DAEfolder 2021
DAEfolder 2021
Do you often fantasize about 2D or 3D worlds which do not yet exist? Do you consider yourself to be
creative, ambitious, resourceful and above all passionate about games, films and special effects? Do
you wish to experiment and create content with state-of the art technology and software? Do you want
to become a professional game developer, a game or VFX Artist, a 3D animator or a Sound Designer
for games, or even start your own game company? If so, then Digital Arts & Entertainment is the
educational programme for you!
Before you start your journey at DAE, there are a few things that you should learn about us - and about
yourself.
The industry is built on passion, commitment and hard work. You will need all these 3 qualities if you
want to succeed. Our programme is more than just a way to acquire certain set of skills. It’s about
allowing yourself to be shaped into an industry professional with the right work attitude and flexibility
to be able to keep up with the growing demands of this field. You shouldn’t just study DAE to graduate
and get your degree: you should study it in order to get exceedingly good at what you love to do, and to express that through your
portfolio. This is what’s going to get you a job at your dream company.
Students who choose for DAE become part of an international acclaimed bachelor programme which will prepare you for the
wondrous and challenging world of game development and movie design. At DAE, you’ll have to make a choice from a menu of 6
study majors*. Depending on the major you pick, you will primarily be taught technical or artistic skills.
Whichever major you pick, if you enlist in DAE make sure you are comitted to your choice and prepared to put in the time and
effort, only dedicated students make it through the programme.
Best regards,
Rik Leenknegt,
Academic Director DAE a.k.a. Masterchief
*The information related to our curriculum contained within this folder is with reservation and is subject to change. Some of the image references may refer to courses
which have been renamed or removed from the curriculum.
Cover art by: Dovydas Budrys (Wolfenstein fan art) / Tim Moreels (Gallywix Blizzard Entertainment fan art) / Niels Timmerman (Ekho fan art)
ESSENTIALS
WHAT IS DAE?
- An internationally-focused, English-taught Bachelor’s Degree in Digital Arts and Entertainment;
- A programme where you choose one of the following study majors: Game Development, Game Graphics Production,
Independent Game Production, 3D Animation, Visual Effects (VFX) or Sound Design;
- A 3-year full-time study programme, amounting to 180 ECTS credits;
- One of 24 Bachelor programmes, taught at Howest University of Applied Sciences in Flanders, Belgium, Europe.
STUDYING AT DAE
- In an open, inclusive and slightly quirky global community;
- Real-life, team-based and industry-assessed projects and assignments;
- Practice-oriented education and training by qualified experts;
- International guest lectures by key industry speakers from all over the world;
- State-of-the-art equipment and facilities.
In order to apply for our programme, you don’t need to be be a programming or 3D genius. Our mission is to train capable and
versatile technical artists whose skills are in line with the current and future demands of the industry. Whichever major you
choose, you will acquire a mix of artistic and technical skills. However, depending on the major, the emphasis will lean more
towards artistic- (3D modeling, animation, character design, level design, …) or technical prowess (programming game-engines,
scripting, rigging, game logic, artificial intelligence, …).
This is something to consider, because the choice you make will determine your expertise in the long run: game development,
gameplay, level design, special effects, animation, visual architecture, advertising, applied games, sound design, writing VR or
AR applications, …).
Developing a game or designing a movie is a long and arduous process after all, during which teamwork is essential. Therefore,
during your stay at our university, you’ll have to invest a lot of time. Luckily, you’ll be surrounded by like-minded individuals in a
building that not only symbolizes our ambition but was specifically designed to simulate a game environment, aptly named “The
Level”.
Classes are not the only activities that are organized within these walls, students will get a chance to participate in game jams,
movie nights, board game sessions, LAN-parties, study nights, …
In summary, getting the Bachelor of Digital Arts and Entertainment degree will help you push the boundaries of your skills and
knowledge during its 3-year programme. It will also help you get ready for employment in the industry. It will undoubtably be tough
at times, but you will eventually reap the fruits of your labor. You will develop unparalleled programming- and design proficiency,
you will get to experiment with state-of-the-art technology, you’ll be able to function in a team as well as independently and you
will learn to feel comfortable managing deadlines.
Digital Arts and Entertainment is not for the faint of heart. Are you up to the challenge?
Jennifer Blömeke | Game Asset Pipeline | 2nd year
Fabian Everaert | 3D Production | 2nd year
The process of film magic starts with rotoscoping, tracking, matchmoving and compositing. We dive into the greenkey studio or
we film on location with a green screen. You will be given a solid technical foundation at the start in the math and programming
courses, after which we pull open all registers of SideFx Houdini to show you how all the visual effects are made and what’s
needed to bring them all to life.
In addition, we see all possible scenarios in terms of simulations: explosions, smoke, particles, fluids, cloth, muscles, hair, ... You
literally become *the* CGI creator of a hyperrealistic 3D scene, or you combine recorded material, 2.5D matte paintings and set
extensions. Techniques such as compositing and color grading are the final steps in this production process.
The trajectory of this curriculum is based on to the current needs of the film industry. Whether it’s London, Montreal or closer to
home, the possibilities for hard-working VFX Artists are unlimited!
INTERNSHIP
In their final semester, just before graduation, DAE students go on an 18-week internship. The internships take place in a wide
range of companies and organisations all over the world, from AAA game, 3D and VFX studios to young and dynamic indie
companies. Finding and securing the best possible internship is an important part of your senior year – the majority of DAE
students get offered their first job at the company where they started as an intern.
FUTURE JOBS
- Rotoscoper
- Technical Artist
- Compositor
- 3D Artist
- Render supervisor
- FX artist, lighting artist
- …
The study programme is continuously under development and could therefore be slightly different from the one printed here. >
For the most current information, check out our website: www.digitalartsandentertainment.com
VISUAL EFFECTS (VFX): CURRICULUM
SEMESTER 1
PROCEDURAL: PROGRAMMING
COMPOSITING 2 3D 2 3D PIPELINE
INTRODUCTION FOR ARTISTS 2
SEMESTER 3
VFX PROGRAMMING
COMPOSITING 3 3D 3 SCULPTING
SIMULATIONS 1 FOR ARTISTS 3
SEMESTER 4
VFX
COMPOSITING 4 3D 4 PORTFOLIO FILM PROJECTS
SIMULATIONS 2
SEMESTER 5
INTERNSHIP
OHM | Group Project | 3rd year
Kynu Eloot | Graduation Work | 3rd year Greenkey | Compositing
Pieterjan Dhulster | VFX project | 2nd year Lars Somers | Graduation Work | 3rd year
3D ANIMATION
Are you enchanted by the magic of animation? We’ll take you through the entire production process of a 3D animation movie,
starting with visual storytelling. A 2D animatic will pave the way to a 3D block-out and eventually the final scene. During this
process *you* are the puppet master. Make virtual beings jump, run, fly, speak, cry, fight or even fall in love. The possibilities are
endless.
You will learn to analyze the reference material frame by frame. Whether the subject is an animal, human being, an inanimate
object or even an alien, the silhouette, the emotion and key-pose you try to establish needs to be universal and believable. While
also receiving a firm grasp on 3D modeling and -sculpting, texturing, rigging, shading and other invaluable techniques.
At the foundation of these insights lay creature anatomy and drawing in perspective. Skills you will be trained in at the start of
your 3D animation career. A good understanding of common math & physics principles combined with an introduction to
programming will lay the groundwork for more technical courses in the 2nd year.
All of our students also get the chance to experiment with motion capture and photogrammetry in our state-of-the-art Greenkey
studio.
INTERNSHIP
In their final semester, just before graduation, DAE students go on an 18-week internship. The internships take place in a wide
range of companies and organisations all over the world, from AAA game, 3D and VFX studios to young and dynamic indie
companies. Finding and securing the best possible internship is an important part of your senior year – the majority of DAE
students get offered their first job at the company where they started as an intern.
FUTURE JOBS
- Character animator
- Character modeller
- Rigging artist
- Technical Artist
- 3D Artist
- Animator Advertising
- …
The study programme is continuously under development and could therefore be slightly different from the one printed here. >
For the most current information, check out our website: www.digitalartsandentertainment.com
3D ANIMATION: CURRICULUM
SEMESTER 1
PROGRAMMING
ANIMATION 2 3D 2 3D PIPELINE PREPRODUCTION 2
FOR ARTIST 1
SEMESTER 3
CHARACTER
ANIMATION 3 3D 3 SCULPTING RIGGING
DESIGN
SEMESTER 4
STYLIZED
ANIMATION 4 3D 4 PORTFOLIO FILM PROJECTS
CREATION
SEMESTER 5
INTERNSHIP
Veerle Zandstra | Preproduction 2 | 1st year
Team
Piramid
Nightshift
team | Group project| 3| rd
| GroupProject 3rdyear
year
Sam
KynuRobberechts
Eloot | Graduation
| Rigging | 2nd
Work rd year
| 3year Green
Ilke Alers
Key||Graduation
CompositingWork | 3rd year
MINOR ENVIRONMENTS
Within this minor you learn the technical and artistical skills that are necessary to breathe life into a world. Through knowledge
of procedural content creation and scripting, as well as deep insight into various illumination and shader creation techniques,
graduates from this minor have all the skills they need to tackle the technical side of producing game graphics.
MINOR ASSETS
In this minor, you learn to create characters, creatures and individual assets. An Assets student has good knowledge of anatomy
and stylization, next to his impeccable 3D and texturing skills. A graduate from this minor has all the skills he needs to create
convincing characters and creatures and complex and realistic 3D models for games.
INTERNSHIP
In their final semester, just before graduation, DAE students go on an 18-week internship. The internships take place in a wide
range of companies and organisations all over the world, from AAA game, 3D and VFX studios to young and dynamic indie
companies. Finding and securing the best possible internship is an important part of your senior year – the majority of DAE
students get offered their first job at the company where they started as an intern.
FUTURE JOBS
MINOR ENVIRONMENTS MINOR ASSETS
- Environment artist - Character artist
- Lighting artist - Prop artist
- Shader artist - Vehicle artist
- Engine tool developer - Texturing artist
- … - …
The study programme is continuously under development and could therefore be slightly different from the one printed here. >
For the most current information, check out our website: www.digitalartsandentertainment.com
GAME GRAPHICS PRODUCTION: CURRICULUM
SEMESTER 1
PROCEDURAL: PROGRAMMING
PREPRODUCTION 2 3D 2 GAME ART 1
INTRODUCTION FOR ARTISTS 2
MINOR ASSETS
SEMESTER 3
MINOR ASSETS
SEMESTER 4
REALTIME FX
STYLIZED CREATION CHARACTER CREATION
PROCEDURAL GAME
ASSETS PROJECTS MINOR ENVIRONMENTS
RIGGING FOR GAMES
SCRIPTING 2 ENVIRONMENTS 2
SEMESTER 5
INTERNSHIP
In Game Development we concentrate on the programming aspects of AAA games – pur sang development with a focus on
graphics and gameplay programming, using C++ and a 3D API. This distinguishes you from a traditional programmer: the end
result is always a real-time application (game, AR, VR, simulation, …). You are responsible for turning all the separate elements
into a coherent product, which means you will be spending a lot of time on and in game engines!
Your thorough knowledge of the 3D pipeline and game engines allows you to efficiently combine various assets within a professional
engine, into a finished game project. The focus is not on designing the content yourself, but on creating it and implementing it on
the technical level. 3D translated into code!
INTERNSHIP
In their final semester, just before graduation, DAE students go on an 18-week internship. The internships take place in a wide
range of companies and organisations all over the world, from AAA game, 3D and VFX studios to young and dynamic indie
companies. Finding and securing the best possible internship is an important part of your senior year – the majority of DAE
students get offered their first job at the company where they started as an intern.
FUTURE JOBS
- 3D programmer
- Level designer
- Console programmer
- Technical artist
- Game Engine programmer
- Gameplay programmer
- Tool developer
- Shader developer
- …
The study programme is continuously under development and could therefore be slightly different from the one printed here. >
For the most current information, check out our website: www.digitalartsandentertainment.com
GAME DEVELOPMENT: CURRICULUM
SEMESTER 1
APPLIED MATH
GAME TECH 3D 1 GAME DESIGN 1 PROGRAMMING 2
& PHYSICS 2
SEMESTER 3
GAMEPLAY GRAPHICS
GAME MECHANICS ENVIRONMENTS 1 PROGRAMMING 3
PROGRAMMING PROGRAMMING 1
SEMESTER 4
GAME GRAPHICS
TOOL DEVELOPMENT 3D FOR GAMES PROGRAMMING 4
PROJECTS PROGRAMMING 2
SEMESTER 5
INTERNSHIP
Ewout Van Gasse | Graduation Work | 3rd year
The DAE Sound Design program specifically zones in on the necessary skills to properly understand, integrate and communicate
demands for a given game production’s sound design. Also, you are taught to produce and deliver pro-level quality audio to
fit the practiced protocols and state-of-the-art requirements of contemporary game studios. Unlike more artistic programs,
we predominantly foster technical proclivities and accuracy; honing artistic sensitivities is subordinate to understanding and
mastering the audio craft. We provide insights in 5 areas of game sound creation, namely: SFX, Music, Voice recording/acting, Foley
acting, and Ambient. Within these fields, the focus is on creation, editing skills, integration and delivery. Graduates are assumed
to have a proper working knowledge of recording/mixing/mastering, expert-level control of their Digital Audio Workstation (DAW),
proper insights into how audio functions in-engine and by means of middleware, and readily applicable control on full audio
project delivery and implementation.
INTERNSHIP
In their final semester, just before graduation, DAE students go on an 18-week internship. The internships take place in a wide
range of companies and organisations all over the world, from AAA game, 3D and VFX studios to young and dynamic indie
companies. Finding and securing the best possible internship is an important part of your senior year – the majority of DAE
students get offered their first job at the company where they started as an intern.
FUTURE JOBS
- Sound designer
- Studio director
- Field recordist
- Foley artist
- Sound editor
- Mixing engineer
- Voice director
- …
The study programme is continuously under development and could therefore be slightly different from the one printed here. >
For the most current information, check out our website: www.digitalartsandentertainment.com
SOUND DESIGN: CURRICULUM
SEMESTER 1
SOUND
3D 1 ALGORITHMS GAME DESIGN 1 PROGRAMMING 2
PROJECT 1
SEMESTER 3
SOUND DESIGN 2 AMBIENT & MUSIC FOLEY & VOICE ENVIRONMENTS 1 GAME MECHANICS
SEMESTER 4
SOUND SFX
3D FOR GAMES AUDIO LAB GAME PROJECTS
PROJECT 2
SEMESTER 5
INTERNSHIP
Ewout Van Gasse | Graduation Work | 3rd year
The games industry has grown into a multi-billion dollar market and its technology is used in many other sectors too. New
platforms are constantly on the rise and new business models are generating more revenue than ever. As an independent game
developer, you are an entrepreneur, combining creative and technical skills in order to design, develop and market your games,
and enable the application of game technology in other sectors. Therefore you don’t specialise in one single discipline; instead you
acquire a broad knowledge of all areas of production.
You will have to come up with unique, compelling and innovative game design ideas. Add to this strong 2D and 3D skills and an
in-depth knowledge of UX and UI, so you can easily create a style, setting and mood for any casual game. At the same time, strong
programming skills will enable you to program for any platform, be it mobile and pc or newly-emerging platforms like VR or
wearables. Gameplay is key, and wherever needed, you use middleware to speed up the production process.
Your knowledge of marketing, monetisation, retention, target audience, scrum, business models, project management,
communication skills… enables you to make better and more profitable games. You can also go through the different steps of
setting up a company, and if you wish you can kick-start your own company in our incubator during the last semester of your
studies.
INTERNSHIP
In their final semester, just before graduation, DAE students go on an 18-week internship. The internships take place in a wide
range of companies and organisations all over the world, from AAA game, 3D and VFX studios to young and dynamic indie
companies. Or why not start up your own company in our incubator and test your business skills firsthand?
FUTURE JOBS
- Indie game developer
- Start-up / Entrepreneur
- Game prototyper
- Game designer
- 2D/3D artist
- Applied game developer
- Mobile game developer
- …
The study programme is continuously under development and could therefore be slightly different from the one printed here. >
For the most current information, check out our website: www.digitalartsandentertainment.com
INDEPENDENT GAME PRODUCTION: CURRICULUM
SEMESTER 1
INTERNSHIP
Tibau Van den Broeck | Game Art 2 | 2nd year
Divine Commander team | Group Project | 3rd year
All this will prepare you for a job in the industry, whether
in your home country or anywhere else. Your internship in
your final year will be a big step towards your future career.
Choosing the right company is again an important decision.
Will you go for games or for VFX, for animation, architectural
visualisation, advertising, serious games, hard-core
programming, VR or for one of the many other industries
where 3D is a game changer? All this – and more – is possible.
Internships can take place all over the world, and the majority
of our students are hired by their internship company right
upon graduation. So far our students and graduates have
ventured out to more than 20 countries, including Austria,
Belgium, Canada, China, Czech Republic, Denmark, Finland,
France, Germany, Hungary, Ireland, Japan, Malta, The
Netherlands, Spain, Sweden, Switzerland, Turkey, the UK
and the US. But by the time you read this, you can be certain
we will have covered new ground.
CAMPUS THE LEVEL
The Digital Arts and Entertainment campus building, called The Level, clearly reflects our and our students’ ambitions. When
you first enter The Level, the link to a first-person shooter or action-adventure game is easily made. The raw materials, the level
differences, the ‘peculiar’ staircase, the overview of the space, the mystical light coming through the atrium – it all contributes
to the setting and atmosphere. The Level is also a multifunctional building, where everything revolves around (interactive) 3D.
So what exactly goes on in there?
EDUCATION
You can’t miss the 1000+ DAE students who occupy the grounds. Besides classes, The Level hosts many student activities and
events, such as weekly industry sessions, study nights, workshops, game jams, film nights, …
DAE RESEARCH
DAE Research is the research cell of our Digital Arts and Entertainment study programme. Their focus is on state-of-the-art
technology, trendwatching and applied research on the use of game technology in non-game sectors, such as healthcare,
architecture, cultural heritage, machine building and much more. Alongside their own projects and demand-driven cooperation
with a wide range of companies and organisations, DAE Research also supports and coaches companies and other knowledge
institutions in starting up projects: from defining the research questions and drawing up project plans and funding applications,
to executing and following up on the project in a later stage.
THE HIVE
At the heart of The Level, an entire floor is established and furnished to mimic the environment of a game or 3D production studio
as closely as possible. Here our senior DAE students work on their graduation works and team-based group projects, and meet up
with their coaches and supervisors. Sometimes peaceful, often buzzing, The Hive is a space where dreams and plans come to life.
These facilities are also available to the alumni start-ups and other companies in our network, and can be rented by other
businesses and organisations.
For more information, contact [email protected].
Ahmed Serbest | Level Editing | 2nd year
CAREER/INTERNSHIP FAIR
Each year in October, when the senior students are looking for an internship, we organise a big fair on campus, where more than
60 companies from different countries come to The Level. Here on campus they introduce themselves and their internship offers
to our students, they give feedback on students’ portfolios and they get the opportunity to interview the candidates.
INDUSTRY SESSIONS
Every Tuesday, we invite companies to give presentations to DAE students and staff, to enlighten and inspire us with their
passion and expertise. We also regularly have our alumni back on campus to give portfolio feedback and talks about what they’re
working on. Subjects are very diverse: artistic or programming topics, how to get into the industry, level design workshops, a post-
mortem of a newly-released game, a movie breakdown or a TEDx presentation.
But also at other times, our dynamic Community Management Team organises activities and events for our students. On top of
that, international students and their buddies find a ‘home away from home’ at The Oasis, our international students’ lounge,
where they can organise their own gatherings, movie nights and events, together with the exchange students of the other study
programmes at Howest.
Companies we have visited in the previous years are Naughty Dog, Riot Games, Blizzard, Glitch City, DreamWorks Animation, Blur
Studio, Scopely, Framestore, Rodeo FX, Method Studios, Digital Dimension, Google, Valve, Arenanet, Bungie, Microsoft Game
Studios, Facebook, PopCap, Unity, Pixar, Electronic Arts, MPC, Sony, Ubisoft, Capcom, Splash Damage, The Creative Assembly,
Boss Alien, Studio Gobo, Polygon Pictures, Sanzigen, and many more!
Bavo Mispelaere | Character Design | 2nd year
WHAT ALUMNI & COMPANIES ARE SAYING ABOUT US
‘DAE helped to kickstart my career and was the beginning of an amazing adventure.’
Jeroen Maton (DAE Alumnus. Sr Environment Artist – Bungie, US)
‘It was my childhood dream to become a game developer, DAE turned this dream into reality. From Belgium to the Netherlands,
to the United Kingdom, to China. Now I am a world traveler and a global citizen.’
Brian Cox (DAE Alumnus. UI Programmer – Ubisoft Shanghai, CN)
‘As a technical artist, my job is to build new perspectives on how to make real-time computer graphics experiences. DAE
offered me the supportive environment and well-balanced curriculum to build these skills, and pushed me to think and act
independently. To remain curious and to share.’
Robbert-Jan Brems (DAE Alumnus. Senior Solutions Technical Artist – Unity Technologies Vancouver, CA)
‘Howest DAE is a world class university, the students that I’ve worked alongside have all run with AAA experienced dev crews
within their first weeks, concluding their internships with showcase features and in-game artwork in top-quality released
games and have gone on to launch themselves as hugely influential and successful talents in the game-dev industry.’
Jason Green (Studio Art Director - Electric Square / Studio Gobo, UK)
‘Education and know-how is the proper base for a future career. A lot of DAE talent has found a place at Grid – not just because
DAE is an important step towards becoming a professional digital artist, but also because DAE is constantly fine-tuning its
curriculum together with the industry, in order to deliver the best quality. We consider DAE the best Belgian pool of well-edu-
cated talent. We’ve always found the right level of expertise and the mentality we demand in the students from DAE.’
Jan Goossen (Owner – Grid VFX, BE)
‘Howest-DAE is a source of future great talent of the video game industry. We welcomed 6 students during the last 4 years. They
were all talented 3D artists and designers. We fully integrated them in our team and they were working on our games like any
other employee of Black Forest Games. All the work they did has been integrated and used in our final released games. They
can work in any AAA studio, as a result of their talent, but also of the great mentorship and education they got at Howest.’
Eric Urocki (Technical Art Director – Black Forest Games, DE)
‘During my 5 years at Boss Alien we employed 4 students from the Howest DAE programme and all of them have had an
amazing impact on our products. In fact, it’s safe to say we’ve never encountered a student from the DAE course that isn’t
industry standard. There’s a running joke in Boss Alien where people think that Howest is actually the name of the factory that
3D prints our Tech Artists.’
Dan Rossati (Creative Director – RedLynx/Ubisoft, formerly Boss Alien, UK)
‘We have been lucky to have very talented DAE students from HOWEST doing their internships at Elite3D. They come really well
prepared and it takes them very little to adapt to our demanding productions. In fact, some have stayed on our AAA
development staff. We feel very grateful to HOWEST and with no doubt we´ll keep this perfect symbiosis in the future.’
Jose Luis Queral (Art Director - Elite3D, ES)
‘From our side of things, it’s always a pleasure to meet your students – they were, as ever, amongst the very best we saw.’
Mark Green (Development Director - Codemasters, UK)
Alexander Kluts | Stylized Creation | 2nd year
PRACTICAL INFORMATION ABOUT HOWEST
UNIVERSITY OF APPLIED SCIENCES
DIGITAL ARTS AND ENTERTAINMENT
- Howest is a modern, creative, innovative and entrepreneurial university of applied sciences;
- campuses in Bruges and Kortrijk, Belgium;
- over 6000 full-time students in a total of 24 Bachelor degree programmes;
- renowned for developing unique and successful study programmes in close cooperation
with industry partners: Digital Arts and Entertainment (DAE), Digital Design and Devel-
opment (Devine), Computer & Cyber Crime Professional, ICT & Blockchain Consultant,
Industrial Product Design, Smart Tech & AI Creator, …
Howest works with cashless campuses. Payments can be done with bank cards
or with your student card, on which you can upload money at several central
locations on the different campuses.
MULTIMEDIA CENTRE
Scanners, printers and all other facilities you need for classes or assignments are
available in each campus building. On top of that, Howest Kortrijk’s main campus has
a modern and dynamic library with specialised books and press, computers, print-
ers, scanners and study nooks for individual or group work. All students have access
to a wide range of electronic databases, which, in a few clicks, lead to thousands of
newspapers, magazines, specialist journals and scientific publications.
HELPDESK AND SOFTWARE
All DAE students work on their own laptop. It is vital for your studies that this laptop remains in good order, and to help you with
that, we have an on-site helpdesk at Howest Kortrijk’s main campus nearby, where our IT service agents can assist you with all
your problems and questions concerning hardware and software.
Laptops can be purchased via Howest, as part of a group purchase from an external company. There are a few advantages to
this, such as a replacement laptop if your own laptop has to be repaired, but it is by no means obligatory to buy your laptop
here. Every student is free to bring their own laptop to class. More information about the laptop project and about the minimum
required specifications can be found at www.howest.be/laptops.
Howest chooses to work with legal software only. We have however negotiated good deals for educational and student licenses,
so our students can download and use all the necessary software for a small amount (indicative price for first-year students:
75€, included in the study cost).
EVENTS
Howest loves arts, culture and design in all its forms. Howest not only sponsors local cultural activities and concerts, but organ-
ises its own student events, showcasing local and student bands, food trucks and all kinds of activities. This festival is organised
by the students themselves, with the support of STUVO, our Student Services.
Every year towards the end of June, Howest organises Bump Festival, where you can get your mind blown by illustrators,
graphic designers, UX experts, creative coders and motion graphics artists.
QUINDO
Quindo is the medialab of Howest. As a member, you can rent out various audiovisual technologies (e.g. cameras, tablets, por-
table recorders, laptops, …), follow media workshops, get press accreditation for most Kortrijk-based shows and concerts, and
use the infrastructure to make podcasts or stream radio shows. Quindo is also a broadcasting organization, offering daily local
news and radioshows on their site (www.quindo.be) and social media.
If you want to join, Quindo studios are located at Music Center Track, Conservatoriumplein 1, 8500 Kortrijk.
ACCOMMODATION IN KORTRIJK
Students in Kortrijk tend to rent rooms in the private market. Kortrijk has a surplus of student rooms, which means there is a
wide offer, and student rooms tend to be of good quality. There is also a city-wide evaluation system of student room quality and
safety. Via www.kotwest.be or www.kortrijk.be/sterrenkot students can easily find suitable accommodation.
Students are supported by Stuvo for housing. Student rooms offered by Howest in a former hospital: “The Wing”. For more
information contact: Geert BROECKAERT, [email protected].
We advise to look for a room in the vicinity of our ‘The Level’ campus building (address: Botenkopersstraat 2, Kortrijk), because
that’s where most of your friends are likely to be, and it will be most convenient to attend classes and other activities.
TRANSPORT IN KORTRIJK
Kortrijk is a fairly small city, and our campuses are located at walking distance from the city centre and the train station. For
longer distances and to get to the other side of town, we recommend getting a bicycle or taking the bus.
- BIKE: the most efficient way to get around in Kortrijk is by bike. The non-profit organisation Mobiel rents out bicycles for
only 5 EUR per month. For more information: www.mobiel.be/en
- BUS: for just 10 EUR, Howest students get a bus pass for Kortrijk and the surrounding municipalities. This pass is linked to
your student card, so always take your student card with you when taking the bus.
JOIN US
www.digitalartsandentertainment.com
VISA
Students from non-EEA member countries may need a visa to
enter Belgian territory.
You can find more information on the website of the Belgian Im-
migration Office at dofi.ibz.be.
APPLICATION QUESTIONS
For all further questions about applying to DAE, contact:
Thobias EXPEEL
International Admissions Howest
[email protected]
CONTACT DAE
Address: Botenkopersstraat 2, 8500 Kortrijk – BELGIUM
Website: www.digitalartsandentertainment.com
Telephone: +32 (0) 56 23 43 60
Email: International Admissions Howest: Mr. Thobias EXPEEL: [email protected]
Academic Director DAE: Mr. Rik LEENKNEGT: [email protected]
Director DAE Research: Ms. Vicky VERMEULEN: [email protected]
Coordinator study track counseling: Mr. Kevin VROMAN: [email protected]
General information: [email protected]
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