Design Patterns
Design Patterns
Each design pattern has its own strengths and weaknesses, and its
appropriate use depends on the specific problem being solved. By
applying design patterns, developers can create software that is easier
to understand, maintain, and modify, and that is more efficient and
robust.
Structural patterns are used to define the structure of objects and how
they interact with each other. They help to simplify the relationships
between objects in a system. Examples of structural patterns include
Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy.
Behavioral patterns are used to define the behavior of objects and how
they interact with each other. They help to simplify the communication
between objects in a system. Examples of behavioral patterns include
Chain of Responsibility, Command, Interpreter, Iterator, Mediator,
Memento, Observer, State, Strategy, Template Method, and Visitor.
Each design pattern has its own set of advantages and disadvantages. It
is important to understand the requirements of a system and the
specific problem that needs to be solved before choosing a design
pattern. By using design patterns, developers can create software that
is more flexible, reusable, and maintainable.