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03 Throl

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0% found this document useful (0 votes)
29 views2 pages

03 Throl

Uploaded by

Juarez Tanure
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Throl WEAPONS: Dagger, Staff; ARMOR: None

www.shadowdarklings.net LANGUAGES: Celestial, Common, Dwarvish, Elvish, Primordial, Thanian

Dwarf: STOUT: +2 HP, roll hit point gains with advantage

Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with DC 15 INT
check
7 -2 16 +3 Dwarf Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+3 vs a DC equal to 10
+ the spell's tier.

Wizard-1: STAT BONUS: +2 to Intelligence

SPELLS: Burning Hands, Mage Armor, Magic Missile (ADV)

11 +0 9 -1 Wizard

11 +0 12 +1 1 0 10

11
Adept
6 10 Dagger

Flint and steel Backpack


Bag of coins (11)
Torch

Chaotic

DAGGER: +0 (N), 1d4 (FIN)

SPELLS: To cast a Wizard spell, roll 1d20+3 vs a


DC equal to 10 + the spell's tier. Acolyte

Ramlaat

Throl p.1
Spells Known

BURNING HANDS (Tier 1, Wizard), DC 11 to cast


Duration: Instant, Range: Close
You spread your fingers with thumbs touching, unleashing a circle of flame that fills a close area around where you stand. Creatures within
the area of effect take 1d6 damage. Unattended flammable objects ignite.

MAGE ARMOR (Tier 1, Wizard), DC 11 to cast


Duration: 10 rounds, Range: Self
An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell's
duration.

MAGIC MISSILE (Tier 1, Wizard), DC 11 to cast (always cast with advantage)


Duration: Instant, Range: Far
You have advantage on your check to cast this spell.
A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target.

Throl p.2

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