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Digital Electronics and Design Presentation-1

The document discusses microcomputer architecture, covering essential components such as the CPU, memory, I/O devices, and the system bus. It also explores programming aspects including instruction set architecture, assembly language, machine code, and memory management, highlighting the relationship between programming and electronics. The document concludes with references for further reading on the topic.

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0% found this document useful (0 votes)
2 views

Digital Electronics and Design Presentation-1

The document discusses microcomputer architecture, covering essential components such as the CPU, memory, I/O devices, and the system bus. It also explores programming aspects including instruction set architecture, assembly language, machine code, and memory management, highlighting the relationship between programming and electronics. The document concludes with references for further reading on the topic.

Uploaded by

gmogha17
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 22

Microcomputer Architecture

Cover

Microcomputer Architecture
Programming and the Relationship Between Programming and
Electronics

Group 2

Mzuzu University
Department of Physics and Electronics

October 2, 2024

Group 2 Microcomputer Architecture October 2, 2024 1 / 22


Microcomputer Architecture
Group Members

Group Members

• Vitumbiko Chilinda BSPHE0521


• Chisomo Bandson BSPHE0321
• Salatiel Kaliwekha BSPHE1221
• Yamikani Kashitigu BSPHE1421
• Tonny Phiri BSPHE3021
• Alexander Nkhata BSPHE2521
• Aubrey Nthala BEDSDL26718
• Chimwemwe Stoneck BEDL10420
• Stuart Zgambo

Group 2 Microcomputer Architecture October 2, 2024 2 / 22


Microcomputer Architecture
Contents

Overview
1 Introduction to Microcomputer Architecture
Central Processing Unit (CPU)
Memory
Input/Output (I/O) Devices
System Bus
2 Programming in Microcomputer Architecture
Instruction Set Architecture
Assembly Language Programming
Machine Code
Microcontroller Programming
Interfacing with Hardware
Memory Management
3 Relationship Between Programming and Electronics
4 References
Group 2 Microcomputer Architecture October 2, 2024 3 / 22
Microcomputer Architecture
Introduction to Microcomputer Architecture

Introduction to Microcomputer Architecture

• A microcomputer is a compact and integrated computing system


that combines a microprocessor with essential peripheral
components to perform computing tasks.
• Microcomputer architecture refers to the design and organization
of a microcomputer’s core components.
• It includes:
1 The Central Processing Unit (CPU)
2 Memory
3 Input/Output (I/O) Devices
4 System Bus

Group 2 Microcomputer Architecture October 2, 2024 4 / 22


Microcomputer Architecture
Introduction to Microcomputer Architecture
Central Processing Unit (CPU)

Central Processing Unit (CPU)


• This is the brain of a microcomputer.
• It is responsible for executing instructions and performing
calculations.
• It consists of:
• Arithmetic Logic Unit (ALU)
• This is responsible for performing arithmetic and logical operations.
• Control Unit (CU)
• This directs the operation of the processor, including fetching,
decoding, and executing instructions.
• Registers
• These are small, fast storage locations within the CPU that are
used to hold data and instructions temporarily.
• Cache
• This is a small, high-speed memory located close to the CPU that
helps to speed up data access and improve performance.
Group 2 Microcomputer Architecture October 2, 2024 5 / 22
Microcomputer Architecture
Introduction to Microcomputer Architecture
Memory

Memory

• The memory is responsible for storage of data.


• Its hierarchy includes:
• Registers
• These are directly accessible by the CPU.
• They are used for temporary storage of data and instructions.
• Cache Memory
• This is fast and volatile memory that stores frequently accessed
data to reduce delay.
• Random Access Memory (RAM)
• This is a volatile memory that is used to store data and instructions
currently in use by the system.
• Secondary Storage
• This is non-volatile storage such as hard drives or solid-state drives
(SSDs) used for long-term data retention.

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Microcomputer Architecture
Introduction to Microcomputer Architecture
Input/Output (I/O) Devices

Input/Output (I/O) Devices

• These are devices that allow the microcomputer to interact with


the external environment.
• Examples include:
• Keyboards
• Mice
• Display
• Printers
• Network interfaces

Group 2 Microcomputer Architecture October 2, 2024 7 / 22


Microcomputer Architecture
Introduction to Microcomputer Architecture
System Bus

System Bus

• The system bus is a communication system that transfers data


between the CPU, memory and I/O devices.
• It includes:
• Data Bus
• It carries data between components.
• Address Bus
• It carries addresses to identify memory locations.
• Control Bus
• It carries control signals to manage data transfers and device
operations.

Group 2 Microcomputer Architecture October 2, 2024 8 / 22


Microcomputer Architecture
Programming in Microcomputer Architecture

Programming in Microcomputer Architecture

• Programming refers to the process of creating instructions that


control the behavior of digital systems such as microcontrollers,
microprocessors and embedded systems.
• It involves creating software that interacts directly with the
hardware.
• They key aspects of programming in microcomputer architecture
include:
• Instruction Set Architecture (ISA)
• Assembly Language Programming
• Machine Code
• Microcontroller Programming
• Interfacing with Hardware
• Memory Management

Group 2 Microcomputer Architecture October 2, 2024 9 / 22


Microcomputer Architecture
Programming in Microcomputer Architecture
Instruction Set Architecture

Instruction Set Architecture


• Instruction Set Architecture (ISA) defines the set of instructions
that a microprocessor or microcontroller can execute.
• It serves as the bridge between hardware and software as it
specifies how software controls hardware components.
• The ISA includes:
• Instruction Set: This is the collection of operations the processor
can perform such as arithmetic operations, data movement, and
control operations.
• Examples include addition, subtraction, load, store, and branch
instructions.
• Addressing Modes: These are methods that are used to access
data operands.
• Common modes include immediate, direct, indirect, and indexed
addressing. Each mode provides different ways to specify the
operands for instructions.
Group 2 Microcomputer Architecture October 2, 2024 10 / 22
Microcomputer Architecture
Programming in Microcomputer Architecture
Instruction Set Architecture

Instruction Set Architecture


Continued. . .

• Instruction Format: This is the layout of the bits in an


instruction.
• This includes the opcode (operation code) and operands.
• The format determines how the instruction is parsed and executed
by the processor.
• Control Unit: This is the part of the ISA that directs the
operation of the processor by interpreting instructions and
generating control signals.

Group 2 Microcomputer Architecture October 2, 2024 11 / 22


Microcomputer Architecture
Programming in Microcomputer Architecture
Assembly Language Programming

Assembly Language Programming

• Assembly Language Programming is a low-level programming


technique that uses mnemonics and symbolic names to represent
machine code instructions.
• It provides a more readable way to program a microprocessor
compared to raw machine code.
• It generally includes:
• Mnemonics: These are human-readable representations of
machine instructions such as MOV for move, ADD for addition, JMP for
jump, etc.
• Mnemonics simplify the programming process and enhance
readability.
• Labels: These are symbolic names that are used to mark locations
in the code such as the start of a loop.
• Labels make code easier to understand and modify.

Group 2 Microcomputer Architecture October 2, 2024 12 / 22


Microcomputer Architecture
Programming in Microcomputer Architecture
Assembly Language Programming

Assembly Language Programming


Continued. . .

• Directives: These are instructions to the assembler that control


the assembly process such as defining constants or reserving space
in memory.
• Examples include .data to declare data segments and .text to
define code segments.
• Assembler: This is a tool that translates assembly language code
into machine code.
• Assemblers can be integrated into development environments or run
as standalone applications.

Group 2 Microcomputer Architecture October 2, 2024 13 / 22


Microcomputer Architecture
Programming in Microcomputer Architecture
Machine Code

Machine Code

• Machine Code is the binary representation of instructions that a


microprocessor can execute directly.
• It consists of sequences of binary digits (0s and 1s) that encode
operations, operands and control information.
• It involves the following:
• Binary Encoding
• Machine code instructions are encoded in binary form.
• Each instruction is represented by a unique sequence of bits with
specific patterns corresponding to different operations and operands.
• Instruction Formats
• Different ISAs have different instruction formats such as
fixed-length or variable-length instructions.
• The format affects how instructions are fetched, decoded, and
executed.

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Microcomputer Architecture
Programming in Microcomputer Architecture
Machine Code

Machine Code
Continued. . .

• Execution
• The microprocessor fetches machine code instructions from memory
and then decodes them.
• It then executes them according to the ISA.
• The execution involves performing operations on data, updating
registers, and manipulating memory.

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Microcomputer Architecture
Programming in Microcomputer Architecture
Microcontroller Programming

Microcontroller Programming
• Microcontrollers are compact integrated circuits that combine a
processor, memory and I/O peripherals on a single chip.
• Microcontroller programming involves writing code to control
microcontrollers.
• The following are generally involved in microcontroller
programming:
• Embedded Systems
• Microcontrollers are often used in embedded systems where they
control specific tasks in devices such as appliances.
• Peripheral Interfaces
• Programming microcontrollers involves configuring and interacting
with various peripherals such as timers, analog-to-digital converters
(ADCs) and communication interfaces.
• Firmware
• This is the software that is written for microcontrollers.
• It includes instruction for initializing hardware, handling interrupts,
and performing specific functions.
.
Group 2 Microcomputer Architecture October 2, 2024 16 / 22
Microcomputer Architecture
Programming in Microcomputer Architecture
Interfacing with Hardware

Interfacing with Hardware


• Interfacing with hardware involves connecting microprocessors or
microcontrollers to external devices and components.
• This is important for enabling communication and control between
the microcomputer and its environment.
• This is used as follows:
• Input/Output (I/O) Ports
• Digital I/O ports are used to interface with external devices.
• These ports can be configured as input or output and are used to
read signals from sensors or control actuators.
• Analog-to-Digital Conversion (ADC)
• ADCs convert analog signals into digital form so that they can be
processed by the microprocessor.
• Communication Protocols
• Microcomputers often use communication protocols to exchange
data with other devices or systems.
Group 2 Microcomputer Architecture October 2, 2024 17 / 22
Microcomputer Architecture
Programming in Microcomputer Architecture
Memory Management

Memory Management
• Memory Management is the process of handling and organizing
memory resources within a microcomputer system.
• Proper memory management ensures efficient use of memory and
optimal performance.
• • Memory Hierarchy
• Microcomputers have a hierarchy of memory types including
registers, cache, random-access memory (RAM) and read-only
memory (ROM).
• Each type has different characteristics in terms of speed and
capacity.
• Memory Allocation
• Programming involves allocating memory for variables, arrays, and
data structures.
• Proper allocation and deallocation of memory are crucial to avoid
issues such as memory leaks and fragmentation.

Group 2 Microcomputer Architecture October 2, 2024 18 / 22


Microcomputer Architecture
Programming in Microcomputer Architecture
Memory Management

Memory Management
Continued. . .

• Stack and Heap


• Memory is often divided into stack and heap segments.
• The stack is used for function calls and local variables while the
heap is used for dynamic memory allocation.
• Address Space
• Microprocessors have a defined address space that determines the
range of memory addresses they can access.

Group 2 Microcomputer Architecture October 2, 2024 19 / 22


Microcomputer Architecture
Relationship Between Programming and Electronics

Relationship Between Programming and Electronics

• The relationship between programming and electronics is


fundamental as it enables the creation and the improvement of
complex electronic systems.
• Programming as the process of writing or generating codes for
programmable logic devices (PLDs) functionality uses input and
output electronic devices.
• The programming codes are stored in memory devices
(electronics).
• Programmable devices provide a bridge between electronics and
programming as the user is able to design or achieve anything
through computer codes with the aid of an electronic device.

Group 2 Microcomputer Architecture October 2, 2024 20 / 22


Microcomputer Architecture
Relationship Between Programming and Electronics

Relationship Between Programming and Electronics


Continued. . .

• This includes:
• Embedded Systems
• Programmers write codes to control and interact with electronics
devices such as microcontrollers, robots and appliances.
• Firmware
• Programs are stored in non-volatile memory (ROM) and control the
behavior of electronic devices.
• Hardware platforms
• Electronic devices such computers, smartphones and
microcontrollers provide the physical infrastructure for running
programs.
• Input/Output Interfaces
• Electronics enable communication between devices and the outside
world, hence allowing programs to interact with the users and other
systems.
Group 2 Microcomputer Architecture October 2, 2024 21 / 22
Microcomputer Architecture
References

References
Gibson, J., & Darnell, A. (2021). The microprocessor: Architecture,
programming, and applications with the 8085 (5th ed.). McGraw-Hill
Education.
Harris, D. M., & Harris, S. L. (2018). Digital design and computer
architecture (2nd ed.). Morgan Kaufmann.
Nesbitt, J. H., & Gill, D. G. (2020). Introduction to embedded systems:
Interfacing, programming, and design (2nd ed.). Springer.
Patterson, D. A., & Hennessy, J. L. (2017). Computer organization
and design: The hardware/software interface (5th ed.). Morgan
Kaufmann.
Stallings, W. (2020). Computer organization and architecture:
Designing for performance (11th ed.). Pearson.
Tanenbaum, A. S., & Bos, H. (2015). Structured computer organization
(6th ed.). Pearson.
Group 2 Microcomputer Architecture October 2, 2024 22 / 22

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