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VisBug Fixes and Optimizations

The document contains a series of configuration flags and integer settings related to a software system, likely for a game or graphics engine. Many flags are set to enable or disable specific features, optimizations, and debugging tools. The settings also include various performance and rendering parameters, indicating a focus on improving graphics and user experience.

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aintzenith06
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100% found this document useful (1 vote)
2K views4 pages

VisBug Fixes and Optimizations

The document contains a series of configuration flags and integer settings related to a software system, likely for a game or graphics engine. Many flags are set to enable or disable specific features, optimizations, and debugging tools. The settings also include various performance and rendering parameters, indicating a focus on improving graphics and user experience.

Uploaded by

aintzenith06
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

{

"DFFlagVisBugFixUnloadReadyMesh": "True",
"FFlagNewCameraControls_SpeedAdjustEnum": "False",
"FFlagDebugSkyGray": "True",
"FFlagRenderCBRefactor2": "True",
"DFFlagSimSolverOptimizeGeometricStiffness4": "True",
"DFFlagUseVisBugChecks": "True",
"FFlagRenderTestEnableDistanceCulling": "True",
"FFlagMSRefactor5": "False",
"FFlagDebugDisableTelemetryPoint": "True",
"FFlagNewLightAttenuation": "True",
"DFIntCodecMaxIncomingPackets": "2139999999",
"DFFlagOptimizeIsA": "True",
"FFlagUserShowGuiHideToggles": "True",
"FIntUnifiedLightingBlendZone": "0",
"FIntRenderLocalLightFadeInMs": "0",
"FIntInterpolationAwareTargetTimeLerpHundredth": "100",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"DFFlagDebugUseOcclusionQueries": "True",
"FIntRenderMeshOptimizeVertexBuffer": "0",
"SFFlagSimAnimationConstraintResponsiveness": "2147483647",
"FFlagFRMRefactor": "False",
"DFIntRakNetClockDriftAdjustmentPerPingMillisecond": "2139999999",
"FIntRenderMaxShadowAtlasUsageBeforeDownscale": "0",
"FFlagUpdateHTTPCookieStorageFromWKWebView": "False",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"FFlagChatTranslationEnableSystemMessage": "False",
"DFFlagOptimizeNoCollisionPrimitiveInMidphaseCrash": "True",
"FIntOcclusionCullingBetaFeatureRolloutPercent": "1000",
"DFFlagDebugOverrideDPIScale": "False",
"DFIntInterpolationMinAssemblyCount": "1",
"FFlagUserFixLoadAnimationError": "True",
"FIntCameraMaxZoomDistance": "99999",
"DFFlagOptimizeClusterCacheAlloc": "True",
"FFlagFixParticleEmissionBias2": "False",
"FFlagRenderLegacyShadowsQualityRefactor": "True",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
"DFIntAnimationLodFacsVisibilityDenominator": "0",
"FFlagBetaBadgeLearnMoreLinkFormview": "False",
"FFlagRenderDebugCheckThreading2": "True",
"DFIntTeleportClientAssetPreloadingHundredthsPercentage2": "100000",
"FFlagDisableFeedbackSoothsayerCheck": "False",
"FFlagRenderLightGridEfficientTextureAtlasUpdate": "True",
"FFlagEnableInGameMenuChromeABTest4": "True",
"DFIntClientPacketHealthyAllocationPercent": "50",
"DFIntTrackCountryRegionAPIHundredthsPercent": "10000",
"FIntInterpolationMaxDelayMSec": "1",
"DFIntPerformanceControlFrameTimeMax": "1",
"FFlagDebugDisableTelemetryV2Event": "True",
"FFlagFixChunkLightingUpdate2": "True",
"DFFlagDebugPerfMode": "True",
"DFIntTeleportClientAssetPreloadingHundredthsPercentage": "100000",
"FFlagControlBetaBadgeWithGuac": "False",
"FFlagRenderShadowSkipHugeCulling": "True",
"SFFlagGroundControllerBalancingResponsiveness": "2147483647",
"DFFlagDebugPauseVoxelizer": "True",
"FFlagCSGDecalOptimizeVB": "True",
"DFIntContentProviderPreloadHangTelemetryHundredthsPercentage": "0",
"FFlagDebugDeterministicParticles": "False",
"FFlagVRMouseMoveOptimization": "True",
"FFlagDebugCodegenOptSize": "True",
"FIntSSAOMipLevels": "0",
"FIntGrassMovementReducedMotionFactor": "0",
"FIntRenderShadowmapBias": "0",
"FFlagRenderNoLowFrmBloom": "False",
"FFlagPreloadMinimalFonts": "True",
"FIntSmoothMouseSpringFrequencyTenths": "100",
"FFlagGameBasicSettingsFramerateCap5": "True",
"FIntNewInGameMenuPercentRollout3": "0",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"FFlagEnableVisBugChecks": "True",
"FFlagDebugSSAOForce": "False",
"DFIntEnableVisBugChecksHundredthPercent": "1000",
"DFIntMacWebViewTelemetryThrottleHundredthsPercent": "0",
"FFlagUserHideCharacterParticlesInFirstPerson": "True",
"DFIntMaxProcessPacketsStepsPerCyclic": "2139999999",
"FFlagSyncWebViewCookieToEngine2": "False",
"FFlagNewOptimizeNoCollisionPrimitiveInMidphase651": "True",
"FFlagUserCameraInputRefactor3": "True",
"DFIntMaxProcessPacketsJobScaling": "2139999999",
"FFlagToastNotificationsProtocolEnabled2": "False",
"FFlagDebugForceGenerateHSR": "True",
"FFlagDebugForceFSMCPULightCulling": "True",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FFlagDebugDisableTelemetryV2Stat": "True",
"FFlagVoiceBetaBadge": "False",
"FFlagLuauCodegen": "True",
"SFFlagSimSolverResponsiveness": "2147483647",
"FFlagEnableCullableScene2OptimizeStep": "True",
"DFFlagEnableTexturePreloading": "True",
"DFIntNumAssetsMaxToPreload": "2147483647",
"FFlagLuaAppGamesPagePreloadingDisabled": "False",
"DFStringWebviewUrlAllowlist": "",
"FIntBootstrapperWebView2InstallationTelemetryHundredthPercent": "0",
"DFFlagAudioEnableVolumetricPanningForMeshes": "True",
"DFFlagEnableMeshPreloading2": "True",
"FIntRenderGrassDetailStrands": "0",
"FIntEnableCullableScene2HundredthPercent3": "100",
"FFlagNewCameraControls_MouseDeltaFix": "True",
"DFIntAnimationLodFacsDistanceMin": "0",
"FFlagEnableRuntimeThreadVisQueries4": "True",
"FFlagFixOutdatedTimeScaleParticles": "False",
"FFlagRenderEnableGlobalInstancingD3D11": "True",
"FIntSmoothTerrainPhysicsCacheSize": "0",
"FFlagUserCameraControlLastInputTypeUpdate": "True",
"FFlagRemoveRedundantFontPreloading": "True",
"FFlagMouseGetPartOptimization": "True",
"FFlagPreloadAllFonts": "True",
"DFFlagEnablePerfDataMainThread": "True",
"FIntRenderLocalLightUpdatesMax": "1",
"DFIntClientPacketMaxDelayMs": "1",
"DFIntInterpolationDtLimitForLod": "1",
"DFIntTaskSchedulerTargetFps": "10000",
"DFFlagTeleportClientAssetPreloadingDoingExperiment": "True",
"FFlagMuteTogglesEnableIXP": "False",
"DFIntThrottlingPredictionAccelerationHoldThousandth": "2",
"DFFlagAdsPreloadInteractivityAssets": "True",
"DFFlagTextureQualityOverrideEnabled": "True",
"FFlagAdServiceEnabled": "False",
"FFlagVideoUseNewHardwareCodec4": "True",
"FStringTerrainMaterialTablePre2022": "",
"FFlagRenderOptimizeDecalTransparencyInvalidation": "True",
"DFIntCodecMaxOutgoingFrames": "2139999999",
"DFIntTextureQualityOverride": "1",
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000",
"FFlagFastGPULightCulling3": "True",
"DFIntRenderClampRoughnessMax": "0",
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFIntPerformanceControlTextureQualityBestUtility": "-1",
"FFlagEnableIOSWebViewCookieSyncFix": "False",
"FFlagAlwaysShowVRToggleV3": "False",
"FFlagRenderSkipReadingShaderData": "False",
"SFFlagAirControllerTurningResponsiveness": "2147483647",
"FFlagContentProviderPreloadHangTelemetry": "False",
"DFFlagDebugSkipMeshVoxelizer": "True",
"FFlagVRBackpackImproved": "True",
"FIntVertexSmoothingGroupTolerance": "0",
"FFlagLuaMenuPerfImprovements": "True",
"FFlagDebugDisableTelemetryV2Counter": "True",
"FFlagEnableRuntimeThreadVisQueries": "True",
"FFlagDebugDisplayFPS": "False",
"FFlagDebugCheckRenderThreading": "True",
"DFIntCanHideGuiGroupId": "32380007",
"FFlagEnableVisBugChecks28": "True",
"FFlagVideoRenderUseHardwareBuffer": "True",
"DFIntSimAnimationConstraintResponsiveness": "2147483647",
"FFlagVideoTextureSupportHardwareRender2": "True",
"FIntDirectionalAttenuationMaxPoints": "0",
"DFFlagGraphicsOptimizationModeMVPExposureEnrollment4": "False",
"FFlagOcclusionCullingBetaFeature": "True",
"FIntBloomFrmCutoff": "0",
"SFFlagGroundControllerTurningResponsiveness": "2147483647",
"FLogNetwork": "7",
"DFFlagTeleportClientAssetPreloadingEnabledIXP2": "True",
"DFIntNumFramesAllowedToBeAboveError": "0",
"DFFlagAudioEnableVolumetricPanningForPolys": "True",
"DFIntInitialAccelerationLatencyMultTenths": "1",
"FIntDebugForceMSAASamples": "0",
"FFlagVignetteEffectEnabled4": "False",
"FFlagFixParticleAttachmentCulling": "False",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"FFlagUserCameraInputDt": "True",
"DFFlagVisBugFixPartUpdatedLock": "True",
"FIntFRMMinGrassDistance": "0",
"FFlagSimEnableDCD16": "True",
"DFFlagAudioToggleVolumetricPanning": "True",
"FIntTerrainArraySliceSize": "0",
"DFFlagWindowsWebViewTelemetryEnabled": "False",
"FIntV1MenuLanguageSelectionFeaturePerMillageRollout": "0",
"FFlagDisablePostFx": "True",
"FFlagHandleAltEnterFullscreenManually": "False",
"FFlagPreloadTextureItemsOption4": "True",
"SFFlagAirControllerBalancingResponsiveness": "2147483647",
"DFIntMaxFramesToSend": "1",
"DFFlagAudioUseVolumetricPanning": "True",
"FIntUITextureMaxUpdateDepth": "0",
"FFlagAddHapticsToggle": "False",
"DFFlagTeleportPreloadingMetrics5": "True",
"FFlagShaderLightingRefactor": "True",
"DFFlagDisableDPIScale": "False",
"DFFlagUnifyLegacyJointGeometry": "True",
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"DFFlagTeleportClientAssetPreloadingDoingExperiment2": "True",
"FStringVoiceBetaBadgeLearnMoreLink": "null",
"FIntGameGridFlexFeedItemTileNumPerFeed": "0",
"DFFlagAssetPreloadingUrlVersionEnabled2": "True",
"DFFlagTeleportClientAssetPreloadingEnabled9": "True",
"FStringTerrainMaterialTable2022": "",
"FIntFRMMaxGrassDistance": "0",
"DFIntHACDPointSampleDistApartTenths": "3000000",
"DFIntWindowsWebViewTelemetryThrottleHundredthsPercent": "0",
"DFFlagTeleportClientAssetPreloadingEnabledIXP": "True",
"DFIntAssetPreloading": "2147483647",
"DFIntAnimationLodFacsDistanceMax": "0",
"FIntRenderShadowIntensity": "0",
"FIntDebugFRMOptionalMSAALevelOverride": "0",
"DFIntMaxFrameBufferSize": "1",
"FFlagTopBarUseNewBadge": "False",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"FFlagUserUpdateInputConnections": "True",
"FIntNumFramesToCaptureCallStack": "1",
"FFlagDebugEnableDirectAudioOcclusion2": "True",
"FFlagDebugDisableTelemetryEventIngest": "True",
"FFlagVisBugChecksThreadYield": "True",
"FFlagVideoServiceAddHardwareCodecMetrics": "True",
"DFFlagEnableSoundPreloading": "True",
"FFlagLoginPageOptimizedPngs": "True",
"DFIntDebugFRMQualityLevelOverride": "21",
"FFlagFixSensitivityTextPrecision": "False",
"FFlagVRLaserPointerOptimization": "True",
"FIntEnableVisBugChecksHundredthPercent27": "100",
"DFIntMaxAverageFrameDelayExceedFactor": "0",
"FFlagEnableAudioEmitterDistanceAttenuation": "True",
"DFFlagPhysicsMechanismCacheOptimizeAlloc": "True",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntParallelAdaptiveInterpolationBatchCount": "1",
"FIntRenderLocalLightUpdatesMin": "1",
"FFlagAssetPreloadingIXP": "True",
"FIntStudioWebView2TelemetryHundredthsPercent": "0",
"FFlagDebugGraphicsPreferD3D11": "True",
"FFlagPreOptimizeNoCollisionPrimitive": "True",
"FFlagEnableVisBugChecks27": "True",
"DFFlagSimOptimizeSetSize": "True",
"FFlagShoeSkipRenderMesh": "False",
"DFIntMaxProcessPacketsStepsAccumulated": "0",
"FIntFontSizePadding": "4",
"FStringWhitelistVerifiedUserId": "your roblox profile id"
}

Common questions

Powered by AI

Setting 'DFIntCullFactorPixelThresholdShadowMapLowQuality' to 2147483647 effectively disables low-quality shadow map culling. This ensures that all shadow map calculations are processed, which prevents visual artifacts due to aggressive culling. While this may enhance visual quality by preventing shadows from being inappropriately omitted, it may also increase the rendering load significantly, potentially degrading performance on systems with limited graphical capabilities .

Setting 'DFIntCodecMaxIncomingPackets' to an extremely high value like 2139999999 implies that the system can handle a massive number of incoming packets. While this setting could prevent bottlenecks in high-traffic situations, it may also lead to resource overutilization, potentially causing system instability if the network hardware and bandwidth are not capable of supporting such loads .

When 'DFFlagAudioEnableVolumetricPanningForMeshes' is set to true, it enhances the audio experience by allowing volumetric panning, which adjusts the sound's perceived source position dynamically relative to the listener. This can greatly improve auditory immersion and realism in virtual environments. However, the downsides may include increased computational overhead from calculating these audio effects, potentially impacting overall performance on less powerful systems .

Enabling 'FFlagDebugDisableTelemetryV2Event' could lead to reduced or disabled telemetry data collection during gameplay. This may make it difficult to debug issues and gather user behavior metrics, impacting the ability to improve game performance and user experience through data-driven decisions. Additionally, real-time monitoring of user interactions might be less comprehensive, potentially affecting support and development priorities .

Optimizing 'FFlagNewLightAttenuation' can positively influence rendering performance by improving how light diminishes over distance, creating more realistic lighting while potentially reducing computational load. Such optimization can lead to faster rendering times and lower resource consumption, especially in scenes with complex lighting setups. However, the need to balance accuracy and speed might result in trade-offs in visual fidelity .

Setting 'FIntRenderLocalLightUpdatesMin' to a low value like 1 can lead to frequent updates of local lights, ensuring very responsive lighting changes. This can enhance the realism and dynamism of scenes with moving lights, but may also introduce the challenge of increased computational demand. For systems with limited processing power, this could negatively impact performance, leading to potential frame rate drops or latency in rendering .

Having 'FIntBootstrapperWebView2InstallationTelemetryHundredthPercent' set at 0 indicates that telemetry data related to WebView2 installation is not being collected. The rationale behind this could be to protect user privacy, reduce data collection overhead, or due to a strategic decision not to analyze the installation data pathways. This might suffice in scenarios where data collection is unnecessary or not consented to, maintaining focus on user privacy and system efficiency .

Enabling 'DFFlagSimSolverOptimizeGeometricStiffness4' can significantly optimize the geometric stiffness calculations within a simulation solver. By doing so, computational efficiency is improved, potentially reducing processing time and resource usage. Conversely, disabling this flag might result in less optimized computations, impacting performance .

'FFlagRenderCBRefactor2', when enabled, refers to a refactoring in the render command buffer processes. This refactor likely aims to streamline and improve the efficiency of rendering commands through memory and process optimizations, possibly resulting in faster render times and less CPU load. The refactor could lead to cleaner code architecture as well, facilitating easier maintenance and updates .

Enabling 'FFlagDebugUseOcclusionQueries' facilitates the use of occlusion queries during rendering. This can improve performance by determining whether certain objects or portions of objects are visible to the camera and skipping the rendering of occluded areas. This can reduce rendering workload and enhance frame rates, especially in complex scenes. However, it requires additional processing to carry out the occlusion calculations, which can offset gains in some cases .

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