Rogue 8 Stonemt1999
CLASS & LEVEL PLAYER NAME
Ethan
Human Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+4 Constitution +4 14 44 --
+2 • +7 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
15
+1 Charisma
Total 8d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+4 DEFENSES HIT DICE DEATH SAVES
19 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+4 +4
+4
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
19 +2 Athletics STR === TOOLS ===
ABILITY SAVE DC Disguise Kit, Herbalism Kit, Poisoner's Kit,
P +4 Deception CHA
Thieves' Tools
+4 History INT
INTELLIGENCE
+4 Insight WIS === LANGUAGES ===
30 ft. (Walking) Birdfolk, Common, Goblin, Thieves’ Cant
+4 +1 Intimidation CHA
+4 Investigation INT
19 P +7 Medicine WIS SPEED
+4 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +4 Perception WIS
+1 Performance CHA === ACTIONS === damage against you.
+4 E +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Sneak Attack
P +7 Religion INT
18 Opportunity Attack, Grapple, Shove, Improvise, Once per turn, you can deal an extra 4d6 damage
E +10 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
E +10 Stealth DEX === BONUS ACTIONS === roll. You don’t need advantage on the attack roll if
CHARISMA Cunning Action another enemy of the target is within 5 ft. of it, that
+4 Survival WIS
You can take a bonus action on each of your turns enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
+1 to take the Dash, Disengage, or Hide action.
=== REACTIONS ===
Uncanny Dodge
12 When an attacker that you can see hits you with an
attack, you can use your reaction to halve the attack’s
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
14 PASSIVE WISDOM (PERCEPTION)
Unarmed Strike +5 3 Bludgeoning
14 PASSIVE WISDOM (INSIGHT)
14 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 8 Stonemt1999
CLASS & LEVEL PLAYER NAME
Ethan
Human Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === attacks. If you are hiding while in total cover, you get a
* Assassinate • PHB 97 +40 to your stealth check so long as you are not
* Hit Points • PHB 95 You have advantage on attack rolls against any moving.
creature that hasn’t taken a turn in the combat yet, and
* Proficiencies • PHB 95 any hit you score against a creature that is surprised is
a critical hit. * Lucky • PHB 167
* Expertise • PHB 96 You have 3 luck points per long rest. Whenever you
Your proficiency bonus is doubled for any ability check * Ability Score Improvement • PHB 96 make an attack roll, an ability check, or a saving throw
you make that uses any of the chosen proficiencies. (or when an attack roll is made against you), you can
* Uncanny Dodge • PHB 96 spend one to roll an additional d20 and you choose
* Sneak Attack • PHB 96 When an attacker that you can see hits you with an which die to use. You can choose to spend luck points
Once per turn, you can deal an extra 4d6 damage to attack, you can use your reaction to halve the attack’s after you roll the die, but before the outcome is
one creature you hit with an attack with a finesse or damage against you. determined.
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if | 1 Reaction | 3 / Long Rest • No Action
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have * Evasion • PHB 96
disadvantage on the attack roll. When you are subjected to an effect that allows you to
make a DEX saving throw to take only half damage,
| Special you instead take no damage if you succeed on the
saving throw, and only half damage if you fail.
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in === HUMAN RACIAL TRAITS ===
seemingly normal conversation. It takes four times
longer to convey such a message than it does to * Ability Score Increase • BR 31
speak the same idea plainly.
* Languages • BR 31
* Cunning Action • PHB 96 You can speak, read, and write Common and one
You can take a bonus action on each of your turns to extra language.
take the Dash, Disengage, or Hide action.
| 1 Bonus Action === FEATS ===
* Roguish Archetype • PHB 96 * Master of Stealth (Last of Us) •
You gain the knowledge of how to craft silencers for
| Assassin guns. When you roll 1 or 2 on a Stealth check, you can
choose to reroll the dice, but must use the next roll,
* Bonus Proficiencies • PHB 97 even if it is a 1 or a 2. You gain Keen Senses. If you
You gain proficiency with the disguise kit and the are knocked Prone and not Unconscious, you can
poisoner’s kit. move at regular speed without provoking opportunity
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Brick (Last of Us) 1 -- Dagger 1 1 lb.
Gas Mask (Last of Us) 1 -- Thieves' Tools 1 1 lb.
SP 0 Shortsword 1 2 lb. Blanket 1 3 lb.
Shortbow 1 2 lb. Clothes, Common 1 3 lb.
EP 0 Arrows 20 1 lb. Herbalism Kit 1 3 lb.
Backpack 1 5 lb.
GP 0 Bedroll 1 7 lb.
Mess Kit 1 1 lb.
PP 0 Tinderbox 1 1 lb.
Torch 10 10 lb.
WEIGHT CARRIED
86 lb. Rations (1 day) 10 20 lb.
ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
225 lb. Rope, Hempen (50 feet) 1 10 lb.
PUSH/DRAG/LIFT Leather 1 10 lb.
450 lb. Dagger 1 1 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Ethan
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I’m oblivious to etiquette and social
expectations.
I am working on a grand
philosophical theory and love
PERSONALITY TRAITS
Free Thinking. Inquiry and curiosity
are the pillars of progress. (Chaotic)
Live and Let Live. Meddling in the
IDEALS
My isolation gave me great insight into a great
evil that only I can destroy.
BONDS
I let my need to win arguments overshadow friendships
and harmony.
I’d risk too much to uncover a lost bit of knowledge.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.