the traps in the complex for the next group that arrives.
Anyone D66 Door trap Room trap
ABANDONED who succeeds in killing Ghesh and brings back his skull is rewarded
with freedom. So far no one has been successful. High priest 11-36 No trap No trap
CRYPT OF THE Gnabb would love to get his hands on the skull, study it, and then
return it to the crypt so that Ghesh can arise once more – thus the
41-46 Spikes! Attack 4 dice, no
save unless full plate armor.
Spikes! attack 4 dice, no save
unless full plate armor. If
Gnaberbacks can continue with their adventure killing show.
IRON EYE TRAPS TRAPS TRAPS! 51-56
If broken crit is stab 21-23.
Large spike! Attack 4 dice,
broken crit is stab 14-16.
Trap door! Roll MOVE or fall 6
dmg 2, no save unless full meters, attack with 4 dice.
Whenever the adventurers enter an un-numbered
LEGEND plate armor. If broken crit is Metal armor gives no save.
room, hallway, or open a door for the first time on
For many years the magnificent Crypt of stab 21-23.
level 1, make an adventurer roll D6, on 1-3 nothing
the Iron eye was considered lost. It is said 7 happens and on 4-6 a trap might be sprung! Roll
that Ghesh, the legendary skull, is still 6 to see what trap it is.
61-66 Toxic gas! Deadly poison, Spike wall from the ceiling!
POTENCY 3. Attack with 7 dice, dmg 2.
hidden there. Recent rumours speak of
Goblins finding the crypt and 5 4. A reinforced chest with an eye-shaped key in the lock. Opening
have yet to empty of all its gold. the chest without removing the key will reveal the gold inside,
Perhaps they have yet to find the but within a few seconds, the bottom of the chest falls into a pit
skull of Ghesh? below. And so does the gold. This key is needed to open the
door at 3. The room has a very smooth floor.
BACKGROUND 8 9 5. A fountain, containing a few coins. Hidden beneath the
The goblins of the Gnabberback tribe coins lay an eye-shaped key. The water from the fountain
found a hidden door in a large cave ENTRANCE reflects on the walls and ceiling.
system a few months ago, that led them to the 6. A copper figurine depicting a dancing man holding an orb,
Crypt of the Iron Eye, however, the crypt was is vibrating in the middle of a pentagram. Removing it will cast
not abandoned like the legend says. High
1 3
a spell of stone singing, breaking the wall that leads to 7. As the
priest Gnabb tasked a few fighters with 4 wall falls, a green mist seeps out from the revealed hallway.
clearing the crypt but only one returned,
telling a story of an undead monster hiding 2 7. A metal throne, with two eyes at the ends of each arm rest. A
green mist is covering the floor. Lifting the seat of the throne
in the crypt. The goblins sent down workers
LEVEL 1 – ANTE CHAMBERS reveals a sacrificial dagger that deals +1 damage against Ghesh amd
and remade the ventilation holes, opened them up to the
the Ghosts (lvl 2 room 4). The room is extremely dark.
grotto above and inserted metal bars so that they can watch 1. A dead orc, grappling a flute. The room is dusty.
whoever is down there. They seek out adventurers, ask for help to 8. A mosaic depicting an elegant human with a stone in one hand
clear the crypt of the undead and to bring back the skull of Ghesh. 2. One unit of candles lie in a sack. The room has a strange smell. and a symbol of an eye in the other.
In exchange, the adventurers can keep the gold they find, if Gnabb 3. The door to the east is round, and two keyholes can be seen on
9. A stone sarcophagus stands on the elevated floor. Hidden
gets the skull of Ghesh. The tribe is 20 goblins strong, and they each side. The keys can be found at 4 and 5. The door is made of
beneath is a ladder, leading down to the crypt (level 2). The room
have learned the movement of the undead. They find amusement stone and can be rotated once unlocked. The room has blood
has a strange echo when you walk.
in watching adventurers die in the crypt and do their best to reset stains on the walls.
ABANDONED CRYPT of the IRON EYE – an adventure for FORBIDDEN LANDS. Written and designed by Per Holmström pel le j ones @gmail .com
Maps generated with One Page Dungeon by Watabou - watabou.itch.io/one-page-dungeon
WANDERING MONSTERS, LEVEL 1 rotten away. The flagstones that make up the floor have almost STRENGTH 14, AGILITY 6
all begun to crack.
At any given time, the adventurers might run into previous ARMOUR: 6 (natural)
adventure parties, risen as RESTLESS DEAD (GM pg. 122) 4. The floor is made of seated tiles of slate. A terrifying gathering
BONE ARMOUR: Ghesh is protected by 6 glowing skeletons. They will
STR 3, AGI 2; Bite dmg 2. Roll 2D6 when the adventurers enter a of astral beings circle the room. An aura of silence fills this room,
teleport in front of any attack against him, acting as armour. They
room through a door. On a @ the room has D3 restless dead. They it's impossible to make a sound. The creatures act as one GHOST
have STR 3 and Armour 2 (magical). For each 3 damage dealt, one
have D6 copper coins on them and perhaps a weapon. (GM pg. 94). The sturdy old chest is unlocked, and these astral
skeleton disappears into the darkness.
beings protect it contents. Inside is an amulet and five
rings, each worth 3D6 silver. ANTI MAGICAL FIELD: The environment NEAR Ghesh is an anti-
5. This hallway is littered with soot magical dimension, causing automatic mishaps to normal magic.
LEVEL 2 – THE CRYPT
6 and burnt-out amber on the floor.
SKULL OF GHESH: When he dies, his body withers away in darkness.
The ladder takes you down to a small room with a staircase The sconces on the pillars are
Left on the ground remains his skull, burning with green flames.
leading further down. At the end of the staircase, you find burning with a strange green light.
yourself in a Crypt with skulls in the walls. Four pillars make the TREASURE: On him lays a single cursed golden coin. Poor people will
room feel cramped. One of them has been smashed in half. The 6. Entering, you find yourself in a
be attracted and convinced by the coin, to try to steal it from
floor is wet with a few centimetres of water. A foul group of four room of sinister and unclear purpose.
whoever owns it.
undead rust priests led by a godlike war priest defends Various sconces are all oriented
the room. They are SKELETONS (GM pg. 122). towards a bizarre a
theatrical stage bearing D6 MONSTER ATTACK
Four priests: STR 3, AGI 2; Melee 3; Sword 1H, +1, dmg only a throne with two
1; Armour 3. 1 STAB! His pointy tongue strikes with D6+6 dice, dmg 2 (stab)
3 5 4 eyes at the ends of each
at one target on ARM’S LENGTH.
War priest: STR 5, AGI 4; Melee 4; Hammer 1H, +1, arm rest. Sitting on the
dmg 2; Armour 4. All their gear is rusted and throne is Ghesh, 2 PARALYSING BITE! Attack with 8 dice, dmg 1 (slash). If attack
cannot be repaired once damaged. surrounded by six green hits, roll ENDURANCE vs Potency 10 (paralyzing venom).
burning skeletons. The
1. The walls are decorated with a plaque on the 3 DEATH! Roll fear attack with 8 dice on all adventurers at NEAR
1 walls are decorated with murals.
wall with the saying: 'The flute eternally plays 2 distance as images of death enter their minds.
The main image depicts a wailing
for the dead.'. The floor is made of smooth-
dragon cut in half by a black sword 4 WITHER LIFE! Ghesh’s arm transforms into a green flame that
sanded granite. The alcoves in the walls are
held by the undead beast Ghesh. The burns your soul. Attack with 10 dice, dmg 1 (non-typical). On
filled with skulls. Up to Level 1
floor is made of fitted shale flagstones. two random attributes. Ghesh heals dmg dealt.
2. Long, gouged-out claw-marks cover the walls. Many ornate
GHESH 5 RAY OF DEATH! A green ray of putrid death shoots from his
and heavy chandeliers dangle from the ceiling on very thin strings.
blisters. Roll attack with 10 dice up to SHORT, dmg 2 (non-
A rug, battered and torn, covers part of the floor with embalming
Grey skin, pointy ears, covered in blisters emitting green flames,
typical). Can be parried with a shield.
tools are scattered across it, as are the crumbled remains of the
Ghesh sits on his throne. Grey butterflies surround him as he stares
embalming table. 6 TOXIC CLOUD! A green-grey skin burning gas seeps out from
into the void with his yellow eyes. There he waits for others to strike
3. A great and ancient brass statue sits in the room's centre, held before he acts. His foul mouth opens with a deep sigh, showing his his blisters, filling the zone. Roll one attack with 8 dice, dmg 1.
up only by a single cracked and crumbling pillar, the others having sharp teeth as they glimmer in the light of the burning sconces. Affects all adventures in the zone. Armour is rolled using
ENDURANCE to withstand the pain.
This product was created under license. Forbidden Lands and its logo, are trademarks of Fria Ligan AB. This work contains material that is copyright Fria Ligan AB and/or other authors. Such material is used with permission under
the Community Content Agreement for Free League Workshop. All other original material in this work is copyright 2022 by Per Holmström and published under the Community Content Agreement for Free League Workshop.