Gabrial Dan Article
Gabrial Dan Article
Gabriel-Dan BĂRBULEȚ
1 Decembrie 1918 University of Alba-Iulia
e-mail: [email protected]
Abstract:
The most common method to teach foreign languages is the use of course books.
However, the 21st century serves other possibilities to use during learning, such as
multimedia tools. The use of Internet, newspapers, the radio, or TV might be an
alternative to typical language teaching methods.
Multimedia can be defined as the exciting combination of computer hardware
and software that allows you to integrate video, animation, audio, graphics, and test
resources to develop effective presentations on an affordable desktop computer. The
method of teaching a foreign language through Multimedia has been used wider and
wider and it has contributed a lot to higher teaching quality. Chalk-and-Talk
teaching method is not enough to teach a foreign language effectively. We should
change our teaching ideas and recognize their impersonal attribute as one kind of
teaching method. Thus we can utilize modern education technology reasonably to
fulfill the target of language teaching. We live in times where multimedia tools
accompany almost everyone in their daily activities, e.g. one can get ready to leave
home with the rhythm of the music on the radio, while another person cannot
imagine breakfast without reading a newspaper. This illustrates the media’s
enormous impact on people. It seems to be more enjoyable when knowledge is
gained through multimedia tools: entertainment, language authenticity, and
encouragement to learn more are provided. Consequently, boredom, which
sometimes accompanies working with a course book during lessons, might be
avoided. Of course, everything depends on the teacher’s attitude and preparation.
What is more convincing, is the fact that all the skills may be taught with the use of
multimedia tools. Moreover, they may satisfy all types of learners, which is not
always possible during teaching with a course book.
1. WHAT IS MULTIMEDIA?
Text, graphics, sound, animation, and video are all combined into
multimedia, which is then interactively supplied to the user by electronic or
digitally modified means. The name “multimedia” is derived from “multi-”
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which means many, numerous, and “media,” which are a medium for
information delivery and presentation, including text, graphics, speech, images,
and music.
Media that solely use primitive computer displays, including text-only or
conventional types of printed or hand-produced material, contrast with
multimedia. A live performance can include multimedia, which can also be
recorded and played, displayed, interacted with, or accessed by information
content processing equipment such as computerized and electronic devices.
Electronic media players called multi-media devices are used to store
and view multimedia content. In fine art, multimedia is distinguished from
mixed media since it has a wider scope and, for instance, includes audio. In the
early days of multimedia, “rich media” and “interactive multimedia” were
synonymous, and “hypermedia” was a form of multimedia. Bob Goldstein, a
musician, and artist first used the term “multimedia” to promote the launch of his
“Light Works at L'Oursin” performance in Southampton, Long Island, in July
1966. Goldstein might have been familiar with American artist Dick Higgins,
who had spoken two years before about a brand-new method of creating work
that he called “intermedia.” In the 1993 first edition of Multimedia: Making It
Work, Tay Vaughan declared
The word was given the distinction of German “Word of the Year” in 1995 by
the German language society in recognition of its importance and pervasiveness
in the 1990s. The institute succinctly stated that “Multimedia has become a
crucial word in the marvelous new media landscape” to explain its position.
Multimedia, as it is often used, is a collection of media that has been
electronically transferred and can be viewed interactively. This includes video,
still photos, audio, and text. Millions of people understand that a lot of the
material on the internet today fits this criterion. A CD-ROM drive, which
allowed for the transport of several hundred megabytes of video, picture, and
audio data, was a feature that certain computers sold in the 1990s were referred
to as “multimedia” computers. Multimedia educational CD-ROMs were also
produced more frequently during that time. Presentations using multiple media
formats can be viewed live on stage, projected, streamed, or played locally using
a media player. A multimedia presentation that is being aired could be live or
recorded. Both analog and digital electronic media technology are used for
broadcasts and recordings. You can download or stream digital online media.
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Diagram 1
TV
Information broadcasts
Sound
and query
broadcasts
services
Slides
and
filmstri Films
ps
The
learne
r Oral
CD's
tests
Reali Writte
a kits n tests
Textbook
Workbooks
s
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1
https://www.teachingenglish.org.uk/sites/teacheng/files/ELT The Use of the Media in
English Language Teaching
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option is to divide the class into groups and offer each group a unique image
depicting a distinct scene from a novel. After the group members have
looked over their image, we remove it. New groups are created, and through
exchanging the details depicted in their images, they must determine what
narrative the images as a whole tell. When conveying and confirming the
meaning, one of the most suitable uses for graphics is understanding. For
instance, including an image of an airplane makes it simple to explain what
the word means. The use of pictures in a lesson might help students predict
what will happen next. Therefore, after carefully examining an image,
students might infer what it represents. Then, the students read a text or
listen to a CD to check whether it fits what they anticipated based on the
picture. The students will be more engaged in the task at hand thanks to this
effective use of visuals. When used in talks, images can prompt queries like:
What is it showing? What does it do to you? What was the point of the
photographer's or artist's design? Whether they are in a book, on flashcards,
or on a wall, images can be utilized to express ideas in English in
imaginative ways.
So, pupils might examine an image and make an educated guess as to
what it depicts. Then they listen to a CD or read a text to see if it matches
what they expected on the basis of the picture. This use of pictures is very
powerful and has the advantage of engaging the students in the task to
follow. In discussions, pictures can stimulate questions such as: What is it
showing? How does it make you feel? What was the artist’s/ photographer’s
purpose in designing it in that way? Pictures can also be used for creative
language use, whether they are in a book, flashcards or wall pictures. We
might ask our students to describe a picture, make up a dialogue between
two characters in a picture, or, in a specific role-playing exercise, respond to
questions as if they were figures in a well-known artwork. The selection and
application of images is mostly a matter of personal preference, but there are
three characteristics that must be present in order to arouse the pupils’
interest and be linguistically effective.
We might ask our students to write a description of a picture, to
invent a conversation taking place between two people in a picture, or in a
particular role-play activity, ask them to answer questions as if they were
characters in a famous painting.
The choice and use of pictures is very much a matter of personal
taste, but we should bear in mind three qualities they need to possess if they
are to engage students and be linguistically useful. First and foremost, they
must be suitable for the classes they are being used in. Students might not
enjoy them if they are too juvenile, and if they are culturally insensitive, they
might insult individuals. The primary requirement for photos is that they be
clearly visible. They must be large enough for all of our students to see the
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required detail. Last but not least, we will not spend hours gathering photos
only to have them destroyed after the first use. It is important to consider
how to make them durable. Maybe they can be adhered on cards and covered
in transparent materials.
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materials rather than just plonk students down in front of the screen and
expect the programs to do all the work.
An obvious initial problem may be to do with your own computer
literacy. However, you don’t need to know very much in order to be capable
of providing some useful lessons. There are various commercial programs
designed for language learners, popular as self-access activities for students
working on their own, but which also work as well as class activities. They
often involve flexible variations on standard pen-and-paper exercises and
activities - fill in the gaps, match the words to the pictures, choose the best
answer, etc. Teachers have increasingly found ways to also exploit computers
in classroom time; even if you don’t have any special programs, there are still
useful things to do with just a computer and standard office-user software.
Here are a few general thoughts about using computers with students:
Writing texts: This idea may seem too obvious, but it’s worth noting that
the single best use of a computer is probably just to work on writing, in the
same way, that people in the world outside the classroom work on it. So, for
example, when students have a text to produce, let them work on it using the
computer. Three to four students could work on a single console and
cooperate in preparing a final text. The standard editing options (i.e. cut,
copy, paste, replace, etc.) can help make correction and re-drafting less
traumatic. Encourage students to spell-check, use the built-in thesaurus, and
experiment with different layouts, fonts, paragraphing, etc.
Marking students’ work: Ask the students to submit homework on an e-
mail attachment or computer disk. Mark it using a notes-adding or comment
option so that students can go back and review their work and prepare a new
draft.
Mark the teacher: Prepare a text yourself. Include spelling and grammar
errors. Get the students to work together to look at the text and correct it.
Edit source texts: Provide a number of source texts (e.g. short pieces with
relevant information or opinions) and set the students a task that requires
them to copy, paste and then edit to make a short text answering a specific
question. For example, set the task of writing a decision, with reasons, about
where to hold a professional conference. Provide source texts, such as short
descriptions of two possible towns and hotels, the needs of delegates, the
chairman’s suggestion, feedback from last year’s conference, etc. Although
less familiar than word processors, computer presentation programs (e.g.
Microsoft PowerPoint) are a good way of storing and showing images and
text in unusual ways, a sort of high-tech slide show. Here are two teaching
ideas based on using such a program to flash images or text only briefly to
students:
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Flash pictures: Flash pictures for one second each. Students meet up
afterward, recall them and make up a story including them.
Flash lexis: Do the same, but instead of pictures, show recently studied
words (maybe all from one lexical area, e.g. kitchen words). Students try to
recall them.
Many Internet-based lessons will involve research to find information for
some specific purpose. For this reason, it is important that students are able
to efficiently use search engines and directories. Beyond that, the web can be
used for many purposes including live text communication with other online
users (e.g. ‘Messenger programs); live audio (and/or webcam) chat with
other users (e.g. ‘Net meetings’); delayed-response text communication (e.g.
e-mails, message boards, forums, contributions to websites, etc.); reading
web-based text (newspapers, magazines, articles, catalogues, entertainment,
etc.); downloading or using web-based content (e.g. language exercises,
films, music, etc.); designing their own web pages and websites.
Reading and research: ‘You have ten minutes to answer these three general
knowledge questions’; integrate use of web research into ongoing classroom
projects; follow up topics met in the coursebook with ‘find an interesting
article we can read about this subject’; ask students to find some exercises
on specific language points; get the class to agree on certain sites of
relevance to them which will be monitored on a regular basis (e.g. an
upcoming film, developments in space travel, etc.); join specific interest
groups focused on areas relevant to students.
Communication: arrange live online messenger chats with students in other
towns/ countries; organized-mail pairings between students in different
locations; send e-cards to people; add comments to user forums at club sites
of interest to students; send messages with suggestions, feedback, and offers,
complaints, etc. to companies, manufacturers, government, webmasters, fan
clubs, etc.
Tasks and projects: find real writing projects online, from simple things
like registering for websites, to taking part in surveys, and making
contributions to collections of stories or opinions; get students to design and
start up their own website on a topic of interest. (Scrivener, 2005:135).
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References:
Jarvis, H. (2000). The Changing Role of Computers in Language Teaching and the
Case for ‘Study Skills’. Modern English Teacher.
The British Council, (1979). The Use of the Media English Language Teaching.
English Teaching Information Centre.
Wright, A. & Haleem, S. (1991). Visuals for the Language Classroom. Longman.
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