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Snikkle Gloomgauge

Snikkle Gloomgauge is a goblin potion dealer known for his exceptional ability to procure rare potions and poisons, operating a prominent emporium while engaging in dubious business practices. He possesses extensive knowledge of the black market and has connections with powerful alchemists and magical entities, making his services both valuable and risky. Additionally, Snikkle can summon a Hungry Concoction, a dangerous ooze that grows more unstable as it consumes alchemical substances.

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0% found this document useful (0 votes)
17 views2 pages

Snikkle Gloomgauge

Snikkle Gloomgauge is a goblin potion dealer known for his exceptional ability to procure rare potions and poisons, operating a prominent emporium while engaging in dubious business practices. He possesses extensive knowledge of the black market and has connections with powerful alchemists and magical entities, making his services both valuable and risky. Additionally, Snikkle can summon a Hungry Concoction, a dangerous ooze that grows more unstable as it consumes alchemical substances.

Uploaded by

jerclaes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SNIKKLE GLOOMGAUGE

Snikkle Gloomgauge, a cunning goblin renowned as SNIKKLE GLOOMGAUGE


the "Potion Dealer," has gained widespread Small humanoid (goblinoid), true neutral
recognition for his extraordinary talent in procuring e ———————
the rarest concoctions. His emporium is celebrated Armor class: 15
as the premier source for potions and poisons of Hit Points: 63 (14d6 + 14)
every kind, ranging from potent healing elixirs to Speed: 25 ft.
arcane brews of great power.
STR DEX CON INT WIS CHA
Yet, beneath his charismatic smile, Snikkle's 9(1) 14(+2) 13 (+1) 17 (+3) 15 (+2) 16 (+3)
reputation carries a hint of infamy. His business Proficiency bonus: +3
dealings often involve questionable tactics, leaving
more than a few patrons with lingering discomfort.
Saving Throws: Dexterity + 5, Intelligence +6,
Whispers in the shadowy corners of taverns hint at Charisma +6
clandestine arrangements and dubious connections Skills: Arcana +6, Deception +6, Medicine +6,
that grant him access to otherwise forbidden Perception +5, Persuasion +6, Sleightof
Hand +5
alchemy reagents. Senses: darkvision 60 ft. passive perception 15
Languages: Common, Goblin, Orc, Thieves’ Cant
Rumors swirl of Snikkle's extensive knowledge of Challenge: 5 (1,800 XP)
the black market, his secretive dealings with Spellcasting
formidable alchemists, and his connections to snikKle is a Sth-level spellcaster. His spellcasting
powerful magical entities. These ties allow him to ability is Intelligence (spell save DC 14, +6 to
hit with spell attacks). Snikkle can cast Identify
maintain his trade, all while using his emporium as and Suggestion at will without expending a spell
a base of operations for his involvement in virtually slot. He has the following spells prepared:
every shady affair within the city. Cantrips (at will): Acid Splash, Mage Hand,
Poison Spray, Prestidigitation
1stlevel (5 slots): Color Spray, Detect Magic,
Those who seek his services must navigate Grease, Sleep
treacherous waters, for his transactions are 2nd level (4 slots): Acid Arrow, Enlarge/Reduce,
Lesser Restoration
measured not only in gold, but in favors, secrets, 3rd level (3 slots): Counterspell, Gaseous Form,
and the occasional moral compromise. Stinking Cloud
Magic Resistance
Snikkle has advantage on saving throws against
spells and other magical effects.
ACTIONS
Dagger
Melee or Ranged Weapon Attack: +4 to hit,
reach 5 ft. or range 20/60 ft., one target. Hit: 4
(1d4 + 2) piercing damage.
Summon Hungry Concoction (1/Day)
Snikkle magically summons a Hungry
Concoction. The summoned creature appears
inan unoccupied space within 30 feetof its
summoner and acts as an ally of the summoner:
The creature remains for 10 minutes, until it
or its summoner dies, or until its summoner
dismisses it as an action.
ol i,
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% HuNGry CONCOCTION

The hungry concoction is a creature comprised of Hunery ConcocTioN


vile mixtures of alchemical ingredients, toxic and Medium ooze, unaligned
poisonous substances, and magical energies. It R
takes the form of an ooze that constantly hungers Armor class: 8
for more of the substances it's composed of. The Hit Points: 42 (5d8 + 20)
prevailing theory suggests that if you allow the Speed: 10 ft., climb 10 ft.
hungry concoction to feast on these contents, it will
increase in size, causing its body to become STR DEX CON INT WIS CHA
unstable and eventually leading to an explosion. 12(+1) 7(2) 18(+4) 2(4) 6(2) 3(4)
Such an explosion could have catastrophic Proficiency bonus: +2
consequences, potentially affecting large areas.

Damage Resistances: bludgeoning, piercing,


and slashing from nonmagical attacks
Damage Immunities: acid, poison
Condition Immunities: blinded, deafened,
exhaustion, poisoned, prone
Senses: blindsight 60 ft. (blind beyond this
radius), passive perception 8
Language: -
Challenge: 1 (200 XP)
Amorphous
The hungry concoction can move througha
space as narrow as 1 inch without squeezing.

Vile Mixture
Instead of taking damage from poison and acid,
the hungry concoction s healed for the same
amount.

ACTIONS

Multiattack
The hungry concoction makes two Pseudopod
attacks.
Pseudopod
Melee Weapon Attack: +3 to hit, reach 5 ft, one
target. Hit: 8 (2d6 + 1) acid damage.
Acid Puddle
If there is no enemy to attack within its
movement range, the hungry concoction instead
targets a creature within 30 feet of it and spits
out acidic liquid that forms into a puddle and
stays in the same spot. The targeted creature
or any creature that later enters this spot must
make a DC 14 Constitution saving throw. On
a failed save, the creature takes 7 (2d6) acid
damage. On a successful save the damage is
halved.

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