Classes Table
Class Name Magic HP Damage Speed Level Growth (Per Level)
Sorcerer 80 60 50 70 Magic +10, HP +5, Damage +5, Speed +3
Warrior 20 100 90 50 Magic +2, HP +15, Damage +8, Speed +2
Archer 40 70 60 90 Magic +5, HP +7, Damage +6, Speed +5
Rogue 30 60 70 100 Magic +3, HP +5, Damage +7, Speed +6
Paladin 50 120 70 20 Magic +6, HP +18, Damage +7, Speed +1
Necromancer 90 70 50 50 Magic +12, HP +7, Damage +5, Speed +3
Gunslinger 30 60 90 80 Magic +4, HP +5, Damage +9, Speed +6
Monk 60 80 60 60 Magic +7, HP +8, Damage +6, Speed +4
Beastmaster 30 90 80 60 Magic +5, HP +12, Damage +8, Speed +3
Alchemist 60 70 60 70 Magic +8, HP +6, Damage +6, Speed +4
Elementalist 100 50 50 60 Magic +15, HP +4, Damage +4, Speed +3
Spirit Walker 70 80 40 70 Magic +8, HP +8, Damage +5, Speed +5
Demon Hunter 40 80 80 60 Magic +5, HP +8, Damage +8, Speed +4
Assassin 30 50 100 80 Magic +3, HP +4, Damage +10, Speed +7
Shadowblade 50 70 80 60 Magic +7, HP +5, Damage +8, Speed +6
Templar 60 100 70 30 Magic +7, HP +12, Damage +7, Speed +2
Frost Knight 40 120 70 30 Magic +6, HP +15, Damage +7, Speed +2
Blade Dancer 40 60 70 90 Magic +5, HP +7, Damage +7, Speed +7
Valkyrie 50 90 70 50 Magic +6, HP +12, Damage +7, Speed +3
Sniper 20 60 100 80 Magic +2, HP +5, Damage +10, Speed +6
Pyromancer 90 50 70 50 Magic +12, HP +4, Damage +8, Speed +2
Frost Weaver 90 60 50 60 Magic +12, HP +5, Damage +6, Speed +3
Warlock 80 70 60 50 Magic +10, HP +7, Damage +6, Speed +2
Gladiator 20 130 90 20 Magic +2, HP +20, Damage +10, Speed +1
Ranger 40 80 60 80 Magic +5, HP +8, Damage +6, Speed +5
Dark Mage 100 60 40 60 Magic +15, HP +5, Damage +4, Speed +3
Spellblade 70 80 50 60 Magic +8, HP +8, Damage +5, Speed +4
Crusader 60 110 60 30 Magic +7, HP +12, Damage +5, Speed +2
Blood Mage 90 60 50 60 Magic +12, HP +5, Damage +6, Speed +3
Spirit Shaman 70 80 50 60 Magic +10, HP +7, Damage +6, Speed +3
Hunter 40 90 60 70 Magic +5, HP +8, Damage +6, Speed +4
Mystic 100 50 40 70 Magic +15, HP +4, Damage +4, Speed +3
Enchanter 90 60 40 70 Magic +12, HP +5, Damage +5, Speed +4
Arcane Archer 70 70 50 70 Magic +10, HP +7, Damage +5, Speed +4
Berserker 10 130 90 30 Magic +1, HP +20, Damage +10, Speed +1
Shadow Knight 40 120 70 30 Magic +5, HP +18, Damage +7, Speed +2
Battle Mage 80 70 60 50 Magic +10, HP +7, Damage +6, Speed +2
Gunslinger 30 70 90 70 Magic +4, HP +6, Damage +9, Speed +5
Demonologist 90 70 60 40 Magic +12, HP +8, Damage +6, Speed +2
Races Table
Race Name Magic HP Damage Speed Racial Traits
Human +2 +2 +1 +1 Balanced and versatile in all aspects.
Elf +4 -2 +1 -3 Agile and magical but lack endurance.
Dwarf -3 +4 +3 -4 Durable and strong but slow-moving.
Orc -2 +3 +5 -6 Physically dominant but lack speed and magic.
Halfling +1 -1 -3 +3 Nimble and evasive, not built for combat.
Tiefling +5 -2 +1 -4 Magical and resilient to fire but fragile.
Dragonborn +2 +2 +2 -6 Balanced, combining magic and physical prowess.
Gnome +4 -1 0 -3 Intelligent and quick but not strong.
Goblin -2 -3 +4 +1 Crafty and agile but physically weak.
Vampire +3 +3 +2 -8 Life-stealing abilities but weak under sunlight.
Werewolf +1 +4 +5 -10 High physical power, especially at night.
Angel +6 +3 +1 -10 Holy beings with high magical affinity.
Demon +6 +1 +2 -9 Destructive and powerful magic users.
Merfolk +3 +1 +1 -5 Aquatic, faster in water than on land.
Centaur 0 +2 +2 -4 Swift and balanced in combat.
Aarakocra +2 -3 0 +1 Natural fliers with exceptional agility.
Fairy +6 -3 -2 -1 Magical and nimble but fragile.
Troll -3 +5 +4 -6 Durable with high regeneration and strength.
Minotaur -1 +5 +5 -9 Strong melee fighters but slow and cumbersome.
Undead +2 +2 +1 -5 Resistant to poisons but slower than living races.
Goliath -4 +6 +3 -5 Mountain dwellers with incredible strength.
Dark Elf +4 -2 +2 -4 Skilled in stealth and dark magic.
Hobgoblin -1 +3 +3 -5 Strategically tough warriors.
Satyr +3 0 -1 -2 Quick and adept at magical trickery.
Half-Orc -2 +4 +4 -6 Strong and resilient but less agile.
Naga +3 +1 +1 -5 Poison specialists with balanced traits.
Kobold 0 -3 +3 0 Quick and cunning but physically frail.
Phoenixborn +5 -3 0 -2 Fire-magic specialists with resurrection power.
Fae +6 -3 -3 0 Magical beings with low physical capability.
Cyclops -3 +6 +4 -7 Monstrous strength but slow and bulky.
Dryad +4 +2 -1 -5 Nature-magic users with healing abilities.
Elemental +5 +2 0 -7 Magical beings tied to raw elemental power.
Shade +4 -2 +1 -3 Stealthy magic users with low endurance.
Ogre -4 +7 +5 -8 Incredibly strong but slow.
Genie +7 -3 -1 -3 Masters of magic but weak physically.
Construct -2 +6 +2 -6 Mechanically resilient but inflexible.
Beastkin +1 +2 +2 -5 Balanced, animalistic traits.
Specter +6 -3 0 -3 Ethereal beings, magical but frail.
Harpy +2 -2 0 +1 Quick and agile with flying ability.
Weapons
Magic
Tier Weapon Name Damage Speed Special Effects / Notes
Power
Very Weak Wooden Sword 10 0 1 Basic melee weapon
Rusty Dagger 12 0 2 Faster, weak stab
Cracked Staff 8 5 0 Slight magic boost
Worn Bow 9 0 3 Low-range projectiles
Stone Club 15 0 0 Heavy, very slow
Moderate damage, no speed
Blunt Axe 14 0 1
bonus
Basic Sling 10 0 2 Long-range but weak
Training Wand 7 10 1 Low magic, short range
Broken Sword 11 0 0 Unreliable for critical hits
Unstable Orb 6 12 1 Random low-damage burst
Weak Iron Sword 20 0 2 Beginner melee weapon
Steel Dagger 18 0 4 High-speed combo
Apprentice Staff 15 15 2 Balanced beginner staff
Hunting Bow 16 0 5 Moderate range, faster arrows
Stone Hammer 22 0 0 Strong, slow melee
Spiked Club 25 0 1 High damage, poor mobility
Beginner Crossbow 18 0 4 Steady aim, slow reload
Adept Wand 10 25 1 Moderate magic power
Short Spear 18 0 3 Low-speed thrust
Frozen Shard 14 20 3 Ice effect slows enemies
Mid Steel Longsword 30 0 2 Balanced melee weapon
Assassin's Blade 25 0 5 High crit chance
Balanced weapon for
Battle Staff 20 25 3
battlemages
Composite Bow 22 0 6 Faster firing rate
War Hammer 35 0 1 Devastating but extremely slow
Great Club 33 0 1 High impact damage
Improved power and reload
War Crossbow 27 0 4
speed
Arcane Wand 15 35 2 Boosts spellcasting
Lance 28 0 2 Heavy, long-range melee
Firebrand 20 30 4 Fire damage over time
Strong Adamant Sword 40 0 3 High damage with balance
Shadowfang Blade 35 0 6 High-speed with bleed effect
Master Staff 25 40 3 Significant magic power boost
Eagle Bow 30 0 7 Long-range precision
Magic
Tier Weapon Name Damage Speed Special Effects / Notes
Power
Thunder Hammer 50 0 1 Lightning strikes upon impact
Maul of
45 0 1 Extreme power, very slow
Destruction
Sniper Crossbow 38 0 5 High accuracy and range
Arcane Focus
20 50 3 Amplifies magic effects
Wand
Halberd 40 0 3 Long reach, heavy
Frostbrand Blade 30 35 4 Ice damage slows foes
Very
Dragon Slayer 60 0 4 Extremely high damage
Strong
Phantom Dagger 50 0 8 High crit and stealth bonus
Elder Staff 35 60 4 Exceptional spell boosts
Meteor Bow 50 0 6 Fire arrows with AoE damage
Titan's Hammer 70 0 1 Stuns on impact
Doom Maul 65 0 2 Very slow but devastating
Hawk Crossbow 55 0 6 Quick aim and reload
Storm Wand 30 70 4 Calls down storms
Dragon Lance 60 0 3 Pierces multiple enemies
Burns enemies with high
Inferno Blade 50 40 5
damage
Special Excalibur 100 50 5 Legendary sword of light
Shadow Reaper 90 20 7 Life steal on hit
Heals allies and damages
Celestial Staff 70 100 6
enemies
Phoenix Bow 80 50 8 Fires explosive arrows
Thunderfury
120 0 2 Summons lightning storms
Hammer
Oblivion Maul 110 0 1 Shatters armor
Vampire Crossbow 85 0 6 Drains life with each hit
Arcane Prism Creates devastating magical
50 120 5
Wand bursts
High crit chance against
Holy Lance 90 30 4
undead
Unleashes devastating AoE on
Ragnarok Blade 100 50 6
impact
Magic
Magic Power Magic
Tier Damage Speed Special Effects / Notes
Name Power
Very
Spark 5 8 2 Basic magic bolt, minimal range
Weak
Flicker 6 6 4 Very short range, quick activation
Glow Pulse 4 10 3 Weak but hits in a small area
Mist Cloud 5 5 5 Slight enemy vision blur
Minor Heal 7 0 2 Heals a small amount of HP
Ember 8 6 3 Low fire damage over time
Ice Needle 6 8 4 Small ice shard, slows slightly
Wind Push 5 0 6 Pushes enemies back slightly
Pebble Toss 7 7 2 Weak magic projectile
Arc Spark 6 10 4 Lightning bolt with low range
Weak Fireball 15 12 5 Small explosion on impact
Medium ice projectile, slows
Frostbolt 10 14 5
enemies
Arcane Missile 12 10 6 Auto-homing magic bolt
Healing Touch 15 0 2 Heals moderate HP
Shockwave 18 15 3 Small AoE, knocks enemies back
Ember Burst 15 15 4 Small fire AoE
Ice Wall 12 5 2 Creates a temporary barrier
Gale Strike 10 8 6 Wind slash with knockback
Stone Spike 14 10 3 Earth projectile with minor AoE
Chain Spark 15 12 5 Hits up to 3 targets
Mid Firewave 25 18 6 Cone-shaped fire attack
Ice Lance 20 20 6 Piercing ice attack
Explodes outward, knocking back
Arcane Burst 22 15 5
enemies
Greater Heal 30 0 3 Heals all allies in a small radius
Lightning Bolt 28 22 7 Direct, high-damage attack
Meteor Shower 25 20 5 Random AoE damage
Frost Nova 20 18 4 Freezes enemies in a small radius
Creates a tornado that drags
Cyclone 20 12 8
enemies
Shakes ground, damaging
Earthquake 28 25 3
nearby foes
Arc Surge 25 22 6 AoE lightning strike
Strong Inferno 35 30 6 Massive fire AoE, burn over time
Blizzard 32 28 5 AoE ice storm, freezes enemies
Arcane Explosion 30 25 6 Large AoE, pushes enemies back
Magic Power Magic
Tier Damage Speed Special Effects / Notes
Name Power
Holy Radiance 40 0 5 Heals all allies, damages undead
Thunder Strike 45 35 8 Huge lightning bolt from the sky
Lava Surge 40 30 4 Fire damage with knockback
Frost Storm 38 25 5 Ice storm that slows enemies
Tornado Slash 35 20 7 High-speed wind attack
Boulder Toss 45 25 3 Large earth projectile with AoE
Thunder Chain 40 30 6 Lightning jumps to 5 targets
Very
Hellfire 60 40 6 Extreme fire AoE with high burn
Strong
Icequake 50 50 5 Ice-enhanced earthquake
Rapid magic bolts in a large
Arcane Tempest 55 45 7
radius
Fully heals all allies, boosts
Divine Blessing 70 0 5
defense
Storm Fury 65 55 8 Lightning storm over a large area
Lava Eruption 60 40 4 Fire geysers erupt randomly
Glacial Barrage 58 40 6 Large ice barrage
Hurricane 50 35 8 Large AoE wind damage
Ground smash with massive
Crater Slam 65 50 3
damage
Arc Storm 60 50 7 Continuous lightning AoE
Special Phoenix Flare 100 70 7 Revives allies, damages enemies
Frostfire Comet 90 60 6 Dual fire and ice AoE
Arcane Nova 80 70 8 Huge AoE with knockback
Divine Wrath 120 0 6 Smite enemies, heals allies
Stormcaller’s Fury 110 80 8 Summons devastating storms
Volcanic Fire eruptions across the
100 60 4
Apocalypse battlefield
Freezes all enemies for a
Absolute Zero 95 70 5
duration
Wind Domain 90 50 9 Envelops user in damaging wind
Earthshatter 120 60 3 Extreme AoE ground damage
Celestial Beam 150 80 6 Single-target, massive damage
Monsters
Monster Damage (DMG) Health (HP) Speed (SPD) Notes
Rat 3 10 8 Weak and quick.
Bat 2 8 10 Fast but fragile.
Goblin 4 12 6 Low damage, agile.
Slime 2 18 2 Slow but hard to kill.
Spider 3 12 8 Venomous bite.
Zombie 4 20 2 Slow but resilient.
Wolf Pup 5 12 9 Fast and agile.
Imp 6 10 12 Quick, fragile.
Giant Ant 4 18 3 Swarm attacks.
Cave Bat 3 10 12 High speed, weak.
Forest Goblin 7 18 6 Poisonous attack.
Dire Wolf 8 30 8 Strong and fast.
Skeleton Warrior 6 20 5 Can be vulnerable to magic.
Cave Troll 10 40 4 Slow but tough.
Griffon Hatchling 12 35 7 Flying, moderate damage.
Forest Elf 9 28 7 Skilled archer.
Lesser Golem 12 50 3 Slow but high defence.
Witch's Familiar 8 25 10 Magic attacks, quick.
Fire Imp 9 20 8 Fire-based damage.
Giant Spider 11 40 6 Poisonous, high speed.
Gorgon Hatchling 10 35 4 Can petrify with gaze.
Grizzly Bear 13 45 6 Strong, slow, high damage.
Hellhound 11 35 8 Fast, fire damage.
Manticore Cub 14 40 5 Sting attack, moderate speed.
Zombie Knight 14 50 4 Armored, strong melee.
Basilisk 12 50 3 Petrification and damage.
Shadow Wraith 15 45 9 Ethereal, fast.
Lesser Minotaur 16 55 5 High damage, moderate speed.
Troll 18 60 4 Regenerates health.
Frost Spider 13 55 6 Slows enemies with frost.
Fire Drake 17 60 6 Fire-based damage, decent speed.
Wyrm 20 70 5 High damage, slow speed.
Demon Spawn 20 70 6 Fire magic, tough.
Giant Scorpion 17 55 5 Poisonous sting, tough.
Shadow Demon 22 65 6 Stealth, high damage.
Vampire Spawn 18 50 8 Life-steal ability.
Elemental Sprite 20 50 8 Elemental magic, fast.
Monster Damage (DMG) Health (HP) Speed (SPD) Notes
Stone Golem 22 70 3 Very tough, slow.
Cursed Knight 24 80 5 Strong melee, cursed attacks.
Ancient Tree 26 90 4 Regenerates health, strong attack.
Loot Table
Loot Name Type Effect / Description
Healing Herb Consumable Restores 10 HP per turn for 2 turns.
Mana Crystal Shard Consumable Boosts Magic Power by +5 for 2 turns.
Wolf Pelt Crafting Adds +3 Damage when crafted into gear, lasts for 1 turn.
Elven Silk Crafting Grants +2 Speed for 2 turns when crafted into clothing.
Phoenix Feather Consumable Revives an ally and grants +5 HP regeneration for 2 turns.
Goblin Tooth Consumable Boosts Damage by +4 for 1 turn when consumed.
Spider Silk Thread Crafting Increases Speed by +3 for 1 turn when used in gear.
Boosts Magic Power by +4 and HP regeneration by +2 for
Cracked Rune Stone Consumable
1 turn.
Traveler’s Boots Crafting Grants +2 Speed for 1 turn in combat.
Lantern Oil Flask Consumable Grants +3 Damage for 2 turns when thrown on enemies.
Grants +3 Speed for 1 turn when used for quick
Rope Coil Tool
movement.
Treasure Map
Misc Boosts Magic Power by +4 for 1 turn when completed.
Fragment
Iron Ore Chunk Crafting Adds +3 Damage when forged into weapons, lasts 1 turn.
Herb Bundle Consumable Restores 5 HP per turn for 2 turns.
Animal Bone Crafting Adds +3 Damage to melee attacks for 1 turn.
Crystal Fragment Crafting Grants +5 Magic Power for 1 turn when infused into gear.
Warm Cloak Crafting Increases HP regeneration by +4 for 2 turns.
Feathered Hat Crafting Boosts Speed by +3 for 2 turns in combat.
Restores 5 HP per turn for 2 turns when crafted into
Bear Hide Crafting
armor.
Dragon Scale Crafting Adds +4 Damage for 1 turn when fused into weapons.
Boosts Magic Power by +6 for 1 turn when used in
Mystic Ink Bottle Crafting
crafting.
Broken Medallion Misc Grants +8 Magic Power for 2 turns when restored.
Aether Dust Consumable Boosts HP regeneration by +3 per turn for 2 turns.
Hawk Feather Crafting Increases Speed by +4 for 1 turn.
Leather Strips Crafting Adds +2 Damage for 1 turn when used in crafting gear.
Salt Rock Consumable Restores 4 HP per turn for 2 turns.
Healing Sap Consumable Restores 6 HP per turn for 1 turn.
Ruby Fragment Crafting Grants +5 Damage for 2 turns when used in weapons.
Water Flask Consumable Restores 5 HP and boosts Speed by +2 for 1 turn.
Evergreen Twig Consumable Boosts Speed by +4 for 1 turn.
Mysterious Idol Misc Boosts Magic Power by +5 for 1 turn when carried.
Glowcap Mushroom Consumable Restores 6 HP per turn for 1 turn.
Wooden Figurine Misc Boosts Damage by +3 for 2 turns when shown to allies.
Loot Name Type Effect / Description
Frostbite Flower Crafting Adds +4 Damage for 1 turn when infused into potions.
Phoenix Ashes Consumable Restores 10 HP and boosts Magic Power by +4 for 1 turn.
Goblin Brew Consumable Boosts Damage by +5 and reduces HP by 2 for 2 turns.
Thunder Fang Crafting Grants +6 Damage for 1 turn when used in weapons.
Ice Shard Crafting Boosts Magic Power by +4 and Speed by +2 for 2 turns.
Shadow Cloak Crafting Restores 3 HP and increases Speed by +3 for 1 turn.
Dragon Claw Crafting Grants +6 Damage for 2 turns when used in crafting.