unit 1 (1)
unit 1 (1)
here are the instructions for my exam act like my tutor and with good conceptual knowledge of
mobile application development and create proper notes and answers MID TERM EXAMS :
MOBILE APPLICATION DEVELOPMENT
DATE : 11/10/24, TIME : 10:30 - 12:00 , MAX MARKS : 30
All types of questions are there - direct, analytical, differences, comparisons
Q1 is compulsory; attempt any two from the rest of the questions.
Q1 - 4 sub-questions (2.5*4 =10 marks), Q2,3,4 - 2 sub-questions ( 5*2=10 marks)
understand the parts of the question(within a question) - each part of question has some
weightage answer accordingly to secure marks
try to write answers in points with headings and subheadings for better presentation
support with proper block daigrams and figures wherever applicable
Differenence/ comparison should be done in tabular form
Important topics - All Architectures , kernel, security, interfaces, sensors, connections,client-
server, patterns, tanets, devices. I am about to send you the
syllabus first read the instructions properly and dont respond until i send the syllabus
Got it! I'll wait for the syllabus to help create the notes and answers based on your exam instructions.
Just send it over when you're ready!
Introduction:
Introduction to mobile phone generations – 1G to 5G, Smart phone architecture-ARM and Intel
architectures, Power Management, Screen resolution, Touch interfaces, Memory-Sensors, I/O
interfaces, GPS, Application deployment. Mobile OS Architectures-Kernel structure-Comparing and
Contrasting architectures of Android, iOS and Windows, Darwin vs. Linux vs. Windows, Runtime
(Objective-C vs. Dalvik vs. WinRT), Approaches to power management and Security.
Thanks for providing the syllabus! Based on your exam instructions and the syllabus, I'll create well-
structured notes and answers for each important topic. Here’s a breakdown of the key points with a
focus on headings, subheadings, and block diagrams where applicable.
1. 1G (First Generation):
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Introduced in the 1980s.
Key Features: Analog communication, voice-only service, large phones.
Limitations: Poor voice quality, no data transmission.
2. 2G (Second Generation):
Introduced in the 1990s.
Key Features: Digital communication, text messaging (SMS), basic data services.
Technologies: GSM, CDMA.
3. 3G (Third Generation):
Introduced in the early 2000s.
Key Features: Faster data transfer, internet browsing, video calls.
Technologies: UMTS, HSPA.
4. 4G (Fourth Generation):
Introduced in the 2010s.
Key Features: High-speed data, HD video streaming, VoIP.
Technology: LTE (Long-Term Evolution).
5. 5G (Fifth Generation):
Introduced in late 2010s.
Key Features: Ultra-high-speed data transfer, low latency, IoT support, smart cities.
Technologies: mmWave, Massive MIMO.
1. ARM Architecture:
Focus: Power efficiency.
Applications: Widely used in mobile devices due to lower power consumption.
Design: RISC-based (Reduced Instruction Set Computing).
Key Advantages: Longer battery life, smaller size.
2. Intel Architecture:
Focus: Performance.
Applications: Traditionally used in desktops/laptops, but also in high-performance mobile
devices.
Design: CISC-based (Complex Instruction Set Computing).
Key Advantages: Higher computational power.
Comparison Table:
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3. Mobile OS Architectures
1. Android Architecture:
Kernel: Based on Linux kernel.
Runtime: Dalvik (earlier) and ART (Android Runtime).
Security: Sandboxing apps, SELinux enforcement.
Power Management: Wake locks, battery usage stats, Doze mode.
2. iOS Architecture:
Kernel: Based on Darwin (BSD UNIX).
Runtime: Objective-C and Swift.
Security: App sandboxing, encryption, biometric security.
Power Management: Aggressive app suspensions, background task management.
Comparison Table:
1. Sensors:
Types: Accelerometer, Gyroscope, Proximity sensor, Ambient light sensor.
Applications: Motion detection, screen rotation, environmental interaction.
2. I/O Interfaces:
Touch Interfaces: Capacitive touchscreens, Multi-touch support.
Screen Resolution: Pixel density (PPI), resolution standards (e.g., HD, Full HD, 4K).
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Q1: Sub-question 1 - Compare Android and iOS Architectures
Answer:
Let me know if you'd like more details on any topic or additional block diagrams!
make sure to discuss these topics in detail assuming them 5 marks questions support with
proper block daigrams and figures wherever applicable
Differenence/ comparison should be done in tabular form
Important topics - All Architectures , kernel, security, interfaces, sensors, connections,client-
server, patterns, tanets, devices. and create proper block diagram and comparison tables
with proper points required and write complete answers
Sure! Here’s a detailed explanation of the important topics in mobile application development,
structured as 5-mark answers. Each section includes relevant block diagrams and comparison tables
for clarity.
1. Mobile OS Architectures
Definition: Mobile OS architecture refers to the structural design of mobile operating systems, which
includes their components, how they interact, and the underlying frameworks that support mobile
applications.
Android Architecture:
Kernel: Based on the Linux kernel.
Runtime: Uses the Android Runtime (ART) and previously Dalvik.
Frameworks: Contains libraries and APIs that provide functionality to apps.
Applications: User-installed applications run on top of the framework.
plaintext
+----------------+
| Applications |
+----------------+
| Android Framework |
+----------------+
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| Libraries |
+----------------+
| Android Runtime |
+----------------+
| Linux Kernel |
+----------------+
iOS Architecture:
Kernel: Based on the Darwin OS, which includes components from BSD UNIX.
Runtime: Objective-C runtime for executing applications.
Frameworks: Extensive libraries for multimedia, graphics, and networking.
Applications: Apps are built using Swift or Objective-C.
plaintext
+----------------+
| Applications |
+----------------+
| iOS Frameworks |
+----------------+
| Objective-C Runtime |
+----------------+
| Darwin Kernel |
+----------------+
plaintext
+----------------+
| Applications |
+----------------+
| Windows Framework |
+----------------+
| WinRT Runtime |
+----------------+
| NT Kernel |
+----------------+
2. Kernel Structures
Definition: A kernel is the core component of an operating system, responsible for managing system
resources and communication between hardware and software.
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Comparison of Kernels in Mobile OS:
Definition: Security in mobile applications refers to the measures and protocols put in place to protect
user data and prevent unauthorized access.
Android Security:
Sandboxing: Each app runs in its own sandbox.
Permissions Model: Apps request permissions at install time or runtime.
SELinux: Enhances security by enforcing mandatory access controls.
iOS Security:
App Sandbox: Isolates apps to prevent unauthorized access to system resources.
Data Encryption: All data stored on the device is encrypted.
Biometric Security: Uses Touch ID and Face ID for secure authentication.
Windows Security:
AppContainer: Provides a secure environment for running applications.
Data Protection API: Encrypts sensitive user data.
User Account Control: Prevents unauthorized changes to the system.
App Permissions User-defined permissions App store review process Automatic sandboxing
Definition: Interfaces and sensors are crucial for user interaction and functionality in mobile devices.
Common Interfaces:
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Touch Interface: Most common input method; includes capacitive and resistive touchscreens.
Voice Interface: Voice commands and interactions, often integrated with virtual assistants.
Gesture Recognition: Detects user gestures for interaction without direct touch.
Key Sensors:
plaintext
+------------------+
| Mobile Device |
+------------------+
| |
| +----------+ |
| | Sensors | |
| +----------+ |
| | |
| +----------+ |
| | Interfaces| |
| +----------+ |
+------------------+
Key Features:
Client: Typically a mobile application that interacts with the server to fetch data or perform
operations.
Server: Hosts the application logic and data storage, responding to client requests.
Communication: Can be implemented using REST APIs, WebSockets, or other protocols.
Advantages:
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Aspect Client-Server Peer-to-Peer
Definition: Design patterns are general reusable solutions to common problems in software design,
while tenets refer to principles guiding mobile application development.
Key Tenets:
MVC Separates concerns for improved organization Web applications, desktop apps
Conclusion
These notes cover key aspects of mobile application development, focusing on architectures, kernel
structures, security, interfaces, sensors, client-server models, and design patterns. Each section
provides a structured approach to understanding these complex topics, ensuring a comprehensive
review for your mid-term exam.
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