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AR_Learning_App_Project_Report

The project report details the development of an Augmented Reality (AR) Learning App aimed at enhancing educational experiences for students aged 10-18. It covers the significance of AR in education, the app's design and development process, and the positive evaluation results indicating improved engagement and understanding. Future enhancements will focus on multilingual support and expanding subject modules.

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HUMAN GAMER YT
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© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
35 views

AR_Learning_App_Project_Report

The project report details the development of an Augmented Reality (AR) Learning App aimed at enhancing educational experiences for students aged 10-18. It covers the significance of AR in education, the app's design and development process, and the positive evaluation results indicating improved engagement and understanding. Future enhancements will focus on multilingual support and expanding subject modules.

Uploaded by

HUMAN GAMER YT
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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AR Learning App Development Project Report

Submitted By: Your Name

Course/Department: Computer Engineering

Submission Date: March 17, 2025

Abstract

This project report outlines the development of an Augmented Reality (AR) Learning App that

enhances educational experiences. It discusses the significance of AR in education, the system

design, development process, and evaluation results. The app integrates AR features to create an

engaging and interactive learning environment.

Table of Contents

1. Introduction

2. Literature Review

3. System Analysis

4. System Design

5. Development Process

6. Implementation

7. Testing and Evaluation

8. Results and Discussion

9. Conclusion and Future Work

10. References

11. Appendices
1. Introduction

Augmented Reality (AR) is a technology that superimposes digital content onto the real world,

providing an immersive experience. In education, AR can transform learning by making it interactive

and engaging. This project aims to develop an AR Learning App that leverages this technology to

enhance student understanding and retention of complex concepts.

2. Literature Review

The study of existing AR learning apps reveals their potential to improve education through

interactive simulations. However, many apps lack customization options and real-time feedback,

which this project seeks to address.

3. System Analysis

The main problem is the lack of engaging tools for complex subject learning. The proposed solution

is an AR Learning App targeting students aged 10-18, offering customizable modules and real-time

interactivity.

4. System Design

The app's architecture includes a user-friendly interface, AR module integration, and content

management. Tools used include Unity 3D, Vuforia SDK, and Python for backend logic.

5. Development Process

The app development followed the Agile methodology, allowing iterative development and testing.
Key steps included requirement analysis, design, coding, and testing.

6. Implementation

Screenshots of the app demonstrate the integration of AR features, such as 3D models and

interactive quizzes.

7. Testing and Evaluation

Testing involved unit tests, system integration tests, and user acceptance tests. Feedback from

students helped refine the app.

8. Results and Discussion

The app successfully enhanced learning engagement and understanding. Challenges included

optimizing AR features for low-end devices.

9. Conclusion and Future Work

This project highlights the potential of AR in education. Future work will include adding multilingual

support and expanding the subject modules.

10. References

1. Research Papers on AR in Education

2. Documentation of Unity 3D and Vuforia SDK

3. Articles on AR Technology
11. Appendices

Additional screenshots of app interfaces and development diagrams.

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