0% found this document useful (0 votes)
33 views13 pages

Avatar ST Pro Manual

Uploaded by

tortuwebmaster
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
33 views13 pages

Avatar ST Pro Manual

Uploaded by

tortuwebmaster
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 13

Avatar ST Pro Manual V.1.

2a

Avatar ST is featuring a new generation of HG Fortune synths. Basically it is most suited for a large variety of
pads, soundscapes, athmospheres or related FX sounds but can do other sounds like certain kinds of basses
too. The 16 Step Modulator allows sounds to be fairly rhythmicated in various ways if wanted. Also you can have
one section stepmodulated while the other is not as there are two complete sections with oscillators, modifiers,
VCA EG, Delay, Pan and Reverb send, plus a grain processor and a filter to be inserted via different audio
routings. In addition there are a lot of modulation options you might select from in order to taylor your sound.
Twelve Tutorial patches have been created in order to help you exploring this synth - see also Appendix 4.

Main features (based on Pro version):


2 x 2 PCM wave oscillators with 384 waves in 3 banks
2 x Osc Mix section with one XY-Pad plus mix option for direct and step modulated out
2 x Mystify with three selctable types (Brite, Soft, Dark)
1 x Grain Processor
1 x Filter with 4 types (LP, HP, BP and Feedback) incl. 1 ADSR EG
2 x VCA EG (ADSR)
2 x Delay, 2 x Pan
7 x LFO, 1 x S&H, 16 Step Modulator, Keytrack and Modwheel
1 semi parametric 3Band Stereo EQ, 1 small Reverb for adding some nice flavour
16 voices, 8 Lazy Buttons
.
Major differences between Basic Free and Pro version:
Pro Version = 16 voices, 128 internal patches, 384 internal waves (3 banks),
Basic Free = 4 voices, 64 internal patches, 256 internal waves (bank #0 & #2), SF2 & wave loading only with
Osc B2, no internal patch select and management (load/save) – only via Host.

N.B. 128 waves (internal bank #2) have been kindly contributed by www.westgatesounds.net
Some basic considerations in order to help you understand this synthesizer. Well, it does look fairly impressive
and it is, but having a look at the building blocks aka sections it becomes a lot more simple.

The image depicts the basic sections thus providing a good overview:

The top row with two oscillators, oscillator mix, Mystifier, Mystify out (VCA EG, Pan, Delay) is present twice thus
think of it as a 2 x 2 oscillator synth.

In addition there are a Grain processor aka Grainer and a Filter which can be routed or inserted into the audio
path in various ways thus widely extending the overall flexibility and sonic possibilities for creating great sounds.

Then there is Main Out with Reverb, 3Band EQ and Main Volume.

You see up to now it does not look so much to cope with.

For further detailed soundshaping there is a variety of modulation sources like seven LFO, Sample & Hold aka
S&H, 16 Step Modulator, a free ADSR EG, plus Keytrack and Modwheel. And there are quite a lot of options to
utilize these sources. All in all here it is where it is going to be really complex. Thus it is a good idea to use these
sources deliberately and not to overuse the variety. Depending on the sound you are going to create some
destinations may and even should share the same source maybe even in inverted mode.

Here is a list of audio routing options:

Osc A to Mystify A, Grainer, Filter, Mystify B

Osc B to Mystify B, Grainer, Filter, Mystify A

Grainer to Mystify A, Mystify B, Filter

Filter to Mystify A, Mystify B, Direct VCA A, Direct VCA B


The Oscillator and Oscllator Mix section

As sonic heart serve 2 x 2 pcm wave oscillators (using sf2 files or loadable wave files at section B). Each
oscillator has options for semitone settings (0 to +11), octave (-2 to +2)

The main control for the oscillator mix is handled via the X/Y Pad withe Osc A1 and A2 assigned to Y axis, resp.
B1 and B2 assigned to X Axis. Via Manual setting you can use the Joyball to mix the oscs. Also the Mod X / Y
knobs can serve the same purpose. Selecting another one of the modsource you can have continous motion in
mix or even a key attack related mix. At this section there are mute buttons for each oscillator's instant muting.

A very special mode for X/Y is the Rotation Mode where mix is done in a circle driven by a dedicated LFO in the
LFO section called RotLFO. Additionally you can even modulate the speed of Rotation by a selectable source
thus rotation will speed up and down. This kind of 'tumbling' (or 'egging' as in German = 'eiern') adds some nice
variation.

The blue bars next to the XY Pad allow to set ranges for the modulation in effect. Thus you might limit the
modulation to the upper left or lower down corner.

Finally the output signal can be mixed between normal = Dir(ect) signal and stepped = step modulated signal with
selectable mod source.
Next each section's output (A or B) can be routed (send ) to one of the Mystifiers, the grain processor or the
Filter.

The Mystifiers

Both Mystifiers are virtually the same and have been derived from the former Spooks and now featuering three
different types: Brite, Soft and Dark. Though the Mystifiers can give some good flangerlike sounds there major
task is to change the sound chracteristic from metal like to shining blips and even dark scapes depending on the
modulations being used from manual to fairly slow settings or fairly fast settings for resonant blips. Also you
might try using EG for creating a metallic sounding attack.
Each Mystifier has got it's dedicated LFO for Myst Amount but there is a variety of other sources to select from
even like Keytrack + or – and Modwheel. The Myst Offset knob allows to to shift the Modulation within a certain
range so to exclude certain areas. Below is the selector for the Myst Type: Brite, Soft and Dark.
Next is the Resonance knob with a Range selector below with Fine having the full knob range for the most
relevant resonant part. High Cut simply serves to eliminate some unwanted harsh or too high ringing.
Finally there is the Mix knob for mixing between direct and FX signal plus optional modualtion.

The output section of each Mystifier:

Here is an ADSR VCA envelope generator (EG) to shape the volume while the level knob adjusts the level of the
Mystifier's signal.
Next is the Feedback knob for the Delay with a selector below to choose a bpm related setting. Delay Level sets
the amount of delay signal and there is a selector below to switch delay to off or on.
Pan knob is quite obvious but there is a selector below to have the delayed signal moved to opposite direction of
the undelayed signal (inv Dly). Finally Rev Send determines the amount to go the the inbuilt reverb.

Note: Please have an eye on the Myst level knobs in order not to have mute one section accidentially ;-)

Related to the Delay of both Mystifiers is the Delay Offset knob and selector (below the reverb settings).

Here you can manually offset the Delay to half of the given bpm related setting. The selector below allows to
choose among Normal, dotted or triplet delay and further more there a some more modulations available even by
the Step Modulator which can give some nice rhythmcated fx sound.

The Filter section

There are four types of different filters selectable: LowPass, HighPass, BandPass and Feedback. Cutoff and
Resonace knobs are quite obvious but modulation is a bit tricky as the Mod Cut knob can mix between a selected
modsurce Src2 and the Filter ADSR EG plus this mix can be modulated by a different source (SrcModMix). Thus
these few elements offer a lot variation.
Finally there is the knob for mixing the unfiltered to the filtered signal and below is the selector where the signal is
going to be send to: Myst A, Myst B, or direct to VCA A or VCA B offering the option just like a normal synth.
The Grain Processor aka Grainer

A single-stream quasi-synchronous granulator buffering input audio and releases it in discrete grains of a
specified duration (size), at a specified rate. Random variation can be applied to the grain length and grain rate,
and they can be modulated by an external source.

This granular processing is used like an fx but with all the option this module does offer. The Grain Size is
ranging from the typical 20 to 50 msec. Grain Rate is the interval between the start of one grain and the start of
the next grain in the stream. As rate should be set at least as long as the Grain Size Grain Rate starts at current
Size setting adds up to 60 msec then. Thus Size determines as ofsett the lower limit of Rate.

Pitch can be shifted for approx. +/- 1 octave and can be modulated by a selectable source. Pitch Var adds some
random variation to Pitch also with selectable modulation.

Size Var gives a random variation to Grain Size while Rate Var adds random variation to Grain Rate.
Envelope Type is used to shape the grain's amplitude envelope with different characteristics: Sine, Gaussian,
quasi-Gaussian, Rectified Sine, Triangle, or Trapezoid
Grain Processing may give some great sounding and in combination with the Mystifiers even sounds like the
waves I did from bitmap / image pocessing to waves for the Alien Space Weaver VSTi.
Output can be routed (send ) to Mystify A, B or Filter.

Mod Sources
There are 7 LFO, ADSR EG 4, one Sample & Hold and a 16 Step Modulator plus keytracking and Modwheel can
be used to and have some selectable assignments.

LFO 1, LFO 2, LFO3 and LFO 4 have a quite common set of waves like Sine, Triangle, Saw and Ramp while
LFO 5 has 9 more complex waveforms and tempo with the latter two is not related to bpm settings as with the
others. LFO MF is solely routed as selectable option to SrcModMix of Filter while Rot LFO is a special LFO for
Oscillator Rotation Mix.
Sample & Hold provides a random modulation signal like pulses at varying levels in different types like Up, Down,
Up&Down, and the Variation knobs allows to vary the 'patterns' of S&H to a certain extend.

ADSR EG 4 can be used like a free EG at different destinations.


16 Step Modulator

This is quite a powerful modulation source in fact this synth started with this one being used on the signal of the
four oscillators for a fairly rhymicated (stepped) audiosignal.Of course it is really useful for other modulations
too ;-)
There are four knobs: GateLen with Ramp Up and Down related to that knob in order to smooth the Gate Attack
and Release. Shuffle is obvious.

Quite important is the Divider selector right to the Man(ual) advance button as this is the divider to the current
host clock and setting the actual tempo of the Step Modulator. Jump allows to skip certian steps thus with setting
of 3 every third step is played. Step# determines the number of step to be used. Mode can be Forward,
Backward or Random. Auto Var is helpful to have some more variation to the pattern played and does offer three
different modes. Above the Reset button there is the Pause button to stop this unit at the current step.
There are 16 sliders to set a pattern for modulation.

The final Output section

There is a small reverb with adjustable Width and Room/Size plus a Reverb Mix knob. Though this is not a high
end reverb it does add a nice flavour to the sound.

The 3Band Stereo EQ is semparametric as via a dedicated button you can popup additional settings for center
frequency and bandwidth (on octaves) for each band.

Saturate knob adds some saturation while Main Volume sets the overall output level.

Setting Parameters for the 3Band EQ

To edit the params of the EQ select Edit EQ Par at the lower right button group and the resp menu will appear
left of the wheels.
Further features
To activate Velocity and select a mode press Edit Vel at the lower right button group and the resp menu will
appear left of the wheels.

Velocity does work on the level of the oscillators with the option to invert sec A or B so you can crossfade via
velocity.

Also you may choose a voice allocation mode:


Normal - Each new note is allocated a fresh unused voice. Envelopes always start from zero.
The older voice is faded-out to prevent the old note's release tail from sounding 'under' the new note.

Overlap (in most cases to be preferred) - Same as above. Except the older voice continues to sound along with
the new one. Useful for ensemble sounds like string sections where several instruments can play the same note.

Setting Keytrack range:


Press Edit KTrack at the lower right button group and a range slider will appear above the onscreen keyboard for
easy setting the range of keytracking. This maybe really handy if you are using a MIDI kb with only 2 or 4 octaves
but want to use the full range of keytracking.

Basically keytracking is valid for a 5 octave keyboard at full range and will be using min or max value beyond that
range.

Lazy Buttons

Eight Lazy buttons can supply endless switching to new patches and you only need to save the ones being useful
for you ;-) Anyway this Lazy feature will give you some more ideas for editing your own patches.

Hint: Using long release settings will increase CPU-usage - remedy: lower release at filter ADSR, lower release
at ADSR in master section and raise delay MixLvl instead. So in most cases a release just below half way up of
the slider will be sufficient to get a fading on the sound.

Hint: Switching between patches might lead to some sound artefacts by Delay when done while sound is still
playing. In order to have a clean switching the sound of current patch should have faded to zero level before
switching to next patch. Or, have delays set at the same Delay parameter value.
As of the internal patch name display (popup selector in Pro version) you may experience most hosts may
truncate the names down to about 23 chars. Here is where the internal patch management (load/save insts=fxp
and banks=fxb) of the Pro version comes in handy as this does not have such a restriction.

Credits and further info


The Synthesizer has been created by H. G. Fortune with Synthedit by Jeff McClintock.

Patches were kindly done by Dimitri Schkoda (DS or no sign), Lloyd McKay (lk), Marko Hautamäki (G), Bob
ODonnell (BM), Heinrich of Sanguinea Project (SP) and Daniel of www.westgatesounds.net (dk)

This VSTi uses further modules by David Haupt, Kelly D. Lynch, Peter Schoffhauzer, Daz Diamond, Lance
Putnam, Etric van Mayer, Ungkargerth et al.

VSTI by H. G. Fortune:
More VSTI: http://www.hgf-synthesizer.de
H. G. Fortune
G. Hager
Almaweg 49
53347 Alfter
0228/5344207
Germany
email: [email protected]
official support forum on kvr: http://www.kvraudio.com/forum/viewforum.php?f=149

Open group for users, fans, friends and supporters: on www.facebook.com


This is not a technical support forum rather than for latest news, communication among members e.g. sharing
ideas, videos and music.

Thanks to all who have helped and do support my work!


Appendix 1

List of 128 waveforms in bank #0

000 [Cpl]AiryVoices 032 [Syn]Claviculi 064 [Syn]Twinky 4 096 [XFx]BellMaze


001 [Cpl]Ayesha 033 [Syn]Digitalis 065 [Syn]WarmAnalog 097 [xFx]Chicadas
002 [Cpl]Bubbly 034 [Syn]DistSync 066 [Str]BigOrchStr 098 [xFx]Clocks-rev
003 [Cpl]Cassiopeia 035 [Syn]DuoWave 067 [Str]Ensemblon 099 [XFx]DeepAbyss
004 [Cpl]Chordalica 036 [Syn]DXing 068 [Str]RealViolins 100 [XFx]Distorter
005 [Cpl]Claviger 037 [Syn]Fatt 069 [Str]Stringelized 101 [xFx]FantaB-rev
006 [Cpl]DigiString 038 [Syn]FogHorn 070 [Str]Superstr 102 [Xfx]Flashy
007 [Cpl]Enigmatic 039 [Syn]GoodLow 071 [Str]SynStrinx 103 [xFx]FLX-PStorm
008 [Cpl]FemBreath 040 [Syn]Growly 072 [Orc]AsiaBlown 104 [xFx]FX-Rattler
009 [Cpl]FLXAtkPad 041 [Syn]HollowSaw 073 [Orc]AsianMetal 105 [xFx]GlissHarp
010 [Cpl]FLX-Strgbrite 042 [Syn]HvySyncFZ 074 [Orc]Blasomatrix 106 [xFx]Haunted-rev
011 [Cpl]GhostBreath 043 [Syn]KS-FatBras 075 [Orc]EthnicVoc 107 [xFx]InsideTube
012 [Cpl]GlassBlojob 044 [Syn]LowXsaw 076 [Orc]Fanfare 108 [xFx]InvWarpoon
013 [Cpl]GlassyZone 045 [Syn]MedSyncFZ 077 [Orc]FrankHorn2 109 [XFx]Labyrinth4
014 [Cpl]Guevercin 046 [Syn]ModChord 078 [Orc]Shaku 110 [xFx]LostInSpace
015 [Cpl]HeavenlyOhh 047 [Syn]Nasalic 079 [Org]FarFeesa 111 [xFx]MovinBell
016 [Cpl]HyperVox 048 [Syn]OmniSaw 080 [Org]Ham'n'Egg 112 [XFx]NoiseFume
017 [Cpl]MetAtkF 049 [Syn]OscarSync 081 [Org]HeavyOrgIIb 113 [xFx]NoiseOne
018 [Cpl]Mirkheim 050 [Syn]PS6-FatSaw 082 [Org]Organic 114 [XFx]NoizMetal2
019 [Cpl]MultiMorph 051 [Syn]Purity 083 [Org]OrgueStr 115 [XFx]NoizWatery
020 [Cpl]PepeGoes 052 [Syn]ResoAttack 084 [Org]SmokeH2O 116 [XFx]RainCrackle
021 [Cpl]Shena-org 053 [Syn]Roaring60s 085 [OrV]Aaahtificial 117 [xFx]ResoBubble
022 [Cpl]SparkleStr 054 [Syn]Saws1 086 [OrV]AirVoice 118 [xFx]SamUnhold
023 [Cpl]Sweepy 055 [Syn]SawsOff 087 [OrV]Aspiration 119 [xFx]SeaSide
024 [Cpl]VocNoVox 056 [Syn]SawsWet 088 [OrV]FatQuyer 120 [XFx]S'n'H-Blipps
025 [Cpl]VoxPlus 057 [Syn]Saxorguitar 089 [OrV]Kwaier 121 [XFx]SpaceAbyss
026 [Syn]AfricanSaw 058 [Syn]ShredSync 090 [OrV]LongOoouh 122 [xFx]Spookie!
027 [Syn]BariSync 059 [Syn]Simplify 091 [OrV]NoVocal 123 [xFx]StormWind
028 [Syn]BellPadBreath 060 [Syn]SlowPluck 092 [OrV]SadFemale 124 [xFx]Tunnellizer
029 [Syn]BigClassic 061 [Syn]SoftDigiBell 093 [OrV]Voxodont 125 [xFx]Vacuumizer
030 [Syn]BlueSync 062 [Syn]SquawSaw 094 [xFx]AlienPlanet 126 [xFx]VX-Storm
031 [Syn]Chord 063 [Syn]StringSect 095 [XFx]Aliens-r 127 [XFx]Woodland

List of 128 waveforms in bank #1(Only in Pro Version)


000 [Cpl]AtkWonder 032 [Syn]Clavikhan 064 [Syn]Voices 096 [XFx]CaveMaze
001 [Cpl]BigFantasy 033 [Syn]DigWaveX 065 [Syn]XPulsed 097 [xFx]ChordedNze
002 [Cpl]Caducifer 034 [Syn]Drawbar 066 [Str]Bowed 098 [XFx]DarkRealms
003 [Cpl]ChoirSparkle 035 [Syn]DXEP-Base 067 [Str]MegaStrngs 099 [XFx]Demons-r
004 [Cpl]Cinematic 036 [Syn]FatSaw 068 [Str]StarStrngs 100 [XFx]Encoder
005 [Cpl]DeepSpaceX 037 [Syn]FattyStr 069 [Str]StringsPad 101 [xFx]FarOut
006 [Cpl]EerieVox 038 [Syn]FuzzDigi Z 070 [Str]Synphony 102 [XFx]Florida
007 [Cpl]Exotica 039 [Syn]GoomSV 071 [Str]WideStrngs 103 [xFx]FXGameNoiz
008 [Cpl]FLX-Aaahh 040 [Syn]HiPassed 072 [Orc]Asianic 104 [XFx]Ghoulzone
009 [Cpl]FLX-SpklStr 041 [Syn]HvyBrite 073 [Orc]BestAttack 105 [XFx]HadesLoop
010 [Cpl]FullPad 042 [Syn]HybridBras 074 [Orc]BroadBras 106 [xFx]HeavyStrok
011 [Cpl]GhostChoir 043 [Syn]LiteSync 075 [Orc]ExotAtck 107 [XFx]InTension
012 [Cpl]GlassFlute 044 [Syn]MedFat1 076 [Orc]Frankenhorn 108 [xFx]JetNse
013 [Cpl]Grumbling 045 [Syn]Metallic 077 [Orc]SadFlute 109 [xFx]LightningL
014 [Cpl]Haunted 046 [Syn]Narronics 078 [Orc]TubularWv 110 [XFx]Monkish
015 [Cpl]Helionis 047 [Syn]Nopia 079 [Org]Gorgue 111 [xFx]NoiseBug
016 [Cpl]Margalit 048 [Syn]OpenJaws 080 [Org]HeavyOrgI 112 [xFx]NoiseLoop
017 [Cpl]MircalePad 049 [Syn]ProphetSaws 081 [Org]OrganaVox 113 [XFx]NoizMetal1
018 [Cpl]Morphomat 050 [Syn]PSynHit 082 [Org]Organox 114 [XFx]NoizTube
019 [Cpl]Narcissus 051 [Syn]PWM-6T 083 [Org]SacredOrg 115 [XFx]RadioBad
020 [Cpl]PPGishPad 052 [Syn]RhodesIsle 084 [Org]SpaceOrgan 116 [xFx]Realms
021 [Cpl]SoftAtkPad 053 [Syn]Rodikhan 085 [OrV]AaaOhhhs 117 [xFx]RisingHigh
022 [Cpl]Sparkling 054 [Syn]Saws2 086 [OrV]ArtVox 118 [XFx]Scrapyard
023 [Cpl]UltraFloat 055 [Syn]SawsSoftwide 087 [OrV]BreathVox 119 [xFx]ShipLiftOff
024 [Cpl]VoxObscura 056 [Syn]SawyPulse 088 [OrV]Huuoouh 120 [XFx]SomeWind
025 [Cpl]WideDigi 057 [Syn]Sharpening 089 [OrV]LongAhhh 121 [xFx]SpcWarpX
026 [Syn]AtkOpnBrass 058 [Syn]SimpleSine 090 [OrV]Monks(Lo) 122 [XFx]StepFlow
027 [Syn]Bassical 059 [Syn]SloBrass 091 [OrV]OohWaves2 123 [XFx]Suspense
028 [Syn]BigBrass 060 [Syn]Slurper 092 [OrV]SynVox 1 124 [xFx]UnNatural
029 [Syn]BigSaw 061 [Syn]SpitBras 093 [OrV]Voxy1 125 [XFx]VoxOfNoise
030 [Syn]BriteFive 062 [Syn]Strings 094 [xFx]AlienSpectr 126 [xFx]WaterStream
031 [Syn]Cidaria 063 [Syn]Stringz 095 [XFx]BellCave 127 [xFx]Z-Bubbles
List of 128 waveforms in bank #2

(These are excerpts from sample libraries by Westgatesounds.net to give you some idea about those)

000 Abandoned Funeral H 032 Night in the Cataco 064 Dread 096 Passing Emptiness
001 Abandoned Temple 033 Night Vision 065 Dreaming Choir 097 Phantasms
002 Abandoned Warehouse 034 Nocturnal Ambience 066 Dreaming Wilderness 098 Scattering Shadows
003 Alien Soil 035 Poseidons Realm 067 Drifting 099 Serpents of Mist
004 Arkham House 036 Realm of Shadows 068 Drifting in Wastela 100 Shadow Heart
005 Being Followed 037 Remnants of a City 069 Empty Crypts 101 Shadows Passing
006 Bodies 038 Shadows of Twilight 070 Endless Streets 102 Shining Darkness
007 Burial Call 039 Spectres 071 Entropy 103 Shores of Emptiness
008 Crossed Signals 040 Spectres Chime 072 Enveloped in Shadow 104 Souls in Limbo
009 Darkened Memory 041 Spirit Voices 073 Evening Bells 105 Souls in Transition
010 Debris 042 Spirits Underground 074 Fading Skies 106 Spectres B
011 Deserted Temple 043 Temple Bells 075 Floating in Wastela 107 Stray Whispers
012 Distant shores 044 The Gates of Limbo 076 Floating Shadows 108 Sunless Streets
013 Downed Lines 045 The Midnight Sun 077 Flotsam and Jetsam 109 Sunrise in Space
014 Dreams of Metal 046 The Old Ones 078 Haunted 110 The Cusp of Evening
015 Dreams of Space 047 The Patient Dark 079 Headstones 111 The Piping Dark
016 Evening in Wastelan 048 The Restless Dead 080 Heart ofa Dead City 112 They Wait
017 Eyes in the Mist 049 Wasteland 081 Hovering Shade 113 Transforming Shadow
018 Fading Lights 050 After Dark 082 Machines in Space 114 Twilight
019 Floating Debris 051 Automaton 083 Midnight B 115 Twilight Falls
020 Free Energy 052 Being Stalked 084 Moonlight Processio 116 Visions of Death
021 Ghost Energy 053 Black Spaces 085 Mortality Flickers 117 Voices from Beyond
022 Ghost in the Machin 054 Breathing Shadow 086 Mortuary 118 Waiting for Souls
023 Ghost Town 055 Church of Shadow 087 Mournful 119 Wandering Darkness
024 Ghosts on the Tides 056 City of Shadow 088 Night Ambience 120 Wasteland Ambience
025 Growing Shadows 057 Cloaked in Fear 089 Night Noises 121 Wasteland by Night
026 Haunted by the Past 058 Cycles in Space 090 Nightlife 122 Wasteland Calling
027 In the Night 059 Dark Enigma 091 Nocturne 123 Wasteland Mystery
028 It Came from the Se 060 Dark Futures 092 Noises in the Dark 124 Whispering Darkness
029 Life in the Fog 061 Darkened Cemetery 093 Out After Dark 125 Wilderness at Night
030 Living Shadows 062 Decaying Dreams 094 Out in the Night 126 World of Lights
031 Midnight 063 Deserted Street 095 Overcoming Inertia 127 Xithurn

About these sounds: A lot of the sounds were created by mangling beats in a variety of ways -time
stretching, pitch shifting and many, many FX chains..... With most soundsets I started by making simple
seed sounds. Once I had enough, these were then combined in several different VSTi's as presets which
were then sampled, sometimes with even more FX chains. These would then be looped and serve as the
sources for the soundset.

The first 50 wavs in Bank 2 are from the newly released SOA Set 1 - Permutations of Shadows soundset
from Westgatesounds.net. The remaining wavs are taken from the Anomaly soundset also available from
Westgatesounds.net.
Appendix 2

MIDI-Implementation of MIDI CC for buttons, sliders & knobs (recognized data valid from 0-127)
MIDI CC from 33 to 63 are not assigned so you might use these for your own assignments provided your MIDI
Controller Hard/Software does support these as normal controllers.

Main Vol =7 = 33 Myst A EG 4


Myst A Lvl =8 = 34 Mod Amnt = 70 A = 92
Pan A =9 = 35 Offset = 71 D = 93
Pan B = 10 = 36 Resonance = 72 S = 94
Myst B Lvl = 11 = 37 High Cut = 73 R = 95
Dly Fdbk A = 12 = 38 Mix = 74
Dly Fdbk B = 13 = 39 Myst B Grainer
Dly Lvl A = 14 = 40 Mod Amnt = 75 Size = 102
Dly Lvl B = 15 = 41 Offset = 76 Rate = 103
Rev Send A = 16 = 42 Resonance = 77 Pitch = 104
Rev Send B = 17 = 43 High Cut = 78 Pitch Var = 105
Rev Width = 18 = 44 Mix = 79 Size Var = 106
Rev Room = 19 = 45 Rate Var = 107
Rev Mix = 20 = 46 Myst A EG High Cut = 108
EQ Lo = 21 = 47 A = 80
EQ Mid = 22 = 48 D = 81 Filter
EQ High = 23 = 49 S: = 82 Cutoff = 109
Saturate = 24 = 50 R = 83 Resonance = 110
= 51 Myst B EG Mod Cut = 111
Oscillators = 52 A = 84 Mix Dir:Filt = 112
Wav Sel A1 = 25 = 53 D = 85
Wav Sel A2 = 26 = 54 S = 86
Wav Sel B1 = 27 = 55 R = 87 Shuffle = 113
Wav Sel B2 = 28 = 56 Filter EG GateLen = 114
Mod Y = 29 = 57 A = 88 Ramp Up = 115
Mix A Dir:Stepd = 30 = 58 D = 89 Ramp Dn = 116
Mod X = 31 = 59 S = 90
Mix B Dir:Stepd = 32 = 60 R = 91 Dly Offset = 117
= 61 = 118
= 62 = 119
= 63

You might use MIDI Learn or Edit via right click with mouse on the resp. Item (knob, button, selector etc.) to
change these assignments.

Appendix 3
Notes on Loading wave files
It is possible to load wavefiles into Osc B1 and B2 (loops supported) serving as oscillators/soundsource with up
to 24 Bit waves supported.
To load a wave file first click on the Mode button then click on icon for the the file selector. Anyway this feature is
useful for testing wavefiles within the VSTi so you can do a quite easy selection of waves to be gathered into an
SF2 file later as it is more convenient to switch between different waves rather than loading a wave from
somwhere on your harddisk. Also this setting is stored und restored when loading that SF2 on next sartup again.

HINT: When storing a patch the location of the wavefiles loaded is stored as well in order to reload these when
switching to that preset. So You should keep in mind that deleting wavefiles used within presets will lead to an
error-message! Due to this it is more advisable to use single patches stored as .fxp rather than complete
banks stored as .fxb. Worst case might be when loading a complete bankfile (.fxb) with stored information of
files now deleted will lead to a whole bunch of errormessages. Now You know about it so it is up to You to take
care in advance. In general SF2 files are a better solution in handling a whole bunch of samples.

The wave file playing capability is obviously not made to play drumloops, basslines or melodic loops used
typically by programs like Magix Music Maker (tm).
Appendix 4

Learning by doing:

Notes & hints on the Tutorial patches in order to help you exploring Avatar ST Synthesizer:

P u r e O s c W a v e s - m o v e X / Y - this is to make familiar with mixing the oscillator waves. Then you
might try using some modsoruces and amount knobs.

W a v e s B S t e p p e d - this one is to show section A normal and section B with stepmodulated audio – try
some different setting with the step modulator options.

W a v e s B S t e p p e d - D l y S t e p m o d - this is really unusual but it gives quite stunning results –


step modulation on Delay Offset – not to be overused though ;-)

W a v e s B S t e p p e d - D l y n o r m a l O f f s e t - here is with normal delay offset - move the knob,


change source.

W a v e s A M y s t i f y A - m o v e k n o b s (slowly: Amount, Offset, Resonance & Mix)


then change Type, and waves get a feeling how sound can be changed this way.

W a v e s A G r a i n M y s t i f y A - m o v e k n o b s slowly to make familiar with the changes in sound;


try then with different waves and Mystify types (Brite, Soft and Dark). With some waves (with rich harmonics) type
Brite may be a bit strong then try Soft. Dark won't show much noticeable Resonance but it is good to give some
low sounds quite a dark character.

W a v e s A F i l t e r ( M i x M o d ) V C A A - this is fairly simple showing waves A being routed to Filter


and then to VCA EG Section A, quite like what a conventional synth will do – also try changing filter type

W a v e s A G r a i n e r F i l t e r M y s t A - one line with Grainer and Filter before the Mystifier – move
konbs slowly to get a feeling for changes in sound.

W a v e s A M i x M o d G r a i n e r F i l t e r M y s t A - same as above but with mix modulation on oscs.


A – also try changing waves.

P u r e O s c W a v e s - R o t a t i o n - This is oscillator Rotation with Sine in a circle, using one Amount


knob you can turn it into an elliptical shape (vertical or horizontal); having amount knobs to opposite direction
changes direction of rotation; while adding a mod source parts of the rotation will speed up and slowed down.

W a v e s A M y s t i f y A - I n v K e y T r a c k - inverted keytrack is controlling the amount of Mystify A –


change Offset and Amount.

W a v e s A M y s t i f y A - S n H O u t m i x M o d - S&H controls amount while an LFO is mixing


between direct and mystified signal.

These patches can be found a patch # 53 to #64.

Q & A:
Q: Why are there only 64 internal patches with the basic free version?
A: Although there had been about 350 patches to select from most patches made use of bank 1 too, and as this
bank is with the Pro version only the possible selection of suitable patches for the free version went down to
about 70 only.

Q. Why are the sf2 files stored internally ?


A: Because I'm fed up with having these found as illegal downloads on certain sites :-(
Terms of License Agreement:

You are NOT ALLOWED to sell the program or charge for the access to the free version.
You are allowed to distribute the free version of this program (online or on magazine CD's) as
long as You do not charge for this program! Anyway You are requested to send an info about
such a distribution.

You may use the program in personal and/or commercial music (credits are welcome). But
You are not allowed to make samples (looped or unlooped) for commercial sampling CDs
without prior permission. You are allowed to run the registered i.e. Pro version of the program
on different computers as long as You are the only person having access to and using the
program.

You are not allowed to modify, decompile or reverse-engineer the program. This program is
not copy-protected but protected by national & international (copyright-) laws.

Changes & enhancements may be made without prior notice and a grant that further editions
will read patches from former version cannot be given.

The software is supplied as is. Use this program on Your own risk and Your own
responsibility.

You might also like