Course no: ME 2004
Course title: Computer Aided Drawing
Chapter 5: Creating First/Base Feature of Solid Models
In this lesson, you will learn the following:
• Creating an Extruded Feature
• Creating a Revolved Feature
• Navigating a 3D Model in Graphics Area
• Manipulating View Orientation of a Model
• Changing the Display Style of a Model
• Changing the View of a Model
Chapter 5: Creating First/Base Feature of Solid Models
Once a sketch has been created and fully defined
by using different sketching tools, you can convert
the sketch into a solid feature by using the feature
modelling tools. All the feature modelling tools are
available in the Features Command Manager in
the Part modelling environment.
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Chapter 5: Creating First/Base Feature of Solid Models
Creating an Extruded Feature
An extruded feature is created by adding material normal or
at an angle to the sketching plane. In SOLIDWORKS, you can
create an extruded feature by using the Extruded Boss/Base
tool.
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Chapter 5: Creating First/Base Feature of Solid Models
After drawing the sketch, click on the Extruded Boss/Base
tool in the Features CommandManager. The preview of
the extruded feature by adding material normal to the
sketching plane appears in the graphics area with the
default extrusion parameters.
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Chapter 5: Creating First/Base Feature of Solid Models
NOTE:
If you exit the Sketching environment after creating the
sketch and the sketch has not been selected in the
graphics area, then on invoking the Extruded Boss/Base
tool, the Extrude Property Manager appears. Also, you
are prompted to select either a sketch to be extruded or a
sketching plane to create a sketch.
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Chapter 5: Creating First/Base Feature of Solid Models
The options in the Boss-Extrude Property Manager are used to specify the
parameters for the extruded feature. Some of this options are as follows:
From
The options in the Start Condition drop-down
list of the From rollout are used to specify the
start condition for the extruded feature.
Sketch Plane
By default, the Sketch Plane option is selected in the Start Condition
drop-down list of the From rollout. As a result, extrusion starts exactly
from the sketching plane of the sketch.
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Chapter 5: Creating First/Base Feature of Solid Models
Offset
The Offset option is used to create an extruded feature at an offset
distance from the sketching plane.
NOTE:
The Surface/Face/Plane and Vertex options of the Start
Condition drop-down list are discussed in later chapters.
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Chapter 5: Creating First/Base Feature of Solid Models
End Condition
The options in the End Condition drop-down list are used to define the
end condition for the extruded feature.
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Chapter 5: Creating First/Base Feature of Solid Models
The options of the End Condition drop-down list are as follows:
Blind
The Blind option of the End Condition drop-down list is used to specify
the end condition of the extrusion by specifying the depth value in the
Depth field of the Direction 1 rollout.
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Chapter 5: Creating First/Base Feature of Solid Models
Mid Plane
The Mid Plane option of the End Condition drop-down list allows
you to extrude the feature symmetrically about the sketching plane.
NOTE:
The other options such as Up To Vertex, Up To Surface, and
Offset From Surface of the End Condition drop-down list are
discussed in later chapters.
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Chapter 5: Creating First/Base Feature of Solid Models
Reverse Direction
The Reverse Direction button of the Direction
1 rollout is used to reverse/flip the direction
of extrusion from one side of the sketching
plane to the other side.
Depth
The Depth field of the Direction 1 rollout is used to specify the depth of
extrusion.
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Chapter 5: Creating First/Base Feature of Solid Models
Direction of Extrusion
The Direction of Extrusion field is used to define the
direction of extrusion for the extruded feature other
than the direction normal to the sketching plane.
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Chapter 5: Creating First/Base Feature of Solid Models
Draft On/Off
The Draft On/Off button is used to add tapering in the
extruded feature. By default, the Draft On/Off button is
not activated.
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Chapter 5: Creating First/Base Feature of Solid Models
Direction 2
The options in the Direction 2 rollout are same as those in
the Direction 1 rollout of the PropertyManager with the
only difference that the options of the Direction 2 rollout
are used to specify the end condition in the second
direction of the sketching plane.
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Chapter 5: Creating First/Base Feature of Solid Models
Thin Feature
The options in the Thin Feature rollout of the Property
Manager are used to create a thin solid feature of specified
wall thickness.
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Chapter 5: Creating First/Base Feature of Solid Models
One-Direction
By default, the One-Direction option is selected in the
Type drop-down list. As a result, the thickness is added
in one direction of the sketch.
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Chapter 5: Creating First/Base Feature of Solid Models
Mid-Plane
The Mid-Plane option of the Type drop-down list
is used to add thickness symmetrically on both
sides of the sketch.
Two-Direction
The Two-Direction option is used to add different
thickness in both the directions of a sketch.
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Chapter 5: Creating First/Base Feature of Solid Models
NOTE:
You can create a thin feature from a
closed or an open sketch.
Cap ends
The Cap ends check box is used to close
the thin feature by adding caps on its
both open ends.
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Chapter 5: Creating First/Base Feature of Solid Models
Selected Contours
The Selected Contours rollout of the PropertyManager
is used to select the contour or closed region of a
sketch for extrusion.
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Chapter 5: Creating First/Base Feature of Solid Models
Creating a Revolved Feature
A revolved feature is a feature created such that the
material is added by revolving a sketch around an axis
of revolution.
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Chapter 5: Creating First/Base Feature of Solid Models
After drawing the sketch of a revolved feature and a
centerline as the axis of revolution by using the sketching
tools in the Sketching environment, do not exit the Sketching
environment. Next, click on the Revolved Boss/Base tool. The
preview of the revolved feature appears in the graphics area
with default parameters. Also, the Revolve PropertyManager
appears on the left of the graphics area.
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Chapter 5: Creating First/Base Feature of Solid Models
NOTE:
If you exit the Sketching environment after creating the
sketch of the revolved feature and the sketch is not
selected in the graphics area, then on clicking the
Revolved Boss/Base tool, the Revolve Property Manager
appears as shown in figure given below. Also, you are
prompted to select either the sketch to be revolved in the
graphics area or a sketching plane for creating the sketch.
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Chapter 5: Creating First/Base Feature of Solid Models
Axis of Revolution
The Axis of Revolution field of the Axis of
Revolution rollout is used to select the axis of
revolution of the revolved feature.
The Revolve Type drop-down list of the
Direction 1 rollout is used to select a method
for revolving the sketch.
Revolve Type
The options in the Revolve Property Manager
are used to specify the parameters for the
revolved feature. 24
Chapter 5: Creating First/Base Feature of Solid Models
The options of the Revolve Type drop-down list are as follows:
Blind
The Blind option of the Revolve Type drop-down list is used to define the end
condition or termination of the revolved feature by specifying the angle of
revolution.
Mid Plane
The Mid Plane option is used to revolve a sketch about a centerline, symmetrically in
both sides of the sketching plane.
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Chapter 5: Creating First/Base Feature of Solid Models
Reverse Direction
The Reverse Direction button of the rollout is used to reverse the
direction of revolution from one side of the sketching plane to the other
side.
Direction 2
The options in the Direction 2 rollout are same as those in the Direction 1
rollout of the PropertyManager with the only difference that the options
of the Direction 2 rollout are used to specify the end condition of the
revolved feature in the second direction of the sketching plane.
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Chapter 5: Creating First/Base Feature of Solid Models
Thin Feature
The options in the Thin Feature rollout are used to create a thin
revolved feature with a uniform wall thickness.
Selected Contours
The Selected Contours rollout is used to select contours or closed
regions of a multi-contour sketch.
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Chapter 5: Creating First/Base Feature of Solid Models
Navigating a 3D Model in Graphics Area
In SOLIDWORKS, you can navigate a model by using the mouse
buttons and the navigating tools. You can access the navigating tools
in the View (Heads-Up) toolbar. You can also access the navigating
tools in the SOLIDWORKS menus or in the shortcut menu which
appears on right-clicking in the graphics area.
View (Heads-Up)
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Chapter 5: Creating First/Base Feature of Solid Models
View > Modify from the SOLIDWORKS menus
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Chapter 5: Creating First/Base Feature of Solid Models
Shortcut menu
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Chapter 5: Creating First/Base Feature of Solid Models
Zoom In/Out
You can zoom in or out the graphics area, dynamically, by using the
Zoom In/Out tool.
Zoom To Fit
The Zoom To Fit tool is used to fit a model completely inside the
graphics area.
Zoom to Area
The Zoom to Area tool is used to zoom a particular portion or area of a
model by defining a boundary box.
Zoom to Selection
The Zoom to Selection tool is used to fit a selected object or geometry
completely in the graphics area.
Pan
The Pan tool is used to pan/move a model in the graphics area.
Rotate
The Rotate tool is used to rotate a model freely in the graphics area.
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Chapter 5: Creating First/Base Feature of Solid Models
Manipulating View Orientation of a Model
The manipulation of view orientation of a 3D model is very important in
order to review a model from different views and angle. In
SOLIDWORKS, you can manipulate the orientation of a 3D model to
predefined standard views such as front, top, right, side, bottom, and
isometric by using the View Orientation flyout, Orientation dialog box,
Reference Triad, or View Selector Cube.
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Chapter 5: Creating First/Base Feature of Solid Models
Manipulating View Orientation by using the View Orientation flyout
Manipulating View Orientation by using the Orientation dialog box
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Chapter 5: Creating First/Base Feature of Solid Models
Manipulating View Orientation by using the View Selector Cube
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Chapter 5: Creating First/Base Feature of Solid Models
Manipulating View Orientation by using the Reference Triad
The reference triad appears at the lower left corner of the graphics
area and guides you while orienting a model in different views. You
can also use the reference triad to manipulate the view orientation of
a model normal to the screen, 180 degrees, or 90 degrees about an
axis.
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Chapter 5: Creating First/Base Feature of Solid Models
Changing the Display Style of a Model
You can change the display style of a 3D model to wireframe, hidden
lines visible, hidden lines removed, shaded, and shaded with edges
display styles. The tools used to change the display style of the model
are available in the Display Style flyout of the View (Heads-Up)
toolbar.
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Chapter 5: Creating First/Base Feature of Solid Models
Shaded With Edges
Shaded
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Chapter 5: Creating First/Base Feature of Solid Models
Hidden Lines Removed
Hidden Lines Visible
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Chapter 5: Creating First/Base Feature of Solid Models
Wireframe
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Chapter 5: Creating First/Base Feature of Solid Models
Changing the View of a Model
In SOLIDWORKS, you can change the view of a model to perspective,
shadows, ambient occlusion, and cartoon effect by using the tools in
the View Settings flyout of the View (Heads-Up) toolbar.
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Chapter 5: Creating First/Base Feature of Solid Models
Tutorial 1
Open the sketch created in Tutorial 1 of Chapter 4 and then create
the model by extruding it to the depth of 40 mm, as shown in the
figure given below.
To create this tutorial, follow the steps given in the textbook.
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Tutorial 2
Open the sketch created in Tutorial 2 of Chapter 4 and then revolve it
around the vertical centerline to an angle of 270 degrees, as shown in
the figure given below. Also, change the display style of the model to
the ‘hidden lines removed’ display style.
To create this tutorial, follow the steps given in the textbook.
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Chapter 5: Creating First/Base Feature of Solid Models
Tutorial 3
Open the sketch created in Tutorial 3 of Chapter 4 and then extrude it to
the depth of 60 mm symmetrically about the sketching plane, as shown
in the figure given below. Also, change the view orientation of the
model to isometric and navigate the model in the graphics area.
To create this tutorial, follow the steps given in the textbook.
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Chapter 5: Creating First/Base Feature of Solid Models
Tutorial 4
Hands-on Test Drive 1
Create the revolved model as shown in the figure given below.
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Tutorial 5
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Tutorial 8
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Tutorial 6
https://www.youtube.com/watch?v=PE6yNJiETr8&list=PLrOFa8sDv6jcp8E3ayUFZ4iN
I8uuPjXHe&index=12
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Tutorial 6
https://www.youtube.com/watch?v=PE6yNJiETr8&list=PLrOFa8sDv6jcp8E3ayUFZ4iN
I8uuPjXHe&index=12
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Tutorial 7
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Tutorial 8
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Tutorial 9
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Tutorial 10
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Tutorial 11
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Tutorial 12
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Chapter 5: Creating First/Base Feature of Solid Models
Summary
In this chapter, you have learned about creating the solid and thin
extruded as well as revolved base features by using the Extruded
Boss/Base and Revolved Boss/Base tools. An extruded feature is created
by adding material normal or at an angle to the sketching plane. A
revolved feature is created by revolving a sketch around an axis of
revolution. You have also learned how to navigate a model by using the
mouse buttons and the navigating tools such as Zoom In/Out and Zoom To
Fit. You can also manipulate the view orientation of the model to the
predefined standard views such as front, top, right, side, and custom
views. Moreover, in this chapter, you have learned about changing the
display style and view of the model.
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Chapter 5: Creating First/Base Feature of Solid Models
Questions
• The ________ tool is used to create feature by adding material normal to
the sketching plane.
• The ________ tool is used to create feature by revolving the sketch around
a centerline as the axis of revolution.
• The ________ tool is used to fit a model completely inside the graphics
area.
• The ________ tool of the View Orientation flyout is used to display the
View Selector Cube around the 3D model available in the graphics area.
• The ______ button of the Boss-Extrude PropertyManager is used to taper
the extrude feature.
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