Indiana Jones and The Curse of Horror Island by R. L. Stine
Indiana Jones and The Curse of Horror Island by R. L. Stine
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New York City Harbor
June 1933
Turn to page 2.
“Somebody doesn’t want us to set sail,” Indy —
says as the two of you duck behind a stack of:
luggage. His eyes narrow as he scans the pier.
Pinnnng!
A bullet bounces off the suitcase in front —
of you.
“I think there’s more than one of them,”
Indy says. “We're sitting ducks here. We’ve sy
move out.”
“Look—there’s Pier 66 right ahead!” you
cry, pointing. “That must be our boat.” You see
a small red cargo boat bobbing up and down in
the dark water.
“If we try to make a run for the boat, we'll
be easy targets,” Indy says. “Maybe we should
run into the crowd and try to lose them in the
confusion.”
Which way should you run?
sere eeeeeeeseeseeeeeeeeeeeeseeeeeeeeeeeeeeeeeeeeeeeeseeeeeeneeeeee
Turn to page 4.
Sunlight trickles down into the under-
ground chamber as morning comes. You pull
yourself to your feet, feeling stiff and not very ©
rested. |
“How about some scrambled eggs and sau- —
sages?” Indy asks. :
“Sounds good to me,” you say, your eyes
opening wide in anticipation.
“Sounds good to me too,” Indy says. “We'll —
have to eat some when we get back to the States!”
The two of you spend the morning search-
ing through the tunnels and caverns of the ex- —
cavation, searching for the dove’s hiding place.
At last Indy thinks he has found it. He pulls
a rock out of the side of an excavation wall and —
reaches into the hole. “A bird in the hand is
worth two in the...museum!” he cries, pulling ~
out the ebony dove.
As he holds up the ancient sculpture to show
it to you, the eerie cries that you heard the night
before grow louder.
Is the dove really cursed? Is that an evil
spirit crying out to you?
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Indy reaches for his pistol, but the panther
is on him too quickly. The gun flies out of Indy’s
hand as the panther leaps onto his chest, push-
ing him down to the ground.
Indy wrestles on the ground with the snarl-
ing creature as you watch helplessly. Now Indy
is on top of the panther. Captain Jim raises his
pistol to shoot Indy. You kick the pistol out of
his hand.
_ Indy grabs the front and back legs of the
struggling animal and lifts it up into the air.
With a mighty heave, he tosses the surprised
cat onto the blond man.
The panther, furious now, lashes out at its
master. In seconds the blond man lies dead on
the ground. The panther runs off into the jungle.
Meanwhile, you have handed Captain Jim’s
gun to Indy, who now has it trained on Captain
Jim. “Wrestling isn’t really my sport,” Indy says,
wiping at the long panther scratches on his neck,
“but I guess I won that match.”
He picks up the ebony dove from the ground
and examines it. “Wait a minute!” he cries. “This
dove is a fake!”
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of the pier, his pistol drawn. “Don’t take another
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11
The frightening cries, like some kind of
ghostly crowing, echo off the dirt walls of the
excavation chamber. “Let’s get out of here!” you —
say.
“Where’s your sense of adventure, kid?” —
Indy asks. “We have to find out what’s making
that awful racket!”
Sense of adventure? You’ve had enough ad-
venture to last you the rest of your life! But —
insists on following the sound.
You walk through a long tunnel. The cries
become louder and louder. You enter a vast
chamber—and you see what is making these
eerie sounds.
Chickens.
Chickens and roosters.
Indy tosses his hat in the air and laughs,
the only time you’ve ever seen him laugh. “This
is the ancient curse!” he cries. “These are the
evil spirits! Chickens!”
“Okay, can we go now?” you ask impa-
tiently.
“We have one problem, kid,” says Indy. “The
natives of this place are going to be waiting
outside for us. And as you recall, they’re not too
friendly. How are we going to get us—and this
black bird—past them?”
12
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You and Indy practically dive down the
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As you open the supply locker you hear a
muffled cry coming from the cargo hold.
“We seem to be sharing our accommoda-
tions,” Indy says, drawing his pistol. “Let’s go.
introduce ourselves!”
Go on to page 15.
14
You push open the steel locker door and
burst into the cargo hold. There on the floor,
bound and gagged, are the boat’s captain and
crew.
“Boy, someone sure doesn’t want you to get
where you're going, Indiana,” the captain says
after you have untied him and his men. “I say
we get out of port—right away!”
“That’s fine with us!” Indiana says, grin-
ning. “This trip has got to get better!”
= A short while later you are steaming out
into the ocean. The night stars are reflected in
the dark waves beneath you. It is the most beau-
tiful sight you have ever seen.
Your destination is the tiny jungle island
of Malekula, located just southeast of New
Guinea in the Coral Sea. In 1933 this is a slow
voyage of many weeks—especially on a cargo
boat as small as yours.
Why are you headed for this distant island?
16
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. You both leap away from the luggage pile.
Another bullet whizzes over your heads. You
slip into the line of passengers who have just
disembarked, and Indy turns to see if you are
still being followed.
Two men in trenchcoats are just a few yards
behind you. Their hands are in their trenchcoat
pockets, but you can see that they are carrying
guns. Their eyes survey the crowd. They spot
you!
>. You dart through the crowd of people, cut-
ting back in the direction of the cargo ship.
“This isn’t working, kid,” Indy says, seeing
that you still haven’t lost your pursuers. “We’ve
gotta try something else.”
There’s a stack of large wooden crates on
the pier in front of the red cargo boat. “Maybe
we could hide in those crates,” you suggest.
“Worth a try,” Indy says. “The crates will
be loaded onto the boat, and we'll be home free.
Let’s go!”
You run to the crates. Indy pries open the
one at the far end of the pier and pushes you
inside, quickly closing the lid. From inside the
dark crate, you hear him climbing into another
crate.
Now you wait to be lifted onto the cargo
boat.
Have you managed to escape the men in
the trenchcoats?
20
“You there!” the man’s voice cries. “Stop!”
, Indy draws his pistol. He raises it and tries
to aim in the dark.
Zinnnnnng!
Indy’s pistol flies out of his hand.
The man has shot first. He is obviously not
a friend.
Who is he—and what does he want?
22 hi
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The rats begin to come back toward him.
| He stands and cracks the whip again. Finally
' he manages to pry the lid of the treasure chest
_ open.
It’s empty!
Huntington died for nothing.
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e way to South America if you have to!”
_ The policeman raises his pistol.
Without slowing his pace, Indy grabs a
giant oil barrel at the side of the dock. He gives
it a strong push and it rolls right into the po-
‘liceman. He’s pushed over onto his back and his
)) gun flies out of his hand.
Indy grabs the policeman’s pistol and keeps
. running. You're just a few steps behind.
: In seconds you're on the deck of the small
\,cargo boat. “We've got to get this crate moving!”
“says
| Indy.
Silence.
_ Suddenly three masked men carrying pis-
tols step out of the captain’s cabin. “Where do
ou1 think you're going?” one of them asks.
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Turn to page 58.
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27
“Our friend here seems to have died for¢
fake,” Indy says, shaking his head. 4
“I don’t believe it!” Captain Jim cries as he
runs over to Indy. “I just don’t believe it!” i
Suddenly Indy grabs him in a headlock.
“Do you believe that I’m going to break your
neck?” Indy growls.
“Wh-what?” Captain Jim struggles to
breathe. F
Indy tightens his grasp around the old sail- —
or’s neck. |
“You set this guy up, didn’t you, Jim? You
planned to get your fee from him—and sell the—
real dove yourself. You’re the only one around
who knows this island, and who knew where -
the dove could be located. You paid off the Male-
kulans not to interfere. And you planned to walk —
away from this and retrieve the real carving|
you've hidden away.” Indy squeezes harder on |
Captain Jim’s neck. The old sailor’s eyes bulge. .
His face turns scarlet.
“You—you're real smart, Jones,” says:
Captain Jim, his voice a choked whisper. But’!
somehow the old man manages to pick up a,
machete from the ground nearby.
“Indy—look out!” you cry.
Will your warning do any good?
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THE END.
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Huntington runs from the chamber, strug- :
gling to hold the big chest and his pistol at the —
same time. But Indy makes no move to follow —
him. He quickly realizes why you told him to
walt.
A few seconds later you hear the anguished
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— Indy hit hard ground with a thud.
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“At least the quicksand was soft!” Indy groans.
_ He springs to his feet and begins to explore in
ythe darkness.
“Where are we?” you ask, getting slowly to
_ your knees. “This looks like some kind of tun-
nel.”
“It must be part of Professor Ravenwood’s
_ old excavation,” Indy says. “I think we’ve fallen
right where we want to be!”
The two of you crawl forward in the dark-
“ness until you come to two branching tunnels.
On the right you can make out a low, narrow
tunnel with gray light flickering from the far
end. To your left you can see a larger tunnel,
tall enough to stand up in, that twists out of
view.
“Well...” Indy says, looking first at one
tunnel and then the other. “Which is the short-
- cut, kid?”
Which tunnel do you choose to explore?
:
.
33
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“Keep this gun on them,” the man orde S
Captain Jim, handing him the pistol. “Tl give _
you a moment with the treasure, Jones. Then —
I’m afraid it’s lights out for you and the kid.”
He goes into the tent to get the ebony dove. |
“Sorry about this, Jones,” Captain Jim says. —
“But I gotta make a living.” |
Indy scowls but doesn’t say anything. The |
blond man emerges from the tent, the ebony
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dove in his hands. “I’ve got two museums bid- —
ding for this beauty, Jones. So I know you'll: |
understand why I couldn’t let you get here first— _
and why I can’t let you leave here, either. But ©
don’t worry, my friend. You won't die a boring ©
death. I plan to make it interesting for you.” |
He opens the flap to one of the other tents, —
|
revealing a large cage. He laughs an evil laugh
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39
“We're only outnumbered thirty to two
Indy says, his eyes surveying the approaching
natives. “Let’s give ’em a fight!” q
He pulls his bullwhip off his shoulder <
raises it high in the air.
“Uh... what should I do?” you ask, shiver
ing in your wet clothes. .
“Head for the trees on the far edge of this
beach,” Indy says. “Tl fight ’em off as long as
I can. Then [ll join you. We'll lose ’em in the
jungle.” : ord
You take off, running as fast as you can
toward the low, bent trees at the edge of the
sand. Indy cracks his whip in the air, but the
natives move in. They know that Indy doesn’t
stand a chance against them.
Crack. Crack. Crack-crack-crack! Rifle fire!
The natives don’t have guns. Who is firing
the rifles?
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You begin to explore other underground~
chambers of the excavation. After an hour of —
exploring, you both see the object of your quest
at the same mdment.
“There it is!” you cry, pointing to a low, flat
mound of dirt in the center of a chamber. There
stands the dove— unguarded, unconcealed, un-
covered.
You start to rush toward it.
“Stop!” Indy whispers.
Suddenly three men carrying guns burst —
into the chamber. “The dove!” one of them cries,
pointing to the statue. They haven't seen you |
yet.
“Well, Monty, you know what they say ©
about a bird in the hand,” one of them says,
grinning.
“No. What?” Monty asks, scratching his —
head.
“Just shut up and grab the dove!” the first _
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The whip uncoils.
“Missed again.” Indy scowls.
He raises his arm and tries once more. |
time the whip wraps itself around the chest.
Indy pulls back with all his strength. The chest
doesn’t budge. Rats climb onto the whip. =
“Help me,” he calls. The two of you pull”
together. The chest moves an inch. Another inch.
It’s sliding now. You’ve got it. One last tug and
the chest is in front of you. Indy cracks the air
with the whip to scare away the rats. !
He pulls open the lid of the chest and
reaches inside. “Mission accomplished!” he cries.
happily. He holds up the ebony dove. “Now we
have just one small problem.”
“Getting it off this island,” you say. Z
“Well, let’s get started,” Indy says. “And
whaddaya say we try another exit and forget
the rats this time?”
“Not a bad idea.” :
Before long, the two of you have made your
way out of the darkness of the excavation and
into the sunlight. There waiting for you are sev-
eral dozen armed natives. You freeze in horror
as they raise their weapons.
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open chamber. Your eyes slowly adjust to the
dim light. ag
“What's that chattering sound?” you ask. —
“What’s that scratching?” .
Something scurries between your legs. |
Something crawls over your feet. You feel some- —
thing crawling up your leg. co
You look down at the floor and try to focus. —
The floor seems to be churning, tumbling, and —
rolling. But you soon realize that it isn’t the |
floor that’s moving—it’s the inhabitants of the.
chamber that are scurrying about— thousands |
and thousands of rats! ||
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3 Piugine freezes in terror. You begin to run
Seward the exit.
“Don’t stop, Higgins! Get the dove!” Indy
cries. He picks up a wooden support beam from
where it has fallen and props it up against the
ceiling.
“Hurry! This isn’t going to hold it for long!”
Indy yells as dirt falls all around him.
“I’ve got the dove!” Higgins cries.
“Okay—let’s get out of here!” Indy yells.
The three of you run to the opening at the far
side of the excavation chamber and out into the
daylight.
“Thank you for doing our work for us,” a
voice cries out. “You can hand over the dove
now.”
You are staring at six mercenary soldiers,
their automatic rifles poised.
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“I wish we could stay and chat,” Indysays,
turning to face a large man with wavy blond —
hair. “But we Te on our way to Hawaii for alittle —
vacation, so—” ‘
The man jabs a pistol into Indy’s ribs. “I
know where you're headed, Jones. But you're
not going there. Some friends of mine have paid
me handsomely to see that you sail off in an-
other direction.”
“Well, Florida is nice this time of year,”
Indy says, trying to push the muzzle of the ous
out of his ribs.
“The direction I had in mind is down,” the
blond man says with a frown. “Down to the bot-
tom of the ocean. Get moving. You too, kid. This
way.” He points toward the end of the deserted
pier with his pistol.
“I’m not much for deep-sea diving,” Indy
says, walking very slowly toward the end of the
pier.
“Just shut up,” the man barks, “and hand
over that bullwhip. Right now—no tricks. |
Understand?” |
Indy pulls the bullwhip off his shoulder. He
hs
gives you a little wink. You catch his meaning. |
| You throw yourself down to the ground. Indy |
pulls back his arm and raises the bullwhip in |
|
the air....
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Turn to page 6.
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7
“Hit the deck!” Indy screams. You 4 op to
the floor. a
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and turns it on the three masked men. The force —
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_ “Stay calm, kid,” Indy says. “Try not to
move around too much. We'll pull ourselves out
of this muck.”
Try not to move around?
You’ve already sunk down to your waist.
How can you move around?
“If we stretch just a bit, we can reach those
long weeds on the edge of this quicksand pit,”
Indy says. Then he looks up. “Or how about that
low tree branch? Think you could grab hold of
it?”
You've got to make a decision—fast! You’re
sinking lower and lower into the wet, sticky
sand.
Do you choose to try for the weeds—or the
tree branch?
59
soon come to the end. You step out into the|
night.
| You find yourselves on the bottom of a low
hill at the far side of the excavation. “So far, so
good,” Indy says quietly, looking around. |
But then you see a group of armed guards |
at the top of the hill. They’ve spotted you! “Run!” |
| Indy cries. “Head for the beach!”
Zinnnnnnng. Zinnnnzinnnnng!
| The bullets fly over your head. You run |
' through the trees. You run so hard, your chest
feels as if it might explode.
Before you know it, you’ve left the jungle
" behind you. You are on the beach. The guards
| are right behind you at the edge of the trees.
You are trapped! |
You cannot swim to safety. You have no- |
where to run.
THE END.
61
As the three men rush forward to grab the
ebony dove, they trip a slender thread stretched
out in front of the mound. |
You hear a cracking sound, a rumble from >
above, and a slab of granite falls from the ceil- |
ing, crushing the dove! |
The three men stand staring at the block
of granite in disbelief. Then they look up at the
ceiling, turn, and run out of the chamber. “I
ain’t gettin’ crushed for no dove!” you hear one
of them scream. |
“Well...that’s the end of the story, kid,”
Indy says, stepping out from your hiding place.
“Why?” you ask, confused. “The scientists. |
Why did they set that trap so that it would crush
the dove?” :
62
“Professor Ravenwood didn’t want it to get
into the wrong hands,” Indy explains. “Anyone
' who would rush forward like a fool without
1) checking to see how the dove was being pro-
tected didn’t deserve to own it.”
“But now it’s gone for all time,” you say.
} “No, it isn’t,” Indy says. He steps over to a
: wall, measures it with his hands, pulls out a
i stone, reaches in, and lifts out the ebony dove.
2 The real ebony dove.
“Okay, kid, let’s go home,” Indy says,
fF
sounding cheerful for the first time in a month.
| “Do you want to walk? Or would you rather take
- a bus?”
THE END.
63
|
The scorpion races reds you.
1. You uck |
away. It just misses your face.
Using the handle of his bullwhip, ee
smashes the huge scorpion before it can come
after you again.
You catch your breath for a moment. “Take
it easy, kid,” Indy says soothingly. “You would’ve
lived for at least another fifteen minutes if that
scorpion had bitten you!”
“Thanks, Indy,” you manage to say. Then
the two of you make your way into the dark |
tunnel, following it as it curves into a large |
chamber.
Suddenly you hear another loud howl. You
jump back against the dirt wall in fright.
The giant beast-creature has found you!
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“There are too many bends «and an
this river,” Indy says, looking downstig am.
“Maybe we'd better just walk along the shore-2
line after all.”
You follow a path that leads dowirial
After a mile or so, it veers into the jungle. You
have no choice but to follow it. “I think we’re |
getting near the site of the excavation,” Indy —
says.
Suddenly you hear a sound like footsteps— ~
hundreds of them. The jungle floor seems to —
tremble and vibrate.
Have the Malekulan natives found you al- |
ready? Have the mercenaries tracked you down? -
You step into a clearing. At the other end :
you see what is making the jungle floor bounce—
WILD BOARS! They’re stampeding right |
at you!
66
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THE END.
68
be “I think we arrived at dinnertime,” Indy
says, paddling from side to side in the water.
You can tell he’s trying to figure out how to
maneuver away from the approaching crocs.
But the crocs don’t give him much room to
maneuver. Jaws stretching open to reveal sev-
eral miles of jagged teeth, a crocodile leaps at
Indy. Indy dives backward, and the huge jaws
clamp shut on nothing but air.
You duck and dodge as several crocs dis-
cover you. You swim away from them, but they
come sliding after you. The lead croc is right
behind you now and gaining.
Its jaws open wide. You splash and sputter.
You turn to face it. Suddenly Indy lifts a giant |
croc up in both hands—
—and tosses it!
The croc lands on top of the croc about to
attack you. The two crocs scramble about in the
water, stunned and angry. They fight each other.
- You hear the snap snap of their jaws as you
__ swim to shore.
| You’ve made it!
But has Indy managed to escape the crocs
too?
69
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“Run!” Indy screams, and he dives right —
through the line of native soldiers.
They fall back, yelling in surprise. You run
to the right, zigzagging across the sand.
“Run! Run!” Indy yells from several
hundred yards down the beach.
An arrow whizzes past you, narrowly miss-
ing your shoulder. Another. Another.
You hit the ground, roll forward in the sand,
get back on your feet, dodge another volley of
arrows, roll forward again.
Can you make it to the safety of the trees?
As Indy said, it’s all a matter of luck.
.
You crawl through another tunnel and find
yourself in a large tunnel that slopes down. The
ground becomes sandy, the air hot and moist.
This tunnel takes you into a tunnel that
twists and turns uphill. “This is very strange,”
Indy says. “How could Professor Ravenwood’s
excavation include all of these small tunnels?”
This tunnel leads to a taller one. You stand
for a moment and rub your sore knees. “We
must be coming to the end, don’t you think?”
you ask Indy.
He doesn’t answer your question. “Keep
moving,’ he says sharply, entering the darkness
of yet another tunnel.
Do these tunnels go on forever?
73
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“Happy landings, kid,” Indy says. He climbs _
up onto the rail and leaps off the boat. You are
off the boat before you hear his splash.
You hit the cold water, sink down into the
darkness, and then slowly float to the top. You
struggle to catch your breath.
Up above, you can hear the policemen
searching the boat. “How about down below?”
you hear one ask.
“Forget it. It’s too dark down there,” an-
other cop answers.
Indy smiles as he floats beside you in the
water. “These cops are lazy,” he whispers. “I
think we beat ’em.”
Suddenly a bright light shines in your eyes.
Two cops with flashlights are standing above,
staring down at you. “Hey—look at the big fish
down there!” one of them calls to the others, a
triumphant grin on his face.
A few moments later you are dragged up
by the police. You are going to have a lot of
explaining to do. Why are you hiding in the
water? Why does Indy have a policeman’s pis-
tol?
“This certainly dampens our plans, kid,”
Indy says dejectedly.
It also ends this adventure with a very bad
pun.
Go get a towel and dry off.
Then close this book before you get into any
more trouble!
THE END.
75
“Hands up in the air!” the man calls, draw-
ing close enough so that you can see who it is.
It’s one of the mercenaries in the green uni-
forms. “This was easier than I thought,” he says
with a laugh.
“IT don’t want to make it too easy for you,”
Indy says, and he punches the man in the stom-
ach. The man falls forward, dropping his pistol.
Indy lands another punch and another.
The man falls to the ground.
“The game is over, Jones,” a voice yells
from behind you. “Fall to the ground or [ll kill
you both.”
You turn around to see that the rest of the
mercenaries have surrounded you. Their auto-
matic rifles are all pointed at you.
You both fall to the ground.
76
You decide to swim to land. Luckily, the
current helps to pull you toward the shore.
Malekula is only a few yards away now.
Gasping for air, you pull yourself up onto
the beach. You crawl forward a few feet and
collapse onto the sand.
A few minutes later Indy is standing over
you, shaking the water from his pistol, his bull-
whip wrapped around his shoulder. He pulls you
up to your feet and starts to drag you toward
the trees at the edge of the beach. Suddenly he
stops.
“Uh-oh,” he says quietly. “We have visi-
tors.”
77
Still trying to catch your breath, you look
up te see a large group of natives approaching.
They are heavily armed with long spears and
bows and arrows, and they move together as if
they were accustomed to protecting their island
from intruders.
“Be alert, kid,” Indy says. “We may be in
for a fight.”
| You must decide what to do next.
THE END.
19
Weeks later you stop in a small port in New
Guinea to get supplies. From New Guinea it is
a few hours’ sail to Malekula.
While the supplies are being loaded onto
the boat, a tall sailor with a limp approaches
Indy. The sailor’s face is scarred and twisted,
and his left eye stares off into space. “Is that
you, Jones, you lubber?” the sailor calls, giving
Indy a slap on the back that sends him lurching
forward.
“Captain Jim,” Indy says, recovering his
balance. “I thought they fed you to the sharks
years ago!”
“Tm still sailing here and there, mostly
there,” Captain Jim says, squinting into Indy’s
N
S
e
_—
.
face with his one good eye. “Where you headed, |
|
Jones?” |
i
“Malekula,” Indy says quietly.
“How about taking me along?” asks Cap-
tain Jim. “I was there five or six years ago with
them scientists. I can show you around.”
Indy looks at the old sailor suspiciously.
“Quite a coincidence running into you,” he says ©
thoughtfully.
Should you take Captain Jim along as a |
guide?
7
If you say yes, turn to page 90.
If you say no, turn to page 104.
80
— _—_—
82
. oe
MSw
S.
on NOW
RAK
\\\
\ \ K
AK
\\ WY
NY
SY
—
Can you swim to the lifeboat? You take oe :
deep breath and start. a
Then you realize that the lifeboat is actu-
ally coming toward you. What a lucky break!
Closer and closer it comes, like a gray streak.
You shake your head to get the water out
of your eyes. Wait a minute! There seem to be
two lifeboats coming toward you. Now there are
three!
And then you stop swimming. You drop
your arms and stare. Lifeboats don’t have fins—
do they?
Those gray objects swimming toward you
at such speed are sharks—and only hunger
could make them swim so fast!
Well... keep ducking those big teeth—and
try not to go to pieces! This adventure, sad to
say, has come to
THE END.
84
P
ees
ey <t
8
Sa!of
THE END.
85
OUCH!
OUCH! OUCH!
Get the point?
Sorry to say, that’s the problem. You did
get the point. Several of them. And, of course,
those arrows were poison-tipped.
Your luck has run out and so has this ad-
venture. You have just enough time left to read
these words:
THE END.
86
“This tunnel! will either lead us out of here,
or—” Indy stops. He decides not to finish his
thought.
You follow the tunnel as it twists and turns
beneath the ground. “If only—” you start to say,
but you decide not to finish your thought either.
Will your good luck hold out?
No. The tunnel leads you right to the smug-
glers’ headquarters, where several guards await
you. Indy reaches for his pistol, but a guard
blasts it out of his hand. You are surrounded
and outnumbered. There is no escape.
Well...actually...there is one way to es-
cape.
Close the book!
The curse of Horror Island has claimed an-
other victim—you! This adventure, sad to say,
has come to
THE END.
87
animal. His bullwhip slaps away the attacker.
Crack. Crack. :
The bullwhip slices the air and the panther |
leaps backward in surprise. The animal stops |
.
and stares at Indy. Everyone seems to freeze.
Then suddenly the panther turns—and at- |
tacks the blond man. The attack is short—and |
fatal. The panther flees into the trees.
You turn away from the hideous sight. Indy |
bends down and picks up the ebony dove. —
“Well...it wasn’t easy, but it’s ours now, kid,” —
he says.
“No, I’m afraid it isn’t,” Captain Jim says, w
thrusting his pistol into Indy’s back. “I’m afraid ii
you’ve forgotten one important thing here, _
Jones—me!” :
ay
CenGR
kP
eseeerveeeeeeseeeeeeeeeeeeeeeereeeeeeeeoeeeeeeeeeeeeeeeeeeeeeeee E
89
* |
i
4 AS ©
Si 4
91
You sit in the darkness with your hands:
and legs loosely tied. A few hours later four:
natives enter the small hut and drag you out.
They lead you into a large, candlelit hut!
that’s crowded with natives. “This must be a
meeting hall,” you think. The whole village
seems to be gathered there.
A man in a white robe is chanting at the:
front of the hall, and the large audience is lis-.:
tening with rapt attention. When the chanting:
stops, four men push you roughly to the front’
of the hall.
“There it is!” Indy whispers, indicating the:
low altar at the front of the hall.
Sure enough, on the altar on a dark wooden
stand covered with painted symbols, is the ebony
dove!
92
LEGER natgtoes sage copier ragsiErng scans
emacs
THE END.
94
i Pad ,: Ls.
<A phy, Waid ot
®, - a
+ ae pt Beet
.
THE END.
95
ey
96
~ You roll one more time, arrows cutting the
air right above you. Then you're on your feet
again, leaping from the sand into the trees.
Your chest aches. You feel as if your lungs
are going to burst. But you’ve made it. The ar-
rows and spears cannot penetrate the dense
jungle foliage.
Where is Indy? Did he make it too?
The natives will soon be in pursuit—and
they know this jungle much better than you do!
“Hey, kid—this is no time for hide-and-
seek!” It’s Indy. “How'd you like to see a shooting
gallery from the other side?” he asks, guiding
you quickly through the low trees.
“TI didn’t,” you manage to say.
The two of you keep running deeper and
deeper into the jungle. Soon the trees are so
thick that no sunlight can reach the jungle floor.
Are the natives following you? You have
no desire to turn around and try to see. You just
keep running, running until—
Your feet sink into soft, marshy ground.
You feel yourself being pulled down into soft,
warm slime.
QUICKSAND!
POSSSHSHSSHESHESHSHSHSHSHESHESHEHESTHESHEHOHEHHSHEHSESSEESHESEHEESEHSESSEEEHSS
EEEEESS
97
You stretch your arms up as his as they ey
will reach, kicking your legs in the muck, rying
to climb up, up, up. “I—I’ve got the limb!” you
cry, grasping it tightly with both hands. ;
Indy is right beside you. “Can you pull
yourself up?” he asks.
Yes, you can. You do.
The two of you move across the low treey
limb hand over hand, over the quicksand pit,)
away from the wet muck that held you captive.
At the end of the limb you drop to a
ground.
But when you hit the ground, you “don’t
stop. “Whaaaaal” you cry in horror as the ground:
gives way beneath you, and you fall down, down:
into what seems to be a bottomless pit.
Where will you land?
98
Ny
8
A ASS
nae _.
nin
ARNIS A AAAS
The rats are circling you now, moving in.
closer and closer. You keep walking, keep trying
to stare them down. But suddenly a rat leaps
onto Indy’s leg and bites deeply through his
trousers. He cries out in pain. Another rat is on
him now. And another.
You have almost reached the other side of
the chamber. You look down and see that your
leg is bleeding. Indy cries out again. You keep
walking. The pain in your leg grows stronger,
but you struggle to ignore it.
Finally you climb over a low wall at the
other end of the chamber. The rats cannot follow
you now.
“I guess my little trick didn’t work,” Indy
says, dabbing at a wound with his soiled hand-
kerchief. “We'll try something else next time.” ~
Next time?
You turn around. You are in another large —
chamber. And there at the far end is a large o
100
The angry natives prepare to attack you
and Indy. Then they see the ebony dove cradled
in Indy’s arm. They grow silent.
Their leader steps forward and talks to Indy
in their language. You realize that you are
trembling. The natives have you surrounded.
There is no escape.
“What's he saying?” you ask. “Are they an-
gry because we're trying to take away the dove?”
Indy grins. “They’re pleased as punch, cuz,”
he says. “This is the happiest day of their lives.
UNCO
wu
SETeSe
eIne
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eet
5r
a
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EN
TnT
ee
Fa
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eT
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aecwen
Aten
THE END.
101
“We are reasonable men,” the leader of the
mercenary group says, his rifle trained on you.
“We will not kill you until after you show us
where the dove is hidden! Ha ha ha!”
“Great sense of humor,” Indy mutters, rais-
ing his head from the grass. “Why do you want
the dove?”
“Don’t concern yourself with such details,”
the mercenary says, giving Indy a hard kick in
the ribs. “Don’t worry. The museum that hired
us will know what to do with the bird.”
Suddenly you hear strange cries coming
from inside the excavation. The eerie sounds,
almost human, float on the wind, then fade.
“Hey—maybe there really is a curse on
this place!” says one of the mercenaries.
“Maybe the natives are right. Maybe there
are evil spirits on the prow!!” says another.
“These guys aren’t so tough,” Indy whis-
pers to you. “Get ready. Let’s make a run for
ts”
Has Indy lost his mind? There are five au-
tomatic rifles aimed at your heads!
102
- You wait to be lifted onto the ship, your
heart pounding. “Stay calm, ae calm,” you tell
yourself. You wait.
And you wait some more.
It seems like hours.
Finally you can’t wait any longer. You push
up the lid of the crate and peer out. The dock
is deserted.
“Those men are gone!” you tell yourself
happily.
But, wait a minute. The other crates that SWURL
EEUR
TUE
URE
TESS
OURS
URN
TASTY
HU
TURES
NNE
Sr
EME
WRSOOTN
AAeEEAURE
2.00
YS
EST
FYNE
AU
FOA
rN
OS
THE END.
103
“Sorry, old-timer,” Indy says, turning away
from the old sailor. “Not this trip.”
“Wait a minute, Jones. I can be helpful to
you. I know a thing or two that you don’t!” Cap-
tain Jim follows you and Indy down the dock.
“If you know so much, you must know the
meaning of the word no,” Indy says, turning on
him.
“I don’t have to take that kinda talk from
you,” Captain Jim says, his face turning scarlet.
He gives Indy a hard shove.
“Cut it out,” Indy says, walking faster to-
ward the boat. But Captain Jim keeps after him.
104
ahe
a)
SW
OSS
eeceeeeeseeeeseeeeeeeeeeeeseeeeeeseeeeseeeeseseeeeeeeeeeeeeeeeee
106
_ This tunnel leads into a cool, moist tunnel
that slopes down into another tunnel. You crawl
forward wearily. You know you’ve come too far
to turn around. You could never find your way
back anyway!
Indy cuts a jagged line into the side of the
tunnel with his knife. “I want to see if we’re
going around in circles, kid,” he says.
He crawls forward, following the twists and
turns of the next low tunnel of darkness.
Is it possible that you are going around in
circles? Can you be trapped in this bizarre lab-
yrinth of tunnels—forever?
NOY
AARORAAOAR
AR
EAA
AVIA
AAT
RRR
ROPE
EEA
AA
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AAA
OIE
2
UE ESR ON SS Se *
ED SESS CH CKE SCR CHS STH ADE DOBRO DES
Sek ee eee CES OR
108
Indy was right.
You're not as light as you think.
You and Indy pull yourselves up the vine
as the hideous creatures roar toward you.
The vine breaks. You fall back to the
ground. The wild boars are upon you now.
You really don’t want to know what hap-
pens next, do you? Better close the book before
you are forced to think about the gruesome de-
tails of how your adventure came to
THE END.
109
“What did you say to them?” you ask indy 4
as the native army continues to laugh.
Indy scratches his head. “I think I told them
the real reason we came here—to find the ebony
dove carving in the excavation left by Professor
Ravenwood. I don’t know the language that well,
but...”
When the natives stop laughing, their
leader beckons for you to follow them. They seem
much more relaxed. They carry their weapons
jauntily at their sides, and every few steps they
burst into laughter.
They lead you through the jungle, down a
carefully worn path to a village built on the site
of the old excavation. The entrance to the ex-
cavation is still intact, and the native soldiers
lead you through it, into a vast cavern. It must
have been dug by the scientists many years ago.
| Filling the floor of the cavern, as far as you ~
can see, are hundreds and hundreds of carved
ebony doves!
110
iat:ae a
THE END.
aie
$ 111
The rats scratch at your legs and scamper ~
over your shoes as slowly, slowly you begin to |
walk through them.
“Stop shaking like that, cuz,” Indy says.
“The secret is to show them no fear.” He swats
a chattering black rat off his head. |
A group of rats behind you start to screech, |
|
i
i
a high-pitched whistling that sends shivers up _
; and down your back. “No fear, no fear, no fear,”
| you repeat over and over to yourself.
i
Suddenly your foot hits a rock. You trip
: You catch yourself and pull yourself back up
/
}
onto your feet, shaking rats off your back and |
Hj shoulders. |
'
|
/
“No fear, no fear,” you repeat, staring the |
rats in the eyes as you step over them. You walk
| slowly, carefully—so slowly that you think
'
youll never make it to the other side.
Finally you reach the center of the cham- —
ber. There are rats all around you in a chatter- |
ing, scratching, scampering circle. |
“Stare them down!” Indy cries as a hungry |
rat takes a swipe at his leg with long, yellow —
teeth. Indy kicks the rat aside and keeps walk- |
ing.
“No fear, no fear,” you tell yourself as you —
slowly move forward through this thick carpet —
of rats. .
112
bt Siege
pe a =.
piped
aeSee
114
» 2 > a Bs
Turn to page 3.
“Back away from there slowly, Jones,” the
leader of the mercenaries says, holding his au-
tomatic rifle in front of him. “It’s time for you
to lead us to the dove.”
“Professor Ravenwood will be back for the
dove,” Higgins cries in a voice growing weaker
by the moment. “He will come back for me.”
“Back away, Jones—fast!” the mercenary
cries, fingering the trigger of his rifle. The other
mercenaries aim their rifles at you too.
You and Indy start to back away from the
giant Higgins, who lies bleeding at your feet.
Suddenly Higgins lifts his right arm. He reaches
for the wall.
His hand tightens around something—a
lever! He pulls it.
“Aaaaailiieeee!” the mercenaries scream as
the floor opens up beneath them. The lever has
opened a huge trap door. The mercenaries fall
below and the floor closes above them.
Higgins has saved your lives.
You rush over to see how badly he is in-
jured.
Go on to page 117.
116
eee uteri #
: THE END.
“Pinch me, kid. ve gotta be dreaming!”
Indy cries.
“rm
7 ee
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118
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_ THE SCIENCE FICTION ADVENTURE SERIES
welcomes
the queen
Science Fiction...
& of e @
ANDRE NORTON
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