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Angels of Death - Datacards - Category

The document provides detailed statistics and abilities for various units in a tabletop game, specifically focusing on different types of Space Marine operatives such as Assault Intercessor Sergeants, Eliminator Snipers, and others. Each unit is described with attributes including attack, hit, damage, and special rules. Additionally, it outlines unique abilities like Doctrine Warfare and Chapter Tactics that enhance gameplay strategies.

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Furvus Animus
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0% found this document useful (0 votes)
126 views12 pages

Angels of Death - Datacards - Category

The document provides detailed statistics and abilities for various units in a tabletop game, specifically focusing on different types of Space Marine operatives such as Assault Intercessor Sergeants, Eliminator Snipers, and others. Each unit is described with attributes including attack, hit, damage, and special rules. Additionally, it outlines unique abilities like Doctrine Warfare and Chapter Tactics that enhance gameplay strategies.

Uploaded by

Furvus Animus
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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APL MOVE SAVE WOUNDS

ASSAULT INTERCESSOR SERGEANT


3 6" 3
+ 15
NAME ATK HIT DMG WR
 Hand flamer 4 2+ 3/3 Range 6", Saturate, Torrent 1"
 Heavy bolt pistol 4 3+ 3/4 Range 8", Piercing Crits 1
 Plasma pistol (standard) 4 3+ 3/5 Range 8", Piercing 1
 Plasma pistol (supercharge) 4 3+ 4/5 Range 8", Hot, Lethal 5+, Piercing 1
 Chainsword 5 3+ 4/5 -
 Power fist 5 4+ 5/7 Brutal
 Power weapon 5 3+ 4/6 Lethal 5+
 Thunder hammer 5 4+ 5/6 Shock, Stun

RULES CONTINUE ON OTHER SIDE


ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, LEADER, ASSAULT INTERCESSOR, SERGEANT 32
APL MOVE SAVE WOUNDS
ASSAULT INTERCESSOR SERGEANT
3 6" 3 + 15
Doctrine Warfare: Whenever you would use the Combat Doctrine Chapter Veteran: At the end of the Select Operatives step, if
strategic ploy and then select Assault or Tactical, if this operative this operative is selected for deployment, select one additional
is in the killzone, it costs you 0CP. CHAPTER TACTIC for it to have for the battle. Unlike primary
and secondary CHAPTER TACTICS, you don’t have to select
the same one for each battle in a campaign or tournament.
APL MOVE SAVE WOUNDS
INTERCESSOR SERGEANT
3 6" 3+ 15
NAME ATK HIT DMG WR
 Auto bolt rifle 4 3+ 3/4 Torrent 1"
 Bolt rifle 4 3+ 3/4 Piercing Crits 1
 Stalker bolt rifle (heavy) 4 3+ 3/5 Heavy (Dash only), Lethal 5+, Piercing Crits 1
 Stalker bolt rifle (mobile) 4 3+ 3/4 -
 Chainsword 4 3+ 4/5 -
 Fists 4 3+ 3/4 -
 Power fist 4 4+ 5/7 Brutal
 Power weapon 4 3+ 4/6 Lethal 5+
 Thunder hammer 4 4+ 5/6 Shock, Stun

RULES CONTINUE ON OTHER SIDE


ANGEL OF DEATH , IMPERIUM, APEPTUS ASTARTES, LEADER, INTERCESSOR, SERGEANT 32
APL MOVE SAVE WOUNDS
INTERCESSOR SERGEANT
3 6" 3 + 15
Doctrine Warfare: Whenever you would use the Combat Doctrine Chapter Veteran: At the end of the Select Operatives step, if
strategic ploy and then select Devastator or Tactical, if this this operative is selected for deployment, select one additional
operative is in the killzone, it costs you 0CP. CHAPTER TACTIC for it to have for the battle. Unlike primary
and secondary CHAPTER TACTICS, you don’t have to select
the same one for each battle in a campaign or tournament.
APL MOVE SAVE WOUNDS
ELIMINATOR SNIPER
3 7" 3
+ 12
NAME ATK HIT DMG WR
 Bolt pistol 4 3+ 3/4 Range 8"
 Bolt sniper rifle (executioner) 4 2+ 3/4 Heavy (Dash only), Saturate, Seek Light, Silent
 Bolt sniper rifle (hyperfrag) 4 2+ 2/4 Blast 1", Heavy (Dash only), Silent
 Bolt sniper rifle (mortis) 4 2+ 3/3 Devastating 3, Heavy (Dash only), Piercing 1,
Silent
 Fists 4 3+ 3/4 -

RULES CONTINUE ON OTHER SIDE


ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, ELIMINATOR, SNIPER 40
APL MOVE SAVE WOUNDS
ELIMINATOR SNIPER
3 7" 3 + 12
Camo Cloak: Whenever an operative is shooting this operative, OPTICS1AP
ignore the Saturate weapon rule. This operative has the Stealthy
 ntil the start of this operative’s next activation, whenever
U
CHAPTER TACTIC. If you selected that CHAPTER TACTIC,
it’s shooting, enemy operatives cannot be obscured.
you can do both of its options (i.e. retain two cover saves – one
normal and one critical success). This operative cannot perform this action while within control
range of an enemy operative.
APL MOVE SAVE WOUNDS
SPACE MARINE CAPTAIN
3 6" 3 + 15
NAME ATK HIT DMG WR
 Plasma pistol (standard) 4 3+ 3/5 Range 8", Piercing 1
 Plasma pistol (supercharge) 4 3+ 4/5 Range 8", Hot, Lethal 5+, Piercing 1
 Power fist 5 3+ 5/7 Brutal

Heroic Leader: Once per turning point, you can use a firefight Iron Halo: Once per battle, when an attack dice inflicts Normal
ploy for 0CP if this is the specified ANGEL OF DEATH Dmg on this operative, you can ignore that inflicted damage.
operative (excluding Command Re-roll), or the Adjust Doctrine
firefight ploy for 0CP if this operative is in the killzone and not
within control range of enemy operatives.

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, LEADER, SPACE MARINE CAPTAIN 40


APL MOVE SAVE WOUNDS
ASSAULT INTERCESSOR GRENADIER
3 6" 3 + 14
NAME ATK HIT DMG WR
 Heavy bolt pistol 4 3+ 3/4 Range 8", Piercing Crits 1
 Chainsword 5 3+ 4/5 -

Grenadier: This operative can use frag and krak grenades (see
universal equipment). Doing so doesn’t count towards any
limited uses you have (i.e. if you also select those grenades from
equipment for other operatives). Whenever it’s doing so, improve
the Hit stat of that weapon by 1.

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, ASSAULT INTERCESSOR, GRENADIER 32


APL MOVE SAVE WOUNDS
ASSAULT INTERCESSOR WARRIOR
3 6" 3 + 14
NAME ATK HIT DMG WR
 Heavy bolt pistol 4 3+ 3/4 Range 8", Piercing Crits 1
 Chainsword 5 3+ 4/5 -

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, ASSAULT INTERCESSOR, WARRIOR 32


APL MOVE SAVE WOUNDS
HEAVY INTERCESSOR GUNNER
3 4" 3 + 18
NAME ATK HIT DMG WR
 Heavy bolter (focused) 5 3+ 4/5 Piercing Crits 1
 Heavy bolter (sweeping) 4 3+ 4/5 Piercing Crits 1, Torrent 1"
 Fists 4 3+ 3/4 -

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, HEAVY INTERCESSOR, GUNNER 40


APL MOVE SAVE WOUNDS
INTERCESSOR GUNNER
3 6" 3 + 14
NAME ATK HIT DMG WR
 Auto bolt rifle 4 3+ 3/4 Torrent 1"
 Auxiliary grenade launcher (frag) 4 3+ 2/4 Blast 2"
 Auxiliary grenade launcher (krak) 4 3+ 4/5 Piercing 1
 Bolt rifle 4 3+ 3/4 Piercing Crits 1
 Stalker bolt rifle (heavy) 4 3+ 3/5 Heavy (Dash only), Lethal 5+, Piercing
Crits 1
 Stalker bolt rifle (mobile) 4 3+ 3/4 -
 Fists 4 3+ 3/4 -

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, INTERCESSOR, GUNNER 32


APL MOVE SAVE WOUNDS
INTERCESSOR WARRIOR
3 6" 3+ 14
NAME ATK HIT DMG WR
 Auto bolt rifle 4 3+ 3/4 Torrent 1"
 Bolt rifle 4 3+ 3/4 Piercing Crits 1
 Stalker bolt rifle (heavy) 4 3+ 3/5 Heavy (Dash only), Lethal 5+, Piercing Crits 1
 Stalker bolt rifle (mobile) 4 3+ 3/4 -
 Fists 4 3+ 3/4 -

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, INTERCESSOR, WARRIOR 32

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