Microcontroller 8051 (1)
Microcontroller 8051 (1)
It has many instructions to move data between It has few instructions to move data between
memory and CPU memory and CPU
Less number of pins are multifunctional More number of pins are multifunctional
Single memory map for data and code Separate memory map for data and code
(program) (program)
Access time for memory and IO are more Less access time for built in memory and IO.
More flexible in the design point of view Less flexible since the additional circuits which is
residing inside the microcontroller is fixed for a
particular microcontroller
Large number of instructions with flexible Limited number of instructions with few
addressing modes addressing modes
1.2. RISC AND CISC CPU ARCHITECTURES
Microcontrollers with small instruction set are called reduced instruction set computer (RISC)
machines and those with complex instruction set are called complex instruction set computer
(CISC). Intel 8051 is an example of CISC machine whereas microchip PIC 18F87X is an example of
RISC machine.
RISC CISC
Only load/store instructions are used to access In additions to load and store instructions,
memory memory access is possible with other
instructions also.
It uses single memory space for both It has separate program memory and data
instructions and data. memory
It is not possible to fetch instruction code and Instruction code and data can be fetched
data simultaneously
Execution of instruction takes more machine Execution of instruction takes less machine
cycle cycle
Also known as control flow or control driven Also known as data flow or data driven
computers computers
Simplifies the chip design because of single Chip design is complex due to separate memory
memory space space
The program stored in the computer memory in the form of binary numbers is called machine
instructions. The machine language program is called object code.
The assembly language program the programmer enters is called source code. The source code
(assembly language) is translated to object code (machine language) using assembler.
Programs can be written in high level languages such as C, C++ etc. High level language will be
converted to machine language using compiler or interpreter. Compiler reads the entire program
and translate into the object code and then it is executed by the processor. Interpreter takes one
statement of the high level language as input and translate it into object code and then executes.
General
I/O
A B Purpose
RAM Port 1
I/O
A8-
Port 2 A15
ROM
DPTR
PC I/O
DPH INT
DPL Port 3 CNTR
SERIAL
RD/WR
E IE
ALE System General IP
Timing purpose PCON
PSEN
area SBUF
XTAL1 System SCON
interrupt
XTAL2 Bit addressible
TCON
timers area
TMOD
RESET TL0
Register Bank 3
Data
buffers Register Bank 2 TH0
Register Bank 1 TL1
Memory Register Bank 0 TH1
VCC
control
GND SFR and
General Purpose RAM
8051 has 4 K Bytes of internal ROM. The address space is from 0000 to 0FFFh. If the
program size is more than 4 K Bytes 8051 will fetch the code automatically from external
memory.
Accumulator is an 8 bit register widely used for all arithmetic and logical operations.
Accumulator is also used to transfer data between external memory. B register is used along
with Accumulator for multiplication and division. A and B registers together is also called
MATH registers.
PSW (Program Status Word). This is an 8 bit register which contains the arithmetic status of
ALU and the bank select bits of register banks.
CY AC F0 RS1 RS0 OV - P
CY - carry flag
AC - auxiliary carry flag
F0 - available to the user for general purpose
RS1,RS0 - register bank select bits
OV - overflow
P - parity
Stack Pointer (SP) – it contains the address of the data item on the top of the stack. Stack
may reside anywhere on the internal RAM. On reset, SP is initialized to 07 so that the default
stack will start from address 08 onwards.
Data Pointer (DPTR) – DPH (Data pointer higher byte), DPL (Data pointer lower byte). This
is a 16 bit register which is used to furnish address information for internal and external
program memory and for external data memory.
Program Counter (PC) – 16 bit PC contains the address of next instruction to be executed.
On reset PC will set to 0000. After fetching every instruction PC will increment by one.
Pinout Description
Pins 1-8 PORT 1. Each of these pins can be configured as an input or an output.
Pin 9 RESET. A logic one on this pin disables the microcontroller and clears the contents of
most registers. In other words, the positive voltage on this pin resets the
microcontroller. By applying logic zero to this pin, the program starts execution from
the beginning.
Pins10-17 PORT 3. Similar to port 1, each of these pins can serve as general input or output.
Besides, all of them have alternative functions
Pin 10 RXD. Serial asynchronous communication input or Serial synchronous communication
output.
Pin 11 TXD. Serial asynchronous communication output or Serial synchronous
communication clock output.
Pin 12 INT0.External Interrupt 0 input
Pin 13 INT1. External Interrupt 1 input
Pin 14 T0. Counter 0 clock input
Pin 15 T1. Counter 1 clock input
Pin 16 WR. Write to external (additional) RAM
Pin 17 RD. Read from external RAM
Pin 18, 19 XTAL2, XTAL1. Internal oscillator input and output. A quartz crystal which specifies
operating frequency is usually connected to these pins.
Pin 20 GND. Ground.
Pin 21-28 Port 2. If there is no intention to use external memory then these port pins are
configured as general inputs/outputs. In case external memory is used, the higher
address byte, i.e. addresses A8-A15 will appear on this port. Even though memory
with capacity of 64Kb is not used, which means that not all eight port bits are used for
its addressing, the rest of them are not available as inputs/outputs.
Pin 29 PSEN. If external ROM is used for storing program then a logic zero (0) appears on it
every time the microcontroller reads a byte from memory.
Pin 30 ALE. Prior to reading from external memory, the microcontroller puts the lower
address byte (A0-A7) on P0 and activates the ALE output. After receiving signal from
the ALE pin, the external latch latches the state of P0 and uses it as a memory chip
address. Immediately after that, the ALE pin is returned its previous logic state and P0
is now used as a Data Bus.
Pin 31 EA. By applying logic zero to this pin, P2 and P3 are used for data and address
transmission with no regard to whether there is internal memory or not. It means that
even there is a program written to the microcontroller, it will not be executed. Instead,
the program written to external ROM will be executed. By applying logic one to the EA
pin, the microcontroller will use both memories, first internal then external (if exists).
Pin 32-39 PORT 0. Similar to P2, if external memory is not used, these pins can be used as
general inputs/outputs. Otherwise, P0 is configured as address output (A0-A7) when
the ALE pin is driven high (1) or as data output (Data Bus) when the ALE pin is driven
low (0).
Pin 40 VCC. +5V power supply.
1.6 MEMORY ORGANIZATION
Internal RAM organization
R7 1F
R6 1E
3
R5 1D
BA
7F 78
N
K
R4
R2
1C
1A
2F 6F 68
R3 1B 2E 77 70
7F
R1 19 2D 7E
R0 18 2C 67 60
R7 17 5F 58 .
2B
R6 16
57 50 .
2
R5 15 A 2A
.
N
K
B
R4 14 4F 48
.
29 3F 38
R3 13 47 40
R2 12
28
.
R1 11 27
.
R0 10 26 37 30
.
R7 0F 2F 28
R6 0E
25
.
27 20
R5 0D
1
24
32
A
N
K
B
R4 0C 23 1F 18
31
21 0F 08
R3 0B 17 10
22
R2 0A 30
R1 09
R0 08 20 07 00
R7 07
R6 06 General purpose memory
0
R5 05
R4 04
K
R3 03
R2 02
R1 01
R0 00
Working Registers
Register Banks: 00h to 1Fh. The 8051 uses 8 general-purpose registers R0 through R7 (R0, R1,
R2, R3, R4, R5, R6, and R7). There are four such register banks. Selection of register bank can be
done through RS1,RS0 bits of PSW. On reset, the default Register Bank 0 will be selected.
Bit Addressable RAM: 20h to 2Fh . The 8051 supports a special feature which allows access to bit
variables. This is where individual memory bits in Internal RAM can be set or cleared. In all there
are 128 bits numbered 00h to 7Fh. Being bit variables any one variable can have a value 0 or 1. A bit
variable can be set with a command such as SETB and cleared with a command such as CLR.
Example instructions are:
SETB 25h ; sets the bit 25h (becomes
1) CLR 25h ; clears bit 25h (becomes 0)
Note, bit 25h is actually bit 5 of Internal RAM location 24h.
The Bit Addressable area of the RAM is just 16 bytes of Internal RAM located between 20h and 2Fh.
General Purpose RAM: 30h to 7Fh. Even if 80 bytes of Internal RAM memory are available for
general-purpose data storage, user should take care while using the memory location from 00 -2Fh
since these locations are also the default register space, stack space, and bit addressable space. It is
a good practice to use general purpose memory from 30 – 7Fh. The general purpose RAM can be
accessed using direct or indirect addressing modes.
Number of address lines required for 16 Kbyte memory is 14 lines and that of 32Kbytes of
memory is 15 lines.
PSEN PSEN
A14 A14
A13 A13 A13
A12 A12 A12
… .. 32 Kbyte
A9 A8 .
A8 . RAM
WR WE 16 Kbyte .
RD OE A3
AL A7 RAM
LE .. A2
A1
8051 A0-A7 A1 A0-A7
A0
A0
__ LOWER BYTE
EA ADDRESS
GND [AD0 – AD7] DAT DAT
A A
O/P O/P
AD0
- DATA BUS [AD0 – AD7]
AD7
The lower order address and data bus are multiplexed. De-multiplexing is done by the latch.
Initially the address will appear in the bus and this latched at the output of latch using ALE signal.
The output of the latch is directly connected to the lower byte address lines of the memory. Later
data will be available in this bus. Still the latch output is address it self. The higher byte of address
bus is directly connected to the memory. The number of lines connected depends on the memory
size.
The RD and WR (both active low) signals are connected to RAM for reading and writing the data.
PSEN of microcontroller is connected to the output enable of the ROM to read the data from the
memory.
EA (active low) pin is always grounded if we use only external memory. Otherwise, once the
program size exceeds internal memory the microcontroller will automatically switch to external
memory.
1.8 STACK
A stack is a last in first out memory. In 8051 internal RAM space can be used as stack. The address
of the stack is contained in a register called stack pointer. Instructions PUSH and POP are used for
stack operations. When a data is to be placed on the stack, the stack pointer increments before
storing the data on the stack so that the stack grows up as data is stored (pre-increment). As the
data is retrieved from the stack the byte is read from the stack, and then SP decrements to point the
next available byte of stored data (post decrement). The stack pointer is set to 07 when the 8051
resets. So that default stack memory starts from address location 08 onwards (to avoid overwriting
the default register bank ie., bank 0).
LABEL : (THIS IS NOT NECESSARY UNLESS THAT SPECIFIC LINE HAS TO BE ADDRESSED). The label is a symbolic
address for the instruction. When the program is assembled, the label will be given specific address
in which that instruction is stored. Unless that specific line of instruction is needed by a branching
instruction in the program, it is not necessary to label that line.
OPCODE: Opcode is the symbolic representation of the operation. The assembler converts the
opcode to a unique binary code (machine language).
OPERAND: While opcode specifies what operation to perform, operand specifies where to perform
that action. The operand field generally contains the source and destination of the data. In some
cases only source or destination will be available instead of both. The operand will be either
address of the data, or data itself.
COMMENT: Always comment will begin with ; or // symbol. To improve the program quality,
programmer may always use comments in the program.
1. Immediate addressing.
2. Register addressing.
3. Direct addressing.
4. Indirect addressing.
5. Relative addressing.
6. Absolute addressing.
7. Long addressing.
8. Indexed addressing.
9. Bit inherent addressing.
10. Bit direct addressing.
1. Immediate addressing.
In this addressing mode the data is provided as a part of instruction itself. In other words
data immediately follows the instruction.
Eg. MOV A,#30H
ADD A, #83 # Symbol indicates the data is immediate.
2. Register addressing.
In this addressing mode the register will hold the data. One of the eight general registers
(R0 to R7) can be used and specified as the operand.
Eg. MOV A,R0
ADD A,R6
R0 – R7 will be selected from the current selection of register bank. The default register bank will be bank 0.
3. Direct addressing
There are two ways to access the internal memory. Using direct address and indirect address. Using
direct addressing mode we can not only address the internal memory but SFRs also. In direct addressing, an 8
bit internal data memory address is specified as part of the instruction and hence, it can specify the address
only in the range of 00H to FFH. In this addressing mode, data is obtained directly from the memory.
Eg. MOV A,60h
ADD A,30h
4. Indirect addressing
The indirect addressing mode uses a register to hold the actual address that will be used in data
movement. Registers R0 and R1 and DPTR are the only registers that can be used as data pointers. Indirect
addressing cannot be used to refer to SFR registers. Both R0 and R1 can hold 8 bit address and DPTR can hold
16 bit address.
Eg. MOV A,@R0
ADD A,@R1
MOVX A,@DPTR
5. Indexed addressing.
In indexed addressing, either the program counter (PC), or the data pointer (DTPR)—is
used to hold the base address, and the A is used to hold the offset address. Adding the value of the
base address to the value of the offset address forms the effective address. Indexed addressing is
used with JMP or MOVC instructions. Look up tables are easily implemented with the help of index
addressing.
Eg. MOVC A, @A+DPTR // copies the contents of memory location pointed by the sum of the
accumulator A and the DPTR into accumulator A.
MOVC A, @A+PC // copies the contents of memory location pointed by the sum of the
accumulator A and the program counter into accumulator A.
6. Relative Addressing.
Relative addressing is used only with conditional jump instructions. The relative address,
(offset), is an 8 bit signed number, which is automatically added to the PC to make the address of
the next instruction. The 8 bit signed offset value gives an address range of +127 to —128 locations.
The jump destination is usually specified using a label and the assembler calculates the jump offset
accordingly. The advantage of relative addressing is that the program code is easy to relocate and
the address is relative to position in the memory.
Eg. SJMP LOOP1
JC BACK
7. Absolute addressing
Absolute addressing is used only by the AJMP (Absolute Jump) and ACALL (Absolute Call)
instructions. These are 2 bytes instructions. The absolute addressing mode specifies the lowest 11
bit of the memory address as part of the instruction. The upper 5 bit of the destination address are
the upper 5 bit of the current program counter. Hence, absolute addressing allows branching
only within the current 2 Kbyte page of the program memory.
Eg. AJMP LOOP1
ACALL LOOP2
8. Long Addressing
The long addressing mode is used with the instructions LJMP and LCALL. These are 3 byte
instructions. The address specifies a full 16 bit destination address so that a jump or a call can be
made to a location within a 64 Kbyte code memory space.
Eg. LJMP FINISH
LCALL DELAY
2. SUBB A, #55H 2 2 µs
3. MOV DPTR, #2000H 2 2 µs
4. MUL AB 4 4 µs
2. 8051 Instructions
The instructions of 8051 can be broadly classified under the following headings.
1. Data transfer instructions
2. Arithmetic instructions
3. Logical instructions
4. Branch instructions
5. Subroutine instructions
6. Bit manipulation instructions
The 8051 can perform addition, subtraction. Multiplication and division operations on 8 bit
numbers.
Addition
In this group, we have instructions to
i. Add the contents of A with immediate data with or without carry.
i. ADD A, #45H
ii. ADDC A, #OB4H
ii. Add the contents of A with register Rn with or without carry.
i. ADD A, R5
ii. ADDC A, R2
iii. Add the contents of A with contents of memory with or without carry using direct and
indirect addressing
i. ADD A, 51H
ii. ADDC A, 75H
iii. ADD A, @R1
iv. ADDC A, @R0
Subtraction
In this group, we have instructions to
i. Subtract the contents of A with immediate data with or without carry.
i. SUBB A, #45H
ii. SUBB A, #OB4H
ii. Subtract the contents of A with register Rn with or without carry.
i. SUBB A, R5
ii. SUBB A, R2
iii. Subtract the contents of A with contents of memory with or without carry using direct and
indirect addressing
i. SUBB A, 51H
ii. SUBB A, 75H
iii. SUBB A, @R1
iv. SUBB A, @R0
Multiplication
MUL AB. This instruction multiplies two 8 bit unsigned numbers which are stored in A and B
register. After multiplication the lower byte of the result will be stored in accumulator and higher
byte of result will be stored in B register.
Eg. MOV A,#45H ;[A]=45H
MOV B,#0F5H ;[B]=F5H
MUL AB ;[A] x [B] = 45 x F5 = 4209
;[A]=09H, [B]=42H
Division
DIV AB. This instruction divides the 8 bit unsigned number which is stored in A by the 8 bit
unsigned number which is stored in B register. After division the result will be stored in
accumulator and remainder will be stored in B register.
Eg. MOV A,#45H ;[A]=0E8H
MOV B,#0F5H ;[B]=1BH
DIV AB ;[A] / [B] = E8 /1B = 08 H with remainder 10H
;[A] = 08H, [B]=10H
When two BCD numbers are added, the answer is a non-BCD number. To get the result in BCD, we
use DA A instruction after the addition. DA A works as follows.
If lower nibble is greater than 9 or auxiliary carry is 1, 6 is added to lower nibble.
If upper nibble is greater than 9 or carry is 1, 6 is added to upper nibble.
Eg 1: MOV A,#23H
MOV R1,#55H
ADD A,R1 // [A]=78
DA A // [A]=78 no changes in the accumulator after da a
Eg 2: MOV A,#53H
MOV R1,#58H
ADD A,R1 // [A]=ABh
DA A // [A]=11, C=1 . ANSWER IS 111. Accumulator data is changed after DA A
INC increments the value of source by 1. If the initial value of register is FFh, incrementing the value
will cause it to reset to 0. The Carry Flag is not set when the value "rolls over" from 255 to 0.
In the case of "INC DPTR", the value two-byte unsigned integer value of DPTR is incremented. If the
initial value of DPTR is FFFFh, incrementing the value will cause it to reset to 0.
DEC decrements the value of source by 1. If the initial value of is 0, decrementing the value will cause
it to reset to FFh. The Carry Flag is not set when the value "rolls over" from 0 to FFh.
Logical Instructions
Logical AND
ANL destination, source: ANL does a bitwise "AND" operation between source and destination,
leaving the resulting value in destination. The value in source is not affected. "AND" instruction
logically AND the bits of source and destination.
ANL A,#DATA ANL A, Rn
ANL A,DIRECT ANL A,@Ri
ANL DIRECT,A ANL DIRECT, #DATA
Logical OR
ORL destination, source: ORL does a bitwise "OR" operation between source and destination,
leaving the resulting value in destination. The value in source is not affected. " OR " instruction
logically OR the bits of source and destination.
ORL A,#DATA ORL A, Rn
ORL A,DIRECT ORL A,@Ri
ORL DIRECT,A ORL DIRECT, #DATA
Logical Ex-OR
XRL destination, source: XRL does a bitwise "EX-OR" operation between source and
destination, leaving the resulting value in destination. The value in source is not affected. " XRL
" instruction logically EX-OR the bits of source and destination.
XRL A,#DATA XRL A,Rn
XRL A,DIRECT XRL A,@Ri
XRL DIRECT,A XRL DIRECT, #DATA
Logical NOT
CPL complements operand, leaving the result in operand. If operand is a single bit then the state
of the bit will be reversed. If operand is the Accumulator then all the bits in the Accumulator will
be reversed.
Rotate Instructions
RR A
This instruction is rotate right the accumulator. Its operation is illustrated below. Each bit is shifted
one location to the right, with bit 0 going to bit 7.
RL A
Rotate left the accumulator. Each bit is shifted one location to the left, with bit 7 going to bit 0
RRC A
Rotate right through the carry. Each bit is shifted one location to the right, with bit 0 going into the carry bit
in the PSW, while the carry was at goes into bit 7
RLC A
Rotate left through the carry. Each bit is shifted one location to the left, with bit 7 going into the carry bit
in the PSW, while the carry goes into bit 0.
Branch (JUMP) Instructions
Relative Jump
Jump that replaces the PC (program counter) content with a new address that is greater than (the
address following the jump instruction by 127 or less) or less than (the address following the jump
by 128 or less) is called a relative jump. Schematically, the relative jump can be shown as follows: -
00 0000 - 07FF
01 0800 - 0FFF
02 1000 - 17FF
03 1800 - 1FFF
.
.
1E F000 - F7FF
1F F800 - FFFF
It can be seen that the upper 5bits of the program counter (PC) hold the page number and the lower
11bits of the PC hold the address within that page. Thus, an absolute address is formed by taking
page numbers of the instruction (from the program counter) following the jump and attaching the
specified 11bits to it to form the 16-bit address.
Applications that need to access the entire program memory from 0000H to FFFFH use long
absolute jump. Since the absolute address has to be specified in the op-code, the instruction length
is 3 bytes (except for JMP @ A+DPTR). This jump is not re-locatable.
Example: -
1. The unconditional jump is a jump in which control is transferred unconditionally to the target location.
a. LJMP (long jump). This is a 3-byte instruction. First byte is the op-code and second and third
bytes represent the 16-bit target address which is any memory location from 0000 to FFFFH
eg: LJMP 3000H
b. AJMP: this causes unconditional branch to the indicated address, by loading the 11 bit address to
0 -10 bits of the program counter. The destination must be therefore within the same 2K blocks.
c. SJMP (short jump). This is a 2-byte instruction. First byte is the op-code and second byte is the
relative target address, 00 to FFH (forward +127 and backward -128 bytes from the current PC
value). To calculate the target address of a short jump, the second byte is added to the PC value
which is address of the instruction immediately below the jump.
2. Conditional Jump instructions.
JBC Jump if bit = 1 and clear bit
JNB Jump if bit = 0
JB Jump if bit = 1
JNC Jump if CY = 0
JC Jump if CY = 1
CJNE reg,#data Jump if byte ≠ #data
CJNE A,byte Jump if A ≠ byte
DJNZ Decrement and Jump if A ≠ 0
JNZ Jump if A ≠ 0
JZ Jump if A = 0
Bit level JUMP instructions will check the conditions of the bit and if condition is true, it jumps to the
address specified in the instruction. All the bit jumps are relative jumps.
JB bit, rel ; jump if the direct bit is set to the relative address specified.
JNB bit, rel ; jump if the direct bit is clear to the relative address specified.
JBC bit, rel ; jump if the direct bit is set to the relative address specified and then clear the bit.
RET instruction
RET instruction pops top two contents from the stack and load it to PC.
g. [PC15-8] = [[SP]];content of current top of the stack will be moved to higher byte of PC.
h. [SP]=[SP]-1; (SP decrements)
i. [PC7-0] = [[SP]] ;content of bottom of the stack will be moved to lower byte of PC.
j. [SP]=[SP]-1; (SP decrements again)
8051 has 128 bit addressable memory. Bit addressable SFRs and bit addressable PORT pins. It is possible
to perform following bit wise operations for these bit addressable locations.
1. LOGICAL AND
a. ANL C,BIT(BIT ADDRESS) ; ‘LOGICALLY AND’ CARRY AND CONTENT OF BIT ADDRESS, STORE RESULT IN CARRY
b. ANL C, /BIT; ; ‘LOGICALLY AND’ CARRY AND COMPLEMENT OF CONTENT OF BIT ADDRESS, STORE RESULT IN CARRY
2. LOGICAL OR
a. ORL C,BIT(BIT ADDRESS) ; ‘LOGICALLY OR’ CARRY AND CONTENT OF BIT ADDRESS, STORE RESULT IN CARRY
b. ORL C, /BIT; ; ‘LOGICALLY OR’ CARRY AND COMPLEMENT OF CONTENT OF BIT ADDRESS, STORE RESULT IN CARRY
3. CLR bit
a. CLR bit ; CONTENT OF BIT ADDRESS SPECIFIED WILL BE CLEARED.
b. CLR C ; CONTENT OF CARRY WILL BE CLEARED.
4. CPL bit
a. CPL bit ; CONTENT OF BIT ADDRESS SPECIFIED WILL BE COMPLEMENTED.
b. CPL C ; CONTENT OF CARRY WILL BE COMPLEMENTED.
3.1 ASSEMBLER DIRECTIVES.
Assembler directives tell the assembler to do something other than creating the machine code for
an instruction. In assembly language programming, the assembler directives instruct the
assembler to
1. Process subsequent assembly language instructions
2. Define program constants
3. Reserve space for variables
ORG (origin)
The ORG directive is used to indicate the starting address. It can be used only when the
program counter needs to be changed. The number that comes after ORG can be either
in hex or in decimal.
Eg: ORG 0000H ;Set PC to 0000.
1. Write a program to add the values of locations 50H and 51H and store the result in
locations in 52h and 53H.
2. Write a program to store data FFH into RAM memory locations 50H to 58H using
direct addressing mode
3. Write a program to subtract a 16 bit number stored at locations 51H-52H from 55H-56H and
store the result in locations 40H and 41H. Assume that the least significant byte of data or the
result is stored in low address. If the result is positive, then store 00H, else store 01H in 42H.
ORG 0000H ; Set program counter 0000H
MOV A, 55H ; Load the contents of memory location 55 into A
CLR C ; Clear the borrow flag
SUBB A,51H ; Sub the contents of memory 51H from contents of A
MOV 40H, A ; Save the LSByte of the result in location 40H
MOV A, 56H ; Load the contents of memory location 56H into A
SUBB A, 52H ; Subtract the content of memory 52H from the content A
MOV 41H, ; Save the MSbyte of the result in location 415.
MOV A, #00 ; Load 005 into A
ADDC A, #00 ; Add the immediate data and the carry flag to A
MOV 42H, A ; If result is positive, store00H, else store 0lH in 42H
END
4. Write a program to add two 16 bit numbers stored at locations 51H-52H and 55H-56H and
store the result in locations 40H, 41H and 42H. Assume that the least significant byte of data
and the result is stored in low address and the most significant byte of data or the result is
stored in high address.
5. Write a program to store data FFH into RAM memory locations 50H to 58H using indirect
addressing mode.
ORG 0000H ; Set program counter 0000H
MOV A, #0FFH ; Load FFH into A
MOV RO, #50H ; Load pointer, R0-50H
MOV R5, #08H ; Load counter, R5-08H
Start: MOV @RO, A ; Copy contents of A to RAM pointed by R0
INC RO ; Increment pointer
DJNZ R5, start ; Repeat until R5 is zero
END
6. Write a program to add two Binary Coded Decimal (BCD) numbers stored at locations 60H
and 61H and store the result in BCD at memory locations 52H and 53H. Assume that the least
significant byte of the result is stored in low address.
13. Write a program to exchange the lower nibble of data present in external memory 6000H
and 6001H
ORG 0000H ; S et progra m cou nt er 00h
MOV DPTR, #6000H ; Copy address 6000H to DPTR
MOVX A, @DPTR ; C o p y c o nt ent s o f 6 0 0 0 8 t o A
MOV R0, #45H ; Load pointer, R0=45H
MOV @RO, A ; Copy cont of A to RAM pointed by 80
INC DPL ; I nc rem en t p o i nt e r
MOVX A, @DPTR ; C o p y c o nt ent s o f 6 0 0 1 8 t o A
XCHD A, @R0 ;ExchangelowernibbleofAwithRAMpointedbyRO
16. Two 8 bit numbers are stored in location 1000h and 1001h of external data memory.
Write a program to find the GCD of the numbers and store the result in 2000h.
ALGORITHM
Step 1 :Initialize external data memory with data and DPTR with address
Step 2 :Load A and TEMP with the operands
Step 3 :Are the two operands equal? If yes, go to step 9
Step 4 :Is (A) greater than (TEMP) ? If yes, go to step 6
Step 5 :Exchange (A) with (TEMP) such that A contains the bigger number
Step 6 :Perform division operation (contents of A with contents of TEMP)
Step 7 :If the remainder is zero, go to step 9
Step 8 :Move the remainder into A and go to step 4
Step 9 :Save the contents 'of TEMP in memory and terminate the program
ORG 0000H ; Set program counter 0000H
TEMP EQU 70H
TEMPI EQU 71H
MOV DPTR, #1000H ; Copy address 100011 to DPTR
MOVX A, @DPTR ; Copy First number to A
MOV TEMP, A ; Copy First number to temp INC DPTR
MOVX A, @DPTR ; Copy Second number to A
LOOPS: CJNE A, TEMP, LOOP1 ; (A) /= (TEMP) branch to LOOP1
AJMP LOOP2 ; (A) = (TEMP) branch to L00P2
LOOP1: JNC LOOP3 ; (A) > (TEMP) branch to LOOP3
NOV TEMPI, A ; (A) < (TEMP) exchange (A) with (TEMP)
MOV A, TEMP
MOV TEMP, TEMPI
LOOP3: MOV B, TEMP
DIV AB ; Divide (A) by (TEMP)
MOV A, B ; Move remainder to A
CJNE A,#00, LOOPS ; (A)/=00 branch to LOOPS
LOOP2: MOV A, TEMP
MOV DPTR, #2000H
MOVX @DPTR, A ; Store the result in 2000H
END
5.1 BASICS OF INTERRUPTS.
During program execution if peripheral devices needs service from microcontroller, device will
generate interrupt and gets the service from microcontroller. When peripheral device activate the
interrupt signal, the processor branches to a program called interrupt service routine. After
executing the interrupt service routine the processor returns to the main program.
ISR will always ends with RETI instruction. The execution of RETI instruction results in the
following.
Classification of interrupts.
1. IE Register
This is an 8 bit register used for enabling or disabling the interrupts. The structure of IE
register is shown below.
2. IP Register.
This is an 8 bit register used for setting the priority of the interrupts.
5.2 TIMERS AND COUNTERS
Timers/Counters are used generally for
Time reference
Creating delay
Wave form properties measurement
Periodic interrupt generation
Waveform generation
8051 has two timers, Timer 0 and Timer 1.
Timer in 8051 is used as timer, counter and baud rate generator. Timer always counts up
irrespective of whether it is used as timer, counter, or baud rate generator: Timer is always
incremented by the microcontroller. The time taken to count one digit up is based on master clock
frequency.
If Master CLK=12 MHz,
Timer Clock frequency = Master CLK/12 = 1 MHz
Timer Clock Period = 1micro second
This indicates that one increment in count will take 1 micro second.
The two timers in 8051 share two SFRs (TMOD and TCON) which control the timers, and each timer
also has two SFRs dedicated solely to itself (TH0/TL0 and TH1/TL1).
TCON Register
Timer/ Counter Control Logic.
TIMER MODES
Timer Mode-1: This mode is similar to mode-0 except for the fact that the Timer operates in 16-bit
mode.
Control bits TR1 and TF1 are used by Timer-0 (higher 8 bits) (TH0) in Mode-3 while TR0 and TF0
are available to Timer-0 lower 8 bits(TL0).
5.2 PROGRAMMING 8051 TIMERS IN ASSEMBLY
In order to program 8051 timers, it is important to know the calculation of initial count value to
be stored in the timer register. The calculations are as follows.
In any mode, Timer Clock period = 1/Timer Clock Frequency.
= 1/(Master Clock Frequency/12)
Mode 1:
Load the TMOD value register indicating which timer (0 or 1) is to be used and
which timer mode is selected.
Load registers TL and TH with initial count values.
Start the timer by the instruction “SETB TR0” for timer 0 and “SETB TR1” for timer 1.
Keep monitoring the timer flag (TF) with the “JNB TFx,target” instruction to see if it
is raised. Get out of the loop when TF becomes high.
Stop the timer with the instructions “CLR TR0” or “CLR TR1”, for timer 0 and timer
1, respectively.
Clear the TF flag for the next round with the instruction “CLR TF0” or “CLR TF1”,
for timer 0 and timer 1, respectively.
Go back to step 2 to load TH and TL again.
Mode 0:
The programming techniques mentioned here are also applicable to counter/timer
mode 0. The only difference is in the number of bits of the initialization value.
Mode 2:
Load the TMOD value register indicating which timer (0 or 1) is to be used; select
timer mode 2.
Load TH register with the initial count value. As it is an 8-bit timer, the valid range
is from 00 to FFH.
Start the timer.
Keep monitoring the timer flag (TFx) with the “JNB TFx,target” instruction to see if it
is raised. Get out of the loop when TFx goes high.
Clear the TFx flag.
Go back to step 4, since mode 2 is auto-reload.
1. Write a program to continuously generate a square wave of 2 kHz frequency on pin
P1.5 using timer 1. Assume the crystal oscillator frequency to be 12 MHz.
The period of the square wave is T = 1/(2 kHz) = 500 s. Each half pulse = 250 s.
The value n for 250 s is: 250 s /1 s = 250
65536 - 250 = FF06H. TL
= 06H and TH = 0FFH.
Transmitter Receiver
2. Half duplex communication link: In half duplex, the communication link can be used for either
transmission or reception. Data is transmitted in only one direction at a time.
Transmitter Receiver
Receiver Transmitter
3. Full duplex communication link: If the data is transmitted in both ways at the same time, it is a
full duplex i.e. transmission and reception can proceed simultaneously. This communication link
requires two wires for data, one for transmission and one for reception.
Transmitter Receiver
Receiver Transmitter
Data
Clock 1 Clock2
Baud rate:
The rate at which the data is transmitted is called baud or transfer rate. The baud rate is the
reciprocal of the time to send one bit. In asynchronous transmission, baud rate is not equal to
number of bits per second. This is because; each byte is preceded by a start bit and followed by
parity and stop bit. For example, in synchronous transmission, if data is transmitted with 9600
baud, it means that 9600 bits are transmitted in one second. For bit transmission time = 1 second/
9600 = 0.104 ms.
RS-232 standards:
To allow compatibility among data communication equipment made by various
manufactures, an interfacing standard called RS232 was set by the Electronics Industries
Association (EIA) in 1960. Since the standard was set long before the advent of logic family, its
input and output voltage levels are not TTL compatible.
In RS232, a logic one (1) is represented by -3 to -25V and referred as MARK while logic zero
(0) is represented by +3 to +25V and referred as SPACE. For this reason to connect any RS232 to a
microcontroller system we must use voltage converters such as MAX232 to convert the TTL logic
level to RS232 voltage levels and vice-versa. MAX232 IC chips are commonly referred as line
drivers.
In RS232 standard we use two types of connectors. DB9 connector or DB25 connector.
ORG 0000H
LJMP START
ORG 0030H
START: MOV TMOD, #20H ; select timer 1 mode 2
MOV TH1, #0FAH ; load count to get baud rate of 4800
MOV SCON, #50H ; initialize UART in mode 2
; 8 bit data and 1 stop bit
SETB TR1 ; start timer
AGAIN: MOV SBUF, #'A' ; load char ‘A’ in SBUF
BACK: JNB TI, BACK ; Check for transmit interrupt flag
CLR TI ; Clear transmit interrupt flag
SJMP AGAIN
END
Example 2. Write a program for the 8051 to transfer the message ‘EARTH’ serially at 9600 baud, 8
bit data, 1 stop bit continuously.
ORG 0000H
LJMP START
ORG 0030H
START: MOV TMOD, #20H ; select timer 1 mode 2
MOV TH1, #0FDH ; load count to get reqd. baud rate of 9600
MOV SCON, #50H ; initialise uart in mode 2
; 8 bit data and 1 stop bit
SETB TR1 ; start timer
LOOP: MOV A, #'E' ; load 1st letter ‘E’ in a
ACALL LOAD ; call load subroutine
MOV A, #'A' ; load 2nd letter ‘A’ in a
ACALL LOAD ; call load subroutine
MOV A, #'R' ; load 3rd letter ‘R’ in a
ACALL LOAD ; call load subroutine
MOV A, #'T' ; load 4th letter ‘T’ in a
ACALL LOAD ; call load subroutine
MOV A, #'H' ; load 4th letter ‘H’ in a
ACALL LOAD ; call load subroutine
SJMP LOOP ; repeat steps
END
3. Multiplexing the 7-segment Displays - logic diagram extract
Notes on Multiplexing
start:
SETB P3.3 ; |
SETB P3.4 ; | enable display 3
MOV P1, #11111001B ; put pattern for 1 on display
CALL delay
CLR P3.3 ; enable display 2
MOV P1, #10100100B ; put pattern for 2 on display
CALL delay
CLR P3.4 ; |
SETB P3.3 ; | enable display 1
MOV P1, #10110000B ; put pattern for 3 on display
CALL delay
CLR P3.3 ; enable display 0
MOV P1, #10011001B ; put pattern for 4 on display
CALL delay
JMP start ; jump back to start
; a crude delay
delay:
MOV R0, #200
DJNZ R0, $
RET
5. Ramp Signal on the DAC Output - logic diagram extract
<- get the source code
; This program generates a ramp on the DAC
; output.
When running this program, best viewed with Update Freq. set to 1.
The output on the scope should be something like this: