0% found this document useful (0 votes)
29 views2 pages

Hogwarts RPG Fillable Character Sheet

The document is a character sheet for a role-playing game set in a magical universe, detailing the character's traits, conditions, spells, and advancement options. It includes information on how to manage luck, experience, and the effects of various conditions on gameplay. Additionally, it outlines the mechanics for learning spells and the consequences of using unforgivable curses.

Uploaded by

michals143
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
29 views2 pages

Hogwarts RPG Fillable Character Sheet

The document is a character sheet for a role-playing game set in a magical universe, detailing the character's traits, conditions, spells, and advancement options. It includes information on how to manage luck, experience, and the effects of various conditions on gameplay. Additionally, it outlines the mechanics for learning spells and the consequences of using unforgivable curses.

Uploaded by

michals143
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

BACKGROUND ON/OFF

CHARACTER SHEET

Look Wand
Terry Blake Rumieńce Jasno różowe Niski Ozdobiona Unicorn Cedar
Name Complexion Mair Arame Look Core Wood
Second Muggle-born Friendship
Mouse Year Meritage Ambition Patronus

TRAITS CONDITIONS LUCK EXPERIENCE

-1 Stand in the Face of Danger


Get What You Seek
Scared (-2 to Bravery
until you avoid
something difficult.)
Injured (-1 to all traits
until healed with
medicine or magic.) When you want to do something you
◆ ◆ ◆
When you fail a roll, mark 1 point of
normally couldn’t, or change a roll to a 10+, Experience.

1 Hide & Sneak


Get What You Seek
Angry (-2 to Cunning
until you hurt someone
or break something.)
Hexed (-1 to 1 trait of
the Narrator’s choice
until cured.)
you may mark a point of Luck to do it.
You regain all your marked Luck when you
complete a school year.
When you get to 4 Experience, you
may take an Advancement! Then,
clear your marked Experience.

1 Gain Knowledge
Stressed (-2 to Intellect
until you say something
hurtful to someone.)
Unconscious (Unable to act
until revived, can avoid by
taking a different Condition.) ADVANCEMENT
CLEAR EXPERIENCE

3 Help or Hinder Someone


Approach a Magical Creature
Jealous (-2 to Loyalty
until you betray a
friend.)
You can also clear someone else’s
Scared, Angry, Stressed, Jealous, or
Embarrassed Condition by
When you’ve marked 4 Experience or when you complete a school
year, take one of the following Advancements:
comforting or supporting them.

0 Cast a Spell / Duel Embarrassed (-2 to The Injured, Hexed, or Unconscious Upgrade a trait by +1. You may do this twice. No

CHARACTER SHEET
CHARACTER SHEET

Concoct a Potion Magic until you take a Conditions can always be cleared in trait can ever be more than +3.
Use a Magical Object comment the wrong way.) the hospital wing. Gain a second Favourite Subject. You may do this
When all 8 Conditions are marked, roll +your highest trait to see if you exit the once.
story. Learn a new spell from your Year. You may do this
FRIENDS & RIVALS On a 10+, you come back with all Conditions cleared. as many times as you’d like.
On a 7-9, you come back with only Unconscious cleared.
Aquire a magical object. You may do this as many
On a 6-, you exit the story. Create a new witch/wizard. times as you’d like.
Ariend If you come back, you now have a physical or mental scar. Write it here:
Regain 1 marked point of Luck. You may do this as
many times as you’d like.
Ariend
Scars
Rival MAGICAL OBJECTS
FAVOURITE SUBJECT
When someone is your Friend or Rival, you may add +1 to a roll to help or
hinder them. You can be Friends or Rivals with other players or with Narrator
characters. You may only add or remove a Friend or Rival at the end of a session.
You can have up to 2 Friends and 1 Rival at a time.
History of Magic
You may add +1 to any roll related to your Favourite Subject.
PET Owl Czika
Rind Name
When you spend time with your pet, you can shift one marked Condition to another one.

HOGWARTS: AN RPG PLAYER v1.2


BACKGROUND ON/OFF
SPELLS

1 Reparo – Repairing Charm


4 Relashio – Releasing Hex

Repello Muggletum – Anti-Muggle


7 SPELLS & CONDITIONS
Rictusempra – Laughing Hex Baubillious – Lightning-Conjuring
● Alohamora – Unlocking Charm Accio – Summoning Charm Charm
Spell A healing spell can clear the Injured,
Serpensortia – Snake-Conjuring
Silencio – Silencing Charm Hexed, or Unconscious Conditions, if
Calvario – Hair Loss Curse Spell Avis – Bird-Conjuring Spell Confrigo – Blasting Curse
● the spell’s effect would heal the cause
Specialis Revelio – Hex-Revealing
Steleus – Sneezing Hex of the Condition.
● Colovaria – Color Change Charm Densaugeo – Teeth-Elongating Hex Charm Duro – Hardening Charm
Vulnera Sanentur – Gash-Healing A defence spell can prevent someone
● Titillando – Tickling Hex Spell Fianto Duri – Increase Protection
● Diminuendo – Shrinking Charm Depulsio – Banishing Charm
Spell
from taking a Condition if the spell’s
effect would block the cause of the
Ageing Potion Amortentia – Love Potion Homenum Revelio – Reveal
● Finite Incantatem – Counter-Spell Diffindo – Cutting Charm
Person Charm
Condition.

Locomotor Mortis – Leg-Locker Beautification Potion Befuddlement Draught (Potion) A hex can cause the Hexed
● Episkey – Minor Healing Spell Legillimens – Mind-seeing Charm
Curse Condition, in addition to the spell’s
Essence of Dittany – Healing
Hiccoughing Solution (Potion) effect.
● Lumos – Wand-Lighting Charm Furnunculus – Pimple/Boil Hex Potion Levicorpus – Body-Lifting Hex
Mandrake Draught – Anti-Curse A curse can cause the Injured or
Love Potion Antidote (Potion)
● Periculum – Red Sparks Charm Potion Impedimenta – Slowing Hex Mutatio – Mutation Hex Unconscious Conditions, in addition
Murtlap Essence – Pain-soothing to the spell’s effect.
Petrificus Totalus – Full Incaercerous – Chain-Conjuring Wit-Sharpening Potion Obliviate – Memory-Erasing
Potion
● Body-Bind Curse Spell Charm
Slugulus Eructo – Slug-Vomiting Locomotor Wibbly – Jelly-Legs Portus – Portkey-Creating
LEARNING SPELLS
3
● Curse Hex Charm***

● Spongify – Softening Charm Quietus – Quieting Charm Redactum – Shrinking Hex


Anteoculatia – Antler-Growing Aguamenti – Water-Conjuring You can learn a spell from a class, a
Hex Spell
● Tergeo – Cleaning Charm Reducto – Smashing Curse Vermiculus – Worm Hex mentor, a book, or even from another
Colloshoo – Stickfast Hex Apparrate – Teleportation Spell** student. If another student teaches
● Ventus – Wind Hex Sonorus – Amplifying Charm Blood-Replenishing Potion you a spell, they must successfully roll
Wingardium Leviosa – Levitation Engorgio – Swelling Hex Confundo – Confusion Charm to help someone.

SPELLS
SPELLS

● Charm Stupefy – Stunning Charm Euphoria Elixir (Potion)


You never have to roll to learn a spell
Ferula – Splinting/Bandaging Spell Blemish Blitzer – Acne Treatment Deprimo – Hole-Blasting Charm or potion, unless the information on
● Babbling Beverage (Potion) Potion
Felix Felicis – Luck Potion
how to cast or concoct it is somehow
Herbivicus – Plant Growth Charm Ebublio – Bubble Hex
hidden.
● Calming Draught (Potion) Fire Protection Potion Forgetfulness Potion
Illegibilus – Text-Scrambling You immediately learn any spell
Emendo – Bone-Mending Spell Polyjuice Potion – Transformation
Charm
● Cough Potion Laxative Potion
Potion taught in a classroom lesson, even if
Impervius – Waterproofing Charm Flipendo – Knockback Hex your 1st casting isn’t successful.
● Shrinking Solution (Potion) Invigoration Draught (Potion) Skele-Gro – Bone Regrowth Potion
Mimble Wimble – Tongue-Tying Gemino – Duplicating Objects
Curse Curse
Orchideous – Flower-Conjuring KEY
2 Spell
Prior Incantato – Recent Spell
5 Langlock – Tongue-Locking Hex
UNFORGIVABLE CURSES
Charm Anapneo – Reverse Choking Spell Melofors – Pumpkin-Head Hex Charm Nealing
Epoximise – Bonding Spell
Reparifarge – Undo Transfigura-
tion Spell
Muffliato – Ear-Buzzing Charm
Unforgivable Curses cannot be Curse Nex
Expelliarmus – Disarming Charm Aperio – Opening Charm
Riddikulus – Boggart Defence learned at the start of play, by taking
Spell
Pullus – Chicken/Goose Hex
an Advancement, completing a
Defence Potion
Flagrate – Fire-Writing Spell Cantis – Singing Hex
school year, or from a class.
Tarantallegra – Dancing Hex Revelio – Revealing Charm Transfiguration
Fumos – Smoke-Conjuring Spell Colloportus – Locking Charm When you cast an Unforgiveable
Deflating Draught (Potion) Draught of Living Death (Potion) Curse, the Narrator may tell you a Unforgivable Curse
Incendio – Fire-Conjuring Spell Evanesco – Vanishing Spell Serious Consequence that happens to
Pepperup Potion – Cold-Curing
Mucus ad Nauseam – Head Cold Expecto Patronum – Patronus Garroting Gas – Choking Potion you as a result.
Potion *When you learn the Patronus Charm, pick
Curse Charm*
Unctuous Unction – Friendship your Patronus from the table on the Create
Strengthening Solution (Potion)
Obscuro – Blindfolding Charm Potion Oppugno – Attacking Objects Hex Avada Kedavra – Killing Curse Your Witch/Wizard Sheet.
**You must pass a test and recieve a license
Sleeping Draught (Potion) Protego Totalum – Shield Area Veritaserum – Truth Potion
Protego – Shield Person Spell Crucio – Pain Curse from the Ministry of Magic to apparrate.
Spell
***Making a portkey requires Ministry of
Swelling Solution (Potion) Veritaserum Antidote (Potion)
Imperio – Mind-Control Curse Magic permission

HOGWARTS: AN RPG PLAYER | NARRATOR v1.2

You might also like