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Indiana Jones and The Curse of Horror Island by R. L. Stine

The document is an excerpt from an interactive adventure book featuring Indiana Jones, where the reader makes choices that affect the story's outcome. The narrative follows the protagonist and Indiana as they navigate danger in a jungle setting, encountering gunfire, quicksand, and mysterious artifacts. The text invites readers to make decisions that will lead them through various scenarios, emphasizing excitement and suspense.

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0% found this document useful (0 votes)
281 views132 pages

Indiana Jones and The Curse of Horror Island by R. L. Stine

The document is an excerpt from an interactive adventure book featuring Indiana Jones, where the reader makes choices that affect the story's outcome. The narrative follows the protagonist and Indiana as they navigate danger in a jungle setting, encountering gunfire, quicksand, and mysterious artifacts. The text invites readers to make decisions that will lead them through various scenarios, emphasizing excitement and suspense.

Uploaded by

jusamtoff2006
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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By the author of

Goosebumps and 99 Fear Street

a
ee

a
ee

OO tern
Look for this exciting Interactive Tale _
| of Terror! 4
‘THE CULT OF THE MUMMY’S CRYPT ||
:
And don’t miss...

THE GIANTS OF THE SILVER TOWER |


coming to bookstores in October 1994! |}
|
THE APE SLAVES OF HOWLING ISLAND ||
coming to bookstores in November 1994!)

SVEO8Z)
LSO9SE
6

NAST
Hh-SOFTEE-ShHE-O
OSE0S
j-

You roll one more time, arrows


cutting the air right above you. Then
you're on your feet again, leaping©
from the sand into the trees.
Your chest aches. You feel as
though your lungs are going to burst.
But you’ve made it. The arrows and
spears cannot penetrate the dense
jungle foliage.
But the natives will soon be in
pursuit—and they know this jungle
better than you do!
You keep running deeper and
deeper into the jungle. Soon the trees
are so thick that no sunlight can
reach the jungle floor.
-
Are the natives following you?
You have no desire to turn around
and try to see. You just keep running,
running until— ,
Your feet sink into soft, marshy
ground. You feel yourself being
pulled down into soft, warm slime.
QUICKSAND!

Turn the page to begin


your exciting adventure!
eres pera eres en rn nn Onn nnn mere nn Ren ent eee men

:
a

ye

by R.L. STINE
ustrated by DAVID B. MATTINGLY
BALLANTINE BOOKS « NEW YORK
LMAO
SQ RRA

NS
RAG
\

A REA
RNA AANA
8S CNA HVANAS RNAAAA eR SANNA
Js alien
bie iat td
Sale of this book without a front cover may be unauthorized.
If this book is coverless, it may have been reported to the
publisher as “unsold or destroyed” and neither the author
nor the publisher may have received payment for it.

RLI: VL: 5 + up
IL: 6 + up

Copyright ©: 1984 Lucasfilm Ltd. (LFL)


TM: “Indiana Jones” is a trademark of Lucasfilm Ltd.
Used under authorization

All rights reserved under International and Pan-American


Copyright Conventions. Published in the United States of
America by Ballantine Books, a division of Random House,
Inc., New York, and simultaneously in Canada by Random
House of Canada Limited, Toronto.

ISBN 0-345-33605-4

Manufactured in the United States of America

First Ballantine Books Edition: June 1984

24 23 22 21 20 19 18 17 16 15
ONES
hai. ang the

_ EUKESE OF _
HORROR (SLANE
Find Your Fate, #1
ee ee doneroarcetereR eeeeebaebbata
hd eaniaaananebaebaaadnataaanann
New York City Harbor
June 1933

_ “Hey, you—watch out!”


You jump out of the way as a cart piled
high with steamer trunks rumbles past you. A
gigantic ocean liner has just pulled into port,
and passengers are streaming down the gang-
plank, filling the pier with noise and confusion.
This has been the most exciting summer of
your life—and it’s only June! You had no idea
when school let out that your parents were send-
ing you to spend the summer with your cousin
Indiana Jones. And you had no idea that as soon
as you arrived, Cousin Indy would get a mys-
terious assignment—an assignment that would
take both of you to a small jungle island in the
South Pacific!
“This is better than going to summer camp!”
you shout over the noise of the crowded pier.
“Take it easy, kid,” Indy says, pushing his
battered hat back on his head. “Look for Pier
66.”
Craaack!
What was that sound?
Craaack. Craack!
Gunfire! Somebody is shooting at you!

Turn to page 2.
“Somebody doesn’t want us to set sail,” Indy —
says as the two of you duck behind a stack of:
luggage. His eyes narrow as he scans the pier.
Pinnnng!
A bullet bounces off the suitcase in front —
of you.
“I think there’s more than one of them,”
Indy says. “We're sitting ducks here. We’ve sy
move out.”
“Look—there’s Pier 66 right ahead!” you
cry, pointing. “That must be our boat.” You see
a small red cargo boat bobbing up and down in
the dark water.
“If we try to make a run for the boat, we'll
be easy targets,” Indy says. “Maybe we should
run into the crowd and try to lose them in the
confusion.”
Which way should you run?

If you decide to try for the cargo boat, turn


to page 8.
If you decide to run into the crowd, turn to
page 19.
2
| “Hit the dirt!” Indy screams. “Lie perfectly
still.”
, You do just as he says.
| The flapping wings grow nearer, nearer.
The chamber fills with a high-pitched squeal.
| The killer bats are right overhead now.
| They fly over you, out the entrance to the ex-
|cavation, out into the night, where they en-
|counter the mercenaries who are pursuing you.
| » “AAAAAATITTTIEEEEEEE!”
You hear the cries of horror as the killer
| bats attack the mercenaries. The cries of horror
| quickly become cries of pain.
' “Nasty little beasts, aren’t they?” Indy says,
| climbing to his feet and pulling you up. “Let’s
| not wait around for them to return. If I remem-
| ber the map right, there should be a nice quiet
| chamber just beyond this tunnel where we can
| spend the night.”
| Exhausted, you follow Indy into the cham-
ber. You lie down on the dirt floor and are asleep
in seconds.
What will morning bring?

sere eeeeeeeseeseeeeeeeeeeeeseeeeeeeeeeeeeeeeeeeeeeeeseeeeeeneeeeee

Turn to page 4.
Sunlight trickles down into the under-
ground chamber as morning comes. You pull
yourself to your feet, feeling stiff and not very ©
rested. |
“How about some scrambled eggs and sau- —
sages?” Indy asks. :
“Sounds good to me,” you say, your eyes
opening wide in anticipation.
“Sounds good to me too,” Indy says. “We'll —
have to eat some when we get back to the States!”
The two of you spend the morning search-
ing through the tunnels and caverns of the ex- —
cavation, searching for the dove’s hiding place.
At last Indy thinks he has found it. He pulls
a rock out of the side of an excavation wall and —
reaches into the hole. “A bird in the hand is
worth two in the...museum!” he cries, pulling ~
out the ebony dove.
As he holds up the ancient sculpture to show
it to you, the eerie cries that you heard the night
before grow louder.
Is the dove really cursed? Is that an evil
spirit crying out to you?

Turn to page 12.


Indy pulls out his pistol, aims carefully,
and fires. The little gun goes ping! How can Indy
| bring down such huge beasts with that little
| pistol?
But the pistol works. The lead boar drops
| to its knees, raises its ugly head, and utters a
final cry of agony.
Ping.
A second wild boar falls. Then a third.
The boars slow down. They seem confused.
Some run off to the right, some to the left.
Maybe—just maybe—lIndy’s plan is working!
| Yes! The boars turn. They are running away
| from the clearing. Suddenly you hear human
cries at the other side of the clearing.
The Malekulan natives have found you—
_ and they are now directly in the path of the
stampeding boars!
You close your eyes. You cannot keep their
screams from your ears, but at least you can
shut out the sight of their hideous deaths.
“Well, maybe we can make our way to the
excavation in peace and quiet now,” Indy says.

re eeeseeseeseseeeeeeseseeeseeeeeeeeeeseeeseeeseeseeeseeeeeeeet
eene

But he doesn’t know what awaits you on


page 13.
+)
You leap up at the man and push the gun
out of his hand. With a menacing hiss, Indy’s
whip wraps around him. Startled, the man cries”
out for help, but there is no one to come to his _
aid.
“Good work, kid!” Indy cries. “We got this —
guy all gift-wrapped. Who should we give him —
to?”
“Wait, Indy—look!” you cry, pointing to —
the pier. “The cargo boat—it’s about to leave!” —
“Uh-oh. Sorry we don’t have time to wish
you a formal bon voyage,” Indy says. He pulls
the bullwhip away, spinning the man off the ©
pier and into the water below. “Let’s catch that —
boat!” Indy cries to you, starting to run toward —
Pier 66. “If we miss it, it’s a long swim to where
we're going!”
Where are you headed?

Siam
prtee
|
Sy
gnc
LI
Je
o>~saael
Ri.

Turn to page 16 to find out.

6
:
Indy reaches for his pistol, but the panther
is on him too quickly. The gun flies out of Indy’s
hand as the panther leaps onto his chest, push-
ing him down to the ground.
Indy wrestles on the ground with the snarl-
ing creature as you watch helplessly. Now Indy
is on top of the panther. Captain Jim raises his
pistol to shoot Indy. You kick the pistol out of
his hand.
_ Indy grabs the front and back legs of the
struggling animal and lifts it up into the air.
With a mighty heave, he tosses the surprised
cat onto the blond man.
The panther, furious now, lashes out at its
master. In seconds the blond man lies dead on
the ground. The panther runs off into the jungle.
Meanwhile, you have handed Captain Jim’s
gun to Indy, who now has it trained on Captain
Jim. “Wrestling isn’t really my sport,” Indy says,
wiping at the long panther scratches on his neck,
“but I guess I won that match.”
He picks up the ebony dove from the ground
and examines it. “Wait a minute!” he cries. “This
dove is a fake!”

Turn to page 28.


“Keep your head down, kid, and don’t
in a straight line!” Indy yells. “Just run ‘call
You both leave the safety of the luggage
pile and run toward Pier 66 and the cargo boat.
Bullets whistle over your head. There
screams and the loud footsteps of people rushing
to get out of your way and away from the gun-
fire. But all you see is the red cargo boat waiting
at the other end of the dock.

earns
SNH

SS

a
” itinnemponanvae iii

%
‘il shoot!” A alatiant is sie at the edge
of the pier, his pistol drawn. “Don’t take another
step!”

| “Keep running, kid!” Indy yells. “Get to the


;iboat!”
“But the policeman can help us!” you yell.
What should you do?

Run right past the policeman to get to the


|boat? If that’s your choice, turn to page 27.
| Stop and ask the policeman for help? If that’s
your choice, turn to page 35.
Your voyage to Malekula is short and un-
eventful. You go ashore and head into the steamy
jungle. Indy follows his map to the low hills
where Professor Ravenwood made his excava-
tions years earlier. |
“Hey, what’s going on here?” Indy cries. -
You look at the excavation site. It is surrounded —
by a barbed-wire fence. “The Malekulans —
wouldn’t use barbed wire! Who in blazes has —
done this?” Indy cries.
Then you see two armed men patrolling the ©
fence. You climb a low hill to the east of the
excavation and find a tunnel opening that hasn’t ©
been fenced off. “In here—quick!” Indy whis- ©
pers.
The tunnel winds its way into the main —
chamber of the excavation. You peer out into ©
the lighted chamber from the darkness of the ©
tunnel. You see dozens of men unloading the —
contents of hundreds of wooden crates.
“Smugglers!” Indy whispers. “They must —
be stealing these crates off the docks at New —
Guinea and storing them here. I'll bet they ©
started the rumors about a curse on this island ~
to keep people away!” .
You both duck down as an armed guard ~
walks by just a few yards in front of you. “They —
must have taken the dove out of here a long
time ago,” Indy whispers. “Let’s go, kid.”
You turn to go back into the tunnel. Then
a voice calls, “Stop where you are! You two aren't
going anywhere!”

Turn to page 29.


-
~~

. Indy grabs the bullwhip coiled around his


shoulder and pulls it free, ready to attack this
‘intruder. |
“Your whip is of little use against this!” the
man cries, stepping out of the shadows to reveal
a pistol in his hand.
Indy’s jaw drops in astonishment as he rec-
ognizes the man with the gun. “Professor Hun-
tington!” he cries.
“['m sorry you remembered.me, Jones,”
Huntington says with a scowl. “Now I'll have
to kill you—and your friend there!”
“You—you were with the original expe-
dition,” Indy says, taking a few steps toward
the professor, still grasping the handle of his
bullwhip. “Have you come to try to take the dove
for yourself?”
“I don’t have to try—lI have it!” Huntington
cries. He picks up the treasure chest and starts
to run out of the chamber.
Indy sees his chance and rushes forward to
attack with his bullwhip.
“Wait!” you cry. “Let him go! There’s no
need to fight him!”
Indy stops and looks at you in surprise. He
can’t decide whether to listen to you or not.

SOSSHSHSHSHSSHSHSHEHHSHHSHSHHHESCHEHOHEHSESHESSHHSHEHSSEHSES
EHESEOBESCESEOSELEOSESS

Should Indy attack Huntington to keep him


from leaving with the treasure chest? If so, turn
to page 24.
Should he wait, as you’ve suggested? If so,
turn to page 32.

11
The frightening cries, like some kind of
ghostly crowing, echo off the dirt walls of the
excavation chamber. “Let’s get out of here!” you —
say.
“Where’s your sense of adventure, kid?” —
Indy asks. “We have to find out what’s making
that awful racket!”
Sense of adventure? You’ve had enough ad-
venture to last you the rest of your life! But —
insists on following the sound.
You walk through a long tunnel. The cries
become louder and louder. You enter a vast
chamber—and you see what is making these
eerie sounds.
Chickens.
Chickens and roosters.
Indy tosses his hat in the air and laughs,
the only time you’ve ever seen him laugh. “This
is the ancient curse!” he cries. “These are the
evil spirits! Chickens!”
“Okay, can we go now?” you ask impa-
tiently.
“We have one problem, kid,” says Indy. “The
natives of this place are going to be waiting
outside for us. And as you recall, they’re not too
friendly. How are we going to get us—and this
black bird—past them?”

Turn to page 30.

12
Sr an

You walk along the narrow jungle path un-


til you come to an area of low hills. “Look—an
opening!” you cry, pointing toward the tallest
hill. “That must be the excavation.”
“You win the prize, kid,” says Indy. “Let’s
climb up and take a look.” -
As you start up the hill you hear a fright-
ening sound, halfway between a roar and a
shriek. You look up to see a large, furry beast
at the entrance to the excavation. Suddenly it
sees you, throws back its head, and shrieks
again.
“Holy moly!” mutters Indy. “Maybe the
creatures on this island really are cursed!”
Just then you see a tunnel! cut into the hill.
“Let’s duck in here, kid,” says Indy. “Maybe we
can avoid our friend up there.”
You climb into the tunnel. As your eyes
begin to adjust to the dark, you hear a soft rus-
tling sound right next to you. Then you see it.
A huge scorpion—and it’s heading straight for
you!

Turn to page 64.

13
You and Indy practically dive down the
stairs to the lower deck. You stumble through in
ae

the darkness until you find a large supply locker.


You pull open the door and climb inside, pulling —
the door shut behind you.
Footsteps echo on the deck above you, and —
then you hear them on the stairway to the lower
deck.
The footsteps stop.
Silence. a
“There’s no one here, Brady,” says a man’s
voice. “Let’s get goin’. We got those three mugs
for questioning. That’s a good night’s work.”
“That’s fine with me, Sergeant,” you hear
Brady reply.
A few minutes later the boat is silent again.
You and Indy are alone. ee
nal
ae
aae

Or are you? 7)
pe
SE
pg
eS
SR
$20.‘a
oe
8eS
As you open the supply locker you hear a
muffled cry coming from the cargo hold.
“We seem to be sharing our accommoda-
tions,” Indy says, drawing his pistol. “Let’s go.
introduce ourselves!”

Go on to page 15.
14
You push open the steel locker door and
burst into the cargo hold. There on the floor,
bound and gagged, are the boat’s captain and
crew.
“Boy, someone sure doesn’t want you to get
where you're going, Indiana,” the captain says
after you have untied him and his men. “I say
we get out of port—right away!”
“That’s fine with us!” Indiana says, grin-
ning. “This trip has got to get better!”
= A short while later you are steaming out
into the ocean. The night stars are reflected in
the dark waves beneath you. It is the most beau-
tiful sight you have ever seen.
Your destination is the tiny jungle island
of Malekula, located just southeast of New
Guinea in the Coral Sea. In 1933 this is a slow
voyage of many weeks—especially on a cargo
boat as small as yours.
Why are you headed for this distant island?

eee i ene fees She SSCS SEC OR ECSHEOCECBR SOOO SeSeOCOEREDSES


A tew moments later you are aboard the
cargo boat and it is sailing out to sea. It isn’t
until that evening after dinner that Indy de-
cides to tell you where you are headed.
“We're going to a place known as Horror
Island,” he begins.
“T think Pll take Hawaii instead.”
“It wasn’t always called Horror Island,”
Indy continues, ignoring your remark. “It was
only called that after the people there came to
believe the island was cursed.”
“Oh, this is starting to sound better and
better!”
“Listen, kid, it wasn’t my idea that you tag
along,” Indy replies, leaning against the rail
and staring out to sea. “If your parents knew
I'd brought you, they’d have my neck!”

16
= 3 MLA ALOE IAL LIOO here net

<<

Raina eps

The small boat lurches forward in the


water, throwing you against the rail. “I’m sorry,”
you say. “I’m having a great time. Really.” You
pick yourself up off the deck.
“Well...” Indy continues his explanation,
“the real name of this island we’re going to is
Malekula. The man who taught me just about
everything I know about archeology, Professor
Abner Ravenwood, led an expedition there a few
years ago.”
“And what did he find?”
“Trouble,” answers Indy.

Turn to page 18.


. aS
¥ LP
=

“Professor Ravenwood went to Malekulain ~


hopes of finding the remains of an ancient civ-/ —
ilization buried in the jungle. But he failed. Or,' —
_ I should say, he wasn’t given a chance to suc-
ceed.”
“I don’t understand,” you say. “Who stopped
him?”
“The Malekulans. In his digging he dis-
turbed some ancient burial ground. The natives
believed that he had freed evil spirits and
brought a curse upon the island. So they chased
Professor Ravenwood away. As a matter of fact,
he was lucky to escape with his life. That was
the only lucky part to the expedition.”
“Why are we going back?” you ask. “To find
the evil spirits?”
“Nope,” says Indy, staring at the churning
waters. “Just after you arrived on campus, I got
a call from Marcus Brody, the curator of the
National Museum. He found some of Professor
Ravenwood’s papers and a map. The papers re-
ferred to a carving, an ebony dove that Ra-
venwood had dug up on Malekula. The dove is
an ancient idol, sculpted on the island more than
two thousand years ago. We think it’s still there.
My job is to get it for the National Museum.
The trouble we had back in port means that
there are others who'd like to get the dove too.
This could be tricky!”

Turn to page 80.

18
. You both leap away from the luggage pile.
Another bullet whizzes over your heads. You
slip into the line of passengers who have just
disembarked, and Indy turns to see if you are
still being followed.
Two men in trenchcoats are just a few yards
behind you. Their hands are in their trenchcoat
pockets, but you can see that they are carrying
guns. Their eyes survey the crowd. They spot
you!
>. You dart through the crowd of people, cut-
ting back in the direction of the cargo ship.
“This isn’t working, kid,” Indy says, seeing
that you still haven’t lost your pursuers. “We’ve
gotta try something else.”
There’s a stack of large wooden crates on
the pier in front of the red cargo boat. “Maybe
we could hide in those crates,” you suggest.
“Worth a try,” Indy says. “The crates will
be loaded onto the boat, and we'll be home free.
Let’s go!”
You run to the crates. Indy pries open the
one at the far end of the pier and pushes you
inside, quickly closing the lid. From inside the
dark crate, you hear him climbing into another
crate.
Now you wait to be lifted onto the cargo
boat.
Have you managed to escape the men in
the trenchcoats?

Turn to page 103.


19
You follow a narrow path through the tan’
gled trees. The path soon becomes covered with
overgrown vines and tree roots, and you have
to cut your way through with machetes.
After an hour Indy looks up at the sky
through the thick, leafy trees. “Wait a minute, ©
Captain!” he cries. “I think we’re going in the -
wrong direction.”
Captain Jim wheels around angrily and
pushes his good eye right up to Indy’s face. “Don’t ©
tell me which way to go, you young pup. I re-
member this jungle as well as I remember my 7
left eye!”
“Okay, okay,” Indy says, backing away.
“You lead—we'll follow.”
You continue to cut your way through the
jungle until you come to a clearing. In the clear-
ing stand three tents. “What’s going on here?”
Indy asks. “Whose camp is this?”
“Welcome, Jones,” calls a familiar voice.
The man with the wavy blond hair, the man
who tried to block your way back in the port in
New York, steps out from one of the tents. Hold- |
ing a pistol on the two of you, he gives Captain |
Jim a little wave. “Thank you, Jim,” he says.
“You did your job well. You’ve delivered the
goods!” |
“Now,” says the man, grinning, “would you |
like to see the ebony dove before you die?” |

Turn to page 34.

20
“You there!” the man’s voice cries. “Stop!”
, Indy draws his pistol. He raises it and tries
to aim in the dark.
Zinnnnnng!
Indy’s pistol flies out of his hand.
The man has shot first. He is obviously not
a friend.
Who is he—and what does he want?

Turn to page 76.


21
It is the last cry Huntington will ever make.
The rats are upon him. You turn away. You
cannot bear to watch their merciless attack.
Indy grabs his bullwhip and cracks it-in
the air. The noise startles the rats. He cracks
it again and again, the sound echoing loudly off
the chamber walls. It is the rats that are fright-
ened now. They back away to the far corner of
the vast room.
Indy jumps down to the floor and walks
over to the chest. He cracks the whip again and
sends several rats scampering away. He bends
down and begins to work on the chest lid.

22 hi
5
The rats begin to come back toward him.
| He stands and cracks the whip again. Finally
' he manages to pry the lid of the treasure chest
_ open.
It’s empty!
Huntington died for nothing.

Turn to page 48.


Indy raises his whip and lashes out at the
fleeing professor. oy,
Huntington ducks away from the whip and
runs into the next chamber. Indy is right behincnd
him. They are in the chamber of rats now. The
rats screech excitedly and swarm toward the|
two intruders in their chamber.
Indy leaps onto Huntington’s back, knockill
ing him to the ground. The chest bounces onto |
the hard floor. Rats crawl over both men.
Huntington pulls himself up, kicks awaya
rat, spies a ledge about six feet off the floor, and
tries to climb up to it. Indy slaps away two rats.
and follows Huntington. |
The two men struggle to climb onto the
ledge. The rats swarm closer, crawling on each
other in their eagerness to grab the men’s trou-
ser legs with their filth-ridden claws. |
“I’m sorry my men didn’t finish you off in |
the harbor!” Huntington cries. He pushes Indy
and sends him sprawling back against the wall. |
Indy raises himself up and kicks Hunting- |
ton with all his ~eteyps Huntington cries out |
in pain—and falls..

cee eee eree es eee eeeeeeeestesesee~-seeeeeeeeeeseeeseeeeeeeeeeeeeese

Turn to page 22.

24
a
Pn

Your ankle hurts. You feel dizzy. But you


run into the dark tunnel as fast as you can. And
you keep running, until you can’t hear the
guards coming after you anymore. “I think we
lost ’em,” whispers Indy. “Hey, wait! What
the—!”
He reaches up to a stone shelf and pulls
down a small dark object. “The dove!” he gasps.
“I don’t believe it! Ravenwood must have hidden
it in this tunnel! This may be our lucky day
after all.” He puts the dove carefully into his
supply pack.
“But how do we get out of here?” you ask.
It will take even more luck to get you safely
out of the tunnel and off Horror Island. Can you
do it?

' If you are reading this book on a Tuesday,


‘Thursday, or Saturday, turn to page 87.
If you are reading this book on a Sunday,
Monday, Wednesday, or Friday, turn to page 60.
Good luck!

25
a vee + ee
5 , Bai
ab

“Are you gonna give me a hard time too?”


Captain Jim asks, stepping toward you, acre Wa|
look in his one good eye. a
“Now, try to calm down,” you manage to
say, backing away. You listen for Indy, but all
you hear is the splashing of the water ageing i
the dock piles.
“Maybe you need a swim too!” Captain Jim :
shouts, reaching forward to grab you.
But Indy has pulled himself back up onto
the dock. He grabs the old sailor from behind, |
lifts him up off the dock, and throws him into|:
the water.
There is a loud splash as Captain Jim hits {
the water. A few seconds later you hear his:
frightened cries. “Help me, Jones! Help! tow
know I’m a terrible swimmer!” .
Indy ignores the cries. “He'll get outta j
there,” he mutters. The two of you walk down:
the dock to the small boat that will take you to.
Malekula.
What awaits you on the cursed island, the!
place that’s come to be known as Horror Island?)
"

eceoeereeeeeeoeeeeeseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeseeeeeeeeeeeee

Turn to page 10 to find out.

26
e way to South America if you have to!”
_ The policeman raises his pistol.
Without slowing his pace, Indy grabs a
giant oil barrel at the side of the dock. He gives
it a strong push and it rolls right into the po-
‘liceman. He’s pushed over onto his back and his
)) gun flies out of his hand.
Indy grabs the policeman’s pistol and keeps
. running. You're just a few steps behind.
: In seconds you're on the deck of the small
\,cargo boat. “We've got to get this crate moving!”
“says
| Indy.
Silence.
_ Suddenly three masked men carrying pis-
tols step out of the captain’s cabin. “Where do
ou1 think you're going?” one of them asks.

oy >t ’
is ¢

ai
Sf
»
Pat

*
Turn to page 58.
4
27
“Our friend here seems to have died for¢
fake,” Indy says, shaking his head. 4
“I don’t believe it!” Captain Jim cries as he
runs over to Indy. “I just don’t believe it!” i
Suddenly Indy grabs him in a headlock.
“Do you believe that I’m going to break your
neck?” Indy growls.
“Wh-what?” Captain Jim struggles to
breathe. F
Indy tightens his grasp around the old sail- —
or’s neck. |
“You set this guy up, didn’t you, Jim? You
planned to get your fee from him—and sell the—
real dove yourself. You’re the only one around
who knows this island, and who knew where -
the dove could be located. You paid off the Male-
kulans not to interfere. And you planned to walk —
away from this and retrieve the real carving|
you've hidden away.” Indy squeezes harder on |
Captain Jim’s neck. The old sailor’s eyes bulge. .
His face turns scarlet.
“You—you're real smart, Jones,” says:
Captain Jim, his voice a choked whisper. But’!
somehow the old man manages to pick up a,
machete from the ground nearby.
“Indy—look out!” you cry.
Will your warning do any good?
eseeeeevee stseeeseeeeeeeseeeeeeeeeeeeeeee eee eeeveeeeeeeweeeeeeeeeoeeseeeeee

Turn to page 61.


_ An armed guard stands at the tunnel open-
‘ing, his rifle in his hand. “Run into the tunnel!”
Indy tells you. “We won’t be an easy target in

| You run as fast as you can into the black-


ness of the narrow tunnel. The guard’s rifle rings
jout, but he misses you. You follow the tunnel
|into an even narrower tunnel, and the rifle shots
grow fainter. The guard has lost you—for the
‘moment!
| You can hear him in the distance calling
‘for other guards.
“We don’t have much time. We've gotta
think of—” Indy stops in mid-sentence. “We’ve
/got one chance of getting out of here, kid,” he
says. “Professor Ravenwood left a store of ex-
_ plosives somewhere down here. He and his team
used them to dig these tunnels and chambers.
If we can find the explosives, maybe we can
blast our way out of here—and off the island!”
Will you ever find the explosives in the
dark, twisting tunnels? It’s all a matter of luck.

Pick a number between one and ten.


If you picked 1, 3, 4, 8, or 9, turn to page

If you picked 2, 5, 6, 7, or 10, turn to page

29
oy

As you reach the main entrance to the ex-


cavation, Indy says, “I’ve got an idea.” You both
peer out of the opening and see that the natives
have gathered at the bottom of the hill. “Let me
+anaes
shih
ps‘tinenet
#0iadinomlspmas
napapao-plad
bsnate
obpe liuaesuiap
do the talking,” Indy says. E
AeA
Seems
tenes
SARA
es
ene
ONoe
He steps out of the excavation. A cry of
surprise rises up from the natives below. The
ee@
surprise turns to anger. The natives begin to —
move up the hill. “This doesn’t look promising,” —
Indy says, watching the natives approach. a
Then one of the natives sees the ebony dove o
afar
reweneg
twwes
comes
eames
acca
ramnsoanqnenas
a

in Indy’s hands. The natives begin to murmur 4


as more of them see what Indy is holding.
Then the murmurs become loud cheers. The ~
natives stand and applaud. The cheers and ap-_
plause echo off the hills for miles around! =
Ce
ae.
eee You and Indy are heroes for braving the
evil of the dark chambers, for challenging the
curse of Malekula, and for removing the dove,:
a symbol of evil for these jungle people. *
Indy suddenly has an inspiration. He runs
back into the excavation. A few moments later
he’s back, shooing out hundreds of chickens and
roosters—a present for the Malekulans.
The Malekulans promise to row you to New:
Guinea, where you can begin your trip home.
But first you spend the day celebrating—ove
a dinner of delicious roast chicken!

THE END.

30
; : - x -
:
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P P aA . ' . .
ARORA UMAR RMASATAN NAAN . :
A.YHAAAUAROANOS NAATROA NAANAAAASARNSASSREDA CRINANANANE rr SAS
WN . S
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Agen ANN N :
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ovweawe A
OKs " ‘
Huntington runs from the chamber, strug- :
gling to hold the big chest and his pistol at the —
same time. But Indy makes no move to follow —
him. He quickly realizes why you told him to
walt.
A few seconds later you hear the anguished
wei
AVE
A
WA
9
ee
eT
Saree
cing
aE
sph
eos
Noone
ne
caet
ee

cries of Professor Huntington.


He has run right into the chamber of hun- :
sry rats.
His screams fill your ears for a few seconds.
And then there is silence.
A few moments later you and Indy peer —
over the low wall and into the chamber. The
rats have devoured Huntington. The chest ©
stands in the middle of the floor. There are rats —
crawling over it, searching for more to eat.
“The dove is all ours,” Indy says. “Jfwe can |
get to it.”
How can you retrieve the chest from the _
midst of the rats?

Turn to page 49.

2
— Indy hit hard ground with a thud.
FR
“At least the quicksand was soft!” Indy groans.
_ He springs to his feet and begins to explore in
ythe darkness.
“Where are we?” you ask, getting slowly to
_ your knees. “This looks like some kind of tun-
nel.”
“It must be part of Professor Ravenwood’s
_ old excavation,” Indy says. “I think we’ve fallen
right where we want to be!”
The two of you crawl forward in the dark-
“ness until you come to two branching tunnels.
On the right you can make out a low, narrow
tunnel with gray light flickering from the far
end. To your left you can see a larger tunnel,
tall enough to stand up in, that twists out of
view.
“Well...” Indy says, looking first at one
tunnel and then the other. “Which is the short-
- cut, kid?”
Which tunnel do you choose to explore?

If you choose the small tunnel on the right,


turn to page 42.
If you choose the larger tunnel on the left,
turn to page 54.
re

:
.
33
\e

Cer
“Keep this gun on them,” the man orde S
Captain Jim, handing him the pistol. “Tl give _
you a moment with the treasure, Jones. Then —
I’m afraid it’s lights out for you and the kid.”
He goes into the tent to get the ebony dove. |
“Sorry about this, Jones,” Captain Jim says. —
“But I gotta make a living.” |
Indy scowls but doesn’t say anything. The |
blond man emerges from the tent, the ebony
laa
en
ec
dove in his hands. “I’ve got two museums bid- —
ding for this beauty, Jones. So I know you'll: |
understand why I couldn’t let you get here first— _
and why I can’t let you leave here, either. But ©
don’t worry, my friend. You won't die a boring ©
death. I plan to make it interesting for you.” |
He opens the flap to one of the other tents, —
|
revealing a large cage. He laughs an evil laugh
matin
metic
tine
aren
meeemm
remains
<emeeme
sents
senehis
senman
Aeemees
lo
nentek
cane

as he opens the cage door—and out leaps a |


snarling black panther!

Turn to page 45.


34
.to the cargo boat.
Before you can answer, a shot rings out.
The policeman turns away from you and runs
|off in the direction of the shot.
| “That was easy,’ Indy says as you watch
}two men in trenchcoats run into the crowd of
| ships’ passengers, pursued by the policeman.
| “Let’s get on the cargo boat before we run into
) anyone else who’s come to see us off.”
| “Not so fast, Jones!” a voice cries out be-
| hind you. “My men did their job well. Now there
_is no one around but you—and me!”
stnaanannn
tesa
tan
ns
manthaineteneansamng
\erceeemnecancennamentnnnmmateeesatnes

‘_ ¥s4 8

ntwemetes
semen
een
pemmees
aNn
n+t)

You stumble through the dark tunnels,


moving as fast as you can. You hear angry voices
behind you, so you move even faster.
“There it is!” Indy cries. You’ve found the:
store of explosives in a small chamber. Indy runs;
over and picks up a pack of dynamite sticks.
“Stop right there!” a voice calls. Five guards:
burst into the chamber, followed by four other a
smugglers.
“Drop your rifles, or I'll blow this whole
island off the map!” Indy yells. |
The guards stare at Indy, trying to decide —
whether he’s bluffing or not. Indy lights a match
and raises it to the fuse of the dynamite pack.
“Let’s get outta here! He’s nuts!” the leader

7 the guards yells. The smugglers and the
_ guards turn and run.
E A triumphant smile crosses Indy’s face, but
|suddenly it turns to a look of horror. “Oh no!”
he yells. “I accidentally lit this thing!” He drops
_it to the dirt floor.
} The two of you run down the tunnel as
_quickly as you can. You reach the opening—
and daylight—just as the dynamite explodes.
The entire store of explosives goes up in a series
_ of mighty blasts.
_ Badly shaken, you reach the safety of your
all boat, and begin your trip home— alive but
empty-handed.

Turn to page 95.


37
Rats are crawling over your shoes, climl
ing up your pant legs. They drop from the ceil- —
ing and land on your shoulder! You kick at them.Sg
They back away for a moment and then scram-
ble back to you. a
“Fire your gun! Shoot them! Scare them :
away!” you yell. You slap a rat off your chest,
and duck as another one drops off your neck. ~
“Just stay calm,” Indy says. “Stare them—
down. Step right over them. If you don’t panic, ©
they won't attack. We'll be able to walk righ |
through the chamber.” 4|
e

“No! It won’t work!” you cry. |

How can you get through this rat-infested


chamber? You must decide.

If you think Indy should fire his pistol to’


frighten the rats away, turn to page 79. |
If you think you can just stare them down’
and walk coolly through the chamber, turn to!
page 112. |
38
“We don’t need their help!” one of the mer-
cenaries cries. “Our map will lead us to the dove
in the morning. Let’s kill these two now before
they cause us any more trouble.”
“Okay,” their leader agrees.
Their rifles blaze, interrupting the quiet of
the jungle night. It crosses your mind that you’ve
made a bad decision here. With Indiana Jones
around, it’s always better to act than to wait.
But, unfortunately, you thought of this too late.
Your adventure has come to a painfully abrupt

THE END.

39
“We're only outnumbered thirty to two
Indy says, his eyes surveying the approaching
natives. “Let’s give ’em a fight!” q
He pulls his bullwhip off his shoulder <
raises it high in the air.
“Uh... what should I do?” you ask, shiver
ing in your wet clothes. .
“Head for the trees on the far edge of this
beach,” Indy says. “Tl fight ’em off as long as
I can. Then [ll join you. We'll lose ’em in the
jungle.” : ord
You take off, running as fast as you can
toward the low, bent trees at the edge of the
sand. Indy cracks his whip in the air, but the
natives move in. They know that Indy doesn’t
stand a chance against them.
Crack. Crack. Crack-crack-crack! Rifle fire!
The natives don’t have guns. Who is firing
the rifles?

eeeeeeeeeveeoeeeea eevee sceeeaeeceeevneeeweeeeeeeeeeeeeeeeeeeeeeeeeeeee

Turn to page 53.


40
ta

“Get back!” Indy yells. “Get back or I'll


shoot!”
The furry giant freezes, then backs away.
He lifts a big paw and removes the grotesque
mask from his face. “Do I know you?” the man
asks.
“Higgins!” Indy cries. “What the—”
“Is that you, Jones?” Higgins shouts, a wide
grin breaking out over his big, hairless head.
“What took you so long? I’ve been trapped in
this hole for five years!”
“But why?” Indy asks. “And where did you
rent the snazzy bear costume?”
“I had to come up with a way to keep the
_ Malekulans out of the excavation,” Higgins ex-
plains. “I was protecting the ebony dove. I knew
that Professor Ravenwood would come back for
a

it—and for me!”


“You have the dove?” Indy asks.
“Come. [ll show it to you,” Higgins says,
lumbering slowly toward the other side of the
chamber.
You begin to follow him, but suddenly you
hear a loud rumbling.
You look up. The ceiling of the chamber is
- falling!

Turn to page 55.


41
“Let’s see where that light is coming fro a
you say. a
Indy leads the way on his hands and knees:
into the low tunnel. The ground feels damp be-
neath your hands, and the air in the tunnel is —
thick and musty. '
The tunnel leads into another, narrower
tunnel, which you squeeze into, crawling for- —
ward as quickly as you can.
The light disappears, then appears again.
The tunnel twists into another tunnel, which ~
curves and suddenly drops downward. |
“Just think—you'll be able to tell your
friends how a mole lives,” Indy says, crawling
ahead of you as you leave one tunnel behind —
and enter another.
The gray light disappears completely, leav-
ing you in total blackness.
Where will these tunnels lead?

Turn to page 73.


42
beh a" © eee lo Sa = &

____ Indy spends hours leaning against the rail,


his hat tilted back on his head, staring silently
into the distance. When he’s not doing that, he’s
sitting in his cabin reading through old books
and papers.
One day, after you have been at sea for two
weeks, you get him to tell you where you are
going and why. “Several years ago Professor
Abner Ravenwood led an expedition to the is-
land of Malekula,” Indy begins. “He hoped to
find the remains of a lost civilization buried in
the island. But he failed.”
“Why? What happened?” you ask.
“He was chased off the island by the local
natives. They claimed that his digging had un-
covered ancient evil spirits. Ravenwood and his
fellow scientists had to flee for their lives.
“Few have visited Malekula since that time.
The natives claim that the island is cursed, that
strange creatures roam it and evil spirits haunt
what is left of Professor Ravenwood’s excava-
tions. They have renamed the island. They call
it Horror Island.”
“Sounds like a great place to visit!” you say.
“Why are we headed there?”
“I'm coming to that part,” Indy says.

Turn to page 46.


43
“My little pet is hungry, Jones. Seems he
hasn’t eaten for a few days, he was so excited
about your arrival!” The man laughs, his gold
tooth gleaming in the sunlight.
The panther advances quickly, growling
loudly, his eyes looking first at you, then at
Indy.
You realize that the blond man has made
a big mistake. Indy still has his whip and his
pistol. The panther moves forward hungrily.
Which should Indy use to fend off the big
cat—the whip or the pistol?

eeeeseevoseseeveevpeeeeeseseeeveeeeeeeeeeeeeeeesceevpeeeeeesceveeeeeeeeeeaeee

The whip? Turn to page 88.


The pistol? Turn to page 7.
The small boat churns its way over the —
water. Indy leans back against the rail, rollin <4
his coiled bullwhip around and around in hiss:
hands, and continues. a
“A few minutes after youarrived, I got a
call from Marcus Brody. He’s the curator of the
National Museum. He told me that he’d discov-
ered some papers and a map of Professor Ra-
venwood’s. The papers revealed that just before
Ravenwood fled Malekula, he made a fabulous
discovery. He uncovered a bird carving, an ebony
dove. This dove was worshiped as an idol by the
natives of the island more than two thousand
years ago. It’s absolutely priceless. And it’s still
on Malekula.” |
“And your job is to get it for the museum?” |
you ask.
“To get it for the museum—and to keep it _
away from all the other jokers who want to get —
their hands on it. Could be dangerous,” he adds, |
turning serious. “If your parents knew I've |
brought you along—”
Suddenly you’re interrupted by the boat’s
captain. “This is as far as I can go,” he says.
You and Indy turn and look toward the —
horizon. Off in the distance you see an island. |
Malekula. “There are no shallows here,” Indy ¢
protests. “You can bring the boat closer to shore.”
“But I won't,” the captain insists. “There1is |
a curse on the island. This is as close as I go.”

Turn to page 67.


46

GEO
TONY
OO
TOMI
ERROR
OU
ARR
I
TOO
IATA
AA
AO
ONT
RIS
NOOO
OER
A
ORL
LACE
i ete anal
it
ee

- Slowly, slowly, stretching with all of your


strength, you both reach forward. The long,
slender weeds are just inches away from your
grasp.
“You're still growing, kid,” Indy says. “Now
would be a good time to grow another inch or
two.”
You try once again, leaning forward in the
muck, reaching out your fingertips.
You’ve got them!
Now, pull—pull!
You pull with all your might, and the weeds
tear out of the soft ground.
“Oh no,” you cry, your voice weak from your
efforts. “We're right back where we started!”
“No, we're not,” Indy says softly. “Look up.”
You look up to see that you are surrounded
_by the army of natives.
Will they rescue you—or let you sink to
your death?

Turn to page 57.


47
says ie, “but we don’t have time tofeunll
i
out what it is. Seeger s men must be around

them.”
You begin to explore other underground~
chambers of the excavation. After an hour of —
exploring, you both see the object of your quest
at the same mdment.
“There it is!” you cry, pointing to a low, flat
mound of dirt in the center of a chamber. There
stands the dove— unguarded, unconcealed, un-
covered.
You start to rush toward it.
“Stop!” Indy whispers.
Suddenly three men carrying guns burst —
into the chamber. “The dove!” one of them cries,
pointing to the statue. They haven't seen you |
yet.
“Well, Monty, you know what they say ©
about a bird in the hand,” one of them says,
grinning.
“No. What?” Monty asks, scratching his —
head.
“Just shut up and grab the dove!” the first _
YUOAS:
RGD,
ROAR
Kis
satlnbaetts
Valves
Lemnnentn
COmNERND

one says impatiently. The three men run for- —


ward to grab the dove off the mound.
Indy just stands there. Why is he going to |
let them take it?

48
ee ae 78 vg?

You and Indy stare at the chest as the rats


‘swarm over it.
“We can’t go back in there,” Indy scowls.
“But we've got to get that chest. You didn’t hap-
pen to bring a pair of stilts, did you?”
You start to answer, but suddenly you get
an idea. “Maybe you can lasso the chest and
pull it away from the rats,” you say.
Indy has his bullwhip off his shoulder be-
fore you finish talking. “Good idea, kid. I’m im-
pressed.”
He cracks the whip a few times in the air.
Rats leap off the chest and scamper back toward
the far wall.
: Indy raises the whip again, takes aim,
and—
FWAAAAAAAAPP!
“Missed!”
He pulls the whip back in.
“This isn’t as easy as it looks,” he says.
Will he be able to pull the chest out of the
rats’ chamber?

Turn to page 52.


é “I like a refreshing swim before dinner,”
Indy says, pulling himself up out of the water.
“Especially if ’'m not the dinner! Too bad you
didn’t bring your camera, cuz. You’d have some
exciting shots to take home to Mom and Dad!”
“Are you kidding?” you cry. “If my parents
tknew what I was doing right now, they’d kill
| me!”
| “Don’t say ‘kill,’” says Indy. “We have worse
‘foes to face than those hungry crocs.’
= Itis evening now. The sun seems to drop
' from the sky in seconds, leaving you in dark-
} ness. You continue to walk down the curving
| banks of the river. The jungle gives way to low,
| grassy hills. And in one of the taller hills you
see a black opening cut out of the dirt.
Professor Ravenwood’s excavation!
_ “We're here, kid,” Indy says, wiping his
forehead with the back of his hand. “Looks like
no one’s home. At least they didn’t leave a light
on for us!”
sh But Indy is wrong. You hear footsteps.
ESomeone calls out to you. You see a tall figure
_ approaching iin the darkness.
Indy grabs his pistol.
Should he shoot or not?

_ If youthink Indy should shoot, turn topage


21.
: If you think he should wait and see who it
‘Is, turn to page 76.
ol
a” ee '. «= 7 er , aa ~
. atee ey st
" be

FWAAAAPP!
The whip uncoils.
“Missed again.” Indy scowls.
He raises his arm and tries once more. |
time the whip wraps itself around the chest.
Indy pulls back with all his strength. The chest
doesn’t budge. Rats climb onto the whip. =
“Help me,” he calls. The two of you pull”
together. The chest moves an inch. Another inch.
It’s sliding now. You’ve got it. One last tug and
the chest is in front of you. Indy cracks the air
with the whip to scare away the rats. !
He pulls open the lid of the chest and
reaches inside. “Mission accomplished!” he cries.
happily. He holds up the ebony dove. “Now we
have just one small problem.”
“Getting it off this island,” you say. Z
“Well, let’s get started,” Indy says. “And
whaddaya say we try another exit and forget
the rats this time?”
“Not a bad idea.” :
Before long, the two of you have made your
way out of the darkness of the excavation and
into the sunlight. There waiting for you are sev-
eral dozen armed natives. You freeze in horror
as they raise their weapons.

eoeeeeeeveeeeeveeeeeeee eevee eeeeeeepeeseeeveee eevee eevee eeeeeveeeeeeeeeeee

O2
> Sty aoe
ein i*
oe, 4:
+
iA

Suddenly halfa dozen men dressed in green


army uniforms, carrying automatic rifles, burst
out of the jungle. The natives are taken by sur-
prise. Two of them fall to the ground as the men
in the green uniforms open fire.
The natives quickly retaliate with their
bows and arrows. You and Indy don’t wait to
see the outcome of this battle. You turn and run
into the trees, then push your way through thick,
tall grass and leafy vines, into the darkness of
the Malekula jungle.
“Who were those men?” you ask Indy, doing
your best to keep up with him.
“Probably mercenaries,” Indy says without
stopping. “My guess is they were hired by some-
one who wants the idol too.”
Soon you come to a river. “We should reach
Professor Ravenwood’s excavation if we follow
the river,” Indy says.
A small canoe lies on the sandy bank. “Grab
the canoe,” Indy says. “It'll get us downriver
faster than walking.”
“No—let’s walk,” you say. “I’ve had enough
of water travel for a while. Maybe we'll be safer
on land!”
Which way do you choose to travel?

By canoe? Turn to page 108.


By land? Turn to page 66.
o3
Lad ry -— % >" ¢ hk) ee Ss as 5
Pa eo eat

As you step into the tunnel, you’


the musty air. Falling dust forces you se
alon 4
your eyes. You stumble forward blindly.
When you open your eyes, you see that you |
and Indy have followed the tunnel into a vast, ‘]

:
open chamber. Your eyes slowly adjust to the
dim light. ag
“What's that chattering sound?” you ask. —
“What’s that scratching?” .
Something scurries between your legs. |
Something crawls over your feet. You feel some- —
thing crawling up your leg. co
You look down at the floor and try to focus. —
The floor seems to be churning, tumbling, and —
rolling. But you soon realize that it isn’t the |
floor that’s moving—it’s the inhabitants of the.
chamber that are scurrying about— thousands |
and thousands of rats! ||

eeeeese eee eeceereeseeeeeseseeeeeeveseeeeeeseeeeeeeeseeeeeeeeeeeeee ee

Turn to page 38.

a4
3 Piugine freezes in terror. You begin to run
Seward the exit.
“Don’t stop, Higgins! Get the dove!” Indy
cries. He picks up a wooden support beam from
where it has fallen and props it up against the
ceiling.
“Hurry! This isn’t going to hold it for long!”
Indy yells as dirt falls all around him.
“I’ve got the dove!” Higgins cries.
“Okay—let’s get out of here!” Indy yells.
The three of you run to the opening at the far
side of the excavation chamber and out into the
daylight.
“Thank you for doing our work for us,” a
voice cries out. “You can hand over the dove
now.”
You are staring at six mercenary soldiers,
their automatic rifles poised.

Turn to page 113.

519)
“I wish we could stay and chat,” Indysays,
turning to face a large man with wavy blond —
hair. “But we Te on our way to Hawaii for alittle —
vacation, so—” ‘
The man jabs a pistol into Indy’s ribs. “I
know where you're headed, Jones. But you're
not going there. Some friends of mine have paid
me handsomely to see that you sail off in an-
other direction.”
“Well, Florida is nice this time of year,”
Indy says, trying to push the muzzle of the ous
out of his ribs.
“The direction I had in mind is down,” the
blond man says with a frown. “Down to the bot-
tom of the ocean. Get moving. You too, kid. This
way.” He points toward the end of the deserted
pier with his pistol.
“I’m not much for deep-sea diving,” Indy
says, walking very slowly toward the end of the
pier.
“Just shut up,” the man barks, “and hand
over that bullwhip. Right now—no tricks. |
Understand?” |
Indy pulls the bullwhip off his shoulder. He
hs
gives you a little wink. You catch his meaning. |
| You throw yourself down to the ground. Indy |
pulls back his arm and raises the bullwhip in |
|
the air....

eeeeveveeeveeeeeeeeeeoeeeveeeeeeeeeeeeeeeeeeeeeseeeeeeoeeeeeeeoe eee |

Turn to page 6.
{* ‘. f>

The natives just stand there and stare down


at you as you sink even deeper into the muck.
They murmur amongst themselves. “Please
help us!” you cry, ycur chin sinking into the wet
sand. You try to raise your arms up to them,
but you can’t.
Finally they move. Holding on to each
other, they form a human rope. They grab the
two of you and slowly, slowly pull you out of the
quicksand.
Then they drag you back to their village.
They tie your arms and legs with vines and
throw you onto the floor of a small, dark hut.
“I think we should’ve asked for a room with
a view,” Indy says, his eyes searching the dark
room.
“What are they going to do to us?” you ask,
struggling against the tightly tied vines.
“Nothing—if I can help it. This looks like
some kind of tool shed, kid. If I can crawl over
to that shovel, I can use it to cut the vines off
my wrists.”
Slowly Indy pulls himself over to the shovel
and begins to rub the vines against the blade.
A few moments later his hands are free. He
unties himself and then you.
“Now what do we do?” you ask.
“Now we tie ourselves up again,” Indy says.
“And we wait for them to come get us.”
Has Indy lost his mind?

Turn to page 92.

7
“Hit the deck!” Indy screams. You 4 op to
the floor. a
ee
oN
Ee Indy grabs the firehose off the cabin wall —
and turns it on the three masked men. The force —
FT
we
aE
SL

ao

'

of the spray pushes them back, choking and —


_ gasping for air. .
oeenre
Sa
hor
|ees

“Drop your guns and scram!” yells Indy. —


hommes

The three men don’t hesitate. They drop


dncaiinn
iets
+chen
nina
Lwctoeed
ala
Powe
eseea
temeseer
i a
ee
tt

| their guns on the deck. Indy keeps the powerful —


| spray on them. They run off the boat and onto —
the dock. :
“Stop where you are!” cries a policeman.
The three men are quickly surrounded by cops.
ae: “The cops will be on this boat in no time,”
| Indy says. “I don’t know where the crew is, but —
{| we've gotta get out of here. We don’t have time ~
4 for explanations.”
| “We can’t sail this boat ourdelies!? you cry. —
| You see that three policemen on the dock are
| heading back in your direction.
| “I don’t think we have any other choice!”
says Indy.

Turn to page 65.


58

I
EE
es
eiAE
hae
SSAA,
_ “Stay calm, kid,” Indy says. “Try not to
move around too much. We'll pull ourselves out
of this muck.”
Try not to move around?
You’ve already sunk down to your waist.
How can you move around?
“If we stretch just a bit, we can reach those
long weeds on the edge of this quicksand pit,”
Indy says. Then he looks up. “Or how about that
low tree branch? Think you could grab hold of
it?”
You've got to make a decision—fast! You’re
sinking lower and lower into the wet, sticky
sand.
Do you choose to try for the weeds—or the
tree branch?

If you choose the weeds, turn to page 47.


If you choose the tree branch, turn to page

59
soon come to the end. You step out into the|
night.
| You find yourselves on the bottom of a low
hill at the far side of the excavation. “So far, so
good,” Indy says quietly, looking around. |
But then you see a group of armed guards |
at the top of the hill. They’ve spotted you! “Run!” |
| Indy cries. “Head for the beach!”
Zinnnnnnng. Zinnnnzinnnnng!
| The bullets fly over your head. You run |
' through the trees. You run so hard, your chest
feels as if it might explode.
Before you know it, you’ve left the jungle
" behind you. You are on the beach. The guards
| are right behind you at the edge of the trees.
You are trapped! |
You cannot swim to safety. You have no- |
where to run.

Turn to page 85.


“a

_ Indy squeezes harder. Captain Jim gasps —


and the machete falls from his hand. “Okay,
okay,” the old sea captain manages to cry out.
- "You win, Jones. You win.”
A short while later Captain Jim hands over ©
the real ebony dove. And a short while after
that, you are on another cargo ship, this time
bound for the good old U.S.A.
“Well, this was better than hanging around
the house all summer,” you tell Indy as the ship
carries you over the dark waves.
“Sorry it was a little dull in places, cuz,”
Indy says wryly. “Maybe next summer we can
think of something exciting to do!”

THE END.

61
As the three men rush forward to grab the
ebony dove, they trip a slender thread stretched
out in front of the mound. |
You hear a cracking sound, a rumble from >
above, and a slab of granite falls from the ceil- |
ing, crushing the dove! |
The three men stand staring at the block
of granite in disbelief. Then they look up at the
ceiling, turn, and run out of the chamber. “I
ain’t gettin’ crushed for no dove!” you hear one
of them scream. |
“Well...that’s the end of the story, kid,”
Indy says, stepping out from your hiding place.
“Why?” you ask, confused. “The scientists. |
Why did they set that trap so that it would crush
the dove?” :
62
“Professor Ravenwood didn’t want it to get
into the wrong hands,” Indy explains. “Anyone
' who would rush forward like a fool without
1) checking to see how the dove was being pro-
tected didn’t deserve to own it.”
“But now it’s gone for all time,” you say.
} “No, it isn’t,” Indy says. He steps over to a
: wall, measures it with his hands, pulls out a
i stone, reaches in, and lifts out the ebony dove.
2 The real ebony dove.
“Okay, kid, let’s go home,” Indy says,
fF
sounding cheerful for the first time in a month.
| “Do you want to walk? Or would you rather take
- a bus?”
THE END.

63

|
The scorpion races reds you.
1. You uck |
away. It just misses your face.
Using the handle of his bullwhip, ee
smashes the huge scorpion before it can come
after you again.
You catch your breath for a moment. “Take
it easy, kid,” Indy says soothingly. “You would’ve
lived for at least another fifteen minutes if that
scorpion had bitten you!”
“Thanks, Indy,” you manage to say. Then
the two of you make your way into the dark |
tunnel, following it as it curves into a large |
chamber.
Suddenly you hear another loud howl. You
jump back against the dirt wall in fright.
The giant beast-creature has found you!

Turn to page 82.


Bg *Deiving a tub like this can’t be that hard—
can it?” Indy asks, looking at the controls.
“Don’t we have to lift anchor or something
first?” you ask.
“Uh—yeah...I guess so.”
But the two of you don’t have time to figure
it out. You hear the clatter of heavy footsteps
on the dock. You and Indy duck down behind a
large cargo crate.
Someone—is it the police?—has boarded
the boat.
Indy looks around the deck. “We have two
choices,” he says. “We can jump overboard and
wait in the water till they leave. Or we can try
to hide down below.”
Which do you choose?

: If you decide to escape by jumping over-


board, turn to page 75.
If you'd rather try to hide aboard the ship,
turn to page 14.
65
s
=>
ae |
»

»y
ie
*

| ae
yi ae els he oe ye eeeSe ee
“There are too many bends «and an
this river,” Indy says, looking downstig am.
“Maybe we'd better just walk along the shore-2
line after all.”
You follow a path that leads dowirial
After a mile or so, it veers into the jungle. You
have no choice but to follow it. “I think we’re |
getting near the site of the excavation,” Indy —
says.
Suddenly you hear a sound like footsteps— ~
hundreds of them. The jungle floor seems to —
tremble and vibrate.
Have the Malekulan natives found you al- |
ready? Have the mercenaries tracked you down? -
You step into a clearing. At the other end :
you see what is making the jungle floor bounce—
WILD BOARS! They’re stampeding right |
at you!

Turn to page 81.

66
ae 9 aa iy : P oe

. 5 e ad Shady are forced to row to shore in


eaCemall rubber lifeboat. It flops out of the water,
|
| bounces over the high waves, and then hits the
surface with a loud smack.
t “Hold on to the side, kid. The sea is rough
out here,” Indy warns.
He doesn’t have to tell you that!
With every bounce and jolt, you’re sure the
small lifeboat will tip over and throw you into
the churning waters.
And you are right. It does.
“AAAAAITITII You are so shocked you
don’t even realize that it is you doing the
screaming! You are pulled into the water, and
struggle to float to the top.
“Get to shore! Get to shore!” Indy cries, bat-
tling the waves up ahead of you.
The lifeboat bobs off to your right. You look
at it—and then at the shore. Should you try to
_ swim to the lifeboat—or to shore?

To the lifeboat? Turn to page 84.


To shore? Turn to page 77.
67
You run up to the opening of the excavation i
and peer into the darkness, trying desperately —
to see what happens.
“Drop the dove, Jones—or die in this cave!”
the mercenary leader yells.
Indy runs over to the wooden beam that is
holding the ceiling up. He pulls the beam away
from the ceiling and heaves it at the merce-
naries. Two of them are knocked to the ground.
Indy runs toward the excavation opening.
The whole ceiling is collapsing now. The roar is
deafening.
You hear the screams of the men inside as
tons of dirt fall on them. The screams die quickly, —
- and there is silence.
Where is Indy? Was he trapped in there
too?
No. He crawls out of the darkness and
stands up, handing the precious ebony dove to
you.
“I knew this was going to be a dirty job,”
he says. “But I didn’t know how dirty! Ready to
go home, kid?”
“I guess so,” you say with a big smile. “But
I have a hunch that home is going to be a little
bit boring after this!”

THE END.

68
be “I think we arrived at dinnertime,” Indy
says, paddling from side to side in the water.
You can tell he’s trying to figure out how to
maneuver away from the approaching crocs.
But the crocs don’t give him much room to
maneuver. Jaws stretching open to reveal sev-
eral miles of jagged teeth, a crocodile leaps at
Indy. Indy dives backward, and the huge jaws
clamp shut on nothing but air.
You duck and dodge as several crocs dis-
cover you. You swim away from them, but they
come sliding after you. The lead croc is right
behind you now and gaining.
Its jaws open wide. You splash and sputter.
You turn to face it. Suddenly Indy lifts a giant |
croc up in both hands—
—and tosses it!
The croc lands on top of the croc about to
attack you. The two crocs scramble about in the
water, stunned and angry. They fight each other.
- You hear the snap snap of their jaws as you
__ swim to shore.
| You’ve made it!
But has Indy managed to escape the crocs
too?

Turn to page 51.

69
Pe Nec A = ie a a nt | pnih FNS WA oede
5 Ce
‘ceaeshiaE pa A itpyas
Pet rernppy Sirhan
peer hts
“Run!” Indy screams, and he dives right —
through the line of native soldiers.
They fall back, yelling in surprise. You run
to the right, zigzagging across the sand.
“Run! Run!” Indy yells from several
hundred yards down the beach.
An arrow whizzes past you, narrowly miss-
ing your shoulder. Another. Another.
You hit the ground, roll forward in the sand,
get back on your feet, dodge another volley of
arrows, roll forward again.
Can you make it to the safety of the trees?
As Indy said, it’s all a matter of luck.

Pick a number between one and ten.


If you picked an odd number, turn to page

If you picked an even number, turn to page

Good luck—and keep running!


(y

.
You crawl through another tunnel and find
yourself in a large tunnel that slopes down. The
ground becomes sandy, the air hot and moist.
This tunnel takes you into a tunnel that
twists and turns uphill. “This is very strange,”
Indy says. “How could Professor Ravenwood’s
excavation include all of these small tunnels?”
This tunnel leads to a taller one. You stand
for a moment and rub your sore knees. “We
must be coming to the end, don’t you think?”
you ask Indy.
He doesn’t answer your question. “Keep
moving,’ he says sharply, entering the darkness
of yet another tunnel.
Do these tunnels go on forever?

Turn to page 107.

73
Ahad
atta
“ae
“Happy landings, kid,” Indy says. He climbs _
up onto the rail and leaps off the boat. You are
off the boat before you hear his splash.
You hit the cold water, sink down into the
darkness, and then slowly float to the top. You
struggle to catch your breath.
Up above, you can hear the policemen
searching the boat. “How about down below?”
you hear one ask.
“Forget it. It’s too dark down there,” an-
other cop answers.
Indy smiles as he floats beside you in the
water. “These cops are lazy,” he whispers. “I
think we beat ’em.”
Suddenly a bright light shines in your eyes.
Two cops with flashlights are standing above,
staring down at you. “Hey—look at the big fish
down there!” one of them calls to the others, a
triumphant grin on his face.
A few moments later you are dragged up
by the police. You are going to have a lot of
explaining to do. Why are you hiding in the
water? Why does Indy have a policeman’s pis-
tol?
“This certainly dampens our plans, kid,”
Indy says dejectedly.
It also ends this adventure with a very bad
pun.
Go get a towel and dry off.
Then close this book before you get into any
more trouble!
THE END.

75
“Hands up in the air!” the man calls, draw-
ing close enough so that you can see who it is.
It’s one of the mercenaries in the green uni-
forms. “This was easier than I thought,” he says
with a laugh.
“IT don’t want to make it too easy for you,”
Indy says, and he punches the man in the stom-
ach. The man falls forward, dropping his pistol.
Indy lands another punch and another.
The man falls to the ground.
“The game is over, Jones,” a voice yells
from behind you. “Fall to the ground or [ll kill
you both.”
You turn around to see that the rest of the
mercenaries have surrounded you. Their auto-
matic rifles are all pointed at you.
You both fall to the ground.

Turn to page 102.

76
You decide to swim to land. Luckily, the
current helps to pull you toward the shore.
Malekula is only a few yards away now.
Gasping for air, you pull yourself up onto
the beach. You crawl forward a few feet and
collapse onto the sand.
A few minutes later Indy is standing over
you, shaking the water from his pistol, his bull-
whip wrapped around his shoulder. He pulls you
up to your feet and starts to drag you toward
the trees at the edge of the beach. Suddenly he
stops.
“Uh-oh,” he says quietly. “We have visi-
tors.”

Turn to page 78.

77
Still trying to catch your breath, you look
up te see a large group of natives approaching.
They are heavily armed with long spears and
bows and arrows, and they move together as if
they were accustomed to protecting their island
from intruders.
“Be alert, kid,” Indy says. “We may be in
for a fight.”
| You must decide what to do next.

If you decide to reason with them, turn to |


page 91. )
If you decide to run into the jungle, turn to
page 106.
If you decide to stand and fight them off, |
turn to page 40. :
Click. Click.
Did you forget that Indy’s pistol was ruined
by your swim in the ocean? |
When it doesn’t fire, Indy tosses the pistol
against the wall in disgust.
There is a moment of silence. And then the
cracking noise begins.
You look up to see the wall beginning to
crumble. The noise becomes deafening as the
dirt wall falls, creating an avalanche, bringing
down the ceiling and the other walls.
Thus, this adventure ends with good news
and bad news.
The good news is that you found a way to
keep the rats from attacking you. You buried
them under tons of earth.
The bad news is that you were buried right
along with them!

THE END.

19
Weeks later you stop in a small port in New
Guinea to get supplies. From New Guinea it is
a few hours’ sail to Malekula.
While the supplies are being loaded onto
the boat, a tall sailor with a limp approaches
Indy. The sailor’s face is scarred and twisted,
and his left eye stares off into space. “Is that
you, Jones, you lubber?” the sailor calls, giving
Indy a slap on the back that sends him lurching
forward.
“Captain Jim,” Indy says, recovering his
balance. “I thought they fed you to the sharks
years ago!”
“Tm still sailing here and there, mostly
there,” Captain Jim says, squinting into Indy’s
N
S
e
_—

.
face with his one good eye. “Where you headed, |

|
Jones?” |
i
“Malekula,” Indy says quietly.
“How about taking me along?” asks Cap-
tain Jim. “I was there five or six years ago with
them scientists. I can show you around.”
Indy looks at the old sailor suspiciously.
“Quite a coincidence running into you,” he says ©
thoughtfully.
Should you take Captain Jim along as a |
guide?

7
If you say yes, turn to page 90.
If you say no, turn to page 104.

80
— _—_—

The air turns brown with dust as the wild


boars come at you. You stand at the edge of the
clearing, not knowing which way to move.
“Seems to be rush hour,” Indy says, looking
desperately for an escape route.
He pulls out his pistol. “Maybe if Ican stop
the leaders, the rest will turn around,” he says
grimly. “It’s a slim chance, but...”
Just then you spot a long vine hanging from
a tree limb over your heads. “Why don’t we climb
up onto the vine and let them run under us?”
~ you ask.
“That vine looks weak,” Indy says, testing
it with his eyes. “You're not as light as you
‘think, y’know.”
You must decide what to do—fast!

Ifyou think Indy should shoot the lead boars


und stampede them in a different direction, turn
to page 5.
If you think you have a better chance of sur-
viving by climbing up the tree vine, turn to page
109.
81
The creature rears up on its hind legs and
howls. Its gigantic head looks like—no, it is...
A mask! ~
In the darkness of the excavation chamber,
it’s impossible to see clearly. But you’re almost
certain that the creature howling before you is —
not an animal at all—but a man in a costume!
Suddenly the giant beast lunges toward you
with an angry growl. A massive, fur-covered —
paw swipes at you and you fall backward.
Indy raises his pistol.
Should he shoot or not?

If you think he had better shoot this attack- |


ing thing, turn to page 96. .
If you think he should try to subdue it with-
out shooting, turn to page 41. a

82
. oe
MSw
S.
on NOW
RAK
\\\

\ \ K
AK
\\ WY

NY

SY


Can you swim to the lifeboat? You take oe :
deep breath and start. a
Then you realize that the lifeboat is actu-
ally coming toward you. What a lucky break!
Closer and closer it comes, like a gray streak.
You shake your head to get the water out
of your eyes. Wait a minute! There seem to be
two lifeboats coming toward you. Now there are
three!
And then you stop swimming. You drop
your arms and stare. Lifeboats don’t have fins—
do they?
Those gray objects swimming toward you
at such speed are sharks—and only hunger
could make them swim so fast!
Well... keep ducking those big teeth—and
try not to go to pieces! This adventure, sad to
say, has come to

THE END.

84
P
ees
ey <t
8
Sa!of

The guards know they have you trapped on


the beach. They advance slowly, their rifles
trained on you.
“Hey —over this way!” a husky voice calls.
You see a small motorboat on the water.
It’s Captain Jim!
“T thought you might need my services after
all,” the old sailor says. “You’re a young hot-
head, Jones—but so was I in my time.”
You and Indy leap into the motorboat and
in seconds you’re roaring away from the
guards—away from danger, away from Male-
_kula. “Sorry about what happened back in New
Guinea,” Indy says. “You’re a good friend, Cap-
tain Jim.” Indy holds up the ebony dove and
admires it. “I won’t forget this.”
“I won't forget any of this adventure ei-
ther!” you say.
“Well...maybe you'd better forget some
parts of it when you describe it to your parents,”
Indiana says with a chuckle.
As you speed over the water you decide that
he’s right!

THE END.

85
OUCH!
OUCH! OUCH!
Get the point?
Sorry to say, that’s the problem. You did
get the point. Several of them. And, of course,
those arrows were poison-tipped.
Your luck has run out and so has this ad-
venture. You have just enough time left to read
these words:

THE END.

86
“This tunnel! will either lead us out of here,
or—” Indy stops. He decides not to finish his
thought.
You follow the tunnel as it twists and turns
beneath the ground. “If only—” you start to say,
but you decide not to finish your thought either.
Will your good luck hold out?
No. The tunnel leads you right to the smug-
glers’ headquarters, where several guards await
you. Indy reaches for his pistol, but a guard
blasts it out of his hand. You are surrounded
and outnumbered. There is no escape.
Well...actually...there is one way to es-
cape.
Close the book!
The curse of Horror Island has claimed an-
other victim—you! This adventure, sad to say,
has come to

THE END.

87
animal. His bullwhip slaps away the attacker.
Crack. Crack. :
The bullwhip slices the air and the panther |
leaps backward in surprise. The animal stops |
.
and stares at Indy. Everyone seems to freeze.
Then suddenly the panther turns—and at- |
tacks the blond man. The attack is short—and |
fatal. The panther flees into the trees.
You turn away from the hideous sight. Indy |
bends down and picks up the ebony dove. —
“Well...it wasn’t easy, but it’s ours now, kid,” —
he says.
“No, I’m afraid it isn’t,” Captain Jim says, w
thrusting his pistol into Indy’s back. “I’m afraid ii
you’ve forgotten one important thing here, _
Jones—me!” :

ay
CenGR
kP

eseeerveeeeeeseeeeeeeeeeeeeeeereeeeeeeeoeeeeeeeeeeeeeeeeeeeeeeee E

Turn to page 111.


88
Soon you are lost in the dark, twisting tun-
nels. “This place has been cleaned out,” Indy
mutters angrily. “The smugglers did a inorouen
job, all right.”
“How do we get out?” you ask, listening for
the footsteps of the guards.
“['m not sure,” Indy says quietly.
Suddenly you hear a voice calling. “They
went this way! Over here!”
You’ve been discovered!
“Forget the explosives!” Indy cries. “Run!”
You start to run, but the ground is soft and
wet, and you trip and fall. “Ow!” you cry out in
pain. You’ve twisted your ankle.
“Get up!” Indy yells. “We’ve reached the
main tunnel! Get up! We’ve got to move! !??

Turn to page 25.

89
* |

“You remember where Professor Raven-


- wood’s expedition was based?” Indy asks Caps
tain Jim. t
“I remember every tunnel he dug,” the old.
sailor answers, spitting onto the dock. “I don’t!
know why you want to go into that cursed hole, |
but I'll take you there, Jones. And my services:
don’t cost much these days.”
“Okay, climb aboard,” Indy says.
In a short while the cargo boat has brought!
you to Malekula. You row to shore in a small |
lifeboat. Several natives are standing on the)
beach. As you climb out of the boat and strap”
supplies to your backs, you notice that they pay >
little attention to you.
“That’s strange,” Indy says. “These natives ©
don’t get many visitors. Why aren’t they more:
interested in us?”
“Pay them no mind,” Captain Jim says. He:
limps offdown the beach. “This way, Jones. Fols;
low me.’ :
Indy is still bewildered by the natives’ non- |
chalance. But the two of you follow Captain Jim 4
into the jungle beyond the beach.

Turn to page 20. i

i
4 AS ©
Si 4

“Let me handle this, kid,” Indy says, step-


ping forward to greet the approaching natives.
‘T’ve been studying their language. At least, I
think it’s their language!”
Indy raises both hands to show that he
doesn’t intend to fight. Then he calls out to the
leader of the group and says a few words in a
strange language.
The natives stare at the two of you in si-
lence, their weapons poised.
Indy continues to talk to them, gesturing
with his hands as he talks. It sounds like gib-
berish to you, but the natives listen intently.
He finishes talking. You both wait to see
how the natives react to what he has said.
Neither of you is prepared for their reac-
tion.
They all burst out laughing!

Turn to page 110.

91
You sit in the darkness with your hands:
and legs loosely tied. A few hours later four:
natives enter the small hut and drag you out.
They lead you into a large, candlelit hut!
that’s crowded with natives. “This must be a
meeting hall,” you think. The whole village
seems to be gathered there.
A man in a white robe is chanting at the:
front of the hall, and the large audience is lis-.:
tening with rapt attention. When the chanting:
stops, four men push you roughly to the front’
of the hall.
“There it is!” Indy whispers, indicating the:
low altar at the front of the hall.
Sure enough, on the altar on a dark wooden
stand covered with painted symbols, is the ebony
dove!

92
LEGER natgtoes sage copier ragsiErng scans

emacs

“I knew these natives wouldn’t be trying


so hard to keep us away unless they had some-
thing to protect,” Indy says. “Now follow me,
kid.”
Indy tosses off the loosely tied vines, leaps
away from the startled guards, grabs the ebony
dove from the altar, and dashes back toward the
exit. “Run!” he yells, and you follow right be-
hind him.
Suddenly he trips and falls. The ebony dove
flies into the air. You reach for it. You’ve got
it!
Now—run!

eee eee eee ee eee eee eeeeeeeeeeseeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

Run right on to page 94.


93
You run with the dove, and Indy is right’
behind you. “Good fumble recovery, kid,” he
calls. “Now let’s see you outrun their line!”
You turn and see that the entire village is:
after you.
The two of you twist and turn through the
dark jungle trees. Soon you are back on the
beach.
“We're trapped!” you yell. “We can’t swim:
away from them!”
“There’s a canoe!” Indy cries, pointing.
You leap into it, still clutching the dove,
and Indy pushes the boat into the water.
You row out into open ocean, the natives
watching from the beach. “They won’t shoot at
us,” Indy says. “They don’t want any harm to
| come to the dove.”
| “Look, Indy!” you cry, your eyes wide in
disbelief. “A ship! There’s a ship! We’re saved!”
You row furiously toward the ship. A short
while later you are pulled on board. “This is
what I’d call my lucky day,” Indy tells the cap-
tain. “You can drop us off in any port in New
Guinea and—
a “No, I can’t,” says the captain. “We've aust
come from there. We’re headed to Antarctica.
For six months. But don’t worry. It may be your
lucky day after all. I just might have two extra |
winter coats aboard!”

THE END.

94
i Pad ,: Ls.
<A phy, Waid ot
®, - a
+ ae pt Beet
.

Marcus Brody’s office in the National Mu-


seum is filled with ancient artifacts, and its oak
walls are lined with impressive-looking vol-
umes of archeological studies. He gives an ex-
cited cry of surprise as you and Indy walk in.
“You're back!” he exclaims. “Where have
you been?”
“Whaddaya mean, where have we been?”
says Indy grumpily. “You know where we’ve
been. We’ve been halfway around the world.”
“But I’ve been trying to reach you for
months!” says Brody, jumping up from his desk.
“T started right after you left. You see—we have
the dove!”
Indy glares at Brody. “What! What are you
talking about, Marcus? How could you—”
“We found it. On a bookshelf in Professor
Ravenwood’s study. You know how careless he
always was.” Suddenly Brody realizes that Indy
is upset. “Sorry, Jones,” he says hastily. “I guess
your trip was all for nothing, wasn’t it?”
Indy’s reply is unprintable. As he grows
angrier and moves closer to Marcus Brody, you
realize it’s just as well that this adventure has
now come to

THE END.

95
ey

“Get back!” Indy yells. But the ature 3


does not retreat.
“Get back or I’ll shoot!”
The creature responds with an angry roar
and leaps at Indy.
Indy fires his pistol once. Twice.
The creature immediately stops its roaring
and slumps to the dirt floor. “I’m shot,” the crea- ee
e
e

ture says softly, in a very human voice, a voice


spceortece
oddest
eaetairensrierarcinpaiiomentians
filled with surprise.
It’s a man in a costume, just as you had
suspected. The man weighs at least four hundred
pounds!
You and Indy help pull his mask off. Indy
88eS
Hwee
ee
CRS
oh
Os
SER
+ eRe
a
recognizes him immediately. “Higgins!” he cries.
“What happened? Why are you here? Why are
you dressed like this?”
“Professor Ravenwood will come for me
soon,” Higgins says, his eyes rolling. “Professor |
Ravenwood will not leave me here. He will not
leave me in these dark tunnels. He will come
for me soon.”
“He’s delirious,” Indy says to you. “He
must’ve gone mad, trapped here in this exca-
vation all these years.”
“How badly is he injured?” you ask.
“T don’t know.” But Indy doesn’t have time
to examine Higgins. The mercenaries have fol-
lowed you into the chamber!

Turn to page 116.

96
~ You roll one more time, arrows cutting the
air right above you. Then you're on your feet
again, leaping from the sand into the trees.
Your chest aches. You feel as if your lungs
are going to burst. But you’ve made it. The ar-
rows and spears cannot penetrate the dense
jungle foliage.
Where is Indy? Did he make it too?
The natives will soon be in pursuit—and
they know this jungle much better than you do!
“Hey, kid—this is no time for hide-and-
seek!” It’s Indy. “How'd you like to see a shooting
gallery from the other side?” he asks, guiding
you quickly through the low trees.
“TI didn’t,” you manage to say.
The two of you keep running deeper and
deeper into the jungle. Soon the trees are so
thick that no sunlight can reach the jungle floor.
Are the natives following you? You have
no desire to turn around and try to see. You just
keep running, running until—
Your feet sink into soft, marshy ground.
You feel yourself being pulled down into soft,
warm slime.
QUICKSAND!

POSSSHSHSSHESHESHSHSHSHSHESHESHEHESTHESHEHOHEHHSHEHSESSEESHESEHEESEHSESSEEEHSS
EEEEESS

Turn to page 59.

97
You stretch your arms up as his as they ey
will reach, kicking your legs in the muck, rying
to climb up, up, up. “I—I’ve got the limb!” you
cry, grasping it tightly with both hands. ;
Indy is right beside you. “Can you pull
yourself up?” he asks.
Yes, you can. You do.
The two of you move across the low treey
limb hand over hand, over the quicksand pit,)
away from the wet muck that held you captive.
At the end of the limb you drop to a
ground.
But when you hit the ground, you “don’t
stop. “Whaaaaal” you cry in horror as the ground:
gives way beneath you, and you fall down, down:
into what seems to be a bottomless pit.
Where will you land?

Turn to page 33.

98
Ny
8
A ASS
nae _.
nin
ARNIS A AAAS
The rats are circling you now, moving in.
closer and closer. You keep walking, keep trying
to stare them down. But suddenly a rat leaps
onto Indy’s leg and bites deeply through his
trousers. He cries out in pain. Another rat is on
him now. And another.
You have almost reached the other side of
the chamber. You look down and see that your
leg is bleeding. Indy cries out again. You keep
walking. The pain in your leg grows stronger,
but you struggle to ignore it.
Finally you climb over a low wall at the
other end of the chamber. The rats cannot follow
you now.
“I guess my little trick didn’t work,” Indy
says, dabbing at a wound with his soiled hand-
kerchief. “We'll try something else next time.” ~
Next time?
You turn around. You are in another large —
chamber. And there at the far end is a large o

box. It looks like a pirate’s treasure chest. Woat


ve
7

“That chest just might contain the little


item we’ve been looking for,” says Indy.
“You're right. It could!” calls a stranger’s |
voice from the far side of the chamber.

eoeeeeeve eee eevee eeeeeeeeeeeeeeevpeeeeeeeeeeeeeeeeoeeeeoeeeeeeee ee

Turn to page 11.

100
The angry natives prepare to attack you
and Indy. Then they see the ebony dove cradled
in Indy’s arm. They grow silent.
Their leader steps forward and talks to Indy
in their language. You realize that you are
trembling. The natives have you surrounded.
There is no escape.
“What's he saying?” you ask. “Are they an-
gry because we're trying to take away the dove?”
Indy grins. “They’re pleased as punch, cuz,”
he says. “This is the happiest day of their lives.
UNCO
wu
SETeSe
eIne
anew
eet
5r

a
Re
EN
TnT
ee
Fa
I
eT
0r
aecwen
Aten

They want us to take the dove from the island.


They: believe that the curse on Malekula will
be removed once the dove is gone.”
“You mean—”
“That's right. They don’t know how to thank
us!”
“I can think of a lot of ways!” you exclaim.
“Like, for instance, they could help us get on a
boat for home!”
Which is exactly what the Malekulans do,
bringing this adventure to a happy

THE END.

101
“We are reasonable men,” the leader of the
mercenary group says, his rifle trained on you.
“We will not kill you until after you show us
where the dove is hidden! Ha ha ha!”
“Great sense of humor,” Indy mutters, rais-
ing his head from the grass. “Why do you want
the dove?”
“Don’t concern yourself with such details,”
the mercenary says, giving Indy a hard kick in
the ribs. “Don’t worry. The museum that hired
us will know what to do with the bird.”
Suddenly you hear strange cries coming
from inside the excavation. The eerie sounds,
almost human, float on the wind, then fade.
“Hey—maybe there really is a curse on
this place!” says one of the mercenaries.
“Maybe the natives are right. Maybe there
are evil spirits on the prow!!” says another.
“These guys aren’t so tough,” Indy whis-
pers to you. “Get ready. Let’s make a run for
ts”
Has Indy lost his mind? There are five au-
tomatic rifles aimed at your heads!

If you decide to make a run for it, turn to


page 115.
If you think Indy is being a little foolhardy ;
;

and you should wait for a better opportunity, {

turn to page 39.

102
- You wait to be lifted onto the ship, your
heart pounding. “Stay calm, ae calm,” you tell
yourself. You wait.
And you wait some more.
It seems like hours.
Finally you can’t wait any longer. You push
up the lid of the crate and peer out. The dock
is deserted.
“Those men are gone!” you tell yourself
happily.
But, wait a minute. The other crates that SWURL
EEUR
TUE
URE
TESS
OURS
URN
TASTY
HU
TURES
NNE
Sr
EME
WRSOOTN
AAeEEAURE
2.00
YS
EST
FYNE
AU
FOA
rN
OS

were beside yours—they'rre gone! And the red


cargo boat is gone too!
“Indy —where are you?” you cry. But Indy
is nowhere in sight. He was loaded onto the
boat!
You look around the empty dock. “This ad-
venture can’t be over already—can it?” you
wonder.
Yes, it can!

THE END.

103
“Sorry, old-timer,” Indy says, turning away
from the old sailor. “Not this trip.”
“Wait a minute, Jones. I can be helpful to
you. I know a thing or two that you don’t!” Cap-
tain Jim follows you and Indy down the dock.
“If you know so much, you must know the
meaning of the word no,” Indy says, turning on
him.
“I don’t have to take that kinda talk from
you,” Captain Jim says, his face turning scarlet.
He gives Indy a hard shove.
“Cut it out,” Indy says, walking faster to-
ward the boat. But Captain Jim keeps after him.

104
ahe
a)
SW
OSS

He shoves Indy again. And again. “I don’t want


to fight you, Jim,” Indy says, trying to be pa-
tient.
“You’ve insulted me,” Captain Jim says,
his face still bright red. “Now you gotta fight
9
me.
Captain Jim lunges at Indy and pushes him
off the dock and into the water below!
Now Captain Jim turns angrily toward you.

Turn to page 26.


“Tll fire my pistol in the air to distract
them,” Indy says, his eyes scanning the jungle
ae
ee
trees beyond the narrow beach. “Run to the right,
then to the left. Keep moving from side to side.
They won’t be expecting us to run. With any
luck, we can lose them in the trees.”
With any luck!
The natives approach. Several bow carriers
raise their weapons as they walk, pulling ar-
rows from long quivers.
Indy quickly reaches into his pocket and
pulls his pistol out. He raises it into the air and
squeezes the trigger.
Click.
Click. Click.
It seems that ocean water has not done
Indy’s pistol any good.
NNT
HN
UN
EDT
AE
YEA
NIN
EAN
IVORY
EOIN
AAR
RINNE
VANISSA
CA
A,
Now what?

eeceeeeeseeeeseeeeeeeeeeeeseeeeeeseeeeseeeeseseeeeeeeeeeeeeeeeee

Turn to page 72.

106
_ This tunnel leads into a cool, moist tunnel
that slopes down into another tunnel. You crawl
forward wearily. You know you’ve come too far
to turn around. You could never find your way
back anyway!
Indy cuts a jagged line into the side of the
tunnel with his knife. “I want to see if we’re
going around in circles, kid,” he says.
He crawls forward, following the twists and
turns of the next low tunnel of darkness.
Is it possible that you are going around in
circles? Can you be trapped in this bizarre lab-
yrinth of tunnels—forever?

Turn to page 73.


*

“Come on, sport,” Indy says, giving you a


little shove toward the canoe. “This river is as
gentle as a bathtub!”
Before you know it, you are sitting across
from him, watching the gentle water flow by as
he rows you downriver...watching the gentle
water flow faster...start to churn...start to get
choppier and choppier!
Suddenly the canoe flies into the air and
falls back down to the water with a loud slap.
“Hmmm,” Indy says, “must be an ocean inlet or
something. I’ve never seen a river that—”
He doesn’t finish his sentence because the
wz
canoe tips over!

NOY
AARORAAOAR
AR
EAA
AVIA
AAT
RRR
ROPE
EEA
AA
RRR
AAA
OIE
2

UE ESR ON SS Se *
ED SESS CH CKE SCR CHS STH ADE DOBRO DES
Sek ee eee CES OR

Turn to page 114.

108
Indy was right.
You're not as light as you think.
You and Indy pull yourselves up the vine
as the hideous creatures roar toward you.
The vine breaks. You fall back to the
ground. The wild boars are upon you now.
You really don’t want to know what hap-
pens next, do you? Better close the book before
you are forced to think about the gruesome de-
tails of how your adventure came to

THE END.

109
“What did you say to them?” you ask indy 4
as the native army continues to laugh.
Indy scratches his head. “I think I told them
the real reason we came here—to find the ebony
dove carving in the excavation left by Professor
Ravenwood. I don’t know the language that well,
but...”
When the natives stop laughing, their
leader beckons for you to follow them. They seem
much more relaxed. They carry their weapons
jauntily at their sides, and every few steps they
burst into laughter.
They lead you through the jungle, down a
carefully worn path to a village built on the site
of the old excavation. The entrance to the ex-
cavation is still intact, and the native soldiers
lead you through it, into a vast cavern. It must
have been dug by the scientists many years ago.
| Filling the floor of the cavern, as far as you ~
can see, are hundreds and hundreds of carved
ebony doves!

Turn to page 118.

110
iat:ae a

aoe ey may have forgotten about Captain


f eJim’ s presence—but Captain Jim has forgotten
|2 about you.
Bere He doesn’t see you as you creep up behind
| him. You pick up speed and barrel into him. He
| falls forward, his face hitting the dirt.
| Indy grabs the pistol. Captain Jim is no
| longer a threat.
“Nice goin’, cuz,” Indy says. “I can really
tell now that we’re related. You’re just as reck-
less as I am!”
And with that fine compliment, this ad-
venture has come to

THE END.

aie

$ 111
The rats scratch at your legs and scamper ~
over your shoes as slowly, slowly you begin to |
walk through them.
“Stop shaking like that, cuz,” Indy says.
“The secret is to show them no fear.” He swats
a chattering black rat off his head. |
A group of rats behind you start to screech, |
|
i
i
a high-pitched whistling that sends shivers up _
; and down your back. “No fear, no fear, no fear,”
| you repeat over and over to yourself.
i
Suddenly your foot hits a rock. You trip
: You catch yourself and pull yourself back up
/
}
onto your feet, shaking rats off your back and |
Hj shoulders. |
'
|
/
“No fear, no fear,” you repeat, staring the |
rats in the eyes as you step over them. You walk
| slowly, carefully—so slowly that you think
'
youll never make it to the other side.
Finally you reach the center of the cham- —
ber. There are rats all around you in a chatter- |
ing, scratching, scampering circle. |
“Stare them down!” Indy cries as a hungry |
rat takes a swipe at his leg with long, yellow —
teeth. Indy kicks the rat aside and keeps walk- |
ing.
“No fear, no fear,” you tell yourself as you —
slowly move forward through this thick carpet —
of rats. .

Turn to page 100.

112
bt Siege
pe a =.
piped
aeSee

Cs “Hand over the dove, Jones,” the leader of


E the mercenaries yells, reaching for it. “Don’t
-_worry. You'll get a nice reward—a thank-you
note from the museum that hired us!”
Indy grabs the dove out of Higgins’s hands.
r “If you clowns want the dove, you’ll have
to come get it!” Indy yells.
'-2 And he runs back into the excavation.
The mercenaries can’t decide what to do for
a moment. Then they rush into the dark cavern
after him.
Will anyone come out alive?

Turn to page 68.


Yoo ac ee

You're swimming for your life again!


You take a deep breath and struggle to stay
_ on top of the tossing waves. The current sweeps
you downriver. You’re pulled underwater,
struggle to the surface again, and sputter for
air.
“This is even faster than riding the canoe!”
Indy calls from about fifty yards away. Very
funny! You hope you'll be alive to laugh about
it later.
Then, before you realize what’s happening,
the waves die down and the current slows. The
water becomes gentle again.
“We’re going to make it!” you yell. “We’re
going to make it!”
Then you see the crocodiles swimming to-
ward you.

Turn to page 69.

114
» 2 > a Bs

Indy leaps to his feet and throws a handful


of wet dirt into the eyes of the mercenary leader.
He lowers his shoulder and plows into another
mercenary, knocking him into two others.
You run toward the excavation, tripping in
the dark, crawling partway. You can hear Indy’s
footsteps behind you.
And you can hear the ratatatatat of auto-
matic rifle fire. The bullets fly around you as
you run, run through the darkness toward the
even darker opening of the excavation.
The mercenaries keep firing in your direc-
tion. But they cannot see you in the dark. You
reach the opening of the excavation. You leap
inside.
The ground is cold and soft. You are in a
large, empty chamber. Empty except for the
eerie cries in the distance. Empty except for
the loud flapping noises you now begin to hear,
the sound of killer bats whose rest has been
disturbed!

Turn to page 3.
“Back away from there slowly, Jones,” the
leader of the mercenaries says, holding his au-
tomatic rifle in front of him. “It’s time for you
to lead us to the dove.”
“Professor Ravenwood will be back for the
dove,” Higgins cries in a voice growing weaker
by the moment. “He will come back for me.”
“Back away, Jones—fast!” the mercenary
cries, fingering the trigger of his rifle. The other
mercenaries aim their rifles at you too.
You and Indy start to back away from the
giant Higgins, who lies bleeding at your feet.
Suddenly Higgins lifts his right arm. He reaches
for the wall.
His hand tightens around something—a
lever! He pulls it.
“Aaaaailiieeee!” the mercenaries scream as
the floor opens up beneath them. The lever has
opened a huge trap door. The mercenaries fall
below and the floor closes above them.
Higgins has saved your lives.
You rush over to see how badly he is in-
jured.

Go on to page 117.

116
eee uteri #

me You and Indy pull away Higgins’s furry


B sevice
a
“My costume,” Higgins says weakly. “I wore
it to keep everyone away. I’m waiting for Pro-
fessor Ravenwood. I have the dove. I know he
wants it.” a
His wounds are not serious. “You're going
tobe okay,” Indy tells him. “We’ll get you to the
mainland and to a doctor.”
“Professor Ravenwood,” Higgins mutters.
“Get me to Professor Ravenwood.”
“Where is the dove?” Indy asks.
“I have it,” Higgins says. “I have it here. I
carry it in my costume.” He attempts to sit up,
but he is too weak. He reaches into the costume
of pieced-together furs. “Oh no. No!”
He pulls out a handful of black wood chips.
F “When I fell, I—I—crushed it!” Higgins
cries.
The priceless ebony dove is now mostly
splinters.
You and Indy look at each other. You’ve
come a long way and faced many dangers to get
to this—splinters!
“It could’ve been worse, kid,” Indy says.
“You could’ve been the one to break it! Now,
let’s get outta this place. I feel real homesick
all of a sudden!”

: THE END.
“Pinch me, kid. ve gotta be dreaming!”
Indy cries.
“rm
7 ee
2

Seeing your surprise, the natives start


laughing again. The leader begins to talk rap-
idly to Indy, who struggles to understand him.
Finally Indy translates for you. “The na-
tives discovered the dove down here after Pro-
fessor Ravenwood fled,” he explains. “It still held
a special power for them. The people of the is-
land decided to duplicate it, to fill the excava-
tion cavern with them. Now there are hundreds
of them—maybe thousands! We're staring at
the biggest collection of carved doves in the
world! Great, huh, kid?” says Indy.
“What about the original?” you ask.
Indy shakes his head. “It’s in there some-
where. Care to start looking for it? I'll join you
in a year or two when you start to get bored!”
You turn down Indy’s generous offer. A few
hours later the two of you are on a boat heading
for New Guinea. From there you'll begin your
journey back to the United States.
“Here, have a souvenir,” Indy says. He pulls
something out of his jacket and tosses it to you.
You don’t have to look. You know what it is.
It’s an ebony dove!
“Indy, you shouldn’t have!” you say.
“I know! I know!” he says grumpily. Then
he turns to watch the dark ocean waves roll by
as your ship heads toward home, bringing this
less than successful adventure to
THE END.

118
§ 7

Te
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rl

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» SS
Se
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WY

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RN

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SO
RRR
AR
eee
REOEE
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(ee
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| R. L. Stine has written nearly three dozen mysteries
_and thrillers for young people, all of them bestsellers.

Mr Stine grew up in Columbus, Ohio. Today he lives


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In the heat of summer, you sail the distant
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Yet countless other dangers are waiting: half-


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and the intrepid Indiana Jones on the
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Your fate is in your hands!

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