More Henge
More Henge
Credits
Witch, Mouse, Wolf, & Tales: Ryo Kamiya & Tsugihagi Honpo (©2008-2012)
Translation: Ewen Cluney
Pony Henge: Ewen Cluney
Fish Henge: Ben Lehman
Stranger in a Strange Land: Rodrigo Garcia Carmona
Layout and new Henge Icons: Clay Gardner
Artwork:
Witch & Mouse Henge by Ike
Tales Illustrations by Ike and Myaa
Fish Henge by C. Ellis (http://www.by-starlight.com)
Pony Henge by Sue-chan (http://www.sue-chan.com)
Scenario & Henge Candies Illustrations by Honoel A. Ibardolaza
(http://honoel.tumblr.com/)
The Colors of the Sky
Bonus Mat erial for
Introduction
The road to the release of the English version of Golden Sky Stories was a
long and strange one. The game came out in Japan in 2006, and I bought
a copy, along with Maid RPG, in late 2006. Along the way I joined forces
with Andy Kitkowski to publish Maid RPG in English, completed a Mas-
ter’s degree in the Japanese language, and ran a Kickstarter funding drive
for GSS that was incredibly successful. Aside from it being gratifying just
to see a heartwarming, non-violent game succeed in general, our own
hard work—to say nothing of that of Ryo Kamiya and everyone else who
worked on the original Japanese version—was well-rewarded.
The impact of Kickstarter on role-playing games is hard to overstate,
and having our first funding drive raise over $85,000 and reach 2,350
people was amazing. We also blew through a total of seventeen stretch
goals, which meant we were going to translate and produce an enormous
amount of additional material. This ranged from single character types to
entire new settings. This book is a collection of the bonus material that
connects to the core rules, usable in a normal Golden Sky Stories game
set in rural Japan.
New Residents: This section has five new character types: mouse henge,
wolf henge, pony henge, fish henge, and the witch. Three were origi-
nally special convention offerings in Japan, while two are original cre-
ations for the English version.
Strangers in a Strange Land: In this pair of scenarios, Rodrigo Garcia
Carmona provides two very human tales about two boys and their
relationships with the town.
Henge Candies: Allen Varney presents a guide to henge’s favorite can-
dies, and how they can be a part of your stories.
Tales: These are two prose short stories, which originally appeared in the
Tsugihagi Tayori magazine in Japan.
There’s still plenty more to come, but for us this collection represents a lot
of effort, and getting to work with some pretty fantastic people. We hope
it helps enrich your Golden Sky Stories games.
—Ewen Cluney
4
Notes on New Characters
The new character types included here character type, best used either by the
are an optional bonus for those who narrator or by players who already have
would like to experiment more with experience playing regular henge. Being
Golden Sky Stories. They can be a little aquatic unless they transform makes it
tricky to integrate into a typical story, much more difficult for fish henge to
and in some cases they’re a bit differ- fully participate in a story.
ent thematically as well. It is up to each A fish henge’s true form can be pretty
Narrator to decide whether or not to in- much any kind of fish, from a com-
clude these in his or her game. mon goldfish to an exotic tropical fish,
though fish that actually live around
Horse Henge Japan in some form are probably best.
In real life horses are quite rare in Think about what kind of fish henge
Japan. In feudal times samurai would you’re making, and where your henge
ride horses in battle, but people used will live as a fish.
oxen as beasts of burden. The few hors- Fish henge can breathe air even in
es in Japan today are mainly used for full fish form, but find it uncomfortable.
horse racing and other equestrian sports, They can also use human speech in or
and in certain tourist attractions. They out of water.
were actually scarce enough that Akira
Kurosawa had to import extra horses to transforming
film battle scenes in his period movies. Fish henge don’t have ears and tails the
Japan doesn’t have any horse-related way most henge do, so when they take
mythology to speak of, so horse henge human form it works a little differently.
are a thing we made up for this game,
inspired by A Certain Cartoon, plus +0 You look human, except you have a fish’s
lots of English idioms about horses and tail instead of legs, like a mermaid.
reading up a bit on real-life horses. Put- +2 You look human, but with some fish
ting horses into a town in the Japanese characteristics like patches of scales
countryside isn’t really true to real life, and webbed fingers.
but if you already have henge and local +4 You look like a regular human.
gods running around, horses are a pretty
minor fantasy element. If you do want
to include ordinary horses in your sto-
ries, you can use the description below.
horses
henge: 0 animal: 4
adult: 0 child: o
By finding tiny gaps, you can You can have someone else do This power lets you make some-
slip into all sorts of places. Even something for you. You can use one believe a lie that you’ve
if the way is closed or blocked, this for any check other than an told. Make an Adult check
you can leave a scene. You can Impression Check. Rather than against their Adult attribute; if
also enter a scene when you making the check yourself, you you win, you are able to deceive
wouldn’t normally be able to. can have another character that them. Without very direct proof
is present in the scene do it for in front of them, they will con-
you. When you use this power, tinue believing you and not sus-
both you and the person help- pect anything.
ing you can spend Feelings on
the check.
You can move around without Your large family of mice gives Smart mice can get a big effect
making a sound or other signs, you wise advice. When you use out of a little bit of mischief. You
so that others don’t notice you this power, your Adult attribute can use this to interrupt when
at all. This lets you take ac- is doubled for the rest of the someone (a henge or mononoke)
tion without anyone in the scene. is using a power. When you use
scene spotting you, without this power, the target’s power
any chance to resist. This effect simply doesn’t work.
continues until the end of the
scene or until you make some
kind of noise, like talking above
a whisper or causing a flashy
scene.
WEAKNESS ADDITIONAL POWER
Impatient Skitter (8)
You’re prone to being flustered and rushed, You run away in the blink of an eye. You can
often engaging in wasted efforts. Any time use this to interrupt any check. When you use
you use a power, you have to spend 1 addi- it, you are able to safely exit any scene. You can
tional point of Wonder. take one unresisting henge or human with you.
You have a certain territory in You can watch over a certain You can completely hide your-
the mountains or forest where someone, or notice when some- self as long as there’s a tiny bit
you’re stronger than normal. As one is watching you. Once per of brush or grass. Even if it’s a
long as you’re in your territory, scene you can use this power, clump of grass smaller than you
the Wonder cost of other pow- and it will last until the end of are, no one will be able to see
ers is halved (round up). You the scene. Pick someone for it you from the outside. (How-
can only establish your territory to affect (which can be your- ever, the grass does have to be
somewhere outside of town. self); you can detect if someone reasonably thick.) Others need
Talk to the Narrator about this is secretly watching or following to make a Henge check greater
before you begin. them, regardless of what pow- than your Henge attribute, plus
ers they might’ve used or checks 3 in order to see you. However,
they might’ve made. If there’s local gods can easily find you in
another power in use, you can their territory and this power
discern what kind of power. will not work on them.
When it looks like someone is You can unleash a howl that resounds You can let out a howl that calls
in danger, you can take their all over town, startling everyone. You forth canine type animals from
place. If you use this power, can only use this once per story. Ev- the town. All of the dogs, foxes,
eryone in town (including henge and
you can enter a scene even if raccoon dogs, and wolves, and
mononoke) is subject to Surprise,
you weren’t participating in it even henge of those types of ani-
based on your Animal attribute dur-
before and put yourself in the mals, will hear the call and gather
ing the day, Animal +1 in the evening,
line of fire. If it does turn out or Animal +2 at night. However, this at its source. You can’t use this
to be something dangerous, the Surprise won’t cause anyone to faint. call for just anything, but the ani-
narrator may have you get hurt Humans will generally not come to mals will come unless they have
and receive thanks for this act the area where you use this power, some compelling reason to do
of sacrifice. even if it’s the center of town. If your otherwise, such as being tied up,
use of this power causes too much in the middle of eating or sleep-
bother for the town the Narrator may ing, etc. If you have a reasonable
decide to lower the strength of your request to make of them, they
connection to the town. will listen.
WEAKNESS ADDITIONAL POWER
Violent Growl (10)
You’re a bit reckless, and tend to come out swinging You can glare and growl menacingly to scare
rather than talking. When you need to make a check someone. When you use this power, if your
to persuade someone or make a request, you’ll Quar-
rel with them instead. Needless to say, this means Animal attribute beats their Adult attribute,
you’re no good at persuasion or making requests. they’ll be Surprised. If you manage to Surprise
Also, if you use the Call of the Wild power and the a henge with this power, they’ll be forced to
animals you call don’t resist, you don’t have to spend return to their animal form.
points to temporarily overcome this weakness.
PONY POWERS
Special Talent (0) Friendship (0) Work Together (1+)
There’s some special thing You have a certain charm that You can back up your friends
that you have a natural talent makes others like you. The when they try to do something.
for, such as making something cost in Dreams for others to When you use this power, you
(pies, cakes, etc.), or perform- strengthen a connection to a add the amount of Wonder you
ing (singing, acting), or doing pony is reduced by 1. spend to their attribute for a
something (gardening, throwing check. You can only use this
parties, taking care of animals, power with someone you have a
etc.). Whatever it is, whenever connection with a strength of 2
you make a check relating to or higher to, and you can’t use it
that thing your attribute in- for Impression Checks.
creases by 1.
By nuzzling someone’s face and You’re fast enough to get any- Your unerring sense of direction
such, you can make them feel where in town in a short amount lets you take someone you have a
better. This lets you cheer them of time. By using this power you connection with home. You race
up after they’ve been Surprised, can get to anywhere in town by like the wind and arrive there
lost a quarrel, or otherwise had the end of the scene or before safely regardless of what’s be-
something get them down. the beginning of the next scene. tween you and your destination.
You can carry one or two oth- However, if you use this power to
ers with you when you do this, leave the town, you’ll have to use
though only if they’re willing. it again to get back.
WEAKNESS ADDITIONAL POWER
Chew Race Horse (10)
You have a nervous habit of chewing on You’re an exceptionally fast horse. If you’re will-
plants or wood. If you don’t have something ing to abruptly bolt off somewhere you can enter
to do right in front of you, you’ll start chew- or leave a scene when and where you want, re-
ing on any plants or wood around you. gardless of whether it’s already in progress. This
even works if you’re doing something different
in another scene taking place at the same time.
You can breathe and survive If you end a scene partly or ful- You can give other people the
underwater without difficulty. ly in human form and the next ability to breathe underwater.
The water must be pure, natu- scene does not take place in wa- This gives them the “Gills” pow-
ral, and clean, though it can be ter, you can use this power to er until the end of the scene. If
fresh or salt water. remain in that form for the next you kiss them to use this power,
scene. This replaces the stan- it only costs you 2 Wonder.
dard transformation cost.
No one notices a fish. Once Your presence is calming to oth- When you learn something
you activate this power, no one ers. This power lets one other new about the air-breathing
notices you until you say some- person or henge automatically world, immediately increase the
thing or take obvious action. pass a Surprise check. strength of your connection to
whoever teaches it to you by
one. You can only use this pow-
er on a given character once per
story.
WEAKNESS ADDITIONAL POWER
Fishbowl Fish Needs a Bicycle (2)
You are a pet fish, kept in a bowl or tank by a You know where your owner keeps all her pos-
human. You don’t have any access to under- sessions, and how to use them to get around
sea society, and it’s as strange to you as it is the human world. Use this power to borrow
to any air breather. one ordinary, everyday item from your owner.
使い
diaries between people and henge.
As a witch is already human, he or she has no need to change
into one. They often dress strangely, but they can usually get
by with a change of clothes. Witches can have the same kinds
of names as ordinary people, or odd foreign names. Also, some
WITCH POWERS witches are much older than they look, much like some henge.
You cast a small charm. One re- This power lets you understand You can fly on a magical broom-
cipient (which can be you your- an animal. Until the end of the stick. You can carry up to two
self) gains Feelings equal to the scene, you can converse with times your own weight when
amount of Wonder you spend one ordinary animal. However, flying. When the speed you’re
on this power. this only works with one par- flying at becomes important,
ticular animal, and you’ll have make checks with your Henge
to use this power again to speak attribute; you can treat it as an
with a different animal, even if equivalent Animal check result.
it’s of the same type.
This power lets you change the You can draw power from the moon As the sun is setting, you can
and cause animals to become human
clothing you’re wearing or that make the mysterious become
and humans to become animals.
of a willing recipient to what- You can only use this on a moonlit normal. You can only use this
ever you want. You can use this night, and only on those who want power during scenes taking place
to remove your “Strange” weak- to be affected. This transformation in the evening. During a scene
ness until the end of the scene does not affect one’s gender, but age where you’ve used this power,
and clothing can change however
(as far as your clothing goes), or henge can use any of their pow-
they want. Henge who become hu-
to change someone else’s outfit. man lose their Base Powers (but not ers without spending Wonder.
You can also use it on an un- Weaknesses or Additional Powers),
willing recipient by spending 12 and humans who become animals
Wonder. gain some of those animals’ Weak-
nesses and Additional Powers. Those
affected by this will not return to
their normal selves until either the
witch chooses to end the transforma-
tion, or the story ends.
WEAKNESS ADDITIONAL POWER
Magic Words Explosion (12)
In order to use your magical powers, you You cause a burst of light and sound. This
have to say special magic words. Anyone pres- doesn’t cause any fires or knock anyone down,
ent in the same scene with a Henge or Child but it does cause Surprise. Everyone in the
attribute of 2 or higher will know if you use same scene as you must get a Henge attribute
one of your powers. If they do notice, they check result of 8 or higher or the Surprise will
can prevent you from using a power if they cause them to faint.
get a higher Animal attribute result than you.