Things to implement:
-Custom menu background image
-Custom menu pointer image
-Command console
-Fix sound importing
Posemod can now:
-Run on any unity game.
-Run on versions 4, 5, and 2017 (versions 2018 and 2019 not tested)
-Run on a game that's already running
By creating a text file called "pmprocid".
When you'll start PoseMod if that file exists,
then PoseMod will ask you for a number.
You can get the PID number of the game on the Task Manager.
(The game needs to already be running)
-Menu customization
On the StreammingAssets folder inside the PoseMod folder on the Settings
file.
-Full pose saving
Saving a pose will now save every single bone on a character
-PoseMod menu can open anywhere
Press X
-PoseMod Restart key
Press F10 to Reset/Reload/Restart PoseMod
Commands change log:
-Functions (Macros)
-IFs now have ANDs and ORs
-Cutscene Crash Log
If an error happens on a cutscene,
a text file called "CutsceneCrashLog"
will be created inside the PoseMod folder
that will contain the description of the error.
-Vector3 values
Every command parameter of type Vector3
should now be written like "5,5,5" instead of "5:5:5"
-Some new commands
Check CutsceneCommands.txt
-Indexing
In case there are several objects with the same name
by adding a <#> before an object name,
you can define which object to find.
<5>SomeObject will use the fifth object.
<-1>SomeObject will use the last found object.
<?>SomeObject will randomly pick one of the objects.
<0> will use the Edit Object.
You can also Set the edit obj like:
<0>:SomeObject
-Direct scripts access
directly calling functions from scripts (even private functions)
directly getting or setting values from scripts
Dlls change log:
-Every command are now seperate methods
-PoseMod will automatically load commands from any dlls that start with "pm_"
And probally a bunch of more stuff that I forgot