Intro to Reinforcement Learning - DQ Q AC A3C
Intro to Reinforcement Learning - DQ Q AC A3C
Reinforcement Learning (RL) is a branch of machine learning where an agent learns how to
act in an environment to maximize cumulative rewards. Unlike supervised learning, RL does
not rely on labeled input/output pairs. Instead, it relies on trial-and-error and feedback from
its actions.
Term Description
Reward (R) Feedback from the environment about the effectiveness of an action.
The strategy the agent uses to decide the next action based on the current
Policy (π)
state.
Value
The long-term reward expected from a state or state-action pair.
Function
Q-Learning Algorithm
Where:
Steps in Q-Learning
3. Take the action and observe the reward and next state.
Scenario:
• A 4x4 grid world where the agent must move from the start state (S) to the goal (G).
• Rewards:
o Non-goal states: -1
o Invalid moves: -5
CopyEdit
import numpy as np
# Environment setup
# Q-table initialization
# Parameters
episodes = 500
# Helper functions
x, y = state
return state
def choose_action(state):
for _ in range(episodes):
action = choose_action(state)
reward = rewards[next_state]
# Update Q-value
Scalability Limited to small state spaces Handles large, continuous state spaces
Key Takeaways
• Q-Learning is ideal for problems with small, discrete state and action spaces.
Key Concepts:
1. Q-table:
The Q-table stores the Q-value for every state-action pair. Initially, all values in the Q-
table are set to 0, and the algorithm updates them as the agent interacts with the
environment.
The Q-value represents the expected cumulative reward for taking an action from a given
state.
2. Q-function:
The Q-function is a mathematical function that estimates the expected reward of
taking an action at a specific state.
o Q(s,a)Q(s, a)Q(s,a): Current Q-value for state sss and action aaa
Steps in Q-Learning:
1. Initialize Q-table:
Create an empty Q-table where each state-action pair is initialized with a value of 0.
o Exploitation: Choose the action with the highest Q-value from the current
state.
4. Update Q-value:
Update the Q-table using the Q-learning update rule.
5. Repeat:
Continue taking actions and updating Q-values until convergence (i.e., the Q-table
stops changing).
In this example, the agent is navigating a simple 4x4 grid world where it has to reach the
goal state. It starts at the top-left corner and has to reach the bottom-right corner to get a
reward of +10. Each non-goal state has a reward of -1.
• Rewards:
o Goal state (3, 3): +10
python
CopyEdit
import numpy as np
n_actions = len(actions)
# Rewards dictionary
# Parameters
n_episodes = 1000
row, col = state // 4, state % 4 # Convert state index to row and col
if action == 'up' and row > 0:
def choose_action(state):
# Q-Learning Algorithm
action = choose_action(state)
reward = rewards[next_state]
1. Grid Setup:
A 4x4 grid is created, and the goal state is set to state 15 (bottom-right corner). All
other states have a reward of -1.
2. Q-Table Initialization:
A 16x4 Q-table is initialized with zeros, where each row corresponds to a state and
each column corresponds to an action (up, down, left, right).
3. Exploration-Exploitation:
The epsilon-greedy strategy is used to balance between exploration (choosing
random actions) and exploitation (choosing the action with the highest Q-value).
4. Q-Value Update:
After taking an action, the Q-value for the current state-action pair is updated using
the Q-learning formula.
5. Convergence:
The algorithm runs for 1000 episodes, updating the Q-table until the agent has
learned the optimal policy for navigating the grid world.
Q-Learning Convergence
After training, the Q-table will contain the learned values, indicating the expected
cumulative rewards for each state-action pair. The optimal policy is to choose the action that
has the highest Q-value for each state.
For example:
yaml
CopyEdit
Key Takeaways:
By following these steps, the Q-learning algorithm enables the agent to find the optimal
policy for decision-making in a given environment.
The Actor-Critic model is a type of reinforcement learning (RL) algorithm that combines two
fundamental components:
1. Actor: The actor is responsible for selecting actions based on the current policy. It
uses the state of the environment to determine which action to take. The actor’s job
is to improve the policy by suggesting actions that maximize long-term rewards.
2. Critic: The critic evaluates the actions taken by the actor by estimating the value
function (usually state-value or action-value). It gives feedback to the actor based on
how good or bad the chosen actions were, guiding the actor to improve its decision-
making.
In simple terms, the Actor makes decisions about what action to take, while the Critic
provides feedback to the actor by evaluating the taken actions. The combination of the two
improves the learning process.
1. Initialize the actor and critic networks (typically using neural networks).
3. The critic evaluates the chosen action by calculating the value function.
4. The critic updates the value estimate for the state based on the reward received.
5. The actor updates its policy based on feedback from the critic.
6. Repeat this process for many episodes to converge to the optimal policy.
• Asynchronous: Multiple agents (or workers) learn in parallel, interacting with their
environments. Each agent updates the shared global model asynchronously.
Where:
• Q(s,a)Q(s, a)Q(s,a): Action-value function (expected return for taking action aaa at
state sss)
In A3C, the actor uses the policy gradient method to update the policy, and the critic uses
the advantage function to update the value function. By using multiple workers (or agents),
A3C accelerates learning by exploring the state space more efficiently.
Steps of A3C:
1. Parallel Workers:
Multiple workers (agents) are deployed, each interacting with a separate copy of the
environment.
3. Asynchronous Update:
Each worker asynchronously updates a global model, preventing updates from being
too slow or too biased from any single worker.
4. Advantage Function:
The advantage function helps to make the updates less noisy by taking into account
the difference between the value of the action taken and the estimated state value.
5. Global Model:
A shared global model is updated asynchronously by each worker, which contributes
to the improvement of the global policy and value functions.
Here’s an implementation of A3C using a simple environment and deep Q-learning model:
Dependencies:
bash
CopyEdit
Code Implementation:
python
CopyEdit
import gym
import numpy as np
import tensorflow as tf
class ActorCriticModel(tf.keras.Model):
super(ActorCriticModel, self).__init__()
self.state_size = state_size
self.action_size = action_size
self.critic = layers.Dense(1)
x = self.dense(state)
action_probs = self.actor(x)
value = self.critic(x)
# Hyperparameters
learning_rate = 0.001
env = gym.make('CartPole-v1')
optimizer = tf.keras.optimizers.Adam(learning_rate)
# A3C Agent
# Advantage calculation
def train_agent():
state = env.reset()
done = False
total_reward = 0
_, next_value = model(next_state)
optimizer.apply_gradients(zip(grads, model.trainable_variables))
state = next_state
total_reward += reward
# Start training
train_agent()
Explanation of Code:
1. Model Definition:
The ActorCriticModel class defines the shared neural network architecture with two
heads:
o Critic (value function): Outputs the value estimate for the current state.
2. Training Loop:
o For each episode, the agent interacts with the environment by selecting
actions based on the policy (actor).
o The critic evaluates the selected actions by computing the value of the
current state and using the advantage function to compute the loss.
3. Loss Function: The loss is computed using both the actor and critic:
o Actor loss: The difference between the expected reward (based on the
advantage) and the predicted reward for each action.
o Critic loss: The squared error between the predicted value of the state and
the actual reward received.
4. Parallel Training (Not implemented here, but A3C would involve multiple agents
running asynchronously in parallel to speed up training).
Key Takeaways:
• Actor-Critic uses both an actor (for selecting actions) and a critic (for evaluating
actions), which makes it more stable compared to traditional policy-based or value-
based RL methods.
• A3C improves upon this by using multiple agents (workers) running in parallel, which
accelerates the learning process and reduces variance in updates.
• The Advantage function helps to reduce the noise in the Q-value estimates, leading
to more stable training and better performance in many environments.
1. Q-Learning
Overview:
• It is a model-free algorithm, meaning the agent does not need to know the
environment's dynamics (transition probabilities).
• Q-values represent the expected cumulative reward for a given action at a specific
state.
Core Concept:
• The Q-value for a state-action pair (s,a)(s, a)(s,a) is updated using the following
formula: Q(s,a)=Q(s,a)+α[r+γmaxa′Q(s′,a′)−Q(s,a)]Q(s, a) = Q(s, a) + \alpha \left[ r +
\gamma \max_{a'} Q(s', a') - Q(s, a) \right]Q(s,a)=Q(s,a)+α[r+γa′maxQ(s′,a′)−Q(s,a)]
Where:
Strengths:
• Simple to implement.
Weaknesses:
• Requires storing a large Q-table for large state spaces, which can become memory-
intensive.
Use Case:
Used primarily in environments with a discrete state-action space (e.g., grid worlds, toy
problems).
2. Actor-Critic Model
Overview:
• The Actor-Critic model combines value-based and policy-based methods, using both
an actor and a critic:
• The critic estimates the value function (state-value or action-value), and the actor
updates the policy (the probability of choosing actions).
Core Concept:
• The actor updates the policy based on the feedback from the critic, which evaluates
the state-action pair's expected value.
• The critic updates the value function based on the reward observed and the future
state-value.
Key Formula:
• Actor: Updates the policy based on the gradient of the Advantage Function A(s,a)A(s,
a)A(s,a): A(s,a)=Q(s,a)−V(s)A(s, a) = Q(s, a) - V(s)A(s,a)=Q(s,a)−V(s) Where A(s,a)A(s,
a)A(s,a) is the advantage of taking action aaa in state sss, and V(s)V(s)V(s) is the value
of the state sss.
Strengths:
• The actor can continually update the policy without needing to store a large Q-table.
Weaknesses:
• The actor and critic must be trained simultaneously, which can introduce challenges
in convergence.
Use Case:
Ideal for environments with continuous action spaces (e.g., robotic control tasks, continuous
state spaces like CartPole, etc.).
Overview:
• Each worker updates a global model, preventing slow or biased updates from a single
worker. This parallelism speeds up learning and stabilizes training.
Core Concept:
• The Advantage Function is used to reduce variance in the learning process. This
function helps to compute the advantage of taking a particular action over the
average action in a state.
• The A3C framework also uses the asynchronous paradigm where multiple workers
(agents) operate in parallel and contribute to the update of the global model
asynchronously.
Key Formula:
Strengths:
• Very efficient because it uses multiple workers in parallel, making it faster and more
scalable.
• The asynchronous nature prevents the global model from being biased by any single
worker’s learning trajectory.
• Can handle complex environments with large state and action spaces.
Weaknesses:
Use Case:
Used in environments where parallelism can be leveraged for speed and stability. A3C is
ideal for large-scale problems like video game playing (e.g., Atari games) and robotic control
tasks.
Hybrid (Value-based +
Hybrid (Value-based
Approach Value-based Policy-based,
+ Policy-based)
Asynchronous)
On-policy (asynchronous
Type Off-policy On-policy
updates)
Value function
State-Action Q-table (state-action Value function (critic) +
(critic) + Policy
Representation values) Policy (actor)
(actor)
Faster than Q-
Convergence Slow (especially for Faster due to parallelism
Learning in
Speed large spaces) and asynchronous updates
continuous spaces
Can be unstable in
More stable than Q- Very stable and efficient
Stability complex
Learning with parallel workers
environments
• Actor-Critic is better suited for environments with continuous action spaces and
where you want to avoid the limitations of Q-tables.
• A3C is ideal for large, complex environments where parallelism can drastically speed
up learning, especially in continuous state and action spaces.
Conclusion:
• Q-Learning is simple and effective but may not scale well to large environments.
• Actor-Critic balances value and policy learning but may require careful tuning and is
generally more complex.
2. Target Q-value:
Similar to Q-Learning, the Q-values are updated using the Bellman equation.
However, because we're using a neural network, the update process involves
adjusting the weights of the network:
The neural network is trained by minimizing the loss between the predicted Q-value and the
target Q-value.
3. Experience Replay:
Deep Q-Learning uses experience replay to store the agent's experiences (state,
action, reward, next state) in a memory buffer. These experiences are sampled
randomly to break the correlation between consecutive experiences, allowing the
agent to learn more effectively.
4. Target Network:
Deep Q-Learning uses a target network to stabilize training. The target network is a
copy of the Q-network, and its weights are updated periodically (instead of after
every step). This helps prevent the Q-network from diverging due to frequent
updates.
1. Initialize the Q-network: A deep neural network that will approximate the Q-values.
▪ Every NNN steps, update the target network’s weights to match the Q-
network.
Let’s compare Deep Q-Learning with Q-Learning, Actor-Critic, and A3C in terms of their
approaches, strengths, weaknesses, and use cases.
A3C
(Asynchronous
Aspect Q-Learning Deep Q-Learning Actor-Critic
Advantage Actor-
Critic)
Hybrid (Value-
Value-based (using Hybrid (Value-
based + Policy-
Approach Value-based deep neural based + Policy-
based,
networks) based)
Asynchronous)
Off-policy (Q-
On-policy
values
Learning Type Off-policy On-policy (asynchronous
approximated by
updates)
NN)
Large and
State Discrete or small continuous state Both discrete Both discrete and
Representation state space space (images, and continuous continuous
etc.)
Discrete or Discrete or
Action Space Discrete Discrete
continuous continuous
A3C
(Asynchronous
Aspect Q-Learning Deep Q-Learning Actor-Critic
Advantage Actor-
Critic)
Experience replay
Q-table (for No explicit Asynchronous
buffer (samples
Memory small state- memory, uses updates, shared
random
action spaces) policy updates global memory
experiences)
Policy-based Asynchronous
Exploration
Epsilon-greedy Epsilon-greedy exploration workers exploring
Strategy
(actor) independently
High
Computational High (requires Moderate to (parallelization
Low to moderate
Complexity neural networks) high and neural
networks)
Faster than Q-
Slow (especially Faster with neural
Convergence Learning in Very fast (due to
for large state- network
Speed continuous parallelism)
action spaces) approximation
spaces
High (neural
High for large Lower (does not Lower, uses neural
Memory network weights
state-action require a Q- networks for
Requirements and experience
spaces table) policy and value
buffer)
Less stable (can More stable (due Stable in Very stable and
Stability suffer from to experience continuous efficient with
overfitting) replay) environments parallel workers
bash
CopyEdit
python
CopyEdit
import gym
import numpy as np
import tensorflow as tf
class QNetwork(tf.keras.Model):
super(QNetwork, self).__init__()
self.state_size = state_size
self.action_size = action_size
x = self.dense1(state)
x = self.dense2(x)
return self.output_layer(x)
# Hyperparameters
state_size = 4 # CartPole state space
learning_rate = 0.001
episodes = 1000
batch_size = 64
env = gym.make('CartPole-v1')
target_network.set_weights(q_network.get_weights())
memory = []
# Training loop
def train_agent():
state = env.reset()
done = False
total_reward = 0
action = np.random.choice(action_size)
else:
q_values = q_network(state)
action = np.argmax(q_values)
# Take action
target = r
if not d:
q_values = q_network(s)
q_values[a] = target
# Train Q-network
q_preds = q_network(s)
optimizer.apply_gradients(zip(grads, q_network.trainable_variables))
state = next_state
total_reward += reward
train_agent()
• Experience Replay: The buffer stores the agent's experiences and samples random
experiences for training.
A3C (Asynchronous
Aspect Q-Learning Deep Q-Learning Actor-Critic Advantage Actor-
Critic)
Large and
Both discrete Both discrete and
State Space Small or discrete continuous (e.g.,
and continuous continuous
images)
A3C (Asynchronous
Aspect Q-Learning Deep Q-Learning Actor-Critic Advantage Actor-
Critic)
Faster than Q-
Slow (especially
Convergence Faster with deep Learning in Very fast due to
for large state-
Speed neural networks continuous parallelism
action spaces)
spaces
Continuous
Small, discrete Large, continuous Large-scale
action spaces
Use Case environments environments environments with
(robotics,
(grid world) (games, robots) parallel workers
control)
Conclusion:
• Q-Learning is simple and works well for small, discrete problems but struggles with
larger state spaces.
• A3C extends Actor-Critic by adding parallelism, enabling faster and more stable
learning in large-scale environments.
Here, α\alphaα is the learning rate, γ\gammaγ is the discount factor, rrr is the reward, and
s′s's′ is the next state.
o Autonomous navigation.
2. What are the roles of the actor and the critic in this model?
Answer:
o The critic estimates the value function and provides feedback to the actor for
better policy updates.
3. How does the Actor-Critic model address the limitations of policy-based and value-
based methods?
Answer:
o On-policy algorithms (Actor-Critic) learn from the actions taken by the current
policy.
o Off-policy algorithms (Q-Learning) learn from actions generated by a different
policy.
o Instability due to the interplay between the actor and critic updates.
o Robotic control.
o Autonomous vehicles.
10. How does the Actor-Critic model update the policy and value networks?
Answer:
o The critic updates the value function using temporal difference (TD) errors.
Asynchronous Advantage Actor-Critic (A3C) Questions and Answers
o A3C uses multiple parallel agents, while Actor-Critic uses a single agent.
o Asynchronous updates.