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Class Merged

The document contains detailed tables for classes, races, weapons, and magic in a role-playing game. Each class has unique attributes and growth rates, while races offer various traits affecting gameplay. Additionally, weapons and magic are categorized by tiers, showcasing their damage, speed, and special effects.

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nikhil.ammisetty
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0% found this document useful (0 votes)
25 views10 pages

Class Merged

The document contains detailed tables for classes, races, weapons, and magic in a role-playing game. Each class has unique attributes and growth rates, while races offer various traits affecting gameplay. Additionally, weapons and magic are categorized by tiers, showcasing their damage, speed, and special effects.

Uploaded by

nikhil.ammisetty
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Classes Table

Class Name Magic HP Damage Speed Level Growth (Per Level)


Sorcerer 80 60 50 70 Magic +10, HP +5, Damage +5, Speed +3
Warrior 20 100 90 50 Magic +2, HP +15, Damage +8, Speed +2
Archer 40 70 60 90 Magic +5, HP +7, Damage +6, Speed +5
Rogue 30 60 70 100 Magic +3, HP +5, Damage +7, Speed +6
Paladin 50 120 70 20 Magic +6, HP +18, Damage +7, Speed +1
Necromancer 90 70 50 50 Magic +12, HP +7, Damage +5, Speed +3
Gunslinger 30 60 90 80 Magic +4, HP +5, Damage +9, Speed +6
Monk 60 80 60 60 Magic +7, HP +8, Damage +6, Speed +4
Beastmaster 30 90 80 60 Magic +5, HP +12, Damage +8, Speed +3
Alchemist 60 70 60 70 Magic +8, HP +6, Damage +6, Speed +4
Elementalist 100 50 50 60 Magic +15, HP +4, Damage +4, Speed +3
Spirit Walker 70 80 40 70 Magic +8, HP +8, Damage +5, Speed +5
Demon Hunter 40 80 80 60 Magic +5, HP +8, Damage +8, Speed +4
Assassin 30 50 100 80 Magic +3, HP +4, Damage +10, Speed +7
Shadowblade 50 70 80 60 Magic +7, HP +5, Damage +8, Speed +6
Templar 60 100 70 30 Magic +7, HP +12, Damage +7, Speed +2
Frost Knight 40 120 70 30 Magic +6, HP +15, Damage +7, Speed +2
Blade Dancer 40 60 70 90 Magic +5, HP +7, Damage +7, Speed +7
Valkyrie 50 90 70 50 Magic +6, HP +12, Damage +7, Speed +3
Sniper 20 60 100 80 Magic +2, HP +5, Damage +10, Speed +6
Pyromancer 90 50 70 50 Magic +12, HP +4, Damage +8, Speed +2
Frost Weaver 90 60 50 60 Magic +12, HP +5, Damage +6, Speed +3
Warlock 80 70 60 50 Magic +10, HP +7, Damage +6, Speed +2
Gladiator 20 130 90 20 Magic +2, HP +20, Damage +10, Speed +1
Ranger 40 80 60 80 Magic +5, HP +8, Damage +6, Speed +5
Dark Mage 100 60 40 60 Magic +15, HP +5, Damage +4, Speed +3
Spellblade 70 80 50 60 Magic +8, HP +8, Damage +5, Speed +4
Crusader 60 110 60 30 Magic +7, HP +12, Damage +5, Speed +2
Blood Mage 90 60 50 60 Magic +12, HP +5, Damage +6, Speed +3
Spirit Shaman 70 80 50 60 Magic +10, HP +7, Damage +6, Speed +3
Hunter 40 90 60 70 Magic +5, HP +8, Damage +6, Speed +4
Mystic 100 50 40 70 Magic +15, HP +4, Damage +4, Speed +3
Enchanter 90 60 40 70 Magic +12, HP +5, Damage +5, Speed +4
Arcane Archer 70 70 50 70 Magic +10, HP +7, Damage +5, Speed +4
Berserker 10 130 90 30 Magic +1, HP +20, Damage +10, Speed +1
Shadow Knight 40 120 70 30 Magic +5, HP +18, Damage +7, Speed +2
Battle Mage 80 70 60 50 Magic +10, HP +7, Damage +6, Speed +2
Gunslinger 30 70 90 70 Magic +4, HP +6, Damage +9, Speed +5
Demonologist 90 70 60 40 Magic +12, HP +8, Damage +6, Speed +2
Races Table
Race Name Magic HP Damage Speed Racial Traits
Human +2 +2 +1 +1 Balanced and versatile in all aspects.
Elf +4 -2 +1 -3 Agile and magical but lack endurance.
Dwarf -3 +4 +3 -4 Durable and strong but slow-moving.
Orc -2 +3 +5 -6 Physically dominant but lack speed and magic.
Halfling +1 -1 -3 +3 Nimble and evasive, not built for combat.
Tiefling +5 -2 +1 -4 Magical and resilient to fire but fragile.
Dragonborn +2 +2 +2 -6 Balanced, combining magic and physical prowess.
Gnome +4 -1 0 -3 Intelligent and quick but not strong.
Goblin -2 -3 +4 +1 Crafty and agile but physically weak.
Vampire +3 +3 +2 -8 Life-stealing abilities but weak under sunlight.
Werewolf +1 +4 +5 -10 High physical power, especially at night.
Angel +6 +3 +1 -10 Holy beings with high magical affinity.
Demon +6 +1 +2 -9 Destructive and powerful magic users.
Merfolk +3 +1 +1 -5 Aquatic, faster in water than on land.
Centaur 0 +2 +2 -4 Swift and balanced in combat.
Aarakocra +2 -3 0 +1 Natural fliers with exceptional agility.
Fairy +6 -3 -2 -1 Magical and nimble but fragile.
Troll -3 +5 +4 -6 Durable with high regeneration and strength.
Minotaur -1 +5 +5 -9 Strong melee fighters but slow and cumbersome.
Undead +2 +2 +1 -5 Resistant to poisons but slower than living races.
Goliath -4 +6 +3 -5 Mountain dwellers with incredible strength.
Dark Elf +4 -2 +2 -4 Skilled in stealth and dark magic.
Hobgoblin -1 +3 +3 -5 Strategically tough warriors.
Satyr +3 0 -1 -2 Quick and adept at magical trickery.
Half-Orc -2 +4 +4 -6 Strong and resilient but less agile.
Naga +3 +1 +1 -5 Poison specialists with balanced traits.
Kobold 0 -3 +3 0 Quick and cunning but physically frail.
Phoenixborn +5 -3 0 -2 Fire-magic specialists with resurrection power.
Fae +6 -3 -3 0 Magical beings with low physical capability.
Cyclops -3 +6 +4 -7 Monstrous strength but slow and bulky.
Dryad +4 +2 -1 -5 Nature-magic users with healing abilities.
Elemental +5 +2 0 -7 Magical beings tied to raw elemental power.
Shade +4 -2 +1 -3 Stealthy magic users with low endurance.
Ogre -4 +7 +5 -8 Incredibly strong but slow.
Genie +7 -3 -1 -3 Masters of magic but weak physically.
Construct -2 +6 +2 -6 Mechanically resilient but inflexible.
Beastkin +1 +2 +2 -5 Balanced, animalistic traits.
Specter +6 -3 0 -3 Ethereal beings, magical but frail.
Harpy +2 -2 0 +1 Quick and agile with flying ability.
Weapons
Magic
Tier Weapon Name Damage Speed Special Effects / Notes
Power
Very Weak Wooden Sword 10 0 1 Basic melee weapon
Rusty Dagger 12 0 2 Faster, weak stab
Cracked Staff 8 5 0 Slight magic boost
Worn Bow 9 0 3 Low-range projectiles
Stone Club 15 0 0 Heavy, very slow
Moderate damage, no speed
Blunt Axe 14 0 1
bonus
Basic Sling 10 0 2 Long-range but weak
Training Wand 7 10 1 Low magic, short range
Broken Sword 11 0 0 Unreliable for critical hits
Unstable Orb 6 12 1 Random low-damage burst
Weak Iron Sword 20 0 2 Beginner melee weapon
Steel Dagger 18 0 4 High-speed combo
Apprentice Staff 15 15 2 Balanced beginner staff
Hunting Bow 16 0 5 Moderate range, faster arrows
Stone Hammer 22 0 0 Strong, slow melee
Spiked Club 25 0 1 High damage, poor mobility
Beginner Crossbow 18 0 4 Steady aim, slow reload
Adept Wand 10 25 1 Moderate magic power
Short Spear 18 0 3 Low-speed thrust
Frozen Shard 14 20 3 Ice effect slows enemies
Mid Steel Longsword 30 0 2 Balanced melee weapon
Assassin's Blade 25 0 5 High crit chance
Balanced weapon for
Battle Staff 20 25 3
battlemages
Composite Bow 22 0 6 Faster firing rate
War Hammer 35 0 1 Devastating but extremely slow
Great Club 33 0 1 High impact damage
Improved power and reload
War Crossbow 27 0 4
speed
Arcane Wand 15 35 2 Boosts spellcasting
Lance 28 0 2 Heavy, long-range melee
Firebrand 20 30 4 Fire damage over time
Strong Adamant Sword 40 0 3 High damage with balance
Shadowfang Blade 35 0 6 High-speed with bleed effect
Master Staff 25 40 3 Significant magic power boost
Eagle Bow 30 0 7 Long-range precision
Magic
Tier Weapon Name Damage Speed Special Effects / Notes
Power
Thunder Hammer 50 0 1 Lightning strikes upon impact
Maul of
45 0 1 Extreme power, very slow
Destruction
Sniper Crossbow 38 0 5 High accuracy and range
Arcane Focus
20 50 3 Amplifies magic effects
Wand
Halberd 40 0 3 Long reach, heavy
Frostbrand Blade 30 35 4 Ice damage slows foes
Very
Dragon Slayer 60 0 4 Extremely high damage
Strong
Phantom Dagger 50 0 8 High crit and stealth bonus
Elder Staff 35 60 4 Exceptional spell boosts
Meteor Bow 50 0 6 Fire arrows with AoE damage
Titan's Hammer 70 0 1 Stuns on impact
Doom Maul 65 0 2 Very slow but devastating
Hawk Crossbow 55 0 6 Quick aim and reload
Storm Wand 30 70 4 Calls down storms
Dragon Lance 60 0 3 Pierces multiple enemies
Burns enemies with high
Inferno Blade 50 40 5
damage
Special Excalibur 100 50 5 Legendary sword of light
Shadow Reaper 90 20 7 Life steal on hit
Heals allies and damages
Celestial Staff 70 100 6
enemies
Phoenix Bow 80 50 8 Fires explosive arrows
Thunderfury
120 0 2 Summons lightning storms
Hammer
Oblivion Maul 110 0 1 Shatters armor
Vampire Crossbow 85 0 6 Drains life with each hit
Arcane Prism Creates devastating magical
50 120 5
Wand bursts
High crit chance against
Holy Lance 90 30 4
undead
Unleashes devastating AoE on
Ragnarok Blade 100 50 6
impact
Magic
Magic Power Magic
Tier Damage Speed Special Effects / Notes
Name Power
Very
Spark 5 8 2 Basic magic bolt, minimal range
Weak
Flicker 6 6 4 Very short range, quick activation
Glow Pulse 4 10 3 Weak but hits in a small area
Mist Cloud 5 5 5 Slight enemy vision blur
Minor Heal 7 0 2 Heals a small amount of HP
Ember 8 6 3 Low fire damage over time
Ice Needle 6 8 4 Small ice shard, slows slightly
Wind Push 5 0 6 Pushes enemies back slightly
Pebble Toss 7 7 2 Weak magic projectile
Arc Spark 6 10 4 Lightning bolt with low range
Weak Fireball 15 12 5 Small explosion on impact
Medium ice projectile, slows
Frostbolt 10 14 5
enemies
Arcane Missile 12 10 6 Auto-homing magic bolt
Healing Touch 15 0 2 Heals moderate HP
Shockwave 18 15 3 Small AoE, knocks enemies back
Ember Burst 15 15 4 Small fire AoE
Ice Wall 12 5 2 Creates a temporary barrier
Gale Strike 10 8 6 Wind slash with knockback
Stone Spike 14 10 3 Earth projectile with minor AoE
Chain Spark 15 12 5 Hits up to 3 targets
Mid Firewave 25 18 6 Cone-shaped fire attack
Ice Lance 20 20 6 Piercing ice attack
Explodes outward, knocking back
Arcane Burst 22 15 5
enemies
Greater Heal 30 0 3 Heals all allies in a small radius
Lightning Bolt 28 22 7 Direct, high-damage attack
Meteor Shower 25 20 5 Random AoE damage
Frost Nova 20 18 4 Freezes enemies in a small radius
Creates a tornado that drags
Cyclone 20 12 8
enemies
Shakes ground, damaging
Earthquake 28 25 3
nearby foes
Arc Surge 25 22 6 AoE lightning strike
Strong Inferno 35 30 6 Massive fire AoE, burn over time
Blizzard 32 28 5 AoE ice storm, freezes enemies
Arcane Explosion 30 25 6 Large AoE, pushes enemies back
Magic Power Magic
Tier Damage Speed Special Effects / Notes
Name Power
Holy Radiance 40 0 5 Heals all allies, damages undead
Thunder Strike 45 35 8 Huge lightning bolt from the sky
Lava Surge 40 30 4 Fire damage with knockback
Frost Storm 38 25 5 Ice storm that slows enemies
Tornado Slash 35 20 7 High-speed wind attack
Boulder Toss 45 25 3 Large earth projectile with AoE
Thunder Chain 40 30 6 Lightning jumps to 5 targets
Very
Hellfire 60 40 6 Extreme fire AoE with high burn
Strong
Icequake 50 50 5 Ice-enhanced earthquake
Rapid magic bolts in a large
Arcane Tempest 55 45 7
radius
Fully heals all allies, boosts
Divine Blessing 70 0 5
defense
Storm Fury 65 55 8 Lightning storm over a large area
Lava Eruption 60 40 4 Fire geysers erupt randomly
Glacial Barrage 58 40 6 Large ice barrage
Hurricane 50 35 8 Large AoE wind damage
Ground smash with massive
Crater Slam 65 50 3
damage
Arc Storm 60 50 7 Continuous lightning AoE
Special Phoenix Flare 100 70 7 Revives allies, damages enemies
Frostfire Comet 90 60 6 Dual fire and ice AoE
Arcane Nova 80 70 8 Huge AoE with knockback
Divine Wrath 120 0 6 Smite enemies, heals allies
Stormcaller’s Fury 110 80 8 Summons devastating storms
Volcanic Fire eruptions across the
100 60 4
Apocalypse battlefield
Freezes all enemies for a
Absolute Zero 95 70 5
duration
Wind Domain 90 50 9 Envelops user in damaging wind
Earthshatter 120 60 3 Extreme AoE ground damage
Celestial Beam 150 80 6 Single-target, massive damage
Monsters
Monster Damage (DMG) Health (HP) Speed (SPD) Notes
Rat 3 10 8 Weak and quick.
Bat 2 8 10 Fast but fragile.
Goblin 4 12 6 Low damage, agile.
Slime 2 18 2 Slow but hard to kill.
Spider 3 12 8 Venomous bite.
Zombie 4 20 2 Slow but resilient.
Wolf Pup 5 12 9 Fast and agile.
Imp 6 10 12 Quick, fragile.
Giant Ant 4 18 3 Swarm attacks.
Cave Bat 3 10 12 High speed, weak.
Forest Goblin 7 18 6 Poisonous attack.
Dire Wolf 8 30 8 Strong and fast.
Skeleton Warrior 6 20 5 Can be vulnerable to magic.
Cave Troll 10 40 4 Slow but tough.
Griffon Hatchling 12 35 7 Flying, moderate damage.
Forest Elf 9 28 7 Skilled archer.
Lesser Golem 12 50 3 Slow but high defence.
Witch's Familiar 8 25 10 Magic attacks, quick.
Fire Imp 9 20 8 Fire-based damage.
Giant Spider 11 40 6 Poisonous, high speed.
Gorgon Hatchling 10 35 4 Can petrify with gaze.
Grizzly Bear 13 45 6 Strong, slow, high damage.
Hellhound 11 35 8 Fast, fire damage.
Manticore Cub 14 40 5 Sting attack, moderate speed.
Zombie Knight 14 50 4 Armored, strong melee.
Basilisk 12 50 3 Petrification and damage.
Shadow Wraith 15 45 9 Ethereal, fast.
Lesser Minotaur 16 55 5 High damage, moderate speed.
Troll 18 60 4 Regenerates health.
Frost Spider 13 55 6 Slows enemies with frost.
Fire Drake 17 60 6 Fire-based damage, decent speed.
Wyrm 20 70 5 High damage, slow speed.
Demon Spawn 20 70 6 Fire magic, tough.
Giant Scorpion 17 55 5 Poisonous sting, tough.
Shadow Demon 22 65 6 Stealth, high damage.
Vampire Spawn 18 50 8 Life-steal ability.
Elemental Sprite 20 50 8 Elemental magic, fast.
Monster Damage (DMG) Health (HP) Speed (SPD) Notes
Stone Golem 22 70 3 Very tough, slow.
Cursed Knight 24 80 5 Strong melee, cursed attacks.
Ancient Tree 26 90 4 Regenerates health, strong attack.
Loot Table
Loot Name Type Effect / Description
Healing Herb Consumable Restores 10 HP per turn for 2 turns.
Mana Crystal Shard Consumable Boosts Magic Power by +5 for 2 turns.
Wolf Pelt Crafting Adds +3 Damage when crafted into gear, lasts for 1 turn.
Elven Silk Crafting Grants +2 Speed for 2 turns when crafted into clothing.
Phoenix Feather Consumable Revives an ally and grants +5 HP regeneration for 2 turns.
Goblin Tooth Consumable Boosts Damage by +4 for 1 turn when consumed.
Spider Silk Thread Crafting Increases Speed by +3 for 1 turn when used in gear.
Boosts Magic Power by +4 and HP regeneration by +2 for
Cracked Rune Stone Consumable
1 turn.
Traveler’s Boots Crafting Grants +2 Speed for 1 turn in combat.
Lantern Oil Flask Consumable Grants +3 Damage for 2 turns when thrown on enemies.
Grants +3 Speed for 1 turn when used for quick
Rope Coil Tool
movement.
Treasure Map
Misc Boosts Magic Power by +4 for 1 turn when completed.
Fragment
Iron Ore Chunk Crafting Adds +3 Damage when forged into weapons, lasts 1 turn.
Herb Bundle Consumable Restores 5 HP per turn for 2 turns.
Animal Bone Crafting Adds +3 Damage to melee attacks for 1 turn.
Crystal Fragment Crafting Grants +5 Magic Power for 1 turn when infused into gear.
Warm Cloak Crafting Increases HP regeneration by +4 for 2 turns.
Feathered Hat Crafting Boosts Speed by +3 for 2 turns in combat.
Restores 5 HP per turn for 2 turns when crafted into
Bear Hide Crafting
armor.
Dragon Scale Crafting Adds +4 Damage for 1 turn when fused into weapons.
Boosts Magic Power by +6 for 1 turn when used in
Mystic Ink Bottle Crafting
crafting.
Broken Medallion Misc Grants +8 Magic Power for 2 turns when restored.
Aether Dust Consumable Boosts HP regeneration by +3 per turn for 2 turns.
Hawk Feather Crafting Increases Speed by +4 for 1 turn.
Leather Strips Crafting Adds +2 Damage for 1 turn when used in crafting gear.
Salt Rock Consumable Restores 4 HP per turn for 2 turns.
Healing Sap Consumable Restores 6 HP per turn for 1 turn.
Ruby Fragment Crafting Grants +5 Damage for 2 turns when used in weapons.
Water Flask Consumable Restores 5 HP and boosts Speed by +2 for 1 turn.
Evergreen Twig Consumable Boosts Speed by +4 for 1 turn.
Mysterious Idol Misc Boosts Magic Power by +5 for 1 turn when carried.
Glowcap Mushroom Consumable Restores 6 HP per turn for 1 turn.
Wooden Figurine Misc Boosts Damage by +3 for 2 turns when shown to allies.
Loot Name Type Effect / Description
Frostbite Flower Crafting Adds +4 Damage for 1 turn when infused into potions.
Phoenix Ashes Consumable Restores 10 HP and boosts Magic Power by +4 for 1 turn.
Goblin Brew Consumable Boosts Damage by +5 and reduces HP by 2 for 2 turns.
Thunder Fang Crafting Grants +6 Damage for 1 turn when used in weapons.
Ice Shard Crafting Boosts Magic Power by +4 and Speed by +2 for 2 turns.
Shadow Cloak Crafting Restores 3 HP and increases Speed by +3 for 1 turn.
Dragon Claw Crafting Grants +6 Damage for 2 turns when used in crafting.

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