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Abstract
Cricket has become a famous team game around the globe, and it is consid-
ered the world’s second most popular sport (Pathak and Wadhwa, 2016). The
plethora of available cricket data and the development of Machine Learning
(ML) technology have created a massive demand for cricket data analytics.
The applications of ML in the cricket domain have increased dramatically
during the last two decades. This study conducts a systematic review of
the published research work during the last two decades (2001-2021) on the
applications of ML in cricket.
Keywords: Machine Learning Applications, Cricket, Cricket Outcome
Prediction,
1. Introduction
Cricket is a bat and ball game played in 106 member states of the In-
ternational Cricket Council (ICC), and it has become a multi-billion dollar
business (Kampakis and Thoma, 2015). There are three major formats:
Test Cricket, One Day International Cricket (ODI), and the Twenty-Twenty
Cricket (T20). Cricket has rapidly become a popular team sport mainly due
to the dynamic nature of both ODI and T20 formats (Bandulasiri et al.,
2016). Franchise T20 leagues have emerged in various world regions with
this increased popularity.
Cricket data analysis has become an integral part of any successful cricket
team. The findings of cricket analytics provide a better insight into the play-
2
power of ML techniques has proliferated due to their impact on the devices
used to collect data (Jamil et al.,2020), extract information from the devices
(Morris et al.,2020), (Weir et al.,2019), and the processing the information
gathered through the devices to enhance the understanding of the ultimate
users (Ahmadi et al., 2014; Rommers et al., 2020). Most of these electronic
devices come as wearable devices. The amalgamation of these wearables and
ML algorithms has opened the gate for developing AI expert systems used in
sports (Acikmese et al., 2017). These ML-based applications quickly grasped
sports data analytics to construct models and predict future outcomes with
existing sports data to deliver accurate predictions to make better decisions
in sports. Applications of ML quickly grasped sports data analytics to con-
struct models and predict future outcomes with existing sports data to deliver
accurate predictions to make better decisions in sports. The development of
these ML systems requires domain-specific knowledge. In order to optimize
ML algorithms, it uses a process called feature engineering. The purpose
of this is to extract features from the raw data with the help of domain
knowledge to optimize the ML algorithms. Though sports data are abun-
dant, applying ML for big data is thought-provoking as it demands expert
knowledge of the domain, used learning algorithms, and software engineering
(Koseler and ultimate, 2017).
Systematic reviews help collect empirical evidence about the research’s
continuous growth using ML in the cricket domain. Furthermore, according
to the author’s knowledge, there is no such systematic review of two decades
of research findings combining cricket and ML. Therefore, this work intends
to fill the above vacuum in the literature, and the findings of this study will
be beneficial for the players, coaches, and sports administrators. Finally, this
effort will help researchers have a concise overview of the existing research
areas in cricket and identify research gaps for their future research work.
2. Methodology
This manuscript systematically studied how machine learning techniques
have been applied in cricket in contemporary literature. As a reference, stan-
dardized guidelines proposed by Preferred Reporting Items for Systematic
Reviews and Meta-Analysis (PRISMA; Moher et al., 2009) for systematic
reviews were followed. The entire review protocol comprises three phases:
identification, screening, and final selection. Figure 1 outlines these three
phases of the review protocol.
3
Phase 1: Identification
In the first phase, we identified all published work using four major
databases, namely, Google Scholar, Science Direct, Scopus, Web of Science.
This search using broader research domains was conducted in February 2022.
The electronic search was conducted using the keywords “Applications of
Machine Learning in Cricket.” All published research work satisfying the
above searching information was preliminarily identified. In search phase 1,
11,473 candidate publications were resulted (see figure 1). Seven thousand
one hundred ten publications came from Google Scholar, 554 publications
from Science Direct, 123 publications from Scopus, and 3,686 from Web of
Science. Since the majority of the candidate publications failed to provide
useful information about actual published research work using ML in the
failed cricket, further filtering of publications to identify the most relevant
papers was conducted in the second phase.
Phase 2: Screening
In order to select the most suitable publications to review, the following
criterion were used.
• Studies directly related to the game of cricket, including but not limited
to the player performance, the game’s outcome, team performance,
4
prediction of the score, pitch related, cricket commentary, and videoing
the cricket games were considered.
5
Table 1: Research areas in cricket
Research Area % of Studies
Game outcome prediction 35
Player’s performance classification 16
Batting style/Stroke classification 9
Bowling action/performance classification 9
Other 9
Umpire’s decision/gestures 6
Score prediction 5
Cricket commentary/media 4
Pitch behavior prediction 4
Team selection/performance 3
• Game outcome prediction: With the increased popularity and the com-
mercialization of the game, outcome prediction of a cricket game has
become of the utmost importance. In this direction, researchers use var-
ious performance indicators representing various aspects of the game
and a wide range of ML techniques to predict the game’s outcome.
Batsman, bowler, and fielder attributes (Hasanika et al., 2021; Karthik
et al., 2021; Modani et al., 2020) are the most commonly used perfor-
mance measures to use in the prediction. In addition, other attributes
such as home game advantage (Kaluarachchi and Aparna, 2010; Kumar
et al., 2019), the outcome of the toss (Pathak and Wadhwa, 2016), and
the behavior of the pitch (Tekade et al.,2020) have been utilized in the
6
prediction. More work in outcome prediction can be seen in (Basit et
al., 2020; Hatharasinghe et al., 2019; Shakil et al., 2020; Vistro et al.,
2019).
• Other areas: In addition to the above areas, ML has been used in media
coverage of cricket, umpire-related activity prediction, pitch behavior
predication, and score prediction.
7
Most international cricketers are actively engaging with their fans through
social media platforms. This review reveals the use numerous media
platforms including social media together with ML in predicting cricket
related information (Dubey et al., 2021; Wickramasinghe and Yapa,
2018; Mustafa et al., 2017; Zakzouk and Mathkour, 2012). Video an-
alytics in cricket has evolved into an exciting area with the develop-
ment of ML technology. Applications of ML techniques in cricket video
studies can be seen in (Gupta and uthiah, 2020; Sen et al., 2021), and
(Kumar et al., 2018).
With the enhancement of the game’s competitiveness, at times, um-
pires are under some pressure as their decision can hugely impact the
outcome of the game. With technology coupled with ML techniques,
systems can be developed to mitigate human errors from umpires. Such
efforts can be seen in (Aftab et al., 2019; Iyer et al., 2020; Mustafa et
al., 2017), and (Samaraweera et al., 2020).
According to the reviewed articles, score prediction (Kamble, 2021;
Srinivas et al., 2021, Singh et al., 2015) is another area of study using
the ML techniques. Furthermore, a significant number of studies have
been conducted to various aspects of the game such as Duckworth-
Lewis (Abbas and Haider,2019), injuries (Dias et al., 2020, Gupta and
Muthiah, 2020), cricket data analytic (Jayalath, 2018; Kamble, 2021;
Kapadia et al., 2020; Parameswaran, 2013; Rahman et al., 2018; Raja
et al., 2021; Srinivas et al., 2021; Shahjalal et al., 2017), and predicting
the behavior of the pitch (Kanhaiya et al., 2019).
8
Figure 2: Publication type (CP-Conference Paper; JP-Journal Paper) vs Year
9
3.3. Research questions
This section focuses on three main research questions as listed below. We
identify whether each reviewed study has focused on each of the following
identified research questions, and a summary is illustrated in table 2.
• Research Question #3, RQ3: How to estimate the accuracy of the used
ML model(s)? RQ3 deals with identifying different ways to quantify
the overall accuracy of the used ML model(s).
Using the selected publications to review, studies that have focused on the
above research questions were identified. Table 2 indicates whether the study
considered (Y-Yes, N-No) each of the research questions (RQ1, RQ2, and
RQ3).
10
Table 2: Study and the Addressed Research Questions
S/N Reference RQ1 RQ2 RQ3 S/N Reference RQ1 RQ2 RQ3
1. Abbas et al., 2019 N Y N 31. McGrath et al., 2021b Y N Y
2. Aburas et al.. 2018 N N N 32. Modani et al., 2020 Y Y Y
3. Aftab et al., 2019 Y Y Y 33. Mody et al., 2021 Y Y Y
4. Ahamad et al., 2017 Y Y Y 34. Mustafa et al., 2017 N Y Y
5. Ahmad et al., 2021 Y Y Y 35. Nandyal et al., 2021 Y N Y
6. Anik et al., 2018 Y Y Y 36. Panda et al., 2019 N Y N
7. Awan et al., 2021 N N Y 37. Parameswaran et al., 2013 N N Y
8. Basit et al., 2020 N Y Y 38. Pathak et al., 2016 N Y Y
9. Deval et al. , 2021 N Y N 39. Premakumara et al., 2021 N N N
10. Dias et al., 2020 Y Y Y 40. Rahman et al., 2018 N Y N
11. Dubey et al., 2021 N Y N 41. Raja et al., 2021 N Y N
12. Goggins et al., 2021 N Y Y 42. Ranaweera et al., 2019 Y N Y
13. Gupta et al., 2020 Y Y N 43. Rani et al., 2020 N Y N
14. Hasanika et al., 2021 Y Y N 44. Rupai et al., 2020 Y Y Y
15. Hatharasinghe et al., 2019 Y Y N 45. Salman et al., 2017 Y Y Y
16. Ishi et al., 2020 N Y N 46. Samaraweera et al., 2020 Y Y Y
17. Iyer et al., 2020 N Y Y 47. Sen et al., 20201 Y Y Y
18. Jowitt et al., 2020 Y N N 48. Shaki et al., 2020 Y Y Y
19. Jyalath, 2018 N Y N 49 Shahjalal et al., 2017 N N Y
20. Kamble, 2021 N Y N 50. Singh et al., 2015 N Y N
21. Kaluarachchi et al., 2010 N Y Y 51. Somaskandhan et al. , 2017 Y Y N
22. Kanhaiya et al., 2019 N N N 52. Srinivas et al., 2021 Y Y N
23. Kapadia et al., 2020 Y Y Y 53. Tekade et al., 2020 Y Y N
24. Karthik et al., 2021 N Y Y 54. Tygi et al., 2020 Y Y Y
25. Kumar et al., 2018 N Y Y 55. Vistro et al. , 2019 Y Y N
26. Kumar et al., 2019 Y N N 56. Wickramasinghe et al., 2018 Y Y Y
27. Mahbub et al., 2021 N Y N 57. Wickramasinghe, 2020a N N Y
28. Manage et al., 2020 N Y Y 58. Wickramasinghe, 2020b N Y N
29. McGrath et al., 2019 N Y Y 59. Zakzouk et al., 2012 Y Y Y
30. McGrath et al., 2021a Y Y Y
11
Table 3: Descriptive statistics of the used data set
the findings, studies conducted using First-Class games have used 144 fea-
tures on average, which is the highest compared to the other game formats.
Secondly, the studies conducted using Test cricket have used 115 features
on average, while for ODI and T-20, the average number of features is 40
and 12, respectively. Figure 2 illustrates the distribution of the number of
features used in each of the formats of the game.
12
on the reviewed studies, the following techniques were able to identify as the
primary feature selection technique.
• Chi-Square tion
13
Table 4: Used ML Techniques
ML Technique Number of Studies % of Studies
SVM 35 45
RF 32 42
NB 28 36
Regression 24 31
DT 20 26
NN 16 21
kNN 13 17
Other 11 14
XGBoot 4 5
K-Means 2 3
and 22% were used in 2020. According to the findings, many studies using
ML techniques with cricket data have increased during the last two decades.
Figure 5 shows the distribution of publications using the above-stated ML
techniques from 2001-to 2021.
4. Conclusion
Based on the systematic review conducted using the selected studies, it
is evident that more and more research in cricket using ML technology has
been increasing since 2001. The findings of these studies will eventually help
the game to develop further. Furthermore, these improved ML techniques
14
Figure 5: Year, ML Technique and Publications
15
enable the investigation of various aspects of the game that were impossible
to conduct before using only existing conventional statistical procedures.
Based on the reviewed studies, it is clear that various ML techniques are
available in cricket data analytics. As each method is unique, they reach
different levels of accuracy. Furthermore, the level of accuracy depends on
numerous aspects. Consequently, it is impossible to recommend a specific
ML technique for any given data set.
In the future, it is expected to conduct a similar systematic review about
the use of ML techniques related to other major sports. We identify several
limitations of this systematic review. First, the study was restricted to only
four data-basses. Furthermore, in this study, we did not focus on another
version of cricket, called T-10, due to limited resources.
Acknowledgments:
The author would like to thank the reviewers for their insightful comments
and the funding support given by the Prairie View A&M university’s Faculty
Enhancement Program (FEP).
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