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log

The document provides a log of the initialization process for the Ren'Py game engine version 8.1.3 on an Android device. It details the device specifications, loading times for various components, and an error encountered related to displaying the color buffer. The total time until the interface was ready was approximately 22 seconds.

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kizon99134
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0% found this document useful (0 votes)
18 views2 pages

log

The document provides a log of the initialization process for the Ren'Py game engine version 8.1.3 on an Android device. It details the device specifications, loading times for various components, and an error encountered related to displaying the color buffer. The total time until the interface was ready was approximately 22 seconds.

Uploaded by

kizon99134
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Sun Sep 8 12:15:38 2024

Alternative_Saves_Android_Port
Ren'Py 8.1.3.23091805

Bootstrap to the start of init.init. took 0.00s


Bootstrap to the start of init.init. took 0.00s

Manufacturer Xiaomi Model 24066PC95I


Android Version: 14
Device Arch: android-arm64_v8a

Screen diagonal is 5.7958163879910645 inches.


Version: Ren'Py 8.1.3.23091805
Early init. took 0.29s
Early init. took 0.29s
Attempting to sync your saves to/from stock ANDROID_PUBLIC location...
Android search paths:
/storage/emulated/0/Android/data/com.lr.pos/files/../../../../Documents/LukeRay/
com.lr.pos/game /data/user/0/com.lr.pos/files/game
Loader init. took 0.18s
Loader init. took 0.18s
Loading error handling. took 0.76s
Loading error handling. took 0.76s
Loading script. took 8.06s
Loading script. took 8.06s
Saving to /storage/emulated/0/Android/data/com.lr.pos/files/../../../../Documents/
LukeRay/com.lr.pos
Loading save slot metadata. took 0.60s
Loading save slot metadata. took 0.60s
Loading persistent. took 0.01s
Loading persistent. took 0.01s
Set script version to: (8, 1, 3)
Running init code. took 9.44s
Running init code. took 9.44s
Loading analysis data. took 0.06s
Loading analysis data. took 0.06s
Analyze and compile ATL. took 0.09s
Analyze and compile ATL. took 0.09s
Reloading save slot metadata. took 0.20s
Reloading save slot metadata. took 0.20s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache. took 0.00s
Cleaning cache. took 0.00s
Making clean stores. took 0.00s
Making clean stores. took 0.00s
Initial gc. took 0.35s
Initial gc. took 0.35s
DPI scale factor: 1.000000
Creating interface object. took 0.00s
Creating interface object. took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.35s
Init translation took 0.35s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.09s
Load screen analysis took 0.09s
Analyze screens took 0.00s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.23s
Prepare screens took 0.23s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start. took 0.92s
Interface start. took 0.92s

Initializing gles2 renderer:


primary display bounds: (0, 0, 2356, 976)
swap interval: 1 frames
Fullscreen mode.
Vendor: "b'Qualcomm'"
Renderer: b'Adreno (TM) 613'
Version: b'OpenGL ES 3.2 [email protected] (GIT@64bab644ca, I204cbc9b5e, 1700479993)
(Date:11/20/23)'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(2356, 1080) drawable=(2356, 1080)
Maximum texture size: 4096x4096
controller: '05000000660600008808000001000000' 'uinput-goodix' 1
Total time until interface ready: 22.002622842788696s.
Hid presplash.
controller: '05000000660600008808000001000000' 'uinput-goodix' 1
Screen sizes: virtual=(1920, 1080) physical=(2356, 976) drawable=(2356, 976)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(2356, 1080) drawable=(2356, 1080)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(2356, 976) drawable=(2356, 976)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2356, 976) drawable=(2356, 976)
Maximum texture size: 4096x4096

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