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Changelog of First New Version, Not Including Newer Updates

The document outlines new features and updates for PoseMod, including custom menu options, command console functionality, and sound importing fixes. It highlights compatibility with various Unity game versions and the ability to run on games that are already active. Additionally, it details command changes, error logging for cutscenes, and improvements in accessing and managing objects and scripts.

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0% found this document useful (0 votes)
17 views2 pages

Changelog of First New Version, Not Including Newer Updates

The document outlines new features and updates for PoseMod, including custom menu options, command console functionality, and sound importing fixes. It highlights compatibility with various Unity game versions and the ability to run on games that are already active. Additionally, it details command changes, error logging for cutscenes, and improvements in accessing and managing objects and scripts.

Uploaded by

gothailandtv
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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Things to implement:

-Custom menu background image


-Custom menu pointer image
-Command console
-Fix sound importing

Posemod can now:


-Run on any unity game.
-Run on versions 4, 5, and 2017 (versions 2018 and 2019 not tested)
-Run on a game that's already running
By creating a text file called "pmprocid".
When you'll start PoseMod if that file exists,
then PoseMod will ask you for a number.
You can get the PID number of the game on the Task Manager.
(The game needs to already be running)
-Menu customization
On the StreammingAssets folder inside the PoseMod folder on the Settings
file.
-Full pose saving
Saving a pose will now save every single bone on a character
-PoseMod menu can open anywhere
Press X
-PoseMod Restart key
Press F10 to Reset/Reload/Restart PoseMod

Commands change log:


-Functions (Macros)
-IFs now have ANDs and ORs
-Cutscene Crash Log
If an error happens on a cutscene,
a text file called "CutsceneCrashLog"
will be created inside the PoseMod folder
that will contain the description of the error.
-Vector3 values
Every command parameter of type Vector3
should now be written like "5,5,5" instead of "5:5:5"
-Some new commands
Check CutsceneCommands.txt
-Indexing
In case there are several objects with the same name
by adding a <#> before an object name,
you can define which object to find.
<5>SomeObject will use the fifth object.
<-1>SomeObject will use the last found object.
<?>SomeObject will randomly pick one of the objects.
<0> will use the Edit Object.
You can also Set the edit obj like:
<0>:SomeObject
-Direct scripts access
directly calling functions from scripts (even private functions)
directly getting or setting values from scripts

Dlls change log:


-Every command are now seperate methods
-PoseMod will automatically load commands from any dlls that start with "pm_"
And probally a bunch of more stuff that I forgot

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