2 experience points for each forest, for Creative direction: Jens Bergensten
a total of 4. Business development: Patrick Geuder, Natalie Kim, Emily Clock
Production: Patrick Liu, Marc Watson
You gain 3 experience points for your 1 obsidian Art production: Nikoo Jorjani, Nicolette Suraga
structure, a total of 3. Art direction: Ninni Landin, Martin Johansson
Product design: Filip Thoms
You gain 3 experience points for your 2 animal Pixel art: Martin Wörister
houses, a total of 6. Building construction: BlockWorksMC Ltd.
Art assembly: Fiore GmbH
You gain no experience points because you don’t Playtest coordination: Marc Watson, John Thornton
have a sand structure.
Many thanks to all the play testers and the staff of
In total, you gain Mojang Studios and Microsoft who helped create this game.
4 + 3 + 6 = 13 additional
experience points at the © 2019
end of the game. Ravensburger Verlag GmbH
Postfach 2460 · D-88194 Ravensburg
Distr. CH: Carlit+Ravensburger AG
Grundstr. 9 · CH-5436 Würenlos
[Link]

©2019 Mojang AB and Mojang Synergies AB. MINECRAFT


and MOJANG are trademarks or registered trademarks
of Mojang Synergies AB

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