Antiverse Trader
Antiverse Trader
Antiverse Trader
Trader
You are a space trader in the Antiverse! Your Phase 2: Action Phase Special Abilities
goal is to travel around and make as many
credits as you can by buying and selling cargo Again, roll three dice. First, choose one die to At any time during your turn, you may spend
in systems throughout the sector. move your ship to a new system—each system one of your resources to activate a Special
has trade routes marked by the numbers 1-6. Ability. Each ability may only be used six times,
The market has six goods: Hadinum, Atheon, Note the system you’ve moved to—you will and this may only be done once per turn.
Teblium, Ouranide, Kulite, and Plessin. The score a point for each unique system you’ve
prices of these goods fluctuate over the course traveled to at the end of the game. Once The Special Abilities and the goods required to
of the game, and cost more or less in certain you’re at the new system, you may do in any activate them are:
systems. order:
Hadinum:
You begin at your home system of Voda with ♦ Choose one of the remaining dice and sell Reroll one Action Die
ten credits, two units of Teblium, and a ship any amount of the corresponding resource
that can carry up to six units of cargo. You’ll from your cargo hold. Atheon:
play a series of turns until three resources are Mark off one more resource of your choice
tapped out—when that happens, the game is ♦ Choose one of the remaining dice and buy
over, and you score your stuff! Teblium:
any amount of that resource, up to your Add one cargo space to your ship (to 12)
cargo capacity.
Each turn has two phases: the Market Phase Ouranide:
where you’ll update the prices of goods, and Each system has an abundant resource in white Reroll one Market Die
the Action Phase where you’ll move from that buys and sells for half price, and a scarce
system to system, buy and sell goods, and resource in black that buys and sells for double Kulite:
perform any other actions available to you. price. (Round up when buying, round down Use another Action Die for movement
when selling.) Voda does not have a scarce Plessin:
Phase 1: Market Phase resource, but always buys any resource for one
credit, even if it’s tapped out. Add or subtract one to a single Action Die
Roll three dice, then cross out the highest End of Game
available number for the goods matching those Some systems will also have special items or
dice. For example, on your first turn you roll 2, passengers labeled A/B/C that may be picked As soon as three resources are tapped out by
5, 4, so you would mark out the top numbers up for free and put in cargo (in white), then crossing off all twelve numbers in a column, the
for Atheon, Kulite, and Ouranide. The cost to delivered to another system (in black) for ten game immediately ends. Calculate your final
buy or sell a resource during the Action Phase credits. These special items may not be sold, score by adding the number of credits earned
is the top number that is not crossed out. spent, or dumped. plus one for each unsold resource in your cargo
(not specials) plus one for each visited system.
When all twelve numbers for a resource are SPECIAL: If you roll triples for the Action Phase, Getting over a hundred is good!
marked or crossed out, that resource may no Pirates Attack! When this happens, roll to lose
longer be bought or sold—it is “tapped out”. one random cargo or pay them off with five
As soon as three resources are tapped out, the credits.
game ends. (Unsold resources still count for 1 https://majcher.itch.io/antiverse-trader
credit each at the end of the game.)
[ MARKET/SHIP PLAYSHEET ]
SECTOR ONE
:1/2
Antiverse
Antiverse Trader
Trader :x2
LEPI
A A :10¢
HADINUM ATHEON TEBLIUM OURANIDE KULITE PLESSIN
ONDE
C 3 2 1 1 2 3
D
4 3 2 2 3 5
E
G
U
5 4 3 3 2 6
B 6 3 4 4 3 3
3 2 5 5 4 2
o 5 3 6 4 5 1
l
a 3 4 5 5 4 4
P
6 5 4 6 3 2
A PE
NK 4 4 3 5 2 6
5 3 4 4 3 3
FA
SS 3 2 3 3 2 1
2 1 2 2 1 4
K
E
O
L
VODA 1
AZ
MENK UM
SACE
GE
TH
C
SYSE
B
THOB
GAMO
TOFT
SPECIAL CARGO SPECIAL CARGO
A Hadinum A Hadinum
XM Atheon XM Atheon
+C Teblium +C Teblium
M Ouranide M Ouranide
+MV Kulite +MV Kulite
+/-1 Plessin +/-1 Plessin
A B C A B C
Credits Credits
Cargo Cargo
Systems Systems
SCORE LOG
SCORE LOG
SCORE LOG
SCORE LOG
SCORE LOG
SCORE LOG