Brian Kim
+1 646-398-2852 | [email protected] | https://www.linkedin.com/in/brianbucketkim/ |
https://bkim-web.vercel.app
Experiences Skills
Groove Jones FRONT END DEVELOPMENT:
Reference: https://groovejones.com TypeScript, React, Three.js,
FrontEnd/WebXR Developer | 2023.07 - 2024.06 Zustand, Styled Component,
● Implemented camera zoom effects using React and Tailwind CSS, HTML, CSS
styled-components, cropped image output to the correct ratio for LIBRARIES/FRAMEWORKS:
AI processing React, three.js, React Three
● Created form data for POST requests and managed GET requests Fiber/Drei, 8th Wall
across different platforms, ensuring efficient data exchange and BUILD TOOLS: Node.js, Vercel, Vite
APIs: MongoDB, Express, RESTful
integration
API, AJAX
● Managed states and memoization of states with Zustand
MISCELLANEOUS: 3D art, Adobe
● Utilized 8th Wall for relative scaling and absolute scaling in React Photoshop, After Effects
Three Fiber and implemented GLSL for realistic smoke effects, SOFT SKILLS: Team player, Deliver
improving loading speed and performance by 60% Results, Constant Learner
● Implemented UI animations with React Three Fiber and GSAP,
achieving seamless user interaction and enhancing overall user
experience
Certification
Three.js journey
https://threejs-journey.com/certificate/v
Groove Jones iew/6663
FrontEnd/WebXR Intern | 2023.06 - 2023.07 2023.01.24
● Controlled 3D elements using React Three Fiber and Drei library:
Implemented raytracing camera for AR features and memoized ● Studied Three.js library to utilize 3D
data, optimizing performance. interactivity on website and app, as
well as shader studies
● Built and optimized WebGL for hotspot UI: Worked with shaders to
leverage GPU rendering, improving component performance and
responsiveness by 55%.
GitHub
https://github.com/bucket-kim
● Managed WebAR SDK with 8th Wall: Utilized Absolute Scale and
wall-detecting functions to enhance AR capabilities, providing a
seamless and immersive user experience. Education
● Maintained version control using Git Lab: Resolved merge and School of Visual Arts
Bachelor of Fine Arts in Computer
rebase issues, facilitating seamless code integration across various
Art
projects
2010 - 2015
ThoughtLab
Reference: https://tl-wj.netlify.app Interests
3D Web Developer | 2022.06 - 07 Self-Improvement, Dance, Martial
● Optimized 3D models using Blender: Cleaned up unnecessary parts Arts, Traveling, Designing
and applied UV mapping, developed with vanilla JavaScript and
three.js.
● Helped build a script with developers on converting png file into ktx2
format for texture optimizations by 70% using python.
Additional Experiences
Ustwo
3D Generalist | 2021.07 - 2021.09
● Created 3D assets and animations using Blender for
interactive features.
● Integrated and tested 3D features in AR space using
SparkAR.
● Developed and tested interactive features with JavaScript in SparkAR.
Wayfair
3D Artist | 2018.04 - 2019.05
● Optimize 3D scanning system using Agisoft Photoscan while
maintaining high texture and material quality
● Blender to clean up and decimate meshes for optimization.
● 3Ds Max to light and edit 3D model furnitures
● V-Ray to render PBR scenes
Google
3D Modeler | 2017.05 - 2017.07
● Built 3D model assets using Maya for Daydream application
Google
3D Designer | 2016.07 - 2017.01
● Design and animate 3D tools for VR application with Maya
● Unity to test 3D environment and animate tools to make sure
they feel good
● Adobe Photoshop to edit colors and optimize image outputs
The Molecule
3D Generalist | 2016.01 - 2016.02
● Helped to build blue screen 3D scene with Maya and Nuke
● Sculpted a realistic fruit with Zbrush for a commercial use