16 - Ijae D 16 00041
16 - Ijae D 16 00041
165-171 (2017)
doi: 10.5057/ijae.IJAE-D-16-00041
ORIGINAL ARTICLE
Abstract: This study focused on the impressions of robot design in the Japanese robot anime series, “Mobile Suit Gundam”.
In Experiment 1, the impressions of robot design were measured using semantic differential method. Results of the factor analysis
showed that the impressions of the robot design were illustrated by a three dimensional space, which was spanned by ‘Massiveness,’
‘Coolness’ and ‘Roundness.’ ‘Moe’ is one of the most important keywords in robot design. The results of a multiple-regression analysis
showed that Moe was felt deeply for a massive, cool and box-shaped robot. In Experiment 2, the differences between robots of scale
models and super-deformed models were investigated. The results showed that the scale models were designed to be cool and the
super-deformed models were designed to be cute.
Keywords: Gundam, Moe, Anime, Robot design, Semantic differential method
Received: 2016.09.14 / Accepted: 2017.01.16 Copyright © 2017 Japan Society of Kansei Engineering.
J-STAGE Advance Published Date: 2017.03.28 All Rights Reserved.
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stimuli. The stimuli were listed in Table 1. The pictures of Then, the participants rated their impressions of the robot
the robots can be seen via the Bandai internet site [5]. using 22 semantic differential scales listed in Table 2 [6, 7].
Viewing all anime videos of Gundam series, whether a The scales were bipolar seven-step scales, e.g., ‘very
robot was driven by a protagonist or antagonist was powerless,’ ‘fairly powerless,’ ‘slightly powerless,’ …,
checked. ‘very powerful.’ The scales appeared on a response sheet
Twelve students from the Kanazawa Institute of Technology in a random order for each combination of participants
participated in the experiment. They included eight males and stimuli. The participants also rated the degree of Moe
and four females, and they ranged from 20 to 23 years old. using a seven-step scale. In order to check the familiarity
The participants sat on a chair and were requested to look for the robots, the participants used check sheets to mark
at each Gun-pla robot placed on a table, then they were the name of each robot and anime story where the robot
allowed to hold it in their hands freely for three minutes. appeared. If they did not know, they checked the ‘unknown’
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Table 2: Semantic differential scales and their factor loadings familiarity: 4%). Moreover, these cases did not show
in Experiment 1 systematic tendency. Therefore, in the next stage of the
Factor analysis, the rated scores were averaged over the all
SD scales
Massiveness Coolness Roundness
participants and the obtained mean values were used
Static - Dynamic 0.887 0.160 -0.158
Fragile - Tough 0.927 0.087 -0.273 for factor analysis with the principal factor method and
Small - Massive 0.940 -0.118 -0.239 varimax rotation [8]. Table 2 shows the resulting factor
Thin - Thick 0.958 0.073 -0.109 loadings. The results of the analysis showed that the three-
Light - Heavy 0.935 0.125 -0.208
factor solution accounted for 78% of the data variance.
Slow - Fast -0.815 0.272 0.113
Dull - Sharp -0.704 0.215 -0.486 The three factors are labeled ‘massiveness,’ ‘coolness’ and
Cheap - Expensive -0.038 0.869 0.297 ‘roundness’ respectively, after the scales which show large
Weak - Strong -0.133 0.790 -0.287 absolute values in the loadings for these factors.
Powerless - Powerful 0.327 0.882 0.164
Simple - Vivid -0.103 0.742 0.417
Two-way ANOVAs were performed to reveal the effects
Boring - Exciting -0.073 0.806 0.435 of the attribute of the pilots (protagonists/antagonists) and
Clunky - Cool 0.300 0.921 -0.005 the series (Universal Century/Another Gundam) on the
Box-shaped - Round 0.036 0.152 0.859
robot design. The results showed that the effect of the
Soft - Hard 0.431 0.046 -0.758
Real - Unreal -0.324 0.325 0.708 attribute of the pilots was significant on the massiveness
Inorganic - Organic -0.071 0.170 0.780 (F(1, 48) = 15.8, p < .05), and roundness (F(1, 48) = 11.2,
Crude - Fine -0.492 0.653 0.158 p < .05), respectively. To confirm the differences between
Ugly - Beautiful -0.432 0.589 0.267
the protagonists and antagonists, t-tests were performed.
Masculine - Feminine -0.478 0.063 0.547
Old-fashioned - Stylish -0.695 0.354 0.512 The results of the t-tests showed that the robots driven by
Futuristic - Traditional 0.280 -0.329 -0.647 the antagonists were rounder than the robots driven by
protagonists (t(50) = -3.4, p < .05). On the massiveness and
box. The stimuli were presented in a random order for coolness, there were no significant differences between
each participant. The experiment was performed in a dark the protagonists and antagonists (massiveness: t(50) = -1.9,
room with an artificial sun lamp. p > .05, coolness: t(50) = -0.32, p > .05). The results of the
two-way ANOVAs showed the effects of the series were
2.2 Results and discussion significant on the massiveness (F(1, 48) = 47.3, p < .05).
Numbers -3 to 3 were given for each of the seven On the roundness, it was shown a significant trend of the
categories on the semantic differential scales. effect (F(1, 48) = 4.0, p = 0.52).
In the first stage of the analysis, t-tests were performed Figure 1 shows each stimulus with its factor scores on
to check the differences between male and female partici- the three-dimensional space spanned by massiveness,
pants on the rating. There were 1,196 combinations coolness and roundness. In Figure 1, triangle symbols
between the 52 stimuli and the 23 scales (22 semantic indicate the robots for the Universal Century series, and
differential scales and degree of Moe). The results of the circle symbols indicate the Another Gundam series.
t-tests showed that 35 combinations indicated significant Figure 1 shows that the impressions of robots are quite
differences between males and females, in the significance different between the Universal Century and the Another
level of p < .05. Gundam series. In fact, the results of t-tests showed that
Then, the twelve participants were divided into familiar the robots for the Another Gundam series are significantly
and unfamiliar groups for the Gundam robots. For each lighter and rounder than for the Universal century series
stimulus, a case where both the robot name and the anime (massiveness: t(50) = 5.2, p < .05), (roundness: t(50) = -2.1,
story were marked correctly was regarded as a correct p < .05). These results may imply that the robots in the
response. Five participants, who responded correctly for Universal Century series were designed to represent
more than 70 % of the stimuli, were defied as familiar suffering of the heroes from the struggle in massive and
participants, and the others were defined as unfamiliar box-shaped bodies of the robots (e.g., Gundam GP02A [9],
participants. The results of t-tests showed that 48 combi- Gouf Custom [10]). For the Another Gundam series, the
nations out of the 1,196 combinations of the stimuli and robots may be designed with light and smooth bodies for
scales indicated significant differences, in the significance coolness (e.g., Zeydra [11], GHIRARGA [12]).
level of p < .05. A multiple-regression analysis was applied, using factor
As shown above, significant differences were rarely scores of ‘massiveness,’ ‘coolness’ and ‘roundness’ as
observed both for gender and familiarity (gender: 3%, explanation variables, and the degree of ‘Moe’ as an
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3.1 Methods
There were 32 scale (SC) models driven by protagonists
in Table 1. Except for “Gundam NT-1(FA)” and “Gundam
X Driver”, there were 30 super-deformed (SD) models
sold as Gun-pla. In Experiment 2, both the SC and SD
models of the 30 robots were used as stimuli to reveal the
effect of the deformation. All of the robots were driven by
protagonists in the Gundam series. The stimuli used in
Experiment 2 was shown in Table 3.
Fifteen students from the Kanazawa Institute of Technology
participated in Experiment 2. They included eleven males
and four females, and they ranged from 20 to 23 years old.
The participants were requested to rate their impressions
(b) Massiveness – Roundness plane of each robot, using 24 seven-step bipolar scales listed
Figure 1: Impressions of Gun-pla robots for the Universal in Table 4. The set of the semantic differential scales
Century series and the Another Gundam series was partly changed from the set of the scales used in
Experiment 1, because the stimuli in Experiment 2
objective variable. The results showed that the coefficient included more pretty, fat and small robots than in
of determination, R2 was larger than 0.7. The resulting Experiment 1.
regression line is shown as a vector in Fig. 1. The results The other experimental methods were the same as in
show that Moe was felt deeply for a massive, cool and Experiment 1.
box-shaped robot. In fact, a massive, cool and box-shaped
robot, “Sinanju” [13] showed the largest degree of ‘Moe.’ 3.2 Results and discussion
The release years were divided into four groups of The 15 participants were divided into familiar and
decades, 70s, 80s, 90s, 00s, and 10s. To clarify the differ- unfamiliar groups for the Gundam robots. For each
ences in robot design among the different decades, stimulus, a case where both the robot name and the anime
one-way ANOVAs were performed. The results showed story were marked correctly was regarded as a correct
that there were no significant effects of the decades on the response. Ten participants, who responded correctly for
robot design for the Universal Century series (massiveness: more than 70 % of the stimuli, were defied as familiar
F(3, 18) = 2.1, p > .05), (coolness: F(3, 18) = 2.5, p > .05), participants, and the others were defined as unfamiliar
(roundness: F(3, 18) = 0.4, p > .05). The consistency in participants. To test the effect of the gender and familiarity,
the robot design for the Universal Century series was t-tests were performed. The results showed that only 2 %
reasonable because the stories in the Universal Century of the combinations of stimuli and scales indicated
series were set on the same time line of the world and significant differences between male and female partici-
consistently expressed complicated human emotions. pants, and only 4 % of the combination indicated the
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significant differences between familiar and unfamiliar for factor analysis with the principal factor method
participants for the Gundam robots, In the significance and varimax rotation. Table 4 shows the resulting factor
level of p < .05. Moreover, these cases did not show loadings. The three factors are labeled ‘coolness,’
systematic tendency. ‘massiveness’ and ‘vividness,’ respectively, after the
Then, the rated scores were averaged over the all scales which show large absolute values in the loadings
participants and the obtained mean values were used for these factors.
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In Experiment 2, it was clarified that the SC models of 8. C. E. Osgood, G. J. Suci; Factor analysis of meaning,
Gun-pla, which possess the same proportion of body to Journal of Experimental Psychology, 50(5), pp.235-
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