CH-4 AGILE
CH-4 AGILE
I'm ready to help you with your exam preparation for 'Nature of UX Design'. Feel free to ask
your questions!
A UX design team should have individuals with diverse skills and backgrounds because this
variety fosters innovation and comprehensive problem-solving. Each member brings unique
perspectives, which helps to address different aspects of user experience, such as technical
feasibility, aesthetic appeal, user behavior, and accessibility. A multidisciplinary team can
create well-rounded solutions that cater to a broad range of user needs.
Real-World Case:
Take the design of the iPhone as an example. Apple's design team included engineers,
artists, marketers, and psychologists. The collaboration of people with technical, creative,
and behavioral insights ensured that the iPhone wasn't just a functional device but one that
was intuitive, aesthetically pleasing, and highly marketable. The team's diversity helped
create an iconic product with a seamless user experience that transformed how users
interacted with smartphones.
Diverse expertise in the UX team led to a more holistic design approach, making the iPhone
a global success.
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1. Low-Fidelity Prototypes – Basic sketches or wireframes to show ideas quickly, without
much detail.
2. High-Fidelity Prototypes – Detailed, interactive designs that look and feel like the final
product.
4. Digital Prototypes – Software-based models created with tools like Figma or Adobe XD
for realistic user interaction.
Each type helps to test and refine design concepts at different stages of the UX process.
"T" Prototypes combine both depth and breadth in UX design. They provide a deep focus on
one core feature (vertical axis) while giving a broader but shallower representation of other
features (horizontal axis). This allows designers to explore a key part of the user experience
in detail while maintaining an overall view of the product.
In summary, "T" prototypes balance focus and scope, allowing for better testing of essential
features compared to horizontal prototypes, which lack detail.
1. Empathy – Just like understanding users' needs, practicing empathy helps you
understand others' perspectives and emotions in real-life situations.
2. Problem-Solving – UX design is about finding solutions. In life, this skill helps you tackle
challenges creatively and effectively.
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4. Collaboration – UX design requires teamwork, and so does life. Working well with others
helps in personal and professional success.
These skills make you more adaptable and effective in both personal and professional
contexts.
Depth and Breadth of Prototyping refer to how much detail (depth) and scope (breadth) is
covered in a prototype.
Breadth: A broad prototype includes many features of the product but with limited
detail. It gives an overview of the user interface and covers various elements but doesn't
dive deep into any single feature.
Depth: A deep prototype focuses on a few specific features in great detail. It thoroughly
explores how these particular elements function, but leaves out other areas of the
product.
markdown
Breadth (Scope)
-------------------------------
| Feature 1 | Feature 2 | Feature 3 |
| Low Detail | Low Detail | Low Detail |
-------------------------------
Depth (Detail)
---------------------------------------
| Feature 1: Detailed interaction flow |
---------------------------------------
Breadth Prototype: Shows an interface with many features but minimal detail on how
they work.
Depth Prototype: Focuses on one feature with detailed interactions and flows.
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The choice between depth and breadth depends on what you want to test or showcase—
either the overall user flow or the in-depth functionality of a specific part of the product.
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Generative design activities are creative techniques used in the early stages of UX design to
explore a wide range of ideas. Here are some common generative design activities:
2. Mind Mapping – A visual diagram that connects related ideas around a central concept,
helping to organize thoughts and see connections between different ideas.
3. Sketching – Quick, rough drawings used to visually explore different design ideas and
concepts, making it easy to communicate and iterate on them.
4. Storyboarding – A series of illustrations or images that show how users interact with a
product over time, helping to visualize the user journey.
5. Persona Creation – Developing fictional characters that represent different user types,
helping to guide design decisions based on real user needs and behaviors.
6. Affinity Diagrams – Grouping ideas or data into categories based on their relationships,
helping to identify patterns or key themes in user research.
These activities stimulate creativity and collaboration, allowing teams to generate a broad
range of innovative solutions before moving into detailed design.
1. Early Feedback – Helps gather user feedback before the final product is built.
6. Reduces Risk – Minimizes design flaws by validating concepts before full development.
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These benefits help create a better final product and streamline the design process.
Click-through wireframe prototypes are low-fidelity, interactive wireframes that allow users
to navigate between screens by clicking on elements like buttons or links. While they lack
design details, they provide a functional flow of how the user will move through the product.
Example:
Imagine you are designing an e-commerce website. A click-through wireframe prototype
would include basic screens like:
By clicking a product image on the home page, users are taken to the product detail page.
Clicking "Add to Cart" takes them to the cart page. This prototype shows the interaction flow
without any visuals or design details, helping to test the basic navigation and user
experience early in the design process.
1. Simplifying Complexity: UX designers often deal with complex systems and user needs.
Abstraction allows them to simplify these complexities by focusing on the most
important features and interactions, making the design process more manageable.
2. User-Centric Design: By abstracting user needs and behaviors, designers can create
personas and scenarios that represent different user types. This helps in designing
experiences that cater to specific user groups effectively.
4. Iterative Design: In the iterative design process, abstraction enables designers to focus
on refining concepts without getting bogged down by details. This leads to more
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effective brainstorming and prototyping.
Overall, abstraction allows UX designers to streamline their processes, focus on user needs,
and create more effective and intuitive designs.
give an example
Without Abstraction:
The UX designer might create a detailed design that includes every single feature, like
account balance, transaction history, fund transfer options, bill payments, loan applications,
notifications, and security settings. This level of detail can overwhelm users and complicate
the design process.
With Abstraction:
Instead, the designer can abstract the features into broader categories:
1. Dashboard – A high-level view that shows account balances and recent transactions.
2. Transactions – A section for viewing and managing transaction history and making
transfers.
3. Payments – A simplified area for bill payments and setting up recurring payments.
By focusing on these categories, the designer can create wireframes and prototypes that
emphasize the user journey and interactions without getting lost in minute details. This
abstraction helps in creating a more intuitive interface, making it easier for users to navigate
the app and complete tasks efficiently.
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