Tartarus Claws
NO KEYWORDS
Type Range Modifiers Type Range Modifiers
2-handed Melee - -
Do not allow the use of any other melee weapons. Make two
Attack ACTIONS with the Claws without the usual -1 DICE for
the second attack. If the opponent is thus taken Down or Out of
Action, you may immediately Move the model up to 6”. If the
Move takes you into contact with another enemy model, this
counts as a Charge and you can make a second Melee Attack
ACTION with both claws. You can only do this follow-up Move
once per Activation.
Elite ☐ Troop ☐ Scars ☐ ☐ ☐ Abilities & Injuries
Name ____________________ ________________________
Type ____________________ ________________________
________________________
Move Ranged Melee ________________________
________________________
Armour Xp Value ________________________
________________________
________________________
Equipment ________________________
________________________ ________________________
________________________ ________________________
________________________ ________________________
________________________ ________________________
________________________
Keywords ________________________
________________________ ________________________
Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen
Elite ☐ Troop ☐ Abilities & Injuries Elite ☐ Troop ☐ Abilities & Injuries
Name ____________________ ________________________ Name ____________________ ________________________
Type ____________________ ________________________ Type ____________________ ________________________
________________________ ________________________
Move Ranged Melee ________________________ Move Ranged Melee ________________________
________________________ ________________________
Armour Xp Value ________________________ Armour Xp Value ________________________
________________________ ________________________
________________________ ________________________
Equipment ________________________ Equipment ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________
Keywords ________________________ Keywords ________________________
________________________ ________________________ ________________________ ________________________
Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen
Elite ☐ Troop ☐ Abilities & Injuries Elite ☐ Troop ☐ Abilities & Injuries
Name ____________________ ________________________ Name ____________________ ________________________
Type ____________________ ________________________ Type ____________________ ________________________
________________________ ________________________
Move Ranged Melee ________________________ Move Ranged Melee ________________________
________________________ ________________________
Armour Xp Value ________________________ Armour Xp Value ________________________
________________________ ________________________
________________________ ________________________
Equipment ________________________ Equipment ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________
Keywords ________________________ Keywords ________________________
________________________ ________________________ ________________________ ________________________
Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen
Elite ☐ Troop ☐ Abilities & Injuries Elite ☐ Troop ☐ Abilities & Injuries
Name ____________________ ________________________ Name ____________________ ________________________
Type ____________________ ________________________ Type ____________________ ________________________
________________________ ________________________
Move Ranged Melee ________________________ Move Ranged Melee ________________________
________________________ ________________________
Armour Xp Value ________________________ Armour Xp Value ________________________
________________________ ________________________
________________________ ________________________
Equipment ________________________ Equipment ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________
Keywords ________________________ Keywords ________________________
________________________ ________________________ ________________________ ________________________
Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen
Elite ☐ Troop ☐ Abilities & Injuries Elite ☐ Troop ☐ Abilities & Injuries
Name ____________________ ________________________ Name ____________________ ________________________
Type ____________________ ________________________ Type ____________________ ________________________
________________________ ________________________
Move Ranged Melee ________________________ Move Ranged Melee ________________________
________________________ ________________________
Armour Xp Value ________________________ Armour Xp Value ________________________
________________________ ________________________
________________________ ________________________
Equipment ________________________ Equipment ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________
Keywords ________________________ Keywords ________________________
________________________ ________________________ ________________________ ________________________
Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen
Submachine Gun Heavy Flamethrower
ASSAULT HEAVY, FIRE
Type Range Modifiers Type Range Modifiers
2-handed 16” - 2-handed 10” -
Can make 2 attack ACTIONS instead of 1. May be against a Hits up to two models within range automatically with an
single target or separate ones. Bayonet lug. Shield combo. Attack Action as long as they are within 6” of each other. Has the
Keyword FIRE , so it causes an additional +1 BLOOD
MARKER on enemies it hits, even if no other damage is caused.
Ignores armour.
Tartarus Claws Bayonet
- -
Type Range Modifiers Type Range Modifiers
2-handed Melee - 2-handed Melee -
Do not allow the use of any other melee weapons. Make two
Attack ACTIONS with the Claws without the usual -1 DICE for Hits up to two models within range automatically with an
the second attack. If the opponent is thus taken Down or Out of Attack Action as long as they are within 6” of each other. Has the
Action, you may immediately Move the model up to 6”. If the Keyword FIRE , so it causes an additional +1 BLOOD
Move takes you into contact with another enemy model, this MARKER on enemies it hits, even if no other damage is caused.
counts as a Charge and you can make a second Melee Attack Ignores armour.
ACTION with both claws. You can only do this follow-up Move
once per Activation.
Silenced Pistol Sword/Axe
ASSAULT CRITICAL
Type Range Modifiers
Type Range Modifiers
1-handed 12”/Melee +1D to hit in
Cover 1-handed Melee -
A model armed with a silenced pistol can use it in melee as well -
as ranged combat, including as an off-hand weapon to execute an
additional melee attack. Add +1 DICE to hit rolls if shot from
behind any terrain obstacles (i.e. within Cover).
Elite ☐ Troop ☐ Abilities & Injuries Elite ☐ Troop ☐ Abilities & Injuries
Name ____________________ ________________________ Name ____________________ ________________________
Type ____________________ ________________________ Type ____________________ ________________________
________________________ ________________________
Move Ranged Melee ________________________ Move Ranged Melee ________________________
________________________ ________________________
Armour Xp Value ________________________ Armour Xp Value ________________________
________________________ ________________________
________________________ ________________________
Equipment ________________________ Equipment ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________
Keywords ________________________ Keywords ________________________
________________________ ________________________ ________________________ ________________________
Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen
Elite ☐ Troop ☐ Abilities & Injuries Elite ☐ Troop ☐ Abilities & Injuries
Name ____________________ ________________________ Name ____________________ ________________________
Type ____________________ ________________________ Type ____________________ ________________________
________________________ ________________________
Move Ranged Melee ________________________ Move Ranged Melee ________________________
________________________ ________________________
Armour Xp Value ________________________ Armour Xp Value ________________________
________________________ ________________________
________________________ ________________________
Equipment ________________________ Equipment ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________
Keywords ________________________ Keywords ________________________
________________________ ________________________ ________________________ ________________________
Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen
Elite ☐ Troop ☐ Abilities & Injuries Elite ☐ Troop ☐ Abilities & Injuries
Name ____________________ ________________________ Name ____________________ ________________________
Type ____________________ ________________________ Type ____________________ ________________________
________________________ ________________________
Move Ranged Melee ________________________ Move Ranged Melee ________________________
________________________ ________________________
Armour Xp Value ________________________ Armour Xp Value ________________________
________________________ ________________________
________________________ ________________________
Equipment ________________________ Equipment ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________
Keywords ________________________ Keywords ________________________
________________________ ________________________ ________________________ ________________________
Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen
Elite ☐ Troop ☐ Abilities & Injuries Elite ☐ Troop ☐ Abilities & Injuries
Name ____________________ ________________________ Name ____________________ ________________________
Type ____________________ ________________________ Type ____________________ ________________________
________________________ ________________________
Move Ranged Melee ________________________ Move Ranged Melee ________________________
________________________ ________________________
Armour Xp Value ________________________ Armour Xp Value ________________________
________________________ ________________________
________________________ ________________________
Equipment ________________________ Equipment ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________ ________________________ ________________________
________________________ ________________________
Keywords ________________________ Keywords ________________________
________________________ ________________________ ________________________ ________________________
Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen Playtest rules Created by Mike Franchina Game Design Tuomas Pirinen
Trench Shield Reinforced Armour
- -
Type Range Modifiers Type Range Modifiers
1-handed - - Armour - -
Takes always one hand to use in both melee and in ranged Grants a -2 modifier to all injury rolls against the model wearing
combat and cannot be switched out. Grants -1 to all Injury rolls this armour.
against the model. This bonus stacks with any armour the model
wears, unless otherwise indicated.
Standard Armour Bolt Action Rifle
- -
Type Range Modifiers Type Range Modifiers
Armour - - 2-handed 18” -
Grants a -1 modifier to all injury rolls against the model wearing -
this armour.
Grenades Combat Helmet
ASSAULT, SHRAPNEL -
Type Range Modifiers Type Range Modifiers
Grenade 8” - Equipment - -
Grenades have a blast radius of 2” – all models within this blast Ignores additional BLOOD MARKERS caused by weapons
radius are hit. with the SHRAPNEL Keyword.
Bow of Alamut Cloak of Alamut
CRITICAL -
Type Range Modifiers Type Range Modifiers
2-handed 60” +1 Injury Equipment - -
Ignores Armour. If the Assassin hits a model and causes at least
one BLOOD MARKER, the Assassin can instantly move into All ranged attacks against a model that is in cover suffer -2 DICE
Melee range with the target as if the Assassin just charged the penalty instead of -1 DICE . All the normal rules for cover apply
model, and can therefore use Melee ACTIONS as if they charged otherwise.
the enemy. Note that if the bow takes the target Out of Action,
no BLOOD MARKERS are caused and the move cannot be
made. Temporal Assassin ability cannot be used with the Bow of
Alamut. Assassin Only. LIMIT: 1.
Golden Khanjar Bolt Action Rifle
2 ATTACKS -
Type Range Modifiers Type Range Modifiers
Armour - - 2-handed 18” -
Grants a -1 modifier to all injury rolls against the model wearing -
this armour.
Grenades Combat Helmet
ASSAULT, SHRAPNEL -
Type Range Modifiers Type Range Modifiers
Grenade 8” - Equipment - -
Grenades have a blast radius of 2” – all models within this blast Ignores additional BLOOD MARKERS caused by weapons
radius are hit. with the SHRAPNEL Keyword.