Throl WEAPONS: Dagger, Staff; ARMOR: None
www.shadowdarklings.net LANGUAGES: Celestial, Common, Dwarvish, Elvish, Primordial, Thanian
Dwarf: STOUT: +2 HP, roll hit point gains with advantage
Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with DC 15 INT
check
7 -2 16 +3 Dwarf Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+3 vs a DC equal to 10
+ the spell's tier.
Wizard-1: STAT BONUS: +2 to Intelligence
SPELLS: Burning Hands, Mage Armor, Magic Missile (ADV)
11 +0 9 -1 Wizard
11 +0 12 +1 1 0 10
11
Adept
6 10 Dagger
Flint and steel Backpack
Bag of coins (11)
Torch
Chaotic
DAGGER: +0 (N), 1d4 (FIN)
SPELLS: To cast a Wizard spell, roll 1d20+3 vs a
DC equal to 10 + the spell's tier. Acolyte
Ramlaat
Throl p.1
Spells Known
BURNING HANDS (Tier 1, Wizard), DC 11 to cast
Duration: Instant, Range: Close
You spread your fingers with thumbs touching, unleashing a circle of flame that fills a close area around where you stand. Creatures within
the area of effect take 1d6 damage. Unattended flammable objects ignite.
MAGE ARMOR (Tier 1, Wizard), DC 11 to cast
Duration: 10 rounds, Range: Self
An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell's
duration.
MAGIC MISSILE (Tier 1, Wizard), DC 11 to cast (always cast with advantage)
Duration: Instant, Range: Far
You have advantage on your check to cast this spell.
A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target.
Throl p.2