Review - Circulation Motion 2024
Review - Circulation Motion 2024
Huber Date___________________
Review – Circular motion
Do these on separate paper!
1. The linear speed of an eagle flying in horizontal circles above its prey is 10 m/s and the radius of its
circle is 30 meters.
a. How long does it take to circle once?
b. What is its frequency in revolutions per minute?
c. What is its centripetal acceleration?
2. In high school track & field, boys throw a discus of mass 1.616 kg, girls throw one of mass 1 kg.
Suppose a person is rotating twice per second in their preparation to throw. We need a volunteer so
we can measure the length from the center of their back out to their fingertips!
a. What is the person’s frequency? Their period?
b. What is the angular speed of the person in degrees per second?
c. Is the person rotating or revolving? Is the discus rotating or revolving?
d. How much force is needed to keep the discus from flying out of the person’s hand? In what
direction is the force exerted by the person’s hand on the discus?
3. How do you calculate the size of any centripetal force in any situation?
4. What is the size of the net force always equal to, perpendicular to the circle something is making?
5. How large of a coefficient of static friction is needed to go around a circular curve of radius 50
meters at a speed of 20 m/s?
6. You’re racing at the Indianapolis Speedway! Assume a coefficient of static friction of .9. The turns
are banked at 9.20, each is a quarter of a circle, and each is exactly a quarter mile long. What’s the
maximum speed, in mi/hr, at which you can take the turns? (hint: calculate the radius first)
7. On a Turkish Twist of radius 5 meters, if the frequency is .3 Hz, how large must the coefficient of
static friction be for the riders to stay up?
8. If you’re designing a Turkish Twisty ride, and you assume a coefficient of static friction of .3, and you
want it to take 2 seconds per rotation, then what radius must it have? How fast would people be
traveling as they rode the ride?
10. Certain stars are believed to be rotating at about 1 rotation per second (stop and think about how
crazy that is for a second). If such a star has a radius of 20 km, which is typical of them,
a. What is the speed of a point on the equator of the star?
b. What is the centripetal acceleration of this point?
11. A car of mass 1092 kg, traveling at 13.4 m/s attempts to round an unbanked curve of radius 61
meters. What is the minimum coefficient of friction between the tires and the road necessary to
make it happen?
H Physics Page 2 of 2 Name__________________________
Huber Date___________________
Review – Circular motion
12. A circular curve is designed for traffic moving at 37 mi/hr (i.e. that’s the speed limit). The radius is
150 meters. At what angle must the road be banked so that cars can make the turn without
requiring any force of friction?
13. Suppose you take the same speed limit as in the previous problem. If you bank the road 130 and
assume the coefficient of static friction to be .7, then what radius could you make the turn?
(compare that to 150 meters to see the difference in how much space it would take up)
14. A B-2 bomber toy on a string has a mass of 200 grams and the length of the string is 1.4 meters.
When released, it flies in a circle of radius .5 meters.
a. What is the linear speed of the plane?
b. What is the tension in the string?
15. A car moves at a constant speed on a straight, but hilly, road. One section has a crest and a dip of
the same radius; 250 meters. The car has a weight of 16,000 N.
a. As the car passes over the crest, the
normal force on the car equals half its
weight. What will the normal force be on
the car at the bottom of the dip?
b. What is the greatest speed at which the
car can move without losing contact with
the road?
c. Moving at the speed you just found, what would be the size of the normal force on the car at
the bottom of the dip?
16. In designing a roller coaster with a loop on which the riders go upside down, you choose a radius of
15 meters.
a. What is the minimum speed at which the coaster’s car must be traveling in order not to lose
contact with the track at the top of the loop?
b. If you want your riders to experience an acceleration of 2𝑔’s when at the top of the loop
(meaning FN would be twice their weights), how fast must they be traveling at the top of the
loop?