Metal Gear Solid 3 - Official Guide
Metal Gear Solid 3 - Official Guide
SIGNATURE SERIES | |
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\ MATURE 17+
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METAL GEAR SOLID
SNAKE EATER
TABLE OF CONTENTS
2 Introduction
Characters
1 2 System
Weapons
Items ,
é, Food
Cure
4 known by
the revered
title,
“The Boss.” This is
mainly due to the top secret, cloak
and dagger nature of most of the
missions in which she participated. &
What all of the files do state in
resonance is that she was largely
responsible for the victory of the
Allies in World War Il, and that she —
went on to become the creator and
“mother” of the Special Forces. Yet
for reasons entirely unknown to 1
U.S. government, The Boss betrayed the
country she had served for over 20 years and
two wars, defecting to the U.S.S.R. during Virtuous
Mission. She was blamed and accused of launching
and detonating two “Davy Crockett” class portable nuclear
warheads in Russian territory. The reasons for her sudden. and
erratic behavior were unknown to all, save the other participants in Operation Snake Eater and her beloved
hand-picked Cobra Unit, also known as the “Sons of The Boss.”
The Boss was a fearsome soldier who employed a unique short-range combat style she created herself called Close
Quarters Combat, or CGC. She developed this disarming and disabling technique with the aid of the former student who
was eventually assigned to Virtuous Mission. The operative known by the codename Naked Snake was also betrayed by
The Boss’ defection, and this may be the reason he took on the subsequent Operation Snake Eater designed to seek out
and eliminate The Boss and her Cobra Unit.
ovOrEM
This chapter covers game control and mechanics in Metal Gear Solid 3: Snake Eater. Side activities
such as changing camouflage, feeding Snake, and curing injuries, must be performed often, and they
are not covered in-depth in the walkthrough. This section provides additional tips to help you master
the game. This chapter is one of the most important in the book, so please refer to this section
whenever you have a question about controlling the game. os
Move the Left Analog Stick to guide the character in the corresponding direction. Moving the Left Analog Stick
upward guides the character toward the top of the screen, moving the Left Analog Stick to the right directs
the character east, and so on. The degree to which the stick is pressed determines the character's movement
speed. Move the stick only slightly to walk, or move it all the way to run.
When an enemy character has been grabbed in CGC, depress the Left Analog Stick and release the © button
to interrogate the person. Under duress, soldiers sometimes reveal traps to watch out for, hidden item
locations, or other special information that can come in handy. But avoid being gullible, because sometimes
soldiers lie! To interrogate a soldier multiple times, release and quickly re-press L3 to extract more information.
Many enemies have more than one piece of information to divulge.
Snake is not alone on this mission. Press SELECT to bring up the Radio menu. Start communicating with helpful,
§ | informative and entertaining support characters by manually setting the frequency or by choosing a stored
Te e—_\/| contact from the Memory Window. More information regarding the Radio function is provided further on in this
‘eucane
Um, Snake, can you excuse me for
j, chapter. When the radio emits a ringing sound and the [ CALL ] message appears onscreen, press SELECT to
receive the incoming transmission,
Press START to open the Survival Viewer. This menu allows for the changing of camouflage, the storage or
retrieval of items from the Backpack, the eating of food, and the treatment of wounds and illnesses. A Map of
the area can also be viewed. The Survival Viewer is described in greater detail later in this chapter.
While in normal, top-down view, move the Right Analog Stick in any direction to widen and shift the camera.
Use this function to see better in the direction Snake is headed without having to enter First Person View every
few steps.
While in the standard top-down view, move the Right Analog Stick in any direction to widen and adjust the camera angle. When the
camera is set to an angle that should be beneficial for a while, depress the Right Analog Stick to lock the camera angle. The camera
follows Snake at the angle you have locked while he moves. To unlock the camera angle, depress the Right Analog Stick again, or enter
First Person View, or press Snake's back up against a wall.
SYSTEM
Press @ to perform various context-sensitive actions, depending on where Snake is standing and whether he is wearing a disguise.
Actions are described in greater detail later in this chapter.
Press @ to use a weapon equipped in Snake's hand. The function of the button depends on the weapon
equipped. Check the description of each weapon in the Weapons chapter to determine how to control and fire
| each specific weapon.
Press © to punch an enemy. By pressing the button continuously, Snake can execute a
punch-punch-kick combination designed to throw enemies off balance and knock their feet
out from under them. Extend this combination by performing two punches, pausing briefly,
and then performing two more punches, followed by a kick or more punches. When in
close proximity to an enemy, press and hold to grab him and execute CQC moves, as
described later in this chapter.
MOTION D
os We
:
Press © to go from standing to a crouched position. Snake is less visible when he’s crouched, allowing him to hide behind boxes and
low obstructions. Press and hold @ to go from standing to a prone position lying flat on the ground. While flattened, Snake is at his
most invisible. Weapons can be aimed more steadily when lying down, and Snake can crawl into vent shafts or small tunnels to avoid
enemy detection. When Snake crawls into tall grass or small passages, he automatically enters “intrusion view,” which is a form of First
Person View where Snake can still move and crawl forward.
Press and hold | R14) to enter First Person View. The camera perspective switches to look through Snake's eyes. In First Person View,
Snake is unable to move, but he can crouch or lie prone and aim weapons with greater precision. Use First Person View frequently to
examine the environment ahead of Snake and identify possible dangers.
When shooting at an enemy, hold L419 | to lock Snake’s aim on the target. Snake is then free to move around
the area while firing at the enemy, as long as the angle does not become too severe. While in First Person View,
hold L1@
| to aim down the barrel of a weapon for greater targeting accuracy. If the weapon is fitted with a
scope, press L144
_ to peer through the scope and target an enemy accurately at long range.
Press and holdR2) to open the Weapon Window. All the weapons Snake currently has out of his Backpack are
displayed. Move the Left Analog Stick or press the directional buttons to cycle left or right through the available
weapons. When the desired weapon icon is positioned in the lower right corner of the screen, release 72)
to equip the weapon. While the Weapon Window is open, press @ to attach or remove a suppressor to an
applicable weapon, or press @ to change an assault rifle’s rate of fire. ——- Sa]
When Snake's back is pressed against a wall or tree, hold .R2) to sidestep quietly to the
right along the surface. When pressed against a surface at the corner, hold R2) to make Snake lean out and |
peak around the corner for a better view of the area beyond. Be careful to avoid discovery when leaning out.
Press and hold 4% to open the Item Window, All the items Snake currently has out of his Backpack are displayed. Move the Left Analog
Stick or press the directional buttons to cycle left or right through the available items. When the desired item’s
Vs icon is postoned in
the lower left corner of the screen, release &@) to equip or activate the item. Items that run on battery power
drain energy continuously until unequipped.
When Snake's back is pressed against a wall or tree, hold +2) to sidestep quietly to the left along the surface.
When pressed against a surface at the corner, hold |42) to make Snake lean out and peak around the corner
for a better view of the area beyond.
EARDINAL DIRECTIONS
Both within the game and in this guidebook, directions instruct
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WEAF you to head north, south, east or west. In the normal overhead
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view, north is always at the top of the screen, south is at the
bottom, east is to the right, and west is left. Most stages of the
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Snake’s remaining life is displayed in the Life Gauge in the upper
left corner of the screen. Damage from enemy or animal attacks
reduces Snake’s amount of life. When the Life Gauge becomes
completely empty, Snake dies and fails the mission.
Stamina is expended gradually by moving and attacking. Actions such as climbing trees or ladders, stalking, crawling, swimming, or .
hanging from branches and ledges consume large amounts of Stamina. CQC and punch-kick combinations also consume large amounts a
of Stamina. The amount of weight Snake is carrying in weapons and items combined determines the rate at which Snake loses Stamina a
through his actions. To reduce Stamina consumption, store unnecessary items in the Backpack. Ep
The only way to regain or maintain good Stamina is by eating food.’Snake must hunt for various edible fruits, mushrooms and wild animals _
and eat them to regain his strength. Otherwise, his performance begins to suffer and the mission becomes harder to complete.
DURVIVAL VIEWER
Press START to open the Survival Viewer whenever Snake needs to eat food, withdraw weapons and equipment
from his Backpack, check the map, perform medical procedures, or change camouflage to a pattern more
suitable to the environment. While the Survival Viewer is open, press |
R14.) to view Snake. Move the Left
Analog Stick to rotate Snake, and move the Right Analog Stick to tilt him. The functions of the Survival Viewer
are explained below.
SPLITTER Sa
cuit OMA Ba When Snake's camouflage index is extremely low, open the Survival Viewer and enter the Camouflage
Tapas Pace | screen to change Snake into more appropriate attire. Make sure that Snake is standing in the area
eee | that the Camouflage should suit before trying on new uniforms. The camo selection process may be
easier if Snake lies prone on the ground before opening the Survival Viewer. If you want to blend into
a wall or tree trunk, press Snake's back against those areas and open the Survival Viewer to pick the
best attire.
} ate woe Ea
_ al CAMOUFLAGE }[umronn Ri: VIEWER
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Camouflage is divided into two categories: Face Paint and Camouflage uniforms. First find the uniform
that suits Snake's current environment best, and then choose appropriate face paint to match.
i AcE When choosing new Camouflage, the effectiveness of uniforms or face paints in the current
sp came environment is displayed as a positive or a negative. Equip Camouflage pieces with a positive
to raise Snake's Camo Index, increasing his chances of being able to hide in plain sight. The
higher the Camo Index percentage, the more likely Snake will be able to evade being seen.
Woodland
For use in forested.areas
Black battle uniform. Effective in the dark.
|Cane pattern ‘designed: toproves caver in the Besert Named for isenone | | Desert
|tetoa chocolate chip. cookie. Effective iin desert and Mountain environments,
+ Graniny. Gorki Lab OF A foul-emaliing camo uniform. It smelis 50 bad that it attracts flies, but italso |
| (bathroom stall) + makes enemies think twice before coming in for a proximity encounter.
| Camo pattern developed to provide cover in) forested’ apeas. Effective in Graniny Gorki Lab 1F
i Obtain Backpack | underbrush. {west vent shaft)
} Nothing worn on the upper body. Does not pravide much camouflage,
?
Commonly known as OD, A single-color battle uniform for general infantry use. |
Does hot provide much camouflage
/
4
“ = i Passvet
| (Snake Eater mission)
Grozny) Grad Weapons Lab:‘East t The latest battle‘uniform developed bythe SovietAion. “Cutsaldamage inhalf |
| Wing (locker room, 2nd trip) \ and. reduces ‘Stamina consumption. |
Letncaemsmin aac
Defeat Ocelot using only the Mk22 to find this at thestarting maint| An animal o) camo uniform.Wearing it removes any hand-shaking ce aiming a an
af Chyornaya Peschera Cave Branch.
efeat The Pain dane only the Mk22, and. then climbtheledge and}ithe Pains camo uniform. Wards off horriets, spiders, and leeches. Also Slows: wearer to tame hornets.
leapto the central rock Jslend to find this ¢camoufiag
: Defeat The Fear using onlthe Mk22 t60findthis on theond ati The Fear§ camo uniform: Gives wearer Stealthse at the cost of stamina.
caidanaianiadiearmeiaensreeiionhivermnd
Defeat The Fury using onlytheMke2 to find this camoutage near)‘The Fury’s camo. We Mm. Reduces damage from flames and ‘explosions by hall.
Whenever Snake procures a new item or weapon, it is stored |in his Backpack a equip a
OLIVE OMAR peg |
Ga BACKPACK TOTAL WEIGHT 10,6kq
BUAVIVAL<RNIFE first be withdrawn from the Backpack. Snake can carry up to eight items and eight. weapons ata
Ma2e.
DINEG TIONAL MIG
SPLITTER Era
a OLIVE DRAB 45,
TOTAL 20kg
fl BACKPACK Al: VIEWER ||WEAPON 3/8
TOTAL 2.8kg
to place on person To withdraw equipment from the Backpack, open the
Backpack screen and choose Weapon or Item. Select a piece
of equipment from the list and press @ to withdraw the item from the Backpack. To store
an item in the Backpack, highlight it and press the © button.
While viewing the Weapon or Item window of the Backpack screen, hold ®% or Lj,
respectively, to open the appropriate window in the lower corner of the screen. Move the
Left Analog Stick left or right to scroll through available items and view their description.
For a quick method of dumping all items into the Backpack, hold 42) or 2 and press ©
to dump items quickly.
Pay attention to the weight of items when withdrawing equipment from the Backpack. The more weight Snake carries, the faster he
consumes Stamina. Make him more efficient by carrying only what is needed, and leave the rest in storage.
When Snake's Stamina runs low due to strenuous activity, open the Survival
Viewer and the Food screen to consume food. To maintain his Stamina level
and operate at maximum efficiency, Snake must hunt and gather food in the
wilderness. Collect fruit, mushrooms and animals by attacking them with a
gun or knife. Punches and kicks directed at flora and fauna can also make
them ready for consumption. Equip the Thermal Goggles to reveal the heat
signatures of hard-to-see foods and animals.
Live animals can be killed and turned into rations, or captured in a cage by
shooting them with a tranquilizer dart. Once Food is acquired, it can be viewed
and eaten in the Food screen.
--—
—
Live animals can be kept and eaten at any time, or set loose to terrify unsuspecting guards.
OOOLAND §EF;
TiceR STRIPE fey, Dead animals, vegetables and fruit gradually decay over time, and eventually become rotten.
Before eating food, check the screen closely to see if flies are perched on the packaging. One
le | TREE FROG i
fly on a food package means a 50% chance that the food will give the eater a stomachache.
Two flies on a food icon means a 100% chance that the food will make a person sick.
If rotten food is eaten, Snake gains a Stamina increase but also suffers from a stomachache
that gradually decreases health. Administer a Digestive Medicine in the Cure screen to
return Snake to normal health. Rotten food can be thrown in front of guards to distract
them. When a guard eats rotten food, he gets sick and must leave his post.
renee EI Icons appearing on the in-game map are designed to help you
“Sebroveane Weat navigate certain areas. Items such as planted TNT or C8, active Claymores, empty or full
naa Mousetraps, and destination points are marked on the maps. During the battle against the
THE END| Cobra Unit sniper The End, white circles on the map mark his possible sniping locations.
A red circle marks The End’s current sniping location, once he reveals himself or fires his
weapon. When certain guards are interrogated, they might say “Up ahead...there are more
of us...”~ Open the menu after this statement to see the locations of enemy guards marked
ertege | =on the maps. Check the map often to determine entrances and exits from areas, as well as
otheruseful Information.
While moving in top-down perspective, move the Right Analog Stick to adjust and widen the camera angle in the
direction Snake is heading. If you plan to proceed in this direction for a while, or if you want to keep tabs on an
enemy to your side while moving north, move the camera to a wider angle in the desired direction and depress
the Right Analog Stick (R3) to lock the camera. Controlling the camera is a bit unconventional compared to
typical third-person, follow-behind cameras in other games, but with some experimentation it can benefit to
your game play.
MOVEMENT TYPES
Running through areas is not the only option available, and is usually not the best choice. Snake is capable of moving through areas
in a variety of modes. Study the environment before proceeding and determine the best movement mode to get through the area
undetected.
WALKING
Move the Left Analog Stick slightly to walk through areas. Snake still makes a small amount of noise while walking, and
enemies may
hear him. Walking consumes Stamina more quickly than running.
Press the directional buttons to move Snake silently in Stalking mode. Stalking
consumes Stamina more rapidly than running or walking, due to the intense effort
of moving without making noise. Use Stalking mode to sneak past enemies in very
close proximity, or when you want to sneak up behind a foe to grab him.
While standing in shallow water, press @ to crouch and then move the Left Analog Stick in the direction Snake is facing to lie down.
Snake enters underwater mode. Press & or © to swim through the shallows. This method of movement allows Snake to cross shallow
water areas more quickly than wading, but he makes a lot of noise.
treading water. Move the Left Analog Stick to swim forward across the water's surface. Snake treads water
faster if all his weapons are holstered.
While treading water in deep areas, press @ to dive under the surfe
person perspective. Move the Left Analog Stick to look around and co
© or @ to swim forward, and tap either button rapidly to accelerate.
surface, depending on Snake’s swimming depth.
SHIMMYING |
While hanging from a ledge, rope
or branch, move the Left Analog
Stick to make Snake shimmy from
hand to hand along the ledge in
AGTIONS
As mentioned in the controller configuration listing at the start of this chapter, the Action button ® is context-sensitive. It enables Snake
to perform various actions that depend on where he's standing and what he's facing. Action button functions include the following:
Snake can climb onto crates and platforms waist-high or lower. Press his back up against the
box or ledge, and then press @ to climb onto the elevated surface.
A tree with at least one side covered in thick ivy can be climbed. Face the tree or press Snake’s back against
it, and then press @ to climb to the first branch. Snake can walk a little way further out on the branch, or he
can drop and hang from the branch by pressing @ again. Snake can hang under the branch as long as the
Grip Gauge holds out.
| Standing at the base of a ladder, press @ to grab the rungs. Move the Left Analog Stick up or down to ascend or
descend a ladder. To descend a ladder from above, stand at the top of the ladder and press the Action button.
_ When facing a rail or when Snake's back is pressed against a rail, press the Action button to jump over the rail and hang from the
ledge. From this position, Snake can shimmy left or right along the ledge as long as his Grip Gauge holds out. Snake can also hang
_ from branches and ropes in the same manner. Press @ to drop from a rail or branch. If an enemy soldier is positioned under Snake
when he drops, the enemy could be knocked unconscious.
While hanging from a ledge or a rope, Snake can drop and catch onto the next ledge down or a rope directly
below. Press © to drop from Snake’s current hanging spot. Then tap @ with just the right timing as Snake
passes the ledge or rope that you want him to catch. If you don’t press @ just right, Snake could fall to his
death. While falling to the ledge or rope below, rapidly tap the @ button to help catch on instead of falling.
If Snake runs into doors, he slams them open with considerable noise. To open a door quietly, stop momentarily
in front it and move the Left Analog Stick gently in the door’s direction to open it at a more deliberate speed.
Also, press Action @ to open a door Snake is facing. The pressure applied to the button controls the force |
with which Snake opens the door.
Stand facing a locker or toilet stall door and press @ to open the door. Step inside the locker to collect an item
or to hide. Face an open locker and press @ to close it, or press Snake's back against the locker door. Locked
lockers can be forced open by setting TNT charges on them, or by punching the locker door or toilet stall door
until it falls off its hinges. If the locker door falls inward, no item is inside the locker.
While wearing the Scientist disguise inside enemy facilities, press @ to adjust Snake’s glasses in a stereotypically
geeky fashion. Perform this gesture when guards are suspicious of Snake’s disguise to help convince them of his
authenticity. When wearing the Officer uniform, press and hold ® to salute soldiers. To avoid raising suspicion,
don’t salute for too long or salute scientists.
WEAPON ATTACKS
Press and hold @ to aim a pistol at enemies. When aiming in the overhead view, move the Left Analog Stick
to point Snake’s gun at enemies. In overhead view, Snake fires with general aiming. To aim at enemy vital
spots, hold |Ri) while aiming or firing and move the Left Analog Stick to adjust your aim. While trying to
shoot someone with stealth, it is better to use a pistol fitted with a suppressor and aim for vital spots in First
Person View. During all-out firefights, aiming in overhead view and firing an assault rifle set to fullauto is more
advantageous. During boss fights, there is usually little time to line up an accurate shot in First Person View
unless otherwise specified in this guide’s walkthrough.
tiptoes, which is good for peeking and aiming over tall obstacles.
DRAGGING BODIES When soldiers are tranquilized or dead, there is a chance other sentries might notice their
bodies and radio headquarters for reinforcements. Be sure to hide the bodies of guards
you kill or tranquilize to avoid raising an alert. To drag a guard’s body, holster all weapons
and stand at the body's head or feet. Press and hold @ to pick up the body, and move the
Left Analog Stick to drag it around a corner or into a good hiding spot where no one else
patrols.
ACQUIRING ITEMS
Items are located in various spots in the environment. Pick up items by touching them. If
Snake's inventory is full of the item he is trying to collect, the item remains uncollected.
Check your weapons before approaching additional ammunition. If Snake is only a bullet or
two short of his maximum carrying capacity, it might be wasteful to collect an additional
ammo box just to receive one or two rounds. Collect ammunition boxes when Snake has
roughly 10-20% of the maximum ammo-carrying capacity for that weapon, in order to
maximize your resources.
log Stick to cycle pee the available items. When tools and gadgets are equipped in the
tem Window, they become active. Equipment such as the Motion Detector, Mine Detector Revivals
Espionage pill develope
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‘s ps”‘set nearby. When Life Medicines are equipped in the Item. ee Ghake uses one | | lake death. Use wi O button
te to recover health if the Life Gauge is reduced completely. bisa
@ CONTINUE
REVIVALS
ectronic devices consume battery power. When Snake’s battery is completely drained, all electronic devices become useless. Batteries
recharge automatically by drawing upon Snake's energy. Unequip electronic devices and allow time for the battery to recover power.
Acquiring additional batteries enables longer use of electronic devices. Eat Russian Glowcaps to recover battery power immediately.
Battery power recovers more rapidly if Snake lies prone on the ground for a while, and when his Stamina is high.
When Snake’s back is pressed up against a wall or surface, press @ to knock. Use
knocking noises to attract the attention of guards when you want to draw them off e
their usual patrol paths. Take the opportunity to run along a different path and slip (S)
past the guard unnoticed. The best environmental situation in which to practice this
is an area where crates are stacked in the center of a room
PUNGH/KICK COMBOS
Press even while a weapon is equipped to punch an enemy. If Snake is equipped with nothing or a pistol,
press @ repeatedly to perform a punch-punch-kick combo. Use this attack to knock enemies off their feet, to
kill wild animals for food, or to knock fruit and vegetables loose from the ground or from tree trunks.
When used against an enemy, the three-hit combo must be used to knock a guard down several times before
he falls unconscious. You can extend the full combo by performing two punches, pausing for a brief instant,
then performing two more punches, pausing, and so on until the kick is finally delivered. By extending the combo
longer, the likelihood of knocking a guard unconscious sooner becomes more likely.
COC (CLOSE QUARTERS COMBAT) CGC stands for Close Quarters Combat. The idea is to grab an enemy unarmed or with a knife and/or CQC-
capable handgun equipped. The first step is to master sneaking up to enemies and quietly grabbing them without
@| causing an alert. Use the directional buttons to Stalk up to a foe quietly until you’re just a step away, and then
press and hold @ to grab him. Once Snake has the enemy, release the CGC button and press a different button
to perform the desired action with the hostage. A large part of CGC is timing and reflex. Otherwise, Snake
merely grabs an enemy and slits his throat rather than allowing you to do anything else.
When equipping weapons, check the weapon icon for the “CQC” mark. This indicates whether CGC is available while the weapon is
equipped. Make sure that you are ready to perform CGC before moving in to take an enemy. Otherwise you'll end up punching and
kicking the person rather than controlling the situation.
Hold @ when just you're a step or two away from an enemy to grab him. Enemies
can be grabbed no matter which direction they face, even if they have just noticed
Snake. The grab is the first step in performing the following CQC moves. Once the
enemy is under your control, quickly press another button to perform another action,
or release @ slightly just to hold the enemy for the moment. If the CQC button is
pressed too hard, Snake immediately slits the enemy's throat.
1 i —
mE esLe
UURT a
First grab an enemy as described above, then release © and swiftly depress the Left 8
Analog Stick. Snake points a knife at the prisoner’s throat and demands information. BE
Release and quickly re-press the Left Analog Stick to extract more information.
Guards under duress sometimes provide valuable information, and sometimes they
outright lie just to get away.
aving grabbed a guard ina chokehold, move the Lett Analog Stick and tap @to
row the enemy to the ground. Once an enemy is face down, point a gun at his head
9 make him surrender.
Grab a guard by the aac ara fren wise tapping © paciely to ciele thawunconscious.
Continue tapping © to break his neck.
Moving a live prisoner is extremely difficult, and we recommend it only for advanced
CGC users. First grab the enemy, but immediately relax the pressure you apply to the @
button without releasing it. Then move the Left Analog Stick to drag the struggling captive
to a secluded location. This move is extremely valuable for grabbing a guard in the open
and then dragging him to an isolated spot for a little interrogation or whatnot.
SPEGIAL EVENT ACTIONS
During certain circumstances or when specific equipment is available in the area, press the Action button @ to perform special actions.
Mounted machine guns and anti-aircraft guns can be grabbed and fired. Position Snake directly behind the
artillery and press ® to take hold of the weapon. The view automatically shifts to First Person View. Move the
Left Analog Stick to aim and press © to fire. Press @ again to release the weapon.
During circumstances in which Snake must lead a partner character through hostile
territory, press © to wave the partner forward. The partner must be no more than
about ten feet away from Snake, and his or her line of sight to Snake must be free
of obstructions. Move ahead of the partner, then stop and signal for the person to
come forward. The signal can be issued whether Snake faces the partner or has
his back to the person. The partner character mimics Snake’s posture, stopping
when he stops and crouching when he does.
ENEMY STATUS
Icons appearing above guards’ heads indicate their status and whether or not
they are aware of Snake's presence.
iy
a destbo
Spotted Snake.
Us ws ws Unconscious.
| | the guard.
Te a
| : :
t
ALERT PHASE
Alert phase is triggered when a guard spots Snake or sees an explosion triggered by Snake. Other guards in the area respond to the
initial guard's signal. Guards equipped with radios attempt to call HG to send in an attack team. Alert phase can be canceled immediately
if Snake Is able to kill or neutralize the guard who spotted him. Otherwise, knock down enemies or kill them and escape to a good hiding
spot when no one is looking. The timer then begins counting down to the end of Alert phase.
Evasion phase occurs when the Alert Phase timer expires. Enemies have lost sight of Snake, but they continue to actively search the
area for him. Guards may patrol areas off their normal routes. Guards actively search up high in trees, in lockers, in crawlspaces, and
under furniture or vehicles. They become suspicious of cardboard boxes that seem out of place, and they will open locker doors. The
timer runs continuously throughout Evasion phase.
Caution phase is triggered either when the Evasion phase timer runs out, or if guards hear an explosion or gunfire somewhere in the
area but do not see it. Replacements are brought in to patrol the routes of dead or unconscious guards. Enemies patrol their routes
more quickly, and they are more alert. The timer runs continuously during Caution phase, but resets to 99.99 if the guards spot dead
soldiers, footprints or other signs of infiltration.
INFILTRATION EXPLAINED
wa) JO figure out how to play a Metal Gear Solid game, think of all the good spy movies that you've seen. Movie
spies creep slowly and quietly through enemy territory, they wear disguises, and they use weapons fitted with
suppressors to take down guards without being seen or heard. Whenever a spy and his beautiful love interest
are discovered, they are instantly surrounded by guards and taken to a jail cell to face torture, death, or worse.
Either that, or a firefight breaks out and the spy must utilize amazing combat skills to survive. Play the game
with classic spy movies in mind, and you have a better shot at understanding how the game is designed.
Upon entering each new area, observe the enemy soldiers from a distance using binoculars or a sniper rifle
scope. Monitor their positions and patrol routes. Search the environment for possible ways to sneak around
the soldiers, such as vent ducts, stacks of crates, low walls, or other obstructions around which the enemies
cannot see. Move slowly or crawl from one section to the next, being careful not to make noise. Change your
camouflage as necessary and stay low to the ground to maintain the highest possible Camo Index.
Shoot guards in the head with bullets or tranquilizers to neutralize them and reduce the risk of detection. Drag bodies out of sight,
is nearby, avoid
and hide them where other guards do not patrol. Even if a major objective, a useful item, or the target of your mission
in the area are eliminated with stealth and silence. It’s like a game of hide-and- seek, only you are always
rushing ahead until all guards
“it” and everyone else is looking for you.
ADVANGED TACTICS
This section's tips and tricks should make the game much easier to complete. Plus, you can r
of these things during the game!
TACTICAL RELOAD
One of the most important strategies to employ is the “tactical reload.” If a weapon magazine hits empty while youre firi
performs a manual reload that can use up valuable time and expose him to danger. After firing a few shots with a weapon,
R2) to es the gun in hand almost instantly. This oa oy,is even more important when uSiig the RPG-7 or the M37 sho ac
Just be aware of the caveats of using these items. For instance, a sonar signal emitted to detect life forms in the area might be
overheard by guards or dogs patrolling close by. The Motion Detector weakly marks locations of all life forms, including wildlife, and
consumes battery power with frightening speed. Do not use or equip these items more than necessary.
Lifting and dropping tranquilized guards might shake out useful items and ammunition in their pockets. In Normal
difficulty mode, sleeping guards can be shaken to acquire at least two items. Dead guards can also be shaken,
but only one item can be obtained. Additionally, kicking sleeping guards repeatedly awakens them. Then you can aim your gun at their
back and hold them up for two more items.
However, tranquilizers eventually wear off. Guards awaken and return to their patrol routes. If you have not yet left the area, the chance
of being discovered is greater. Unless you're certain that you're leaving the area shortly, it may be better to kill guards altogether. Killing
guards enables more time to spy on other guards and study their patrol patterns, without worrying that the sleeping guy behind you
might suddenly awaken.
Until you get used to grabbing guards from behind or inflicting fatal head shots at medium to long range, use
the tranquilizer gun to knock out guards so that you can move in and take advantage of them. In order to hold
up or interrogate a guard, he must be awake at the time. Awaken sleeping guards by standing over their bodies
and performing a punch-punch-kick combo. The kick of this move stirs the guard, reducing the time he remains
tranquilized.
Continue kicking the person in the torso or head, and keep an eye on the “Z” icons appearing over his head. As the “Z” icons become
infrequent, the guard starts to wake up. Move above the guard's head so that as herrises, Snake iis poised to strike from behind. Guards
that come out of sleep are a bit suspicious; so don’t wait too long to take action. an
Get the drop on guards by sneaking up behind them and pointing a pistol at their back. When Snake gets the
_ drop on a guard, he commands the enemy to “freeze!” The guard puts his hands up and surrenders. Keep your
weapon aimed at the guard, and use the Left Analog Stick to circle around to his front side. Enter First Person
_ View and threaten the guard by pointing the gun at his head. Threatened guards beg for their lives and offer
bribes, such as rare items. Move the gun away from his head and back again to make him drop two items. Then
_ tranquilize or kill the guard and collect your stolen goods. If you have already knocked out a guard and shaken
two items loose from his body, he can still be held at gunpoint to obtain two more items.
Whether you're attempting to tranquilize a guard or smoke him for good, always aim for the head to ensure
one-shot takedowns. A head shot proves instantly fatal, or in the case of a tranquilizer, the drug's effects set
in so fast that the guard falls unconscious instantly. Shooting a guard anywhere else could expose your hiding
spot and cause him to sound an alert.
_ When fighting a soldier, you can disarm him by aiming for his right shoulder and upper arm. Shoot him in the arm until he drops his
~ weapon. From this point onward, he is incapable of attacking except to run up and slash with his knife. Guards forced to charge are
easy to mow down with additional gunfire.
When fighting soldiers in a narrow area, press Snake's back against a corridor wall at the corner, or against the
trunk of a tree. Sidestep until Snake is close enough to the corner that he can corner-peak. Equip a weapon and
press @ to step out from the corner and attack. After firing a few shots, release © to duck back behind cover.
A jump out shot executed with the right timing allows Snake to kill one or more guards with a volley of bullets,
then leap back to safety quickly before enemies can retaliate. Utilize cover this way during battle to increase
combat effectiveness and reduce the damage you receive.
The same way Snake can perform a jump out shot described above, he can also toss grenades at enemy
patrols from the safety of cover. While pressing Snake's back against a wall near the corner, equip a grenade
and hold 72) or |£2) to lean around the corner. Press and release @ quickly to toss a grenade. As usual, the |,
distance Snake throws the grenade depends on the pressure applied to the @ button. Try to throw a grenade |,
when enemies are reloading or during a brief pause in their fire, so that Snake does not accidentally drop the
live grenade at his feet.
While hanging under a tree branch or a below a thin platform, press ® to draw an equipped
weapon and aim at targets below. Snake’s weapon must be equipped before he drops under
the branch, rope or platform, because weapons and items cannot be changed or equipped
while hanging.
When attack teams stand near barrel drums, shoot the barrels to create an explosion. Enemies caught in —
explosions suffer burns, shrapnel, and falling damage from being flung. There is little likelihood of them surviving
such attacks.
Barrels lying on their sides can be rolled toward enemy groups to create chaos. Move behind a barrel and
press ® to roll it in the direction that Snake is facing. As long as the enemies are downhill or on the same
level as the barrel, it knocks them over on contact like bowling pins. Aim at the barrel and shoot with just the
right timing to explode it in their midst!
When a guard equipped with a radio spots Snake, he usually attacks and then runs for cover. Fram his hiding position, he calls HQ for
help. Prevent him from calling in by shooting the radio in his hand. Another way to disable communications is to toss a Chaff Grenade.
Either way, use the Binoculars or First Person View to identify guards with radios before you take action in any area. If the radioman is
down, other guards become isolated and easy to kill even if they're alerted.
Small buildings containing food items, ammunition, weapons, and other provisions stacked against the wall
and on shelves are enemy supply points. These outposts can be destroyed to weaken the enemy presence in
the area. To destroy a storehouse or depot, toss a Grenade through the open door or set TNT charges and
detonate them from outside the building.
: —_ Demolishing a food storehouse causes the soldiers in the area to go hungry. Every few
seconds, they complain of hunger, giving their positions away. Infiltrating areas becomes much easier when
nearby enemies can be heard complaining.
Totaling a munitions depot causes soldiers in the area to run short on ammo. Each soldier is typically equipped
with an AK-47, an M1911A1 and a knife. Without a munitions depot in the area, soldiers are restricted to one
magazine full of ammo for each weapon. Therefore, when a soldier runs out of AK-47 ammo, he discards the
weapon and pulls out the M1911A1 pistol. When the clip in his pistol empties, the soldier either runs in terror or charges at Snake
with nothing but a knife. Attack teams entering the area are also restricted in terms of ammunition, so they provide little reinforcement
for the already weakened patrols.
Food items can be extracted fram the Backpack and equipped in the hand via the Weapons Window. From a
safe hiding place, throw food into soldiers’ patrol paths to distract them. If the provisions storehouse in the
area has been demolished and soldiers are complaining of hunger, they tend to ignore Snake even if they see ||
him and go right for the food.
Soldiers can be inflicted with status ailments if they eat rotten or poisonous food. Don’t be too hasty to discard i a
decaying food items if they can be used to make guards sick, knock them out, or put them to sleep.
Throw scary or poisonous live animals, such as spiders and snakes, at patrolling guards to freak them out and send them screaming
out of the area. Shoot down hornets’ nests near guards. The swarm emerges from the hive and attacks the closest human being. By
knocking hornets’ nests out of trees, it may be possible to chase an entire enemy squad out of an area.
Bloodhounds sometimes patrol fences and perimeters alongside their human counterparts. Patrol dogs are
extremely sensitive to noise, even to the sound of a gun fired with a suppressor. Sniping patrol dogs is unwise,
because they emit a piercing yelp on death. Guards in the vicinity are alerted by this sound, and they move in
quickly to investigate. Patrol dogs can be distracted by throwing them meaty foods to snack on, and they can
ma | be temporarily disabled by throwing Smoke Grenades at them.
Wide-open forest and jungle areas have relatively few patrols compared to enclosed facilities, such as the Graniny Gorki research lab
and Groznyj Grad fortress. Find an applicable type of uniform camouflage (disguise) and wear it in the facility to move past guards
without drawing attention. | oe |
Avoid bumping into guards, or they become suspicious. If a guard orders Snake to stand still or pay attention,
do not turn away or try to run. Allow the guard to examine you and decide that you are just another harmless
civilian employee. Some of the more brutal guards may knock Snake to the ground. Avoid retaliation and wait
until the guard walks away or tells you to get back to work.
| While wearing a scientist or maintenance worker disguise, the guards pay no attention to Snake. But other
scientists or maintenance workers who see Snake’s face may become curious or suspicious because they do
not recognize him. If scientists or maintenance workers identify Snake as an imposter, they cry out and dash }
for the nearest alarm. Whenever a scientist or maintenance worker approaches, turn your back to him or her.
_ The staff member eventually gives up trying to figure out Snake's identity and moves on.
When disguised as a certain GRU Major, scientists seem to disregard your presence unless you bump into
them. Guards inside Groznyj Grad stop and salute as you approach. Press the Action button © to return the
| salute. Hold the pose for a moment, then drop your salute and walk away. Failure to salute or holding your salute
longer than the guard does arouses suspicion, and it could cause an instant mission failure.
The Dragunov Sniper Rifle (SVD) allows for extremely accurate killing at long range. However, no suppressor is
available for the weapon. Its report may attract the wrong kind of attention. In situations where silence is golden,
equip the XM16E1 with a suppressor and set the rate of fire to single shot. Hold the First Person View button
| while simultaneously holding L419
| to steady the rifle on your shoulder, and aim down the barrel sights. This
method of aiming creates a medium-range zoom. The ring sighting on the nozzle of the gun enables extremely
accurate head shots. All in all, the XM16E1 is a versatile weapon capable of going from pseudo sniper rifle to
fullyautomatic machinegun in a heartbeat.
The support team in contact with Snake via radio can be a funny, quirky, and entertaining bunch of people. For example, equip the Naked
Camouflage and speak to Sigint to witness a hilarious conversation. Para-medic is a virtually nonstop source of amusement, and even
Major Zero has odd moments when he turns into a complete dork. Be sure to contact the support team members via radio even if
you don’t need assistance, just to witness some truly humorous moments in the game.
Metal Gear Solid 3: Snake Eater's creators obviously endeavored to create a suspenseful, action-filled story of espionage and political
War Russia. However, they also share their unique sense of humor by including many humorous tidbits and
intrigue set in Cold
popular Konami games that could be overlooked if you don’t know in advance where to look or when. Consult the
references to other
in this guide to find numerous instances where the creators’ humor or love of videogames comes to the fore!
Easter Eggs chapter
A stealth operative left to his own resources must have a comprehensive knowledge,ef,the weapons
available in the field. With the descriptions and tips provided in this chapter, any infiltrator should be
shooting with grace and precision in no time! oe
Tactical Reload
When the magazine of a weapon runs out, Snake begins to reload the weapon manually. While doing this, he becomes exposed to
enemy attacks. For greater efficiency in battle, perform a “tactical reload.” While holding an empty or almost empty weapon, press 83
to unequip it, then equip it again. When the weapon reappears in Snake’s hand, it is fully reloaded and ready to fire. A tactical reload
can be achieved by double-tapping the 8% button really fast. Tactical reloads are essential, especially when using slow-loading weapons
such as the M37 and the RPG-7.
Suppressors
If you find a suppressor item for a weapon, press and hold R2 to open the Weapon Window. Cycle the menu to the weapon that can
be silenced, and press © to attach a suppressor. Repeat the same operation to remove the suppressor.
Suppressors deteriorate with each use, to the point where they break and fall off the weapon. The gauge displayed at the top of a
weapon's icon indicates the suppressor’s remaining durability. As the gauge reaches zero, fire each shot carefully to ensure that all
shots remain silenced. Otherwise, your next shot sounds a report that alerts nearby enemies. When your first suppressor breaks,
attach a new one if it’s available.
Silencers should be attached to weapons only during stealthy infiltration, when no alert condition is effective and the enemies have
no knowledge of Snake's presence. If enemies become alerted, or if the situation is a boss fight against an extremely powerful foe,
conserve suppressors by removing them until the heavy fighting ends.
Rate of Fire
Certain assault rifles are fitted with a switch that enables the user to change the weapon's rate of fire from single-shot to 3-burst
shot, or even to fully automatic, depending on the weapon's capabilities. When dealing with lower numbers of enemies, it’s advisable
to switch to single-shot or burst-shot to conserve ammunition. Additionally, a suppressed XM16E1 can be used as a medium-range
sniper rifle when set to single-shot firing.
Snake can carry up to eight weapons at a time. The combined weight of all weapons carried determines the rate at
which Snake
consumes Stamina. Remove needed weapons from the Backpack so that Snake can use them at a moment's
notice, but be sure to
store heavier weapons as much as possible to reduce Stamina consumption.
KNIFE [KNIFE] HANDKERGHIEF (HANDKER)
Weight: 0.5kg Weight: 0.1kg
Magazine: NA | Magazine: NA
Capacity: NA Capacity: 60
Cac: Yes Cac: No
‘Suppressor: No ‘Suppressor: No
‘Rate of Fire: NA Rate of Fire: NA
A serrated hunter’s knife used in Close Quarters Combat A handkerchief soaked with a knockout drug. Allows Snake to put
(CQC). Tap © repeatedly to perform a rapid series of slashing an enemy to sleep just by grabbing him in CGC. Press ® to wave
and stabbing motions designed to quickly sever a target's vital the hanky around, spreading the knockout drug. The handkerchief
arteries. Press and hold © to stab an enemy with a hard thrust. can absorb only enough drug for one use, and then must be
The Survival Knife is essential in performing all C@C actions as dipped in anesthetic. If Snake waves it in the air too much, he
described in the Systems chapter. knocks himself unconscious.
This mission requires on-site weapons procurement. That means A piece of white birch dipped in turpentine. Illuminates dark areas
Snake must use whatever items he can find to attack enemies. and never burns out. Wave it back and forth to attack enemies
When stripped of his gear, Snake must make do with this or shoo away bats with the © button, and press @ to ignite or
discarded kitchen utensil located in his prison cell, As with the douse the torch. When lit, the torch is practically a beacon for
Survival Knife, pressing © causes Snake to perform a series of enemies. VVhen not lit, it's effective as a club.
rapid slashing and stabbing actions in a pattern designed to sever
a target's vital arteries. Press @ hard to perform a powerful
forward thrust. The main difference between the Fork and the
Survival Knife is that all food sources stabbed with the Fork are
instantly consumed.
A narcosis gun that emits sleeping gas from a small tube shaped
like a cigar. This espionage weapon is thought to be a test
model currently in development for use by KGB spies. When at
extremely close range, press and release © to blow a cloud of
sleeping gas at a person’s head. No matter which direction the
person is facing, he or she falls asleep if the gas cloud surrounds
his or her head. Found in the Graniny Gorki Lab facility.
DIDEARMS
The single action army revolver was first manufactured in 1873
and has been in production ever since then, except for a short
hiatus. The name “single action army” came about after the U.S.
Army adopted it as their official sidearm in 1875. Sometimes
also called the “Peacemaker,” owing to the fact that a lot of
sheriffs used it to keep law and order in the old west. This model
The Mk2e provided for this mission is a test model of a is specifically the “Black Powder” model, which uses .45 Long Colt
suppressor-equipped pistol currently in development by the Navy. rounds. The SAA is powerful enough to fire a 255-grain bullet at __
The CIA has modified it into a tranquilizer gun. The suppressor- an initial velocity of 800 feet per second. The muzzle energy is-
equipped pistol from which it is derived, the M39, is being almost 10% higher than the .45ACP bullets the M1911A1 uses. —
developed for Special Forces use; “Mk22” will be the weapon's Great stopping power, ee at the cost fe greater ree time. —
name if it is officially adopted. It bears a slide-lock mechanism
that keeps the firing sound to a minimum. However, it must be First Person View and steady your an arm. Hold (448 to sn
reloaded by hand after every shot, so make each shot count by down the barrel sights for greater accuracy. While equipping the :
aiming at an enemy's vital spots. The rounds it fires resemble gun, enter First Person View and move the Right Analog Stick
miniature tranquilizer darts. VWWhen one strikes a target, the in any direction to perform a gun trick. Rotate the Right Analog -
impact causes a needle contained within the cartridge to shoot Stick continuously to keep spinning the gun. While Snake spins”
out. At the same time, propellant inside the round pushes the the gun, release |8% to watch Snake perform tricks. Bullets fired 3
plunger, thus injecting the tranquilizer into the target. An enemy from the gun ricochet off walls and surfaces even after passing —
can be knocked out immediately by shooting him in the head. But through guards’ bodies. This is a fun weapon with which | you can
if you hit the arm or leg, the tranquilizer takes some time to set develop astonishing gun skills.
in. Press ® lightly to aim, press hard and release to fire. Hold
813 to aim down the sights in First Person View.
Assad! WEAPONS =
Weight:
Magazine: 1
Capacity: 20
Weight 4.5kg
cac: No
Magazine 501
Suppressor: No
Capacity 501
Rate of Fire: Single
COC: No
The RPG-7 is a= state-of-the-art portable antitank weapon
Suppressor: No
developed as the successor to the RPG-2. This weapon first
Rate of Fire: Continuous saw active deployment in 1962. The launcher and the grenade
An American-made system weapon with mostly interchangeable together weigh more than 20 pounds. The RPG-7 triggers First
parts, developed in the year prior to Operation Snake Eater. Person View automatically when equipped. Hold “4% to sight
This model is based on similar Southeast Asian weapons. With through the scope for more accurate firing. It can be fired from
interchangeable features, the parts can be mixed and matched a standing or crouched position, but not when prone.
to create any number of various weapons. Switching barrels and
magazines around allows for the creation of everything from
an assault rifle or a carbine to a light machinegun or even a
belt-feeding machinegun. Not only does this save the trouble of
organizing a bunch of different weapons on different lines, but
it also cuts down on the amount. of training soldiers need to
operate it. The model featured in the game is. a lightweight belt-
feeding variety. Press © to aim, press harder to fire. Continuously
fires up to 501 bullets.
CONCUSSIVE WEAPONS
GRENADE (CHAFF Gi)
Weight: 0.3kg Weight: 0.8kg
Magazine: NA Magazine: NA
Capacity: 20 Capacity: 20
cac: No CGC: No
Suppressor: No Suppressor: No
Rate of Fire: NA Rate of Fire: NA
An RGD-5 standard blast-fragmentation grenade used by the An anti-electronics weapon that scatters a cloud of metal foil in
Soviet army composed of two steel-plated casings. Each casing the air to interfere with radio signals. With a Chaff Grenade, the
has an inner fragment liner that causes it to burst into over functions of enemy radios and electronic devices can be disrupted
300 shards when the grenade explodes. The grenade delivers for a short period of time. However, as long as the chaff dances
heavy damage to any enemies within its blast area. The safety in the air, electronic devices such as the Motion Detector and
pin is on the opposite side compared to American models. The Active Sonar become inoperative. These are thrown in the same
safety releases when the grenade is thrown, and the bomb
manner as normal Grenades.
explodes about three seconds later. To throw a grenade, press
and release ®. Snake throws the grenade farther depending on
how hard the button is pressed. Pressing ® lightly enough drops GRENADE (SMOKE G)
the grenade at Snake's feet, and pressing it harder causes him
to lob it long distances. Aiming grenade throws is easier when
Weight: 0.5kg
performed in First Person View.
Magazine: NA
GRENADE (STUN G)
Cac: No
Suppressor: No
-_eeooo
Rate of Fire:
ecco NA
Weight: 0.5kg
“TNT” is short for trinitrotoluene, a pale yellow crystalli
Magazine: NA ne
compound made from a tri-nitrified mix of nitric acid and
sulfuric
Capacity: 20 acid. With low sensitivity and chemical stability, it is portable
and
cac: No easy to handle. TNT has a low melting point, and can easily
be
Suppressor: No shaped by boiling or steaming it. Each TNT pack comes
with its
own remote detonator. Press © to set the TNT, then
Rate of Fire: NA move a
pS ee safe distance away and press @ to detonate it. Location
s where
A grenade that knocks the enemies within its blast radius you have planted TNT are displayed on the in-game
map. After
unconscious without hurting them. The flash of light produced planting TNT, Snake can equip and use other weapons
. This is
by the grenade is produced by magnesium, which is also used in effective in creating traps for pursuing enemies. Multiple
TNT
camera flashes. Throw Stun Grenades in the same manner charges can be set, and then detonated one by one
as by pressing
normal Grenades. © repeatedly. However, TNT can be detonated only
when Snake
activates the triggering device while in the same
area.
[WAWALINE)
Weight: 1.6kg Weight: 0.1kg
Magazine: NA Magazine: NA
Capacity: 4 Capacity: 100
Cac: No cac: No
Suppressor: No Suppressor: No
Rate of Fire: NA Rate of Fire: NA
A type of plastic explosive developed in the West for special An empty gun clip obtained by reloading a weapon. Snake can
operations following World War Il. Composed of 77% RDX and throw Magazines to create noise. The sound a Magazine makes
23% moldable plastic. C3 can be molded into different shapes when it hits the ground can divert the enemy's attention, creating
like clay. It's less volatile than TNT, so a little heat or shock isn’t a distraction.
enough to set it off. It is extremely easy to handle and_highly
effective. These portions are set up with a synchronized timer
device that sets off all four bombs simultaneously. Press © to (MOUSETRAP)
set the C3 near the fuel tanks in the Grozny) Grad Weapons
Lab’s Main Wing. To attach the C3 directly to the tank, press Weight: 0.4kg
Snake's back up against the tank and press © to attach the C3
Magazine: NA
to the tank.
Capacity: 16
(CLAYMORE) cac:
Suppressor:
No
No
Rate of Fire: NA
Weight: 1.6kg
Magazine: NA A portable tool for capturing small animals alive. Press @ to
place the trap on the ground in an area with live animals. After a
Capacity: 16
few moments, it might catch a Rat, Frog or Snake. A Mousetrap
Cac: No
requires bait to catch an animal. If an animal has taken the bait
Suppressor: No out of a trap without setting it off, crawl over the trap to pick it
Rate of Fire: NA up. Then lay out another trap. Locations where Snake has set
Mousetraps can be viewed on the in-game map.
The Claymore is an M18A1 anti-personnel directional mine
developed by the U.S. after the Korean War. The curved casing
is packed with a pound and a half of high-grade explosives. The WEAPONS “ARS
side facing the enemy is lined with 700 steel ball bearings that
spread upon detonation. An electric motion-detector detonator
Weight: 1.5kg
triggers the Claymore to explode whenever something comes
Magazine: NA
in close range. The presence of Claymores can be determined
by equipping the Mine Detector, or by spotting them with the Capacity: NA
Thermal Goggles. Planted Claymores can be safely dismantled cac: No
and picked up by crawling over them. To plant a Claymore, face Suppressor: No
the direction from which the enemy might approach and press
Rate of Fire: NA
© to set the device.
A highly sensitive electronic microphone that picks up sounds
MISCELLANEOUS WEAPON
from long distances and even behind walls. Equip the Directional
Microphone to listen for footsteps or animal sounds in the
environment. The directional microphone can help pinpoint enemy
locations at long ranges when all other methods fail.
ITEMS
Weight: 0.1kg
Magazine: NA
Capacity: 10
cQc: No
Suppressor: No
Rate of Fire: NA
Snake can fit all of the items he acquires in his Backpack, but only 8/8 ITEM || mal BACKPACK
eight items can be equipped at any given time. Enter the Backpack eo
Menu to adjust items that will be equipped in the Items Menu.
Consider keeping the Thermal Goggles, Active Sonar, and the
Binoculars equipped at all times, as they are especially useful. Snake
can never unequip the Revival Pill, as it is implanted in his teeth.
BINOCULARS
-
Equip the item to automatically begin peering through its high-
powered lenses. Snake cannot move while he is using the Binoculars
(a.k.a. Scope). Press @ to zoom in and ¢ to zoom out. The
Binoculars provides a brighter image of the environment and can
Military binoculars
be useful in scouting out enemy locations in the distance. Use them
allowing long-distance
often to study enemy movements and to look for far-off sources of
reconnaissance.
food or other items.
Snake can hide in a cardboard box at any time, but Cardboard Box A
is conspicuously labeled specifically for the Grozny; Grad area. Resist
the temptation to use this box unless in an area where similar boxes
Says “To the Weapons Lab: are located. Not only will it then make a great hiding place, but
East Wing” on the side. Snake can also use the box to ship himself inside a guarded area.
Snake can use this box to gain access to the most tightly guarded
area in Grozny} Grad—but only when the time is right! Resist the
temptation to hide in this box until you’re near other, identical boxes.
Says “To the Weapons Lab: By equipping this box, Snake can hide inside it and safely ship himself
Hangar” on the side. deep within enemy territory.
This plain cardboard box doesn’t display any labeling that could
possibly alert guards to it being out of place. Equip the box when
nearby enemy buildings to hide inside it until the coast is clear. The
box has a small handle hole through which Snake can see. Hiding
Letters on the side cannot under the cardboard box is an effective way to evade guards, but be
be read. extra careful to remain motionless. The slightest nudge while under
the box is all it takes to raise the guards’ suspicion.
agg The camera makes it possible for Snake to take photographs of
: ae locations, enemies, animals, and ae as he else he fancies. Equip
PURPOSE oo the Camera and use @ to zoom in, © to zoom out, and © to take
WEIGHT CAPACHY |
the picture. Each photograph must a saved to its own unique slot
A simple photographic device
on the Memory Card. Access the Special menu from the Main menu
Oke : for taking pictures.
to view the photos in the viewer.
Equip the Cigar to immediately start smoking it. Snake can use the
PURPOSE Cigar as part of his survival kit to burn off leeches. He can also use it
to help illuminate narrow passages and tunnels. Snake’s health does
Highly addictive and slowly diminish while the Cigar is equipped, so use it sparingly.
hazardous to your health.
CROGODILE GAP
The Crocodile Cap is one of Snake's best disguises ever. Equip this
accessory and then slowly wade or swim through the water. Guards
| WEIGHT |CAPACITY) == PURPOSE in the area will assume Snake is just another wild animal and will
continue with their patrols without hesitation. Although the Crocodile
Cap is very effective on the water, it is of little use to Snake when
A hat that resembles the
1.6kg he’s on solid ground. Similarly, Snake must remember to move
head of a crocodile.
through the water slowly when wearing the Crocodile Cap. The
disguise won't fool anyone if Snake jumps and splashes about.
PURPOSE | Snake gets Key A when he meets with Granin in the basement
laboratory at Graniny Gorki. Key A does not have to be equipped
Cardree obtained from
in order for it to be used. The door at Ponizovie Warehouse opens
Granin. Opens red door in
automatically as Snake approaches it.
the southeast of Ponizovje
warehouse.
Bey nee | Snake must meet with Eva at the ruins atop the Krasnogorje
WEIGHT CAPACITY 8 PURPOSE — : Mountains in order to get this key. Key B opens the door on the
Rey SER gras EVA. east si ie fe) e ast mountain See: The door at Sasa
Opens door in the east of Mountaintop will open automatically as Snake approaches it; he
Krasnogorje Mountaintop. does not need to have it equipped.
KEY G
ou ee — Snake acquires this key only after learning what he has to do to
WEIGHT | CAPACITY; _ PURPOSE - _ ___| bring down the Shagohod. Eva gives it to him when he awakens in
Key BbeRINed from EVA. the cave behind the waterfall. Snake does not need to equip this key
Opens door to hangar at in order to unlock the door to the hangar.
weapons lab main wing.
Hold |82) and press © to use. Life Medicine restores one bar of
P S _| Snake's Life Gauge. If equipped, Snake uses it automatically upon
Developed by USSR. running out of Life. Save as many of these rare items as possible
Restores life. for the challenging battles that come late in the game.
Equip the Mine Detector when in an area with Claymores. The unit
cos py pos beeps as Snake draws closer to the Claymore, thereby warning him
aisiah JI JSE to drop into a prone position. The Mine Detector is of only moderate
Makes sound upon detection usefulness because Snake will likely stumble onto a Claymore before
of Claymores on the ground. knowing to be on the lookout for them. Snake can pick up Claymores
Consumes battery power by crawling across them, and using the Thermal Goggles instead of
while used. the Mine Detector makes doing so much easier.
=
Equipping the Motion Detector adds a circular icon to the HUD. The
unit sends out a signal in a sweeping 360-degree path that detects
CAPACITY| ——s PURPOSE any moving item and displays it as a white blip on the upper right
corner of the screen. Snake's field of vision is shown as a brighter
Sensor that detects an cone on the Icon, making it possible to tell from which direction the
object’s motion. Does not movement is coming. The benefit to using the Motion Detector is
1.8kg 1 detect stationary objects. that it runs constantly and silently, so long as there are batteries to
Consumes battery power power it. The downside to using the Motion Detector is that it does
while used. not reveal stationary guards, and numerous wildlife moving around
can complicate the reading.
Hold |R2) and press @ to use. This item allows Snake to resuscitate
himself after using the Fake Death Pill. Wait for the enemies to
disperse while watching the “Snake is Dead” screen, and then use
Espionage pill developed by the item via the Item Window. Do not select the Exit or Continue
N/A the CIA. Can wake up from options on the screen. This item is implanted in Snake's tooth and
fake death. cannot be unequipped.
In true survival fashion, Snake must rely on nature’s gifts to provide him with the strength and
stamina needed to continue with his mission. Fortunately, the terrain that he crosses in Operation
Snake Eater is loaded with edible plants and animals. He'll never be far from a meal, and it’s always
fast food!
Hunting and foraging can be done at almost any time, in any environment. The region of Tselinoyarsk
is loaded with wild animals and native plants that thrive in habitats ranging from watery mangrove
forests to rocky mountaintop bluffs. Those looking to conserve ammunition can take comfort knowing
that every animal can be killed with a Survival Knife, and many with just a series of CGC attacks.
However, it is often safer and more expedient to use the Mk22. To that end, some may decide to
_VONITOUS SHAKE utilize Snake’s entire arsenal to assist in the hunt—those looking to capture the rarer animals will
certainly benefit from using the Thermal Goggles and Dragunov sniper rifle.
®,
> > Did Snake eat some
eeeiled food? Is he out
of Digestive Medicine?
BLACK $i
BLACK m7
No problem. Enter the
Suruival Viewer and
press (Ais to view Snake
in full size. Hold the
Right Analog Stick to
the left or right to
spin Snake sround in
circles. Make Snake spin
for roughly 30 seconds
and then press START tn
mid-spin. The Suruival When it comes to making sure Snake has
Viewer gives way to the enough food to eat, there are several options at
the player's disposal. Animals and plants can be
game screen and Snake
destroyed and prepared as canned meals in a
vomits. Although this ration-like form. Food put into Snake’s Backpack
can be performed at in the form of canned rations (not to be confused
with the Russian Ration food item) will start to
any time, forcing Snake
spoil over time. Eating spoiled
food can make
to regurgitate rids his
Snake sick and require the use of Digestive
system of the spoiled Medicine. Pay close attention to the icons that
food. Unfortunately, appear beside the food’s name in the Food Menu,
it also lowers his as flies will appear on the icon as time passes.
Of course, Snake doesn’t have to kill his prey. In addition to the dozen slots in his Backpack for
prepared food, there are also three cages for live animals. Naturally, Snake can’t cage large animals
such as the Indian Gavial crocodile or the Markhor goat, but he can use his Mk22 to tranquilize
and cage the majority of smaller animals he encounters. Similarly, the Mousetrap can also be used
to catch a live animal. Capturing live animals has two key benefits: 1) There is no risk of the food
spoiling, and 2) Snake can toss live, poisonous animals at enemies to scare them. Few sights
compare to that witnessed from tossing a King Cobra or Coral Snake at an unsuspecting guard!
rn a i. Sees ia hee
ene ee eS a | er Ne ee ee
great way to find. out, besides reading the restt of this chapter is to give Para-Medic a call on the
Codec. Not only does she provide encyclopedic knowledge on each species that Snake has captured,
but she'll even alert him to what might be encountered in areas he visits for the first time. There are strange
beings afoot in the
Lastly, there is the issue of taste. Snake may be an jungle after dark,
roo expertly trained field operative with an amazing set
ee 5 Sea
of survival nee
instincts, but he still has personal taste. and many of them are
; The amount of Stamina obtained from eating food quite rare. Snake
is proportional to Snake’s fondness for the item. encounters several
As one might expect, not all of nature’s bounty is
nocturnal creatures
exceedingly tasty—especially when it’s uncooked and
dripping with blood! Even worse, some of the items throughout his trek
have unexpected side effects, such as poisoning across the jungle.
and drowsiness. Keep those Thermal
The Effect tables paired with each food item provide Goggles at the ready
the initial amount of Stamina that Snake regains when roaming the
from eating it. As Snake eats the same food
woods at night,
repeatedly, he gradually grows accustomed to the
taste and acquires a liking for it. This results in larger Stamina boosts later in his mission. A good as you might miss
example of this is the Russian Ration. This 1960s USSR version of field rations provides minimal some tasty—and
Stamina gains when Snake first consumes it. Later, as the Russian Rations become more plentiful rare—uittles!
and Snake develops a taste for them, he gains more Stamina from each can he eats.
FLORA
RUSSIAN OYSTER MUSHROOM
Map Entity: Mushroom A
The Russian Oyster Mushroom is an edible variety that belongs to the Shimeji family. It’s known to be
particularly rich in vitamin B1 and Niacin. It’s typically found growing on tree stumps and hollow logs.
j commonmushroom
HABITAT
Avery r
rare mushroom
ee a RESET
The Siberian Ink Cap is a mushroom from the ink cap family. Its life cycle is transitory. As soon as the spores
mature, the cap starts to turn black, liquefy, and melt away. In its immature state, before it melts away,
it’s valued as a source of food. Just be sure not to eat them while you're drinking alcohol. Ink Caps contain
coprin, which inhibits the function of aldehyde dehydrogenase. This prevents the body from breaking down alcohol, causing a buildup of
acetaldehyde. It will give you a major hangover.
The fly agaric is a relative of the deathcap mushroom that grows only in that region. You'll find it growing on
the ground, but it’s poisonous, so if you pick one up, don’t eat it. If you do eat one, go into the Survival Viewer
immediately and use Cure to take some antidote. The poisons found in the fly agaric include fallotoxins and
amatoxins. When you eat it, the initial symptoms include nausea, stomach pain, and diarrhea. Finally, your liver and kidneys will break
down into a sponge-like substance and you die.
HABITAT
__ EFFECT =
Relatively rare mushroom that growsin select forests. | —=—=—=—=—=—=————s Came down with foc
RUSSIAN GLOWGAP
Map Entity: Mushroom E
The Russian glowcap is a kind of luminescent fungus—a mushroom that glows in the dark. It’s bioluminescent,
just like a firefly. It uses the so-called luciferin-luciferase reaction. To put it simply, luciferin reacts with luciferase
in the presence of magnesium two plus ions, breaking it down into oxyluciferin and carbon dioxide. The carbonyl
groups in the oxyluciferin are initially in an electrically excited state. When they return to their base state, they
give off light.
HABITAT
Lives i Sirsa Wena: +a olan - laa ——: _EFFECT
n cav
tlh 8 dark, damp
se t
OPATSA
Map Entity: Mushroom F
The Spatsa is a gray mushroom that grows on the ground. “Spatsa” in Russian means “bringer
of sleep.” The
Spatsa puts you to sleep when you eat it because it contains a type of anesthetic substance
similar to alkaloid.
Eating a Spatsa and falling asleep might cause your Life and Stamina to recover as well.
HABITAT EFFECT
Sana
Gr eT
on th RSS
pipar a Uh
ERIC
the ROT TT ATEMIRE EC TRU
ese TIE gaaEES eee REepy.
Became seen TNT
| |
BAIKAL SCALY TOOTH
Map Entity: Mushroom G
The Baikal Scaly Tooth mushroom is used as an antidote to poison. It usually grows on the trunks of trees,
so look for it there.
EFFECT
YABLOKO MOLOKO
Map Entity: Fruit A
Its Russian name roughly translates as “milk apple.” It's a
type of star apple. The juice is thick and sweet, like
milk—hence the name. And if you cut one in half lengthwi
se, you'll see a star-shaped ring radiating out from
the center. The star-shaped part has a gelatinous texture
and is said to be especially tasty.
HABITAT —_ _
A red fruit that grows on treesin forests and swamps. >
HUUUIAN TALUL MAU
Map Entity: Fruit B
The Russian False Mango is a mango-lke fruit found only in Tselinoyarsk. The egg-shaped fruit is sweet and
tangy with a pleasing aroma; just like a mango. Also, the seeds can be used to make a medicine that aids in
digestion. It might come in handy if you ever have an upset stomach.
HABITAT EFFECT
fan 1 growing on trees in most jungle areas. Good stamina recovery.
GOLOVA
Map Entity: Fruit ¢
Golova is a fruit that’s found only in that region. It's related to the jackfruit, which is commonly found in
Southeast Asia. Golova means “head” in Russian. It’s probably called that because the fruit grows to about
the size of a human head. It's supposedly pretty good to eat, with a uniquely sweet flavor. The fruit itself is
fairly large, so you could make a meal out of it. Golovas grow directly off the trunk of the tree.
HABITAT t EFFECT
VINE MELON
Map Entity: Vegetable
The Vine Melon is a kind of melon commonly found in Tselinoyarsk. Like the name says, it’s a melon that grows
on a vine. The flesh is crisp and delicious. The Vine Melon is full of potassium and carotene, so it’s good for
you as well. Next time you see a vine, why not check to see if there’s a melon growing on it?
HABITAT EEEECT
eqe' foundinsome forests. =—===—————S—Ss«CDeceent's
|
!
KING COBRA
Map Entity: Snake A
The king cobra is the world’s largest venomous snake. Its large size means that it has a lot of venom to
inject. One bite is supposedly enough to kill an elephant. And it's extremely vicious as well, so watch out. If
you get bitten by a king cobra and injected with venom, your Life will start to decrease rapidly. As soon as
you're bitten, go into the Survival Viewer and use Cure to give yourself a serum injection. The king cobra’s diet consists mainly of other
snakes. Be careful or you might end up as its next meal.
HABITAT EFFECT a
Found in caves, mountainous areas, and some forests. | ————SVery good stamina recovery.
AI SN EN BE TI EN NN RED A REN ANS MRL TART I BE I RTA 7S PPE RB BR MERAY
THAI GOBRA
Map Entity: Snake G
The Thai cobra is a large venomous snake that carries an extremely potent neurotoxin. Be careful not to
get bitten. If you do get bitten, go into the Survival Viewer and use Cure to give yourself a serum injection.
The Thai cobra originally comes from Indochina, Thailand, and southern China. The ones in that area were
probably imported as pets and research subjects before they escaped and turned feral.
HABITAT : EFFECT
LL upstream ellccerateartpieibartAa gee Felanlpteey) nape a ate Spe
= Moderate stamina recovery.
CORAL SNAKE
Map Entity: Snake 0
The coral snake is venomous and originally hails from the Americas. Its venom is a very potent neurotoxin,
so don’t let it bite you. If you do get bitten, go into the Survival Viewer right away and use Cure to neutralize
the poison with a serum injection. The colorful red and black patterns on the coral snake are a warning sign.
Apparently, the bright, flashy colors and pattern let other animals know that it carries a deadly poison.
EFFECT ;
Good stamina recovery. _
MILK SNAKE
Map Entity: Snake E
The milk snake closely resembles the coral snake, but it’s actually not venomous. Even so, you'll still take
damage if it bites you so don’t get too close. The milk snake is much less aggressive than the coral snake,
although the two look almost identical.
HABITAT EFFECT
GIANT ANACONDA
Map Entity: Snake G
The Giant Anaconda is believed to be the largest snake in the world in terms of weight and diameter. It’s not
poisonous, but its large size makes it extremely powerful. They say it even eats crocodiles. Its only natural
predators are man and snake.
HABITAT EFFECT
Moderately rare snake that lives in swamps and some caves. _ Reis rTP LETT
aT
t§staminaa
EIS ist
all
recovery. SOS
Be
a
SI A
ee Dg |
METIOULAILD PE inhun
Map Entity: Snake #
The Reticulated Python is said to be the longest snake in the world. The biggest ones can grow up to 10
meters in length. Although they're not poisonous, they're still very dangerous so be careful and around them.
They have a highly ferocious temperament and they can swallow whole even large animals like deer and pigs.
Their most distinguishing feature is the mesh pattern of their scales. This pattern acts as a highly effective natural camouflage.
{Se - ee BECbECUL oe
: Great stamina recovery.
SNAKE LIQUID
Map Entity: Snake |
The scientific community is unaware of the existence of this species of snake.
HABITAT EFFECT
SNAKE SOLID
Map Entity: Snake J
The scientific community is unaware of the existence of this species of snake.
HABITAT EFFECT
ONAKE SOLIDUS
Map Entity: Snake K
The scientific community is unaware of the existence of this species of snake.
HABITAT EFFECT
OTON FROG
Map Entity: Frog A
The Otton frog is a large, corpulent species of frog. They're known as a delicacy, so it might be worth catching
them for food. The Otton frog was originally found only on Amami Oshima in Japan. Frogs usually have four
toes on their front legs, but the Otton frog is unique in that it has five.
UE EFFECT _
amon frog that inhabits
TREE FROG
Map Entity: Frog B
The Tree Frog is a green frog that’s found throughout Asia. It’s arboreal, spending most of its time in shrubs
and bushes. The Tree Frogs that live in the jungle are bigger than most normal frogs. There are people who
think it’s a mutation caused by nuclear testing and waste from the research facility.
or mut
_ Bare!
POISON DART FROG
Map Entity: Frog ¢
The poison dart frog is native to the tropical rain forests of Central and South America. They normally grow
between two and five centimeters in length, but for some reason the ones in that area seem to be much
bigger than that. Poison dart frogs are known to carry a potent neurotoxin called pumiliotoxin. Long ago,
people used the poison to coat their arrows for hunting. Watch out because if you eat one, you'll get food poisoning.
HABITAT (eine
Small purple frog found iinsome jungle environs.
BIGEYE TREVALLY
Map Entity: Fish A
The bigeye trevally is a type of mackerel. The adult fish lives around coral reefs, but the young can be found
in fresh water areas such as estuaries and rivers. There are stories about people getting ciguatera poisoning
after eating the adult fish. Fish that live near coral reefs are sometimes contaminated with a poison known
as Ciguatera toxin. It apparently gives you food poisoning when you eat tt.
MAROON SHARK
Map Entity: Fish B
The maroon shark is found mostly in Southeast Asia. But it’s not actually a shark—tt’s related to the carp. It’s
also known as the red finned cigar shark, the river barb, and the sultan fish.
HABITAT ee es EFFECT
Found near mangrrove forests and in mostclear water.| =—~—~—_—sdDeecent. stamina recove
HABITAT ara Ta
EFFECT
Found
inlakes andrivers with moderately deep water. Decent. stamina
z
EAR RSE EER PET RE PER IE IE ESN LOSES EE SPE OE POPS OPO OE SED ETO ESEE, A TEEPE ENE LEANED IE ES CELI LDS OFSTF ELLE TEL ES
PARROT
Map Entity: Bird A
The Alexandrine Parakeet (also known as the Alexandrine Parrot) originally comes fram Indochina, and is
distinguished by its green body and red beak. It’s very talkative and makes a good pet.
aM ee Fine 3 | EFFECT
in Sokovenno
South near munitions cache. Barely noticeable stami
WC RUMPED VOLO
Map Entity: Bird B
NN
The white-rumped vulture is found in India. Its diet consists mostly of dead animals. It’s not likely to attack you,
but it’s a fairly large bird of prey, so you probably won't be able to capture it alive using the tranquilizer gun.
BSSITAT EFFECT
d_ foun inthe mountains. =——S—S—S—~SsSsSS ery good staminarrecovery. ie
RED AVADAVAT
Map Entity: Bird C
The Red Avadavat is a small bird native to Southern China and Southeast Asia. This is its mating season, so
the males ought to be a brilliant red color right now. If you want to catch one alive, use the tranquilizer gun.
By catching one and then releasing it, you might be able to distract the enemy's attention.
alee
MAGPIE
Map Entity: Bird D
Magpies are members of the crow family. They're distinguishable by their beautiful dark blue and white bodies
and their long tails. Their favorite food is insects, but they'll also eat small fish, acorns, and fruit. They're
omnivores, which means they'll eat anything.
BABITAT
nee arora, as, especially ingrass. aaa
eS! = _—_—Slig tamina recovery.
ht st:
SUNDA WHISTLING-THRUSH
Map Entity: Bird E
The Sunda Whistling-Thrush is a bird native to Java and Sumatra. It’s distinguished by its large blue body and
long beak. It really stands out in the forest.
HABITAT EFFECT
eas <— ——— — = Reeeeen ¥.
} ‘ ee ee
ne
ives in basements, caves, and underground tunnels ———~=~~—=Barely noticeable stamina recov
EFFECT sake ans
ETE AST ET ET TS EE 2 EE IE LS oD FL DE TF
[SES A
EMPEROR SCORPION
Map Entity: Scorpion
The emperor scorpion is said to be the largest scorpion in the world. its venom is a potent neurotoxin, so take
care that you don’t get stung. If you do get stung, go into the Survival Viewer and use Cure to inject yourself
with serum right away. Try catching one alive with the tranquilizer gun and throwing it at the enemy.
HABITAT aes
lemountains.
ude
a —————FFFeer Reeawee ae
1 ‘down. withfood: ulsUningsHa
LETTE
erm UiutE
Ane
EUROPEAN RABBIT
Map Entity: Rabbit
aad aaah FOL ka
The European rabbit is said to have come from the Mediterranean region originally. But nowadays they're
found all over the world. They've been used since ancient times as a source of food, so it might be worth
catching them. Rabbits are known to eat their own excrement. It’s called caecal feces. When the rabbit eats
fiber, the fiber is fermented in the rabbit's appendix, or caecum, and turned into a nutritious substance full of vitamins. The rabbit
excretes this substance and then eats it again to absorb the nutrients.
HORNETS’ NEST
Map Entity: Nest
The difference between Baltic Hornets and other hornets is that they produce honey in their nests. Inside
the nest are larva, pupa, and adults—you can eat them all. In particular, the honey you find inside the nest
is delicious and full of nutrients. It’s easy to digest and helps pep you up when you're feeling tired. In short,
it’s the perfect survival food. Honey can also be used on a burn; it creates a protective coating over the skin.
hornets’ nest, a burn ointment will appear along with it, so don’t forget to pick It up.
INDIAN GAVIAL
Map Entity: Gavial
The Indian Gavial is a crocodile that originally lived in freshwater regions in India and Nepal. It’s a captive
crocodile that was brought here for research purposes, but escaped and became wild again. Indian Gavials are
large creatures—adult males grow to over six meters in length. You'll never catch it alive, even if you use the
tranquilizer gun. Normally, they're cowardly creatures, but the ones in the forest here are belligerent. Apparently, they attack humans.
The Kenyan mangrove crab is a land-going crab. It lives in burrows dug near seashores and mangrove
swamps. It’s not poisonous, but it might hurt a little if it attacks you with its pincers. Treat it with caution.
aeolel EFFECT
Live adi Good stamina recovery.
SE AE ERS NS ETE RE EE RLS TE IT SS TET ELIS
MARKHOR
Map Entity: hh
——
Markhor SSSSSSSSSSSSSMMMMMhhsesesesesee
The markhor is a kind of wild goat that lives in mountainous areas. It’s quite large, so you won't be able to
Capture one alive, even with the tranquilizer gun. The name markhor means “snake eater” in Persian.
HABITAT = EFFECT _
Found primarily in hilly, forested areas. basic seh a fetarn
nAl
Map Entity: Rat
The rats in this region are the descendants of wild Norway rats that were domesticated by humans as pets
and lab animals. They're not poisonous, and it’s unlikely that they'll attack you. But they're quick little creatures,
so you might have a hard time catching one.
HABITAT SEEEGT
RR SS WP RV AS ee SR RE A SP RUA DS
VAMPIRE BAT
Map Entity: Bat
The vampire bat bites its victims and sucks their blood. Bats are known to use supersonic waves to sense
their surroundings. So you might be able to keep them away by blasting them with a special kind of sound
wave. Alternatively, you could try equipping a torch and waving it around with the CGC button.
HABITAT EFFECT
INSTANT NOODLES
Map Entity: Noodles
Instant Noodles were invented in Japan just recently. Add some hot water and it’s ready to eat. It’s cheap and
Can be stored for a long time. And besides, it’s delicious. It’s like a miracle food.
el _EFFECT
RUSSIAN RATION
Map Entity: Ration
Rations are portable meals carried by Soviet soldiers. There are some nasty stories about how they taste,
though. Nevertheless, they are designed to last. No matter how long you keep a ration, it'll never go bad.
And they're surprisingly good for you, too.
HABITAT _EFFECT
Decentnt sta
ee mit
De
CALORIE MATE
Map Entity: Galorie
Calorie Mate is an energy supplement that contains all the proteins, lipids, vitamins, carbohydrates, and
minerals needed for a balanced diet. It is a well-balanced food. Because of that, it’s just perfect for giving your
body the nutrition that it needs in combat.
ads
Aaa genescues
A Jery goo
i ) ig
eee SAY: VIEWER Snake’s medical inventory is divided into two separate
BAOKEN BONE
CONDITION:
‘Bandage
BROKEN BONES
loaded with anesthesia. A needle wound is not immediately life
__ threatening, but Snake's vision is adversely impacted and his
“Stamina diminishes while the needle is stuck in him. Remove the
needle at once!
Ae On REMOVING LEECHES
Bandage
ITEM NAME ICON
Cigar
ILLNESS
STOMACH SICKNESS COLDS
Cause Cause
Most of the animals and plants that Snake encounters in the It is entirely possible to complete Operation Snake Eater
jungle are perfectly fine to eat, so long as they are fresh. without ever catching a cold, so long as Snake avoids
Unfortunately, food does spoil over time and the longer it sneezing guards and stays fully clothed. Wearing a
stays in the backpack, the greater the odds that it will go camouflage other than “Naked,” especially when swimming, :
rotten and cause food poisoning when digested. See the exploring caves, or during rain, goes a long way in keeping |
“Food” chapter for more information on food spoilage and Snake healthy.
stomach sickness.
TREATING COLDS
TREATING STOMACH SICKNESS ITEM NAME ICON
ITEM NAME ICON
Cold Medicine | che |
niaa Hold the .R2, button to view the available items used in field
ROCOLANO PH surgery. These items help heal the inevitable wounds that :
“sex | Snake incurs over the course of his mission. Broken bones
can be healed, cuts can be bandaged, and bullets can be
Suture Kit: re | extracted. These items can be found by shaking the bodies
Effective for treating cuts
TH/25
arveric | of fallen enemies (or by holding them up at gunpoint), by
Press the © buston, to sew Up .i plundering enemy storerooms, and by cutting down select —
Se ‘*
ae, aa
_ the wound, a 10/25 | plants.
SPLINT
10/95 |
GANDAGE |
10/25 |
ouTURE KIT |
pete ol YPIIE
Capacity: 20
| Useful for removing bullets, arrows and needles. Used to stop the bleeding from cuts and gunshot wounds.
|CIGAR SPLINT
‘) Capacity:1 | = _| Capacity:25 «a
N Useful for removing leeches attached to the body. : Helps a broken bone heal by fixing it in place,
BANDAGE25 ri
RR RI UCARR AT AT tN BR URE At a LR fe STA
“INTENT
1 Capacity:25 =m Gapacity: a oS .
Useful for burn treatment. Effective for treating burns, cuts,‘gunshot wounds, and
broken Salle
| DISINFECTANT TT
Useful for treating cuts and gunshot wounds.
ling the wound.
MEDICINE
Hu smn :SC IE
Capacity: 20 =] oy
Effective for treating venom poisoning. 7 _ : oo . Effective for treating colds.
a
loka oS strategy
"Virtuous
to
Mission. ,
complete
Each
The following strategy
portion of the mission
pertains to the Normal
difficulty setting is broken down area by
In all directions
provided in this
manual, “north” refers
to the top of the
screen, south refers
to the bottom, east is
CIA operative code-named “Naked Snake” parachutes via high-altitude to the right, and west
HALO jump into the jungle region of Tselinoyarsk. Using camouflage, is to the left, much as
ares ——) Close Quarters Combat (CQC) and stealth, he if you were staring
must infiltrate an abandoned warehouse several at a geographic map.
clicks north of his drop zone. His mission is to
rescue Soviet defector Dr. Sokolov from the
clutches of the KGB, escort him to a safe area,
and exit the region via recovery balloon.
Yes PidAe
, 3 \ Recover a) |
PG Be, Pee Backpack |, { //,
\ h A
PROLOGUE: lla’
VIRTUOUS =) ]
MISSION
Jack lands just a few inches short of a high cliff in the Dremuchij
area of the Tselinoyarsk forest. After receiving his official codename, : = \ av iP ape sspLitte a
CLIVE: DRAB
“Naked Snake,” he must retrieve the backpack that got entangled ie E on ke : * ‘ Sx
in the tree a few yards back. There are two routes back to the :
backpack’s location. Either head directly north (toward the top of the
screen) from Snake's initial position, drop to the ground, and crawl
under the tree trunk, or head east and then north up the slope to a
raised ledge where a Life Medicine resides. Then slide off the ledge
to the base of the tree in the area below.
ALITTLE EXERCISE
Climbing Trees
1s - |
Position Snake at the base of the vines growing on
the south side of the central tree, and press the
Action button & to climb up the vines to the branch.
Maneuver carefully out to the end of the branch, toward
the backpack, either by lightly moving the Left Analog
Stick or by using the Directional Pad. When positioned
over the backpack, press the Action button @® to drop
into a dead hang. When Snake touches the hanging
object in this manner, the backpack is obtained along
with all of its contents.
is a fallen tree. Press the Action button ) to climb on top of the lower trunk.
Then press the COC button repeatedly until Snake performs a kick. The kicking
action should knock loose the mushrooms growing from the log, and you may
then obtain them. Drop to the ground behind the fallen trunk and watch the erea
carefully to find two Reticulated Pythons. You may kill them and convert them to
rations using the CQC kick, or you can shoot them with the Mkee to capture them
live. Live animals have various uses, and they do not expire like rations do.
SPLITTER Ge
OLIVE, DRAB ho
SPLITTER bhge]
ouSVE DRAB Wm
y
Be sce
Teas BQ)
MISSION, cage
This area is filled with quicksand mud and Indian Gavial crocodiles, which according to Para-Medic
are quite belligerent. At the edge of the quicksand, move east and follow the narrow strip of solid
ground to the east side of the area. Stay clear of the crocodiles for now, until you procure better
weapons. Look around on the ground to locate Bug Juice as well as a pack of Grenades, then turn
and face the central islet. To obtain Indian Gavial meat, blow up the crocodiles with Grenades.
Disturbing the Hive
From the safety of the eastern bank, shoot the Hornets’ Nest
from the tree on the central islet. The hornets emerge from the
hive, angered, but Snake should be far enough out of range to
avoid their wrath. If your luck isn’t so good, Bug Juice can be
used to ward off insects such as hornets. Cross through the
quicksand toward the central islet before the items disappear,
but be sure to keep moving. Otherwise, Snake sinks into the
quicksand and dies. Collect the Ointment and the Hornets’ Nest
Trudge steadily through the quicksand to the northwest bank. Move around the northern crocodile and
VIRTUOUS
MISSION collect the Mk22 Suppressor behind the reptile. Now move north and collect the fruit growing from
tree branches, as well as the pieces that have fallen to the ground, and continue into the next area.
NORTH
ITEMS FOUND Dolinovodno
: |
fgsc
Not
Accessible
Dremuchij Swampland
fl
Hiding Inside Trees “9 THE SNIPER RIFLE
Don't forget to check
Descend to the flat area,
the path leading
I move left, and crawl into the southeast from the
south end of the hollow fallen first area to find the
tree trunk. Crawl northward, Dragunou Sniper Aifle,
collecting Bug Juice. Continue good for zooming in
crawling to the north end of on kills but loud in
guard to walk slowly into the clearing. Aim the Mk22 at his head and attempt to fire a tranquilizer
dart into his face.
Additionally, you can awaken the guard by standing near his head and performing repeated CQC
attacks (press the ©) button repeatedly). The final kick of Snake’s three-move CGC basic combo
should hit the guard’s body. Each kick greatly reduces the amount of time the guard remains
asleep.
A WOODLAND a4
THe STRIPE yD
Snake yells “Freeze!” and the guard puts up his hands, continue holding the button and move the
Left Analog Stick to make Snake circle around the guard. Once in front of the arrested victim, hold
AM! to enter First Person View and point the gun at his head. Guards can be made to yield several
PROLOGUE:
VIRTUOUS
MISSION, &)
rarely dropped items in this state, even if they have already been “shaken” while unconscious.
Don't shoot
Teen
Le aTRPe Ox
OODL AMD G
If you like, grab the guard by moving in close and holding the CQC
button & Once the guard is entangled in a chokehold, there are numerous ways to interrogate
or finish him off as discussed in the System chapter of this guide.
é
Grenades. Inside the tree stump near the east edge of the area
is a box of Mk22 Bullets. You must overcome a fourth guard
patrolling this high grass area in order to acquire these items
quietly.
:Pentazemin
:XM16E1
Mk22 Bullets
Dremuchij North
This Might Sting a Little...
i Entering the area, Snake immediately spots an easy method for dealing with the numerous
: guards surrounding the bridge. Crouch low in the grass blades near the edge of the drop-
j off, and check your Camo Index to be sure that Snake is well hidden. Watch the guard
} patrolling at the bridge's entrance in First Person View. When he moves to the right under
|the Hornets’ Nest, shoot the hive out of the tree. When the angered hornets emerge from
| the hive, they immediately go after the guard. The guard flees across the bridge, taking the
swarm with him. Consequently, the hornets attack the other guards as well, and everyone
| flees the area! ah . 40/44
ae
} After crossing the bridge, look up in the tree directly ahead to spot another Hornets’
} Nest. When the guards return to the area momentarily, drop the second hive on them to
3| chase them out again. If one guard lags behind in this instance, it should be no problem to
{ tranquilize him quickly, shake his body for items, and dispose of him. Quickly move west and
} follow the narrow path down below the bridge to a ledge where the XM16E7 is located,
» as described a few paragraphs ahead.
ROODLAND [7]
TIGER, STRIPE |
When returning to the upper area, stop a few yards to the west of the exit point and wait for the
guards to return yet again. Equip the Motion Detector to approximate the guards’ positions, and when
they get far enough south, head north to the exit.
_SADISTIC DISPOSAL_
Guard bodies can be
The Shaky Bridge
dumped into the gorge Slide down the slope and cross the bridge quickly, steering
et |
simply by dragging them carefully straight down the center. If Snake veers a little too et
to the edge. Once there, far left or right, the balance of the bridge shifts and Snake falls
position the body so that over the side. Press to climb back onto the bridge. If Snake
PROLOGUE: *
oF ke Je facing the ledge, is positioned below one of the vertical planks on the bridge, he VIRTUOUS
MISSION,
ls ede aaa cannot climb up. Use the Left Analog Stick to shimmy north or
the body repeatedly.
south along the length of the bridge until Snake is at an open spot
With each drop, the
between support planks, and press to climb up.
body slides a little
further off the ledge,
and eventually drops ROODLAND
TIGER STRIPE
Se]
7
over the side. This is 3 If the side ropes of the bridge are severed by blasts
great way to hide guard or with the knife, the section’s balance becomes highly
pees ae eee: unstable. Slicing the ropes with the Survival Knife is
a good tactic to employ if guards are pursuing Snake
across the bridge, as the enemies may lose their
balance in the unstable section and fall to their deaths.
onimmying under the bridge |s also a good way to cross the gorge unseen. VVIth Tull otamina, onaKe
should be able to shimmy from the halfway point of the bridge all the way to the north side. A branch
sticks out from a ledge below the north end of the bridge. Snake can drop and catch hold of the
branch using a Drop-Catch maneuver. While hanging from the west side of the bridge, press
to let go and drop. Press the & button at the instant Snake drops past the branch to grab on. If
successful, press e to swing up onto the branch and walk carefully over to the ledge, where the
XM16E71 and other items are located.
Mousetrap
Dolinovodno
PROLOGUE: *
VIRTUOUS
MISSION,
Approaching the Ruins
The room where Sokolov is held cannot be entered while the guards are in alert mode.
Therefore, you must navigate through this area with a minimum of encounters and
neutralize the guards along the path quietly to prevent discovery. Rather than discuss all
the possible options, this briefing provides a tested attack method for the entire area that
should get you to Sokolov without incident. Attempt this strategy to the best of your ability,
improvising as needed to compensate for minor guard route variations.
= —} _—s>> __—__ investigate, quickly run behind the wall. If done successfully, the
_ VIRTUOUS 0001.0
~\ MISSION ? : halve ) ear
guard hears the noise, turns to look and catches the slightest
glimpse of movement near the wall. This should bring the guard
all the way down to the wall’s opening. Move a few feet down and
west of the brick wall opening, wait for the guard to approach,
and fire a dart into his face when he stops at the brick wall. Then
drag him outside the wall and dispose of him as you please.
ae
ROODLAND §uria
LEAF Ss,
The guard that patrols north-to-south in the western yard can be taken down in a similar
manner, simply by running back and forth in front of the wall opening until the guard notices
the movement. This maneuver brings him down to the wall much more quickly than waiting
for him to gradually patrol that far on his own. Tranquilize and neutralize him as well.
es SR aot
ianelide ce 4 SPLITTER SPA.
oh ALY! Mh agen STRIPE: edi
———
The next guard in your path is just inside the enclosed area to the east. However, charging through the hole in the wall runs a high
) risk of exposure. The previously interior room has a noisy wood floor, and the central obstruction makes it difficult to determine the
:Optional Undertaking
The next interior room to the east is just outside the area where
? Sokolov is kept. If you approach the north door, several very exciting
} cut scenes ensue. However, with just one guard left, there is
} ample opportunity for side action. For starters, climb onto either
) stack of boxes in the room and look through the window to see if
/ you can spot the guard patrolling the east yard. Carefully shoot a
) tranquilizer dart through the broken window to knock him out, and
then go torture him however you like.
PROLOGUE: a)
VIRTUOUS Re)
MISSION, ops
Staring at the outside of the ruins’ east wall, you should easily spot
a ladder allowing roof access. Simply approach the ladder and
Tae 1900) 101 ©
FEFTLGEREA RARER TORE
| press the Action button to climb onto the shingles. The Sunda
Whistling-Thrush on the roof are easy to shoot or capture at this
close range.
the :
Ground-level crawl holes around the exterior of the building's east side allow you to intrude into
of °
area under the wooden floor. Rats and Reticulated Pythons run rampant in the four quadrants
near °
this area. Capture or kill them with the usual methods, or obtain and use the Mousetrap located
the north wall. The Mousetrap is used like a weapon. Once the trap is set on the ground, the tasty
cheese bait soon attracts a Rat. The Mousetrap captures the Rat live in a cage, so make sure you
have one free. Once the Rat is collected, the Mousetrap is retrieved for another use.
IRTUOUS
MISSION
Field Surgery
After an amazing series of events and introductions unfolds, head back to the Dolinovodno
area to continue. After Snake is betrayed, beaten, and thrown from the bridge, you must learn ViIEwER
to use field medical procedures to repair his injuries. While lying helpless on the riverbank, CONDITION
+
press START to enter the Survival Viewer and choose the “CURE” option. The CURE menu ict
displays areas where Snake is seriously injured and requires medical attention.
CURE 40%
e265 | moves on to the next wound. Treat all of Snake's injuries before you proceed.
weird GUTURE KIT |
From this moment on, large amounts of damage that Snake receives during cut scenes and from
explosive devices or close-range gunshots must be cured. Additionally, sicknesses such as poisoning
or stomach ailments can be remedied using Medicines. Normally, food must be eaten or Life
Medicines must be used to recover lost Stamina and Health after Snake cures himself. But for now,
Snake is headed back to base to regroup, recoup and later to return...
UPERATION
CP) SIGINT SIGNS ON
SNAKE EATER Due to the
unfortunate setbacks
A new weapons and
of Virtuous Mission,
equipment technician
a new campaign has
Is available via radio
been coordinated in
to provide information
regarding the technical the joint interests of
side of combat. SIGINT the United States
is the sauuy young tech and the Soviet Union,
responsible for creating two nations forced to
Snake's Motion Detector, collaborate due to the
Active Sonar, and other
severe threat of the
cutting edge equipment.
situation. Although
However, most of the
badly wounded during
| time he discusses
| the details of recent the previous mission,
MISSION OBJECTIVE
) Snake
ONE:ADAM AND EVA
crash lands in Dremuchij East, an area somewhat near the location of
— Virtuous Mission. Four days have passed. Snake lands in the middle of the night.
His first objective is to meet up with ADAM, a contact within the KGB. ADAM will
| take you to Sokolov’s location to complete the rescue portion of the mission. Unlike
before, this is an official mission with full assistance from the U.S. Government.
|Insertion|
| Point
—————
|
Back in Action
Snake is now equipped with the M1911A1, a .45 caliber gun that fires lethal
es a NO PAINT
rounds. Any target shot with this weapon may be killed; there is no tranquilizer 3 “ Lien Armee
gun for now. However, you are about to lose this weapon. Use the M1911A1 to
your heart's content for hunting until the next cinema.
wie
27/36
PLLC
| NORTH
Dolinovodno
e!
ee
OPERATION |
SNAKE EATER
After dropping to the lower section, follow the path and look for a Green Tree Python hanging from
tree branch directly in front of you. Continue down the path until a scene begins. Two guards enter
ADAM
AND EVA
oOUTH
ITEMS FOUND
: Oiplejelalierel sien e's iniel ares 6)s/ehs. 6s) e)ie/elsva e/aiwlarna/al esefo}
wie ?Grenades
:Stun Grenades
Chaff Grenades
Dremuchij South
Dremuchij Swampland
OPERATION
SNAKE
EATER
ADAM
AND EVA
v
Dremuchij East
The two guards that entered this area to investigate the drone crash site are now on patrol.
When
entering from the south for the first time, only one guard remains in the area. The other guard
is
absent, perhaps reporting to base for help. The lone guard patrols the northwest sector; you
can
avoid him entirely by moving east to the slope and then north to the exit. The next time
you enter the
area, the second guard reappears and patrols in a wide circle near the drone wreckage.
ITEMS FOUND
Uniform/Raindrop
|smoke G |
i é _ OSs LF Med
OPERATION
SNAKE EATER
BNight Crossing
Guards still patrol this area, but without a gun you cannot shoot down a hive to drive them off. A
guard usually stands at the south end of the rope bridge for a moment after Snake enters from the
south. He then turns and walks slowly across to the north side. The quickest way to take him down is
to follow him very carefully onto the bridge, pressing the Directional Pad button to stalk quietly. Grab
him and slit his throat, then drag his body out of sight. Shake his body for an item.
Cross the tilting bridge carefully to avoid falling off the side. Falling off the west side of the bridge and |
hanging can be detrimental, especially if the guard that patrols the sloping path to the northwest spots |
you. Sneak up behind the path guard and overtake him with CGC tactics.
Follow the sloping path down to the alcove hidden in the cliff face beneath the north end of the bridge.
FEeRATION Collect the Raindrop Camouflage and Smoke Grenades stored here, then continue north to Rassvet.
SNAKE
sees The Raindrop Camouflage is most effective in rainy areas or while swimming in discolored water.
|ADAM,
AND EVA
Bug Juice
$
‘Zombie Face Paint
6(FACE/ZOMBIE)
N
Mine Detector (MINE D)
Dolinovodno
THINK INSIDE THE BOX
.The box can be used
to disquise Snake in The area is strangely devoid /—— Rees hee ==
plain sight, but this of guards. Move into the
~i : See
works only in normal
warehouse ruins, and ascend
situations and not during
the stairs to the raised platform
alerts. The box can also
to find the AK-47. There is
be used for instant
transport between a stack of crates in the area
Wome 19/881
HANEUUORTEYRERE
LENSEDOTEO EEER
areas by employing beside Sokolov’s former holding
In the yard east of Sokolov’s room is some Bug Juice. Behind the ruins is the Zombie Face Paint.
This ghoulish design for Snake’s mug will not be very useful until later stages in the game.
Collect the Mine Detector and then enter Sokolov’s former holding
room. Open the locker in the lower left corner to find another set of Thermal Goggles. A cutscene
begins upon exiting the room. Snake meets EVA, an accomplice of ADAM. She gives Snake a bevy
of gifts, including another Mk22, the M1911A1, and the Scientist Camouflage. During the
introductory scenes, you can press -8 when the button icon appears onscreen...
Ocelot team Assault
After resting for the night, Snake awakens to a perilous situation. Eight members of the GRU Ocelot
unit surround the warehouse and attack. You must kill all eight to escape. Be sure to remove the
~ OPERATION
as The Ocelot team splits in half. Four men are stationed at positions all over Rassvet, while the other
four breach the room where they think Snake and EVA are hiding. Stay out of view and watch as the
ADAM
itn four-man team runs into the building and breaks through the door. Run to a position just outside the
doorway and lightly toss a grenade into the room to eliminate all four of them at once!
WA |
Vie wed 3
MOTION D
The final soldier is positioned outside the westernmost wall of the ruins. Approach the
wall, lie flat on the ground, and look at the wall in First Person View to locate a hole you
can crawl through. Move toward the hole and get as close as
mean see Ba, possible without going through. If even a finger on Snake’s hand
goes through the hole, the watchful soldier spots him. When
you're well positioned, look through the hole and aim high at the
guard's kneecap with the suppressed M1911A1. Shooting him
in the leg causes him to double over in pain, exposing his head.
Quickly shoot him in the head to finish him off.
When no more Ocelot soldiers remain, head toward the northeast corner of the area. After a scene,
through a heavily
Golova (FRUIT C) -
eoeks (eS) er ee ed |
ITEMS FOUND
mi efesatsalsia/efete’a/aia/e/aCateietsialslerslarale «itlelsisvaleiarela)e fo) Bolshaya Past South Bolshaya Past South
A
:White Phosphorous Grenades
:(WP G)
BEYOND THE
Mists = Crocodile Cap (CROC CAP)
Uniform/Ga-Ko [i
AMMO
GA-KO Camouflage
(UNIFORM/GA-KO)
Rassvet
New types of snakes crawl on the south bank of the lake area, so take a few moments to hunt before
proceeding into the waters. Milk Snakes and Coral Snakes are almost identical, except that Coral
Snakes are more likely to bite.
Navigate west along the shoreline and then wade a few feet into
the water to obtain grenades and ammo. In order to reach the
next area, Snake must swim across to the north shore, or he can
Swim to the west shore and head north from there. Both methods
In shallow areas, Snake wades at an incredibly slow pace. To speed things along, press ¢
crouch and then move the Left Analog Stick to lie down in the water. Snake enters swim mode. While
swimming at such a shallow depth, be careful not to look upward or you may accidentally surface.
With this method, you should be able to swim right up to the shoreline before surfacing.
LEEGHES! —_ aa
If Snake’s Stamina Gauge appears to be
: mete)
depleting too rapidly, open the Cure menu and c as viewen
check for the possibility of leech parasites.
Leeches are easily removed by burning them
off with the Cigar in the Cure menu, but by
then the damage Is already done. Use Bug Juice
frequently to prevent leech parasitism as much —
suasEAY
Killer Grocs
OPERATION *
SNAKE EATER
The water is full of tasty Arowana fish, but Indian Gavial crocodiles are also present. Equip the Thermal
Goggles occasionally to double check their locations and make sure they do not come too close. A
crocodile in close range can bite Snake with its powerful jaws and thresh him to death in a heartbeat.
Crocodiles in the shallows can be survived, but those floating in the water deal instant death.
the area to obtain Chaff Grenades and the GA-KO Camouflage. This bizarrely patterned uniform
sometimes makes strange noises that might be heard by enemies. Use caution in wearing it.
|GRANINY GORKI
blocking the south passage and collect the Mke2e2 Bullets and
Grenades on the shore.
| WODBLANS
iT
Climb the tree near the water’s edge. Face south on the branch so that Snake hangs from the
_ BOOBY TRAP__ eee best side of the rope. Press Action [tri] to drop into a hanging position, and shimmy outward along
>Na out for the
the rope tied to the branch.
hidden pitfall trap in this
Continue outward until Snake is
area. Equip the Thermal
positioned directly over another
Goggles and look north.
|SHAGSHOR rope below, then press £9 to
The glowing red patch
of leaves on the ground
release the rope. Start tapping
) the Thermal Goggles in this area triggers a call from EVA. If instead you set off the trap accidentally,
|| she calls to make fun of your incompetence. Shoot the tripwire from a safe distance, and you can
|
| bypass the spiked log easily.
| PAST SOUTE
| |
ITE Ni S FO U N D Bolshaya Past Base Boishaya Past Base
1°)
5 :Splitter Camouflage
) :(UNIFORM/SPLITTER)
v v
Chyornyj Prud Chyornyj Prud
Electric Barriers
Electrified fences block the passages into the area. Equip the Thermal Goggles to see the electric barrier more clearly. If Snake runs
into the fence, the shock damage is somewhat minimal. The true damage is all the noise Snake makes while getting shocked, which
usually draws the attention of guards from all over this area. The [fo Beas
power supply for the fence is the vertical solid strip at one end or
the other. Destroying the power supply with the M1911A1 makes
the fence safe, but makes it difficult to clearly see a path under
the obstacle. With the Thermal Goggles equipped, examine the
fence to find either a broken section of the fence or a dog ditch
you can crawl through, depending on which entrance brought you
to this area.
Continue wearing the Thermal Goggles and crawl across the next sector. Ten Claymores set up
around the area might go off if you attempt to run through. The Claymores are calibrated to detect a
standing target in motion. However, you can pass through in the crawling position without setting off
any of them. Crawl over the Claymores to deactivate and collect them for your own use.
Shoot the stationary patrol dog with the M1911A1 and don't
bother using a suppressor. Even if your shot is silenced, the dog
yelps so loudly that a nearby guard becomes curious either way.
Soon, he enters the area to investigate. He moves slowly, so wait
patiently in the tree for him to come within aiming range, and kill
him by the fence to completely clear the swamp area to the east.
This is highly advantageous because there is an item to obtain
near the quicksand pools.
Two guards stand stationary watch on either side of a gap in the electrified fence. Another guard
patrols the area beyond the fence, making it difficult to take out both guards at once with an incendiary
device. Before proceeding, note that there are several trip wires in this area that rattle cans filled
with beans to alert the guards. Use thermal imaging to detect all the tripwires in the area before
moving in.
First shoot or tranquilize the lone guard patrolling near the north
rock wall. Move to the eastern end of the electric fence and get as
close as possible without touching it. Lie flat on the ground to steady
your aim and reduce the chance of touching the fence when you
extend your arm to aim. Wait until the guard stops at the east point
in his patrol route, and hit him in the head with your first shot. It is
a tough shot, but it’s worth the trouble.
Move to the bottom of the trees to the left of your location, and toss
a Stun Grenade between the two guards by the gate. When they
are knocked out, slay them. The Choco Chip Camouflage is in the
hollow tree trunk near the northwest exit. Both exits to the north
lead to separate entry points to the Bolshaya Past Base. However,
entering via the eastern path is the best strategy for dealing with
the next area. OPERATION |
SNAKE EATER
HOODLANG §
TIGER STRIPE
UNIFORM/CHOCO CHIP
woven
PAST
ITEMS FOUND
Sieavensvarelelateretatal
akesrareterahefare’s eaietelnialsysieie:stavare fo}
:M1911A1 Suppressor =
Medica ores f i
7 Med
i-Med =
: (Sp/M1 911A1 J Food Stores
: | Mousetrap en 4 me GM med Munitions eae
: ea ion Bandage
q payed ! ee endnee mios1As Bullets |
—s
: He) ee ~| TNT it
Mk2e2 Bullets x24 (x2 qty.) Be s Se no AMAT Bubots db
| Stun G
q AMMO
Mousetrap (x2 qty.)
i Water Camouflage
:(UNIFORM/WATER)
BEYOND THE : =
FOREST BASE é ee 2
~ | a : oS =o oe
Russian Ration
| ey fre | $PiM494444
Calorie Mate
Bandages
| | f
Digestive Medicine (D MED)
Antidote
a Entering this area via the eastern path Is strategically advantageous. With
M1911A1 Bullets x21 high visibility and many soldiers, this base is a hotspot where Snake can
get trampled repeatedly. This brief provides a tested method for clearing
AMMO all the soldiers quietly while collecting a truckload of valuable items
White Phosphorus Grenades and equipment. While our method Is by no means the only strategy that
(WP G) can be used here, It will aid players in forming their own approach.
AK-47 Bullets x120 Stand just inside the eastern entrance into the base zone, and
watch the guard on patrol by the fence straight ahead. Wait for
AMMO '
the guard to pass in front of the mounted .20-caliber machine
Grenades gun. Then charge the guard and use CQC maneuvers to throw
him down hard enough to knock him unconscious. Hide his body
Stun Grenades (STUN G) behind the trees a few feet to the south, and prepare for the next
guard, who patrols around the nearby helicopter.
SaniaODeag FR aE
TEA STRING.
1
Watch the helicopter guard walk around the south side of the craft. Then charge beyond the fence,
| Pun up behind the soldier, and use the hard-toss CQC maneuver to knock him out. Drag him to the
ferns directly south of the helicopter to hide his body.
Collect the M1911A1 Suppressor by the barracks window. Crawl under the back two bunks to
locate a Mousetrap and Mk22 Bullets x24. A stationary soldier guards the rear door of the
room behind the barracks, so do not go through the west door. Instead, exit via the same door you SP/M1911A1 |
came in.
Trench Trudge
Outside the barracks, head south around the orange wall and
drop into the shallow trench. Craw! west on your belly with the
Tree Bark Camouflage equipped. When you reach the end, climb
out, roll diagonally northwest toward the next trench and drop
inside. Follow the second trench north to the Snow Face Paint.
OPERATIO!
pee ot SNAKE EATER
Continue crawling northward in the same trench until you're just
past the first diagonal curve in the route. Rise to a knee, look
northwest and carefully shoot the guard patrolling rather slowly
outside the fence.
Crawl along the bottom of the trench as the ditch leads north
and then east, collecting Mk22 Bullets x24 from under the
platform. Move a little further east in the north trench and stop
just past the barrels. Look up and to the left to spot the guard
positioned at the .20-caliber machine gun. Stay flat in the trench
and shoot him in the back of the head.
GUN ‘EM ALL DOWN!
lf there is a radio
The Food Storage shed
‘alert, reinforcements come South below the end of the northern trench is a
from the north and south small wooden shed. Stun Grenades are located
exits. If you can grab one underneath the shed, and this crawlspace Is also an
of the machineguns facing excellent hiding spot. Inside the shed are Russian
those positions, mowing Rations, a Calorie Mate and a Mousetrap. Use
down the troops as they the trap to catch the Rat in the shed if you wish.
Go around the north side of the radio building, and crawl along
the ground east toward the last building. Crawl up to the east
edge of the tall, green grass and shoot the guard standing in
front of the door. The munitions depot contains a goldmine of
ammunition and various grenades, as well as TNT.
WCODLAND ©}
TIGER STRIPE | sf
00 Zz
M1911A1 BULLET x 21
eo
36/36
peeeeree
Total the Base!
DY-NA-MITE! Set TNT inside the munitions building, exit, and detonate the
explosives to destroy
the building. Also, demolish the communications
Veterans of previous Metal Gear games can think
building and food storage shed to weaken the strength of
of TNT as the “C4” of the past. Press (_) to set a enemy soldiers. Additionally, : 7
block of TNT, move a safe dist , and
OLE LL halal Stet alta TNT charges can be used to
CG to detonate the explosive. When Snake's back
ps obliterate the helicopter and
Is pressed against a wall, press e\)
«| to affix a TNT
the mounted machineguns.
block to the spot
orice Ri When finished playing the
where Snake's hand t en para 2
Unabomber, continue north
rests. Up to five
toward the crevice.
TNT charges can be
set simultaneously
and then detonated
one by one.
OPERATION
SNAKE EATER
AMMO
Move left and crouch behind the boulder. Remaining behind cover,
t ESCAPE Tk You can climb a tree at the east end of the forward ledge to obtain
RAYE
White Phosphorus Grenades. Pick up the handgun ammunition
|WARENOUSE I only when you run out of your own. At certain times during the
| MANGROVE
battle, men from Ocelot unit appear in the woods to the south.
They cannot be shot, so don’t waste the ammo.
Sometimes Ocelot steps out and begins to reload. While this would seem to be nothing
more than a cinematic, it is actually your best opportunity to strike. Press START to
return to playing, aim at Ocelot, and shoot him repeatedly while he reloads.
et felt-a tensio Above all, Ocelot wants a “fair” fight. If you use Grenades
like this before.
or the AK-47, he considers it “cheating.” The Ocelot unit. -
soldiers in the woods to the south shoot Snake from behind
if you “cheat.” This is supposed to be a duel, pistol against pistol.
Whether or not you abide by the unwritten rules is up to you.
MISSION OBJECTIVE
THREE:
ESCAPE THE GAVE
Snake's standoff with Ocelot is cut short by interference from The Pain.
Forced to jump into the crevice, Snake lands miraculously unharmed in
the dank and dark underground cave EVA mentioned. As she described,
Rat (RAT) of 8 es
[ER]
Russian
Ration (RATION)
[ES] Thai Cobra (SNAKE) |
[FS] Reticulated Python (SNAKE HM)
[PS] Giant Anaconda (SNAKEG)
PESCHERA GAVE BRANGH
IT E Ni S
7 r0 U N D Chyornaya yee Cave
Maravarsisiereletetaters/sialaisieista(ealelaseie
iesimisieletare etetarefo}
i Battery
OPERATION
SNAKE
EATER
“
ARR
:AK-47 Bullets x120
(4 qty.)
a AMMO
Night Vision Goggles
care (N.V.G.)
AMMO
Battery
Grenades
AMMO
Bug Juice
The Thermal Goggles can be equipped to highlight items, animals
and mushrooms in the environment. However, the stone walls
and corridors remain black and invisible even in this mode. The
IT’S DARK IN HERE! i Binoculars lighten the area being viewed. Use the Binoculars to
Nearly absolute darkness look around, find an exit, and continue. The Map can be used to
envelops Snake, making determine possible passage locations and inch your way forward.
navigation in the caves tricky However, this requires that you open the Survival Viewer frequently
and confusing. You can deal and taccetanas
with the dark in a number of
ways. Snake's eyes gradually
adjust to the light, making the cave seem brighter and
brighter as time passes. This means that if you walk off
and leave your console on and the game running, the
screen should be brighter when you return. However,
Snake's eye adjustment time is incredibly long.
= a ee a P| a a a a NES |A Mie hi RR pe ie EE ra asBang EE gd
cascades off a higher ledge. In an alcove between the two to view an extremely
Cave-t0-Gave search
OPERATION |
Directly across from the waterfall is a narrow cleft in the wall. Follow this thin passage northwest, and do not SNAKE EATER
fall off the ledge into the area below. Continue north, go prone, and crawl through a floor-level crawlspace.
"aaa |
The cave Snake emerges into is filled with Vampire Bats. Collect
the medicinal items at the south end of the cave. Carrying the Torch
or shooting a weapon in this chamber sends the bats into a flying frenzy. Equip the Active
Sonar and press the Left Analog Stick (L3) to emit a signal. Sonar emissions send the bats
back to their perches on the ceiling.
Drop to the ground and crawl through the next passage heading
southeast. Emerging, head south and avoid falling into the wide
central pit for the moment. Collect the Night Vision Goggles located on the south edge of the chasm. The
Night Vision Goggles are the best possible way to see in the dark cave at all times, but they consume battery
power quickly.
SUNKEN Treasures
Jump into the central, water-filled pit to find a surprisingly
distasteful Russian Ration. Swim through the submerged chute
to a water-filled tunnel. After catching a breath on the surface,
use the Thermal Goggles to easily spot the M19 Bullets and
AK-47 Bullets on the tunnel floor. Be sure to hunt and collect
SHON ira
WATER
1H
Swim north in the tunnel to a ledge. Press the Action button to climb onto the rock ledge,
and then continue forward to a dead end. Pick up the AK-47 Bullets and the additional
OPERATION
: } Se, iy Battery stored here. Electronic devices can now run twice as long, enabling longer use of
SNAKE hw
EATER the Night Vision Goggles.
eae’
BRON GP)
WATER hg4
Navigate south to Snake's initial starting point. In the chamber with three paths, follow the
short east tunnel. Beside the remains of another unlucky cave explorer are Grenades and
M1911A1 ammunition in addition to more Russian Glowcaps.
Serum lies near the south corner of the falls. Do not drop off the ledge. Instead, continue
north. Along the way lies another skeleton guarding ammunition. Collect the Bug Juice on
the left as you continue into the next passage.
PEOunnA GAVE
ITEMS FOUND Co)
Ss A
>
v
Chyornaya Peschera Cave Branch OPERATION >
SNAKE EATER ~
Continue crawling through the next tunnel, which winds all way
back to the west side of the map. Emerging, head south to find
Smoke Grenades and ammunition. Head north from there to the
sunshine-lit cave.
THE PAIN
NON-LETHAL ALTERNATIVE
Pec ee een cee
BATTLE-SPECIFIC
cence: get EERE OELAU TC eG
ITEMS
neva tyis
. ine 4
It's possible to defeat Grenades M1911A1 Bullets x21 me,
The Pain by depleting his 4 |AMMO —< os We
Stamina gauge. Use the | 6
: mares
seteSpte
" Atthe start of the battle, quickly shoot The
| ALPE
| ASGERE
SRZYSI
GRAD
SHAGEERY
aren Eo
Be sure to have plenty of food on hand, because you'll spend a lot of time underwater. The water is
full of Crabs, Maroon Sharks and Arowanas, so do a little fishing if necessary. Just be aware that
shooting fish in the water may reveal your position to The Pain. You can return to areas where The
Pain’s explosives detonated in the water to collect fish killed by the blasts.
Equip the Water Camouflage and the Snow Face Paint for the best invisibility, then dive underwater
and remain motionless. When The Pain cannot see you for a while, his hornet armor relaxes and
you can ambush him from underwater. Equip the Thermal Goggles and stare at The Pain's platform
until he moves to the edge and bends to search the water. If you can see that he is not covered
with hornets, shoot him. Make sure you're continually well fed to extend the 02 gauge and hide in
the water as long as possible.
attr Ppele mins ibeartttacylen
lp5Sate etre Artie eareder Held thite aah a te AU Mctht Dekwspred erh MUitei 4belles
| flail ace Mlle beled
onto one of the small islets to see the identical figures posing on
le) sd the center iSland. Equip the Thermal Goggles. The one with the heat
signature is The,Pain. Unload on him with the AK-47 to inflict major
» P
| daiage. Then dive underwater and resume attacking from below.
,
| POON ge f
™~ When The Pain'gggealit drops, “a
to half, he changes tactics and starts using bullet
hm bee attacks. If hit, you must enter the Cure menu and use the knife to dig
| oe out is bulldtthafiipatch the.wound with Disinfectant, Styptic, the Suture
Kit, and Bandages. Otherwise Snake continuously loses health. Avoid the
in bullet begs by diving underwater and swimming a lap around The Pain’s
pedestal.
~~ >» ae Tay
ee
If you completely run out of ammunition, including the supplies
’ ya located in the cave during the battle, then climb onto the islets
Ky = sur peunaing The Pain’s platform and try to throw Grenades next
Sw to him a ow
pe Bullets x120
AMMO
Pa
:Mk22 Bullets x24
OPERATION
SNAKE EATER
(eae
ASEEAT
[Aim] Kenyan Mangrove Crabs (CRAB)
[ee | Bigeye Trevally (FISH A) ;
|SHAGDOL
1
3F
2
§9
~j
a
The stretch
Wear the Raindrop or Splitter camouflage and equip the Crocodile Cap to help fool |gam
the guards floating on their strange hovercraft in this area. When Snake crouches
OPERATION
and lies prone in the shallow water, the guards think he is just a crocodile feeding in SNAKE EATER ~
the stream. Anytime a guard is directly overhead and Snake is out in the open, lie
prone with the Crocodile Cap on and stay underwater until the guard moves on. The
length of time before the guard goes away can be quite long, so keep Snake's Stamina
. high at all times to allow for a longer O2 gauge. Swim upstream with the Crocodile Cap on, and the illusion should allow you to pass
rr ———— tHrOUgH. The jets under the guard’s vehicles burn Snake and lead to detection if he cries out in pain. =
NO
GROGODILE GAP? While swimming through the shallow stream, watch out for light halos on the water's surface and
»In case you swim around them if possible.
‘guerlooked the Crocodile
Cap, you can avoid
detection by stopping Chaff Grenades can be found on the left side of the stream just
under the thick before you enter a series of raised rock walls. At the split in the
branches overhanging
path, go left.
the stream and waiting re
fm 1 60/165
EOL
until guards pass.
Weal
ITEMS FOUND
|M1911A1 Suppressor
:(SP/M1911A1)
| AGA
ANE EVA
iStun Grenades (STUN G)
y
Vv
$ a
ERAMHY GORK
ihe
me |amma | |
a AK-47 Bullets x120 The Secret Dock
\saaceuen AMMO
— |AMM | Two guards patrol the wooden
TNT dock platforms in this area. SPLITTER
THE GATER s
HORS Because there is an armory
. z wee hak
Grenades here and plenty of supplies, ; ae pera Baap
this out-of-the-way location is ee _ ’ ore oS
The risk of detection here is really high. If you're discovered, the guards radio for backup. The
reinforcements for this area are hovercraft guards, so you must avoid being seen at all costs.
Getting onto the Docks
Move slowly across the surface up to the backside of a sunken
rowboat, and view the docks area. One guard patrols the long
dock to the west, while the other patrols in front of the armory SP /M1917A5
to the north. Watch the guard on the dock furthest out and wait
for him to turn and walk north. Submerge and swim southwest
to find an M1911A1 Suppressor underwater. Then swim north
to the bottom edge of the dock and surface.
Close in on the guard patrolling near the armory by lying flat on the dock, and change
camouflage to raise the Camo Index. Whenever the guard turns away from the water,
crawl north and up the stairs. Crawl onto the concrete area directly west of his route,
and shoot him or tranquilize him from this relatively close range. Just watch out for
venomous Cobalt Blue Tarantulas crawling behind the barrels to the left of the steps.
ee Ot
40/41
pop peganeny
SPLITTER @Fa
WATER
a5
:M1911A1 Suppressor
(SP/M1911A1)
Ponizovje South
oniper Assault
Snake spots Sokolov, but he is unable to pursue because of Volgin’s “Kuwabara Kuwabara.” This area is very hard to enter without
being spotted. With the SVD in hand, you can snipe all the guards from the entrance. All three of them are radiomen, so you have to
pull this off fast. Shoot the guard that patrols near the door in the
SPLITEER Yh
wATER hey
northeast corner of the dock. Then shoot the one standing at the
south end of the dock. By that point, the guard that patrols the
northwest corner should come around the crates to see what is
happening. Shoot him before he radios in. Even if an attack team
enters the area, all they can do is watch the docks. Shoot the
barrels on the dock to kill the attack team in massive explosions.
Antidote
:Bandage
:Styptic
é Disinfectant v
| eo | Ponizovje Warehouse: Exterior
Mk22 Suppressor
(SP/Mk22)
Instant Noodles
(NOODLES) Food Stores
; C Mate
Mousetrap
Noodles
Calorie Mate
Mousetrap
at
OPERATION ie :
SNAKE EATER 4
Check the position and view of the guard on the top level as you
move in to take out the guard patrolling near the stairs. Then move
south to a stack of crates. Climb onto the crates, lie flat, and use
Hiri IN THE
MANGROVE
the SVD to take out the guard on the top level.
| BRANIRY GERRI
LAB
| WOEDL AND
1 HU
oeie5
51/51
Feet eeesee
Time now to collect all the items in the area, including the Desert
| SHAGUHOD Face Paint near the south garage door. Ascend the stairs to the
second level, move south, and jump over the rail. Drop onto
the central crates and collect the Mk22 Suppressor. Then go
upstairs again and through the door into the Food Storehouse.
Collect the food items and set a TNT bomb to blow up the room,
weakening the force in this area.
MISSION OBJECTIVE
HIVE:
GRANINY GORKI LAB
Snake arrives at the woods just outside the area where Major Zero
believes Sokolov is being held. The fortifications are severe, not only to
keep intruders out but also to imprison the poor scientists forced to work
on Volgin’Ss weapon
research. Once inside
WOODLAND (FA
LEAP Tog, the building, Snake
must don the garb
of a scientist just to
avoid being detected
in the ultra-secure
facility. Avoid doing
the slightest thing
to draw = suspicion
from guards or the
researchers.
OPERATION Noodles
SNAKE
EATER
While going for the Life Medicine on the east ridge, watch out for a pitfall trap and a trip
wire strung between explosives. If you’re caught in the snare trap located on the west side
of the area, which hangs Snake upside down from a tree, press Action to cut loose
his foot.
GORKI LAB EXTERIOR: OUTSIDE WALL
ITEMS FOUND
:Disis[nrb cele}siarsiasortic\siaiipysrs/eisjaevelevatereieis sien cle:«fo}
M1911A1 Suppressor
:(SP/M1911A1)
rh
f
4
SP/M1911A1
SP/Mk22
Perimeter Defenses
>" door that provides
another entrance Crawl into the area, moving east along the wall to the corner,
into the facility is at where an Mk22 Suppressor lies in the grass. Then crawl west OPERATION “Yes
SNAKE EATER ~
the east end of the along the wall to the opposite end of the electrified fence. Change
Batenior well, Howaver, camouflage as necessary as you crawl from one type of terrain to
pe ree fy eee another. Kill a Taiwanese Cobra crawling in the grass by hitting
To enter the interior
it with the Survival Knife in a prone position. A Milk Snake lurks
grounds this way, press
the west end of the electrified fence, where a hole has been torn
Snake's back against
in the barbed wire. Crawl through the fence opening when the
the door and press
western sentry moves to the east end of his route.
to knock. Then run
north and hide behind
Move north around the west corner of the wall. Look upward into
the crates. A guard
the tree above to shoot a Sunda-Whistling Thrush perched on a
unlocks the door and
branch above. An Mi19117A1 Suppressor lies in the northwest
emerges. Either sneak
niche. Press your back against the wall near the south corner
in the door behind him
or take him down first.
to spot a ground-level crawl hole leading under the wall into the
courtyard.
GORKI LAB EXTERIOR: INSIDE WALLS.
ITEMS FOUND
Mk2e Bullets x24
7 AMMO is One
fil 911A1 Bullets x21 hae | / f Faccioyama
a AMMO ieee
:Claymore
~ OPERATION
~, SNAKE
EATER
Oyama Face Paint
i(FACE /OYAMA)
&XM1G6E1
AMMO
AMMO
AMMO
TNT
Stay flat on your belly in the grass until the two guards patrol further north. Then crawl east toward the trucks and hide under the
south vehicle, where Mk22 and M19 bullets are stashed. Use a suppressed weapon to shoot or tranquilize the guard patrolling the
southwest corner of the area. Then watch the guard patrolling
the nearby area to the north. When he is moving northeast,
leave your hiding spot and grab him. Either knock him out or slit
his throat. Snipe the remaining guard patrolling the east side of
the courtyard with the SVD, or sneak to his side of the yard and
administer an Mkee dart when he patrols the northeast corner.
building’s west wall. A few feet south of the wall is a vent that leads into the central courtyard inside
the facility.
After taking down the guards in the courtyard, explore the northeast corner of the area to find an
armory. The familiar XM16E1 assault rifle is available inside the depot, in addition to several types
of ammo and TNT. Set and detonate charges inside the armory to reduce the enemies’ capabilities
in this region.
NG PAINT $i
SCLENTIST. fe,
The staff entrance is the door to the right of the double doors. Before going inside, change
Snake into the Scientist Camouflage and no face paint.
ITEMS FOUND
Booscubouoonoconasouognocnncccaupaaad fo)
ee
SNAKE EATER ~
is by wearing the Scientist adjust your glasses. This convinces a guard to disregard Snake
Camouflage and no face paint. and move on. Some of the
NO PAINT 9%
SCIENTIST. Got s
Even then, guards may become guards are brutal sadists, and
suspicious of your movements, especially if you may punch out Snake just
bump into them or try to go through a door at the because they feel like it. Do
Rae STAI atemT Stead ewe
same time they do. To avoid colliding with guards,
watch them through a window to make sure they until the guard tells you to get
ji are standing away from the door before
befo entering.g vp wert wef HOT Da
of there!
Scientists who see Snake's face peer in closely and soon real ize that he’s not one of the staff. They
become scared and cry out. Guards patrolling nearby immediately set off the alarms when they hear
such outcries. Whenever a Scientist is in the room, turn Sna ke’s back to him until the guy gives up
scientists. To perform norn al CGC actions, especially to interrogate guards for directions or tips,
position Snake behind a stat onary character and switch to another camouflage, such as Naked, and
grab the person before he turns and spots Snake.
OPERATION
SNAKE Move through the lobby to the north end of the corridor beyon d. Open the wooden door carefully and
EATER
proceed east through the foyer to the stairs.
:Knockout Handkerchief
:(HANDKER)
XM16E1 Suppressor
:(SP/XM16E1)
Battery
The Scientist's Tranquilizer of Choice _ WHERE'S THATKEROTAN?!
Stand near the
Go into the guard’s post and grab the Cigar Gas-Spray. When a ' “froglike character on the
equipped, Snake appears to be smoking a cigar. But in truth the shelf against the west wall
small tube in his mouth emits a highly effective tranquilizer that of the break room and call
Para-Medic on the radio.
knocks out one or more personnel standing within one foot directly
Para-Medic recognizes
in front of Snake. Use the Cigar Gas-Spray to knock out scientists the doll as Kerotan. a
and guards before they can identify Snake as an intruder. Enter magical character who
the wooden door across the hallway from the guard’s room. has been around a long
time in Japan. When you're
The scientist in this small break room is quite troublesome to get alone in the room, punch
past. Knock him out swiftly with the Cigar Gas-Spray, and then Pie Herotan don 0 pete
stuff his body into one of the lockers so that he is not discovered. ee aan
can be punched three
The left locker contains Knockout Handkerchiefs, which work
times before its vocal
in a fashion similar to the Cigar Gas-Spray. However, due to box breaks: There 1s one
the fumes emitted by waving the kerchief, Snake runs a risk of Kerotan in nearly every
knocking himself out! area of the game, and
finding and attacking them
all unlocks bonus content.
HO PAINT $9 Continue through the northeast door from the break room into a the back of this book
SCIENTIS \
cubicle area where two or three scientists perform research. If for more information.
cra SPRAY
There are two ways to get
past the scientists in the middle
cubicles and the north portions of the room. Either move to a
position parallel to each scientist and turn your back to them
until they go back to work, or move to the top of the room and
use Cigar Gas-Spray or Knockout Handkerchiefs to tranquilize the
scientists as they try to run for the alarm. Check the cubicles in
the room to find an XM16E1 Suppressor and a Battery. a
SNAKE EATER ~
Go through the northwest door and into next room to meet the drunken Granin. Granin
gives Snake Key A, which opens the second orange door in the Ponizovje Warehouse a
few clicks back. The key works automatically on the door back in the warehouse, even if it’s
stored in the Backpack. After the scene, return to the lab and run out of the cubicle area
as quickly as possible.
Take this
GORKI LAB tt
ITEMS FOUND
(M1911A1 Bullets x21 or
Cigar Gas-Spray Bullet x5
7 AMMO
:Ointment
:Suture Kit
OPERATION :
SNAKE Ree
EATER : <
Bandage
[aur GORKI
UAB
SHAGRHOE
Return to the first floor and cross the foyer. Head south and to the right down a twisting
oe NO PAINT be]
corridor just above the lobby. Open the second locker on the east wall to find Cigar Spray | ‘p26:
Bullets x5. If you have not obtained the Cigar Gas-Spray weapon, then a pack of M1911A1 " 7} ‘
bullets is in the locker instead.
:Antidote
Mousetrap
Move south in the corridor, and go through the door on the left into a guard's station. Before
crawling to reach the SVD and M37 bullets under the forward desk, make sure that no one
is looking, or they'll become instantly alerted. Interrogate the guard who sometimes stands
OPERATION | fe
in this room during his patrol to make him divulge a secret radio frequency where music SNAKE EATER “A
is played. It may be better to follow the guard outside the room, knock him out, drag him
north away from the other guard’s patrol route, wake him, and interrogate him there before
silencing him permanently.
jes Ho PAINT $F
Sasa), Alea ——_ Continue west, avoiding
SCHMTIRT fre NO PANT
SCIENTIST
the poison bites of
Cobalt Blue Tarantulas in the passage. Proceed to the end prison
cell to find another Kerotan doll. Punch the doll to shake him,
but avoid performing this action in front of the patrolling guard.
Pick up the Mousetrap in the last cell, then enter the middle
cell and wait for the guard to go away before crawling under the
bunk to obtain Life Medicine. A series of vent shafts between
prison cells allows for hiding and better maneuvering to the Life
Medicine during an alert, if necessary.
GORKI LAB 2k
ITEMS FOUND
:avalelatare tatersietalessfararetereiatetersietatsialetatelaleratatel stakefo}
Fly Camouflage
i(UNIFORM/FLY)
Instant Noodles
i(NOODLES)(2 qty.)
OPERATION
> SNAKE
Calorie Mate (C. MATE)
"EATER
|GRANINY GORKI
LAB
SHAEGHOE
The Upper Level
Return to the first floor and take the next set of stairs directly up to 2F. The second
floor is part of the same area as the lower level, and guards above and below the |
balcony can see each other. Proceed cautiously if you’re tranquilizing or interrogating
guards. Use Cigar Gas-Spray to knock out all the guards patrolling the balcony to
prevent trouble during your upcoming actions, and go north into the upstairs library to
find an Mk22 Suppressor.
The next room to the north in the corridor leads to a restroom. The third stall door is locked. Use punches
and kicks when no guards are in the room to break down the door. Be sure to move away as the panel falls,
or Snake takes damage. Inside the third stall is the Fly Camouflage.
and a Calorie Mate. Dispose of other foods clogging the inventory to obtain these superior products.
eNO PAINE hm
To destroy this food storehouse and weaken the guards throughout this stage, change out of the
MARE. fpr,"
Scientists Camouflage and place a TNT charge in the room. Exit the room and go outside through the
next door in the corridor to a raised platform above the courtyard. There is a Book located there.
Press (0) to detonate the charge in the next room, switch back to the Scientist Camouflage, and
return inside. Reinforcements arrive to investigate the bomb, but they should move right past Snake
in the corridor.
To get out of the facility with less likelihood of detection, move north past the restroom on the upper -
level. Check the leftmost locker to find XM16E1 Bullets, and open the next locker to find AK-47
Bullets. Go through the red door.
NO PAINT
QClENTIBT ha Outside, drop over the rail and hang, then drop to the ground below.
With the food storeroom inside destroyed, all the guards should
now be hungry. All the items previously found in this area should
have now reappeared, except the Oyama Face Paint (assuming you
previously acquired it). Crawl through the southeast hole in the wall to the exterior fortifications area,
and crawl through the hole in the electrified fence. Continue south.
AK-47 Bullets
XM16E1 Bullets
OPERATION ~
SNAKE EATER
oo om
XM16E1 bullets x80 Grenades Mk2e Bullet x24
Cure yourself from the wound inflicted by The Fear during the cinema.
Use a Serum to negate the poisoning, then use the Knife, Styptic,
Suture Kit, and Bandage to repair the crossbow bolt wound. Each
subsequent crossbow bolt that pierces Snake should not require
poison treatment, but use the other items to extract the bolt and
facilitate healing during the battle.
the fight to avoid the numerous pitfalls, snares, and other traps
in the area. Additional ammunition is spread out across the
map. Be extremely careful when you go for the Mk22
} will give you fear such as you've
Bullets located in the lower southeast corner of the never expe
takes time, so Snake as he heads for food. Rush him and blast the area with the M37
will be able to get off shotgun. Relatively speaking, The Fear is as easy to defeat as they
only one shot before The come in the Cobras.
Fear moves again. The
Spider Camouflage can
be found on the ground
nearby after the battle.
MISSION OBJECTIVE SIX:
WOODLAND HUNT
With the key offered by Granin, Snake can now proceed northeast beyond
the warehouse, through a dense forest, toward the impenetrable fortress
of Grozynj Grad.
EVA wants Snake
to meet her at the
top of Krasnogorje
Mountain so she can
pass along the key to
Volgin’s impenetrable
fortress. But lying
in wait is the most
cunning sniper the
piu ge
be...The End?
Magpie (BIRDD)
USHROOM B)
| Siberian Ink Caps (MUSHROOM Cyn
Spatsa (MUSHROOM F) _ oie
Baikal Scaly Tooth (MUSHROOM G)
Antidote
OPERATION
», SNAKE
» EATER :Disinfectant
i
Mk22 Suppressor 5
6(SP/Mk22) 3
Mousetrap
:5
3 |WOODLAND
= |HUNT
| GAODYRS
BRAG
When entering the warehouse from the north, the guard that normally patrols the top level takes
up a new route on the mid level. Descend the stairs while he is patrolling the south portion of the
platform, and then move downstairs and slip behind him for a quick takedown.
SPLITTER (4
SPLITTER "70.
All the items in this area have reappeared, except for food
items and the Desert Face Paint (unless you didn’t acquire it
previously). Work your way from guard to guard to the bottom
level. The card key Granin provided opens the orange door beside
the previous entrance in the southeast corner.
ITEMS FOUND
p ano e ee eneenee ree eececeeeeaee © Svyatogornyj West
A
:Book
MELLOW MUSHROOMS No enemies patrol this area. Enter the area a few steps to receive ro “ ay |
—_—- ~~ S a transmission from EVA. Styptics can be harvested from the
Do not‘eat the Spatsa three green plants by the door. Continue slashing plants as you
Mushrooms unless you're ascend the slope to obtain a Splint and Cold Medicine. Cut the
alsdlutely.certain mushrooms from the tree near the middle to obtain Baikal Scaly
there-ére no enemies Tooth. A Book has been discarded on the flat spot to the left.
nearby. Eating these
mushrooms causes Snake
to immediately fall asleep. OPERATION bs
SNAKE EATER
Although this enables Look for single, long-stemmed mushrooms near
him to replenish his trees. When plucked from the environment,
Health and Stamina, it both Spatsa Mushrooms and Hanker Bullet
leaves him vulnerable to
x1 pop out!
attack. Consider tossing
Spatsa Mushrooms in
front of hungry guards
to tranquilize them.
WET
ITEMS FOUND
ee i ee ae ee fo}
OPERATION
SNAKE
EATER
|ADAM
ED EA
.. _|ESRAPE THE
AVE
AREADUSE IN THE
|Pi ile
| BRANINY GORKT
LAB
WOODLAND
AUNT
{APR
ASCENT
GRBZYR
RAL
Well-Camouflaged Guards
Throughout this sometimes-rainy area, the brush is extremely heavy and visibility
is poor.
Plunge ahead too hurriedly, and you could bump into a guard without seeing him.
Use caution
and occasionally put on the Thermal Goggles to spot guards and neutralize them.
Moving north, follow the west wall until you reach a climbable tree. Then duck and crawl
into the hollow log to left, and crawl to the opposite end. A guard patrols the path below the
ridge. Allow him to come near enough to shoot him in the head with a dart or bullet.
ROODLANG FF 4
LEAF beng
x
Continue north and follow the path into another wide section of forest.
Crawl on the ground as you clear the corner, and shoot the guard
that patrols the closest. Go north past him into the grass beyond
the logs. Use the sniper rifle on the last guard in the area by facing
northeast and firing. Head east to a side area before going north.
OPERATION ~
SNAKE EATER 4
ii
= Tieeineadeeaioaaled
EAaT
ITEMS FOUND
;Servelerecsislalsiatatase siareeieGielesius wssnisiesalevelersie Oo
XM16E1 Suppressor
(SP/XM16E1)
West
Svyatogornyj
Mk2e Bullets x24
ed ae Two guards approach together, so take cover. Allow both of therm | jugs enseR EERE.
mee ste fd,
Book to pass, because the second man is the guy with the radio.
Shoot the second guard, enabling you to sneak up behind the
other guard.
Move north, following the narrower western path up the mountain. When the path splits, follow the path to the
left. This path takes you above a food storehouse and behind a large cabin in the woods. Taking down the guards
around this cabin and getting inside unseen proves very difficult, but it is a good way to hone your skills.
Watch the guard patrolling the cabin’s surrounding deck, and drop onto the shed roof when he moves around
the corner. Enter the food storehouse to find two Calorie Mates and a Russian Ration. To avoid an alert,
wait to destroy the warehouse until all the guards are neutralized.
Rooftop Ambushes
Exit the shed and equip a suppressed pistol. A guard patrols the deck of the nearby cabin.
Wait for him to go to the front. Then run north of cabin while he’s not looking, climb up the
tree, and drop onto the cabin’s roof.
#000!
TIGER STRIPE
3
Crawl across the roof heading east. Find a
portion where a slat is missing, allowing you to
look down into the room below. Aim at the door
in the room below. When the guard inside comes
into the back room, shoot him in the head.
The main room contains various types of wrong and the enemy
ammo. Climb over the crates in the back SOODL AND engages in pursuit, lead
TREE BARK
room to obtain the M63, an awesome them into the cabin. Once
OUUsAOI40S
3S9M
OUUSAOIMOS
OPERATION
3S32M
SNAKE
EATER
WOODLAND
|HUNT
Tunnel
Entrance
3S9M OUUSAOLI4OS
v v Vv v
a & g 82 a5£ Sokrovenno South
WEST
THE BOSSLESS BATTLE
Those who sniped The
1 End on the dock outside
; the Ponizouje Warehouse
Por aren't in the clear just
: i>¢ yet. Although The End
is no longer a part
of this world, Snake
1s not alone in the
Sokrovenno forests. A
total of 20 GAU soldiers
roam these woods in
Sayin : search of Snake. Snake
EOTER encounters eight in
uM Sokrovenno South, seven
in Sokrovenno North,
and five in Sokrovenno
8 West. Some of the GAU
try to attack In a group,
but many of them are
rr) dispersed throughout
; the sniping locations
> 3 that The End would have
se z used. Follow the tips
i 3 below to flush them out.
oq \,s
S
x‘rst a:
| BROLYRE
>:s
GRAD
| SHAGQHOE
As Snake moves through the areas and more portions of the in-game
ROODL AN
OER STRIPE ee
maps are revealed, possible sniping locations are marked as white Suhrovenns West
circles on the in-game map. Whenever The End fires from a sniping vase as) :
location, the marker representing his location turns red. Rather
if
», than risk further damage by looking around the environment for
him, simply open the in-game map to see his position. Referral to . woven8)
the in-game map is an important part of winning.
interested in killing Snake. If Snake’s Stamina falls to zero during the battle, a
special scene occurs where The End captures Snake and leaves him in the jail
cells of Graniny Gorki Lab B1. All enemies reappear in their respective areas, meoicine ,~ oe - surauRY
just to set you back that much further. Avoid this hassle to the best of your
abilities by hunting and eating well throughout the battle.
Exit the munitions depot and quickly head north to the Sokrovenno seme
that leads up to the cliff from which The End was just shooting. Either
you will run into him as he tries to escape from that area, or he will have
already moved into one of the sniping positions close to the southeast corner
of the area. Root him out by running from sniping point to sniping point until you
find him hiding in the brush. The End detects Snake immediately and usually fires a
dart or sets off a stun grenade that momentarily blinds and deafens him. But these
attacks inflict only minor damage as long as you remove the tranquilizer needle quickly.
Blasting The End a few times with the shotgun is worth the risk, as long as Snake's
Stamina is high.
ROODLANO FA
TIGER STRIPE Ley)
x
_ If The End moves through mud, he leaves footprints that make him easier
- to track. lf ever you completely lose track of The End during a close-range
shooting exchange, follow him through the closest exit into the next area,
{peru and search the closest sniping points to find him. If that fails, work your way
around the area from sniping point to sniping point until you discover him.
| ESGAPE Tt
| WARERDUSE fH THE
L MAREROVE
|BRANINY GORK!
LAB
ge to shoot Snake from a sniping point far across the area, quickly extract the
dart. Crouch or go prtae oe and equip the Dean Use the in-game map to help you aim
igre
Occasionally it begins to |
This is a great opportunity to run up ‘on him and blast him without retaliation, assuming you can
find and shoot him before he snaps awake.
[SME]
orton Frog FROG) |
Rat (RAT) eels er AE re ee ee re rr re Te ala ia tesal
Tee fo}
OPERATION
SNAKE
EATER
MOUNTAIN BASE
Jeco donaoansonopdousnobgsanconanaoeneE fo) Mrasnogorje Mountainside
:Smoke Grenades (SMOKE G)
‘Serum (2 qty.)
ALPINE
2 AMMO
:
ASCENT :
:Mk22 Bullets x24
i AMMO
Grenades
Chaff Grenades
The Inhospitable Wastes
Equip the Choco Chip Camouflage and Desert Face Paint to better blend into the rocky
environment. Run west and slide down the embankment. Once Snake is at the bottom of
the slope, there is no going back to previous stages. Be extremely careful of the wildlife in
this area, because much of it is poisonous. For example, a Thai Cobra in the path can strike
almost without warning due to how well it blends into the ground. Emperor Scorpions are
hard to spot, but they sting Snake and inflict poisoning if he steps near them. Keep a good
supply of Serums on hand at all times, and cure poisoning immediately.
There are four guards in the next area. Move some distance into
the section, following the west cliff along the left side to a light-
colored rise that stands out above the rest. Lie on the embankment
and wait for the closest guard to move to the easternmost end of
his route. Use the Dragunov to take him down.
The idea is to shoot all the guards when they cannot see each
other in order to avoid raising an alarm. Take each guard out THEM'S GOOD VITTLES!
®, & White-Rumped
at the furthest outside point of his patrol path. Allow the most >> P
Vultures settle on
distant guard patrolling the back area to come as far forward as
dead guards and eat
possible before sniping him. Wait to shoot the guard holding the
their flesh. Kill these
RPG on the high ledge until last. The fifth guard cannot be seen buzzards to score some
from this area. really good meat.
Two boulders lean on each other to form a triangular tunnel close to the west side of the area,
just north of the map’s middle. Crawl under the rocks to find various ammunition and Serum.
Use this hiding spot to kill the fifth and final guard as he walks in front of the tunnel.
DESERT:
cHoco CHP
Just south of where the guard holding an RPG stood is a crawlspace-size tunnel leading up
to his post. On this ledge you find Grenades and Chaff Grenades.
MOUNTAINSIDE :
ITEMS FOUND
Syajeleieyateiaroiorcheraveccherarercarsteyesxis}sTaxins
elare sietese\) to)
£
'M37 Bullets x16 (2 qty.)
7 AMMO
:Antidote
OPERATION fe|
SNAKE : _
AMMO
U
Russian Rations (RATIONS)
down
in an
and
alcove
wait
on the level above
in front of the
to
for
If you used TNT to destroy the helicopter parked at the Bolshaya air. Only a shoulder-
mounted rocket
Past Base, then no helicopter patrols this area. In a way, the
launcher is capable of
area is more difficult without a circling Hind. This is because a
taking out a Hind ina
hovercraft guard takes the place of the Hind, and the single shot, and even
guard is in a tricky location. Shooting the hovercraft then the explosion
Now you must take down the guard patrolling the next rise without
alerting the hovercraft guard. Press your back behind a boulder just
below the guard’s position so that the hovercraft guard is visible.
Wait until the hovercraft guard descends in altitude and turns away,
then dash up behind the guard in fatigues, take him out quietly,
and hide behind the boulder atop the ridge. Wait for the hovercraft
guard to rise and then descend, and make your way toward the
right side of the screen. Move along this ledge, crawling and lying
prone in plain sight when the guard raises his hovercraft.
Continue up to a sniper’s perch where M1911A1 Bullets are located. With the hovercraft behind,
wepeway ADULeT x 21
it’s impossible to snipe the guards in the next area. However, if a helicopter is patrolling then simply
plug the patrols from up here and pass through the next area easily.
Outpost Assault
lf a hovercraft guard is patrolling, use the lower Fh onsamore
OPERATION
SNAKE
“EATER
|ADAM
ARE EVA
|ESEAPE THE
1 EAVE
BRAINY BORK
TAB
; age) 100/101
{ WOBGLANE fl ‘ t j ant,
1 AUNT
ALPINE
ASCENT
That leaves only the guard positioned behind the upper left building. You can take him, out:
ENGL YAY
1 BRAR a CGC grab. Flank him by running around the building, and attack him from the side
DESERT iF)
CHOCO CHIP frye
MOTION D
ITEMS FOUND
MOUNTAINTOP
Krasnogorje Mountaintop Ruins
10)
:Grenades
Smoke Grenades
7 AMMO
‘SVD Bullets x40
7 AMMO
AMMO
Krasnogorje
Mountainside
Ointment
Suture Kit
| haven't eaten in so
HOTICN 6
; , — a — oo — Hide behind the crates stacked near the entrance, wait for the
closest guard to patrol nearby and turn his back, then run out
and press the CGC button ©) to grab him. Hide the body if you
like, and then return to the crates. Use the Dragunov to snipe the
three guards patrolling near each of the anti-aircraft guns high
up. Mask the sound of your weapon by firing as the helicopter
MOTION.
passes overhead.
The last remaining guard patrols the middle trench in the circuit that runs back and forth down the
slope. Ascend to a hiding point behind the brick wall. Drop into the trench, move just south of the
corner, and lie flat on the ground. Wait for the guard to check the corner and turn, then attack him
from behind. Collect the provisions and ammunition contained in the buildings in this area. Finally,
EATER : None
sniper rifle. An air raid alarm sounds instantly, and Hind helicopters fly directly toward your position
and attack with rockets.
ASCENT :
ITEMS FOUND
‘Instant Noodles
(2qty)
=
:XM16E1 Bullets x80
7 AMMO
‘Claymore
| {|
Ky F
\
‘SVD Bullets x40 ae
AMMO
2 AMMO
'AK-47 Bullets x120
é
AMMO
Krasnogorje Mountaintop
EVA’s Meeting Point
After the cinematic, go back inside the building to the south of the ledge where the previous
scene took place.
Two packs of Instant Noodles rest by the door. Descend the steps to the bedroom to find other
items under
the bed, including SVD Bullets.
MOUNTAINTOP
ITEMS FOUND
:None (Previous items may still be available.)
OPERATION
SNAKE EATER
Krasnogorje
Mountainside
have changed. The red door that Key B unlocks is almost directly south of the shack where Snake
and EVA met up. Avoid detection and reduce game time by taking out only the guards standing
OPERATION
is ITEMS FOUND
ae Sh SS MROuRa Rae ons ao ore fo)
@ AMMO
'M1911A1 Bullets x 21
7 AMMO
'XM16E1 Bullets x80
7 AMMO
Bandage
ALPINE
ASCENT
Ointment
| SROTYHd 6
iz c=
AMMO
BATT
Battery
Krasnogorje Mountaintop
Captain Inferno
Descend the stairs to the bottom level. Starting with the Grenades in the corner below the stairs, work
your way inward, collecting the items listed above. Follow the corridor out to a balcony overlooking a
chasm, then head around the west side to a ladder. Drop to the level below to encounter The Fury.
THE FURY
BATTLE-SPECIFIC ITEMS
SVD Bullet x120 M1911A1 Bullets x21 Mkee Bullets x24 AK-A7 Bullets} 2
NON-LETHAL ALTERNATIVE AMMO AMMO AMMO AMMO
The Mkee can be used Russian Glowcaps Grenades XM16E1 Bullets x120
exclusively during the
AMMO
battle against The Fury
to deplete his Stamina
In lieu of his Life gauge. Due to the weight of his
Follow the same tactics spacesuit, The Fury plods slowly
outlined in the strategy through the corridors looking
but refrain from using
for Snake. Use the Directional
more lethal weaponry.
Microphone to listen for his heavy
The Fire Camouflage
can be found in the footsteps, which give away his
from the battle after north platform and snipe him with
the victory cinematic. the Dragunov. Fire three or four shots at his head.
OPERATION
Grad, the “Dreaded City.” Security is tighter and more aware than in any
area previously explored, and Snake’s camouflage is weak throughout
all areas. Snake enters the fortress through a maintenance hatch in
the southwest quadrant. He must somehow penetrate the Veapons
Lab’s East Wing and locate Major Raikov. Once Snake identifies Raikov,
he must follow the
Major to a secluded
location, Overpower
him, and steal his
uniform. Wearing this
convincing disguise,
Snake should be able
to fool the security
|WEGHLANS
HUNT Quards posted at
the entrance to the
| ALPINE
| ASR Weapons Lab’s West
Wing, where Doctor
- Sit Sokolov is being held
Captive.
|SHASBHOD
7 AMMO
:Bandage
Ointment
OPERATION "Ys 3
SNAKE EATER “® 7
OPERATION
SNAKE
EATER
: 4 Sewer
DR, : funitio Entrance
~ 21 LL a
ia SRANINY G28
nels ; Food Stores
: i oe |; C Mate x2
| Ration
Groznyj Grad NE
GRODYNd
GRAD
(peel
Groznyj Grad NW
Groznyj Grad SW
| | Sokolov’s
! Lab
Raikov’s
Locker
ProceedinginGrozynj Grad
Groznyj Grad’s yards are wide-open spaces where Snake has severe trouble hiding in plain sight, even
with decent camouflage. The best he can do is equip the Splitter Camo and Face Paint, and crawl on
his belly through every area until all guards are neutralized.
Speaking of guards, the best method of passing through zones
down the barrel and also to gain a slight zoom on your target. Once
all the guards and patrol dogs are eradicated, Snake can then blow
up the food storage house and munitions depot. Then it’s time to
find a way to enter the Weapons Lab's East Wing.
OPERATION suppressed XM16E1. Look northwest Grad and the detention facility to the east, or you
to spot a guard patrolling around the can opt for a more direct route with less enemy
hangar building, and take him out by contact by trying to make your way into the Weapons
aiming down the barrel. Lab’s East Wing. Doors on the north and west walls
lead to other areas. And you can crawl through a
Move quietly to the southeast corner of the lowest hangar in the small hole in the east wall to reach the southeast
aisle’s backside. Corner peek to see the status of the guards quadrant, where the detention facility is located.
~
A less direct route is to infiltrate the northwest quadrant
and make your way north to a truck parked near the
munitions depot. Climb into the back of the truck unseen
When entering from the crawl hole between the southwest and southeast quads, stay on your stomach
and look north. Use the Motion Detector to help view the approach of a guard that patrols the south
side of the detention building. Use the M1911A1 or Mk22 to take him down as he passes.
Other Routes tn
If you infiltrate this area from the northeast quad, enter via the southwest crawl hole and
mee not the eastern door. If Snake steps through the eastern door in the north wall, two guards
spot him almost instantaneously. Entering from the west, avoid detection by using the OPERATION
SNAKE EATER 7
XM16E1 to take out the guards patrolling near the woodpile and along the south side of
the detention building.
north side. Crawl south, killing Rats for sustenance. Exit the duct via the opening on the
north side of the prison building. Quickly take down the two guards patrolling to the north
and east before you’re detected.
syenaens
To proceed to the northeast quad without being detected, climb the ladder on the south side of the
building. From the north edge of the rooftop, look down and quietly snipe the guard below. Then take
out the guard patrolling near the woodpile to the west. The western crawl hole into the northeast
quadrant is the safest and least visible route into the area.
TREAD LIGHTLY!
6 @
When you're moving along the east wall, walk quietly
OPERATION
SNAKE wall. If he.continues to hear sounds from within
EATER
southesStyquad, he eventually enters to investigate.
MOTION O
ITEMS FOUND
SVR AE ee semen AE AM gaat al bo
MANGROVE: ©)
:Disinfectant Styptic Bandage
come) | 6 | ae
(spawn
HA
CLEVE
Exit the bedroom
quietly, and crawl up
the east side of the
vaste 202
are no other items in this area, so you can ignore the guard
patrolling in front of the cells.
; H/ 10
MOTION O : ‘ i seats
GRAD NORTHEAST
ITEMS FOUND
: (0)
Chaff Grenades (CHAFF G) Smoke Grenades (SMOKE G) Calorie Mate (C.MATE)(2 qty.)
7 :
| 4i es
The Weapons Lab East Wing's entrance is an orange door partially hidden behind a large crate to mace ey
OLIVE DRAG. hi
the right of the massive hangar doors. To reach this door, you must take down several patrolling
guards without letting them see each other fall. First, neutralize the two guards patrolling on either
side of the area’s south bunker, depending on your route of ingress.
You can easily take out the guard patrolling east of the
. BLACK Pa
OLIVE DRAB
5,
bunker by using CQC grabbing tactics or a bullet in the
back of his head. Just be sure to take him down as he
leaves the south point of his route and is headed north up the alley.
The guard that checks the boxes stacked west of the bunker is
em trickier. The best method to deal with him seems to be lying flat
==
tom (3238 at the southwest corner of the bunker and sniping him with the
blow the building. Hunger now drives the guards throughout Groznyj Grad to reveal their locations;
it’s easy to distract them by tossing food and rations into their paths. Hungry guards eat rotten and
poisonous foods to their own detriment.
ITEMS FOUND
Eisfaiajaiala/minlslere/atsiavasaislels/e\aia\weim v.erasmie(sieroie/¥ie(s)§ fo}
SNAKE :
EATER : ae
: Styptic AK-47 Bullets x120 M1911A1 Bullets x21
iin
zn
aA Long Streteh North
The best way to enter this area is via the door between the northeast and northwest
quadrants. With an armored truck parked just a foot away, Snake can easily drop to the
| yggeuana ground and crawl under the truck without being noticed. The south entrance allows Snake
to hide behind some boxes, but moving northward unseen is more difficult.
ed » |shasaian but as long as you avoid stepping loudly on the metal you
can easily bypass him.
come your way, or jump into the nearby truck to hitch a ride.
Climb into the back of the truck parked a few yards southeast of the ammo depot, and equip Cardboard Box
A. A guard immediately notices the location marked on the box, and decides to return it to its proper area.
Snake buys a ticket directly inside the Weapons Lab’s East Wing.
mE
- 3 : 1 :
2 2 s
he OPERATION |
: SNAKE EATER
Whether you entered the area by hook or by crook, equip the Scientist Camouflage (and no face paint) for
another spy mission in an enemy facility. Avoid the scientists in the northwest library on the first floor, as well |
as the team working in the lab on the second level.
into the locker room. He basically waits there until you sneak up
behind him—grab him and drag him south to the lockers.
‘A
ARES
RES Sr When you sneak up behind Raikov in the locker room, first check the area for a scientist that
TOTS STALL TAMEN? sometimes pokes around in this room. Because the scientist normally stands north behind Raikov,
If an alert ts
use a Cigar Gas-Spray on him first and then take down the Major.
sounded, Raikou hides
in the bathroom stall in
the northeast part of
the lower level. If you
Disquised As Raikov
enter his area, he may After Snake secures Raikov in a locker, enter the Survival Viewer
issue orders or punch and equip the Mask and the Officer Camouflage. Dressed as
you, motivated by his Raikov, Snake can now go anywhere and be respected as a
own sadistic impulses. high-ranking officer. This means you can go downstairs and walk
Maintain your disguise directly into the locked area containing ammo and the Scorpion
around the Major until sub machinegun.
he is in the upstairs
OPERATION locker room and prime Scientists ignore Raikov
SNAKE
EATER for a takedown. completely, but guards pause and salute. When a guard
ho enim WoO
in - DOI fi, salutes, face him and press the Action button to
return the salute. The soldier continues to hold the
WARERBUSE tN THE
TRANGROVE
ty)
1WOODLANE
1 HBRT
When you're ready to proceed, head through the southwest door near the locker room on the upper
level. Move through the next two corridors toward the sentries posted at the entrance to the West
a Wing. The sentries allow “Major Raikov” to pass into the area where Sokolov is held.
|SHastO8
THE
BESS
GRAD TORTURE ROOM
Peewee rere reer rere reese eer eesessese a fo}
Prison Breakout
Following some rather unfortunate events, Snake finds himself naked in a jail cell near the Torture
Room area. A lone, inept guard patrols the corridor outside. Snake must find a way to outsmart the
The guard has a cold and a stomach virus, so Snake cannot remain here for very long without crouches and spots
Snake under the bed.
catching these ailments. The following paragraphs summarize your options for escape. Note that
Performing any actions
our preferred method is described under the next heading, “The Best Escape Method.”
in the cell, such as
punches or dive rolls,
Although no red appears in Snake's health bar, open the Cure Aleerantalnnet
screen to view his status. A Fake Death Pill is lodged in Snake’s mocking response.
leg. Dig it out with the Fork to obtain the pill. Additionally, Ocelot Wherever the guard
stabbed a transmitter into Snake's back during the scene. Remove is patrolling, you
the transmitter unless you wish for the guards to follow your every can always draw him
back to the cell and
movement for the rest of the game.
aggravate him by
pressing your back
Option 1: When the guard is nearby, use the Fake Death (EIEN en VEPe chin
Pill to collapse. Although the continue screen appears, TEI iE
the item window can still be opened and you can use SNMACE IS DEAD
items. When the guard notices that Snake is “dead” and
opens the cell door, take the Revival Pill implanted in
Snake’s tooth and overpower the guard. - m CONTINUE
REVIVAL P
Option 2: If you pressed [8# at a certain moment during the previous scenes, you may
have glimpsed a bizarre individual waving a card bearing a number in the air. Dial that
frequency on the radio to open the jail cell door. The guard rushes into the cell, and CGC is
not available to Snake without the Survival Knife. Take him to the ground with punches or
fork him to death.
With either of the two methods listed above, keep in mind that, unless Snake kills the guard,
an alert is triggered that lasts throughout Groznyj Grad as Snake tries to escape.
Option 3: The guard tosses various food items into the cell after he comes out of his post
across the hall. Position Snake in front of the window through which the guard throws the
items, and toss the items out of Snake's cell in First Person View. When the guard spots the
items on the ground, he consumes them. If he consumes rotten food, his stomach seizes
up and he is driven to the bathroom. Now you can open the cell door by dialing the radio
frequency as described above. Follow the guard into the restroom down the hall and take
items into the corridor as described above. After the guard consumes three or four items, an
additional scene between the guard and Snake occurs. During the scene, press | #4 when the icon
appears to view the backside of the guard’s photo. The radio frequency that opens the jail cell door is
written on the back of the picture. This scene is additionally beneficial because the guard unknowingly
passes Snake his Cigar Gas-Spray weapon.
cwan shake the guard (if he’s only unconscious) to obtain Smoke
| GRARINY GORKE and knock out the new guard that keeps lookout from above. ;—— ==,
HAR
Remember to obtain the Cardboard Box C from behind the prison
|WHBBLANE building. Also note that this item is available only in the back alley
Han
if you did not collect it previously. Other items are not available in
| ALPREE
1ASCENT
their usual spots at this time, so don’t waste time scavenging.
GROZYNJ
GRAD
Use the crawl hole west of the prison building door to crawl through to the northeast area. Move
quietly west, wait for the guard who patrols near the crates to come and go, and then dash to the
western door that leads to the northwest area.
NO PAINT ¥%
NAKEO a
%
Make your way along the east wall to the north part of the area,
being careful to tiptoe past the dozing patrol hound. Follow the wall
directly north to an enclosed area. Crawl under the pipes to an open
hatch.
: 6
CiG SPRAY |
GRAD SEWERS
ITEMS FOUND
:eberale le)sia)e\e/'eie\e!s!a) 6's see /e)ele}e,e) eels) e/a a\e/ele)alsiera fo}
iStyptic
[we
the area.
Every guard, boss and NPC you have killed appears during _—
the battle. Therefore, this battle ostensibly will be longer or
shorter depending on how many enemies you snuffed out.
lf the bosses are the only enemies you killed, then they
appear one after another and that is all. If your body
count is high, this event could prove to be quite a time-
eater. Notice that The End's parrot appears if you blasted
it during the previous boss fight.
crowded by the dead, then he may lose several wisps of life while
rising. Do your best to walk around The Sorrow’s tendrils as you
outmaneuver the ghosts.
When Snake reaches the skeleton at the end of the stream, his
remaining life is instantly drained and the continue screen appears.
Do not be fooled; this is merely a ruse of The Sorrow. Open the
item menu and use a Revive Pill to continue the game.
""AKE IS DEAD
RANA
MISSION OBJECTIVE
NINE:
SHAGOHOD
Although beaten,
tortured and forced
to make a desperate
escape, Snake’s resolve
is only reaffirmed
by the horrors he
faced inside Groznyj
Grad. After radio
communication with
EVA, he must proceed
north along a stream
to rendezvous with her
at a waterfall. Ocelot
Unit soldiers may be
searching the falls
area for him. Armed
with only an SAA Colt Action Army revolver, Snake must make every
shot count. After reuniting briefly with EVA, Snake reclaims his equipment
and navigates through a tunnel back to Groznyj Grad. Following a much
shorter infiltration route, Snake sneaks inside the Main Wing of the base.
Somehow he must plant four C3 charges on the full tanks Surrounding the
Shagohod and destroy the monstrous weapon before Volgin can use It!
OPERATION
SNAKE
EATER
|SHAGOHOD
: Disinfectant
'M1911A1 Suppressor
:(SP/M1911A1)
Styptic
Bandage
éCardboard Box B
AMMO
OPERATION
v SNAKE EATER
Tikhogornyj
Reclaiming Equipment
At the waterfall, follow the path around the pond to the right side of the falls, and enter the
cave behind the falls to meet EVA. She returns all of his equipment to him, and she hands
over C3 to use in Shagohod’s hangar along with Key C, which unlocks the corridor door in
Groznyj Grad’s hangar area.
SPIRIT CAMOUFLAGE
®While equipping the
= é ee Smt ti
Box C. This box enables Snake to enter Grozny) Grad’s Main Wing with
little effort. Go through the door and climb the ladder.
OPERATION :
SNAKE
EATER
|SHAGOHOD
Groznyj Grad SE
Groznyj Grad NW i
Groznyj Grad SW
Uniform/Maintenance
|Ration | Uniform/Sneaking
Greater Numbers
Additional soldiers patrol this area, including one guard that
moves from tank to tank, checking under the treads. Navigating
through this area becomes a little tricky and the threat of
detection is slightly higher, but it’s still possible to slip through
unnoticed. Change back into the Splitter Camouflage and Face
Paint to cloak yourself as much as possible. Move downward
from Snake's initial hiding spot to the south wall, then head east
OPERATION *
SNAKE EATER
to the door. Proceed north behind the armored truck transport.
Following this wide path, Snake should be well out of the guards’
sight range even though he runs in the open.
Move onto the metallic area where the patrol dog is still
dozing, drop to the ground, and crawl to avoid being seen or
heard by the mutt. Crawl over to the cargo truck parked in
the north section of the area, climb into the back, and equip
Cardboard Box C for easy access to the Shagohod hangar.
OPERATION
SNAKE
* EATER
|ABAN :
TANG YA :
; :
: P|
ITEMS FOUND
SisTesgivtetnjaiaiain/atela\niefwlainintelaie
sieskcaeioheseisis)e(olerel fo}
!UNIFORM/SNEAKING
UNIFORM/MAINTENANCE
inet pIaKI
| SRANIRY SORK if ws =
|WBRBLANS
Wel
|ALPINE
| ASCENT
ee Although Snake can easily infiltrate the Shagohod hangar, that doesn’t mean he can move
without being seen. The hangar’s colors are like no other in the game, meaning Snake sticks
saa out like a sore thumb no matter where he hides. Because the scientists are off duty today,
Snake cannot rely on his usual disguise.
Stamina consumption by half, making it very useful for the rest of the game.
OM sPuitren gra
INTENANCE fp,"
ie Sh
The items you previously found in this area have returned, just in case you wish to check
the other lockers for items. The Maintenance Camouflage is in the second locker from the
north, on the east side of the area. This uniform allows Snake to masquerade as one of the
technicians currently working to prepare Shagohod for its final test.
GRAD WEAPONS LAB: WEST WING CORRIDOR
ITEMS FOUND |
Life Medicine M1911A1 Suppressor XM16E1 Suppressor
i(LF MED) (SP/M1911A1) (SP/XM16E1)
Return to the crosswalk where Snake had to pose as Raikov to get past security. Someone has left several
useful items at the west end of the corridor, including an always-useful Life Medicine.
AMMO
GHEGK UNDERTHETRUGKS —_
>>° Life Medicine and
Wearing the Maintenance Camouflage and no face paint in the Instant Noodles, two
Shagohod’s hangar, Snake can move unnoticed by the guards. Just powerful recovery aids,
avoid any hassles or beatings by trying not to bump into them. are hidden under the
Maintenance workers, on the other hand, are a problem. Much trucks parked at the
like the scientists, all the technicians know each other and quickly north end of the hangar.
In light of events about OPERATION 2s"Je
recognize Snake as an impostor. The outcry they raise draws the SNAKE EATER
attention of the guards. If ever a maintenance man is dangerously to occur, you cannot
In all other cases, be sure that patrolling guards are not looking your
direction when you attach C3 to the fuel tanks, or they trigger the alert
status instantly. If guns are fired at the fuel tanks, it could result in an
explosion that ends the game instantly. As with the TNT, press Snake's back
against one end of each gas tank and press to set the bomb. Set C3
charges on the four gas tanks, two on either side of the Shagohod.
—_—_—$
$n
3) NON-LETHAL ALTERNATIVE
Volgin can be defeated
using nothing but the Mkee.
After each of his attacks,
move into position behind
him or off to his side,
quickly equip the Mkee, and
fire at him from the hip.
Snake can often get in two XIM16E1 Bullets x80
hits before Volgin counters. AMMO AMM |
Pick up the extra bullets
from the northwest corner SAA Bullets x18 M1 91 TA Bullet x21
Quickly equip and unequip the M37 to bait Volgin into performing
an electric attack. Avoid his emission and run past him to face
his back. Tap (R2 again to equip the shotgun, and blast Voigin
j WOUBLANA from behind. Quickly holster the weapon and run away before
| HUT
_Volgin attempts a punching attack. This is one character you
|ALBIRE do not want to fight hand-to-hand. Repeat this strategy of
|ASCENT
| SROTYH
GAD
Treat wounds as necessary so that your health continuously recharges. Volgin does a lot of
posturing
and electricity charging during the battle. Use the few seconds he allows to run
to the other side of
the area and take a knee.
EVA and Snake jump on her motorcycle and attempt to escape. The amazing thing about this cinematic sequence
is that you get to
fire from the sidecar with unlimited ammo! Equip the M63 and blast the soldiers in all directions. Whenever EVA stops, enter First
Person View and eliminate all ~——
As the action moves to the runway, equip the RPG-7 and use
it to take out the majority of the motorcycle pursuers. Aim low
toward the motorbikes’ front wheels to blow the riders off their
machines. As you aim, center the target motorcycle on your
screen and then hold [£49 to aim more accurately through the
scope. The RPG fires a single rocket, and Snake reloads the
weapon very slowly. Speed up the pace by double tapping RaJ to
i
‘Finally, the Shagohod itself plows through the last pursuers and
tries to slam into the motorbike. Shoot the screw treads under
the behemoth to slow it down. When Volgin fires rockets, toss a
Chaff Grenade to confuse their tracking, and shoot them out of
the sky with the M63.
Pprecincy’s scope and find the charges EVA planted under the
bridge. Thermal Goggles can help you locate them, but each
harge bears a flashing red light that is hard to miss. Follow EVAs
rections for aiming, and shoot the charge furthest out first. Then
d the second charge in the scope and wait for EVA to give the
er, A dangling beam swings back and forth in front of the second
ge. When the beam swings away, fire!
OPERATION
SNAKE
EATER
— SPECIFICATIONS ARMAMENT
; DESIGN: Sololov / Granin 12.7-mm DShKM Heavy Machine Gun
; Design Bureau (300 rounds) x 2
= \ce-to-Air-quided Missile x 6
missile x 1
|ALPINE
ASCENT
we |ROT
GRAD
|SHAGOHOD
" BATTLE-SPECIFIC ITEMS :|
Pease
FRBW) 8/9118 rm 8) 9) 48) mf a1)! 4:0! 8)6s)m' Wf) ih AGIA
None
The final battle against the Shagohod begins with oe atop the metal
hulk, chasing EVA around on her motorcycle. Run to the ‘outside edge
of the area and grab one of the mounted weapons. Fire a barrage of
bullets with Volgin himself as your target. VWWhen the madman loses
interest in EVA and comes after Snake, release the weapon and try to
dodge roll out of the Shagohod’s path.
Once Volgin’s sights are trained on Snake, it’s time to dodge a series
of devastating attacks. Volgin fires two machine guns on the machine’s
front, which wave back and forth in consecutive arcs. Avoid this
attack by running directly away from the Shagohod, even if it means
dropping over the side of the cliff and hanging from the edge. At
least the machineguns cannot hit you while you're hanging.
Valgin may also fire missiles at Snake; start running and toss
a Chaff Grenade to throw off the missiles’ tracking. ons
‘dive-roll as needed to avoid the xplosions.
of them, no harm can come of it. Finally, the moment of truth comes when Volgin
N
shouts, “lll grind you to dust!” At this point, he attempts to run over Snake with
OPERATION
SNAKE EATER o
the Shagohod. It may sound crazy, but run right at him! Between the treads
and the center of the machine is a gap tall enough for Snake to pass through,
allowing Snake to run right under Shagohod! Volgin pauses soon afterward. Whip
around and equip the sniper rifle. Aim at the back of Volgin’s head and fire as many
times as you can. With good timing, it is possible to cause severe damage
and shorten the battle significantly.
“i
BEYOND THE
hounds from _ Groznyj
FOREST BASE
Grad still nipping at
their heels.
ESCAPE THE
GAVE
ROLYHS
RAD
Green Tree Python (SNAKE F)
[5] _Reticulated Python (SNAKE H)
|SHAGORED
| =| Snake Liquid (SNAKE |)
NORTH
ITeMs FOUND -
SPLITTER
NAKED Matin
AMMO
SVD Bullets x40
AMMO
AMMO
EVA moves and responds to Snake's commands quickly or slowly depending on her Stamina level. To
make EVA get the lead out, make sure she is well fed.
meet
ne Proceed south until soldiers invade the woods looking for EVA and Snake. The path forks in
two directions at this point. Lead EVA as quickly as possible down the narrower west route.
While guiding EVA this direction, turn around occasionally, run back a few steps behind EVA,
and set a Claymore on the ground, facing north. Creating a web of explosive traps to slow
: Sb. So down the pursuing soldiers.
+ There's Something out =
Se there! oS ROODLAND
~ “<2
SOLEAF ee
lf EVA is injured during combat, open the Cure screen and treat her
wounds the same as you would Snake. You must be standing no
more than roughly five feet from EVA in order to cure her.
OPERATION”
SNAKE EATER
The western path leads southward, eventually arriving at a tree trunk that acts as bridge across a
ravine. Lead EVA across the trunk, and then go back onto the limb and set at least two Claymores
to slow down the soldiers further.
With enough Claymores set to the north, Snake should be able to hunt for food a little more
in the area just before the exit. When both Snake and EVA stand near the tall embankment,
he helps her climb up into the next area.
NORTH
emcee cere reser eres reese ssesresesesesed fo}
Rokovoj Bereq
OPERATION
SNAKE
EATER
South
Zaozyorje
In this area, the soldiers are already set up in sniper positions and lying in wait. Leave EVA behind
and crawl forward with the best possible camouflage. Use the Thermal Goggles to spot the soldiers
crouched in the woods. Take them out with the sniper rifle. Avoid shooting them anywhere but in the
head to avoid an all out firefight.
'Snake Solid
iSnake Solidus
NON-LETHAL ALTERNATIVE
It isn’t easy, but it
is possible to defeat
The Boss by using OPERATION |
SNAKE EATER ~~
nothing but the Mkee.
Successfully depleting
her Stamina gauge nets XKXM16E71 Bullets x80 M1911A1 Bullets x21
Snake the always-useful
Snake Camouflage
for subsequent play-
Immediately open the menu and switch to the Snow Face
throughs of Story Mode.
Paint and Snow Camouflage. The Boss starts off by charging
look down at her prone body and blast her. Even if The Boss
wins the grappling match and tosses Snake to the ground, get
up as soon as possible, and punch her until she falls. Getting
her on her back is important so that you can get away and
hide.
After The Boss is knocked down, blast her and then use
the opportunity to flee, Run toward the outer edge
of the area and quickly go prone in the flowers.
With the Snow Camouflage and Face Paint
equipped, Snake becomes virtually invisible to
The Boss. Crawl toward the outside of the
area a little further, and then turn to face the
center. Equip the SVD sniper rifle and rise to
a crouching position. Scan the area for signs
OPERATION
SNAKE of movement, often indicated by a flurry
EATER
of flower petals kicked up by The Boss. a ;
Once you spot her, rapidly fire four or five Wf
shots right into her chest before she can
e a Bs return fire. VWWhen she falls, drop back to
your belly and crawl to a new sniping position.
{Rete
NE i as Then rise to a knee and look for her again.
Try to repeat this portion of the strategy
wants
MANEROVE
_ as much as possible, because sniping her
inflicts much more damage than grappling
| with her.
Provided you can beat The Boss within the ten-minute time limit, the mission is basically complete.
There are a few odds and ends to
take care of before the final credits roll, but to keep this guide’s content spoiler-free, it's nothing
you can’t handle on your own. Enjoy
taking in the end of the story!
ONAKE V5.
j) MONKEY ite when Snake thought his days of roaming the jungle were over, along comes Major Zero with a
new mission. Much to Snake's dismay, he must revisit the Tselinoyarsk region and return dozens of
monkeys to captivity. And no, neither Sam nor Gabe is available to take Snake's place.
obvious displeasure with being sent back into the jungle for such a lowbrow mission, chasing down those cheeky
Ale for a fun, lighthearted break from the life-or-death seriousness of Operation Snake Eater. This optional gameplay mode
s five unique missions, each taking place at a different locale visited in the main story. Only the first three missions are initially
ailable. The final two “Snake Vs. Monkey” missions become unlocked after completing the main story mode.
Snake iS equipped with state-of-the-art monkey catching gadgetry and has even gone through the trouble of donning the rare Banana
-Camouflage in hopes of luring the unsuspecting, butt-slapping, monkeys toward him with the sweet aroma of their favorite treat. Snake's
full compliment of weapons and items include the following:
@e £7 Gun
@e Stun Grenades
@ Directional Microphone
®e Thermal “gee
®e Scope
Using the EZ Gun to zap the monkeys with a bolt of electricity stuns them
and knocks them to the ground for roughly five seconds. Once a monkey is
stunned, Snake must run up and snag it before it jumps back to its feet and The beacon on each
runs away—or worse! Monkeys don’t like being held in captivity and many monkey's head Is
will stand and fight if they feel they're cornered. Monkeys are surprisingly similar to the
aye
strong, and Snake’s CGC tactics are no match for the agile creatures.
that appears over
Monkeys may run up to Snake and knock him down, but they might resort
the enemies in story
to tossing monkey-matter at him—and nobody wants that! Lastly, another
mode. This light
monkey tactic involves holding up makeshift shields to block the EZ Gun
darts. It’s still possible to zap them in the head, but monkeys with shields remains blue so long
are obviously harder to capture, as they present a much smaller target. as the monkey is
unaware of Snake's
presence. The light
turns yellow when
it is in a state
of caution, and it
turns red when it
sees Snake trying
to capture It.
as quickly as possible. Although stealth tactics ora aa
The goal of “Snake Vs. Monkey” isn’t to just capture the monkeys, but to do it
mode, it is far more efficient to capture the monkeys as oan iey as
longer to employ than a run-and-gun approach in the main story
to fight him, the vast majority of the monkeys try to run ae hide once
possible. Unlike enemy guards, which run toward Snake and try
they are quite swift and can be very difficult to erage with the EZ Gun
they're spotted. Even when the monkeys run away in plain sight,
intelligent as humans, and together with his superior brainpower and
while they're on the move. However, monkeys are not nearly as
Banana Camouflage, Snake can get surprisingly close to his quarry before they notice him.
trees and buildings, so don't forget to glance skyward every now and then to spot stragglers. Once shot, the monkey
tumbles down to Snake's feet.
THE MISSIONS
Each mission has three preset times that represent first, second, and third place. Follow the tips listed for each mission to finish it
in gold medal time! Each monkey's initial location is shown on the maps, and they're numbered in the order in which we recommend
capturing them. Monkeys move around a bit, especially if they're scared, so their locations may vary slightly from those shown on the
maps. Nevertheless, the maps should prove useful in your quest to unlock the secret awards.
Continue the counter-clockwise loop around the area to capture the remaining monkeys. The final monkey
hides inside a tree stump to the west.
O PAINT $i
06'" MO ANANA +i
Exit the building to the west and capture the monkey in the trench. Next, crawl under
the barbed wire to get the monkey in the northwest corner of the map. Head to the
northeast corner of the area, and capture the monkeys near the two outposts in
that area. Reenter the main base area on an angle to the southwest, and Capture
the monkey in the northeast trench and on the deck in front of the shed.
Now it’s time to make the final push and go after the monkey leaping atop the Mesal
Gear. Wait for the monkey to leap back to the Mesal Gear's head, and then fire the
EZ Gun before it jumps back to the Mesal Gear’s hand. The final monkey is in the
trench near the southeast corner of the building,
0 GONE WITH THE APES
CAPTURE 18 MONKEYS IN 4:30,
i The final mission takes place at the Graniny Gorki laboratory
:facility Monkeys are split between the first and second floor of
i the building, but there is no access to the basement. The only
: outdoor monkeys are on the second floor ledge and in the central
courtyard outside the library.
~ Return to the main hallway on the first floor and head east. Capture
the two monkeys in the hall outside the library. There are two more
Se — monkeys in the library. Enter
the small courtyard and shoot
the monkey on the ground.
Then turn and aim at the one
on the ledge over the door.
With twelve of the monkeys
00:53 50
caught, its time to head up
meme6)1
the stairs.
Run to the northeast corner of the second floor, and capture the monkey on the toilet in the
bathroom. Another monkey is down the hall to the west. There are only two monkeys left, and
they're in the south section of the second floor.
Earn the top-ranked time in each of the five missions to unlock the
following secrets:
NO PAINT qr
BANANA 5,
®@ Banana Camouflage
“@ Monkey Mask
The Banana Camouflage will appear in the Uniform menu the next
time you start a new game in story mode. The Monkey Mask can
be found in the Item portion of the Backpack menu. Be sure to
head to the Survival Viewer to get a good look at Snake in his new
monkey suit!
VELEAR TIME HECONDS | ae i A |
Fer YT. 03:35:11 rasa
[RETRY
03:35:11 2N0. 04:30:36 I
JAD. 05:30:36 } Lemay
SPLIT FER Ps
BANANA &
me sn qaimamemRaRoR
eee
aMmS ye
Z
Sane oy)
Clear the game and replay it to unlock additional Camouflage uniforms and Face Paints listed in the Systems chapter. Also, completing
the game unlocks the Patriot, the Camera, the Single Action Army, and the Tuxedo camo. Additional stages become unlocked in Snake
Vs. Monkey. Clear all stages of Snake Vs. Monkey with the number one record time to unlock the Monkey Mask and the Banana
camouflage in the normal game.
MOVIE SYMBOLISM
EASTER EGGS
“Easter Eggs’ refer to dialog, menu or environmental details that
Once the title screen demo movie
is unlocked (by completing the
Prologue stage), have a little
interactive fun by moving the
reference subjects that might be outside the game's scope. They Right Analog Stick during the
tend to be relatively extraneous to the main story and progression movie to cause symbols to appear
of the game. Most Easter Eggs are humorous or curious, and the onscreen. The more the control is
player might otherwise overlook them unless he or she knows moved, the greater the number of
what to look for and what it means. This section describes several symbols that appear. The symbols’
Easter Eggs we've found in the game, including small bonus movement can be controlled to som e extent by moving the Right
visuals and extra snippets of funny dialog. Analog Stick. Depress the Right Analog Stick R3 to change the
symbols as well as their direction. The demo alternates between
solid-colored and camouflage-patterned symbols, depending on
MENU MANIPULATION
how many times the demo plays consecutively.
HILL 3 ART
lowers Stamina. But keep this trick in mind in case Digestive
Medicines are not available.
MODELS
Left Analog Stick upward to raise That's st?
THE PERV
Lab stage contains a wealth of
references to other Metal Gear
games. The man in the picture with
During EVA's introductory scenes, Granin, to whom Granin says he
press [RI3 to view her from will send the Metal Gear designs,
Snake's perspective. Snake seems bears a_ striking resemblance to
a little...distracted...during their Hal Emmerich, a.k.a. “Otacon,” the
conversations. designer of Metal Gear Rex from
Metal Gear Solid. Perhaps he is Otacon’s father. When Granin—
hands Snake designs, press (Rf) to look them over. The sketch
at the bottom is one of series artist Yoji Shinkawa’s orginal
AFFECT
design sketches for Rex. Models of Metal Gear Rex and Metal
Gear Ray from MGS and MGS2: Sons of Liberty/Substance are
displayed on Granin’s shelf during the cinema. Furthermore, the
After eating Russian Glowcaps for model directly behind Granin’s desk is Jehuty from the Zone of
the first time, contact Para-Medic the Enders series.
to discuss the battery-recharging
affects of the food. She sets down
her headset for a moment to
Yeah. There's no way eating a
discuss with Sigint the impossibility bioluminescent mushroom would
cause your batteries to recharge,
of such a thing occurring. The
whole conversation is hysterically
funny.
After the scene where Snake
REWARD
After leading EVA safely
meets Granin, stay in the room
out of the first woodland lenin Se on
_just outside the drunken scientist's
area subsequent to the sa OE fh Wien
ffice to hear him belt out some Shagohod battles, enter |
soherent insults. After a while, the Survival Viewer and
begins to snore. Try to open the
open the Cure screen.
joor to more gruff talk. EVA appears only in
her bathing suit, as a
reward for getting her
LOCKER
ca
out of trouble. min CVA ‘
i
‘BUNGERY:
EVA
During be ‘scene in Grozny) Grad
where Snake stuffs Major Raikov's
ody int a locker, a poster of
While leading EVA through the forest area toward the lake, open
ons of hes is posted on ahs the Cure menu and press (AI to view her in X-Ray mode. After
inside of the locker door. Striking a moment, EVA begins to look around self-consciously, wondering
esemblance, don't you think? where her clothes went.
A chance to create a
REQUEST
data save occurs just While leading EVA through the Zaozyorje areas, feed her Instant
after Snake is captured Noodles to increase her Stamina. Each time she gets really
‘In Grozny; Grad. Save hungry again, EVA moans for Instant Noodles by name.
this data in a slot of
its own and do not
overwrite it! When
the game is_ played
through normally,
interrogating enemy forces doesn’t just yield information about
‘Snake appears in a jail
the immediate area. Sometimes It even reveals information on
cell outside the Torture
upcoming games! Try interrogating the guards at Grozny Grad—
Room. However, if you load the game from this data save, you
one of them reveals a password for Konami's upcoming Metal
may think the wrong disk is in your game console!
Gear Acid game for the PSP game system.
-A playable demo begins
‘in which
wielding
ittacked
a dualsword
character
by incessant
is BANKING
Ranking is determined by play time, number of saves, number
zombie cops.Press of continues, how many times you got into ALERT PHASE, how
6 and ‘e) to attack. many humans killed, how many major injuries you have suffered,
Press £9 to jump, and how much damage you have taken, how much life medicine you
press (RID to dash. have used, and how many special items you have obtained. There
are 55 ranks:
‘After killing enough
‘consecutive enemies, FOXHOUND HAWK KOALA
FOX FALCON HIPPOPOTAMUS
‘the character enters a
DOBERMAN SWALLOW ZEBRA
kind of overdrive state HOUND WHALE DEER
wherein the screen| OSTRICH MAMMOTH CAT.
RABBIT ELEPHANT SCORPION
turns orange and he MOUSE PIG JAGUAR
can slay enemies much CHICKEN cow IGUANA
KEROTAN ORCA TARANTULA
easier. MARKHOR JAWS PANTHER
TSUCHINOKO SHARK CROCODILE
After roughly two or CHAMELEON PIRANHA CENTIPEDE
LEECH TASMANIAN DEVIL LEOPARD
three minutes, this. KOMODO DRAGON
PIGEON JACKAL
strange demo times NIGHT OWL HYENA SPIDER
FLYING FOX MONGOOSE PUMA
out and Snake awakens ALLIGATOR
BAT GIANT PANDA
in his holding cell, as if the demo was his nightmare. This feature FLYING SQUIRREL SLOTH
is available only by loading this particular data save! EAGLE CAPYBARA
KEROTAN
A frog-like toy coin bank named Kerotan is located somewhere in every area of the game. Find
the hidden Kerotan and shoot it with a gun or detonate a grenade very near to it. In some areas, Z
Kerotans are located on shelves where Snake can shake them by punching them instead of
shooting. This is called “shaking” the Kerotan. A shaken Kerotan emits a series of weird giggles.
You can use this noise to strategically lure nearby guards toward the Kerotan, if you wish. Wait
until the giggles subside, and then attack Kerotan again to trigger another series of brays.
Attacking Kerotan three times causes it to break. Locate and shoot all the Kerotans to unlock
bonuses.
We've listed the Kerotan locations in the order in which you visit the areas in the game. Certain
notes and warnings indicate special circumstances that may prevent you from shooting Kerotans —
for a while. You need shoot any given Kerotan only once. If you find and shoot every Kerotan in the
game, you'll unlock a special camouflage upon completion.
lf the Kerotan is located too far from your sniping position to be heard, shoot it and then equip the
Directional Microphone. Point the Mic toward the Kerotan and listen to the noises to determine
when they end, then shoot the Kerotan again if necessary.
2
Snake
Cnaka is without
Wh it a gunun at
at this
this point
nint in the
ir th game.
ame Ihe
The enon eg
‘ if
: ‘ Sere ae LOCATIONS ¥ .
next Weapon Snake can procure ts the AK-4? assault
rifle in the @uins at Rassuet. Head to Rassvet first,
and before or after the battle with the eight Ocelot
SWAMPLAND
SOUTH : PRD
MO
Follow the narrow path KEROTAN
LOCATIONS
Sige”
sa
MM ar youdefeat The Baa until a small cave appears
: swim to the rock islet in the _ on the left. Enter the iD
A
WAREHOUSE
KEROTAN
LOCATIONS
Move
a dozen steps into The Kerotan is near the
WEST
Pn) |
which the waters from
the stream flow. Crouch
and look into the opening
to spot Kerotan.
L By |
TUNEL ATA BASE
GRAD SOUTHWEST
EcaRSE |
= oe KEROTAN bi
In the western aisle of eae
While fighting The Fury,
hangars, move to the
climb onto the north =~
middle hangar’s east
platform and look south
side and look through
_ down the passage just
the partially open hangar
east of center. Kerotan
door to spot Kerotan.
sits on the corner of a
_ped pipe high over the
floor.
GRAD SOUTHEAST GRAD NORTHEAST
_— Drop into the trench and
[
: 3 crawl under the tarmac to
the spur leading off to the
west. Kerotan is beyond a
metal grate.
GRAD RALBRIDE
re oo
SAUFORTERORED
GOES ECROATEOR DEA RTANTE RENE
KEROTAN yoy’
LOCATIONS biG ,
CAS
oouTH
Kerotan stands on the east side Of
the path. Equip the Dragunév and
look forward.andto the left of the —
direction you're traveling as soon as
you enter the area. Scan the ground
off the road and fire when you spot
the Kerotan. ae
Kerotan is perched on
the very top of a tree
just south of the area’s
center.
AN INTERVIEW WITH ME. MOTOSROA MORI, MILITARY
ADVISOR TO THE Wi Gl) S070 SERIES
Motosada Mori
Born in Hiroshima, Japan, 1964, Motosada Mori roamed around the world at the age of 19.
After battle experience in regional conflicts, he participated in SWAT training instruction and
the protection of the Dalai Lama 14” (Nobel Peace Prize winner). He then became a writer.
He established “Mori International,” which specializes in the prediction of violent crimes, threat
assessment, and countermeasures, and has since given advice as a specialist to corporations
and security organizations. He also teaches self-defense and gives advice to the public on how
to deal with stalkers and domestic violence. He participated in the development of Metal Gear Solid 3:
Snake Eater as military advisor, just as he did in the previous installments of the series.
CQE: Abbreviation for Close Quarter Combat, the newest hand-to-hand fighting technique focusing on close combat, performed while
equipped with guns and knives.
“In MGS3, we focused on the ‘handgun and knife’ style, which is a characteristic form of CQC. When you have a handgun and a CQC
knife equipped in the game, CGC is used.”
COG
What is COG?
Motosada Wilori: & is the abbreviation for Close Quarter Combat. In actual battle, it is used in the jungle, bushes, and
technique has
indoors when you cannot use a gun. It is also used when terrorists with hostages are in a facility or an airplane. The INTERVIEWS -)
that are very close to you, or when you don’t know from where you will be
been developed for when you have to fight multiple enemies
close to enemies and you have to be able to fight with your bare hands,
attacked. It is a total combat technique used when you are
_ knife, and gun accordingly.
important is psychological warfare—making the first move to affect the enemy's psycholog
The Knife used in COG is very distinctive, Can you please talk aboutthe shape?
Mori: Although the shapes of knives used by police forces and militaries do vary, what
you see in the photos is the most basic and popular shape. The serration (saw-like edge on
the back) Is really unique. This, you hook onto the enemy. In other words, with this side, you
an fix the enemy so that he or she does not move. With a knife of this shape, you can hook it
onto an enemy and control him or her, and you can also. use the bottom of the handle as an
impact weapon. So, you can “cut,” “hit,” and “fix” an enemy‘with this knife.
DESCRIPTIONS
Basic Posture
®@ ~~Relax when standing. Do not have unnecessary tension in your body so that you can move quickly.
®@ = When putting away weapons, do so one by one. Look around and make sure you don’t hurt anyone in the process.
——:
Stun by aBlaow—-When You Are too Close é
Firea Gun
and Cannot
Push and the enemy will lose balance easily.
BSC Wares |
@ Determine where the attack || |
is coming from, and shift |
the focus of the enemy
attack off you.
YUMIKO DAIKOKU
What were your first impressions when you first read the MGSd script?
Daikoku: | was like, “Wow, there are a lot of love scenes.” Like, “Really? This much?” That
really was my first impression. | had been told by Mr. Kojima before the sessions that there would
be love scenes. But then | got the script and found a love scene here and a love scene there.
And the whole thing is really like a film. Reading the script was like seeing a O07 movie. The role | played
is a really cool woman, and that’s something that stuck to my mind while reading the script.
How Was doing the motion capturing for MGS3 different from the other acting roles you work on?
Daikoku: this is the second time I've done motion capturing. But the first time was not this long. I've
never spoken or moved.
this much in any other acting job (laughs). And most of the people in the studio are men. When | occasionally saw other
women, | was
relieved—not that I'm any different when there are only men around me (laughs). It was a comfortable atmosphere.
|
The sessions Went on for about six months. Any tough or fun moments?
Daikoku: The commuting was tough. | live far away, and | took the first train in the morning and
the last train when going home.
__ That was pretty much every day. Every day was a small trip for me (laughs). Everything
else was really fun.
What | enjoyed the most was that there were always snacks in the studio (laughs). It’s great to have a lot of food
near you in the
: a And talking with everyone was fun. Of course the actual sessions were fun too (laughs). What was tough
was getting up early
_in the morning.
‘What did you think when you saw your own motions implementedinthe a]trailer?
< AEoe ae isn't|in ne trailerthatmuch, but :was embarrassed from ae little | saw. thought | couldn’t watch
Vas |itateutton
me ara i
inane
i tosesits?
aikoku: The suit a was ae but it was the points white pping pong balklike things! that made moving around a bit tough.
Eve ything was fine in the rehearsals, but when you put on the suit with the points, the points bump into the other actors. That's
son sthing | hadto be careful with. Another thing was ‘how tall characters are. Colonel Valgin is about two meters (6’ 7”), but Mark (the
actor who played Volgin) iis not that tall. | was not supposed to lookat his|
eyeswhen speaking to him. | had to look above his head, but
| oftenlooked at hiseyes. That was difficult. 8 -
Anythingaboutyourscenesthatyouwanfas
toray
sneiattentiontw?
Daikoku: We got to‘say‘the back flips. Those v
were really tough to do. Please watch for them in the game to see if | did them
well. Thestaffreallyhelped me when dongthem. oe
Howiityoufeelwhe|
thesessionswerewert
Daik ku: i was. ike “We' realldone... There are sOay scenes I'd iove to redo.” “We're...done...”
What were your first impressions when you first read the MG&S3 script?
Hirata: When | was given her role, | read the script—mainly her scenes. | thought from the bottom of
my heart that The Boss is an incredible person.
The sessions went on for about six months. Any tough or fun moments?
Hirata: the cap | had to wear during the motion capturing was tight, and it was painful (laughs). Once you
wear the cap and start shooting, you cannot take it off ‘til the end of the day. That sucked. And the CQC and
horseback riding scenes were difficult.
The fun moments were when Daikoku-san (actress playing EVA) and | ate cake on Christmas and when the crew went
cherry-blossom-viewing. On Valentine’s Day, Daikoku-san and | went out and bought sweets to give to the men on the
set. I've never done that kind of thing like giving out chocolate on Valentine's Day, so that was really fun.
What did you think when you saw your own motions implemented in the E3 trailer’?
Hirata: the Boss did not make that much of an appearance in the trailer, All she does is point her gun. But | thought she looked
really cool, and | was really happy to see her. | cannot wait to see more of her
in the final game.
What did you think of the seenes of the other characters you watched in the studio? 3
Hirata: :was like, “Oh, that's how the story goes...” | enjoyed watching Ocelot. | saw so much of Kanazawa-san (actor
playing
Ocelot) acting in the studio, but obviously he was not wearing a military uniform, and his face was not that of Ocelot’s.
Then | saw
the trailer, and his motions matched Ocelot's visuals totally. Ocelot’s conceited way of moving and talking and Kanazawa-san’s
acting
matched perfectly. | was really surprised.
How was doing the motion capturing for MGS3 different from performing on stage?
Hirata: with plays, you spend about two to three months rehearsing. It is during this period that all of us
work on character development and stage directions. And when we finally perform in front of an audience, that
is when we get to see the final results. With motion capturing, the rehearsing period is much shorter, and
solidifying the character in that short period of time is quite difficult. We sort of have to visualize in our minds
the character before rehearsing. It is more like recording episodes of TV drama. That’s how | think it is.
Seven or eight months after | moved to Tokyo, she called me saying, “We are now shooting a film. You should come over.” That film
happened to be Mr. Kitamura’s VERSUS. The film was to be completed in another week. | had no idea what was going on, but | helped
them do things as ordered. On the final day of shooting, we were shown something like a trailerp—something still under editing. | was
like “This is so cool!” | said to myself, “This is where | belong.” The first shooting site was the best site ever.
What were your first impressions when you first read the MGS3 script?
Kanazawa: When | first received the script, | got the lines for Ocelot only. Then halfway through the sessions | received the
entire script with all the lines. When | read it, | almost cried. Even now if | think about the final scene, | get really emotional.
| was so
touched, “What a privilege to be part of this game!”
How Was doing the motion capturing for MGS3 different from shooting other films?
Kanazawa: They are completely different. First of all, (in motion capturing), there are no costumes or
sets. But there are
many Cameras around you, and they can shoot you from all angles. That's the biggest difference. And | had
to imagine for each scene
a forest or house around me.
One thing that was similar with film was that the atmosphere was great. When | work with film director
Ryuhei Kitamura, the entire
staff works as one in unity. Mr. Kitamura is powerful, and everyone is like “Hell yeah!” trying to
do what Mr. Kitamura envisions. Mr.
Kojima and his staff are very friendly, and they all seem to be having fun at the sessions.
It was really easy for me to work with them.
And it was really fun too.
:
With motion capturing, you don’t see the actual actor on the screen. You don’t hear his voice.
All you see is the game character. So ;
what you really see of me in the game is my motion. | couldn’t believe this at the very beginning
of the sessions.
What did you think when you saw your own motions implemented in the £3 trailer?
Kanazawa: | was really impressed. Obviously, the character's appearance and voice
are not mine, but | could tell that it was
me. That definitely is me. | was like, “Hey, that’s me!” | was very much
surprised.
Mr. Yoshida, who plays Snake, had trouble imagining Ocelot as a young man before the sessions. But when the
Sessions started and he Saw you in action and then saw your motion implemented in the game, he was surprised to
See that your motion suited young Ocelot really well.
Kanazawa: That's pleasant to hear. Mr. Yoshida is way superior to me, and for such a person to commend me for my motion
is an honor. Mr. Yoshida has been doing Snake for a long time, and his actions are sharp. The way he points his gun is as
if he is in
the military. So, | am really happy that he likes what | did.
The sessions went on for a long period of time. What was tough about the sessions?
Kanazawa: When wr Kojima points the gun, he looked very cool, But when | did, | did not look cool at all. Keeping in mind to
lower my shoulders when acting was tough.
Anything about your acting that you want fans to pay special attention to?
Kanazawa: | acted as Ocelot. But | am not the only one who acted as Ocelot. People like Mr. Tornado Yoshida and Mr. Bill
Yokoyama—professionals in gun action—handled that kind of action for Ocelot. So thereare scenes where | do Ocelot’s body and these
‘men do his hands. | look forward to seeing this in the game. eee
: There are scenes where you twirl the gun yourself, aren't there?
‘Kanazawa: Yes, there are, but I'm no match. Their twirling is incredtbly faster.
Any actors or works you have used as references when playing this role?
Kubo: | try not to refer to something else when I'm acting. | don’t want to end up imitating something. All | can do is what | can
do. I'd rather express the most out of how | have felt when reading the script.
The sessions went on for about six months. Any tough or fun moments?
Kubo: what was tough was wearing this tight motion capture suit. | also had to wear this cap. You sweat with that cap on, and
you get itchy on your forehead (laughs). That's about it. What was fun were the lunches. All of us in the studio thanked the crew every
day for the gorgeous lunchboxes. I've never worked together with stuntmen before. It was a valuable experience. Stuntmen usually
spend more time on the set, and they know all of the behind-the-scene stuff. They told me some very interesting stories. Spending time
with them not only during acting but also during breaks and waiting time is when you learn some great things from them. Some of the
things that they tell you end up relieving you of your fears and make you relax. It really was a great learning experience.
What did you think when you saw your own motions implemented in the E3 trailer?
Kubo: From what | have seen, | remember Sokolov appearing for a second. He was running across the screen. His running was
so animation-like. | was like “that’s no product of motion capturing!” (laughs). | haven’t seen much of Sololov in action yet. | look forward
to playing the final game to see more of him.
Acting done by humans is flexible and fluid. That's what makes it great. You can't really imitate an individual's
motions. Motion capturingl
is really a form of acting. | hope it becomes more established as an acting form.
Motion capturing data is a collection of dots in motion. When you watch the dots moving, you don’t
see the face or body of the actor.
This makes it easier for you to concentrate on the acting itself. You can really tell that different people
move in different ways. :
Anything about your acting that you want fans to pay special attention to?
Kubo: ater discussing it with Mr. Kojima, the motions of Sokolov that | had in my mind had gone through this
explosion. | can say
that all of Sokolov’s motions are worth paying attention to. Please keep your eye on the smallest details such has his
finger movement.
Gone: we did not capture any finger movements (laughs). But the “weaselness” you see in his posture is actually calculated.
People in
Russia might complain, “We Russians never walk like this!” (laughs)
The joy of a video game | think is the betrayal of people's expectations. That betrayal results in the player’s surprise, and it is this
element of surprise that makes the player enjoy the game. That's why | believe we must make the player say, “What the hell
is going
on?” or “I've never seen anything like this before!” When this is done in a way that the player knows that the game creator is trying to
surprise the player at that particular point, the experience gets spoiled. It’s trying to surprise the player in a way the player thinks it
_ was done unintentionally that makes it work. And at the end, we want the player to say that WGS3 was a really fun game.
All | could contribute was my motions. In that sense, | was able to go back to the basics of acting. For example, when turning around,
| had to make sure | moved my shoulders. If | simply moved my eyeballs in a different direction, you couldn't tell in the game that |
was staring in a different direction. It was such basics of acting that helped me perform. Sometimes | thought | moved enough, but
| ended up being told that my motion was not big enough. With motion capturing, you have to move more than you think is enough,
and it looks normal in the game.
Since we act without actually speaking the lines, our movements tend to be smaller than necessary. That's why we had to pay extra
attention to expressing everything with our movements and not with words or facial expressions. A little bit of exaggeration in my
movements was key. That's something | was able to realize.
o=
{here were aMGS4, what kind of character would you like to play?
Kubo: | would like to do another Sokolov-like character. Or maybe a very military kind of guy. Someone who makes militaristic
-movements—pointing a machine gun, crawling, .etc. Or how about a dying part? I'd love to do five of those parts. Let’s say there is a
scene in which five soldiers get killed. | would love to do the motions for all five of them. That would be fun (laughs).
Sometimes | intentionally throw in movements that are cliché-type movements so that one can tell what kind of
character is in, even without words. There may be certain things in the overall flow that | wish to highlight. For example,
scene, it will stand out if | turn back very slowly. Varying the epee or strength of movements to add personality to that chi
fun to do.
An editor who was asked the same question by the foreign press tahim that it was something like “God bless you.”
Miark: | see...But that’s not what it is. | understand why he said that, ‘though. There really is no equivalent in America. | believe
the English subtitles for that in the game.will be “Kuwabara, kuwabara.” (laughs) You just can’t translate that. But that line ends up
being the most memorable line for me.
How was doing the motion capturing for MGS2 different from teOther things you do as an actor?
Miark: | work on films and TV ads, but | do stuff for a lot of games too—opening movies and basic motions in particular. So I'm used
to doing motion capturing. But | enjoy working on MGS the most. | feel like | am friends with the Konami people. With other projects,
they ask me to do something, and | do it. With MGS, | feel this bond during the shooting and even during breaks. We talk aes aa lot
of things. There is chemistry there. It’s really fun working with them. URE
my own scenes go, | have no idea how the other scenes go.
What did je think when you saw your ownee ade in the all
product will look like because there are actual sets and costumes. But with motion coe you inte a studio with no sets
¢
orcostum
that appear in the game. We carry a plastic gun or wooden sword. There are no special effects. But the mal
ce oS game} |
the lighting, effects, etc. It ends up looking incredibly cool.
One thing that is easy to catch is other people’s motions. You don't see yourself acting, but you do
remember how other people
Let's take the running of Mr. Yoshida (actor for Snake). You can tell from the trailer that it
is Mr. Yoshida’is}running (laughs)
definitely is an element of peculiarity. You see him acting in the rehearsals. Then you see the character
iinthe trailer. TheCS ch
is running exactly the way he runs. This is awesome.
MIZUHO YOSHIDA %
But | think | will enjoy WGS3 because of the new gameplay elements.
What were your first impressions when you first read the MGSd script?
Yoshida: | knew! was going to be tossed around a lot. In the previous MGS games | performed
for, | was always this sharp guy. This time, | was thrown around like trash (laughs).
INTERVIEWS -&)
Yoshida: what
was toug!
healed nnteteh Sel my suo i a
What | enjoyed was that | was able to act with actors other than tho
Kanazawa (actor for young Ocelot), as he really got into his acting.
Ocelot was always this old guy in the other games, and | thought it would be tough to do a young Ocelot.
maybe fans would like to see him more than Snake. Snake is pretty much an established character. | was like, °
this time?” (laughs) But it was done really well. | was surprised in a positive way.
As Snake, you have interacted with pretty much every character. With whom did you enjoy interacting?
Yoshida: & was fun working with everyone, but |really enjoyed working with Mr. Kubo (Sokolov). Back when we did the auditions,
| was hoping that he got chosen. Sokolov is a character that iIs hard to figure out, but thanks to Mr. Kubo’s acting, Sokolov ended up
being a very interesting character. | hope you look forward to seeing Sokolov in the final game.
What did you think when you saw your own motionsimplemented inthe E3trailer?
Yoshida: | thought the lighting in this game looks really cool. Inside the plane at the very beginning, and the sun light you see on
the mask before jumping looked very different from what we had seen in the past. They were beautiful.
Anything about your acting that you want fans to pay special attention to?
Yoshida: (laughs) When | get grabbed in my crotch (laughs). | wonder how many fans picked that up. It’s from MGS2 where the
President.. .(laughs)
for EVA) said, “You were not gentle.” | was ee a bit (lots of laughs).
The story of M&S3 is about a tragedy during the Cold War era. What did you think of it?
to war, but we don't in actuality. We can read anole this subject. | think we aparece have in our Fert the spirit of rainy
for a cause.” We pray to God, depend on some form of support—not exactly because we are weak. | eS we are relie
able to depend on something.
Written by
KRIS OPRISKO
Artwork by
ASHLEY WOOD
REMEMBER,
YOU NEED TO
ARM YOURSELF
: WITH WHATEVER
we WEAPONS >
NG CAN FIND. HOW COULD
‘ I FORGET?
ITS OK, THOUGH.
I JUST FOUND
SOME CHAFFS,
A SOCOM, AND
A MG.
Lettered by :
Robbie Robbins
Edited by -
Chris Ryall
EDN G
7A\_ www.idwpublishing.¢o Eas :
Special thanks to Hideo Kojima, Scott Dolph, and the entire Metal Gear Solid team at Konami.
Metal Gear Solid® ©1987 2004 Konan Computer Entertainment Japan, KONAMIQ is a registered
Konami Corporation. All Rights Reserved: ©2004 Idea + Design Works, LLC. All Rights Reserved. trademark of
IDW Publishing,
i=, ;
a division of Idea + Désign Works LC,Editorial offices: 4411 Morena Blvd., Suite 106, San Diego, CA
92117, Any
DW] Similarities to persons living or de ) ly coincidental. With the exception of artwork used for review purposes,
none‘of the contents of this publi lay e reprinted without the permission of Idea + Design Works, LLC.
pie
Qh
a8 we
N
< ON
ore)
Te
oD
‘ow
(EY
wae)
Q
Be
Ze
' ©
on
ag
A
SURVEILLANCE
CAMERA!
OK, COLONEL,
I GOT SOME
MORE PINEAPPLES.
I'M FAIRLY WELL
STOCKED FOR THE
TIME BEING.
BETTER TO
LET SLEEPING
GUARDS LIE. I'LL
EAD FOR THE
UPPER VENT.
COLONEL
I MADE IT
TO THE
LANDING, BUT
IT'S HOT.
I'M GOING
TO HAVE TO
TAKE ONE
OUT.
TARGET...
NEUTRALIZED.
<<
“UUST BE
SURE TO STASH
THE BODY, SNAKE.
WE DON’T WANT
THE TERRORISTS | @
TIPPED. OFF THAT | -
“YOURE INTHE /
\ AREA =,
THEY JUST
OPENED THE
VENT COVERS.
THEY'RE ABOUT TO
START SPRAYING
FOR RATS.
FIRST
FLOOR
BASEMENT...
THANKS FOR
THE INFO,
Boys!
SHUT THOSE
COVERS AS
SOON AS THEY'RE
DONE SPRAYING.
ALSO, KEEP YOUR EYE
ON THAT WOMAN IN
THE CELL. DON’T
GET CARELESS
Now.
DID
SOMETHING
HAPPEN?
THERE'S AN
INTRUDER.
HE’S ALREADY
DONE THREE
PEOPLE, AND THEY
SAY HE'S USING
STEALTH, TOO, I
WANT YOU TO
INCREASE THE
SECURITY DETAIL
ON THE CHIEF.
WHAT?!
STEALTH?
THERE'S AN
INTRUDER
BESIDES
ME?
COLONEL,
IT SOUNDS LIKE
THINGS JUST You've just read an 8-page
GOT ALOT MORE
COMPLICATED... excerpt of Metal Gear Solid #1.
See the following page for
information on the complete
comic series. —
GEAR
SOLID"
METAL KRIS OPRISKO
ASHLEY WOOD
Acterork,
IG
ALWJVEII! UG
GUIITNTIVES.:
4 Follow the adventures
of Solid Snake
every month in the
METAL
GEAR
SOLID
*3
Metal Geai oid
comic series from|
METAL
GEAR
SOLID
*4
KONAMI OFricrL comic Book
ead
Q
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Oo
Mi
Qe
<=
Lui
Oo
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—
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—
KONAMI OFFICIAL COMIC BOOK
METAL
GEAR
SOLID | 2004 Korn Conte Entertainment Japan.
esign Works, LLC, The IDWio isregist
; ONAKE EATER.
ADVERTISING CAMPAIGN =
METAL GEAR@, METAL GEAR SOLID@ and SNAKE EATER™ are either registered trademarks or trademarks of KONAMI COMPUTER ENTERTAINMENT JAPAN, INC, ©1987 2004 KONAMI OMPUTER ENTERTAINMENT JAPAN.
i KONAMI® is a registered trademark of KONAMI CORPORATION. All rights reserved. The ratings icon is a trademark of the Entertainment Software Association.
Teaser 1 — “SOLID”
ELS eeGi SSA ilA NS
ee
MATURE
1
Blood and Gore =
Sete PlayStation.e
Intense Violence
METAL GEAR®, METAL GEAR SOLID@ and SNAKE EATER™ are either registered trademarks of trademarks of KONAMI COMPUTER ENTERTAINMENT JAPAN, ING. ©1987 2004KONAMICOMPUTER ENTERTAINMENT Ja
is a registered trademark of KONAMI CORPORATION. All rights reserved. “PlayStation” and the “PS* Family logo are registered trademarks of Sony Compute tleuiad Le, The Fatings ieon (sa tra
Entertainment Software Association ;
——— “CHATTER”
“Weapons
inspectors
thre
1ave é Tao utn d
pees
SRE
f:
-APONS”
Blood and Gore
Intense Violence
Language
CONTENT RATED BY Sexual Themes
SRB
Launch — “ALERT”
METAL GEAR SOS
OFFICIAL STRATEGY GUIDE
QUT
Doug Walsh
Credits
Acknowledgments
BradyGAMES would like to thank the entire Konami team. Many thanks to Hideo Kojima and KCEJ for producing
another incredible Metal Gear Solid title. Special thanks to Jason Enos and Charles Murakami
for their gracious
assistance and expert game knowledge. This guide would not have been possible without you!
HUNT OR BE HUNTED
It’s survival of the fittest in this highly anticipated battle of stealth and instinct.
Discover the origin of the Metal Gear saga. Part of BradyGAMES’ Signature Series,
this indispensable guide serves up your Snake solid and well-done!
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Bae
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BH
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We train you to become a close combat specialist,
survive in the wild, exploit your equipment and EXGLUSIVE
environment to the fullest, and use camouflage
to move undetected into enemy space.
FOLDOUT INSIDE!
|
E YOUR GAME FURTHER’ | KONAML4 ISBN 0-7440-0477-2
FOR SALE IN USA & CANADA ONLY
www.bradygames.com
www.konami.com/usa