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Chapter_1_Introduction

The document discusses computer organization and design, focusing on the RISC-V architecture and the hardware/software interface. It covers various classes of computers, the evolution of technology, performance metrics, and the impact of power consumption on computing. Key concepts include the importance of abstraction, parallel processing, and the challenges of multiprocessor systems.

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Samartha M P 10B
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© © All Rights Reserved
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0% found this document useful (0 votes)
2 views

Chapter_1_Introduction

The document discusses computer organization and design, focusing on the RISC-V architecture and the hardware/software interface. It covers various classes of computers, the evolution of technology, performance metrics, and the impact of power consumption on computing. Key concepts include the importance of abstraction, parallel processing, and the challenges of multiprocessor systems.

Uploaded by

Samartha M P 10B
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 49

COMPUTER ORGANIZATION AND DESIGN

RISC-V
Edition
The Hardware/Software Interface

Chapter 1
Computer Abstractions
and Technology
The Computer Revolution

§1.1 Introduction
 Progress in computer technology
 Underpinned by Moore’s Law
 Makes novel applications feasible
 Computers in automobiles
 Cell phones
 Human genome project
 World Wide Web
 Search Engines
 Computers are pervasive

2
Classes of Computers
 Personal computers
 General purpose, variety of software
 Subject to cost/performance tradeoff

 Server computers
 Network based
 High capacity, performance, reliability
 Range from small servers to building sized

3
Classes of Computers
 Supercomputers
 High-end scientific and engineering
calculations
 Highest capability but represent a small
fraction of the overall computer market

 Embedded computers
 Hidden as components of systems
 Stringent power/performance/cost constraints

4
The PostPC Era

5
The PostPC Era
 Personal Mobile Device (PMD)
 Battery operated
 Connects to the Internet
 Hundreds of dollars
 Smart phones, tablets, electronic glasses
 Cloud computing
 Warehouse Scale Computers (WSC)
 Software as a Service (SaaS)
 Portion of software run on a PMD and a
portion run in the Cloud
 Amazon and Google

6
What You Will Learn
 How programs are translated into the
machine language
 And how the hardware executes them
 The hardware/software interface
 What determines program performance
 And how it can be improved
 How hardware designers improve
performance
 What is parallel processing

7
Understanding Performance
 Algorithm
 Determines number of operations executed
 Programming language, compiler, architecture
 Determine number of machine instructions executed
per operation
 Processor and memory system
 Determine how fast instructions are executed
 I/O system (including OS)
 Determines how fast I/O operations are executed

8
Eight Great Ideas

§1.2 Eight Great Ideas in Computer Architecture


 Design for Moore’s Law
 Use abstraction to simplify design
 Make the common case fast
 Performance via parallelism
 Performance via pipelining
 Performance via prediction
 Hierarchy of memories
 Dependability via redundancy

9
Below Your Program

§1.3 Below Your Program


 Application software
 Written in high-level language
 System software
 Compiler: translates HLL code to
machine code
 Operating System: service code
 Handling input/output
 Managing memory and storage
 Scheduling tasks & sharing resources
 Hardware
 Processor, memory, I/O controllers

10
Levels of Program Code
 High-level language
 Level of abstraction closer
to problem domain
 Provides for productivity
and portability
 Assembly language
 Textual representation of
instructions
 Hardware representation
 Binary digits (bits)
 Encoded instructions and
data

11
Components of a Computer

§1.4 Under the Covers


The BIG Picture  Same components for
all kinds of computer
 Desktop, server,
embedded
 Input/output includes
 User-interface devices
 Display, keyboard, mouse
 Storage devices
 Hard disk, CD/DVD, flash
 Network adapters
 For communicating with
other computers

12
Touchscreen
 PostPC device
 Supersedes keyboard
and mouse
 Resistive and
Capacitive types
 Most tablets, smart
phones use capacitive
 Capacitive allows
multiple touches
simultaneously

13
Through the Looking Glass
 LCD screen: picture elements (pixels)
 Mirrors content of frame buffer memory

14
Opening the Box
Capacitive multitouch LCD screen

3.8 V, 25 Watt-hour battery

Computer board

15
Inside the Processor (CPU)
 Datapath: performs operations on data
 Control: sequences datapath, memory, ...
 Cache memory
 Small fast SRAM memory for immediate
access to data

16
Inside the Processor
 Apple A5

17
Abstractions
The BIG Picture

 Abstraction helps us deal with complexity


 Hide lower-level detail
 Instruction set architecture (ISA)
 The hardware/software interface
 Application binary interface
 The ISA plus system software interface
 Implementation
 The details underlying and interface

18
A Safe Place for Data
 Volatile main memory
 Loses instructions and data when power off
 Non-volatile secondary memory
 Magnetic disk
 Flash memory
 Optical disk (CDROM, DVD)

19
Networks
 Communication, resource sharing,
nonlocal access
 Local area network (LAN): Ethernet
 Wide area network (WAN): the Internet
 Wireless network: WiFi, Bluetooth

20
Technology Trends

§1.5 Technologies for Building Processors and Memory


 Electronics
technology
continues to evolve
 Increased capacity
and performance
 Reduced cost
DRAM capacity

Year Technology Relative performance/cost


1951 Vacuum tube 1
1965 Transistor 35
1975 Integrated circuit (IC) 900
1995 Very large scale IC (VLSI) 2,400,000
2013 Ultra large scale IC 250,000,000,000

21
Semiconductor Technology
 Silicon: semiconductor
 Add materials to transform properties:
 Conductors
 Insulators
 Switch

22
Manufacturing ICs

 Yield: proportion of working dies per wafer

23
Intel Core i7 Wafer

 300mm wafer, 280 chips, 32nm technology


 Each chip is 20.7 x 10.5 mm
24
Integrated Circuit Cost

 Nonlinear relation to area and defect rate


 Wafer cost and area are fixed
 Defect rate determined by manufacturing process
 Die area determined by architecture and circuit design

25
Defining Performance

§1.6 Performance
 Which airplane has the best performance?

26
Response Time and Throughput
 Response time
 How long it takes to do a task
 Throughput
 Total work done per unit time
 e.g., tasks/transactions/… per hour
 How are response time and throughput affected
by
 Replacing the processor with a faster version?
 Adding more processors?
 We’ll focus on response time for now…

27
Relative Performance
 Define Performance = 1/Execution Time
 “X is n time faster than Y”

 Example: time taken to run a program


 10s on A, 15s on B
 Execution TimeB / Execution TimeA
= 15s / 10s = 1.5
 So A is 1.5 times faster than B

28
Measuring Execution Time
 Elapsed time
 Total response time, including all aspects
 Processing, I/O, OS overhead, idle time
 Determines system performance
 CPU time
 Time spent processing a given job
 Discounts I/O time, other jobs’ shares
 Comprises user CPU time and system CPU
time
 Different programs are affected differently by
CPU and system performance

29
CPU Clocking
 Operation of digital hardware governed by a
constant-rate clock
Clock period

Clock (cycles)

Data transfer
and computation
Update state

 Clock period: duration of a clock cycle


 e.g., 250ps = 0.25ns = 250×10–12s
 Clock frequency (rate): cycles per second
 e.g., 4.0GHz = 4000MHz = 4.0×109Hz

30
CPU Time

 Performance improved by
 Reducing number of clock cycles
 Increasing clock rate
 Hardware designer must often trade off clock
rate against cycle count

31
CPU Time Example
 Computer A: 2GHz clock, 10s CPU time
 Designing Computer B
 Aim for 6s CPU time
 Can do faster clock, but causes 1.2 × clock cycles
 How fast must Computer B clock be?

32
Instruction Count and CPI

 Instruction Count for a program


 Determined by program, ISA and compiler
 Average cycles per instruction
 Determined by CPU hardware
 If different instructions have different CPI
 Average CPI affected by instruction mix

33
CPI Example
 Computer A: Cycle Time = 250ps, CPI = 2.0
 Computer B: Cycle Time = 500ps, CPI = 1.2
 Same ISA
 Which is faster, and by how much?

A is faster…

…by this much

34
CPI in More Detail
 If different instruction classes take different
numbers of cycles

 Weighted average CPI

Relative frequency

35
CPI Example
 Alternative compiled code sequences using
instructions in classes A, B, C
Class A B C
CPI for class 1 2 3
IC in sequence 1 2 1 2
IC in sequence 2 4 1 1

 Sequence 1: IC = 5  Sequence 2: IC = 6
 Clock Cycles  Clock Cycles
= 2×1 + 1×2 + 2×3 = 4×1 + 1×2 + 1×3
= 10 =9
 Avg. CPI = 10/5 = 2.0  Avg. CPI = 9/6 = 1.5

36
Performance Summary
The BIG Picture

 Performance depends on
 Algorithm: affects IC, possibly CPI
 Programming language: affects IC, CPI
 Compiler: affects IC, CPI
 Instruction set architecture: affects IC, CPI, Tc

37
Power Trends

§1.7 The Power Wall


 In CMOS IC technology

×30 5V → 1V ×1000

38
Reducing Power
 Suppose a new CPU has
 85% of capacitive load of old CPU
 15% voltage and 15% frequency reduction

 The power wall


 We can’t reduce voltage further
 We can’t remove more heat
 How else can we improve performance?

39
Uniprocessor Performance

§1.8 The Sea Change: The Switch to Multiprocessors


Constrained by power, instruction-level parallelism,
memory latency

40
Multiprocessors
 Multicore microprocessors
 More than one processor per chip
 Requires explicitly parallel programming
 Compare with instruction level parallelism
 Hardware executes multiple instructions at once
 Hidden from the programmer
 Hard to do
 Programming for performance
 Load balancing
 Optimizing communication and synchronization

41
SPEC CPU Benchmark
 Programs used to measure performance
 Supposedly typical of actual workload
 Standard Performance Evaluation Corp (SPEC)
 Develops benchmarks for CPU, I/O, Web, …
 SPEC CPU2006
 Elapsed time to execute a selection of programs
 Negligible I/O, so focuses on CPU performance
 Normalize relative to reference machine
 Summarize as geometric mean of performance ratios
 CINT2006 (integer) and CFP2006 (floating-point)

42
CINT2006 for Intel Core i7 920

43
SPEC Power Benchmark
 Power consumption of server at different
workload levels
 Performance: ssj_ops/sec
 Power: Watts (Joules/sec)

44
SPECpower_ssj2008 for Xeon X5650

45
Pitfall: Amdahl’s Law

§1.10 Fallacies and Pitfalls


 Improving an aspect of a computer and
expecting a proportional improvement in
overall performance

 Example: multiply accounts for 80s/100s


 How much improvement in multiply performance to
get 5× overall?

 Can’t be done!

 Corollary: make the common case fast


46
Fallacy: Low Power at Idle
 Look back at i7 power benchmark
 At 100% load: 258W
 At 50% load: 170W (66%)
 At 10% load: 121W (47%)
 Google data center
 Mostly operates at 10% – 50% load
 At 100% load less than 1% of the time
 Consider designing processors to make
power proportional to load

47
Pitfall: MIPS as a Performance Metric
 MIPS: Millions of Instructions Per Second
 Doesn’t account for
 Differences in ISAs between computers
 Differences in complexity between instructions

 CPI varies between programs on a given CPU


48
Concluding Remarks

§1.11 Concluding Remarks


 Cost/performance is improving
 Due to underlying technology development
 Hierarchical layers of abstraction
 In both hardware and software
 Instruction set architecture
 The hardware/software interface
 Execution time: the best performance
measure
 Power is a limiting factor
 Use parallelism to improve performance

49

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