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2022 BFGPacket

The document outlines the rules and objectives for a Battlefleet Gothic tournament, detailing three missions: Pitched Battle, The World, and Battle Around the Neutron Star. Each mission includes setup instructions, deployment guidelines, game length, special rules, and victory conditions. Additionally, it provides sections for players to record results and rate their opponents' sportsmanship.

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0% found this document useful (0 votes)
52 views8 pages

2022 BFGPacket

The document outlines the rules and objectives for a Battlefleet Gothic tournament, detailing three missions: Pitched Battle, The World, and Battle Around the Neutron Star. Each mission includes setup instructions, deployment guidelines, game length, special rules, and victory conditions. Additionally, it provides sections for players to record results and rate their opponents' sportsmanship.

Uploaded by

Kevin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Do not lose this packet!

It contains all necessary missions and results sheets required for you to
Participate in today’s tournament. It is your responsibility to hold onto and not lose this packet
during the tournament. If you lose this packet, be prepared to be docked points!
BATTLEFLEET GOTHIC TOURNAMENT

MISSION 1: PITCHED BATTLE


*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***
MISSION OVERVIEW
The powers that be have ordered you and your fleet to investigate a mysterious world orbiting a neutron star. By chance
you encounter an opposing fleet on the same heading! Orders come down from command, destroy or cripple them!

CELESTIAL TERRAIN GAME LENGTH


Terrain will be set up by Tournament staff prior to each 8 turns, or 2 hours until time is called. Do not start a
game. There is at least 1 small planet and 1 large planet. new game turn unless both players can finish their
player turn.
DEPLOYMENT FIRST TURN
Fleets deploy up to 20cm away from the long table Once all ships are deployed both players roll off; the
edge. Players roll off to decide who deploys first, and winner chooses to go first or second.
then they alternate deploying one ship or squadron at a
time. SPECIAL RULES
None. This is a pitched battle where your objective is
simply to defeat the opposing fleet.
VICTORY CONDITIONS
Primary Objective: Standard Victory Points.
Secondary Objectives:
If you kill the enemy Admiral, or if 1 point
the enemy Admiral disengages
If you win at least 1 boarding action 1 point
If your Admiral is still alive and did 1 point
not disengage by the end of the
game
BATTLEFLEET GOTHIC TOURNAMENT

MISSION 2: THE WORLD


*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***
MISSION OVERVIEW
The legendary world you have been sent to investigate lays before you! Feelings of awe and joy spread across the fleet.
Unfortunately, those feelings are soon lost as the world reveals it is not what was expected...

CELESTIAL TERRAIN 1 The Gate Opens: Scintillating, glittering light fills the
Terrain will be set up by Tournament staff prior to each entire sector in one glorious, stunning moment of
game. There are 2 Asteroid Fields, 3 Gas Clouds and 1 true revelation as every man, woman and creature
Medium Planet placed in the center of the table and a large for light years around feels deep in their core that
ring (counts as gas cloud) surrounding it. On turn 3 this plane of existence is not the only one. The world
tournament staff will alter the terrain. is pulled, ripped, torn down into the mirror realm
known as the warp and replaced by something that
DEPLOYMENT does not belong here, something that peers into the
Fleets deploy up to 20cm away from the long table edge. souls of all mortals, and fills them with an
Players roll off to decide who deploys first, and then they indescribable terror! Every escort and capital ship on
alternate deploying one ship or squadron at a time. the table is immediately put on braced special orders.
This lasts until the beginning of the next game turn.
GAME LENGTH 2 Manifestation of Hate: A psychic beacon on the
8 turns, or 2 hours until time is called. Do not start a new
planet peers into the minds of your crew, amplifying
game turn unless both players can finish their player turn.
and intensifying their hatred of the enemy causing
FIRST TURN one of their ships to spontaneously combust! Both
Once all ships are deployed both players roll off; the winner players pick an opponent's escort or capital ship, that
chooses to go first or second. vessel immediately receives a pair of fire critical
effects.
VICTORY CONDITIONS 3 A Hunger Only Flesh Can Satiate: The crews of your
Primary Objective: Standard Victory Points. vessels become inexplicably... peckish. All escorts and
Secondary Objectives: capital ships committing a boarding action (the
attacker) receives a +2 to any boarding action for the
If you kill the enemy Admiral, or if the enemy 1 point rest of the game.
Admiral disengages
4 Nightmare World: The planet is transformed into a
If you win at least 1 boarding action 1 point mirror of every individual’s worst nightmare. Even
If at least 1 of your escorts or capital makes base 1 point turning their eyes away is no protection from the
contact with the planet waves of terror emanating from the blighted sphere.
SPECIAL RULES All ships receive a –2ld penalty for the rest of the
The World Awaits: The planet you have been sent to game.
investigate is fabled to contain lost knowledge, weapons or 5 Pulse of Empyrean: The planet is torn from this realm
technology. Does it host unstable alien artifacts? Lost and replaced with an abomination. The birth of this
machines that defy current understanding? Perhaps it is an new nightmare causes a shockwave across the entire
elaborate trap laid by the inscrutable minds of beings long sector! Every escort squadron and individual capital
dead. Either way, all will be revealed… ship receives a blast marker, and every ordnance
squadron and torpedo salvo must test to see if they
The planet is an objective. If a capital ship or an escort are destroyed on a 4+.
crewed by your admiral reaches base contact with the planet, 6 Deepest Desires: The most intimate passions and
you will receive the bonus point for it. lusts are reflected from the transformed world,
A World Transformed: At the beginning of game round 3, call driving every individual to greater heights of bravery
tournament staff over and they will replace the world with and effort to claim the seemingly utopian world. All
something…. new. One of the players (decide amongst escorts and capital ships receive +1ld for the rest of
yourselves) rolls once on this chart. the battle.

D6 Transformation
BATTLEFLEET GOTHIC TOURNAMENT

MISSION 3: BATTLE AROUND THE NEUTRON STAR


*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***
MISSION OVERVIEW
Few objects in the natural world are more terrifying to approach for a fleet than a neutron star. Intense waves of
crushing gravity reach out and pull the entire fleet closer, putting everyone from the admiral down to the lowest rating
in mortal danger. Fleet command has detected a station orbiting the star that is somehow unaffected by the intense
gravity. Capture technology from the station and bring it back to fleet command.

CELESTIAL TERRAIN SPECIAL RULES


Terrain will be set up by Tournament staff prior to each Neutron Star: The neutron star will pull every capital ship
game. There are 5 Asteroid Fields, 4 Gas Clouds, 1 Small and escort towards it. At the start of every game turn,
Planet, and 1 Large Planet. As well, there will be a neutron beginning with the second, one player (you can alternate
star in the center of the map. A station will be placed 30cm between game turns) rolls 3d6. Every escort and capital
away from the star. ship (including the station) must move directly towards the
neutron star that many cm. Measure from the ships stem
DEPLOYMENT to the neutron stars stem. Note that Ordinance does not
Fleets deploy up to 20cm from the long table edge. Each move. Any ship or ordinance that touches the base of the
player rolls off; the winner deploys first. Players alternate star is instantly destroyed. Remove the ship and do not
deploying one ship or squadron at a time. place any blast markers, as the gravity well sucks
everything in.
GAME LENGTH
The Station: To claim the station, you must succeed in a
8 turns, or 2 ½ hours until time is called. Do not start a
boarding action or teleport attack against it with an escort
new game turn unless both players can finish their player
or capital ship. It is considered to have 4hp for a boarding
turn.
action and has no shields or turrets. It cannot be targeted
FIRST TURN by ordinance or shooting attacks and cannot be claimed by
Once all ships are deployed both players roll off; the ordinance committing a hit or run attack against it since it
winner chooses to go first or second. takes a whole ship’s crew to collect enough of the station’s
technology in time.

The winner of this game gets to the keep the model!

VICTORY CONDITIONS
Primary Objective: Standard Victory Points.

Secondary Objective: Miscellaneous

If you claim The Station 1 point


If you win at least 1 boarding action 1 point
If you kill the enemy Admiral, or if the
1 point
enemy Admiral disengages
BATTLEFLEET GOTHIC TOURNAMENT

FAVORITE OPPONENT/FAVORITE FLEET VOTING

Fill this section out at the end of the Tournament.

FAVORITE OPPONENT
Of the 3 players you played today, please VOTE for your Favorite Opponent.

Player’s Name: ______________________________

TEAR HERE
------------------------------------------------------------------------------------------------------------------------------------------------------------

Fill this section out during Favorite Fleet Voting.

After looking at the displayed fleets, choose the fleet


that YOU think is the best painted and modeled.

You may not choose your own fleet!

FAVORITE FLEET
Out of all the Fleet’s in the Tournament, please VOTE for your Favorite Fleet.

Player’s Name: ______________________________

Fleet: _____________________________________
BATTLEFLEET GOTHIC TOURNAMENT

RESULTS FOR MISSION 3: BATTLE AROUND THE NEUTRON STAR


YOUR NAME YOUR FLEET TABLE

PRIMARY OBJECTIVE
(CIRCLE THE VICTORY POINT DIFFERENTIAL COMPARED TO YOUR OPPONENT)
1350 or More 675-1349 150-674 150-674 675-1349 1350 or More
< 149
Above Above Above Below Below Below

17 BP 14 BP 11 BP 9 BP 7 BP 4 BP 1 BP

SECONDARY OBJECTIVES
If you claim The Station 1 point
If you win at least 1 boarding action 1 point
If you kill the enemy Admiral, or if the enemy Admiral disengages 1 point

Have your opponent double check your results above and acknowledge that the results are accurate.

YOUR OPPONENT YOUR OPPONENT’S FLEET INITIALS

*** STOP ***


Now, in private, rate your Opponent’s Sportsmanship by checking all that apply below.
Do NOT share these results with your opponent.
SPORTSMANSHIP
YES NO Was your opponent prompt to report for the start of the round?
Did your opponent come prepared to play and bring all required items to play (dice, templates,
YES NO
rulers, rulebooks, codices, pens, calculators, etc.)
Was your opponent consistent about game procedures, such as re-rolling cocked dice or picking up
YES NO
failed dice rolls instead of successes?
Did your opponent put forward a good faith effort to play at a timely pace and complete the game in
YES NO
the allotted time?
YES NO Were rules issues that may have arisen during the game handled amicably by your opponent?

YES NO Did you complete the game?

YES NO Was your opponent a fair and sporting player?

YES NO Would you voluntarily play this person again?


Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.
BATTLEFLEET GOTHIC TOURNAMENT

RESULTS FOR MISSION 2: THE WORLD


YOUR NAME YOUR FLEET TABLE

PRIMARY OBJECTIVE
(CIRCLE THE VICTORY POINT DIFFERENTIAL COMPARED TO YOUR OPPONENT)
1350 or More 675-1349 150-674 150-674 675-1349 1350 or More
< 149
Above Above Above Below Below Below

17 BP 14 BP 11 BP 9 BP 7 BP 4 BP 1 BP

SECONDARY OBJECTIVES
If you kill the enemy Admiral, or if the enemy Admiral disengages 1 point
If you win at least 1 boarding action 1 point
If at least 1 of your escorts or capital makes base contact with the planet 1 point

Have your opponent double check your results above and acknowledge that the results are accurate.

YOUR OPPONENT YOUR OPPONENT’S FLEET INITIALS

*** STOP ***


Now, in private, rate your Opponent’s Sportsmanship by checking all that apply below.
Do NOT share these results with your opponent.
SPORTSMANSHIP
YES NO Was your opponent prompt to report for the start of the round?
Did your opponent come prepared to play and bring all required items to play (dice, templates,
YES NO
rulers, rulebooks, codices, pens, calculators, etc.)
Was your opponent consistent about game procedures, such as re-rolling cocked dice or picking up
YES NO
failed dice rolls instead of successes?
Did your opponent put forward a good faith effort to play at a timely pace and complete the game in
YES NO
the allotted time?
YES NO Were rules issues that may have arisen during the game handled amicably by your opponent?

YES NO Did you complete the game?

YES NO Was your opponent a fair and sporting player?

YES NO Would you voluntarily play this person again?


Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.
BATTLEFLEET GOTHIC TOURNAMENT

RESULTS FOR MISSION 1: PITCHED BATTLE


YOUR NAME YOUR FLEET TABLE

PRIMARY OBJECTIVE
(CIRCLE THE VICTORY POINT DIFFERENTIAL COMPARED TO YOUR OPPONENT)
1350 or More 675-1349 150-674 150-674 675-1349 1350 or More
< 149
Above Above Above Below Below Below

17 BP 14 BP 11 BP 9 BP 7 BP 4 BP 1 BP

SECONDARY OBJECTIVES
If you kill the enemy Admiral, or if the enemy Admiral disengages 1 point
If you win at least 1 boarding action 1 point
If your Admiral is still alive and did not disengage by the end of the game 1 point

Have your opponent double check your results above and acknowledge that the results are accurate.

YOUR OPPONENT YOUR OPPONENT’S FLEET INITIALS

*** STOP ***


Now, in private, rate your Opponent’s Sportsmanship by checking all that apply below.
Do NOT share these results with your opponent.
SPORTSMANSHIP
YES NO Was your opponent prompt to report for the start of the round?
Did your opponent come prepared to play and bring all required items to play (dice, templates,
YES NO
rulers, rulebooks, codices, pens, calculators, etc.)
Was your opponent consistent about game procedures, such as re-rolling cocked dice or picking up
YES NO
failed dice rolls instead of successes?
Did your opponent put forward a good faith effort to play at a timely pace and complete the game in
YES NO
the allotted time?
YES NO Were rules issues that may have arisen during the game handled amicably by your opponent?

YES NO Did you complete the game?

YES NO Was your opponent a fair and sporting player?

YES NO Would you voluntarily play this person again?


Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.

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