UNIT I-4G_5G Notes
UNIT I-4G_5G Notes
Networks evolution: 2G, 3G, 4G, evolution of radio access networks, need for 5G, 4G versus 5G,
Next Generation core (NG-core), visualized Evolved Packet core (vEPC)
1. Explain
1. Networks various 2G,
Evolution: Networks evolution:
3G and 4G 2G, 3G, and 4G.
➢ These phones were the first to be used, introduced in 1982 and completed in early 1990.
➢ It was used for voice services based on Advanced Mobile Phone System technology AMPS.
➢ The AMPS system used frequency and were frequency modulated. With a channel capacity of 30
kHz and a frequency band of 824-894MHz, frequency division multiple access FDMA is used. Its
primary characteristics are as follows:
➢ It introduces mobile technologies such as MTS Mobile Telephone System, AMTS Advanced Mobile
Telephone System, IMTS Improved Mobile Telephone Service, and Push to Talk Push to Talk PTT.
➢ It has low capacity, unpredictable handoff, poor voice connectivity, and no security because voice
communications are replayed in radio towers, making them vulnerable to unwanted eavesdropping
by other parties.
1.1.2 The Second Generation 2G
➢ The term 2G refers to the second Generation of GSM phones, which first appeared in the late 1980s.
➢ For voice transmission, it uses digital signals. This technology's primary focus was on digital signals,
and it provides services for delivering text and picture messages at modest speeds in kbps.
➢ It has a frequency range of 30 KHz to 200 kHz. In addition to 2G, 2.5G systems use packet- switched
and circuit-switched domains and can give data rates of up to 144 kbps, for example, GPRS, CDMA,
and EDGE, the following are the primary characteristics of 2G and 2.5G:
1. 2G stands for the Second Generation.
2. Data transmission rates of up to 64kbps were achieved through digital signals.
3. Enables services such as text messaging, picture messages, and MMS Multimedia message.
4. Incapable of dealing with complicated data such as videos.
5. Strong digital signals were required to enable mobile phones to function, digital signals will be weak
if no network coverage in a particular area.
6. GSM technology was constantly developed to give better services, which resulted in advanced
technology between 2G and 3G.
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7. Calls are made available.
8. Send and receive emails Web browsing Speed: 64-144 kbps Camera phones.
9. Take 6-9 minutes to download 3-minute MP3 music.
1.1.3 The Third Generation 3G
➢ 3G was introduced in 2000 and is based on GSM. The goal of this technique was to provide fast data.
➢ Using packet switching, the original design was upgraded to offer data rates of up to 14 Mbps and
higher. It employs a Wide Band Wireless Network, which improves clarity.
➢ It also provides broadband services, access to television and video, and innovative services like
Global Roaming.
➢ It operates at 2100MHz and has a bandwidth of 15-20MHz, utilized for high-speed internet access
and video chatting, the primary characteristics of 3G are as follows:
1. Speed 2 Mbps typically referred to as smartphones.
2. Broadband and data transfer rates have been increased to handle web-based applications and
music and video files.
3. It allows for speedier communication.
4. Sending/receiving huge email messages.
5. High-speed web access, improved security, video conferencing, 3D gaming.
6. Broadband capabilities and large capacities.
7. Streaming TV, mobile TV, phone calls.
8. It takes only 11 seconds to 1.5 minutes to download 3-minute MP3 music.
9. Expensive license fees for 3G services.
10. The infrastructure for 3G's high bandwidth requirement proved challenging to develop.
11. Expensive 3G handsets.
12. Large cell phones.
➢ 3G cellular services were launched in the year 2003. 3G was much more advanced, when compared
to 2G/2.5G and offered up to 2 Mbps speed, supporting location-based services and multimedia
services.
➢ It was ideal for web browsing. Apple, which was known to be a computer maker, got into the
mobile equipment business by launching iPhone, with the advent of 3G. Android, the open source
mobile operating system became popular with 3G.
➢ With 3G, the 3GPP group standardized UMTS. Universal Mobile Telecommunications System
(UMTS) is a third- generation mobile cellular system for networks based on the GSM standard.
➢ Developed and maintained by the 3GPP (3rd Generation Partnership Project). UMTS uses wideband
code division multiple access (W-CDMA) radio access technology to offer greater spectral
efficiency and bandwidth to mobile network operators.
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FIGURE 1.3 - 3G ARCHITECTURE
➢ UMTS specifies a complete network system, which includes the radio access network (UMTS
Terrestrial Radio Access Network, or UTRAN), the core network (Mobile Application Part, or
MAP) and the authentication of users via SIM (Subscriber Identity Module) cards.
3G network architecture has three distinct entities:
1. User Equipment (UE): In 2G, the handsets were called as mobile phones or cell
phones, as they were predominantly used for making voice calls. However, in 3G, the handsets
can support both voice and data services. Hence, the term User Equipment or UE is used to represent
the end user device, which could be a mobile phone or a data terminal.
2. Radio Access Network (RAN): The RAN, also known as the UMTS Radio Access
Network, UTRAN, is the equivalent of the previous Base Station Subsystem (BSS) in GSM.
RAN includes the NodeB function and the Radio Network Controller (RNC) function. The NodeB
function provides the air interface. The RNC manages the air interface for the overall network.
3. Core Network: The core network is the equivalent of Network Switching Subsystem or
NSS in GSM and provides all the central processing and management for the system. Core
network has both circuit switched and packet switched network elements.
3G core network architecture consists of the following functions:
Home Location register (HLR)
➢ HLR is a database that contains all information about the subscriber including their last known
location.
➢ The HLR maintains a mapping between Mobile Station International Subscriber Directory
Number (MSISDN) and International Mobile Subscriber Identity (IMSI). MSISDN is the mobile
phone number used for making and receiving voice calls and SMS. IMSI is used for uniquely
identifying a SIM card and the number is stored in the SIM card.
➢ Each network can have one or more physical or logical HLRs.
➢ User equipment periodically updates its location details to the HLR, so that calls can be routed
appropriately to the user.
➢ Depending upon the implementation, the HLR may also have an in-built Equipment identity register
(EIR) and Authentication Centre (AuC).
Equipment Identity Register (EIR)
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➢ The EIR is the function that decides whether a user equipment is allowed onto the network or not.
EIR is typically integrated with the HLR.
➢ EIR is used for blocking or monitoring calls from a stolen user equipment. Each user equipment
is uniquely identified through a number known as the International Mobile Equipment Identity
(IMEI).
➢ IMEI is exchanged by the user equipment at the time of registration with the network. Thus,
EIR identifies a stolen equipment through its IMEI.
Authentication Centre (AuC)
➢ AuC is used for storing a shared secret key, which gets generated and burned in the SIM
card at the time of manufacturing.
➢ AuC function is typically co-located with the HLR function. AuC does not exchange the
shared secret key, but would run an algorithm on the International Mobile Subscriber Identity
(IMSI), to generate data for authentication of a subscriber / user equipment. Each IMSI is unique
and gets mapped to a SIM card.
Mobile switching center (MSC)
➢ MSC is responsible for functions such as routing calls and SMS messages. It interfaces with the HLR
for keeping track of subscriber location and does call handovers, when the mobile subscriber
moves from one location to another.
➢ Gateway MSC (GMSC) is a function that is present either within or outside of the MSC. A
GMSC interfaces with the external networks such as the Public Switched Telephone Network
(PSTN), which is our legacy land line network.
Serving GPRS Support Node (SGSN)
➢ SGSN is responsible for mobility management and authentication of subscribers / mobile
devices in a GPRS network.
➢ It performs a role which is similar to the role played by the MSC for voice calls. The SGSN and
MSC are often co-located in the network.
Gateway GPRS Support Node (GGSN)
➢ GGSN acts as a gateway to the Internet. It connects the GPRS network with the packet switched data
network. GGSN receives data addressed to a given subscriber, checks if the subscriber is active and
then forwards the data to the SGSN serving the particular subscriber.
➢ If the subscriber is inactive, the data is discarded. The GGSN keeps a record of active subscribers
and the SGSN they are attached to. GGSN assigns a unique IP address to each subscriber.
➢ It also generates the call detail records (CDRs), which are processed by the Charging Gateway
Function (CGF) or billing servers.
Charging Gateway Function (CGF)
➢ CGF handles Call Detail Records (CDRs) generated by the GGSN in a GPRS network. There
are different types of CDRs processed by the CGF, based on the network node that generates
the CDR.
➢ For example, when a SGSN generates CDRs, it is called S-CDR. When a GGSN generates
CDRs, it is called G-CDR.
➢ One of the key differences between S-CDR and G-CDR is, G-CDR would have insights into
the subscriber data transfers (for example, volume of data uploaded/downloaded by the subscriber).
➢ 3G technology evolved over a period of time to offer higher speeds by supporting a new
standard called High Speed Packet Access (HSPA).
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➢ Service providers who offered 3G services with HSPA support called their services as 3.5G
or 3G+.
➢ The 3.5G networks that supported HSPA standards were able to offer speeds up to 7 Mbps.
With the further evolution of HSPA standard (also called as Evolved HSPA), 3G networks
were able to offer speeds up to 42 Mbps.
In 4G network,
1. The radio function is based on the Long Term Evolution (LTE) 3GPP standards and
2. The core network is based on the Evolved Packet Core
(EPC) 3GPP standards
➢ One of the significant changes introduced by the Long Term Evolution (LTE) standards in
4G networks, is the changes to the Base station functionality.
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➢ In 3G, the radio resources were centrally controlled by a node called Radio Network Controller
(RNC). LTE introduces a new function called the Evolved NodeB (eNodeB), which manages
the radio resource and mobility in the cell.
➢ In order to meet the 4G LTE requirements, functions of the eNodeB not only included the
base station (NodeB) functions to terminate the radio interface but also the functions of the
Radio Network Controller (RNC) to manage radio resources. This architecture is called Evolved
UMTS Terrestrial RAN (E-UTRAN) architecture.
➢ In 3G, the RAN function included the base station (Node B) and the antennas. In 4G LTE
architecture, the base station function is split into two key functions - Baseband Unit (BBU) and
Remote Radio Head (RRH).
➢ RRH is connected to BBU through optical fiber. The BBU function is moved out from the cell site
and hosted in a centralised location and called as Centralized RAN.
➢ The RRH function (i.e., the antenna function) is deployed closer to the users in a distributed
fashion.
➢ The RAN architecture and the distribution of RRHs and BBUs is influenced by several factors such
as quality of service, latency, throughput, user density and load demand.
The following are the key functional nodes/network elements in the LTE architecture:
Evolved Node B (eNB)
➢ eNodeB is the entity that supports air interface and performs radio resource management.
➢ It provides radio resource management functions such as IP header compression, user data
encryption, and routing the user data to the Serving Gateway (SGW).
➢ The radio interface provided by eNodeB can be shared by several operators by having separate
MME, SGW & PDN Gateway.
Home Subscriber Server (HSS)
➢ Home Subscriber Server (HSS) is a database for storing the Subscriber profile and authentication
information.
➢ MME downloads subscriber profile information from the HSS, when a user equipment/mobile
device attaches to the network. HSS also provides the subscriber profile information to the
IP Multimedia Subsystem (IMS) Core function, at the time of the IMS registration.
Serving Gateway (SGW)
➢ SGW serves as the mobility anchor for the user plane. It takes care of inter-eNodeB handovers &
User Equipment (UE) mobility between 3GPP networks.
➢ It is responsible for routing/forwarding data packets between the eNodeB & Packet Data Network
Gateway (PDN GW).
Packet Data Network Gateway (PGW)
➢ PDN GW provides the UE with connectivity to the external packet data networks such as
Internet.
➢ It serves as the anchor point for intra-3GPP network mobility, as well as mobility between
3GPP and non-3GPP networks.
➢ It takes care of Policy and Charging Enforcement Function (PCEF), which includes Quality of
Service (QoS), online/offline flow- based charging data generation, deep-packet inspection, and
lawful intercept.
Mobility Management Entity (MME)
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➢ MME manages mobility, UE identities and security parameters.
➢ It operates in the Control plane and provides functions such as managing session states,
authentication, mobility with 3GPP 2G/3G nodes, and roaming.
Policy and Charging Rules Function (PCRF)
➢ Policy and Charging Rules Function (PCRF) maintains the policy and charging related controls
for all the subscribers. For example, a subscriber’s quality of service policy is stored in the PCRF
server.
➢ The QoS policy can differ from service to service for each subscriber. The QoS for an IMS
bearer may be different from the QoS for an Internet bearer for the same subscriber. Such
differentiations in the QoS can be enforced by setting rules in the PCRF server.
➢ In addition, PCRF also helps the service providers in providing location- based services.
➢ PCRF allows a service provider in setting flow-based charging rules. For example, a service can be
stopped, when the credit limit for the service is reached.
➢ With higher data speeds, 4G technology allowed users to watch high-definition video and play
games online.
➢ Over a period of time, multiple enhancements were made to 4G technology - LTE-M (LTE
Category M1 for Machines) allowed low powered IOT devices to connect to 4G networks and
LTE-Advanced standards offer a network speed of up to 300 Mbps.
➢ Today, 4G offers adequate network speed for over the top services such as online video,
gaming and social media.
➢ However, it does not support the bandwidth and latency needs of services such as Augmented Reality,
Virtual Reality and Autonomous Cars. This paved the path for 5G technology research.
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FIGURE 1.7 - VOICE OVER LTE
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7. Explain Evolution of Radio access networks/ What is RAN? And its functions (Nov/Dec
2. Evolution
23) of Radio Access Network (RAN)
➢ The Radio Access Network (RAN) architecture has evolved across the different
generations of the wireless network, to support the bandwidth and scalability requirements.
➢ RAN has two distinct units Ð the Remote Radio Head (RRH) and the Baseband Unit (BBU).
One end of the RRH is connected to the antenna and the other end to the BBU.
➢ RRH acts as a transceiver converting the analog signals to digital signals and vice versa.
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2. Evolution of Radio Access Network (RAN)
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➢ Virtual Reality and Augmented Reality enabled gaming, video streaming and industrial
applications require sub- millisecond latencies.
➢ Network operators have immense pressure to upgrade their networks continuously, to
handle the growth in the mobile data traffic - and at the same time, reduce operational
expenses.
➢ Enable new revenue streams for wireless service providers, by supporting new
applications and use-cases
4. 4G9.VsDiscuss
5G 4G versus 5G.
➢ 4G network infrastructure is based on Long Term Evolution (LTE) architecture. 5G network
infrastructure is based on 5G Next Generation Core (5G NG-Core) architecture.
➢ There is a significant difference between both the technologies in terms of speed, latency,
frequency ranges of the spectrum, use cases that are supported, support for network
slicing, RAN architecture, and Core network architecture.
Criteria 4G 5G
Speed 300 - 400 Mbps (lab) 1000 Mbps (lab)
40 - 100 Mbps (real world) 300 - 400 Mbps (real world)
Latency 50 ms 1 - 2 ms
Frequency 2 - 8 GHz Sub 6 GHz (5G macro optimized),
3-30 GHz (5G E small cells)
Use Cases Voice over LTE 30-100 GHz
Enhanced (5G Ultra
Mobile Dense)
Broadband
Mobile Broadband Augmented Reality / Virtual Reality
Online Video Online Internet of Things (IOT) Holographic
Gaming Calls
Fixed Wireless Autonomous
Cars Robotic Surgeries
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5. Next
10.Generation Core
Explain Next (nG-Core)Core
Generation in 5G
(NG-Core) (Nov/Dec 23)
➢ NG-Core for 5G is the equivalent of Evolved Packet Core (EPC) in a 4G network.
➢ 5G NG-Core architecture supports virtualization and allows the user plane functions
to be deployed separately, from the control plane functions.
➢ In addition, the user plane and control plane functions can be s c a l e d i n d e p e n d e n t l y.
➢ 5 G N G - C o r e s u p p o r t s b o t h International Mobile Subscriber Identity (IMSI) based
and non-IMSI based identities for authentication of services.
➢ NG- Core has support for capabilities such as network slicing, which allows the
partition of network resources across different customers, services or use-cases.
6. virtualized
11. Evolved
ExplainPacket CoreEvolved
visualized
virtualized (vEPC) Packet Core (vEPC)
➢ Control and User Plane Separation in 5G Core CUPS stands for Control and User Plane
Separation.
➢ It was introduced by 3GPP, for Evolved Packet Core (EPC) as part of their Release 14
specifications.
Need for CUPS
➢ Service providers across the globe are seeing a jump in the mobile data growth, year-
after-year, due to the growth in the consumption of video, online gaming and social media
services.
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➢ 5G is not only facing the challenge of supporting higher data speeds, but also has to
reduce the network latency for customers.
➢ Network latency has a direct impact on the customer experience and almost a non-
negotiable thing for the new 5G use-cases.
➢ The architects of 5G were looking at multiple ways of bringing down the network
latency for customers, to meet the requirements of emerging 5G use cases such as Smart
Cars, AR/VR and Holograms.
➢ 5G architecture tries to reduce the network latency through multiple mechanisms such as
Network Slicing, Massive MIMO, Small Cells and Multi- access Edge Computing (MEC).
➢ MEC infrastructure, being closer to the user, plays a critical role in bringing down the
network latency by providing a compute infrastructure for Over-The-Top (OTT) and
Internet of Things (IOT) services. CUPS is another technique in 5G, that helps to bring
down the network latency.
➢ The multiple deployment options supported by CUPS, provide great flexibility to the
service providers, to deploy user-plane functions in one or more locations to meet the
bandwidth and latency requirements of customer services.
➢ For example, a service provider may have to deploy more instances of the user plane
function near a college dorm, where several 100s of students are watching video and
playing online games.
➢ However, in a stadium, there will be several 1000s of mobile users who would be
checking their emails, browsing Internet and uploading pictures. In such locations, the
control plane has to scale to support several 1000s of customer sessions.
➢ So, the service provider may have to deploy more control plane functions in such
geographies to support the 1000s of mobile users.
CUPS in 4G architecture
➢ CUPS was originally introduced in the 4G Evolved Packet Core (EPC) architecture. EPC
with CUPS support separates the control plane function from the user plane function in the
network.
➢ Network functions within 4G EPC such as Packet Gateway (PGW), Serving Gateway
(SGW) and Traffic Detection Function (TDF), were split into control plane and user
plane functions.
➢ EPC with CUPS support had PGW-U/ PGW-C, SGW-U/SGW-C and TDF-U/TDF-C.
When EPC supports CUPS, service providers would have the option of
1. Deploying the control plane functions co-located with the user plane functions (i.e., in the
same data center)
2. Deploying the control plane functions and user-plane functions in a distributed fashion,
across multiple locations
3. Deploying the control plane function in a centralized location and deploy the user-plane
functions in multiple locations
➢ 5G adopts CUPS based architecture for the 5G Core. 5G Core has a distinct User Plane
Function (UPF) that handles all of the user-plane functions performed by SGW-U and
PGW-U in 4G EPC.
➢ 5G's control plane functions are distributed across different network functions such
as Authentication Server Function (AUSF), User Data Management (UDM), Policy
and Charging Function (PCF) and Session Management Function (SMF).
➢ This gives a lot of flexibility for the service providers to decide the network functions which
have to be deployed at the edge of the network versus the core of the network.
➢ Since 5G supports cloud-native network services, it becomes easy for the vendors
and service providers to implement CUPS in the 5G network architecture (when compared
to the 4G network).
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