HexB 2 / DraconicB 1 Luuk
CLASS & LEVEL BACKGROUND PLAYER NAME
Eldritch Fists
Vuman - 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
0 INSPIRATION
STRENGTH -Campaign rolls:
18 2 30 17-15-14-13-11-10
13 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+1 PERSONALITY TRAITS
Hit Point Maximum
1 Strength
DEXTERITY -
14
2
5
Dexterity
Constitution
6+2d8+1+9
CURRENT HIT POINTS IDEALS
0 Intelligence
+2 0 Wisdom
-
CONSTITUTION
● 6 Charisma
SAVING THROWS
0
TEMPORARY HIT POINTS BONDS
16 (1)
Acrobatics (Dex) Total 2d8 / 1d6 SUCCESSES -
+3 Animal Handling (Wis)
2d8 / 1d6 FAILURES
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)
11 ● C Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Hexblade's Curse.
Eldritch Fist 6 1d10+4 / forc As a bonus action, choose one creature
+0 Insight (Wis)
you can see within 30 feet of you. The
Intimidation (Cha) target is cursed for 1 minute. The curse
WISDOM Investigation (Int) ends early if the target dies, you die, or
Medicine (Wis)
you are incapacitated.
10 Nature (Int) Hexblade's curse 1/1
-Bonus to damage rolls against the
cursed target equals your PB.
Perception (Wis) -Any attack roll you make against the
0 cursed target is a critical hit on a roll of
● R Performance (Cha) Eldritch mind 19 or 20 on the d20.
C Persuasion (Cha) -If the cursed target dies, you regain hit
CHARISMA
Religion (Int) 1st lvl Warlock 2/2 points equal to your warlock level + your
18 (1) Sleight of Hand (Dex) 1st lvl Sorcerer 2/2
CharM.
-You can't use this feature again until
Stealth (Dex) you finish a short or long rest.
+4 Survival (Wis)
Agonizing Blast.
SKILLS ATTACKS & SPELLCASTING When you cast eldritch blast, add your
Charisma modifier to the damage.
10 PASSIVE WISDOM (PERCEPTION)
Scale armor (14+dex) Repelling Blast
CP
When you hit a creature with eldritch
blast, you can push the creature up to
Languages: Common, Draconic, +1. SP
Shield (2) 10 feet away from you in a straight line.
Weapons: Daggers, darts, slings, Crossbow expert.
EP
quarterstaffs, light crossbows, Being within 5 feet of a hostile creature
doesnt impose disadvantage on your
martial weapons.
GP ranged attack rolls.
Armor: medium armor.
PP
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Draconic Resilience
As magic flows through your body, it causes physical traits of your dragon
ancestors to emerge. At 1st level, your hit point maximum increases by 1 and
increases by 1 again whenever you gain a level in this class.
Additionally, parts of your skin are covered by a thin sheen of dragon-like
scales. When you aren't wearing armor, your AC equals 13 + your Dexterity
modifier.
Crossbow Expert
-You ignore the loading quality of crossbows with which you are proficient.
-When you use the Attack action and attack with a one handed weapon, you
can use a bonus action to attack with a hand crossbow you are holding.
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer / Warlock Char 14 6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Prestidigitation
Message
Mage Hand
Light
Eldritch Blast
Create Bonfire
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 - - 7
EPAR
SPELL NAME
ED
PR
● Silvery Barbs
● Burning Hands
4
● Shield
SPELLS KNOWN
● Wrathful Smite
● Arms of Hadar
● Cause Fear
● Hellish Rebuke
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.