0% found this document useful (0 votes)
31 views5 pages

GBXF HN9 MRC

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
31 views5 pages

GBXF HN9 MRC

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

What is Graphic Design?

Graphic design is a creative process that combines art and technology to communicate ideas.

Graphic Designers

Graphic designers work with:

● Drawn, painted, photographed, or computer-generated images.


● Designing letterforms for typefaces seen in movie credits, TV ads, books, magazines,
menus, and computer screens.

Artwork

● Created either manually or digitally nowadays.


● Artistic way of giving an information to the reader with only looking at the artwork

Types of Graphic Design


1. Image-Based Design
○ Photographic, painted, drawn, or graphically rendered.
○ Used when a picture conveys a message better than words.
2. -Based Design
○ Relies heavily on words to communicate a message.
○ Focuses on the appearance and meaning of words.
3. Image and Type Design
○ Combines images and typography to deliver messages.
○ Requires balancing letterforms and images effectively.
4. Symbols, Logos, and Logotypes
○ Symbols: Abstract representations of ideas or identities.
○ Logos: Symbols that combine image and type.
○ Logotypes: Symbols composed entirely of type.

History of Graphic Design


William Addison Dwiggins

● Coined the term Graphic Design in 1922.


● Known for designing books, illustrations, and typography.
● Example: Stenciled Ornament and Illustration (1930).
Graphic Design Process
1. Briefing
○ Initial discussion between client and designer.
2. Design
○ Involves trial and error, with regular communication between designer and client.
3. Artwork
○ Designer prepares files and provides a "proof" or draft of the completed project.
4. Production
○ Final files are saved in various formats (PSD, PDF, JPG) and delivered to the
client.

Elements of Graphic Design


1. Lines
○ Divides space and directs focus.
○ In design, it’s any two connected points.
2. Color
○ Sets the mood of the artwork.
○ Can serve as a background or enhance other elements.
3. Shapes
○ Defined by lines or colors, often used to emphasize areas.
4. Space
○ Includes negative space to create balance and new shapes.
5. Texture
○ Refers to the visual or tactile quality of elements.
○ Enhances other components like patterns and color.
6. Typography
○ The art of arranging type for readability and aesthetic appeal.
7. Scale
○ Focuses on the size of objects and their proportional relationship to each other.

Principles of Graphic Design


1. Balance
○ Symmetrical: Equal on both sides.
○ Asymmetrical: Different but balanced.
○ Radial: Arranged around a central point.
2. Emphasis
○ Creates focus by contrasting elements in color, texture, or size.
3. Movement
○ Guides the viewer's eye through the artwork.
4. Repetition
○ Reinforces unity and creates an active feel in design.
5. Pattern
○ Repeated elements or symbols throughout the design.
6. Proportion
○ Ensures all parts relate well to each other, creating unity.
7. Rhythm
○ Uses repeated elements to create a sense of movement or flow.
8. Variety
○ Engages viewers with diverse elements and guides the eye.
9. Unity
○ Achieves harmony and completeness in design.

What Makes a Good Design?

● A good design achieves balance, emphasizes key elements, and communicates


effectively.

7 Basic Elements of Graphic Design


1. Lines

● In freehand drawing, a line is the stroke of a pencil.


● In graphic design, it is any two connected points.
● Purpose: Lines are useful for dividing space and drawing the viewer's eye to a specific
location.

2. Color

● Color can stand alone as a background or be applied to other elements like lines,
shapes, textures, or typography.
● Purpose: It creates the mood within a piece of artwork.

3. Shapes

● Defined by boundaries such as lines or colors.


● Purpose: Often used to emphasize a specific portion of the page.

4. Space

● Negative space (unused or blank space) is one of the most underutilized and
misunderstood aspects of design.
● Purpose: Creates balance and new shapes to complement the overall image.
5. Texture

● Refers to the sense of feeling or visual tactility.


● Purpose: Enhances the presence of other elements like patterns, shapes, and colors.

6. Typography

● The art and technique of arranging type to make written language legible, readable, and
appealing.
● Purpose: Often considered the most important part of graphic and web design.

7. Scale (Size)

● Size: Refers to the physical dimensions of an object.


● Scale: Refers to the relative size of different objects.
● Purpose: Helps in creating emphasis and focus in a design.

9 Basic Principles of Graphic Design


1. Balance

● Symmetrical: Equal or similar elements on either side of a composition.


● Asymmetrical: Different elements that still create balance.
● Radial: Elements arranged around a central point.

2. Emphasis

● Highlights a specific area by contrasting it with others (e.g., through color, texture, shape,
or size).

3. Movement

● The path the viewer's eye takes through the artwork.


● Guided by: Lines, edges, colors, and shapes.

4. Repetition

● Works with patterns to make the design seem active.


● Purpose: Reinforces unity within the artwork.

5. Pattern

● Repeated objects or symbols across the design.


6. Proportion

● Refers to the relationship and unity between different parts of the design.
● Example: Size of a head in relation to the body in a drawing.

7. Rhythm

● Created when elements are used repeatedly to form organized movement.


● Purpose: Creates a mood like music or dance.

8. Variety

● Uses different elements to hold attention and guide the viewer's eye.

9. Unity

● Ensures harmony between all parts of the artwork, creating a sense of completeness.

UNITY - SAME SIZE/COLOR


VARIETY - DIFFERENT SIZE/COLOR

You might also like