AR_Learning_App_Project_Report
AR_Learning_App_Project_Report
Abstract
This project report outlines the development of an Augmented Reality (AR) Learning App that
design, development process, and evaluation results. The app integrates AR features to create an
Table of Contents
1. Introduction
2. Literature Review
3. System Analysis
4. System Design
5. Development Process
6. Implementation
10. References
11. Appendices
1. Introduction
Augmented Reality (AR) is a technology that superimposes digital content onto the real world,
and engaging. This project aims to develop an AR Learning App that leverages this technology to
2. Literature Review
The study of existing AR learning apps reveals their potential to improve education through
interactive simulations. However, many apps lack customization options and real-time feedback,
3. System Analysis
The main problem is the lack of engaging tools for complex subject learning. The proposed solution
is an AR Learning App targeting students aged 10-18, offering customizable modules and real-time
interactivity.
4. System Design
The app's architecture includes a user-friendly interface, AR module integration, and content
management. Tools used include Unity 3D, Vuforia SDK, and Python for backend logic.
5. Development Process
The app development followed the Agile methodology, allowing iterative development and testing.
Key steps included requirement analysis, design, coding, and testing.
6. Implementation
Screenshots of the app demonstrate the integration of AR features, such as 3D models and
interactive quizzes.
Testing involved unit tests, system integration tests, and user acceptance tests. Feedback from
The app successfully enhanced learning engagement and understanding. Challenges included
This project highlights the potential of AR in education. Future work will include adding multilingual
10. References
3. Articles on AR Technology
11. Appendices