Home Assignment Unit 5
Home Assignment Unit 5
Program Counter (PC) register: The PC register is used to store the memory
address of the next instruction to be executed. It is automatically incremented after
each instruction is executed, causing the CPU to fetch the next instruction from the
memory location specified by the PC.
Stack Pointer (SP) register: The SP register is used to keep track of the memory
address of the top of the stack. The stack is a data structure used for storing
temporary data during function calls and other operations. The SP register is
automatically updated as items are pushed onto or popped off of the stack.
Instruction Register (IR) register: The IR register is used to hold the current
instruction being executed. It is loaded from memory during the fetch cycle, and
the opcode and operands are decoded during the decode cycle.
Index register: The index register is used to hold an offset value that is added to a
memory address to access a specific location in memory. This allows for efficient
access to arrays and other data structures.
Status register: The status register is used to hold various status flags that indicate
the outcome of the most recent arithmetic or logical operation. These flags can be
used to control program flow or to make decisions based on the results of a
computation.
Overall, the different types of registers used in the GRO play crucial roles in the
CPU's operation, allowing it to efficiently manipulate data and execute
instructions.
Indirect addressing: The operand is not the actual value but rather the address of
the value. The CPU then uses the address to access the value from memory. For
example, "LOAD (R2), R1" loads the contents of the memory location specified by
the contents of register R2 into register R1.
Register addressing: The operand is a register, and the CPU accesses the value
directly from the register. For example, "ADD R2, R1" adds the contents of
register R2 to the contents of register R1.
Relative addressing: The operand is specified as an offset from the current program
counter (PC). This mode is often used for branching instructions, where the offset
specifies the number of instructions to skip or execute. For example, "BRANCH -
5" jumps back five instructions from the current PC.
Stack addressing: This mode is used for accessing items on the stack. The stack
pointer register (SP) is used as a base address, and an offset is added to it to access
the desired item. For example, "POP R1" pops the top item from the stack, and
stores it in register R1.
Overall, the different addressing modes provide flexibility to CPUs, allowing them
to manipulate data and execute instructions in a variety of ways.
ADD: This instruction pops the top two values from the stack, adds them, and
pushes the result back onto the stack. The instruction does not specify any
addresses or operands explicitly.
SUBTRACT: This instruction pops the top two values from the stack, subtracts
them, and pushes the result back onto the stack.
MULTIPLY: This instruction pops the top two values from the stack, multiplies
them, and pushes the result back onto the stack.
DIVIDE: This instruction pops the top two values from the stack, divides them,
and pushes the result back onto the stack.
DUP: This instruction duplicates the top value on the stack, pushing a copy of it
onto the stack.
SWAP: This instruction swaps the top two values on the stack.
In each case, the instruction assumes that the operands are already on the top of the
stack, and it performs the operation by popping the operands from the stack,
performing the operation, and pushing the result back onto the top of the stack.
LOAD: This instruction loads a value from memory into an accumulator register.
The operand specifies the memory address to load from.
STORE: This instruction stores a value from an accumulator register into memory.
The operand specifies the memory address to store to.
INC: This instruction increments the value in an accumulator register.
In each case, the instruction specifies only one operand explicitly, and the other
operand is assumed to be in a fixed location, such as an accumulator register. One
address instructions are often used in simple, low-level programming environments
where the programmer needs to have direct control over the hardware.
What are Two Address Instructions?
Two address instructions are computer instructions that specify two operands
explicitly. These types of instructions typically take the form of "destination =
source1 operation source2", where the result of the operation is stored in the
destination operand. Here are some examples of two address instructions:
MOV: This instruction copies the value of one operand into another operand. The
first operand specifies the source, and the second operand specifies the destination.
ADD: This instruction adds the value of one operand to another operand and stores
the result in the second operand.
SUB: This instruction subtracts the value of one operand from another operand and
stores the result in the second operand.
MUL: This instruction multiplies the value of one operand by another operand and
stores the result in the second operand.
DIV: This instruction divides the value of one operand by another operand and
stores the result in the second operand.
CMP: This instruction compares the values of two operands and sets flags in the
processor based on the comparison result.
In each case, the instruction specifies two operands explicitly, and the result of the
operation is stored in the second operand. Two address instructions are commonly
used in higher-level programming languages where the programmer does not need
to have direct control over the hardware.
In RPN, operators are written after the operands. For example, instead of writing
"3 + 4", we would write "3 4 +".
To evaluate an expression in RPN, we read from left to right and perform the
following steps:
Stack Pointer: It is a special register that keeps track of the top of the stack,
indicating the memory address where the next element will be pushed or popped.
Push Operation: It is the operation that adds an element to the top of the stack. It
typically involves incrementing the stack pointer and storing the element at the
memory location pointed to by the stack pointer.
Pop Operation: It is the operation that removes the element from the top of the
stack. It typically involves retrieving the element from the memory location
pointed to by the stack pointer, decrementing the stack pointer, and returning the
value.
Overflow Condition: It occurs when the stack is full and no more elements can be
pushed onto it. This can result in an error or an exception, depending on the
programming language or environment.
Underflow Condition: It occurs when the stack is empty and no elements can be
popped from it. This can also result in an error or an exception.
Stack Size: It refers to the maximum number of elements that can be stored in the
stack at any given time, which is typically determined by the size of the stack
memory.
Stack Operations: In addition to the basic push and pop operations, stacks may
support other operations such as peek or top, which allows you to view the top
element without removing it, and is_empty, which checks if the stack is empty.
These are some of the key components that define the organization of stacks in
computer science. Stacks are commonly used in programming and computer
systems for tasks such as function call management, expression evaluation,
memory allocation, and more.
In RISC, each instruction performs a very specific and limited task, and they are
designed to be executed in a single clock cycle. This means that RISC processors
can execute instructions much faster than processors based on Complex Instruction
Set Computing (CISC) architectures, which have more complex and variable-
length instructions.
Step 1: Insert a symbol (say #) at the left end of the prefix expression or
polish expression
Step 2: Scan the expression from right to left and follow the Step 3 and
Step 4 for each of the symbol encountered.
Step 1: Insert a symbol (say #) at the right end of the postfix expression.
Step 2: Scan the expression from left to right and follow the Step 3 and
Step 4 for each of the symbol encountered.
Step 4: if an operator (say &) is encountered pop the top element A (say)
and next to top element B (say) perform the following operation x = B &
A. Push x into the top of the stack.