Ic2011 Final
Ic2011 Final
Table of Contents
Countries/Regions Represented at the Worldwide Finals....4 Letters of Encouragement.6 About the Imagine Cup11 Welcome from the Imagine Cup Team.......12
Imagine Cup Theme and the United Nations Millennium Development Goals16 Welcome to New York City, USA!19 Event Schedule..20 MEET THE FINALISTS Software Design.......22 Embedded Development........90 Game Design...112 Digital Media...128 Windows Phone 7.136 Interoperability Challenge...142 IT Challenge.....146 Orchard Challenge...154 Windows 7 Touch Challenge..156 Worldwide Finals Judges.158 Cool Programs for Students161 Our Sponsors162 Imagine Cup 2012 Worldwide Finals Revealed!184
Table Of COnTenTs
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ParTiCiPaTing COunTries/regiOns
Afghanistan Albania Algeria American Samoa Andorra Angola Anguilla Antarctica Antigua and Barbuda Argentina Armenia Aruba Australia Austria Azerbaijan Bahamas, The Bahrain Bangladesh Barbados Belarus Belgium Belize Benin Bermuda Bhutan Bolivia Bosnia and Herzegovina Botswana Brazil British Indian Ocean Territory Brunei
Bulgaria Burkina Faso Cambodia Cameroon Canada Cayman Islands Central African Republic Central and Eastern Europe HQ Chile China Christmas Island Cocos (Keeling) Islands Colombia Congo Congo (DRC) Cook Islands Costa Rica Cte d'Ivoire Croatia Cyprus Czech Republic Democratic Republic of Timor-Leste Denmark Dominica Dominican Republic Ecuador Egypt El Salvador Estonia Ethiopia
Falkland Islands Fiji Islands Finland France Georgia Germany Ghana Greece Greenland Guadeloupe Guatemala Guernsey Honduras Hong Kong SAR Hungary Iceland India Indonesia Iraq Ireland Isle of Man Israel Italy Jamaica Japan Jersey Jordan Kazakhstan Kenya Korea Kuwait
Kyrgyzstan Latvia Lebanon Libya Lithuania Macao SAR Macedonia, FYRO Malawi Malaysia Maldives Mali Malta Mauritius Mexico Moldova Mongolia Montenegro Morocco Mozambique Namibia Nepal Netherlands New Zealand Nicaragua Niger Nigeria Niue Norway Oman Pakistan Palestinian Authority
Panama Papua New Guinea Paraguay Peru Philippines Poland Portugal Puerto Rico Qatar Reunion Romania Russia Samoa Saudi Arabia Senegal Serbia Singapore Slovakia Slovenia Solomon Islands Somalia South Africa Spain Sri Lanka St. Helena St. Kitts and Nevis St. Lucia St. Pierre and Miquelon St. Vincent and Grenadines Suriname Svalbard and Jan Mayen
Swaziland Sweden Switzerland Taiwan Tajikistan Tanzania Thailand Trinidad and Tobago Tunisia Turkey Tuvalu U.S. Minor Outlying Islands Uganda Ukraine United Arab Emirates United Kingdom United States Uruguay Uzbekistan Vanuatu Vatican City Venezuala Vietnam Virgin Islands Virgin Islands, British Wallis and Futuna Yemen Zambia Zimbabwe
The competition will be tough. By reaching the finals of the worlds premier student technology competition, you have already shown yourself to be one of the worlds most gifted technology students. To me, you are all already winners and I congratulate you on your remarkable achievements. Best of luck in the Imagine Cup 2011 Worldwide Finals.
Walid Abu-Hadba Corporate Vice President Developer & Platform Evangelism Group Microsoft Corporation
The mission of the Imagine Cup is to make the world a better place using the power of software. In every category of the Imagine Cup, you have the opportunity to transform the world for the better through technology.
Welcome to the Imagine Cup 2011 Worldwide Finals in New York City, USA!
As the worlds premier student technology competition, the Imagine Cup is one way Microsoft encourages students around the world to apply their imagination, their passion, and their creativity to technology innovations that can make a difference today! Now in its ninth year, the Imagine Cup is a global competition focused on finding solutions to real-world problems. Every year the Imagine Cup continues to expand and touch the lives of competitors all over the world. In 2011, over 350,000 students registered for the nine different Imagine Cup competitions and challenges.
Competing in the Worldwide Finals is an important lifetime experience so make the most of it! Plan to spend a great deal of your time connecting with students from all over the world: share information, share cultures, share stories but make sure to connect. Take advantage of the learning seminars weve put together for you across business and technology, and enjoy New York City! Most importantly, let the Imagine Cup be a beginning for you, and for the world. As our worlds future innovators and technology leaders, our planet will look to you to lead the way on solving some of our greatest challenges. Lead with your mind but also lead with your heart, as both are required to make a difference. Ask yourself, your team-mates, and your new friends, How will we continue to take this important work forward in the world, together? Thank you for your important accomplishments, and I look forward to spending time with you this week!
Teams were formed in a total of 183 countries/regions around the globe. Each team and each individual student envisioned new ways to approach the worlds problems and drawing on their unique skills and experience, they created stellar possible technology solutions. Competitors chose to compete in any of the following competitions and challenges: Software Design, Embedded Development, Game Design: Windows/Xbox, Game Design: Mobile, Game Design: Web, Digital Media, Windows Phone 7, IT Challenge, Interoperability Challenge, Orchard Challenge and Windows 7 Touch Challenge. The Imagine Cup 2011 Worldwide Finalists, Orchard Challenge Winner and Windows 7 Touch Challenge Winner showcased in this publication have presented unique technology-based solutions. These finalists have investigated the deepest problems in their countries, regions and throughout the world and envisioned groundbreaking ways to solve these issues. Their creativity demonstrates that technology is the most crucial tool for a changing world.
The Imagine Cup was founded in 2003 and has traveled the world westward from Barcelona, Spain to Sao Paolo, Brazil to Yokohama, Japan to New Delhi, India to Seoul, South Korea to Paris, France and down to Cairo, Egypt, up to Warsaw, Poland and this year, west to New York City, USA. The cup itself, a trophy first awarded in 2003 when Software Design was the only category, has spent time with the Software Design champions in the United States (2003-2004), France (2004-2005), Russia (2005-2006), Italy (2006-2007), Thailand (2007-2008) Australia (2008-2009), Romania (2009-2010) and Thailand (2010-2011). This year the cup will travel from Thailand to the United States and will be awarded to the winning Software Design team on 13 July, 2011.
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Over the last few months, Ive had the privilege of meeting hundreds of Imagine Cup competitors, and have already seen solutions that inspire, amaze, and have potential for significant impact in the lives of people around the world. Your innovations will help address the challenges of global hunger, climate change, education and so much more. Some of the key trends were seeing across all of the teams include a real focus on cloud-technologies, mobile, social, and gaming technologies in ways that are truly inspirational.
With the 2011 Theme: "Imagine a world where technology helps solve the toughest problems." as their guiding light, we invited students around the world to harness their creative energy, their technical know-how, and most of all, their personal passion to step up to the challenge.
Left to Right: Jessica Anderson, Hilary Pike, and Jodi Ellias Thank you to the entire United States Academic Developer Evangelist team: Ed Donahue, Bob Familiar, Edwin Guarin, Randy Guthrie, Bradley Jensen, Krishna Kumar, Lindsay Lindstrom, Andrew Parsons, Kenny Spade, Sam Stokes, Alfred Thompson, Tara Walker, and Dan Waters. To Dan Kasun and Martin Schray for their leadership. Thanks to the US Public Sector particularly: Kristin Bockius, Mario Rebello, Alonda Williams, and Donna Woodall Special thanks to our executive sponsors: Mark Hindsbo, Alysa Taylor, and Allison Watson Thanks especially for incredible collaboration with our Worldwide DPE counterparts: Lisa Harper, Ashwin Karuhatty, Suzi LeVine, and Millo Ognissanti.
ZAAZ TEAM
Left to Right: Justin Marshall, Ilga Paskovskis, Katherine Leggett, and Beau Betts
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2008Paris, France
Theme: Imagine a world where technology enables a sustainable environment. Worldwide Competitors: Over 200,000 registered, 59,000 students competed from 124 countries 124 finalist teams
Theme: "Imagine a world where smart technology makes everyday life easier." Worldwide Competitors: 10,000 students from 90 Countries 50 finalist teams
2005Yokohama, Japan
Theme: Imagine a world where technology dissolves the boundaries between us. Worldwide Competitors: 30,000 registered, 17,000 students competed from 97 countries 86 finalist teams
2009Cairo, Egypt
Theme: Imagine a world where technology helps solve the toughest problems facing us today." Worldwide Competitors: Over 300,000 registered, 59,000 students competed from 140 countries 143 finalist teams
2006Delhi, India
Theme: Imagine a world where technology enables us to live healthier lives. Worldwide Competitors: 68,000 registered, 24,000 students competed from 100 countries 76 finalist teams
2010Warsaw, Poland
Theme: Imagine a world where technology helps solve the toughest problems. Worldwide Competitors: Over 325,000 registered students from more than 140 countries. 122 finalist teams
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How will the world look in 2015 if the goals are achieved?
More than 500 million people will be lifted out of extreme poverty. More than 300 million will no longer suffer from hunger. Dramatic progress in child health will save 30 million children and more than 2 million mothers. More than 350 million people will have access to safe drinking water. More than 650 million people will have the benefits of basic sanitation.
The United Nations Millennium Development Goals were agreed upon by 189 nations around the world more than ten years ago. They encompass universally accepted human rights such as freedom from hunger, the right to basic education, the right to health, and a responsibility to future generations. We are now less than 3 years from the target date 2015 by which the Millennium Development Goals are to be achieved. We asked competitors to imagine a world with less poverty, hunger and disease, greater survival prospects for mothers and their infants, better educated children, equal opportunities for women, and a healthier environment; a world in which developed and developing countries worked in partnership for the betterment of all. Then each of them imagined that they were part of the solution.
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Hundreds of millions more women and girls will lead their lives in freedom, with more security and more opportunity.
July 8, 2011
Dear Friends: It is a great pleasure to welcome everyone to the 2011 Imagine Cup Worldwide Finals, sponsored by Microsoft. New York City is quickly becoming a center for innovation with the growth of a robust technology ecosystem throughout the five boroughs. Technology drives better processes, and better processes in the public or private sector result in more effective delivery of services. By making New York the nations leading digital city, well not only deliver better services to all our residents, businesses, employees, and visitors, but also attract the worlds best talent so the next generation of public servants will be able to improve those efforts further still. Thats why the Imagine Cup makes so much sense and why New York is the perfect city to host the event. The 2011 Imagine Cup Worldwide Finals highlight the innovation already happening in New York, and we look forward to even greater advancements in the coming years. Our initiative to grow or attract a new applied sciences facility will position us for continued success by bringing the best and brightest in the critical fields of engineering, science, and technology to New York. Encouraging students to develop a passion for these disciplines at an early age, through programs like the Imagine Cup, will better prepare them to compete in the workforce of the future and inspire change in all sectors, and I commend Microsoft as well as everyone associated with this exciting event for helping to create a brighter future for us all. On behalf of the City of New York, please accept my best wishes for an inspiring and successful Imagine Cup!
Sincerely,
evenT sCHedule
Friday, July 8 Arrivals Opening Ceremony Saturday, July 9 Competition Day 1 2nd Round Announcement (Software Design and Embedded Development) Sunday, July 10 Competition Day 2 Learning Sessions Finalist Announcement (Software Design, Embedded Development, and Game Design) Monday, July 11 Citizenship & Cultural Activities BBQ at Ellis Island Tuesday, July 12 Finalist Presentations Wednesday, July 13 Learning Sessions Showcase World Festival Farewell Party Thursday, July 14 Departures
evenT sCHedule
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ALGERIA
Epsilon
Team Members: Billel Boudouma, Tarik Kheloufi, Zaki Hamouli, and Arezki Samir Mentor: Tarek Bellache
Poverty. Hunger. Education. Environment. Health. The Software Design competition encouraged student teams from around the globe to step up to the challenge and propose solutions to some of the toughest problems. These finalist teams are all winners who have proven that their technical ability and innovative ideas are worthy enough to bring them to New York City. Here they will show the world their solutions and proudly represent their country/region in the Imagine Cup Worldwide Finals. For the students on these teams, the Imagine Cup Finals is a huge step on their way to a great future. Many of them will work at major corporations, begin a non-profit organization, integrate their solutions into key programs for government agencies, or start their own companies. One thing is certain more than one of these teams is definitely on the road to changing the world. Learn more about the innovative technical solutions that the 2011 Software Design finalist teams created to address real problems and to change the world.
PROJECT: SurgeReal
SurgeReal helps students and surgeons practice basic surgeries by providing 3D organ images and step-by-step learning materials. With a solution much cheaper than its competitors and other simulators, SurgeReal answers a very critical issue faced by surgeons living in remote areas around the world. Theme/Millennium Development Goal: Our project works on the following goals: Universal Education, Child Health, Maternal Health, and Global Partnership. Technology Used: Bing Maps, Internet Explorer, Kinect, Silverlight, Windows 7, Windows Phone, XNA Game Studio, Other Inspiration: What inspired us was the real and the incredible differences between operations and their success rate in the world depending of the region in the world. We discovered the staggering inequalities after much research. Even a member of our family had a cataract operation under these statistics so you can imagine how much we feel that we need to be involved. We couldn't stay away from trying to increase the rate success of operations in regions where there was the most need. We started thinking about how we could help increase the success rate of that surgeries in all developing countries! Future Plans: We hope that SurgeReal will be used by universities and hospitals around the world. We know that with the support of NGOs we can make a real and effective worldwide impact. Our plan in Algeria is that we will expect to introduce a test version in an ophthalmology clinic later this summer and our start-up Epsilone-Solutions, is also being created.
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ARMENIA
X-TEACH
Team Members: Nelly Adamyan, Artur Mkrtchyan, and Harutyun Terteryan Mentor: Arman Atoyan School: State Engineering University of Armenia, Yerevan State University
AUSTRALIA
UCEEG
Team Members: Quang Du, Le Nguyen, Kim-Mai Bui, and Chung Thang Lap Duong Mentor: Dat Tran School: University of Canberra
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BANGLADESH
Team Rapture
Team Members: Sahidul Islam, Mustakim Ali, and Avishek Ahmed Mentor: Ahmed Niaz Morshed School: American International University Bangladesh
SPU Team
Team Members: Igor Peri, Branko Krsti, and Aleksandra Rui School: Slobomir P University
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BRAZIL
LevelUP
Team Members: Adailson de Castro Queiroz Filho, Gabriel Magalhes da Luz, Hugo Rodrigues da Silva Filho, and Jlio Rodrigues de Mendona Neto Mentor: Francinildo Kleyson dos Santos Schools: Faculdade dos Guararapes; Faculdade Maurcio de Nassau; Universidade Federal de Pernambuco
BULGARIA
Walk2Help
Team Members: Ivelin Mollov, Ivaylo Hinov, Alexander Dalemski, and Ivan Garbev Schools: New Bulgarian University, Sofia Technical University
PROJECT: EDUACADEMY
The project EduAcademy is an educational platform based on cloud computing, targeted to educators and educational institutions. It promotes integration and interaction between educators and the dissemination of activities that use technology in classrooms. It consists of three modules, which are its pillars: The EduSocial, Multi-Activities and HelpSystem. The EduSocial is a social network focused on educators and educational institutions and is responsible for interconnecting them. It also connects the other two modules to the platform, giving access to them and displaying updates, news and novelties. The Multi-Activities are designed for specialized educational software that teachers can use in the classroom with students. All activities are set by educators, so they can implement activities according to the real scenario of their students. The third pillar HelpSystem, which is a space where educators can help each other by sharing experiences, taking questions and even talking about a certain subject. All this through chat rooms, forums and messaging. This way they can help themselves and minimize the difficulties that could have in the classroom. Theme/Millennium Development Goal: Universal Education Technology Used: In this solution we used Windows Azure Platform, Silverlight, ASP.NET, AJAX, WPF, Reality Augmented, OpenGL, Voice Recognition provides by the Speech SDK, Apps with multi gestures technology and others. Inspiration: We believe that education can improve the world, make it better for people. By providing a good education for people, they will work for a better world. We were inspired by the revolution caused by social networking, the internet, new technologies such as Augmented Reality, touchscreen.We decided to use these things in creative ways to support teachers while they make efforts in the classroom. Future Plans: We intend to get government grants, private companies partnerships and investors to raise fund to finish the project and make a product that benefits many students, educators, and benefit all of society.
PROJECT: Walk2Help
Walk2Help is a social application that rewards users for saving the environment. Users gain credits for saving CO2 by walking and have the ability to use those credits to support causes of their choice. A cause could be anything or anyone that requires support, for example starving kids in Africa, funding of medical research, supplies to countries impacted by war, proceedings for natural disasters and so on. Once a "cause" reaches the required amount of credits, a Sponsor then fulfills the donation. As each user earns credits or gives their credits to a cause of their choice, their achievements are shared on social networks like Facebook, Twitter and Foursquare. Sponsors benefit from the social marketing and social responsibility that they demonstrate. Getting involved is easy: 1. Earn credits by simply walking instead of driving. Walk2Help rewards you for thisyou don't have to pay for anything! 2. Go to your Profile and assign your credits to a "cause" of your choice. Support what you believe in. 3. Once a "cause" reaches the required amount of credits, the Sponsor will fulfill the donation. Walk2Help establishes a circle of win-win situations, where each participant supports the other: Users achievements are shared with friends and family on social networks. Their achievements advertise the Sponsors and the "causes" Sponsors benefit from the social marketing and chatter about their responsibility to global problems. They have the potential to receive tax benefits and reputation in social responsibility. People and organizations in need of assistance receive support and donations. Essentially, Walk2Help collects the joint efforts of many people to provide aid when and where it is needed. Theme/Millennium Development Goal: Ensuring Environmental Sustainability - is the main category under which Walk2Help falls under, however the solution also supports Ending Hunger and Poverty, Achieving Primary Education for Everyone, Combating Widespread Disease and potentially many other global problems. Technology Used: Windows Phone 7/Silverlight Microsoft Windows Azure, including Microsoft SQL Azure ASP.NET Windows Communication Foundation and REST services ADO.NET Entity Framework Inspiration: To use our skills to create applications that make a difference. Future Plans: After Imagine Cup, Walk2Help will introduce new features to the application making it even more entertaining and engaging for users. The team will seek out support to a wider variety of "causes", introduce new ways to recognize contributions, and provide new methods of advertisement for Sponsors.
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CHILE
CHINA
Lifeware S.A.C.
Team Members: Mario Ogalde, Jorge Alviarez, and Diego Cid School: Universidad Tecnica Federico Santa Maria
Care Everyone
Team Members: Bo Wang, Yanan Jian, Hao Lin, and Zhongsheng Zhao Mentor: Francinildo Jianshe Jin Schools: City Institute, Dalian University of Technology
PROJECT: LifewareIntegra
Today, approximately 10% of the world population, more than 667 million people, suffer from some sort of disability. Our solution will reduce the impact of living with a disability and will allow these people to use computers and access education and employment, ensuring them a much higher quality of life. LifewareIntegra is a totally innovative software solution that takes advantage of cutting-edge technology to make the users physical limitations a non-issue, enabling them to use a computer and the internet, no matter the degree of their limitations. LifewareIntegra includes a set of tools that enable complete access to a computer and its applications. What differentiates our solution from all others is its capacity for personalization. It can detect the facial expressions, movements, speech, and thought patterns that are best suited to that user. And, because our software reads and records neuro-signal patterns, with enough training and mental stamina, a user could train him or herself to produce a specific signal pattern when thinking of a specific word. These Think Patterns enable users to control the computer without movement or voice commands. We at Lifeware imagine a future where our disabled brothers and sisters have the same opportunities for education, employment and social integration as we do. We imagine a life where they are defined not by what they cant do, but where they have access to tools that focus on and function because of what they can do. Creating LifewareIntegra, we wanted to make a new life for the disabled. Theme/Millennium Development Goal: Universal Education, End Poverty & Hunger, Help for Disabled People Technology Used: NET Frameworks 3.5 - 4.0, Visual Studio 2010 Professional, XML Web Service consumption, Emotiv Epoc Brain-Computer Interface, SAPI 5.4, Windows Presentation Foundation, and WinApi. Inspiration: Our inspiration began when we thought about how difficult it is for disabled people to live in the real world. We believe that many of their problems can be solved and their life can become better through technology solutions. When we saw that technology wasn't available for those who cannot move their hands, we wanted to solve this as our primary goal. We want disabled people to have access to a complete world (friends, social networks, education and work) through computers and LifewareIntegra Software Solution. Future Plans: After participating in the Imagine Cup, we will continue investigating how to allow people with more extreme disabilities or rare diseases to have access to our technology and to the complete variety of tools that a computer can provide. We have already set up our company, so we are eager to continue developing different software programs in order to help those who need it the most. We believe it is possible because we have already seen what a solution like ours can do for others. We will not stop.
PROJECT: UWing
UWing gives physically disabled people a pair of wings to get access to information, in the virtual world of computers, they can act like healthy people and even control their computers in a faster way.UWing is an information accessbility assistant for physically disabled people. Users who use this project wear a hat which is inlayed with a tiny green cube to control the movement of a cursor and speak out commands to finish the action of the cursor. We also developed several applications aimed at helping physically disabled people get information such as a special web browser, phone service, short message service, social interaction and more. With this project, whenever users want to contact friends, they can open their mailbox in a natural and convenient way, edit e-mail with a specific input method or make phone calls only by speaking out the name of the friend. Users can also play computer games for entertainment with the tactful method of moving their head and using the speaking commands. The main idea of UWing is to let people who suffer from upper limb disability use computers without barriers. Thus they can better blend in to our highly developed society. It will also ease the burden of their families and allow many to live on their own. Theme/Millennium Development Goal: Help for Disabled People Technology Used: Internet Explorer, Silverlight, Windows 7, OpenCV, SAPI Inspiration: The number of physically disabled people in the world is increasing. More and more people are suffering from such misery and these people are all around us. We wanted to add some light to their dim life.We want them to to be able to act as healthy people in a virtual world that a computer creates for them. So we designed this project to let them control computers without needing the use of their hands. This allows them to receive and get information in a natural and convenient way. Future Plans: We plan to access our users needs more extensively. We also want to make our project global and work to improve our project into a real product.
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COSTA RICA
CROATIA
apptenders
Team Members: Ivan Borko, Dominik Tomievi, and Ivan Antoni Schools: Faculty of Electrical Engineering and Computing, University of Zagreb
PROJECT: KiDnect
KiDnect is a project which is designed to allow physical therapist to increase their relationship with a client in such a way that they will be able to record an exercise which a particular patient or child requires, and that child, while watching, can then repeat the exercise. This will make their interaction to be much richer. What is actually ideal is that KiDnect has the ability to monitor the exercises if a child repeats them correctly, and will record if they are completed correctly. These same recordings will be archived, which allows monitoring of the child during the months and years of therapy and also enables an insight into the childs progress. In this way, we approach every child with the sort of manner that their degree of illness demands, which allows the individual access and customization to every child. The child is approached in a completely appropriate way, and the exercise will be seen as a game that actually has to be performed on a daily basis. Using broadband Internet,KiDnect it will be accessible in every home to the families that have no possibility of going into institutions that are equipped adequately for such children. This allows our services to be accessible to children who live in rural areas. Theme/Millennium Development Goal: Child Health
Technology Used: Windows Azure (SQL Server Azure), Bing Map and Bing Services, Windows Phone 7, Windows Communication Fundation, and Facebook API. Inspiration: We started with this idea because the car traffic is a problem that affects us every day. One day, we were listening to the radio, and they were talking about all advantages of carpooling, and we noticed that there was a law in our country (Costa Rica) that allows unrestricted cars to drive during the restriction day only if they are carpooling. Despite this effort, we see that often there is one car for one person on the streets. So we thought people are minded to practice this activity but they dont find the correct travel mates. We can connect them And thats how this project started. Future Plans: We plan that Carpooling Mate Finder will be implemented initially in Costa Rica. We think that this initiative is going to be welcomed because if you use it, you have the possibility to leave your car at your home and save money. Additionally, nowadays people are very concerned about the environment, and this is Carpooling Mate Finder's objective. We are currently searching for sponsors. We think that a lot of companies can benefit from being a part of this green initiative. After this proof-period in Costa Rica, we will be ready to implement Carpooling Mate Finder in every important city in the world lincluding Shanghai, Tokyo, Cairo, Sao Paulo, Paris, and more.
Technology Used: Microsoft .NET, Microsoft XNA Game Studio 4.0, OpenNI, Microsoft Kinect, and Windows 7 Inspiration: We started with the idea of using a Kinect controller for an Xbox console, because we saw how revolutionary it is. What we noticed is that it is used only for purposes of entertainment but can be used in so many other purposes. We decided to use the console for medical purposes. To connect game and therapy in one! During the project development, we decided to make software which would be helpful in physiotherapy. As we know, there are games for kids and adults, aerobics, dance and others What about games for children that are limited in their movements? They have no choices as far as participation in normal daily life. Every day, on streets, in schools, we see those children who are limited in their movement. Our idea to create software adapted to children with neuromuscular conditions, such as cerebral palsy was bornKiDnect. Future Plans: Our goal is that KiDnect is available in home of every child who can use it. First of all we want KiDnect in every organization that works with cerebral palsy patients so they can use it and send us feedback the application usability. All the time, during the project development, we were collaborating with volunteer associations, so we want to expand those trials further. We will listen to their advice and continue to improve the application. Some major hospitals are also already interested in our project so we want to collaborate with them and make our project ruseful for children who really need it.
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CYPRUS
CZECH REPUBLIC
iDOC
Team Members: Diomidis P., George Nikolaides, Costantinos Costa, and Antonis Mavris Mentor: Charalambos Poullis School: University of Cyprus
Celebrio Software
Team Members: Martin Novk, Petr Kunc, Pavel Smolka, and Jan Volmut Mentor: Tom Pitner School: Masarykova Univerzita
PROJECT: iDoc
Currently, there is an abundance of information on the internet about doctors, medical institutions and hospitals. Yet none seems to be very helpful at the time of an emergency. Our objective in developing iDOC, is to make medical information quickly, easily and freely accesible to everyone in the world through their mobile device. It is an innovative solution utilitizing cutting-edge Microsoft technologies. In particular, the solution comprises two applications: a mobile application which will be freely available to all users. and a web application which will be a subscription-based model, for all medical professionals to be able to access. Theme/Millennium Development Goal: Gender Equality, Child Health, Maternal Health Technology Used: Bing Maps, Internet Explorer, Silverlight, Windows 7, Windows Phone, Other
PROJECT: Celebrio
There are nearly 117 million of people over age 65 in the U.S. We designed Celebrio system, to provide them with better access to computers. Celebrio is a web operating system for the elderly, which is unlike conventional operating systems. It is specifically designed for people with low vision, bad dexterity, and a fear of computers. It includes advantages of optimization in the touch screen that provides a natural way to control the omputer using only fingers. Now with Celebrio, my grandmother uses a tablet which is a small lightweight computer screen controlled by touch, and she doesnt need to learn to work with a mouse or keyboard. She can see the large icons and simple applications that can be operated using just her single finger. The world is opened up to her in a new way! All a user has to do is to download our application built using Visual Studio, .NET framework and C # and then install it. This application is the centerpiece that uses the internet to communicate with Windows Azure servers in Dublin. Theme/Millennium Development Goal: Improving Living Standards for the Elderly.
Inspiration: Despite the fact that there is an abundance of information on the web about doctors, medical institutions, and hospitals, it is not helpful at the time of emergency. For example, if you are in a foreign country like Africa when you need to seek medical assistance, you have only your web enabled smart-phone. Our goal is to make medical assistance just a click away and available to everyone through the use of cutting edge technologies - regardless of where they are on the planet. Future Plans: We plan to complete the commerce module for handling subscription payments with credit cards. We are also going to relocate our own web-space and domain name. Another plan is to revise and incorporate more medical information. Finally we are going to market iDOC to doctors and medical institutions.
Technology Used: Windows Azure, Visual Studio, .NET framework, C # Inspiration: The inspiration was our team leaders grandmother who could not use the computer and was afraid of it but quickly learned how to use a computer using Celebrio. We knew about Imagine Cup and we knew that it is a competition which changes lives and that it can change lives of our grandparents as we use the technology to help the elderly live a longer and younger life. Future Plans: After winning the national round of the Imagine Cup, we started receiving a lot of attention from people and media in the Czech Republic. This applause gave us motivation to create our own private company and start a business which would never have existed without our Imagine Cup idea. We are already growing and finding new people and partners who want to work with us.
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ECUADOR
EGYPT
Falcon Dev
Team Members: Jos Vicente Anilema Guadalupe; Henry Javier Paca Quinaluiza, Gerardo Francisco Prez Layedra, and Juan Jos Morales Ruiz School: Escuela Superior Politcnica de Chimborazo
CairoTeam3
Team Members: Mostafa Nageeb, Mohamed Ibrahim, Ahmed Gamal, and Nouran Raouf School: Faculty of Computers and Information Cairo University
PROJECT: SkillBox
SkillBox improves traditional education and early stimulation methods, to help when working with those that have special learning disabilities. To achieve these learning objectives, SkillBox uses features that are oriented including activity games. The architecture that we used is modular, giving us the possibility to insert SkillBox in to mobile devices such as cellphones, PDAs and also in the future, we want to integrate it into television, cinemas, and more. SkillBox needs a webcam, Windows OS, and basic elements that can all be found in most computers. Then SkillBox is accessible to many users economic structure. SkillBox includes our sign translation software E.A.S.Y that translates spoken language to sign language, activities with augmented reality that help with developing memory, reasoning and logic, and a finally a communication board to allow those with serious motor disability take part in the learning. Theme/Millennium Development Goal: Achieving Primary Education for Everyone. Technology Used: WPF, Silverlight, Speech Recognition, Augmented Reality Inspiration: Our main motivation always has been the creation of accessible technology for all kind of users. Our goal was to make it inexpensive and easy to operate. When we started, we didnt have an idea of what group could benefit from this technology, but when we researched the flaws in our city we noticed that there are not information methods that aid in teaching children with special needs. From that point forward, we decided to investigate the needs of this group of people. We gained a new perspective for sure. We realized that with the new tools we created we could help these people and also help their teachers to make their work easier than before. Future Plans: We want SkillBox to reach everyone that need it. We have been talking to our government to implement it in all the schools in our country. We have already implemented SkiilBox in the Institute of the Deaf of Chimborazo. The functionality of SkillBox allows us to integrate SkillBox in to other devices such as Windows Phone, cinema, box offices, cash desks, customer services areas and more.
PROJECT: Tabeeb
Tabeeb is a healthcare solution that addresses the needs of doctors, patients, and medical receptionists with the use of the web, and mobile devices. Tabeeb enables patients to make an appointment online. It helps the medical receptionist organize and manage their clinic. Tabeeb also provides the patient with a way to monitor the queue at a clinic through their mobile application and help them make sure that the doctor is there. It also helps them get there on time and avoid waiting for their appointment. We also developed in Tabeeb a filing system for doctors to keep records of their patients medical history. Theme/Millennium Development Goal: Monitor Peoples Health, and Save Time for Doctors and Patients. Technology Used: Microsoft Windows Azure, Windows Phone 7 SDK, Microsoft SQL Azure Inspiration: We know about the Imagine Cup since our first year in college, but we never thought of competing in it. This year, when we were thinking about an idea that solves a real problem in a real world, and after seeing the great effort Microsoft is doing in making the Imagine Cup such a successful competition, we decided to go for it. Future Plans: We are planning to launch our project after we get back to Egypt and we are still developing our marketing and sales plans, and we already have developed a business model.
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37
FINLAND
FRANCE
PROJECT: Vigilis
Vigilis is a tool to help parents keep a watchful eye on their children. It is especially useful in this new, connected world where socializing good and bad is done with the press of a button. Vigilis also provides children with the ability to immediately and automatically communicate and document any cyber-bullying or sexual harassment that they experience online or via mobile devices. It's designed to function as an instrument between the children and their parents, encouraging them to work together to solve the problems and dangers this information age has brought to the forefront. Theme/Millennium Development Goal: Child Health Technology Used: Windows Azure, Silverlight, Windows Phone 7, Bing Maps Inspiration: This is one of the few problems in this world everyone can actually relate to. For example every one of us has seen bullying. It's unbelievable how something so hurtful can be happening in so many different levels. Thats why we wanted to take action. Future Plans: We will provide a closed beta in six months for testing purposes. We hope Vigilis is available to our users in the beginning of year 2012. First release will support English and the future goal is to also support most used languages throughout Europe. At launch only the Android client is available, but our vision is to provide clients to all major mobile operating systems.
PROJECT: eBakPak
The eBakPak is a smart e-BackPack designed for primary school kids (K-grade 5). It provides them with a unique set of interactive tools and content to help them with their learning needs. It includes a mLibrary (m for multimedia) and fun games. The eBakPak also contains tools for teachers to aid with teaching and also to aid in their administration needs for the class. Teachers can lock the application, launch special games, open books at a particular page, send emails to parents and more. The eBakPak is designed to help kids learn at their own pace with the Manabu, a virtual avatar that plays with the kids and help them with their learning. Theme/Millennium Development Goal: Primary Education Technology Used: We believe the best tool to teach young students are not standard computers but tablets, with the so-called natural user interface. To build the application running on the tablet, we used XNA. Developing with a gaming framework will make the application easier to port in other platforms. Server-side, we have .NET WebServices running on Windows Server 2008. Finally, the administration interface is built using WPF, as it fit well in the environment. Inspiration: Franois and Thibault are from France, Johny is from the Caribbean Islands and Riley is from North Africa. We all had different educations, some of us had our parents support us, some could afford tutors and private schools while others had to work to pay for their studies. In a team of 4 people we have all these different paths and we all think that it's not fair, that primary education (the basics) differ based on where you live, or who your parents are. That's why we designed the eBakPak and added into it the Manabu. Everyone is asking us where we got that Manabu idea so here's the story: The Manabu is for all the little boys and girls playing with their imaginary friends. The Manabu is the virtual creature we wanted to have when we were kids to help us with our homework. The Manabu will be the virtual creature that will help our kids with their homework. Future Plans: We are currently focused on the competition. We dont really have any clear plans for the future. We will re-evaluate it when the competition is over.
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39
GERMANY
GREECE
majiRanger
Team Members: Matthias Voigt, Veronika Thost, Rene Ranft, and Johannes Schuricht Mentor: Stephanie Eichler School: Dresden University of Technology
Epione
Team Members: Dimitrios Tzionas, Stamatis Georgoulis, Konstantinos Vrenas, and Stefanos Eleftheriadis Mentor: Leontios Hadjileontiadis School: Aristotle University of Thessaloniki, Greece
PROJECT: majiSolutions
Our project addresses the supply of drinking water. In this context, one of the toughest problems in our world is the efficient distribution of drinking water that is availble for consumption. Thereby, all existing sources need to be considered. In Africa, there are NGOs and governments collecting important data about all available water resources. Our product, majiSolutions, supports an effective data management program and provides appropriate visualization techniques for the evaluation and analysis of existing information. In this way, majiSolutions also enhances the conception and planning of new installations for better and regular provisions of drinking water. MajiSolutions is a three-fold product supporting the capturing, processing and presentation of data about water sources with the attention focused on both the quality and quantity of available water. MajiMobile, a Windows Phone 7 application, was developed to capture the information efficiently on the spot. The core of majiSolutions is the majiFramework, a set of WCF services, for data processing and analysis. MajiWeb, a Silverlight application, provides the means to display and manage the data appropriately. Theme/Millennium Development Goal: Child Health, Maternal Health, Environmental Sustainability, Global Partnership Technology Used: Written in C# & XAML: WCF RIA Services : majiFramework WPF Application : majiConfigurator Silverlight Application : majiWeb WP7 Application : majiMobile using: Bing Maps Microsoft Translator LINQ Windows Server 2008 Microsoft SQL Server Inspiration: In 2009 a team member, Johannes Schuricht, went to Tanzania as a volunteer for more than one year. There he met Joerg Henkel, who is working for TaWaSa.Net (Tanzanian Water and Sanitation Network), which deals in the Water and Sanitation sector. Together they developed the idea of a mapping software for improved water supplies. With the team of Veronika, Matthias and Rene Johannes was able to realize the idea and they developed majiSolutions. Now the the idea was improved and majiSolutions can be used for mapping geographical objects of each domain. Future Plans: At the moment, a pilot project is being planned in cooperation with the Ministry of Water in Tanzania. Also a partnership with the Tumaini University in Iringa has been founded so that we can map the cultural tourism development for the Southern Highlands of Tanzania. Furthermore, we envision establishing a start-up to pursuit and promote majiSolutions more officially in the future. We are still in close contact with NGOs and the government of Tanzania.
PROJECT: Epione
In Greek myths, Epione was the goddess of soothing of pain. She was the wife of medicine god Asclepius, mother Hygeia (good health), Panakeia (all-cures) and Iaso (healing). Our project Epione is an innovative pain management system (concerning both physical and psychological pain), developed using the Microsoft .NET and Azure cloud platform. Epione exists as a discreet and unobtrusive gadget on the desktop of the user, that: "feels" their pain, through novel image (using a webcam) and biosignal (EEG using Emotiv) processing techniques, in order to detect pain expression and user's psychological condition (unexpressed pain), respectively. It tjhen interacts with them by triggering a biofeedback system (stimulators - T.E.N.S.), a 3D virtual reality world (Epione Vault) and experiential interaction (using Kinect) that distracts user's attention from the feelings of pain, and loads appropriate music, that induces (binaural effect) low frequencies (1-8 Hz) to the user's brain to relax them. It supports the physician through monitoring and providingadvice to the user regarding therapeutic scenarios, through their Windows Phone. It helps the user to share their pain via social networks. It provides relief to users that suffer from phantom limb pain, simulating (using Augmented Reality techniques) the missing body parts, and enabling the user to move the simulated virtual limbs with the power of their mind (using EEG). Theme/Millennium Development Goal: Monitor People's Health Technology Used: Bing Maps, Kinect, Silverlight, Windows 7, Windows Phone, XNA Game Studio, Other Inspiration: Pain is the oldest medical problem and the universal physical affliction of mankind. It has been little understood in physiology until recently. History reveals that pain is different for every person who experiences it. It is understood differently in different times and places. Working to relieve chronic pain is a a medical and social emergency. Adopting the spirit of UNESCO and World Health Organization (WHO) principles, Epione aims at creating a pain management environment that can assist patients, with different levels and types of pain, and physicians during the process of easing their suffering. Epione contributes to the new culture of personalized healthcare and improving the quality of life at a global level. Future Plans: Epione is an active project that is constantly being improved. We have taken into account several considerations in order to develop a strategic plan that will over time encompass cross-case testing and evaluation of the feedback from our target group. We also made sure to include plans for an extension of Epione to a multilingual system. We want to includesa variety of pain therapy imagery tasks, including those that enable international use and further increases a variety of phantom limb pain tasks. We hope to create a new module that can assist with pain management during labor and we will further customize pain therapy tasks to different pain sources and the patient age based on the analyzed physiological information inputs.
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41
INDIA
INDONESIA
Gatotkaca Infiniti
Team Members: Harpreet Singh Sareen, and Amanjot Singh Schools: University College of Engineering, Punjabi University, Patiala Team Members: Dody QoriI Utama, Arganka Yahya, Kania Audrint, and Anggunmeka Luhur Prasasti Mentor: Tauhid Nur Azhar School: Telkom Institute of Technology, Institut Teknologi Bandung Indonesia
PROJECT: Web@ssist
Web@ssist primarily consists of an technology toolbar that can inject various functionalities and tools in any web page based upon the users preferences. This customizes the way that a disabled person can view and interact with the web pages without having to install any additional desktop software. The advanced framework of Web@sssit allows the use and integration of cloud based AT tools a very favorable approach, since these solutions and services are no longer tied to any particular system. This means that these tools can also be used on a system in which the user does not have complete control or administrative privileges. The approach works by injecting an HTML code fragment into a web page and a remote JavaScript file introduced relies on a remote database communicating with it through AJAX and JSON to evoke the user preferences and henceforth some plugins. Each plugin is a singular utility (e.g. text enlargement, virtual keyboard, alternative text input mechanisms, text-to-speech etc.) which can be used alone or in most cases in combination with other plugins. Saving the personal accessibility configuration of a person on-the-cloud removes the specific machine dependence. In addition, many websites that do not take accessibility techniques into consideration, can then be made accessible on the user's side. The attempt of Web@ssist to move the accessibility solutions from the users computer to the web. It aims to fulfil the needs of the unique users from the cloud itself. Theme/Millennium Development Goal: Help for Disabled People Technology Used: Internet Explorer, Windows Azure, Other Inspiration: The idea of changing the world employing the power of software is very thought provoking and motivates us to the edge . As part of the Imagine Cup, we started early with the analysis and background research for the problem we wanted to solve. The main aim was to go for a very feasible and practical solution that could really make a difference. About 10% of the web users have special needs which are not addressed correcty with the current web configurations. Among the adult computer users (working age) in the United States alone, 1 in every 4 has a vision difficulty, 1 in every 4 has a dexterity difficulty and 1 in every 5 has hearing difficulty. The huge figure of population being affected does not stand to be neglected and this inspired us to work for the access of the web. While it is rightly said, everybody can write the code but only a few have the power to change the world through software! Our team certainly strides to make a virtuous effort towards a truly inclusive web. Future Plans: We intend to carry on with the same project for future too because of the open request for more assistive techniques specific to some disabled users. We have got requests from numerous people ready to volunteer for the further activities related to problem related guidance, testing and added inputs to take our project to attired completion.
PROJECT: Childhood
Childhood is a project which is built to educate mothers about healthy eating habits for children and recognize child development milestones through their own smart phone. It allows a mother to become more aware about their children's health needs and increase parent involvement which is crucial to proper child growth. Childhood is also a program that assists with early child disease detection by utilizing the images of eyes and saliva. Our goal is to decrease the child mortality rates in the world. Theme/Millennium Development Goal: Reduce Child Mortality Technology Used: Azure, Microsoft Silverlight, Microsoft SQL Server 2008, Microsoft Visual Studio 2010, Bing, Microsoft Expression, Windows Phone Inspiration: The design and development of Childhood stems from the fact that many parents struggle with a lack of information about healthy eating habits and the importance of breast-feeding. Childhood aims to deliver comprehensive guidance for recognizing baby development milestones, measuring child growth, and detecting whether there is unusual children development. This system is also capable of analyzing food composition that agrees with healthy eating habits for children. In terms of worldwide deployment, it is highly feasible because WHO has released standardized criteria for measuring child growth for every country. Future Plans: Implement childhood and market it together with Indonesian medical association so that it is able to be used by parents to nurture their children.
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43
IRAQ
IRELAND
Team Hawk
Team Members: Kosar Othman, Choman Jalal, and Enjii Isa Mentor: David Cook School: American University of IraqSulaimani
Team Hermes
Team Members: Matthew Padden, Aine Conaghan, Calum Cawley, and James McNamara Mentor: Padraig Harte School: Sligo Institute of Technology
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45
ITALY
JAPAN
NeaSoft
Team Members: Clemente Giorio, Raffaele Galiero, and Marta Ponari Mentor: Sergio Di Martino School: Universit Federico Secondo Napoli
Team MI3
Team Members: Imairi Yasutomo, Yusuke Imai, and Motoki Tanaka Mentor: Takahiro Koita School: Dosisha University
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47
JORDAN
KOREA
Oasys Team
Team Members: Monir Abu Hilal, Mohammad Azzam IV, Hani AbuHuwaij, and Yousef Wadi Mentor: Mohamed Saleh Schools: German Jordanian University, Petra University, Princess Sumaya University
PROJECT: DreamHUB
DreamHUB solution makes hope a reality for children living in the darkness of poverty. It aims to help those with the greatest needs of help, these hopeful beautiful children of the world. Everyone can make a real difference to those who most need it through social network services that use the Web and Mobile technology. DreamHUB enables a child to connect with several sponsors, in which by constant communication, the childs life will greatly improve and last longer. These sponsors will then help make new groups via their social networks. Children will be able to support themselves from hardships and despair eventually through DreamHUB. Theme/Millennium Development Goal: End Poverty & Hunger, Universal Education, Child Health, Combat HIV/AIDS, Global Partnership Technology: Bing Maps, Internet Explorer, Silverlight, Windows 7, Windows Phone
Technology Used: Bing Maps, Silverlight, Windows 7, Windows Live, Other Inspiration: A friend of ours had a car accident which paralyzed her and she now suffers from quadriplegia. She used to love writing, drawing and socialzing, but after the accident she was not able to do any of that anymore. She inspired us to try to do something to help people with such cases, that was the dawn of Project Horizon. Future Plans: Our future plans extend to have Project Horizon available for everyone in need for it around the world. We also want to promote the marketplace more in order to have more apps that serve more needs. We are also planning to extend the patients' abilities to control the phones entirely and to also create a software development environment for quadriplegic developers. We will be cooperating more with the NGOs around the world who are specialized in helping quadriplegics. Inspiration: Many people die from hunger but food waste is a serious problem too. We thought that its essential to have concern and give them a helping hand to solve this problem. We found 1:1 child sponsorship while we were concerning this. It was impressive because of long-term aid and feedback from child. But we couldnt afford to support a child about $30 every month and we thought another way help to them. We made small group to support a child. DreamHUB started here. Future Plans: DreamHUB does not have many members now because its prototype. We will contact NGOs to introduce our system. We already have received some positive feedback from many NGOs. We will develop it more from feedback from members and NGOs. We are sure that it will make new culture happen.
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49
KUWAIT
LEBANON
SWAP Team
Team Members: Ali Taqi, Bader Al-Mohammad Ali, and Eissa Al-Qadeeri School: American University of Kuwait
D4W
Team Members: Daniel George Haddad, and Wajih Halim Boukaram Mentor: Dr. George Turkiyyah School: American University of Beruit
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51
MALAYSIA
MEXICO
Ibero Mexico
Team Members: Brenda Moller Ramos, Andrea Cesar Gil, Fernando Rivero Sosa, and Benjamin Morales Venegas Mentor: Jorge Meza Aguilar School: Universidad Iberoamericana
PROJECT: Health3
Health3 is an application designed to improve the health of cancer patients focused on three important factors, wellbeing, medication and emotional support. Cancer patients can get state of the art technological tools to help with food monitoring, medication intake monitoring, body vitality tracking, interactive physiotherapy, exercises and awareness of nearby essential places for help and support. The ability to link up with cancer based NGOs, cancer experts, and other patients will create an integrated environment that gives the patient emotional support as well as the knowledge that they are not alone in fighting the cancer war. With cloud technology, cancer patients can also gain the benefits of Health3 via a lite version which can be deployed on their mobile devices. The lite version also comes ith an emergency and handy help function that detects the location of the cancer patient and alerts related parties for immediate medical attention when needed. Health3 also comes with a quick report generation function that will gather data of past activities with Health3 to help their doctor analyze the cancer patients health status for better decision making. Focusing on the ability to customize, Health3 enables each distinct cancer patient to have the most sophisticated health monitoring application in addressing their needs individually. The whole idea of a health application has been taken to a brand new level which changes the concept of how health applications are deployed on technological devices to fully maximize the benefits with the aim to lead cancer patients to a healthier lifestyle and increase their survival chances. Theme/Millennium Development Goal: Combat HIV/AIDS Technology Used: Bing Maps, Kinect, Windows 7, Windows Azure, Windows Phone, Windows Touch, Other Inspiration: Our inspiration came from research on cancer and when we found out that 7 million people die every year of cancer. Not only that, we have additional inspiration by our friend when their mother was diagnosed with cancer. Future Plans: We will continue to approach and gather organizations which are interested in our solution and work with them to hopefully commercialize our application as soon as possible so that the cancer patients all over the world can gain benefits from it and lead a healthier lifestyle soon.
PROJECT: Brain
Nowadays it is becoming common that children around the world are forced to stop their education and classes because of natural disasters. Brain is a system that brings knowledge, through technology, to children who have interrupted their education due to natural disasters, allowing them to continue their intellectual development. Brain's system is based on six steps:
1. Sharing: Academic collaborators will be able to upload educational materials to our website. 2. Developing: An instructional designer and a software developer will work together to translate the uploaded educational materials into interactive applications to be used with Microsofts Kinect technology. 3. Situation Analysis: When a disaster occurs a diagnosis will be conducted (ex: geographical conditions, number of shelters installed, number of children and their ages) 4. Preparing and Delivering: Once the diagnosis is reviewed, Brain will be able to choose the pertinent applications that will be stored in the BrainBox. The BrainBox brings these applications to the children in shelters. It is an aluminum and polyethylene box created to resist many environment conditions. It contains a projector, a CPU, a Kinect sensor, and an autonomous power source. This way, the Brain Box will be able to work with the available resources in the disaster zones. 5. Implementation: A volunteer will bring the BrainBox to the shelter and will arrange a schedule. The material will be projected and kids will interact with it. 6. Feedback and Maintenance: The users will evaluate the didactic material and Brain Boxes will be collected to receive maintenance.
Theme/Millennium Development Goal: Achieve Universal Primary Education Technology Used: Windows Azure, XNA Game Studio, Visual Studio 2010, Xbox 360 accessory software. Inspiration: Last year, while we were thinking about what we wanted to concentrate on, in Mexico, many regions of Veracruz and Oaxaca states were affected by the hurricane Karl. Among the statistics of affected people, we saw the amount of schools that closed and how many kids were left without classes. We saw how they were in such trauma and with no education. That was when we decided that we would create a solution for kids, a service that we could take to them in shelters so they could continue their intellectual development and also be distracted from the trauma they just experienced. Future Plans: We intend to make Brain an active solution. We will create a foundation dedicated to it and seek alliances with other projects. We know that our project has the potential to partner with schools, universities, socially responsible companies, rescue organizations, education organizations, and all those who are taking care of children around the world. We have created a solution that can be used anywhere. Taking knowledge to children in every part of the world. On the technology side, all the technologies we use, can and will be substituted for new ones, that are more affordable and efficient.
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53
MOROCCO
NETHERLANDS
White Light
Team Members: Ouadie Boussaid, Badreddine Benbrahim, Reda Balkouch, and Omar El Allali Mentor: Anas Belabbes School: EMSI
Olife
Team Members: Jochem Toolenaar, Tom Verhoeff, and Oana Nitu Schools: Rotterdam University of Applied Sciences, Eindhoven University of Technology, Delft University of Technology
PROJECT: WhiteLight
WhiteLight offers to help people suffering from blindness who are at risk each time they travel around a city. One of the major problems the blind always face is the risk of getting lost. Whitelight is a set of applications to guide the blind to get from a point A (their current location) to a point B (theirdestination), using vocal instructions. The solution also offers tools to help family/NGOs stay connected with the blind. Theme/Millennium Development Goal: Child Health, Help for Disabled People Technology Used: Bing Maps, Silverlight, Windows Phone Inspiration: We know that technology even at its summit cannot guarantee people suffering from blindness a life anywhere near normal. We have developed our application to make life less unfair towards people suffering from visual disability.
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55
NEW ZEALAND
NIGERIA
OneBuzz
Team Members: Edward Peek, Kayo Lakadia, Vinny Lohan, and Steven Kang Mentor: Nick Douglas School: University of Auckland
Nerds Inc.
Team Members: David Olaniyan, Taiwo Orogbangba, Toluwanimi Kolawole, and Oluwafemi Alaba Mentor: Dr. B.K. Alese School: Federal University of Technology Akure, Ondo Nigeria
PROJECT: OneBuzz
Malaria is one of the biggest problems in our world today. A child dies of malaria every 30 seconds and annually, 300 million people around the world are affected by it with up to 3 million deaths. It not only kills children and families, malaria kills the future. It holds economies back, and for the African economy alone it costs US $12 billion a year. OneBuzz is a system that pulls together disparate datasets including satellite imagery, text messages, and government health, climate and GIS datasets. OneBuzz utilizesall of this information in the data sets to identify areas around the world that are most at risk for malarial mosquito infestation based on recent rainfall patterns and past experiences. Once those areas have been identified, OneBuzz helps optimize stockpiling, transportation, and deployment of antimalarial measures such as nets, vaccines, and insecticide sprays. Theme/Millennium Development Goal: Combat HIV/AIDS, Global Partnership, Health Technology Used: Bing Maps, Internet Explorer, Silverlight, Windows 7, Windows Azure, Other
PROJECT: Medicare
Medicare is an application which enables communication between doctor and patient over long distances, where doctors are unable to have physical contact with their patients but can make a diagnosis from the patient's data which is input in the Medicare system. Medicare helps give any health center or clinic immediate access to a vast amount of medical experts, healthcare educational resources/information, and support from other doctors and also take medical resources and information and share them instantly and seamlessly with hospitals, clinics and health centers anywhere. Medicare will provide the much needed medical services over a long distance and will makes use of the latest cutting-edge technologies using information in form of text, voice, still image and dynamic video simultaneously. We are very optimistic that this software in the future will become a tool in providing the best available healthcare for everyone anywhere. It will usher in the new era of affordable, accessible, and qualitative healthcare for all. Theme/Millennium Development Goal: Child Health, Maternal Health, Combat HIV/AIDS
Inspiration: For the OneBuzz team, this fight against malaria is personal. Vinnys mother had malaria while she was pregnant and Vinny had it as well when he was growing up. The team saw Imagine Cup as a great platform to showcase that technology from the developed countries could be adapted and used effectively to combat malaria in developing nations. Future Plans: The Imagine Cup is only the beginning of our journey in the fight against malaria; we are committed to making this idea into a reality. We are planning to conduct field trials of our system in India over the coming months, while continuously improving our solution with the help of leading researchers in malaria epidemiology. Among them is Dr. Nick Douglas from Oxford University and Dr. John Marshall from Imperial College London, with whom we are further developing our algorithms to help fight malaria.
Technology Used: Bing Maps, Silverlight Inspiration: Our project has been largely inspired by the burden to reach over one billion people of developing nations that lack access to healthcare, and to bring to the millions, in despair hope of a second life. And to bring them the quality medical care when they need it most. Our onsite survey and other findings made us realize how quick we have to act. Future Plans: Our team intends to make Medicare work with evolving diagnostic tools in the healthcare industry. Thereby making it a central platform from where doctors can remotely monitor patients and prevent illness before they take hold. Furthermore, we would improve the deployment of Medicare on mobile phones and continue to develop all the functionalities of its video conferencing. We also intend to make Medicare the central database for all hospitals, health insurance companies and health organizations therefore a patient can get health services in a hospital without the issue of registering in that hospital; a patient can get health services at no cost in any hospital even if his insurance company has no partnership with that hospital; medical test, allergies etc. of a patient can be accessed from any hospital. In one sentence, we would use Medicare to integrate all hospitals, health insurance companies and health organizations; making it one for all.
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57
OMAN
PAKISTAN
Edunology
Team Members: Saud Al Zakwani, Tariq Al Sulaimani, Alwaleed Alrashdi, and Hamed Al-Hinai Mentor: Qais Al Arafati School: Sultan Qaboos University
V3C
Team Members: Hussein Sajid, Muhammad Bilal Khan, Murtaza Naqvi, and Yasir Saleem Mentor: Kashif Zafar School: FAST National University of Computer and Emerging Sciences, Islamabad
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59
PALESTINIAN AUTHORITY
Gedav
PERU
vital dream
Team Members: Mohammad Al-Baba, Diaa Al-Najjar, Ammar Sulaiman, and Fahd Abu-Haikal Mentor: Wisam Shamroukh School: Palestine Polytechnic University
Team Members: Bruno Fernando Espinoza Amaya, Jos Junior Damin Tirado, Mara Victoria Palacin Silva, and Jos Roberto Carlos Reto Toro Mentor: Eduardo Francisco Alonso Prez School: Universidad Catlica Santo Toribio de Mogrovejo (Chiclayo - Peru)
PROJECT: Infinite PC
This software solution was created for people with special needs. We aim to help them in their life and increase their confidence, while allowing them to be independent. Infinite PC, will give them privacy, and let them use technologies in an easy and comfortable way when using it. This software uses speech recognition, IRIS gaze tracking, and technologies to translate the users questions in to text, search for them on the internet, get the answer and then spell it out to the user. This system makes the usage of any software program or electronic device easy and comfortable. It can be used by any person, and even by children or people who are disabled. This project also increases information by providing unlimited updated information in an easy and fun way. In this stage the program supports just the English language but we are developing it to support multi- languages. With infinite PC.Yes You Can Theme/Millennium Development Goal: Achieve Universal Primary Education, Develop A Global Partnership For Development, Helping People With Disabilities Technology Used: SDK 5.1, 3D WPF Interfaces, Xceed 3D Library, C#.NET, and Visual Studio 2010 Inspiration: Not necessarily that there will be an incident or story in order to make man think to help others. So when there are people who are in need of help, we must help them. This is our view of how we want to help people with special needs in their life and increase confidence in themselves , and allow them to be independent. Future Plans: We will try to cover all types of disabilities, by developing this project using updated technologies, and reach all people.
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61
PHILIPPINES
polymor.ph
Team Members: Edward Dy, Marion Pilande, Emanuel Saringan, and Lorenzo Luis Mentor: Luigi Dollosa Schools: De La Salle University, De La Salle-College of Saint Benilde, Ateneo De Manila University, Far Eastern University East Asia College
POLAND
CodeRaiders
Team Members: Dominik Dere, Piotr Jaszczyk, Baej Rybczyski, and Micha Skuza Mentor: Marcin Franc School: Politechnika dzka
PROJECT: Polymorph
Polymorph is an end-to-end application designed to solve language barrier which is one major factor that hinders growth of education around the world. Basically, it takes in an educational video spoken in English as an input. Then, it uses Microsoft Speech API in order to recognize the audio and generate its appropriate subtitles. The subtitles are filtered for important keywords, and then the keywords' corresponding Wikipedia articles are queried. The subtitles and the articles are then translated to different languages using Google and Bing Translate Web Services. Lastly, the translated subtitles, Wikipedia articles and the video itself are packaged into a zip file which is ready to be distributed to educational institutions around the world including those without Internet access, in remote areas, non-English speaking areas, etc. Theme/Millennium Development Goal: Achieve Universal Primary Education Technology Used: Microsoft Speech API, Bing Translate, Windows Azure Inspiration: The plethora of educational content in the internet where the majority are in the English language has really helped many students in their learning endeavors. However, students without: English knowledge and internet connection are not able to utilize these contents. We believe that technology can bridge this language barrier and thus Polymorph was created. Polymorph aims to provide students in underdeveloped areas an equal opportunity to education thus shaping them to be the next generation's leaders who can contribute in solving other Millennium Development Goals. Future Plans: Our solution design deliberated the technology future where sharing will completely be ubiquitous. Thus, our effort for future development of our project will focus on putting up and developing the learning cloud resource, thus strengthening the position of our application in the academic market. Lined with this will be improvement of the translation engine and the applications user interface on learning usability strategizing this on personalized learning.
PROJECT: LifeCircle+
LifeCircle+ is a modern system solving the problems that blood centers, the people needing blood, and potential donors face on a daily basis. The main objective of this project is to minimize the problem of blood shortages in blood centers, ensuring adequate amounts in case of emergency, and to promote the idea of donating blood via social networks. The most important feature of our system is a completely innovative approach to the problem of rapidly growing demand for transfusions. Using modern technologies, flexibility, and convenience of mobile devices and the phenomenon of social media, LifeCircle+ creates a communication network between blood centers and blood donors, so that at any moment in time the system knows the position of people with the required blood type. In the case ofan emergency, the employees of a blood center can locate people who are in the area and promptly contact them. The mobile application for blood donors is a little command center for managing blood donations. A cell phone, which is used every day by almost everyone, will be able to inform users about the current events related to blood donation, it will show where the nearest blood center is and do much more. Moreover, using statistics, achievements awarded for regular donations, and social networks we want to encourage to help as many people as possible. Blood donors will be able to inform their friends about their donations. This way blood donation becomes another topic of conversation and people become more aware of this important issue. Theme/Millennium Development Goal: Reduce Child Mortality Rates and Improving Maternal Health. Technology Used: We used various technologies such as Windows Phone 7, ASP.NET, WPF and Widows Azure for communication between parts of our system. Inspiration: We are active blood donors who are aware of blood importance and its shortages. That is our inspiration. Future Plans: We plan to introduce LifeCircle+ in Poland and with its help, encourage as many people as possible to start donating blood and solve problems that blood centers are facing nowdays.
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63
PORTUGAL
PUERTO RICO
RescueMe
Team Members: Hugo Vieira, Messias Ferreira, Luis Torrao, and Ricardo Vieira Mentors: Nuno Rodrigues and Joao Vilaca School: Instituto Politcnico Do Cvado E Do Ave
Team A41
Team Members: Francisco Fernandez, Roberto Durand, and Amarilys Mendez Mentor: Pedro M. Maldonado School: Universidad Metropolitana, Sistema Ana G. Mendez
PROJECT: Rescue Me
Rescue Me is a project that takes a step forward and uses Microsofts technologies to create a specifically designed solution for better disaster response. Solving the current main difficulties identified in disaster response operations, the system promotes better coordination, provides localization, promotes better victim management, provides resource optimization, and it promotes agility. Theme/Millennium Development Goal: Global Partnership targeting technological development Technology Used: Windows Azure, SQL Azure, Windows Presentation Foundation, Silverlight, .NET Entity Framework, Windows Communication Foundation, Linq to SQL, SQL Server and Bing Maps. We also used parts of the HL7 protocol. Inspiration: The vulnerability of human kind to natures most powerful events, namely the latest natural tragedies like the ones that occurred in Thailand, Haiti and Japan. Future Plans: We are very willing to take RescueMe to the market and we have already established a preliminary business plan.
64
65
ROMANIA
RUSSIA
SIMPLEX
Team Members: Alina Clin, Andrei Cantea, Liviu-Andrei Dasclu, and Cosmin Mihaiu Mentor: Dan Mircea Suciu School: Babe-Bolyai University Cluj-Napoca
OriTeam
Team Members: Alexander Bragin, Kseniia Gorina, Alexey Markin, and Yulia Sergukova Mentor: Valentin Zaicev School: Moscow Aviation Institute
PROJECT: MIRA
MIRA (Medical Interactive Recovery Assistant) is a software platform based on external sensors designed as an adjunct to kinesiotherapy. It was created to assist the medical recovery process which reintegrates socially and professionally the patients with temporary movement disabilities. To recover, patients who suffer a neurologic, orthopedic or rheumatologic pathology, have to go through a long and sometimes painful series of exercises that need specialized observation, which implies time and of course, money. It is medically proven that patients can have a reduced recovery period by 50% to 70% if they make the exercises proposed by the doctors. By using Microsoft Kinect, MIRA makes the recovery of patients faster, easier and much more engaging than ever. It can be used to map a large amount of exercises, determine if the movements are done correctly and give the user a much more interactive experience. Furthermore, MIRA gathers information on how the exercises went so that the doctor can observe the evolution and statistics of the patient. He or she can see the data either on MIRA Desktop or MIRA Mobile for Windows Phone 7 and can recommend new games or applications that imply certain movements to the patient. The greatest feature about MIRA is that it is infinitely extensible with adapted games and applications for the many existing pathologies. Theme/Millennium Development Goal: Temporary Movement Disability and Recovery Technology Used: The solution was implemented using the .Net 4 framework and developed in environments like Visual Studio 2010 and Expression Blend 4. We used Windows Presentation Foundation and Windows Communication Foundation to build the desktop application and communication with the database which can be stored through SQL Express, SQL Standard or even SQL Azure. For MIRA Mobile, Windows Phone Development Tools and Silverlight were involved in the progress. To extract information from Microsoft Kinect, we used some Open Software Development Kits like OpenNI and Candescent NUI. Inspiration: The idea of MIRA came to us after a discussion on how we or our friends had to go at some moment through a recovery process. We realized that this recovery period can be fun and easier for patients by engaging them in interactive applications that offer visual and audio feedback. We came into contact with several doctors and specialized medical personnel and, after seeing that something like this was needed and would be much appreciated, we started developing MIRA. Future Plans: We are already collaborating with the Recovery Hospital from our home town, and we observed that MIRA is an essential tool for fast medical physical recovery. Thus, our goal is to make MIRA available for any medical institution specialized in the recovery programs. This also means that MIRA will need improvements, new games and applications added to engage all possible patients, from children to elder people and to offer support for all possible recovery exercises.
PROJECT: OriCrafter
OriCrafter is origami modeling software for preschool and kindergarten children and for education at home. According to teachers, who work in junior and infant school, origami develops essential skills in children, which have great impact on all their future life. It develops spatial perception, memory, fine motor skills, concentration, learning, creative and research skills. Oricrafter allows you to work with a virtual sheet of paper, as you do with a real one. It allows you to create and save 3d digital origami models and a diagram editor automates the process of creating origami diagrams. Sometimes, folding a model we can face a challenge and we unprecedented solutions hints based on the augmented reality technologies. Our mobile application even allows viewing 3d diagram on a mobile device. In addition, we offer a socially-oriented web service. Users can share the results of their creative work, find help asking experienced colleagues and find models in our archives. We have already conducted a training origami session with children. Both teachers and children enjoyed it immensely, and we have already received proposals to conduct such lessons at other infant schools, kindergartens, including schools for children with special needs. Theme/Millennium Development Goal: Universal Education Technology Used: Kinect, Silverlight, Windows Azure, Windows Phone, XNA Game Studio Inspiration: Nowadays people often lack time to communicate with their relatives, which has especially critical impact on the childrens upbringing. Often it turns out that children are left to themselves and have no opportunity for creative development without their parents support. These early years shape the most important skills, and in many ways determine a persons future. Our team is comprised of origami fans. We were excited to show how useful this art is in preschool education and then we decided to make software that would help children to master this art form. Future Plans: We plan to continue developing our project.
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67
SENEGAL
SERBIA
CYAN_Girls
Team Members: Ndeye Awa Gueye, Binta Coudy De, Awa Caba, and Idrissa Diatta Mentor: Ahmath Bamba Mbacke School: Universite Check Anta Dop De Dakar
4k - join
Team Members: Mihalj agi, Dejan Miji, Bojan Bogovac, and Dejan Milinkov Mentor: Aleksandar Erdeljan School: Faculty of Technical Sciences - University of Novi Sad
PROJECT: PAGEL
PAGEL is a name derived from the combination of terms fisheries, livestock and farming. The solution is to implement a Cloud (SaaS) for agriculture, fisheries and livestock specially designed for synergies with all of their unique needs, but also all of the needs of satellite companies around the same categories. It allows all people in these sectors to interact to reduce extreme Poverty & Hunger, permit gender equality, and to preserve the environment. And for the first time in the Cloud computing, we have combined these three (3) sectors, hence it is a very innovative way of using this technology solution. PAGEL is a SaaS solution that offers a variety of applications as services in the cloud, trying to respond in the most optimal needs of agriculture, fisheries and livestock, and yet also remaining flexible and open in its architecture. Theme/Millennium Development Goal: End Poverty & Hunger, Gender Equality, Environmental Sustainability, Global Partnership Technology Used: OS Windows 7 Visual Studio 2010 Windows Azure Sdk Windows Azure tools SQL Azure Sharepoint Api Microsoft Dynamics CRM Api Silverlight 4 Bing Maps ASP.NET MVC Windows Communication Foundation (WCF) Windows Workflow Foundation Linq to SQL Visual GSM Enterprise Manager SQL Server 2008 HTML5 Jquery Inspiration: The introduction of "Imagine Cup Solve This" this and the extreme poverty in the rural world in Senegal and particulary farmers, cultivators, traditional fishermen etc. Future Plans: CYAN will deploy the Pagel Project with NGOs and others partners in Senegal to combat extreme poverty.
68
69
SINGAPORE
SLOVAKIA
ElderGuardian
Team Members: Kim Arvin Evangelista, Chee Boon Ho, Satrughan Kumar Singh, and Kin Seng Wong Mentor: Shaw Wen Yeak School: Temasek Polytechnic
Zippers
Team Members: Michal Prist, Tom Stank, Marek uk, and Marek Tom Mentor: J aroslav Porubn School: Technick Univerzita V Koiciach
PROJECT: Mapz
Mapz is an integrated system developed to raise living standards of visually impaired people. It helps them in orientation and gives them confidence of always having someone around. The solution was designed to be modular and contains some wonderful ideas. Blind View is a technology that enables visually impaired to "see the world around them. Its integrated in to a mobile application with a user interface adapted to the needs of blind people. To obtain spatial data, the key element in our system, we have developed crowdsourcing applications for the web and the Windows Phone 7 platform. These applications are using challenges to collect specific points of interest dedicated to visually impaired. To address the biggest problem of blind people and mobility, we have implemented another great idea - the Remote Assistant. It enables a blind user to be guided remotely by another person, using one of our crowdsourcing applications. To make the guidance experience more clear and intuitive, it is supported by a hardware component called Guide Belt, which communicates with the smartphone through bluetooth and is used to provide directions. This way, hearing is retained as the most important sense of a blind individual. The message of our project is simple, yet thoughtful - Imagine a world, where the newest technology brings the light to the ones who need it. Theme/Millennium Development Goal: Combating Widespread Diseases
Inspiration: The main inspiration for the Elderly Rehabilitation and Support System (ERSS) was the grandmother of Kim, our teammate. Back in 2001, Kims grandmother suffered a stroke, but due to the high cost of stroke rehabilitation, she was unable to undergo the treatment she needed. Her condition deteriorated over time and after three years, she passed away. Realizing the importance of stroke rehabilitation, we geared the project towards making rehabilitation more convenient and accessible to stroke victims. And with the ERSS, we hope that no ones loved one suffer the same fate that Kims grandmother did. Future Plans: The team is planning to continue development on the project and eventually to commercialize it.
Technology Used: Silverlight, Bing Maps, ASP.NET, Windows Phone 7, Android OS, Arduino, Windows Communication Foundation, Language-Integrated Query Extensions, Entity framework, SQL Azure Inspiration: More than 280 million people worldwide are visually impaired, almost 40 million of them are blind. One of them is our close friend. He told us about problems of blind people living in a world created for people with sight. A person with a serious visual impairments is dependent on others, which leads to limited freedoms. In addition to mobility, not knowing what is around you can bring huge disadvantages into your life. This is how we became interested in the topic and started to search for ways modern technologies can help. Future Plans: We are already looking for sponsors to support the project. Our goal is to make a real product from something that started as a school project. We really want to help visually impaired people and offer a practical, flexible and modular solution that is not expensive, so everybody can afford it.
70
71
SLOVENIA
SOUTH AFRICA
2ndSight
Team Members: Bla Magdi, Tine Potuvan, an Markan, and Luka Topolovec Mentor: Mateja Verlic School: University of Maribor, Feri
Komodo1
Team Members: Mohammed Irfaan Imamdin, Pieter Roodt, Junaid Parker, and Richard Sadie Mentor: Derek Smith School: University of Cape Town
PROJECT: 2ndSight
As the mobile technologies are becoming more and more ubiquitous they are rapidly changing the way we perceive and interact with the world around us. Smartphones have enabled us to stay connected with each other over the web, to reap all the benefits they bring, not to mention all other built-in functionalities of these small, but highly capable devices. They provide new ways to use various sensors, from cameras to capture pictures to GPS to establish our current location, and they definitely made our lives much easier. But what about the people who,for example, cannot see and are not able to use such devices? Isnt it ironic that people who would benefit most from the use of smartphones, cannot find much of them because of phones overreliance on touch screens for user input and visual feedback? We, 2ndSight, decided to change that. 2ndSight is a Swiss army knife for blind and visually impaired. Its a solution based on smart phones that helps blind or visually impaired in their everyday life. 2ndSight is assembled out of various applications, which help blind or visually impaired users in different everyday situations. But here we meet a challenge. There are many sight impairments and each one needs its own set of applications. Soon users wont be able to find most appropriate bundle of applications to suit their need. Solution is a program which recommends most appropriate bundle based on users sight condition and then installs it on a phone. Theme/Millennium Development Goal: Global Communication Technology Used: Bing Maps, Silverlight, Windows 7, Windows Azure, Windows Phone, Other Inspiration: The inspiration for the project came when one of our team member's mother began suffering from macular degeneration. After seeing how difficult it was for her to interact with everyday objects, such as a phone, an idea came to life - 2ndsight. When we planned applications for a particular impairment, we realized many of the applications could be used by users suffering from other conditions as well. Soon we decided the best way for us to help a greater variety of users was to create a whole set of different applications and then develop a way for users to pick ones they need the most. Future Plans: Returning from the competition, full of ideas, new connections and infused with fresh inspiration, we plan to create a startup business with a focus on solving modern accessibility problems.
PROJECT: HAWK
HAWK is a 3-part aggregation platform, that uses the power of geo-coded data. It provides an open capture and reporting system for disaster management: earthquake, floods, etc. Then it leverages the power of the systems geoawareness. It knows where emergencies are happening, and which people are closest to them to create an early warning system that can reduce the fatal and damaging effects of disasters. Finally it focuses the crowd-sourcing reporting ability to a neighborhood level, allowing communities who have never met to collaborate via the web, enabling them to report on crime, civic infrastructure, and to drive new conversations on improving areas. We designed our solution in response to the NetHope.org Imagine Cup Solve This challenge, where they were looking for a crowd source emergency response communication system. You can see this "Solve This" challenge here: www.imaginecup.com/student-resources/imagine-cup-solve-this/NetHope Inc-46. Theme/Millennium Development Goal: Emergency Response and Crowd Sourcing, Develop a Global Partnership for Development Technology Used: Visual Studio 2010 Ultimate .NET 4.0 ASP.NET, C# AJAX CSS3, HTML5, jQuery, javascript FaceBook OpenGraph API, FaceBook Connect API Google Maps API, GeoCoder Skysa Social, YouTube API, Flickr API ReCaptcha, Bit.ly, QR Generator Gmail SMTP API, BulkSms gateway API JSON, SQL Inspiration: Seeing Microsoft Photosynth being used to create greater than sum of parts information views out of photos, spurred the idea that the information that exists on the various social media platforms can also be intelligently stitched together, and when this is powered by geo-location information, this can create a powerful capturing and reporting tool, that is intelligent enough to bring you relevant and reliable information that you can use to make better decisions which affect lives and livelihoods. Future Plans: This depends on the feedback received from the Imagine Cup Worldwide Finals. The worst case scenario is to release the source code as Open Source under the Creative Commons, and harness the power and talent of the web to enhance and improve our original vision.
72
73
SPAIN
Software4Life
Team Members: Gonzalo Rubio, Luis Caamares Ramos, Pedro Gonzlez Villanueva, and Cesar Reneses Carcamo Mentor: Cristian Manteiga Schools: Instituto De Investigacin En Informtica De Albacete (Uclm), Escuela Superior De Ingeniera Informtica, Escuela Politcnica Superior Albacete
SRI LANKA
PeraSoft
Team Members: Lahiru Senadheera, Dinushan Samarakoon, Lakshitha Herath, and Madusanka Dasanayake Mentor: Dhammika Elakaduwe School: University of Peradeniya, Computer Engineering, Srilanka
PROJECT: WaterSense
Watersense is a social tool. A tool which creates a technological base for everyone who is fighting against water shortage. To make it possible, our project is divided in 3 applications, one for each of the actors involved in this campaign, volunteers, NGOs and people who want donate. The first one, WaterSense Mobile, is for the volunteers who are working in developing countries. They can share their water measurements, indicating the parameters obtained and automatically detecting the GPS position. They also share information about the settlings of the area, their inhabitants, the distance they have to walk to get water, etc. Moreover, they can locate the different projects that are under construction on the areas and they can take photos and videos and share them with the community. The second one, WaterSense NGO, NGOs can view all the data collected by the volunteers. Settlements, areas with water and if its usable or not, areas with no water, etc. Thus, they can determinate where these projects are more needed, by signalising them on the map. Finally, WaterSense FB, is a Facebook application which enables project viewing on a map as planned by the NGO. We can see the most important information of each project, and give a donation with PayPal. In addition, we can see the developments of those projects, the collection and construction process but also the benefits once the project ends. All the information is provided by the volunteers through Watersense Mobile and by the NGO through watersense NGO. Theme/Millennium Development Goal: End Poverty & Hunger, Child Health, Maternal Health, Environmental Sustainability, Global Partnership Technology Used: Bing Maps, Windows Azure, Silverlight, Windows 7, Windows Phone Inspiration: This is our third Imagine Cup and the inspiration comes, in part, from what we have experienced in these past 3 years. We meet lots of people of different countries and their projects, seen their ideas to make a better world have helped us be more creative. Moreover, with our previous projects we had the chance to meet many people of NGOs and volunteer. The voluntaries shared their experiences, the difficulties of their everyday work and so on. And in most of their stories there was a common denominator: Water. It's the first thing that is needed in those areas. Without water there is no livestock, no agriculture and no progress. That's why we focused on finding how technology could bring water closer to the areas where is most needed. We focused on creating a realistic project. One that could become a reality and could improve people lives. Future Plans: We have a lot of ideas to improve WaterSense, but we dont want to restrict the project with our own ideas, that is why, based on our experience we know how importantto get user feedback - so that they can contribute their deas. Thats why there would be a beta version, so that users can give us their feedback and by joining everyone we can create a stable project that is easy to use. We would also like to get in touch with NGOs, so they can tell us their needs and we could make easier their work in developing countries and the fundraising of their projects. There are several months ahead of us including intensive work but we like to think that we can improve the lives of people and that with the push and visibility from the Imagine Cup we can achieve it.
74
75
SWEDEN
SWITZERLAND
LIFEMAP
Team Members: Christopher Okhravi, Gustav Spross, Markus nstam, and Joanna Murphy Mentor: Jonathan Zaar School: Uppsala Universitet
Texting4All
Team Members: Elsa Friscira, Oscar Bolanos, and Lukas Frelich Mentor: Hendrik Knoche (Germany) School: Ecole Polytechnique Fdrale de Lausanne
PROJECT: Lifemap
Lifemap simply brings the power of change to the people. Lifemap is a platform used by charity organizations to improve their relationships with their donors. This is achieved by enabling and streamlining the process of providing specific feedback and follow-up on critical donations. With Lifemap, donors can choose the exact cause they wish to support and in turn receive feedback on how that money was put to use, therefore understanding exactly how they helped that cause. Lifemap is built around a web platform, consisting of a website for both donors and charity organizations, and two Windows Phone 7 applications. Theme/Millennium Development Goal: Support Charity Organizations Technology Used: Bing Maps, Internet Explorer, Silverlight, Windows Azure, and Windows Phone. Lifemap was coded using ASP.NET MVC3 with C#. Expression Blend was used to work with Silverlight and our Windows Phone 7 apps. The Bing Maps API was used with the Silverlight Control to create visually pleasing GEO-location functionality. Lifemap is deployed in the cloud using Windows Azure to allow for great scalability of the product. Inspiration: We saw the potential for charity as a tool to allow the people of the world to help reach the Millennium Development Goals. However we also saw how many people distrusted charity organizations and how that was a big obstacle in our vision to empower the people to change the world. It is this problem that planted the seed of what would eventually become Lifemap. Future Plans: Lifemap has recieved a lot of attention from charity organizations and related entities that are interested in the concept as a whole, as well as our ongoing execution of it. It seems that indeed we are addressing a current problem in time. Consequently we naturally aspire to take Lifemap to the next level, when our participation in Imagine Cup is over. Because in Lifemap, we see the potential of making our visions of a better world come true.
PROJECT: EasySMS
Our project is SMS or text messaging that allows illiterate people to quickly and simultaneously communicate through their mobile phones. About 800 million illiterate people mostly in developing countries, are currently excluded from this communication medium. They live in rural areas where mobile phone coverage and ownership is growing rapidly and SMS are cheap or even free. Our EasySMS application allows these illiterate people to: "read" all the SMSs they receive thanks to the available text-to-speech access on Windows Phone 7. They can understand the meaning of each word of the SMSs they receive and not only the meaning of the whole message. The message is played in a karaoke like style and each word of the message is a playable button. The user can click on each word to hear it. They can compose SMS in two ways: through icons with sound support (these icons are transformed into text messages when sent to the recipient) and SMS re-composition from previous SMSs. Each word of a previous message can be played and re-used through simple drag and drop into new messages. They can also search and manage contacts visually through visual traits of avatars in addition to typical contact details, (numbers, names and pictures). Finally EasySMS users can browse and filter contacts through avatars and their traits such as hair length, hair color, gender, body type to sort contacts. We are a truly global team: Elsa is from France, Oscar is from Costa Rica and Lukas is from Czech Republic. Theme/Millennium Development Goal: Education for All and Access to Information for Hearing Impaired Technology Used: Windows Phone 7, Expression Blend, Visual Studio Inspiration: Our inspiration started during one of our courses at EPFL: "Personal Interaction Studio". We had to come up with an idea and create a prototype of a mobile application which could help illiterate people in their every-day life. We received interviews conducted in India by researchers from the EPFLs Media and Design lab with farmers. The interviews revolved around the main problems they rural farmers are facing. We also watched lots of videos about the life in rural areas of India. Later, we visited a school for illiterate people in Switzerland: "Lire et crire and met illiterate people and their teachers. We interviewed a number of them and realized that none of the existing mobile technologies were suitable for them - since almost all phones menus are based on "text". A woman from Morocco was particularly touching. She arrived in Lausanne five years ago, she didn't know how to speak French and she was illiterate. "It is very hard for me to keep in touch with family". We wondered if she would like to send SMS to her family and she answered: "I would love to. But it is far too complicated for me ... If I could send them an 'I miss you', it would be wonderful..." Future Plans: We plan to refine our project and to conduct user evaluations as our Masters project. We will test the application with illiterate users and adults learning how to read and write in Switzerland in collaboration with two schools. We will create different language packages; specifically one for Kannada (language spoken in India) and deploy the application in a field trial with farmers in the province of Karnataka, India. We also want to port the application to other platforms (Android and iOS) and finally we are looking into patenting the idea.
76
77
TAIWAN
THAILAND
Miner
Team Members: Jerry Liu, Gary Wu, Jim Lin, and Ken Pseng Mentor: Dalton Lin School: National Taipei University
NewKrean
Team Members: Kriangkrai Pipatvilaikul, Wannapon Suraworachet, Tanon Sirawan, and Jirapat Yaovatsakul Mentor: Krung Sinapiromsaran School: Chulalongkorn University
PROJECT: Adeona
Our project for the imagine cup is called Adeona. Our project focuses on child mortality, and especially children's security. Adeona can help you find missing person efficiently. How does it work? Adeona will get the information about all the moving objects from the camera. Such like cars, people and animals. Adeona analyses the people and get all visual features such as size, shape, color and direction. Next, Adeona saves all visual features into the database. If there are many cameras in this community and every camera has its own database. Thats say, a child was lost. How can the police man quickly find the missing child. First, the parents should tell the police man where and when was the last time that they saw their child. Then, the police man can choose a database near from the place, set the time and some parameters. Adeona will show the search result and pop up the candidate matrix. By the candidate matrix, the parents could find their son and choose the candidate. Adeona will retrieve the path of the child. Theme/Millennium Development Goal: Child Mortality Technology Used: OpenCV, Microsoft Visual Studio 2008, SQL Server 2008, MFC. Inspiration: We noticedthat there are a large number of video streams which need to be watched. It is really hard work for so few policeman. So we desired to build a system to help solve this problem. Future Plans: We could add Face Recognition and License Recognition if the resolution of the surveillance video is high enough. We also have to make the system more stable for a large community.
78
79
TUNISIA
14 Development Codec
Team Members: Raees Rahim, Jasmine Farley, and Donald Modeste School: University of the Southern Caribbean Team Members: Mohamed Heni Najar, Ahmed Baratli, Amine Msakni, and Manal Lamine Mentor: Ikbel Azaiez School: National Engineering School of Gabes
PROJECT: SIGHT
A voice browser called SIGHT is our project. On one side, this browser can control by voice commands with multiple languages choices. On the other side, the display is no longer responding to traditional methods but it has rules for syntactic and semantic interpretation and an appropriate reading of the displayed stream. The browser allows converting the displayed text to Braille language which will allow the user to print it using a Braille printer. This browser is not only for the visually impaired; it can also be used by regular people, the elderly and those who have special needs and may have difficulty with accessing information. Theme/Millennium Development Goal: Provides Communication Assitance for Disabled Technology Used: Microsoft .NET Framework 4.0 Visual Studio 2010 Microsoft Expression 4 Microsoft Visual C# Microsoft SQL Server 2008 XML Web Services. Inspiration: After the Tunisian Revolution, we had the chance to visit the City of Kasserine (a neglected city by the previous president) and there we met Fatima who is a visually impaired 6 years old girl. Seeing how she suffers on a daily basis (not to have the chance to have a normal life, doing normal activities, going to school etc.) pushed us to look for a way to help her and the other disabled people and the illiterates in Tunisia. Future Plans: We already have an agreement with a company (Neusta Holding) to help us with the development of the application. They will also help us purchase very expensive voice recognition libraries and also assist us with the marketing of the project. Besides that we are willing to transform our voice browser to a Plugin so the user can install it to his navigator and this way he can benefit from browsing with voice commands without giving up his old browser
80
81
TURKEY
UGANDA
co2ncerned
Team Members: Onur Yazc, nal Akyz, and Gizem Aktrk Mentor: Sureyya Akyuz School: Bahcesehir University
Quest0
Team Members: Joshua Kaizzi, and Lutalo Joseph Willrich Mentor: Joseph Kaizzi Schools: Makerere University College of Science; Makerere University College of Computing and Informatics
PROJECT: CO'2'ncerned
The problem of global climate change, due to the increase of the releases of greenhouse gases, seriously threatens our world and our future. While our project CO2ncerned aims to reduce the effects of this problem, it also presents a new solution proposal in terms of social responsibility. In CO2ncerned we allow individuals and corporations to calculate their own greenhouse gases emissions due to their own activities. Users can then have the chance to balance their calculated greenhouse gas releases by donating to the environmental based projects. This donation is voluntary but will educate them as well. While all of the projects in CO2ncerned platform were created collectively with NGO's, they are projects in fields of renewable energy, education, and health. CO2ncerned is a common platform where the environmental sustainability, social responsibility and the source of renewable energy comes together into a solution successful because of technology. Theme/Millennium Development Goal: Environmental Sustainability Technology Used: Internet Explorer, Silverlight, Windows 7, Windows Phone Inspiration: Global climate change threatens our way of life and nowadays its effects becomes more noticeable. Unfortunately,we the human race are responsible for this , in that case everyone of us has to do something about it. That's why we created this project. With CO'2'ncerned project we call millions of people to fight together with this problem. Future Plans: We are going to establish a company and we are in the period of making some agreements with companies and NGOs.
PROJECT: CRIMEX
CRIMEX is a desktop, mobile and web based application that focuses on crime pattern analysis in developing countries. For business to thrive in a given area, it is important that the crime rate is low. Law enforcement and crime investigation units in East Africa are under-staffed with little or no experienced crime analysts. The crime departments resort to manual data analysis from field reports, and witness testimonies to predict patterns. CRIMEX provides a unique solution for both law enforcers and civilians ranging from crime pattern recognition to facial recognition capabilities, biometric analysis; and personal security notifications for civilians. CRIMEX can also be linked to international crime databases where need be. CRIMEX solves no goal in particular but attempts to create an environment for the achievement of the MDGs. The rule of law (often referred to as the missing MDG) in society is a key factor in achieving the UN Millennium Development Goals. Theme/Millennium Development Goal: Create an Environment for the collective achievement of all Millennium Development Goals. This rule of law (often referred to as the missing MDG) in society is a key factor in achieving the UN Millennium Development Goals Technology Used: Silverlight Windows 7 Windows Phone WEKA Inspiration: There's an alarming crime rate in East Africa (corruption, theft, vandalism, etc.) that makes it difficult to achieve any of the UN Goals by 2015. The high crime rate is mainly attributed to the inefficiencies within the various law enforcement bodies around the region. Crime analysis is mostly a manual process making it impossible for the police officers to detect crime patterns overtime. There was need to develop a tool that will not only aid law enforcement in executing their duties but also serve as a personal security advisor for civilians; hence creating a conducive environment for achievement of the goals. Future Plans: To further improve the intelligence and functionality of CRIMEX and to promote its use for crime pattern analysis in East Africa.
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83
UKRAINE
DashPoint
Team Members: LevgeniiI Pavlii, Dmytro Gorodnytskyi, and Kateryna Pinchuk Mentor: Oleksii Tumanov School: Computer Academy "Step" Odessa
PROJECT: DashPoint
DashPoint - is a new way of transferring information. Weve created an interface that can interact with the user not only visually or also by sound, and tactile perception. Simple desire to learn something new from a textbook or read some fresh news for a deaf or blind person is a unreachable dream. With DashPoint - its already a reality. Our software and hardware complex allow those who are deaf or blind to study using tactile perception. And its not necessary to use expensive Braille displays and software. DashPoint is a new instrument for learning and communication. It is efficient and cheap. Thats why DashPoint is the best choice today. By the way, the deaf and blind do not need to practice before using our complex. We have opened new windows into the world for those where previously it was unavailable. Almost all the functionality of DashPoint is made in a modular way. In our mind such modules are gates. We have already developed: 1. Education Gateusing it, the deaf and blind can receive education information in digital form. 2. Information Gateallows one to access actual information from all over the world. 3. Communication Gateallows the deaf and blind to use MSN. 4. Social Gateusing it they can access social networks like Facebook. We are working on developing additional gates. Theme/Millennium Development Goal: Universal Education Technology Used: Microsoft .NET Framework 4.0 Microsoft DirectX WPF Microsoft SQL Server CE Windows Phone developers tools Inspiration: On October 24th our team mentor went to Brussels on the United Nations Organizations day. There he spoke with volunteers and realized that there is a big problem of education for deaf and blind people. Our team decided to help these people. Wed like to make their life better. So weve started the development of DashPoint Future Plans: We are going to connect Kinect to our solution. Also this autumn we are going to release our own controller on the market.
PROJECT: momEcare
momEcare is a solution consisting of 3 modules a mobile app, a website and a server. At the U.N. 70% of maternal deaths can be treated without any technology as they occur from the most primitive causes. The mobile app will assist medical staff in developing regions in carrying out proper checkups and recognizing the symptoms as well as treatment of the most common causes of maternal deaths. The app is connected to the momEcare website where medical experts from all over the world will review anything posted here. Medical staff in 3rd world countries can record concerns, or post images of things like infected areas or blood samples and get video or audio feedback. Despite having a lot of functionalities, the app has been carefully designed to be used by people with little or no education. Finally all information such as: the images and concerns asked along with the replies, the number of medical staff in a region and their skill level, the number of pregnant women in a region and their medical information through checkups, and GPS location. All of the above information is stored in the 3rd module that is the server at the U.N and mapped on a server side application called the momEcare hotspot. This twill show which regions have an unstable doc-patient ratio or a low skill level of doctors and these areas will show up as alerts on the hotspot. This will allow the U.N. to allocate its needs to areas where they have the most need for better maternal health. So with momEcare, lets save our mothers today. Theme/Millennium Development Goal: Maternal Health Technology Used: Bing Maps, Silverlight, Windows Phone, Other Inspiration: Improving maternal health has shown the least progress among all of the Millennium Development Goals with only combatting HIV being lower. Only 17% of countries are on track to meet their goals set for 2015 and it is already 2011. Help was needed. Future Plans: The project relies on having a large base of medical experts so the first step would be to try and get medical experts from all over the world related to gynecology and obstetrics) involved. Once this is done I will probably plan to engage in the U.N internship program which I heard about at the regional Imagine Cup Finals. This is where the U.N works with you to help make a project - a reality. With their help, the first step would be to test the solution in isolation with one village to see what works and what changes can be made to create the perfect system.
84
85
UNITED KINGDOM
UNITED STATES
Project OVE
Team Members: Damo Walsh, J.P Lacerda, and Sam van Lieshout Mentor: Simon Harper School: The University of Manchester
Team Note-Taker
Team Members: Michael Astrauskas, David Hayden, Qian Yan, and Shashank Srinivas Mentor: John Black School: Arizona State University
PROJECT: Note-Taker
To take notes in class, students with visual impairments must rapidly switch between writing their notes (a near-sight task) and viewing a board at the front of the classroom (a far-sight task). Current assistive technologies provide magnification for near-sight tasks, or for far-sight tasks, but none support rapid switching between the two. Alternatives such as human note-takers and audio/video lecture recorders force dependence on others, and do not facilitate the students interaction within the classroom. The Note-Taker Project solves these problems by combining a custom-designed pan/ tilt/zoom camera and a Tablet PC that supports both pen and multi-touch input. Users simultaneously view live video and take notes on a split screen interface. The camera may be aimed and zoomed by dragging and tapping on the Tablet PC display surface. Users can also jump back a few seconds with a simple swipe gesture, should the professor get in the way of the blackboard. Notes can be typed and/or handwritten, and video or audio of the lecture can be recorded. Currently the team is engaging several dozen students with low vision in user studies to improve the software and hardware to better address the students' needs. By making the lecture presentation accessible to students with visual disabilities (in the form of a zoomed video on the Tablet PC screen) the Note-Taker allows students to take their own notes a process that is well known to benefit retention. The Note-Taker requires no adaptation of lecture material, or reliance on any support personnel. It is portable, it can be carried in a backpack, and it can be set up within one minute. Theme/Millennium Development Goal: Universal Education Technology Used: Windows 7, Windows Touch, Other Inspiration: The Note-Taker Project began when our legally blind team leader David Hayden was unable to keep up with note-taking in his upper-division undergraduate math courses. Determined to complete majors in computer science and math, he sought out commercially available assistive technologies. None were sufficient and so, with support from the Center for Cognitive Ubiquitous Computing, a prototype Note-Taker was developed. Thanks to that prototype, David finished the course work for both degrees! Future Plans: Future plans for the Note-Taker include synchronizing recording audio and video with the handwritten or typed notes, allowing a student to play back the portion of the lecture recorded when certain notes were written or typed, or have their notes highlighted as the recording is played back. Perspective correction will be added to compensate for distortion from not having the camera centered in front of the board. Early considerations have been made into marketing or licensing the Note-Taker technology to make it available students around the world.
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87
VENEZUELA
VIETNAM
UCV-IDEA
Team Members: Karina Pedrique, Daniel Romero, Jorge Ramirez, and Vanessa Arvalo Mentor: Robinson Rivas School: Universidad Central de Venezuela
MiGi
Team Members: Tin Nguyn, Nghia Minh Le, and Thuy Dang School: Ha Noi University of Technology
Technology Used: XNA Game Studio, Other Inspiration: The use of computers and internet has been beneficial to both students and teachers. The internet has unlimited resources to different topics in a classroom. There are powerful tools for teaching and learning, as interactive whiteboards and tabletops. However, most schools in the world still use conventional methods, like using a common blackboard and chalk. Due to the current situation, we created this project in order to bring new ways for teaching and learning in to as many schools in the world. Future Plans: Our goal now is to run a pilot study with a small number of schools in Caracas. Each school would have an interactive classroom which contains an IWB and several tabletops. We would regularly visit these schools to monitor the use of the equipment and depending on how the pilot goes, we may then look forward to expanding it throughout the city, and perhaps the country. Inspiration: Every year there are billions tons of waste are thrown to the environment. People throw away old items (which are still usable) without any hesitation or store them until they are expired. At the same time, we also buy a lot of new things, not all which are really in need. Sometimes we buy it just for the future use. The more we buy, the more we discard. This really causes bad effect to the environment when the recycling rate in fact is lower than what we can do in reality. Besides, those thrown away things are still precious to people with poor living conditions. There are still many so-called waste-pickers who live on waste! Future Plans: MiGi is developed in our last year at the university. It is one part of our study assignment. But now it is not only a working project but also our dream to contribute to making the world a better place. We decided to take part in the Imagine Cup in order to tell everyone Lets use things more wisely!Thus, after the competition, we all want to continue chasing this dream. We are now working with organizations in our country, Vietnam, to hold events of exchanging old things. Our latest book event on March 2011 received a lot of rattention and support from students in many universities. We are also doing research on a low-price device that can detect location and send SOS message for people in our central part, where they have to go through severe floods every year. The device is designed to find them and provide necessary things to them in the shortest time. Moreover, we are still seeking for the chance to work with international associations to help more and more people in the word.
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89
ALGERIA
Green Schtroumpfs
Team Members: Abdelmoumen Bouabdallah, Tahar Zanouda, Sohaib Afifi, and Zoubir Ameur Schools: Ecole Nationale Suprieure d'Informatique, Institut National De Formation En Informatique D Algerie
They're smart. They're powerful. And people around the world use them every single day. Yes, we're talking about embedded devices. Imagine Cup 2011 finalists in Embedded Development took embedded technology to the next level with their solutions. Embedded Development finalists unleashed their creativity and built amazing embedded solutions using Windows Embedded Compact 7 and a provided embedded device. With the 2011 Theme as a guiding light, these students worked carefully on creating tomorrows technology. They used their creativity to build complete hardware and software solutions that will solve the worlds toughest problems!
PROJECT: I'mPowering
Our lifestyle is becoming more and more sedentary and is the main cause of obesity and many related diseases worldwide like Type II Diabetes. Were not pushing people to do a sport in order to generate electricity, rather harnessing their unused energy to make electricity. We are recycling the kinetic energy wasted during a workout in a gym or household or on a rotating door in hotels and dormitories. We offer an embedded solution along with a desktop application and a web platform for different kinds of installations (households, gyms, prisons, buildings, etc.). We provide also a low cost installation using cheap or recycled components or just the embedded system to facilities using retrofitted exercise equipment to harness human power. Each one of those things only generates a modest amount of energy, but if we harness a phenomenon known as "crowd farming", the collective impact of small contributions from a mass of people, the potential is great. Imagine if bicycles, gym equipment, stadium chairs and rotating doors were to generate power for two hours a day. That would give about 300,000 Megawatts which is 1% of the renewable energy. What if we consider the educational and health impact of the project? Our software makes ones contribution to make a better world visible and traceable. The CO2 reduction for the planet is the philanthropic aspect of our solution. We give the opportunity to companies and green installations (including green gyms) to do something for the planet, reducing or even cut out the electricity bill and improving its image and market shares with a Green and Eco-friendly label. Our solution has also a good impact on the health of the individual. It helps the user to burn more calories and to reduce the electricity bill while working out. The solution gives a personalized journal, advice, tips and evaluation. Theme/Millennium Development Goal: Universal Education, Environmental Sustainability Technology Used: Bing Maps, Internet Explorer, Silverlight, Windows 7, Windows Embedded, Windows Phone Inspiration: Global warming and environmental change have become big issues not only with governments and corporations, but with all of us. Thats why we should all seek out new ways to green up our daily activities. We know that electricity generation depends 80% on the combustion of fossil fuel and this is one of the toughest problems. We saw around us the amount of energy humans waste in their daily activities or while working out in gyms or indoors. We thought about harnessing that power to make electricity out of it, doing our bit to reduce the CO2 footprint, educating people indirectly by making them realize how much effort is needed to generate a fair amount of electricity. Future Plans: We will launch our start-up and work on a palette of personalized products for different types of installations. Were also going to develop a human-powered laptop charger.
91
BRAZIL
CHINA
Embedded Brain
Team Members: Hugo Rodrigues da Silva Filho, Iury Luan, Paulo Feodrippe, and Edmiel Leandro Mentor: Francinildo Kleyson Dos Santos Schools: UFPE Federal University of Pernambuco, Universidade De Pernambuco
Harmonicare
Team Members: Xuan Zhang, Yingqiao Wang, Han Yi, and Lin Yang Mentor: Pin Tao School: Tsinghua University
PROJECT: FirstCareTaker
FirstCareTaker is an embedded system that monitors patients vital signs while they wait for medical care. When it detects critical conditions it alerts the staff so they can take action. The set of hardware + software can be used in different situations and settings: treatment rooms (emergency), ambulances or even in tents or other common situations in case of large accidents, or natural disasters or other scenarios of great proportions. We have built fairly precise and low cost devices to gather biomedical signals such as a electrocardiograph, a digital thermometer and an oximeter that are used in conjunction with a set of common devices such as an accelerometer and a microphone, all of them sending this collected data to a control server via a wireless network. By checking a range of patients signals the system can make a pre-evaluation of their health status, determining critical situations and helping doctors on decision making and case prioritization. The process is quite simple: whenever a patient arrives at the hospital (or improvised emergency rooms which are very common in war conflicts or natural catastrophes situations) they are immediately guided by a nurse or assistant to a chair or a stretcher equipped with a FirstCareTaker embedded system. After our device is correctly placed, FirstCareTaker will continuously monitor the patient and send messages to the FirstCareTaker display (a common personal computer or a any PC compatible device) in which all FirstCareTaker units data can be visualized. Theme/Millennium Development Goal: Child Health, Maternal Health, Other Technology Used: Internet Explorer, Windows Embedded, Other Inspiration: We believe health is the most valuable "asset" one has. We thought what if we build something that would have immediate impact in people's lives? What if this creation can help people when they must need it when they are either sick or injured? How come we have so many Smartphones, internet connection, and small and powerful notebooks but we still have to sit unassisted while waiting for medical care? It is all about believing in something and stepping up to the challenge of making it real. We believe that medical care can be more efficient and human through the use of technology. This is where we really got inspiration from, people. Before technology, before software, before anything we thought about who we wanted to help. FirstCareTaker is more than a project, more than competition or business. It is about helping the largest number of people we can and we want to do it now and in an effective way. Future Plans: We will work in fundraising and finding solid partners so we can have a better structure to get our solution to the market.
PROJECT: Harmonicare
We have invented a new embedded system based device (Harmonicare) which successfully converts the boring respiratory training into an entertaining way. With our device, user could directly play any available harmonica music without training. This device not only can improve users health situation, but also can bring the user great fun and sense of achievement. If commercialized, our device might be connected to the internet and therefore help the user keep in touch with friends and get useful medical care suggestion from the internet doctors. Theme/Millennium Development Goal: Child Health, Other Technology Used: Silverlight, Windows Embedded Inspiration: Three members of our team suffered from respiratory system diseases as children. We know from doctors that if people are persistent in doing exercises to improve pulmonary function, the risks of many common diseases related to pulmonary will be reduced greatly. We wanted to find a solution to help people be persistent in doing respiratory training. Future Plans: We hope we can make our Harmonicare more robust and expand the music library.
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93
COLOMBIA
EGYPT
Freakin' Mind
Team Members: Catalina Sierra, Sebastian Londoo Salcedo, Luis Miguel Gonzlez, and Juan David Muoz Mentor: Andrea Ramirez School: Universidad Icesi
ideas 4 u
Team Members: Mary Raymond, Michael Gamal, and Samuel Shahed School: Ain Shams University
PROJECT: S8VER
S8VER is a technological tool that aims to address the high mortality rates when natural disasters occur. Currently the tools to search for survivors in a disaster situation are not efficient and do not take advantage of available resources, which becomes a big problem because in such situations these resources are scarce and people die because the lack of timely assistance. S8VER is a device that can fly over the areas affected by natural disasters being able to identify survivors that need to be rescued. It is a low cost solution that is capable of reaching difficult access areas and of informing relief agencies the exact location and living conditions of identified victims. Finally it presents an overview of the affected areas allowing the relief agencies to design an efficient rescue plan. S8VER is small, lightweight and independent from technology infrastructure device that is able to collect solar energy for its operation. S8VER combine different technologies such as geo location, visual pattern recognition and sounds processing that make up an embedded system that works under Windows Embedded Compact 7 OS. The device can be controlled from a desktop application on a computer but considering the portability of the solution and the context to which it applies, it can be controlled via a Windows Phone 7 device. The application on the phone delivers rescuers S8VER camera flow in real time and processed information from its location and identification functions. Theme/Millennium Development Goal: End Poverty & Hunger, Child Health, Other Technology Used: Bing Maps, Silverlight, Windows Embedded, Other Inspiration: Just between 2010 and 2011, earthquakes in Haiti, Chile and Japan reported about 350,000 deaths and several millions of displaced people, causing economical, nutritional and medical problems, and showing the importance that different fields of knowledge can contribute to providing a solution for survival. Many of the people involved in this disaster situations survived, but then died because the lack of timely assistance, including thousands of children who remain vulnerable with the chaos of a disaster situation. One of the causes is that relief agencies have insufficient resources to assist all affected people and also some affected areas are not easily access and the mechanisms used to identify victims are primitive and inefficient. Thinking of making these rescue processes more efficient and reducing the high number of victims left by natural disasters, we developed S8VER, an intelligent device that can fly over areas that are difficult to reach during a natural disaster, being able to identify affected zones and deliver information to relief agencies about the victims location and its condition. Future Plans: S8VER will continue as an investigation project in ICESI University. While we are open to many ideas, we hope to get research and business oriented proposals. We also hope that S8VER can be implemented in several organizations in Colombia in order to test their functionality as a tool in natural disasters. Due to the flexibly of S8VER, this device can not only be useful for disasters, it also has other kind of purposes such biodiversity observation trough augmented reality and real time interfaces. These new features will be developed as an investigation project and hopefully tested by different organization in Colombia.
94
95
FRANCE
GERMANY
JofNet Give Me 4
Team Members: Edgard Ghislain Mbayen, Thomas Guillard, Franck Achkouyan, and Mouham'mad Chafi Cassim School: EFREI (cole FRanaise d'lectronique et d'Informatique) Team Members: Niklas Bhme, Michael Hahn, Felix Blumrich, and Roman Frei Mentor: Prof. Dr. Andreas Judt School: Duale Hochschule Baden-Wrttemberg, Ravensburg
PROJECT: LinkTV
Recent studies show that isolation and loneliness are aggravating factors for high blood pressure and many other health issues. Our project reduces the number of isolated seniors by enabling them to communicate with family and friends, and thus lowers the risk of catching one of these diseases. The Internet and other related technologies change the way we communicate and share personal files. Until today many elderly people do not have access to these new tools which they consider too complex for them. This is why we conceived LinkTV specifically to their needs and abilities. In terms of components it is only a TV, a webcam, a Box and a remote control. The software that is included on the eBox is composed of 4 modules: the first one enables seniors to receive and send text messages and emails. The second one allows them to receive photos and videos. And finally, the last module permits to speak and see their relatives through the TV. To simplify the configuration of the box we also conceived a web access for the family. It is accessible easily on through a webpage. Theme/Millennium Development Goal: Other Technology Used: C# .NET compact framework for the software included in the eBox, Windows Server 2008 to manage any kind of messages, Zigbee for the remote control, Directshow to play videos and videos conference. Inspiration: For the past two years each of us had been thinking of Imagine Cup. One team or more from our school EFREI (FRANCE) has participated at the competition, and each year we followed, as well as we could, their path through the French final and more sometimes. Finally, last year we decided to follow our predecessor in this adventure. We started thinking of how we could help the world with software. Many ideas came up, included the one we will show at the World Wide Final: LinkTV. Future Plans: We are still discussing the idea of a start-up after Imagine Cup but nothing has been decided yet.
PROJECT: JofNet
JOFNET is an automatic job adviser for day laborers especially designed for the poorest people in developing countries living in so called slums or townships. It connects those people searching for jobs and those offering them, providing advantages for both sides. By an internal selection of the workers it is possible to guarantee a fair distribution and to find the best candidates for the jobs. JOFNET saves time and money getting rid of long waiting periods at meeting points. Theme/Millennium Development Goal: Poverty & Hunger Technology Used: Embedded e-Box 3310A, Microsoft Silverlight, Windows Embedded Compact 7 Inspiration: The idea was born in South Africa during a business trip to Capetown. Seeing so many people living in slums without jobs, education, and without any perspective inspired us to start this project. Future Plans: After finishing our studies in September 2011 we hope to find a financial partner to make JOFNET a reality. Starting in South Africa we want to use JOFNET in its full potential and then implementing it all over the world.
96
97
INDIA
INDONESIA
Drushti
Team Members: Shailesh Lohia and Amit Kulkarni School: Ves Institute of Technology
MACARA
Team Members: Alfan Presekal, Ednaz Hermawan, Reza Bhaskoro, and Aditya Rinus P Putra School: University of Indonesia
PROJECT: EDCOS (Environment Digital Controlling System) Project for Algae Cultivation
We are trying to present a solution for the problems of food, energy, and matters relating to the global warming problem. The solution is to use algae as a powerful plant. We are hoping to use a touch of embedded technology in the breeding process of algae to increase the amount of algae production. The embedded technology would also ease in the controlling and monitoring of the algae growth. Theme/Millennium Development Goal: End Poverty & Hunger, Environmental Sustainability Technology Used: Internet Explorer, Windows Embedded, Other Inspiration: We were inspired by the efforts of algae cultivation research that has been conducted at the Department of Chemical Engineering, University of Indonesia. Knowing that algae is something that has great potential in the future, we tried to give it a technology touch by using embedded technology inside it. We hope through the combination of various disciplines to provide benefit to mankind. In this project the technology we use is not something new and sophisticated because we believe that appropriate technology is better than the advanced technology -BJ Habibie Future Plans: Our future plans are to implement EDCOS to the large scale of algae cultivation so the EDCOS system algae production can be optimized.
98
99
JAPAN
KOREA
Sun Donation
Team Members: Haruna Nishiwaki,Ten Tanaka, Tatsuya Kawamura, and Tatsuya Shibahara Mentor: Takeshi Uchida Schools: Kyoto University Graduate School, Osaka Municipal College of Design, Institute of Information Security
100
101
PAKISTAN
POLAND
The Pioneers
Team Members: Taha Hassan, Muhammad Muneeb ur Rehman, Rohail Hassan, and Syed Paymaan Raza Mentor: Nauman Zaffar School: Lahore University of Management Sciences
WCY_TEAM
Team Members: Marcin Cielewicz, Kamil Krajewski, Artur Stachurski, and Marcin Perka School: Wojskowa Akademia Techniczna (Military University of Technology)
PROJECT: CleverGrid
Project CleverGrid caters for lack of a cost-effective, proactive energy metering, power-distribution and management infrastructure in the developing world. It attacks various prevalent problems associated with energy crisis, as electric power short-fall, load-shedding, rolling blackouts, electricity-thefts, commercial losses and asset-destruction due to load-constraint violations, power-factor non-maintenance along with associated low economic productivity, low industrial throughput and social dysfunction. It implements load-thresholding enabled embedded smart-meters (for load usage management) in active communication with an embedded system, performing power-monitoring, energyusage regulation and data-analysis (for theft-control, distribution-asset protection) on the electricity suppliers end. Theme/Millennium Development Goal: End Poverty & Hunger, Global Partnership Technology Used: Windows Embedded, Other Inspiration: To be honest, its the realization of constant interruption and frequent dysfunction in socio-economic life brought by electric power short-fall that we experience on a daily basis. The chain of events is surprisingly expansive: We cant get our things done, be it the petty household errands, academic, social or professional commitments; industrial dysfunction renders thousands jobless, followed by reckless inflation in commodity markets, followed by increased energy prices to aggravated recession. For developing countries like ours, its the staggering chain reaction of problems initiated by energy-crisis that we live through. Think if we get ahead of this big, multidimensional challenge, by managing and conserving our energy resources to begin with, think of the magnitude of impact, of the scale of development. We have just begun to contemplate. Future Plans: We are pretty hopeful about the space for potential design upgrades in the infrastructure. We intend to explore the construction of optimized networks of communication and information exchange, for energy-management policy design, customized for specific distribution areas and consumer demand. Also how these power systems are cascaded or inter-connected to form bigger meshes and webs.
102
103
ROMANIA
RUSSIA
Endeavour_Design
Team Members: Monica Claudia Dobrea, Iuliana Valcea Mentor: Dobrea Dan Marius School: Gh. Asachi Technical University of Iasi, Romania
Calvus
Team Members: Grigoriy Zernov, Georgy Bystrenin, Evgeniy Korobko, and Sergeev Sergeev Mentor: Petrov Dmitriy School: Saratov State Technical University
104
105
SINGAPORE
SPAIN
Skynet
Team Members: Lee Yew Joe, Sim Jing En Lester, Ayden Koh Yang Jun, and Victor Ho Mentor: Malcolm Murugan S. School: Nanyang Polytechnic
Argitech
Team Members: Aitor Akizu Santacruz, Josu Lopez, and Javier Sierra Navarro Mentor: Xabier Mardaras Pujana School: Mondragon Unibertsitatea
PROJECT: L.O.C.U.S
L.O.C.U.S is short for Low Cost Unmanned Surveillance. It is a low cost means of gathering and monitoring environmental data from a post disaster area by deploying robust standalone sensor modules into a harsh environment situation. Theme/Millennium Development Goal: Global Partnership Technology Used: Windows Embedded Inspiration: With the recent rise of natural disasters, we feel that there is a need to ease the pain and suffering of the people affected by natural disasters around the world. We came up with the solution L.O.C.U.S which sole purpose is to speed up the process of search and rescue and relief work post-disaster. Future Plans: We hope that this project can evolve to a state which can do more than just surveillance and data retrieval post-disaster. L.O.C.U.S has the potential to provide a much greater use in different areas and sectors around the world such as traffic control and land security. We believe in the near future, L.O.C.U.S can evolve to provide a means of global network and Wi-Fi capabilities regardless of locale.
106
107
TAIWAN
UNITED KINGDOM
NTHUCS
Team Members: Che-Yi Hung, Shuo-Hung Chen, Yi-Cheng Chen, and Hsiao-Mei Lin Mentor: Hsin-Wen Wei School: Taiwan National Tsing Hua University
108
109
UNITED STATES
Syntax Errors
Team Members: Dale Laizure, Bill Vetter, Gary Kelley, and Hayden Donze Mentor: Ron Kessler School: Santiago Canyon College
110
FRANCE
Game On!
The finalist teams, profiled on the following pages, were given the choice to build their games in one of three Game Design competition tracks: Windows/XBox (XNA), Web (Silverlight) or Mobile (Zune/Phone). We put them all to the ultimate test: create a game that is not only entertaining but also illustrates the 2011 Theme. The Game Design competition is seen by industry and students alike as a terrific opportunity for learning and advancement towards an important step in these teams budding careers either as a game developer or as an entrepreneur in the game business. 3-D or 2-D. Multi-level or single player. The structure of the games was up to each finalist team. But the goal was related to one central thing: use technology to help solve the world's toughest problems. Games accessible for folks with disabilities, or that helped children learn about the environment. The Game Design competition made changing the world just a little more fun!
PROJECT: Hilomi
Hilomi is a little child living on a peaceful planet along with other species, one of which doesn't pay attention to the planet. She cannot accept it and thus decides to change their behavior. The game is a puzzle-platform running on Windows Phone 7. The touch screen is used to interact with the game elements and solve the puzzles. Theme/Millennium Development Goal: Environmental Sustainability Technology Used: Windows Phone, Windows Touch, XNA Game Studio Inspiration: Our main inspiration was our reflection. We worked a lot on the game play thinking all the time: "Is it fun?", "Does it make a good game experience?". At the beginning, we wanted to make an adventure game with the powers of nature (fire, earth, water and wind). But we have gradually changed the game design, to have Hilomi today. Future Plans: We need more time. After Imagine Cup we will begin working full time so it will be better if we can develop our project with our company to have more time and more resources. And if we can find an editor, it will be so great!
113
FRANCE
Fomis Phone Team
MEXICO
Geekologic
Team Members: Remy Royer-Adnot, Paul Lillo Esquerr, Romaric Breil, and Nils Velay Mentor: Pohlm Studio Schools: Ingesup, Supinfogame
Team Members: Hector Diaz, Marco Vela, Campos Serapio, and Juan Carlos Furlong Acevedo Mentor: Ana Luisa Solis Schools: Universidad Nacional Autnoma de Mxico, Benemerita Universidad Autonoma de Puebla, Preparatoria Instituto Suizo de Gastronomia y Hoteleria
PROJECT: Brainergy
Brainergy is a Windows Phone 7 Serious Puzzle Game in which the player has to solve different challenges axed on renewable energy. Immersed in a realistic universe, the player has to use strategy to win through each level. From the beginning of his adventure, he is confronted with a polluted world; he has to use renewable energy to clean it. Each level is a district where the player has some objects at his disposal: converters and deflectors. He needs them to bring energy particles all the way to a target in order to supply the district with renewable energy. He places and rotates these objects so as to make them work with each other. The available objects represent the challenge of a district, and they provide to the player a way to manipulate up to seven energy types. The goal is therefore to collect, convert, and transport energy, in order to supply, first districts, then cities, and ultimately the whole wide world with energy. During the progress of the game the player sees the clouds disappear and becomes aware of the influence he can have on the world if he changes his habits. Theme/Millennium Development Goal: Environmental Sustainability Technology Used: Windows Phone, XNA Game Studio Inspiration: Our first objective in Brainergy was to use game play to give the player a deeper understanding of the mechanics of renewable energy, with the goal of making a more environmentally conscious individual by playing our game. Our second main objective was to attract a maximum number of players, with not only a fun and accessible game, but also a challenging game that demands the lead player to use his brain to solve puzzles in the different levels. Future Plans: With the help of Pohlm Studio, this summer we will continue Brainergys game production in order to put it on the market in October of 2011 on three platforms: Windows Phone 7, iPhone, and Android.
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RUSSIA
UNITED STATES
CRS
Team Members: Alexander Vovnenko, Alexey Balchunas, and Mariya Bookharina Mentor: Denis Gladkikh School: Yaroslavl State University Demidov
Team Dragon
Team Members: Jungwoo Lee, Veronica Burkel, Chase Sandmann, and Pierre Elias Mentor: J. Warren School: Rice University
PROJECT: Cleaney
In our days there are a lot of world global problems which we just cant ignore. These include the rapidly growing of human population, terrorism, natural resources running out, the imminent danger of worldwide war with using of nuclear weapon, misery, famine and other, and others. In this list one of the most disgusting is the problem of pollution and global warming. And though many people know about this problem and realize the necessity to resolve it, just a little part of society is trying to change their own lives for this purpose. Think global work local this idea can be useful also in way of reducing pollution. If each person would not litter on the outside, our world will be cleaner as well. If each plant or factory would reduce their emissions, well breathe better. Kids from age 2 to 5 years old learn about the world around them through our game. They learn to communicate with each other and how to treat the surrounding world and nature. On the cases, this is true concerning the adults too, but, may be, in less degree. If player would pick up the trash and try to make game world more cleaner, maybe in real world hell have more causes not to litter. This is the certain idea of our game. Theme/Millennium Development Goal: Child Health, Environmental Sustainability, Other Technology Used: Windows Phone, XNA Game Studio Inspiration: It was quite interesting to implement a good game idea for solving a global problem. Imagine Cup is a great opportunity to do this. In addition, I found a couple of friends, who were also inspired by this contest so we decided to try ourselves. Future Plans: Our game project is quite finished already and we intend to submit it to the Windows Phone Marketplace soon.
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BULGARIA
GreenWorld
Team Members: Bobi Rakova, Lazar Nikolov, Nasko Tsvetkov, and Petar Valkanov Mentor: Emil Stoychev Schools: Faculty Of Mathematics and Informatics, Sofia University, Sofia, Bulgaria, University of Hertfordshire, Hatfield
PHILIPPINES
Signum Fidei
Team Members: Thomas James Tiam-Lee, Jenina Chua, Jeriah Miranda, and Kev Hernandez Mentor: Lesley Abe Schools: De La Salle University - Manila, De La Salle University Manila
PROJECT: GreenWorld
Our game is focused on challenging you to be the best you can be! It reminds you how important it is to recycle every day. Just consider how much good YOU can do only by throwing away a piece of paper in the right bin. Learn to cooperate and play together as a team while completing world-saving quests. These quests come in lots of flavors. There is always something to be done. You can choose to go around, learn interesting facts and recycle rubbish or you can be social and start cooperating with the other players. Every time you do something to improve the worlds health you receive a rewarding badge. When you stay passive for a while the worlds health goes down and your experience points are also decreased. Therefore you should always be active and take part in the various quests. There are all sorts of quests they are like little challenges you can take on your own or with your team, depending on the type of the specific quest. This is your chance to make a difference and show yourself that you can complete the challenge. Go and fight against oil spills and bad tractors, do your share for a better world. Theme/Millennium Development Goal: Universal Education, Gender Equality, Child Health, Environmental Sustainability, Global Partnership Technology Used: Silverlight, Windows Azure, Windows Phone Inspiration: Why bother? Nothing will ever change. These problems are too big to solve. Why are you wasting my time? I give up! Unfortunately these are the words that you are most likely to hear when you ask people what they are doing to make our world a better place. As this is indeed a very difficult question, we do believe that everyone is capable of one small step towards the great idea we all have in our minds. We wanted to inspire children to learn how easy it is to take this small step which will make them better prepared to be a part of a changing world. We also wanted to remind everybody about how important it is to recycle and be a part of the global movement for a better tomorrow. Future Plans: Very soon we will make Green World available online and will spread the news through the popular social networks. We are also working on a Windows Phone client application for the game which will allow you to play from your phone together with your friends playing from the browser.
PROJECT: Conjunct!
Conjunct! is a puzzle game that can be played on a browser. In the game, players have to complete puzzle boards that resemble an actual social problem in the world with Millennium Development Goal pieces that represent the solution to the problems. As the board gets filled up, the completed portion flips to reveal desirable picture portion. The game has different kinds of challenges, each of which give the game play a twist. Conjunct! not only entertains, but also sparks awareness and inspire taking action on the worlds problems on the part of the players. Conjunct! can also be used as a medium of communication between the people and the organizations that try to help solve the problems of the world. Theme/Millennium Development Goal: End Poverty & Hunger,Universal Education,Gender Equality,Child Health,Maternal Health, Combat HIV/AIDS, Environmental Sustainability, Global Partnership Technology Used: Internet Explorer, Other Inspiration: Every member of our team was inspired by family, relatives, our mentor and peers to use technology to solve the problems that we see in our country and in the world. Our sense of social responsibility to our nation and the world motivates us to engage in this endeavor to make the world a better place to live for our present and future generations. Future Plans: We intend to continue improving the project by adding new features and CONJUNCTing (tying up) with partner organizations that help solve some of the social problems in the world.
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POLAND
Cellardoor
Team Members: Krzysztof arczyski, Oskar Szulc, Rafa Szekalski, Aleksandra ukasiak Mentor: Tomasz Gdala Schools: Uniwerstytet im. Adama Mickiewicza (UAM) w Poznaniu, XXXIV LO. im. Miguela de Cervantesa, Warsaw
SLOVAKIA
Quegee Team
Team Members: Karol Rston, Vladimir Mihal, and Eduard Kuric Mentor: Michal Tvarozek School: Slovak University of Technology in Bratislava, Faculty of Informatics and Information Technologies
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UNITED STATES
BELGIUM
CrashGames ICsquared
Team Members: Ashley Alicea, Evan Marinaro, Corey Jeffers, and Marc Howard School: Ithaca College Team Members: Wannes Vanderstappen, Vincent Van den Heede, Maya Goedert, and Sam Verschraegen Mentor: Mike Ptacek School: Campus karel de goedelaan Howest,Hogeschool WestVlaanderen Departement Pih
PROJECT: Embryonic
Embryonic is a compilation of mini-games created in HTML5 that together address the health and safety issues regarding a developing infant within its mother's womb. In the game, the player serves as a doctor employing the use of advanced nanobot technology to assist women with pre-natal health complications. The player assists and protects fetuses in various stages of development from dangers such as diseases, malnutrition, and genetic disorders. However, the player needs to act quickly and cautiously in all scenarios. Harm will come to the baby if the player is not quick enough or if they are too reckless with their actions within the womb. With its enthralling gameplay and gorgeous artistic style, Embryonic hopes to provide an entertaining way to promote the discussion and awareness of pre-natal health issues. Theme/Millennium Development Goal: Child Health, Maternal Health Technology Used: Internet Explorer, Other Inspiration: As a team, we immediately knew we wanted to create a game centered around pre-natal health. We felt strongly about the topic and we felt it was an issue that has never received enough attention. We find it devastating that 2.6 million children are stillborn and over 350,000 women die from pregnancy complications every year. In our opinion, these avoidable deaths cause the entire world to suffer. It loses people who could have made the world a better place in the future. We created our game with the hope that it would educate people about the importance of this serious issue and, hopefully, result in some lives being saved in the future. Future Plans: We hope to release Embryonic for free because we want to spread the word about the importance of pre-natal health. Our game residing on the web lends itself to being a great educational tool because it is accessible and fun.
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123
BRAZIL
BRAZIL
Replay
Team Members: Camilla Avellar, Michelle Oliveira, Luca Bezerra, and Joo Gabriel Gadelha Xavier Monteiro Mentor: Vinicius Ottoni School: UFPE - Federal University of Pernambuco
Signum Games
Team Members: Rafael Kaminenko, Rafaela Costa, Thiago Ribeiro, and Fernanda da Costa Fonteles Mentor: Rafael Sales School: Universidade Positivo
PROJECT: HopeBlocks
HopeBlocks brings a fun, exciting and fast-paced game that allows you to take steps towards changing the world. Using match-three mechanics with a twist, the game puts you in charge of organizing people so that they work together and improve their surroundings bit by bit. HopeBlocks represents people with a passion -- and combining them in groups of three or more unites their forces so they can do their part for the world. You should also pay attention to where you combine HopeBlocks -- people working together are always great, but they REALLY make a difference when you group them where they are needed. Move HopeBlocks in order to make combinations, and make these combinations over specific board sectors to provide aid in the Millennium Goals. There are three countries to play in, and four special power ups that give you even more power in changing the world. That is the HopeBlocks way for achieving the Millennium Goals: Helping people get together where they are needed, always. Now let's build a better world -- block by block! Theme/Millennium Development Goal: End Poverty & Hunger, Universal Education, Gender Equality, Child Health, Maternal Health, Combat HIV/AIDS, Environmental Sustainability, Global Partnership Technology Used: XNA Game Studio Inspiration: Educational games are such a challenge to make, because they must teach and bring fun at the same time. This challenge became a great motivation for us, and we decided to follow a tangential learning philosophy, giving people a great experience laced with a great message. The Imagine Cup gave us the opportunity to try our best and see if we were up to the task. At every step of the development, we were amazed about how we could add elements to the game in order to make it even more fun, without losing the educational purpose. While it was challenging, it was also a learning experience for all of us, and that pushed us through the whole process. Future Plans: Developing this game made us realize the fun and addictive potential it has. Regardless of the Imagine Cup results, we're surely going on with this project. We already have plans (and some work done) to make it playable on the Xbox. Also, we've received some great feedback from the IC judges regarding the possibility of making a mobile (Windows Phone) version of our game, so this idea is definitely going to get our attention once the competition ends. Some extra game features that we couldn't finish on time for the Imagine Cup are also in our plans for the future, together with the release of Xbox Live and social networks versions.
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125
CZECH REPUBLIC
THAILAND
WickedTeam
Team Members: David Jozefov, Michal Zachari, and Martin Wilczk Mentor: Rudolf Kajan School: Brno University of Technology - Faculty of Information Technology
JubJub Team
Team Members: Nicha Jaijadesuk, Manusporn Srimake, Wasin Thonkaew, and Akara Supratak Mentor: Srisupa Palakvangsa Na Ayudhya School: Universidade Positivo
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BRAZIL
Quarentaedois
Team Members: Caroline Guilherme, Pauline de Moraes Guilherme School: Universidade Estadual Paulista (UNESP)
Digital media is everywhere and around the world people use it to share their thoughts and perspective. The 2011 Digital Media finalist teams stepped up to the challenge to enlighten people around the world about major global issues. Sure, people post photos online for friends to view and every day millions check out the latest viral video clips, but these Digital Media duos went beyond simple media sharing, and used art, design, and technical video editing skills to communicate their unique point of view, on solutions to the worlds toughest problems. From concept to footage and editing, the Digital Media finalists put it all together in a compelling and original way. Unique perspectives and creativity abounded in their process. The videos they have brought to life have a strong purpose and meaning inspired by the world around them. Take a few minutes to learn more about each of these talented Digital Media finalists.
PROJECT: Dreamers
We wish that people never stop dreaming of a better world. It is through dreams that the technology expands and diversity and innovations arise in the world. Theme/Millennium Development Goal: Environmental Sustainability, Global Partnership Technology Used: Windows 7, Windows Live Inspiration: Our inspiration was, no surprise, the dreams, the surreal world where we can play God and make things as we wanted to. It would be wonderful if all the world's problems could be solved like this and some of the technologies we have today were nothing but crazy dreams years ago. This was the idea that inspires us to create this project: maybe one day that mad dream we have now will be true. Future Plans: We hope to bring technology and digital inclusion to the poorest and the elderly, allowing a new world full of new opportunities to open up for them. We believe the changes we want to cause in the world would be more possible if everyone had access to these resources.
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INDIA
OMAN
Green Uno
Team Members: Lalitha Ashok, Aroshaliny Godfrey Mentor: Vikash Singh Schools: Madurai Kamaraj University, The University of Birmingham
Brothers Forever
Team Members: Salim Alharbi, Osama Aladawi Mentor: Malik Alkindi School: Sultan Qaboos University
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ROMANIA
TAIWAN
M.N.A.
Team Members: Ciprian Maxim, Razvan Diaconu Schools: NW College London, Universitatea Bucuresti
CottonCandy
Team Members: Ching-Ling Lee, Shiu-Ju Chang Mentor: Lai-Chung Lee School: National Taipei University of Technology
PROJECT: CottonCandy
Today, many species are dying out, or becoming extinct at top speed because of the HIPPO dilemma. We wish we can still see all the lovely creatures when our children grow up. The extractive camera can save the DNA of endangered species until people find the perfect environment for them and proceed breeding program in the meantime. The biomap can show the detailed status of plants and animals to help biologists in research and conservation. We hope that we can live with all the plants and animals together for our world needs all them to maintain the eco-balance. Theme/Millennium Development Goal: Environmental Sustainability, Global Partnership
Technology Used: Recording: Canon 5dmkII + L85mm, L70-200mm, 100mm, L24-70; Post-production: Adobe Premiere Pro, Adobe After Effects Inspiration: Seeing so many homeless people on the streets opened our eyes and made us think of ways that we can help them. How can we improve their way of living so they could achieve childhood dreams or just have a meaningful life. Seeing so many people desperate to find a job so they can raise their children, worrying about food, water, clothes. This wretched image inspired us. Future Plans: I dont think that our idea of a magic phone could be implemented soon in mass production, but we will try to convince as many people as we can that technology is a way to help other people and that the evolution of technology could lead to a brighter future where all people, rich or poor, will benefit from it.
Technology Used: Bing Maps, Internet Explorer, Silverlight, Windows 7, Windows Live Inspiration: The inspiration is from our love of animals and plants, and the curious heart of nature. Recently, we learned the news of the wetland has reduced year by year, and many species are dying out, or becoming extinct at top speed. We were very worried about that, so we appealed to the public to treasure this land and animals by making this film. Future Plans: We will participate in the SWAN: Society for Wildlife And Nature of the Republic of China, and in the meantime keep fostering the knowledge of ecological conservation.
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UKRAINE
Digital Dream
Team Member: Vladyslav Shyrobokov School: IT Academy "Step", Kharkov
134
BELGIUM
Digitron-WP7
Team Members: Sobraj Van Zeebroeck, Bert Van Eeckhout, Carsten Demeulenaere, and Isabelle Boeve Mentor: Brecht Kets School: Campus karel de goedelaan Howest
Mobile XAP Applications are "all the buzz" today. Windows Phone 7 finalists are some of the first developers ever to build an XAP Application for the revolutionary Windows Phone 7 platform. This competition was all about originality, appeal, and being out-of-the-box. The teams were challenged to create an XAP Application that people will love having on their Windows Phone but that also would help solve the worlds toughest problems. These XAP applications that are featured at the Worldwide Finals definitely scream originality, have major consumer XAP appeal, and integrate unique mobile-oriented features. These Windows Phone 7 finalist teams have proven that their technical ability and innovative ideas are worthy enough to bring them to New York City. Learn more about each of these innovative Windows Phone 7 teams today!
PROJECT: Dregon
The goal of the game Dregon reflects the main theme: combating widespread disease. The Dregons of Dregontown, a race of cute little creatures, are beset by a dreadful disease. Unlike your fellow citizens, you have miraculously escaped it, but not for long. To save yourself and your fellow Dregons you must go on a quest to find the potion to cure all the sick. The Dregons of Dregontown are poor and have no potion making-tree to make the required medical potions. You volunteer to help Dregontown. You have to find the ingredients first before going to Dregonville, a wealthier village, possessing a potion making-tree and willing to help the village. This reflects the sub-theme of our game: developing a global partnership for development. The wealthy village, Dregonville, helps the poor village, Dregontown, with its problems: an outbreak of disease. A problem which could be disastrous for the development of Dregontown without your help. The story of the game is a metaphor for how difficult it is for a poor village, for example, in Africa to find help when needed and the difficulties they meet on the road. The rich arent always unwilling to help. The call for help doesnt always reach its destination. There are many dangers on the road. Unique game play features of the game are the ability of the level to rotate on different axes and therefore playable on multiple sides of the level Theme/Millennium Development Goal: Combating Widespread Disease and Developing a Global Partnership for Development Technology Used: Windows 7, XNA Game Studio, Other Inspiration: When I was thinking about what game we should make I saw a fly landing on the desk in front of me. He walked towards the wall and started walking on the wall without any problem or difficulty. I was thinking that every time you are on another side on a wall, it should create an entire new perspective of the same world. Interesting for a puzzle game, no? People get lost very easily in such a world, I imagined. A cubic world is the easiest way to make the game (for programmers). And it creates a lot of artistic freedom to create great views and perspectives. Also we heard about doctors without borders and heard about the problems many face in Africa. Remote villages without hospitals or doctors, sick people who have to walk many hours to find a doctor. The rich arent always unwilling to help. The call for help doesnt always reach its destination. Future Plans: We are going to develop it further for future release if it's possible.
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137
KOREA
Zipi Zigi
KOREA
HOMERUN
Team Members: Pilju Bae, Go-Woon Choi, and Heesang Roh Mentor: Hyeon Cheol Pak Schools: Dongguk University, Sangmyung University, Chung-Ang University, Kwangwoon University
Team Members: Kyung-Taek Cho, Chan Heo, Dan-Bi Kim, and Yoon-Jung Lee Mentor: Jin-Young Lee Schools: Soongsil University in Seoul, Korea University of Technology and Education, Seoul National University of Ewha Woman's University
PROJECT: Peekaboo
Peekaboo is a fun application for communication between family members. Peekaboo enables members to send messages efficiently without limits of space and time. It is a system that combines a treasure-hunt game with a private network dedicated just to your family. Peekaboo is a user-centric UI and has a usability that can be accessed in a variety of devices, and is composed of a variety of monsters and characters that can be created by you. We hope family members can develop a loving and closer bond by using Peekaboo. Theme/Millennium Development Goal: OtherTo make families grow closer! Technology Used: Windows 7, Windows Phone, XNA Game Studio, Other Inspiration: We have been planning this application because we have experienced the difficulty of communication in a family. We are MSP members, and we have met so many office workers who have also often experienced communication problems within their families. This paved the way for our application project. Future Plans: Except the ability Peekaboo currently has, a photo gallery and voice message function will be provided. We will also make our application upgraded to improve the communication abilities. With these progressed factors, we plan to develop Peekaboo as a detailed business model. Ultimately, Peekaboo will become a business. Our hope is that Peekaboo becomes a friend to all children in the world.
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SINGAPORE
UNITED STATES
Code Instincts
Team Members: Low Kah Yuan, Arvin Evangelista Kim, Wong Kin Seng, and Yu Zheng Yuan Mentor: Yeak Shaw Wen School: Temasek Polytechnic
PROJECT: Recyclocator
Recyclocator is a Windows Phone 7 application that makes recycling more convenient on the go. It works by locating the nearest recycling facilities/bins for the users. Recyclocator makes it fun as users can compete for titles, earn points and even badges when they recycle. The points earned can be used to exchange for vouchers or merchandise. Socially, Recyclocator brings like-minded people together and enables them to share their experience via their favorite social media thus helps in perpetuating recycling to a wider network of people around the world. Recyclocator hopes to make recycling more convenient as well as to raise awareness among users about the importance of recycling in preserving a clean and better environment for everyone. Theme/Millennium Development Goal: Environmental Sustainability Technology Used: Bing Map, Facebook Graph, Microsoft .NET Framework 4.0, Microsoft SQL Server 2008, Microsoft Visual Studio 2010, Microsoft Windows Phone 7 SDK, Windows Phone 7, WCF Data Service, Windows Azure & ZXing. Inspiration: The frustration we feel when we could not locate any recycling facilities/bins when we needed them. As a result, people just dispose of their waste instead of recycling. Precious resources can be saved and be more effectively used if people recycle. We want to tap into the convenience provided by technology to help resolve one of the most pressing problems in the world environment pollution and depletion of resources. Future Plans: We will continue development to ensure that our application is compatible and is able to take advantage of the new Windows Phone 7 (Mango) update. Also, we hope to be able to officially deploy our application and to perpetuate recycling to everyone around the world.
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BRAZIL
Bells Team
Team Members: Daniel Ferreira, Lucas Mello, Amirton Chagas, and Joo Paulo dos Santos Oliveira Mentor: Flavio Sobrinho
The Interoperability Challenge is sponsored by the Microsoft Interoperability Strategy Team in the Developer and Platform Evangelism organization. The Challenge award is designed to recognize the software application that best leverages out-of-the-box Microsoft technologies and blends them with other technologies to connect people, data, or diverse systems in a new way. The ability to build technical bridges and blend technologies from different vendors, including free and open source software, has great value in the industry. The experience the teams gain by participating in this Challenge will help students and their peers build important technical skills that are highly valued in the job market.
PROJECT: #ProDeaf
#ProDeaf is a mobile application that aims to allow a fluent real-time communication between deaf and non-deaf, anytime and anywhere. It converts any speech sounds into sign language and vice versa. With it a deaf person will be able to talk with non-deaf people, understand what a teacher is saying in a regular classroom, watch TV shows, and know what a YouTube video is talking about, for example. #ProDeaf also allows the hearing impaired person to use their cell phone as everybody else does. They can also use it as a remote communication device (sending/receiving SMS text messages and making/receiving calls), and it will always convert texts and voices received into sign language. Theme/Millennium Development Goal: Universal Education, Other Technology Used: Silverlight, Windows 7, Windows Azure, Windows Phone, Other Inspiration: 3.7% of the world population carries some high level of hearing impairment, disabling them to communicate through speaking and hearing. 1.8% are completely deaf. Since primary education, schools are weak on dealing with deaf people, thus, they suffer from the beginning for not be able to get a quality education and socialization. As a result, they live on sub-employments and governmental help, being unable to ascend socially. Deaf people often only communicate among themselves, communicating through sign language. There is a communication barrier that separates deaf people from the rest of the population. And this is the barrier that inspired our team; this is the barrier that we want to break. Thus, we designed #ProDeaf. Future Plans: Our team is already studying the possibility of launching the project into the market. To achieve this, we are working together with deaf people and we also have local government support. Little by little, we are making the necessary adjustments to submit the project to government financial subvention programs or even find capital investors. We will transform our Imagine Cups project into a commercial product.
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GREECE
POLAND
DemosceneSpirit alaniarides
Team Members: George Karakatsiotis and Vangos Pterneas School: Athens University of Economics and Business Dept of Informatics Team Members: Lukasz Michniewicz, Szymon Majewski, Marek Banaszak, and Magdalena Dudarska Mentor: Tomasz Gdala Schools: Adam Mickiewicz University in Pozna, Pozna University of Arts
PROJECT: Trident
Trident is a project which helps with problems related to floods. It consists of three modules, each corresponding to different aspects of floods: eLevee is a dyke monitoring system which uses DeltaT PR2 soil moisture probes currently used in agriculture. Those probes allow experts to exactly pinpoint dykes segments that most likely fail due to saturation with water; TRIPS (TRIdent Parallel Simulations) is a fluid simulation module, which allows simulation floodings of large areas; PeoplesQuest is Tridents third module. By using Facebook authentication and Silverlight Bing Maps, we were able to deliver solutions for establishing contact between flood victims, charity organizations and volunteers willing to help. Seasonal water level rise usually results in devastating floods with global losses and tens of thousands of people affected by these tragic situations. However, this kind of threat can be countered by effective management of anti-flood infrastructure, and continuous inspection and computing simulation of floods. Levees are constructed to prevent even floods but they lie under layers of soil moisture and hydrostatic pressure which can deteriorate a levee's internal structure and in consequence cause dyke break. Soil moisture sensors installed in sensitive points of the dykes, guarantee successive control of this condition. Simulation of fluid substances enable us to approximate dynamics of water on given terrain where height fields are taken from NASA SRTM maps. Those simulations provide sufficient information for evaluating crisis event scenarios including full city evacuations, chances of flood on the given terrain or even searching to find safe evacuation spots. Many of the people are ready to help others carry on after floods. PeoplesQuest is created with a way to establish fast contact for those who are in need and their helpers. Theme/Millennium Development Goal: Other Technology Used: Windows Azure, Azure Storage, Azure Drive, NASA SRTM MAPS, Bing Maps API, ATOM, RSS, Silverlight, ASP MVC 3, WCF, REST API, HLSL shader model 2.0, ADO.NET, Samsung BADA, Facebook API, OAuth 2.0 protocol, Delta-T API, Ecma Office Open XML File Format, GIS file format: CADRG, KML, Microsoft SQL 2008 Inspiration: Last summer, during the Imagine Cup Worldwide Finals in Warsaw, Poland was dealing with a great flood. Almost every year our country suffers from minor floodings but what happened last year was an enormous disaster. In 1997, we faced a flood as extensive as the one from last year and our country was just as unprepared then as well. So this year our mission at the Imagine Cup was to show a way of dealing with this flood problem. We wanted to show that technology for flood prevention and flood risk management is already there and needs to be utilized. Moreover we wanted to give people a way of communicating and organizing during these hard flood times especially when they are on their own. It took us 8 months of experiments, consultations, and development to achieve Trident. We worked at the expense of our studies and social life but now we are happy to see all of the recognition that our product has already generated. Future Plans: We want to take it further and create a public API for water flow computations with essential use of Windows Azure, which would be used by private companies for their own research. We find accessibility to flood simulations to be a key factor in building consciousness of threats related to floods.
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145
CHINA
Xuewen Tian
School: Huazhong University of Science & Technology
Yes, technology is everywhere. The IT Challenge set out to connect with those students around the world that had the brainpower and the intimate technology knowledge to run massive enterprise infrastructures while managing diverse customer needs and scenarios. The IT Challenge definitely put these world's brightest technical minds to the test! The IT Challenge competition highlights the art and science of developing, deploying, and maintaining IT systems that are efficient, functional, robust and secure. Often IT professionals have a base set of tools and techniques, but they still have to work their way through custom needs and configurations that require an intimate understanding of how it will all fit together. They also have to understand how far the systems can be pushed before they might break. This means that every business, organization, university, and government agency requires IT professionals who are proficient in these skills and abilities. The finalists in the following pages have already demonstrated great proficiency in the science of networks, databases, and servers, along with their keen ability to analyze and make critical decisions in the implementation of these technologies.
Your Imagine Cup Experience: It has been nearly one year since I took part in the IT Challenge last year. The IT Challenge lets me use technologies to solve corporations' problems and provide a high available, secure, and manageable IT environment. IT pros change the world and in the process we change ourselves! The Most Rewarding Part: I learned so much from the IT Challenge. What inspired me the most is that I gained invaluable skills with finding the issues and solving the problems. By facing the problems and solving them you gain confidence and courage. I felt a little depressed that was difficult when I finished my proposal in Round 2 of IT Challenge. But later I realized that this depression can not help me with the problems and finding the proper answers. So I started to face it and find out the problem in my way to obtaining success. It just takes confidence and courage. I have to believe that no one can stop me to the success that I work to achieve! I did it! And this will make me succeed in Worldwide Finals! The Most Challenging Part: The most challenge part was figuring out how to make all the products closely linked and in a way that would serve the corporation well. Plans After the Imagine Cup: I want to get practical training in a company and then serve people with my technologies instead of playing in the lab. Advice for Future Competitors: Think of this competition as an real job in a company. It will help you learn more from the experience. Anything Else You Want To Tell The World? Use the power in your hands to change the world! Believe in yourself and you can do it!
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147
FRANCE
GERMANY
Jean-Sbastien Duchene
School: Supinfo International University
Alexander Wachtel
School: Karlsruhe Institute of Technology (KIT)
Your Imagine Cup Experience: Imagine Cup is a great experience and a way to really challenge yourself. What could be better than thinking to help people. You also realize that behind technology, there are fundamentals to life such as sharing and openness. The Most Rewarding Part: The most rewarding part of the IT Challenge was being selected to represent my country! It means a lot for me. This is perhaps the most important challenge of my life. The Most Challenging Part: The most challenging part is to think globally. All IT professionals have preferred products. We all know that we cannot be the best on all technologies. IT Challenge has made me to expand my skills. Plans After the Imagine Cup: This is my chance to be a part of the Imagine Cup. I finish my studies this year. The Imagine Cup definitely pushed me to increase my skills. The goal I have is to provide my insights and knowledge to serve users throughout the corporate world. Advice for Future Competitors: My advice would be to remember to be passionate! In my opinion, its the only thing that cannot be taught. Remember too that if you fail one year, get up and try again in the next one Anything Else You Want To Tell The World? I live in the cloud.
Your Imagine Cup Experience: An Imagine Cup Student Technology Conference was organized by Henrike Rse, the Microsoft Academic Event Manager, and it took place on the 4th and 5th December 2010 in Frankfurt, Germany. This was the starting point of my Imagine Cup experience. During the event I heard sessions about .NET 4.0, Web Development and Windows Phone 7. At the end of the event, Henrike Rse informed the participants about the IT Challenge competition and I decided to participate and test my knowledge of different Microsoft technologies like Active Directory, Exchange Server etc. The Most Rewarding Part: The most rewarding part of the IT Challenge is, of course, the travel to the Worldwide Finals in New York. I am sure it will be an unforgettable experience and I am looking forward to meeting the other students and also the Imagine Cup team. Furthermore, I am interested to see what the students in other competitions have developed to get to the Finals. Last but not least, I am excited to compete in the final competition of the IT Challenge and also have fun in New York during the free time. The Most Challenging Part: The most challenging part of the IT Challenge was Round 2, where I had to write a case study of 5000 words for the given scenario. It was very exciting and interesting to work on this paper and to give my recommendations for communication, security, and configuration of the systems. Plans After the Imagine Cup: I am at the end of my computer science study at the Karlsruhe Institute of Technology (KIT), so I plan to finish it in a few months after the Imagine Cup Finals. Advice for Future Competitors: Think of this competition as an real job in a company. It will help you learn more from the experience. Anything Else You Want To Tell The World? Try it, you have nothing to lose and can win a great travel opportunity, plus the possibility to challenge yourself with other competitors and gain a lot of experience.
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POLAND
ROMANIA
Baej Matuszyk
School: Pozna University of Technology
Sinescu Ionut
School: Alexandru Ioan Cuza University
Your Imagine Cup Experience: I have been interested in the Imagine Cup competition since I started my Computer Science studies, 3 years ago. In 2009, I decided to become a competitor and took a Round 1 quiz, in the IT Challenge category. Although I wasn't prepared for the quiz, to my surprise I managed to advance to the Round 2, but with no further success. However, thanks to this experience I knew that the IT Challenge was the right category for me! Throughout the next year I intensively prepared for the next Imagine Cup. In Round 1 of IT Challenge 2010 I did very well and after Round 2, I almost got into the Finals. I was in 4th place, but unfortunately another competitor from my country had better results so he became the Finalist. After that event I was fully convinced that I had a real chance to be the Worldwide Finalist the next year, in the Imagine Cup 2011 competition. I continued to learn about IT in order to be very prepared for the IT Challenge 2011. And guess what? All my hard work eventually paid off! I've become the 2011 IT Challenge Worldwide Finalist! I am on my way to New York City! The Most Rewarding Part: The opportunity to represent Poland and compete with students from other countries at the Worldwide Finals is what is most exciting to me. The Most Challenging Part: By now, the most challenging task was preparing the Round 2 proposal. I needed to make it as complete as possible but still meet the 5000 word limit restriction. This was tricky. Plans After the Imagine Cup: I'm going to continue my Computer Science studies and after that I am planning a career at some large international company in the computer industry. Microsoft, maybe. Advice for Future Competitors: First of all, if you qualify to Round 2, don't resign from writing your Round 2 proposal. At the beginning, you may feel a bit overwhelmed by the amount of work you need to do to prepare a good proposal, but it's worth the effort! You won't win if you don't even try to participate! Moreover, it is very important to have knowledge as wide as possible about IT and Microsoft solutions for IT. Absolutely nothing that concerns IT should be considered irrelevant. Anything Else You Want To Tell The World? Apart from IT, I am also interested in software development. I publish my most interesting projects on my personal website.
Your Imagine Cup Experience: I found that the Imagine Cup delivers not only a greater opportunity but it is also a means to access all of my ambitions. Preparing for this competition, I researched new things and I achieved even greater knowledge in the field of networking. I enjoyed every single step and every problem because I knew that reaching a solution can come with a great reward. To sum it up, my Imagine Cup experience was one to remember, it has been dynamic and filled with many challenges. The Most Rewarding Part: The rewarding part of IT Challenge was coming up with solutions and seeing all the work become a whole. The knowledge that I achieved in Round 1 was transferred in Round 2 and I managed to achieve a greater understanding on the subject of IT all around. The Most Challenging Part: Round 2 is for now the most challenging part, because I had to research all new technologies to understand how they would all fit together. You cannot just snap your fingers and achieve it all. It takes work and ambition. Some days I found those could be rare. Plans After the Imagine Cup: I plan to enhance my skills by researching further the Microsoft technologies and networking in general. Mostly because Im passionate about this area and I want to improve myself year by year. Advice for Future Competitors: I consider that all students should have the opportunity to experience this amazing competition if they are truly passionate and desire to persevere in a certain IT area. It takes motivation and work, but in the end it is all worth it. My advice: Go for it! Anything Else You Want To Tell The World? Im truly fortunate to have this opportunity at the Imagine Cup Worldwide Finals and I plan to deliver my best. I represent my country in the IT Challenge and I couldnt be prouder and in the same time a little afraid. I hope that my performance represents my country and my fellow students in an eloquent and representative manner.
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SINGAPORE
Yunheng Mong
School: Nanyang Polytechnic
Your Imagine Cup Experience: My Imagine Cup experience was multifold. It was a long journey that helped me learn many new technological skills and concepts along the way. I was inspired by Hu Zhengbin, who was from the same school as me and won the third prize in the Imagine Cup IT Challenge in Poland in 2010. I leveraged my own experience from last years Imagine Cup IT Challenge, researching different Microsoft products to understand the various features of each product so I can make a well-informed and better decision when writing my proposal. When the scenario for Round 2 came out, I put all my previous months research together and came up with my proposal. I also tested the proposal with the lab equipment that my mentors have graciously helped me find. My mentors (Mr. Gary Lim, Ms. Viridis Liew, Ms. Lim Ai Huey and Mr. Kravitz Hwang) have been very helpful; they have assisted in getting research materials for me and helping me gain access to lab equipment so that I can work on and test my proposal. The Most Rewarding Part: The most rewarding part of IT Challenge is the fact that I got to know so many new technologies and how to interconnect the best of their functionalities to serve the dynamic business needs of an organization. The knowledge and experience that I have based on this experience is invaluable. The Most Challenging Part: The most challenging part of the competition has been the conceptualizing and substantiating of a technically feasible and accurate proposal for submission. It was a long learning process which brought about many learning points. Valuable knowledge has been acquired throughout the entire process. Plans After the Imagine Cup: I intend to promote and showcase the latest Microsoft technologies in my school to allow people in to learn about these technologies and take home this knowledge. I also hope that this will inspire my schoolmates to participate in the Imagine Cup, just as my friend inspired me. Hopefully their experience will be as fulfilling as mine has been. Advice for Future Competitors: Perseverance is key! The learning journey is a challenging one; however, it is also a rewarding one too. All the knowledge and experience you reap at the end of the day definitely makes you technically more sound. Anything Else You Want To Tell The World? I am a third year student currently pursuing a diploma in Information Security. I have also been given the opportunity by my school to be Microsoft's ambassador as a Microsoft Student Partner in NYP. Apart from Imagine Cup, Ive also participated in the WorldSkills Singapore competition in 2011 and was one of the six finalists for the web design trade.
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DENMARK
MPBrun
Team Members:
Peter Sandberg Bru, Mads Sandberg Brun School: Aarhus University
Orchard is an up-and-coming open source CMS platform based on ASP.NET MVC that is designed from the ground up to support modular extensibility. Challenge competitors were asked to change the world, one website at a time. They were some of the first to define an indispensible Orchard module. A module can add new features to an Orchard-based website for example, a shopping cart and checkout system, a media gallery, maps/geo-location, or social interactivity. Orchard users can easily discover and download Challenge competitor's modules in the online gallery and incorporate them into their own websites. So not only were these Challenge competitors the first to use this new CMS platform, they might just see their module used on websites around the world! Meet the Orchard Challenge First Place Winning Team!
PROJECT: AT Tools
The AT Tools module for Orchard is a collection of accessibility and translation tools, with a primary goal to help people who cannot read or write well to understand content on a website just like everyone else. On a website with our module it can make content accessible both as text and sound. The module is also featuring easy translation of content into any other language, so that website administrators and editors can easily make their content available in other languages. For those people who cannot write well, the module also includes a feature called Voice Commands, which let users execute commands on a website using their voice. You can, for example, let users click on the microphone and say Search for earthquake and the website will make a search for earthquake. If a user wants to comment on a blog entry their microphone and voice can also be used to achieve this goal. Theme/Millennium Development Goal: Universal Education, Technology Used: Orchard, HTML5, Microsoft Translator Inspiration: The project started with a simple question: How can we make websites around the world more accessible for people who cannot read or write well? From there we looked at the possibilities we had with current technologies and browsers today, and developed the AT Tools module for the Orchard CMS. Future Plans: Our plans with the AT Tools module is to keep it up to date with the newest browser technologies and Orchard, and keep adding new useful features.
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FRANCE
India Rose
Team Members:
Anthony Froissant, Martins Fonseca Jos Mentor: Frederic Moal
Touch to remove barriers to accessibility. Touch to create an experience that is so natural that users don't even think about the implementation and focus only on their experience. Technology that allows people to use their computer in a more natural, accessible, and interactive way. We encouraged Windows 7 Touch Challenge competitors to develop solutions that used Touch technology while expanding the possibilities of how a user can interact with a computer to help make the world a better place. Meet the Windows 7 Touch Challenge First Place Winning Team!
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MiCrOsOfT WOuld like TO THank THe fOllOWing judges fOr THeir suPPOrT Of THe iMagine CuP 2011 WOrldWide finals
SOFTWARE DESIGN
Captain Rob Miles Judges Dennis Anderson kulbir Arora Reem Bahgat Jose Barata Guillaume Belmas Maria Bielikova Ahmad Yusoff bin Hassan Sandra Regina Boccia Sally Buberman Tiago Oliveira Machado de Figueiredo Cardoso Nannette Cutliff Anil Dhawan Jonathan Doochin Bryan Duggan Barry Dwolatzky Ann Gates Tadeusz Golonka Jrg Gutknecht H. Altay Guvenir Edward G. Happ Co-founder of Wormhole IT Professor at the Electrical and Computer Engineering course from the New University of Lisbon Vice President and Chief Information Officer at Pacific Service in Walnut Creek, California Software Developer with the Startup Business Group at Microsoft Corporation Assistant Dean of Kirkland House at Harvard College Lecturer in the School of Computing, Dublin Institute of Technology Professor of Software Engineering at the University of the Witwatersrand, Johannesburg Associate Vice President of Research and Sponsored Projects at the University of Texas, El Paso Manager, software architect, consultant, and an academic lecturer in Information Technology Head of the Computer Science Department at ETH, Zurich Professor and Chairman of the Computer Engineering Department at Bilkent University in Ankara Director at Nonprofit Technology Network, Global CIO and Head of ISD at International Federation of Red Cross and Red Crescent Societies and Chairman at NetHope PhD student turned entrepreneur Associate professor at Brno University of Technology, Faculty of Information Technology Business Development Manager at the travel start-up rome2rio.com Chairman of the Computer and Information Sciences Department at Northern Caribbean University Professor in Graduate School of Media Design, Keio University (KMD) Ph.D. Professor at Kharkiv National University of RadioElectronics Microsoft Evangelist in Propeople Professor at the New University of Lisbon Product Manager at vNext Full-time professor in the field of software and information systems at the Slovak University of Technology, Bratislava Vice Chancellor at Universiti Teknikal Malaysia Melaka (UTeM) Lecturer in Computer Science at the University of Hull Chairman and Professor of Management and Information Technology at St. Francis College, New York City Chief Technology Officer, Fixed Income and Global Derivatives Technology, Goldman Sachs United Kingdom United States United States Egypt Portugal France Slovakia Malaysia Brazil Argentina Portugal United States United States United States Ireland South Africa United States Poland Switzerland Turkey Switzerland
Ignacio Lopez kotaro Nakayama Elena Navarro Brett O'Riley kerem Ozsu Raydelto Hernndez Perera David Platt Uday kumar Reddy Gregory Renard Riadh Robbana Jon Rokne Walter F. Tichy Etienne Tremblay Andrey Ustyuzhanin Bronwen Zande Li Zheng
Argentina Japan Spain New Zealand Turkey Dominican Republic United States India Belgium Tunisia Canada Germany
EMBEDDED DEVELOPMENT
Captains Gitte Lena Andersen and Olivier Bloch Judges Tien-Fu Chen Mike Hall Thierry Joubert Sam Phung Erwin Zwart Anshul kumar CTO and co-founder for THEORIS Vice President of Sales and Marketing for ICOP Technology CEO of GuruCE, Embedded Technologies Experts Professor at the Department of Computer Science and Engineering, I.I.T. Delhi Microsoft Windows Embedded United States
Professor in the Department of Computer Science at National Chiao Tung University, HsinChu
GAME DESIGN
Captain: Andrew Parsons Judges kostas Anagnostou Lea Bartlett Gordon Bellamy Tracy Fullerton Microsoft Adjunct Lecturer at Ionian University, teaching Videogame Technologies Head of School Programming, Academy of Interactive Entertainment Executive Director, IGDA (International Game Developers Association) Associate Professor, USC School of Cinematic Arbs, Director, USC Game Innovation Lab, EA Endowed Chair in Interactive Entertaiment IP Development Lead for Ubisoft Entertainment Founder, Three Melons, a videogame development company Associate Teaching Professor, Co-Director, Drexel Game Design Program and RePlay Game Lab, Drexel University United States Greece Australia United States United States France Taiwan Argentina United States
Felliene Hermans Adam Herout Edward Hooper kenrie Hylton Masahiko Inami Viktor kauk Martin kulov
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Canada
DIGITAL MEDIA
Captain Paolo Tosolini Judges Beata Bochinska Drew keller Andrea Swift Enterprise Social Video consultant with Microsoft President of the Institute of Industrial Design, in Warsaw Award-winning television producer, editor, web developer and educator Chair of Documentary Program at the New York Film Academy United States Poland United States United States
WINDOWS PHONE 7
Captain Dan Waters Judges Nick Randolph Stephanie Reimann Academic Evangelist, Microsoft United States Australia United States Microsoft Silverlight MVP and well-known developer of Windows Phone apps Germany
Rene Schulte
IT CHALLENGE
Captain Rand Morimoto Judges Chris Amaris Valy Greavu Gwen Tan President of Convergent Computing United States and Romania Singapore Romania
Chief Technology Officer and co-founder of Convergent Computing Lecturer Professor at "Alexandru Ioan Cuza" University of Lasi Co-founder of SGEntrepreneurs.com
INTEROPERABILITY CHALLENGE
Captain Jas Sandu Judges Dennis Anderson Rob Miles Tiago Oliveira Machado de Figueiredo Cardoso Technical Evangelist on the Interoperability Strategy Team at Microsoft Chairman and Professor of Management and Information Technology at St. Francis College, New York City Lecturer in Computer Science at the University of Hull, United Kingdom Professor at the Electrical and Computer Engineering course from the New University of Lisbon United States United States United Kingdom Portugal
Imagine Cup 2011 Worldwide Finals Judges Confirmed on June 15, 2011
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Windows Embedded Dell For more than 26 years, Dell has empowered countries, communities, customers and people everywhere to use technology to realize their dreams. Customers trust us to deliver technology solutions that help them do and achieve more, whether theyre at home, work, school or anywhere in their world. Learn more about our story, purpose and people behind our customer-centric approach at www.dell.com. Windows Embedded is a family of operating systems that offer familiar tools and technologies for developers to quickly bring the next generation of smart, connected, service-oriented devices to market.
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Avanade Youre passionate about Microsoft. So is Avanade. Microsoft is part of our DNA. In 2000, we were founded by Microsoft and Accenture. Were dedicated to helping our global customers realize results with Microsoftbased solutions. By focusing solely on the Microsoft platform, our developers know Microsoft better than anyone and you can, too. www.avanade.com
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Bradesco Bradesco is one of the leading banks in the financial sector in Latin America and has more than 57 million clients. It is present in 100% of Brazils 5,564 municipalities and has a wide Attendance Network and a complete attendance system through the Internet, telephone and self-service machine channels. Its management model is committed to good corporate governance practices, a dividend policy which provides an attractive return to its shareholders and the recognition of its responsibility in relation to social and environmental issues. www.bradesco.com.br
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Taking IT Global Microsoft Interoperability Microsoft Interoperability enables innovation and opportunity. Job market success comes easily to those who can recognize the opportunity for a mixed-technology solution and effectively leverage the interoperability of Microsoft products. Bright minds are constantly developing solutions that enable new interoperability scenarios, such as playing MP3, AAC, and WMA music together, or mashing up new crossplatform applications and services on the Internet. To learn more visit http://blogs.msdn.com/interoperability and http://interoperabilitybridges.com. TakingITGlobal is the world's leading social network for social change, engaging millions of young people in educational programs and an award-winning online community (www.tigweb.org) that inspire, inform, and involve them in taking action to make their communities, countries, and the world a better place. www.tigweb.org
Microsoft Corporation Founded in 1975, Microsoft (Nasdaq MSFT) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential. For more information, visit www.microsoft.com. MyBytes MyBytes is a site sponsored by Microsoft that provides middle and high school students the opportunity to learn about digital citizenship and creative content in an entertaining way. The site offers a Music Mixer for visitors to mix, publish, and share their own ringtones. There are also pages that present viewpoints from artists and professionals on the importance of Intellectual Property Rights (IPR), video interviews from peers on IPR, and stories and polls on how it affects everyday life. At Microsoft, we believe in the potential of software and technology to help people and businesses around the world foster environmental sustainability. To discover how Microsoft and its partners use innovative technologies and responsible business practices to address environmental challenges worldwide, please visit www.microsoft.com/environment.
MyBytes is designed with creative ideas in mind: expressing them, showing them to the world, and protecting them. It is important for users to know that when they create something, they have the right to receive credit for their idea, and have a say in how others use it. The goal is to inform and inspire people to be good digital citizens. To see how it all works, visit www.mybytes.com.
I wish there had been an Imagine Cup when I was growing up. It gets people involved in seeing that software is changing the world.
Bill Gates, Chairman, Microsoft Corporation
Orchard Orchard is a free, open source, community-focused project aimed at delivering applications and reusable components on the ASP.NET platform. www.orchardproject.net
Next year Imagine Cup celebrates its ten-year anniversary! The Imagine Cup has grown to be a truly global competition focused on finding solutions to real world issues. Windows 7 The Windows 7 platform enables developers to create new experiences that go beyond simple mouse pointing, clicking, and dragging. The new Touch API supports gestures, such as pan, zoom, and rotate, as well as raw touch data inputs and advance manipulation and inertia. Become a part of the magic as an Imagine Cup 2012 sponsor. Sponsors enjoy global press coverage, exposure to students in over 120 countries, and the opportunity to play a role in creating critical change for our world. To learn more contact mailto: [email protected].
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Country/Region Portugal Serbia South Africa South Africa South Africa Spain Spain Spain Spain Oman Sweden Taiwan Thailand Thailand Thailand Ukraine Ukraine Ukraine Ukraine Ukraine Ukraine Ukraine United Arab Emirates Vietnam
Sponsor Name ASUS Telekom Srbija BBD CSIR ComzTek Bascook AlhndigaBilbao BiscayTIK Foundation Silken Gran Hotel Domine Bilbao Information Technology Authority Oman Avanade EVA Airways Kasikornbank Public Company Limited (KBank) Delta Air Lines, Inc. (Delta Air) The Value Systems Co., Ltd. (ECS) Coca-Cola HP HTC Danone DTEK Freshtel Bhv du
Website www.asus.pt www.telekom.rs www.bbd.co.za www.csir.co.za www.comztek.com www.bascook.com www.alhondigabilbao.com www.biscaytik.eu www.granhoteldominebilbao.com www.ita.gov.om www.avanade.se www.evaair.com www.kasikornbank.com www.delta.com www.value.co.th www.coca-cola.ua/uk/index.html www8.hp.com/ua/ru/home.html www.htc.com/ua danone.ua dtek.com freshtel.ua www.bhv.kiev.ua www.du.ae
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B:11.25 T:11
L:10.5
Through Imagine Cup you have become the creator of a new innovation! Discover the various aspects of creative rights by exploring MyBytes, which has a Music Mixer that allows you to create your own intellectual property in the form of music that can be downloaded as a ringtone. You can learn more about how others feel about creative rights through artist interviews, student interviews, opinion polls and case studies. Have fun making a ringtoneits easy to do and youll have a unique musical rift that defines your personal style. Check it out at http://www.MyBytes.com.
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* ALL ORDERS ARE SUBJECT TO APPROVAL AND ACCEPTANCE BY DELL. O ers subject to change, not combinable with all other o ers. Taxes, shipping, handling and other fees apply. Valid for U.S. Dell University new purchases only. Dell reserves right to cancel orders arising from pricing or other errors. XBOX & $699.99 SYSTEM BUNDLE: XBOX & $699.99 system bundle o er only valid for actively enrolled high school, college, or university students or parents purchasing on behalf of such students. Demonstration of eligibility is required upon request and unveried orders may be canceled or rejected. No more than two bundles per household. Dell will only accept returns of the entire bundle. Abuse of student credentials will be investigated and may result in termination of the o er. TRADEMARKS: Windows is a registered trademark and Life without Walls is a trademark of Microsoft Corporation. Intel and Intel Core are registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries. Other trademarks and trade names may be used to refer to either the entities claiming the marks and names or their products. Dell disclaims proprietary interest in the marks and names of others.
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