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Galdar lvl2 5.17

The document details a character named Galdar, a level 2 Dwarf Wizard with specific talents, spells, and equipment. Galdar has various attributes including STR 13, DEX 7, and INT 17, and can cast spells like Floating Disk and Magic Missile. The character has a neutral alignment and a background as an Herbalist, with a total of 52 gold pieces and various items listed in their gear.

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Ross Forry
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0% found this document useful (0 votes)
16 views2 pages

Galdar lvl2 5.17

The document details a character named Galdar, a level 2 Dwarf Wizard with specific talents, spells, and equipment. Galdar has various attributes including STR 13, DEX 7, and INT 17, and can cast spells like Floating Disk and Magic Missile. The character has a neutral alignment and a background as an Herbalist, with a total of 52 gold pieces and various items listed in their gear.

Uploaded by

Ross Forry
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ShadowDark NAME

Galdar
TALENTS / SPELLS
WEAPONS: Dagger, staff; ARMOR: None

LANGUAGES: Common, Draconic, Dwarvish, Elvish, Giant, Primordial


STR INT ANCESTRY
13 / +1 17 / +3 Dwarf Dwarf: STOUT: +2 HP, roll hit point gains with advantage

Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with
DC 15 INT check
DEX WIS CLASS
7 / -2 11 / +0 Wizard Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+3 vs a DC
equal to 10 + the spell's tier.

Wizard-1: STAT BONUS: +2 to Intelligence


CON CHA LEVEL XP 0
13 / +1 9 / -1 2 / 20 SPELLS: Floating Disk, Mage Armor, Magic Missile (ADV), Sleep

TITLE GEAR GP 52
SP 5 CP
HP AC Shaman
1. Dagger 11. FREE TO CARRY

8 8 ALIGNMENT
2. Dagger
3. Dagger
12.
13.
Bag of Coins
(57)
Neutral 4. Lantern 14. XXXXXXXXXXXXXXXX
ATTACKS 5. Rations (3) 15. XXXXXXXXXXXXXXXX
6. Potion of Healing 16. XXXXXXXXXXXXXXXX
BACKGROUND
Herbalist 7. Potion of St. Tyrion's Burps 17. XXXXXXXXXXXXXXXX
DAGGER: +1 8. Bag of Badgers
9. shortsword
18. XXXXXXXXXXXXXXXX
19. XXXXXXXXXXXXXXXX

(N), 1d4 (FIN) DEITY 10. shortsword 20. XXXXXXXXXXXXXXXX

Edits: Background set to Herbalist; Stats set to STR 13, DEX 7, CON 13, INT 15, WIS 11, CHA 9; Wizard Talent for level 1 set to '+2 to Intelligence stat or +1 to wizard spellcasting checks';
Hit Points rolled at level 1 set to 4; Hit Points rolled at level 2 set to 1; Gold rolled set to 25 gp
FLOATING DISK (Tier 1, Wizard), DC 11 to cast
Duration: 10 rounds
Range: Near
You create a floating, circular disk of force with a concave center. It can carry up to 20 gear slots. It hovers at waist level and automatically stays within near of
you. It can't cross over dropoffs or pits taller than a human.

MAGE ARMOR (Tier 1, Wizard), DC 11 to cast


Duration: 10 rounds
Range: Self
An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell's duration.

MAGIC MISSILE (Tier 1, Wizard), DC 11 to cast (always cast with advantage)


Duration: Instant
Range: Far
You have advantage on your check to cast this spell.
A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target.

SLEEP (Tier 1, Wizard), DC 11 to cast


Duration: Instant
Range: Near
You weave a lulling spell that fills a near-sized cube extending from you. Creatures in the area of effect fall into a deep sleep if they are LV 2 or less.
Vigorous shaking or being injured wakes them.

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