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Question Bank - MOD3 & MOD4 - BIDTK158 - Innovation & Design Thinking

The document is a question bank for a course on Innovation and Design Thinking, covering various topics such as business definitions, design thinking principles, empathy mapping, user journey mapping, and agile methodology. It includes multiple-choice questions and true/false statements aimed at assessing understanding of design thinking concepts and their application in business challenges. The questions emphasize the importance of collaboration, user-centered design, and strategic innovation.

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0% found this document useful (0 votes)
25 views11 pages

Question Bank - MOD3 & MOD4 - BIDTK158 - Innovation & Design Thinking

The document is a question bank for a course on Innovation and Design Thinking, covering various topics such as business definitions, design thinking principles, empathy mapping, user journey mapping, and agile methodology. It includes multiple-choice questions and true/false statements aimed at assessing understanding of design thinking concepts and their application in business challenges. The questions emphasize the importance of collaboration, user-centered design, and strategic innovation.

Uploaded by

raksh9047
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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BIDTK158-INNOVATION & DESIGN THINKING-MOD3 & MOD4 QUESTION BANK

Mark
Q. No Questions
s
What is business ------------------------------?

1 1 a. Systematic series of action directed to some end. b. handling and controlling 1


and directing. c. organization engaged in activities. d. person controlling.

Change is the art of Leadership


2 2 1
a. True b.False

Value redefinition is -----------------


a. Design approach that helps to develop a new voice and meaning
3 3 b. Central to sense making 1
c. Creating models
a. d. ALL above.

Design thinking approach for business challenge for change is ------------------


4 4 1
a. Story telling b. Humanization c. Sense Making d. ALL above
Standardization cannot make internal process more efficient and effective.
5 5 1
a. Agree b. Disagree
Which were the statements are true?
a. Growth creates a clear and compelling vision of the future.
6 6 b. Growth needs a strategy. 1
c. Growth is the forefront of every business leader’s mind.
d. ALL above
Good way of storytelling includes ---------------

a. Collaboration and real


7 7 b. Engaging and fun 1

c. Structured and tangible

d. ALL above
Design thinking approach for business challenge in extreme competition is -------

a. Experience Design

8 8 b. Sense making 1
c. Humanization

d. ALL above
A framework is a set of rules, idea for performing a work/job.
9 9 1
a. True b. False

An empathy map can be helpful for


a) Diving into the customer segments of a business model canvas.
10 1
b) Elaborating on user personas. 1
c) Capturing behaviors when pair interviewing a customer.
d) All of the above
User Journey Map helps you to

11 1 a. Understand the touch points and pain points of the user


1
b. Iterate, iterate, iterate

c. Identify the users’ credibility, expertise and skills


12 1 An empathy map is a collaborative tool used to gain deeper insight into their customers.
1
a)True b)False
13 1 What is scenario based prototyping?
1
Video prototyping b. audio prototyping c. Audio and Video prototyping d. ALL above
14 1 Design thinking approach for business challenge for change is ------------------
1
a. Story telling b. Humanization c. Sense Making d. ALL above
15 1 Standardization cannot make internal process more efficient and effective.
1
a. Agree b. Disagree
Which were the statements are true?
a. Growth creates a clear and compelling vision of the future.
16 1
b. Growth needs a strategy. 1
c. Growth is the forefront of every business leader’s mind.
d. ALL above
17 1 Humanization doesn’t just come from culture. It is also produced from within culture.
1
a. Agree b. Disagree
User Journey Map helps you to

18 1 a. Understand the touch points and pain points of the user


1
b. Iterate, iterate, iterate

c. Identify the users’ credibility, expertise and skills


19 1 A framework is a set of rules, idea for performing a work/job.
1
a. True b. False
An empathy map can be helpful for
a) Diving into the customer segments of a business model canvas.
20 2
b) Elaborating on user personas. 1
c) Capturing behaviors when pair interviewing a customer.
d) All of the above
Which of the following statements are correct
A. Agile and Design Thinking are same
21 B. Design Thinking is about Product Devopment Agile Manifesto is about
1
Software Development
C. Design Thinking is building the right things and Agile is about finding the right
things
D. All the above
An empathy map is a collaborative tool used to gain deeper insight into their
22 customers. 1
a)True b)False
Agile has iterations of ?
A. 1 to 4 day
23 B. 1 to 4 weeks 1
C. 4 to 8 weeks
D. 1 to 4 months
Good way of storytelling includes ---------------
a. Collaboration and real
24 b. Engaging and fun 1
c. Structured and tangible
D. ALL the above
Marketing objective and product strategy are main factors for :
25 a) Artistic intent b)Providing planned outputs and stylistic approaches 1
c) Printed artwork d) Design brief
Organizational change deals with 3 following components
a. Discrepancy
26 b. Appropriateness 1
c. Efficacy
D. ALL the above

27 Design thinking approach for business challenge for change is ------------------ 1


a. Story telling b. Humanization c. Sense Making d. ALL above
Which were the statements are true?
a. Growth creates a clear and compelling vision of the future.
28 b. Growth needs a strategy. 1
c. Growth is the forefront of every business leader’s mind.
d. ALL above
Standardization cannot make internal process more efficient and effective.
29 1
a. Agree b. Disagree
Actual Programming of Software code is done during -------------- step in the
30 SDLC 1
a. Maintenance b. Design c. Analysis d. Development
Enhancement, upgrades and errors are done during the -------------- step in
31 SDLC. 1
a. Maintenance b. Design c. Analysis d. Development
SDLC stands for Software Design Life
Cycle.
a. True b. False
32 1

How many steps were in the SDLC ----------------


33 1
a.4 b.5 c.6 d.8
Waterfall model is also known as ----------------------.
a. Least sequential life cycle model b. low cost life cycle
34 model. 1
c. linear-sequential life cycle model d. simple life cycle
model.
In waterfall model, each phase must be completed before the next
35 phase begins. 1
a. True b. False
V model is also known as Verification and Validation
36 model. 1
a. True b. False
In V model, every single phase in the development cycle, there is a directly
37 associated testing phase. 1
a. True b. False
BMP stands for -------------------------------.
38 a .Business process management b. Business Process modeling c. Best 1
process management. d. Best process modeling.
Which of the following statements are correct
A.Agile and Design Thinking are same
B.Design Thinking is about Product Devopment Agile Manifesto is about Software
39 1
Development
C. Design Thinking is building the right things and Agile is about finding the right things D.
All the above
Agile has iterations of ?
A. 1 to 4 day
40 B. 1 to 4 weeks 1
C. 4 to 8 weeks
D. 1 to 4 months
An empathy map can be helpful for
a) Diving into the customer segments of a business model canvas.
41 b) Elaborating on user personas. 1
c) Capturing behaviors when pair interviewing a customer.
d) All of the above
Personas become shorthand for_______________.
A. user attributes
42 B. problem statements 1
C. prototypes
D. user interface designs
43 What is meant by SCRUM in Agile methodology? 1
a)prototype
b) Framework
c)Both a and b
d) none of the above
Experience Design is not a holistic and multidisciplinary approach to create
44 meaningful context of interaction and exchange among users. 1
a.Agree b. Disagree
Scenario-based design thinking is used to______
a) Design complex problems.
45 b) Visualize the complex behavior. 1
c) capture feedback interactively.
D) All the above.
46 Mod4
47
The ultimate goal of design thinking is to help you design better
a. Services
48 2
b. Products 1
c. Experiences
d. All of the above
Design thinking follows
a. Waterfall Model
49 2
b. Agile methodology 1
c. Both of these
d. None of these
Which Of The Following Statements Is Correct?
A. Design Thinking Is Convergence-Divergence Process
B. Design Thinking Is A Linear Process Of Product Development That Compulsorily
50 2 Involves Validation At The End Of The Product Development.
1
C. Design Thinking Is Regarded As A Lean Start-Up Process.
D. Design Thinking Is Predominantly A Product Development Process And Is
Not Very Suitable For Service Innovation.
E. Design Thinking Follows The Agile Process Of Product Development.
How is mindfulness related to Design Thinking?
A. Enables you to come up with rapid solutions
51 2
B. Helps you see the big picture 1
C. Enables you to focus on your user
D. Shifts your focus from the problem to the solution
Readiness of the organization for strategic innovation means
a. Changing innovation process in the organization
52 2
b. Ready for change in the organization 1
c. Ready for change in the capabilities of the organization
d. All of the above
Scenario-based prototyping uses ___
a) executable software engineering models
53 2
b) structural behavioral aspects 1
c) Both a and b
d) None of the above.

Collaborated design thinking involves________

A. Connect with your team.


54 2
a. brainstorming with your team 1
b. Derving collaborative design solution that addresses issues from all the different
angles.
d. All the above.
Integrating Design thinking in strategic innovation includes
a. Reviewing
55 2
b. Simulating 1
c. Conversing
d. All of the above
Pains in an Empathy map includes the following:
A. Challenges that the user or persona faces
56 2
B. Concerns faced by the persona 1
C. Aspirations of the Persona
D. Goals of the Persona
Design thinking is often also called
a. Intellectual property
57 3
b. Human Centered design 1
c. Ecological sustainability
d. Alien diversity
The first step on the empathy map canvas is to know whom "who are we empathizing
58 3
with? 1
a)False b) True
Collaborative design thinking is
a)All the stakeholders think and brainstorm on the design aesthetics jointly
59 3 b)Arrive at a common consensus and collate the data from this thought process
1
c) Analyze the data for quick and informed decision making which helps to achieve the
end goal in a Specific, Measurable, Attainable, Realistic, and Timely manner
d) All the above.
The goal of the prototype phase is
a. To understand what component of your idea didn't work
60 3
b. To understand what component of your idea worked 1
c. Both of them
d. None of them
61 3
What is wrong with this product design? 1
a)The colour is too bright.
b) It does not function as a chair should.
c) It will not be comfortable for the user.
d) The design is too unstable.
What purpose does point of view (POV) serve in design thinking?

a. It serves as the guide for developing the prototype.


62 3
b. It illustrates what your competitors are doing better. 1

c. It is used in the testing phase for receiving feedback.

d. It provides focus for the design team's brainstorming.


Agile Methodology Involved
63 1
a. Sprints b. No iteration c. Profit d. None of the above
Design thinking follows
a. Waterfall Model
64 3
b. Agile methodology 1
c. Both of these
d. None of these
Which of the following is NOT part of the idea selection process in DT?
a. Grouping related concepts together
65 3
b. Identifying selection criteria 1
c. Deliberating
d. Prototyping
How is mindfulness related to Design Thinking?
A. Enables you to come up with rapid solutions
66 3
B. Helps you see the big picture 1
C. Enables you to focus on your user
D. Shifts your focus from the problem to the solution
Readiness of the organization for strategic innovation means
a. Changing innovation process in the organization
67 4
b. Ready for change in the organization 1
c. Ready for change in the capabilities of the organization
d. All of the above
68 4 Scenario-based prototyping uses ___ 1
e) executable software engineering models
f) structural behavioral aspects
g) Both a and b
h) None of the above.

Design thinking approach for business Challenge for growth is ---------------


a. Sense making
69 4
b. Human Centric 1
c. Story telling

d. ALL above
Integrating Design thinking in strategic innovation includes
70 4 a. Reviewing
b. Simulating 1
c. Conversing
d. All of the above
Value chain analysis examines how an organization interacts with value chain partners
to ________________ new offerings.
71 4 a. Produce
1
b. Market
c. Distribute
d. All of the above
A hypothesis is ______.
a. a wished-for result that the researcher concludes the research with
b. a complicated set of sentences that pulls variables into proposed complex
72 4
relationships 1
c. a conjecture that is grounded in support background originating from secondary
research
d. None of the above
Design thinking principles DO NOT include
73 4 a. Feasibility
b. Viability 1
c. Desirability
d. Credibility
Journey mapping is also called _________ mapping
a. Path
74 4
b. Experience 1
c. Conduct
d. Feedback
The goal of the prototype phase is
a. To understand what component of your idea didn't work
75 4
b. To understand what component of your idea worked 1
c. Both of them
d. None of them
76 4 Which of the following are NOT tools of Design Thinking? 1
a. Co-creation
b. Prototyping
c. Mind Mapping
d. Online Marketing
What step of the design process did they miss?

77 5
1

a) Manufacturing

b) Research

c) Prototyping & Testing

d) Design Brief

Design thinking approach to redefining value begins with people not with
products.
78 1
a.Agree b. Disagree

Value redefinition is -----------------


a. Design approach that helps to develop a new voice and meaning
79 b. Central to sense making 1
c. Creating models
D, ALL of the above.
Traditional competitive strategy often leads to further commodization.
80 1
a.Yes b. No
Design thinking approach for business challenge in extreme competition is ------
a. Experience Design
81 b. Sense making 1
c. Humanization
D. ALL of the above
Experience Design is not a holistic and multidisciplinary approach to create
82 meaningful context of interaction and exchange among users. 1
a.Agree b. Disagree
83 The key dimensions of experience design are -------------------------- 1
a. Scope
b. intensity
c. Experience
d. ALL above
Applying design thinking to business problems empowers organization and
84 individuals for better understand their internal environment. 1
a.True b. False
What is information?
a.Instruction
85 b. Data 1
c. People
d. All Of The Above
What is meant by SCRUM in Agile methodology?
a)prototype
86 b) Framework 1
c)Both a and b
d) none of the above
Personas become shorthand for_______________.
A. user attributes
87 B. problem statements 1
C. prototypes
D. user interface designs
An empathy map can be helpful for
a) Diving into the customer segments of a business model canvas.
88 b) Elaborating on user personas. 1
c) Capturing behaviors when pair interviewing a customer.
d) All of the above
Scrum-Ban Is A Scrum And Kanban-Based Model For Software Development.
89 1
A. True B. False
How is mindfulness related to Design Thinking?
A. Enables you to come up with rapid solutions
90 B. Helps you see the big picture 1
C. Enables you to focus on your user
D. Shifts your focus from the problem to the solution
Integrating Design thinking in strategic innovation includes
a. Reviewing
91 b. Simulating 1
c. Conversing
d. All of the above
Scenario-based design thinking is used to______
d) Design complex problems.
92 e) Visualize the complex behavior. 1
f) capture feedback interactively.
D) All the above.
93 BPM stands for 1
a. Business program manager b. Business process management c. Business program
machine d. Business process and program modelling.
Humanization doesn’t just come from culture. It is also produced from within culture.
94 1
a.Agree b. Disagree
Culture means ----------------------------
95 1
a. Unpacking all social meanings b. Emotions c. Customer experience d. ALL above
SLM stands for ---------------------
96 a. Software life modelling b. Selective laser melting c. Selective lamination modelling d. 1
ALL above
Standardization cannot make internal process more efficient and effective.
97 1
a. Agree b. Disagree
Design Thinking is more than creating products and services.
98 1
a.True b. False
In Business process modelling, the models are captured as visual diagrams. Above
99 statement is 1
a. True b. False
Human centric is not always focussed on the end user’s needs.
100 1
a. True b. False
In Design thinking principle, a dynamic constructive process is a -----------------
101 1
a. Iterative b. Continuous learning experiences. c. Requires Visualization d. All above
During Developing and constructing a new product or services, there are many benefits in
102 learning from small to smart failures. Whether is above statement? 1
a. True b. False
Good story telling is a technique to harmonize the company’s vision and tasked with
103 reframing an organization’s past, present and future. 1
a. Yes b. No
Good way of storytelling includes ---------------
104 1
a. Collaboration and real b. Engaging and fun c. Structured and tangible d. ALL above

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