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BSD Guide 4.00

The Black Shark Den Guide for New Pilots outlines the features and community philosophy for new pilots in the DCS helicopter simulation environment. It details the organizational structure, roles, training programs, and readiness levels required for pilots to progress within the community. The guide emphasizes the importance of commitment and proficiency in chosen helicopter platforms while providing guidelines for communication and participation in missions.

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0% found this document useful (0 votes)
51 views12 pages

BSD Guide 4.00

The Black Shark Den Guide for New Pilots outlines the features and community philosophy for new pilots in the DCS helicopter simulation environment. It details the organizational structure, roles, training programs, and readiness levels required for pilots to progress within the community. The guide emphasizes the importance of commitment and proficiency in chosen helicopter platforms while providing guidelines for communication and participation in missions.

Uploaded by

Patriick Star
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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THE BLACK SHARK DEN

GUIDE FOR NEW PILOTS V4.00 (08/16/2023)

This document summarizes the different features of Black Shark Den’s website available to
newly integrated pilots as well as the philosophy of this community, where to start and how to
progress.
THE BLACK GETTING IN
TOUCH

SHARK DEN There are many ways of

getting in touch with your


GUIDE FOR NEW PILOTS
BSD community and as a

BSD pilot, you can have


WELCOME AGAIN
access to all of them: on
So, you just completed your introduction flight (or initial check ride) with
BSD. You met some awesome people with quite different backgrounds the website via the forum
from different countries but all with a common interest for DCS and
specifically for helicopters in DCS (and in real life too). And it turns out or through Facebook and
that you are in the same situation, and you want now to get actively
YouTube. But the more
involved with this community. So, what is next?
efficient mean is our

HOW DOES BSD WORK? Discord server where


Black Shark Den is not fundamentally different from any other virtual
you will always find
squadron on the Web (except that we are only flying choppers!). Its main
objective is to bring DCS helicopter pilots, real ones and the modules someone online to talk
developers together and have fun flying in a cooperative and safe
(understand fixed wing free) environment. It sounds simple, but it is not: to.
trainees and pilot’s levels are often very heterogeneous. Some can start
up their aircraft alright and fly some patterns without crashing (most of
the time), some are already long-time members of other squads and
have extensive experience in MP combat missions. As a result, BSD
constantly evolves to find the right balance between all the expectations
each pilot has by joining a virtual squad while pushing them to reach the
highest level of proficiency with their aircraft up to an acceptable milsim
level.

BSD ORGANIZATION
In order to cater for the different time zones while maintaining a decent
number of pilots available for each mission or training, the squadron is
divided into two companies: the Europe/Middle East/Africa (EMEA) and
the North American company (NORAM). Time zones for missions are
managed automatically on our Discord server. The increasing number
and complexity of DCS helicopter modules made it difficult for a standard
or even experienced DCS pilot to maintain a good knowledge and skills
for all the platforms available (“Jack of all trades, master of none”), at
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least to the level we are looking for at BSD. From role based in 2019, we evolved into a platform-based
organization in 2021 (further fully implemented in 2023). When starting to fly with BSD, you will be asked
to choose the helicopter you would like to be the most proficient in (to start with).

LATEST ORG CHART CAN BE FOUND ON THE WEBSITE HERE

ROLES AND RESPONSIBILITIES

Squadron commander is responsible for the entire organization and has the final say on all changes to
website and discord and provides the overall direction for BSD.

Executive officer is second in command, provides recommendations to Commander and assists


Commander in day-to-day tasks.

Company commanders are responsible for platoon leaders under their command and for the execution
of operations and training in their region. Company commanders are the direct link from Company level
to high command (they are usually part of it). Company commanders will inform the Squadron of any
issues and will assist platoon leaders in assuring mission readiness if requested.

Platoon leaders are responsible for pilots under their command and for the execution of operations and
training of their platoon. They monitor that adequate resources are available to maintain the activity,
identify inactive pilots and maintain their roster. They are assisted by a team made up of one main
instructor (IP) and one Mission Designer (MD).

Standardization pilot is the subject matter expert on flying operations. SP is responsible for keeping the
flying standards across BSD to a high standard and will work with IP and command to establish plan of
actions to meet training and proficiency goals. SP is responsible for the CTL (Commander Task List) that
defines the training tasks required per helicopter type (see Training and Qualifications).

Instructor Pilots are experts on a given platform and have the responsibility to evaluate and train pilots
to an acceptable readiness level for combat missions. Unit Trainers are IPs to be with the responsibility
to assess new pilots in their ability to correctly fly their helicopter.

Engineering is a special group responsible for the technical aspects of DCS like mission design,
scripting, modding, skinning or any other ability that can help to improve the community experience. The
lead engineer also has full access to the dedicated servers.

This structure is meant to be able to scale according to the number of pilots in the squadron. As such,
there is no rule against having one person in charge of several roles if he feels like he can handle this.

HIGH COMMAND/LEADER/PILOT

Those levels do not define how great and experienced you are in flying choppers in DCS or in real life.
They are defined by the level of long-term involvement you want to take in the Black Shark Den
organization beyond showing up at training and combat missions. As such, it is not a systematic right
granted by your attendance, but a level granted by high command based on your commitment to the
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community. We have real life experienced military helicopter pilots in the BSD community that will remain
at the pilot level simply because they have no time to give to BSD more than taking part in our training
and missions. On the other hand, we have passionate chair pilots at leader or high command positions
who are spending a significant amount of their free time and often money to help, support and improve
the community. As such, leaders and high command members are more deeply involved in the decisions
about general squadron management such as organization, events, promotions, recruitment, website
content, training programs and much more.

TRAINEE/REGISTERED

Waiting list: BSD acknowledged your request for registration but the platoon you are applying to is
currently not accepting new pilots. You are not yet part of BSD and cannot have your introduction flight
yet, but you are in the system now.

Registered means you simply registered on the website but did not fly your introduction flight yet.
Registered that gives no sign of life 15 days after registration are usually removed from the user list on
the website. We are expecting so see you before this deadline for your intro flight!

Trainee means you successfully flew your introduction flight, that you liked it and that you want to stay
with us. You should be integrated into a platoon and start your training.

PLATOON ASSIGNEMENT RULES

As much as we would all like to fly all the choppers is DCS, their numbers and complexity will prevent
even the most experienced DCS pilot to maintain proficiency on every platform at the level we are seeking
for BSD. When you joined BSD, you were asked to choose the helicopter you want to fly and this will be
the helicopter you will be expected to be completely proficient with (but NOT necessarily the one you will
only fly with us, see rules hereafter).

Rules:
- Being assigned to an aircraft means that we are expecting from you the highest standard of
proficiency for the said aircraft (see readiness levels in training and qualifications). For complex
missions and multi squadron ones, we want to be fully confident that you will not screw up in a
disastrous way (most of the time).
- Being assigned to a platoon means that you will get priority for the missions’ slots available for
your platform until 24 hours prior to the said mission no matter your readiness level (missions can
be restricted to a minimum readiness level though).
- Being assigned to a platoon does not mean that you cannot fly any other helicopters. You
are entitled to train and be granted the highest readiness level (RL1) on every helicopter of the
squadron, assuming you can maintain currency, that is flying at least once a month for each
platform (with 10 helicopters available, that’s a lot of flights every month). Each platoon leader
and his IP/UT team will monitor your currency. Keep in mind that, when switching to another
platform, the platoon leader can ask for an introduction flight or initial check ride to make sure you
are meeting the minimum requirements to fly this new chopper, just like your first introduction
flight when you join the squadron (except this one should be less intimidating). It’s the PL’s
responsibility to accept the new pilot in his platoon.
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- Being assigned to a platoon means that flying any other helicopter than the one assigned to your
platoon will not give you priority, whatever your Readiness Level, for the desired missions’ slot
unless you are enrolling to the mission less than 24 hours prior.
- You can always ask to be transferred to another platoon to fly another helicopter by asking both
your platoon leader and the leader of the platoon you want to join if they are OK with that. Joining
a new platoon will take you back to Trainee/RL3 on the new helicopter unless you already went
through qualifying training before.

TRAINING AND QUALIFICATIONS


Different helicopters imply different trainings (most of the time). With the support of our SP
(Standardization Pilots) we are offering a range of customized training programs based on the platform
you selected. We are seeking to push each of our pilot to what we consider a milsim level at BSD.

Training consists of a set of tasks that your IP or UT will be able to check with you during the training
sessions or even during missions. This set of tasks, also called CTL (Commander Tasks List) is defined
by the SP (Standardization Pilot) and attached to your helicopter.

There are two different sets of tasks in your Commander Task List:

• RL2 Tasks will make you proficient in flying your helicopter in every condition while being fully
combat ready. Being RL2 gives you the “BSD milsim quality stamp” for the helicopter selected
and allows you to fly all missions, internal or multi squadrons.
• RL1 Tasks are focusing on leadership and command. It is made of different qualifications. From
flight leader, Flight planning, Air Mission Commander or Ground commander to coordinate the
different flights during a large mission, answer call for fire, provide 5 lines, etc....

Depending on the Standardization Pilot, some tasks can be mandatory or optional.

Mandatory tasks must be validated by your instructor for you to progress in your Readiness Level.

Readiness Level 3 (RL3): This is the level that is granted to you following your successful introduction
flight (some call it the initial check ride) and is associated to Trainees. Whether you are a newcomer or a
seasoned BSD pilot who just transferred to a new platoon, you will have to start with this RL. RL3 still
have minimum requirements though because we believe there are basic skills that you should be able to
learn by yourself without being spoon fed by the instructor:

• Start up the helicopter from dark and cold state without using the AutoStart feature in DCS
• You can taxi, takeoff and decently maintain any heading, altitude and speed requested by your
IP.
• Your controls shall be all setup and PTT assigned for the radios.

RL3 is limiting the possibilities to fly missions with BSD. It grants you access of course to training, and in
some limited cases, some combat missions. It does not give you access to the persistent campaign
server 1 (unless your instructor is taking you there for a specific training purpose).
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Readiness Level 2 (RL2): The RL2 pilot is considered as fully qualified on a given helicopter. He meets
the milsim level we are expecting from any BSD pilot. He can fly his aircraft in any conditions, day, night,
in low visibility or during tight formation flights. He is comfortable with communicating over multiple radios.
He can operate all the systems in his aircraft, master the weapons available and is combat ready,
understanding the different maneuvers, tactics, threats and associated evasive techniques. Pilots may
choose to remain in the RL2 position for the duration of their stay at BSD, or they may choose to pursue
RL1.

Readiness Level 2 requires your mandatory tasks required for RL2 in your CTL checked by your
instructor. It grants you full access to BSD combat missions, whether internal to your platoon, multi
platoons or during multi squadrons events.

A written test (quiz) in the training session on the website is available, addressing the procedures
introduced in the BSD SOP. You can try it several times. Just make sure you passed it for your RL2.

Readiness Level 1 (RL1): The RL1 pilot seeks to extend his knowledge of helicopters operations beyond
the cockpit of his aircraft. He is at least trained to lead a flight of several helicopters and evaluated based
on his capability not only to plan and brief his team, but also lead them during the mission and handle
unexpected situations that will require him to maintain his leadership and guidance. An RL1 is required
to lead any multi squadrons missions. Additional qualifications are optionally available in the RL1 cursus.
These qualifications include (but not limited to) Air Mission Commander, Ground Commander, FAC(A),

Readiness Level 1 requires all mandatory tasks required in the CTL to be checked by an instructor. A
check ride called TACEX (Tactical Exercise) flown with peers will finalize this Readiness Level. It is also
possible for the PL to ask for a written test to be passed.

Documentation

Standard Operating Procedures, ATM (Aircrew Training Manual) and Commander Tasks list are all
available under the Training section of the website.

Your progress status is also available on the website under “My Flight Bag”. You can have a look at the
tasks checked by your UT or IP per role.

Your readiness level can be downgraded if you do not meet the required one flight a month on the
platform you are qualified in (at the Platoon Leader’s discretion). If this happens to you, keep in mind that
there is no need to start all over again to check your tasks. Just ask an IP for a quick check ride and
he will set you back to your original RL in no time.

Multi type qualifications

It is perfectly possible to qualify on multiple DCS helicopters and fly missions accordingly (see Priority
rules for registration), assuming the relevant IP is available and agrees to check off your tasks.

Once again, maintaining currency on multiple helicopters is not a task to be underestimated and requires
some dedication. Although Platoon Leaders are expected to monitor the currency of each of the platoon’s
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pilots, we are also counting on the pilot not to jump in a mission knowing he hasn’t been flying to a point
he is not comfortable anymore on the said helicopter.

ATTENDANCE, RANKS, MEDALS, SPECIAL ABILITIES

ATTENDANCE
We all have a real life with, for most of us, wife, kids and a job. We understand that this is what should
come first. On the other hand, showing up at a training or a mission once in a blue moon is a bad way of
using your instructor’s time since he, just like you, has real life priorities and limited free time. In order for
you to maintain the skills you acquired through the BSD trainings and missions, we are asking you to fly
at least once a month, either training or mission. If your company commander or platoon leader does
not hear from you after a while, he can request to have your Readiness Level downgraded. Just let him
know if you have some real-life issues that prevent you from flying more often (kids, nagging wife,
computer broken, new job, travel, etc.) or if you just do not feel like flying with us anymore so we do not
lock out the platoon for new members.

RANKS
Ranks show your attendance at the BSD squadron. Promotions are automatic based on the total number
of flight hours you logged (see the Logbook paragraph). Ranks are given once and for all.

Civilian: You just registered. No intro flight done.

Private: You are a trainee. Intro flight passed. ( on Discord)

Junior Lieutenant: You are a full BSD pilot (RL2). ( on Discord)

Lieutenant: you reached 100 Flight Hours as a BSD pilot. ( on Discord)

Senior Lieutenant: you reached 200 Flight Hours as a BSD pilot. ( on Discord)

Captain: you reached 400 Flight Hours as a BSD pilot. ( on Discord)

Major: you reached 700 Flight Hours as a BSD pilot. ( on Discord)

Lieutenant Colonel: you reached 1000 Flight Hours as a BSD pilot. ( on Discord)

Colonel: you reached 1500 Flight Hours as a BSD pilot. ( on Discord)

SPECIAL ABILITIES
These are tags on your website’s profile. If you want to let others know your skills and eventually have
other members contacting you:
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- Unit Trainer: can assist you for your RL2 tasks (see training section) and introduction flight.
- Instructor Pilot: can assist you for your RL2 and RL1 tasks and introduction flight.
- Mission Designer: can help you if you have an idea for a mission or want to start in mission design.
- Modder: can create objects for the DCS environment and have them integrated into BSD Mods
- Pit Builder: hardcore chair pilot. You want to go beyond the usual joystick/throttle conf? Ask.
- Graphic Designer: for web design, briefings content or skins for your aircraft.
- Professional: Flies helicopter for a living in real life, either in the military or civilian.

You can search for pilots according to their tags on the website in the pilot’s roster menu.

YOUR LOGBOOK
In the “My Flight Bag” section of the website (top menu) you will find a sub section called My logbook.
This section will display your complete status at Black Shark Den, your rank, your assigned platoon, your
region, your training status, your qualifications, your flight hours, etc.

Just like in real life, you are responsible for keeping track of your flight hours per aircraft type. This is not
done automatically on the website. The Logbook system is based on mutual trust. We are not policing
the flight hours you are entering unless some ridiculous numbers show up. Flight hours are simply here
to evaluate your participation in the life of this community, not to evaluate your skills. The last flight date
is also here to evaluate your currency for the relevant role. Be responsible. If you have not flown a given
aircraft for months, do not pretend you are current by changing the date at the last minute and take the
risk of ruining your wingmen’s experience.

- Are considered Flight Hours any amount of time spent in flight with at least one other Black Shark
Den pilot on any server, BSD, another squadron’s or a public one. Flying alone on one of the BSD
servers or anywhere else DO NOT count as flight hours. Flight hours are aircraft specific.
- OTHERS category tracks hours spent in a role outside of the cockpit during an MP mission
(Ground commander, FAC(A), Combined Arms…) or during academic ground classes. Those
flight hours are considered for your ranking progression but not for your currency since they are
not attached to any role.
- CREW: For multicrew capable helicopters, it is possible to log your crew time. Crew time counts
the same way as any other flight hours.

EVERYDAY LIFE AT BSD


Our objective is for everyone to enjoy participating and flying missions together on Black Shark Den.
There are very few squadrons (if any?) today that are exclusively dedicated to helicopter operations. It is
a fundamental principle for BSD that no fixed wing activity should take place within the squadron. There
is no restriction for you to fly with another fixed wing squadron though. It is just not something you will
see here (but when some other squadrons are flying with us, and we need some FW from them). The
rules in place are what you are likely to find within any other squadron. They are not meant to make your
life less enjoyable; they are meant to make everyone’s life in this community enjoyable.
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BEHAVIOR
We are expecting the usual behavior expected in society. BSD pilots are coming from different horizons,
different countries, speak different languages (beside English) and have different political and religious
opinions. We do not want to see or hear about those opinions within BSD. The only reason why we are
here together is our passion for flight simulation and helicopters. In case of any issues arising on the
website or on our Discord channel, High Command or Leaders can always be directly contacted (DM).

SOFTWARES AND MODS


We are using DCS Open Beta as it is updated more often than the stable version. We rent a pro hosted
dedicated server (based near Montreal, Canada so both regions get good response times). Four DCS
dedicated servers are running on this machine: BSD campaign 1, BSD private server 2, BSD private
server 3 and BSD public server 4 (Helo World). Password to access the campaign and private servers
shall remain within the BSD community and shall not be publicly published. Scheduled flights have priority
over nonscheduled flights. Helo World public server does not have a password (obviously).

Please find the tutorial on how to use Black Shark Den Dedicated Servers on the website: LINK.

For radio communications, we are using SimpleRadio. After your introduction flight, you are expected to
have this software installed and configured with a physical button assigned as PTT (Push to Talk). No
voice activation to avoid a hot mic situation. Each DCS server offers a specific dedicated SRS server that
automatically connects when you are logging on a BSD DCS server. SRS Server shall not be used for
anything else than flights on BSD dedicated servers within the BSD community. Ask anyone if you need
some help to install this software.

A set of Mods (Objects not available in the default game) is available to download for all the BSD pilots.
These mods are required and should be installed to fly most of our missions. Mods Packs are made to
be compatible with OvGME, a freeware that will allow you to easily install and uninstall the mods
(recommended during DCS updates). We are not using mods that are modifying the core game files, we
are adding new objects only, so it will not break any integrity check (unless ED changes something with
DCS). You are free to use any other mods you want in our missions (we do not use integrity check) as
long as they are realistic and not giving you an unfair advantage (like 32 Hellfires on an Mi-8 or a pair of
HARM, or superhuman vision).

Please find the tutorial on how to install BSD Mods on the website: LINK.

Please do not share our OvGME repository link outside the BSD community.

FLIGHTS SCHEDULING
Flights should always be scheduled on the BSD Discord Server on the #missions channel (we are using
the Apollo Bot so time zones are automatically managed. You can also set up the time zone yourself if
you absolutely want missions time in zulu. Unscheduled flights are always possible (just give a shout on
the Discord server in the #snap-flights channel) but they cannot take over a scheduled flight.

Please show up on time for a mission or training. If you cannot make it, make sure you let the
organizer know through Discord (his name shows up in the #mission channel for each mission with
“created by xxxx”). It is extra work for the organizer and for the pilot to catch up with the on-going mission
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or training, and it is often a hindrance for the pilots who showed up on time. For combat missions, make
sure you read the briefing before jumping on the server. Briefings are crucial to combat missions and
they also take a lot of work and time for the mission designer.

If you want to take part in a mission, REGISTER on the Discord #missions channel. You can see
the list of upcoming missions on the website’s roster or by typing “/upcoming_events” (without the “”) in
the Discord #missions channel. This way you will let the organizer know how many pilots he will need to
accommodate and which aircraft/flight they want to fly. Mission designers create missions with a certain
number of aircraft in mind and must adapt the mission according to what is available. It is a lot of work
and showing up unannounced can be extremely complicated, even more if the mission is already full.

N.B: In very rare occasions, we have open missions that don’t require registration. When it is the case, it
is clearly stated in the mission’s description on the website. When in doubt, ask the mission designer. If
you show up unannounced at a mission that required registration, the mission designer or AMC for
the mission have full authority to accept or deny your participation without any other reason than
the fact that you were not registered.

PRIORITY RULES FOR REGISTRATION


It happens that demand exceeds offer for some missions. Arbitration is done according to the following
rules:

- Missions can be restricted to a minimum Readiness Level. RL3 missions authorize any BSD
member starting from Trainee/RL3 and up to register the mission. RL2 missions authorize only
RL2 and RL1 pilots to register.
- Missions shall not be restricted to each region. If you can make it to a NORAM mission but
assigned to the EMEA company, you cannot be discriminated based on this criterion.
- There is no rule of priority based on the Readiness Level. An RL1 pilot of a given platoon does
not have higher priority for a slot than an RL2 or an RL3 one from the same platoon. First come,
first served.
- If you register for a slot of a platoon, you do not belong to (assuming you have the proper RL),
you can see your slot taken from you by a pilot that does belong to this platoon and who registers
after you (no matter his RL). Your slot is definitively confirmed when mission is less than 24 hours
away and no one claimed it before this time limit.
- The same above rules apply to multicrew positions.

MISSION TYPES
Trainings: Trainings are usually open to everyone from RL3. Some advanced trainings can be restricted
to higher RL (when it addresses for example specific tasks RL1). Some trainings can be designed as
combat missions in order to expose the RL3 to these kinds of flights.

Combat Missions: Combat missions can be specifically designed for a given day or constantly running
under the persistent campaign engine (like what is available on server 1). In both cases, they are
restricted to RL2+RL1 pilots minimum.
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No RL3 can fly on the persistent campaign server unless he is flying along with an IP and only for a
specific training purpose.

What is the “persistent campaign”?

The persistent campaign is a multiplayer mission on the Syria map that runs continuously on one of our
dedicated servers. This ongoing, save-state mission portrays a state of war. It has a full briefing as to the
current status of ground forces on both sides, and other documentation features such as a heat map
accessible via web browser. The activities that occur within it persist even across mission restarts.
Activities in this campaign are driven by what is called an AMR: “Air Mission Request.” These are issued
by the BSD campaign team and include everything you could imagine. Daily cargo tasks, hot extractions
to exacting recon and deep attack rotary wing missions. An AMR is only a skeleton of what has to be
done. Pilots undertaking these are expected to conduct their own planning work. For this reason, the
entire campaign is limited to RL2 and above.

In a combat mission, an RL1 pilot can be de facto considered as the flight lead if he is the only RL1 flying
within a flight. An RL1 pilot is expected to provide more thorough preparation for his assigned flight,
including tactical planning, fuel and performances calculations, risk assessment and weapon loadout.

What is the “Helo World” public server?

Our Helo World public server is, as its name suggest, open to anyone with no password. You can fly on
this server, log your flight hours when you are flying with other BSD pilots, even use the dynamic mission
running on this server as a base for trainings or missions. Just keep in mind there is no persistence for
more than 12 hours (48 hours for the captured FARPs) and no AMR. It is good practice to include if
possible (and if they want) the non-BSD guys flying there as it is a good means of recruiting new pilots.
At least say hi.

Multi squadrons missions: Multi squadrons missions involve BSD pilots flying with external squadrons,
often Fixed Wing ones. The associated missions are often very complex with a high amount of radio
traffic. Those events are representing BSD to the rest of the worldwide community, and we want to
minimize the risk of a mission screw up because of one or several of our pilots. No RL3 pilots should fly
a multi squadron mission at any of the helicopter positions (but those like side gunners or as observers).
Flight leads and ground commanders are required to be RL1 with the proper qualifications.

Multicrew aircraft

The case of multicrew enabled aircraft required to be dealt with while keeping in mind the level of criticality
of each position in the chopper: an untrained side gunner in a Huey is unlikely to completely screw up
the combat mission for the others while an untrained weapon operator in a Mi-24P or AH-64D will certainly
jeopardize the success of the said mission.

Are considered critical positions: Mi-24P front operator, AH-64D front operator, SA-342 left seat, OH-58D
left seat, BO-15 left seat.
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Are considered noncritical positions: UH-1H side gunners, UH-1H left seat, Mi-8 left seat, Mi-8 engineer
seat, Mi-8 side gunners, Mi-24P side gunners.

Critical positions should be manned by pilots meeting the minimum Readiness Level required for the
mission.

Noncritical positions can be manned by pilots not meeting the minimum Readiness Level required for
the mission if agreed by the pilot in command or the mission designer.

MISSION BRIEFING/DEBRIEFING
Flying missions require a minimum of preparation. If the mission builder took time to write a briefing, do
not show up clueless at the preflight briefing. An AAR (After Action Report) or debriefing is always a good
practice after a mission. It is usually done by the flight lead(s), it helps the mission builder to improve the
mission and the group to improve skills.

SOCIAL MEDIA/ARTICLES/DOCUMENTS
BSD pilots are encouraged to take part in the BSD social media available assuming it is done in a
responsible manner. Members are welcome to request the access rights to post contents on BSD Twitter,
Facebook, Pinterest, YouTube or Twitch channels, as long as it is related to the world of helicopters,
DCS, simulation on PC and the life of BSD.

Any content like articles for the website or interesting and relevant documents you got (please nothing
classified or copyrighted) are most welcome to be published or made available in our restricted library
on the website.

INTELLECTUAL PROPERTY
If you are creating content for your own social media by using BSD material (like MP flights, existing
videos, streams or recording from ongoing trainings or missions) you are free to do so but please, if
possible, try to also feed this content to the BSD official social media channels. By doing so you will help
us to increase our visibility and, as a result, you will have more opportunities to create even better content
for your own channel with the new pilots you will attract to the squadron. A media kit is available to
download to help you brand correctly your creations (intro/outro videos, logos, font…). Ask the CO.

All the tools and material you are creating within BSD will always be yours (scripts, mods, missions, skins,
software, drawings, etc.) and you can distribute them the way you want to whoever you want. Sharing
with the squadron, if the support for the development was significant, would just be highly appreciated.

Looking forward to flying with you!


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