Software Engineering QPS Solutions
Software Engineering QPS Solutions
QP1
A system analyst is a professional who examines and evaluates an organization's information systems
and procedures to determine their effectiveness and identify areas for improvement. They design
solutions and systems to enhance operational efficiency and meet business needs.
A data dictionary is a repository that contains definitions and descriptions of data elements used in a
database or information system. It provides metadata, including details about data types, formats,
relationships, and constraints.
c) **What is SRS?**
SRS stands for Software Requirements Specification. It is a document that describes the functional
and non-functional requirements for a software system. The SRS serves as a guideline for developers
and stakeholders to understand what the system should do and how it should perform.
d) **Define an Entity.**
In the context of databases and data modeling, an entity is an object or concept that can be distinctly
identified and has a set of attributes. For example, in a student management system, a student and a
course could be entities.
Unit testing is a software testing process where individual units or components of a software are
tested in isolation from the rest of the application. The goal is to validate that each unit functions
correctly and meets its specified requirements.
1. **Testing shows the presence of defects** – Testing can reveal defects but cannot prove their
absence.
2. **Exhaustive testing is impossible** – It’s often impractical to test all possible inputs and paths.
3. **Early testing** – Testing should begin as early as possible in the software development lifecycle.
4. **Defect clustering** – Most defects are typically found in a small number of modules.
5. **Pesticide paradox** – Repeating the same set of tests will not continue to find new defects.
6. **Testing is context-dependent** – Testing techniques and focus may vary based on the context.
- **Open System:** An open system interacts with its environment and exchanges information,
energy, or material with it. For example, a business organization that communicates with customers,
suppliers, and other external entities is an open system.
- **Closed System:** A closed system is isolated from its environment and does not exchange
information, energy, or material with it. It operates in isolation. For instance, a sealed container with
no interaction with its surroundings is a closed system.
h) **What is a Prototype?**
A prototype is an early model or sample of a product that is used to test and validate design
concepts or functionalities before the final version is developed. It allows stakeholders to interact
with a preliminary version to gather feedback and make improvements.
i) **What is a System?**
A system is a set of interconnected components or elements that work together to achieve a specific
goal or function. Systems can be physical, like a computer network, or abstract, like a business
process.
---
Here's a textual representation of a first-level DFD for an Online Food Order System:
```
| | |
v v |
+--------+---------+ +--------+---------+ |
| (Process 3) | | (Process 4) | |
+--------+---------+ +------------------+ |
| | |
v v
+-----------------+ +-------------------+
| Customer | | Customer |
| (External) | | (External) |
+-----------------+ +-------------------+
```
In this DFD:
- **Order Processing** interacts with **Payment Gateway** for payment and **Restaurant** for
food preparation.
---
b) **Define Software Process and Software Product. Distinguish Between Them**
- **Software Process**: The software process refers to the structured sequence of stages involved in
developing a software product. It includes activities such as planning, analysis, design,
implementation, testing, and maintenance. The software process focuses on how software is
developed and managed, providing a framework for systematic development.
- **Software Product**: A software product is the end result of the software development process. It
is the actual software application or system that is delivered to the user, fulfilling specific
requirements and providing the intended functionality.
**Distinguishing Factors:**
- **Focus**: The software process is concerned with the methodology and activities for creating
software, while the software product is the final outcome of these activities.
- **Lifecycle**: The software process encompasses the entire development lifecycle, whereas the
software product is produced at the end of this lifecycle.
- **Output**: The software process generates various artifacts like code, documentation, and design
models. The software product is the functioning software that is used by end-users.
---
**SDLC (Software Development Life Cycle)** is a systematic process for planning, creating, testing,
and deploying software applications. It aims to produce high-quality software that meets or exceeds
customer expectations and is delivered on time and within budget.
**Phases of SDLC:**
2. **System Design**: Creating the architecture and design of the software based on the
requirements. This phase involves specifying system architecture, data structures, and user
interfaces.
3. **Implementation**: Coding and developing the software according to the design specifications.
This phase involves writing the actual code and integrating various components.
4. **Testing**: Evaluating the software to ensure it functions correctly and meets the requirements.
This phase includes unit testing, integration testing, system testing, and acceptance testing to
identify and fix defects.
5. **Deployment**: Releasing the software to the users and installing it in the operational
environment. This phase includes data migration, installation, and initial support.
6. **Maintenance**: Ongoing support and updates to the software to correct defects, enhance
performance, and adapt to new requirements. This phase ensures the software remains useful and
relevant.
---
Fact-finding techniques are used to gather information about system requirements and business
processes. Key techniques include:
3. **Observation**: Watching how users interact with existing systems or processes to understand
their needs, behaviors, and challenges. This technique provides insights into real-world usage.
4. **Document Analysis**: Reviewing existing documentation, such as reports, manuals, and system
documentation, to gather information about current processes and systems.
5. **Workshops**: Organizing group meetings with stakeholders to discuss requirements,
brainstorm solutions, and reach a consensus. Workshops facilitate collaborative analysis and
decision-making.
---
**Software Maintenance** involves making modifications to a software application after its initial
release to correct issues, enhance performance, or adapt to changes. It ensures that the software
continues to operate effectively and meets evolving user needs.
1. **Corrective Maintenance**: Involves fixing bugs and defects identified after the software has
been deployed. It addresses issues that prevent the software from functioning as intended.
4. **Preventive Maintenance**: Involves making changes to the software to improve its reliability
and performance, and to prevent potential issues from occurring in the future. It aims to proactively
address areas of concern before they become problems.
---
|--------------|------------------------|--------------|
**Explanation:**
- If the order amount is greater than 50,000 and payment is within 8 days, the discount is 5%.
- If the order amount is between 25,000 and 50,000 and payment is within 8 days, the discount is 3%.
---
**Types of Modules:**
1. **Functional Modules**: These modules provide specific functionality to the software. For
example, a payment processing module or a user authentication module.
2. **Data Modules**: These modules manage data storage, retrieval, and manipulation. Examples
include database access modules or data management modules.
3. **Interface Modules**: These modules handle communication between different parts of the
software or between the software and external systems. Examples include API modules or user
interface modules.
4. **Utility Modules**: These modules provide common services or utilities used by other modules.
Examples include logging modules or error handling modules.
---
**Entities:**
**Relationships:**
- **Department** *has* **Staff** (1:N): A department can have multiple staff members.
**ER-Diagram Overview:**
```
+----------+ +-------------+
+-------------+ +----------+
|-------------| |----------|
| DepartmentID| | StaffID |
| Name | | Name |
| Location | | Role |
+-------------+ | DepartmentID |
+----------+
```
---
**Decision Table**: A decision table is a structured method used to represent and analyze complex
decision-making processes. It consists of rows that represent different conditions and columns that
represent actions or outcomes based on those conditions.
3. **Testing**: Useful for identifying test cases and validating that the system behaves as expected
under different conditions.
---
1. **Processes**: Represent the operations or functions that transform input data into output data.
Processes are typically depicted as circles or rectangles with rounded corners. For example, "Process
Orders" might be a process in a DFD.
2. **Data Flows**: Indicate the movement of data between processes, data stores, and external
entities. Data flows are shown as arrows connecting various components of the DFD. For example,
"Order Details" might be a data flow from a customer to an order processing system.
3. **Data Stores**: Represent repositories where data is stored and accessed by processes. Data
stores are depicted as open-ended rectangles or parallel lines. For example, "Customer Database"
might be a data store in a DFD.
4. **External Entities**: Represent outside systems or actors that interact with the system being
modeled. External entities are shown as squares or rectangles. For example, "Customer" or
"Supplier" might be external entities.
5. **Interactions**: Show how data is exchanged between different components, such as between
processes and data stores or between external entities and processes.
These elements help in visualizing how data flows through a system and how various components
interact with each other.
A decision tree helps visualize the decision-making process and possible outcomes based on
conditions. Here’s a decision tree for issuing material based on the MRN (Material Requisition Note):
**Decision Tree:**
```
Start
+-----------------+----------------+
| |
| |
Yes No
| |
+-----+-----+ +-----+
| | | |
| |
Yes No
| |
+-----+-----+ +-----+
| | | |
| |
Yes No
| |
Issue Material Reject MRN (Late Submission)
```
**Explanation:**
---
**Forward Engineering:**
- **Definition**: Forward engineering is the process of moving from high-level abstract designs to a
more detailed design, and eventually to code and implementation.
- **Focus**: Involves translating requirements and design into a working software system.
- **Approach**: Starts with a concept or requirements and progresses through design, coding, and
implementation.
**Reverse Engineering:**
- **Focus**: Involves deconstructing an existing system to understand how it works and to derive
design information from the finished product.
- **Approach**: Starts with an existing software or system and works backwards to understand or
modify it.
- **Example**: Analyzing a legacy system to understand its architecture or to recreate its
documentation.
---
**Data Flow Diagram (DFD)**: A Data Flow Diagram is a graphical representation of the flow of data
through a system. It shows how data moves between processes, data stores, and external entities.
**Advantages:**
1. **Clarity**: Provides a clear visualization of data flow and system processes, making it easier to
understand and communicate.
2. **Simplicity**: Allows complex systems to be represented in a simple and structured way, aiding
in the identification of inefficiencies and redundancies.
3. **Analysis**: Helps in analyzing and documenting the functional requirements of a system and
understanding how data is processed.
**Disadvantages:**
1. **Limited Detail**: May not capture all the details of a system’s behavior, such as specific control
flows or detailed process logic.
2. **Complexity**: Large or complex systems can result in very large and intricate DFDs that are
difficult to manage and understand.
3. **Static View**: Provides a static view of data flow and may not reflect dynamic aspects such as
timing and concurrency issues.
---
1. **Planning**: Define objectives, constraints, and deliverables. Establish the project plan, budget,
and timeline.
2. **Risk Analysis**: Identify and evaluate risks associated with the project. Develop strategies to
mitigate these risks.
3. **Engineering**: Design and develop the software. This phase includes detailed design, coding,
and integration.
4. **Testing and Evaluation**: Test the software to ensure it meets requirements and performs as
expected. Gather feedback and evaluate the project progress.
5. **Review and Refinement**: Review the results and refine the project plan. Adjust objectives,
schedules, and resources based on feedback and risk analysis.
**Characteristics:**
- **Iterative**: Each cycle (spiral) involves revisiting and refining requirements, design, and
implementation.
- **Risk-Driven**: Focuses on identifying and addressing risks early in the development process.
- **Incremental**: Produces incremental prototypes or versions of the software, allowing for early
feedback and adjustments.
**Advantages:**
- **Risk Management**: Proactively addresses risks and uncertainties through iterative assessment.
- **Flexibility**: Allows for changes and refinements throughout the development process.
**Disadvantages:**
- **Complexity**: Can be complex to manage due to multiple iterations and risk assessments.
- **Cost**: May result in higher costs due to repeated cycles and ongoing refinements.
- **Time**: Extended development time due to iterative processes and ongoing reviews.
---
e) **Design a Screen I/P Layout for Employee’s Profile**
```
--------------------------------------------------
| Employee Profile |
--------------------------------------------------
| Name: [__________] |
| Address: [__________] |
| [__________] |
| Phone: [__________] |
| Email: [__________] |
| Department: [__________] |
| Status: [Active/Inactive] |
--------------------------------------------------
| [Save] [Cancel] |
--------------------------------------------------
```
**Explanation:**
- **Date of Joining**: The date when the employee joined the organization.
- **Buttons**: [Save] to save changes and [Cancel] to discard changes and exit.
This layout captures essential details and provides a user-friendly interface for managing employee
profiles.
---
a) **System Testing**
**System Testing** is a level of software testing where the complete and integrated software system
is tested as a whole. The goal is to validate that the system meets the specified requirements and to
ensure that all components function together correctly.
**Key Aspects:**
- **Integration**: Tests the entire system to verify that integrated components work together as
expected.
- **Functionality**: Checks whether the software behaves according to the requirements and
specifications.
- **Performance**: Assesses the system's performance, including response time and scalability.
**Purpose**: To detect any issues that might arise from the interaction of different system
components and ensure the software is ready for deployment.
---
**McCall’s Quality Factors** are a set of criteria used to evaluate the quality of software. They are
part of McCall’s software quality model, which defines various attributes essential for software
quality.
1. **Correctness**: The degree to which the software meets the specified requirements and
performs its intended functions accurately.
2. **Reliability**: The ability of the software to perform its functions under specified conditions
without failure.
3. **Efficiency**: The software's performance in terms of resource usage and execution time.
5. **Maintainability**: The ease with which the software can be modified to correct defects, adapt
to new requirements, or improve performance.
**Purpose**: These factors help in assessing and ensuring the overall quality of software products.
---
c) **Requirement Gathering**
**Requirement Gathering** is the process of collecting and documenting the needs and
expectations of stakeholders to define what the software system should do. It is a critical phase in
the software development lifecycle.
**Key Aspects:**
**Purpose**: To ensure that the development team has a clear and comprehensive understanding of
what is needed to build a system that meets user requirements and expectations.
QP2
---
**Economical Feasibility** refers to the assessment of whether the financial costs of a project are
justified by its benefits. It involves evaluating the cost-effectiveness and return on investment (ROI)
of a proposed system or solution to determine if it is financially viable.
---
---
---
1. **Simplicity**: The model is easy to understand and manage due to its linear and sequential
approach.
2. **Structured Phases**: Each phase has specific deliverables and review points, ensuring thorough
documentation and clarity.
3. **Early System Design**: Complete system requirements are defined upfront, allowing for a clear
and detailed design before development begins.
---
e) **Define an Entity**
**Entity**: In the context of databases and ER diagrams, an entity represents a distinct object or
concept that has a set of attributes and can be identified within the system. For example, in a
hospital management system, "Patient" and "Doctor" can be entities.
---
**Unit Testing** is a software testing technique where individual components or units of a software
application are tested in isolation to ensure they function correctly. The goal is to validate that each
unit performs its intended task as expected.
---
g) **State the Principles of Software Testing**
1. **Testing Shows Presence of Defects**: Testing can reveal defects but cannot prove the absence
of defects.
2. **Exhaustive Testing is Impossible**: It is not feasible to test all possible scenarios; therefore,
testing should be based on risk and priority.
3. **Early Testing**: Testing should be started as early as possible in the development lifecycle to
detect issues early.
4. **Defect Clustering**: Most defects are typically found in a small percentage of the code.
5. **Pesticide Paradox**: Repeating the same tests will not uncover new defects; tests need to be
continuously updated.
---
**Open System**: A system that interacts with its environment by exchanging inputs and outputs. It
adapts to external changes and influences. For example, an organization that communicates with
customers and suppliers is an open system.
**Closed System**: A system that operates in isolation from its environment with minimal
interaction. It does not adapt to external changes and focuses on internal processes. For example, a
sealed container with no exchange of matter or energy with its surroundings is a closed system.
---
i) **What is a Prototype?**
j) **What is a Module?**
---
A first-level Data Flow Diagram (DFD) provides a more detailed view of the processes and interactions
within a system, focusing on the primary functions and data flows. Here’s a textual representation of
the first-level DFD for a Hospital Management System:
**Entities:**
1. **Patient**
2. **Doctor**
3. **Receptionist**
4. **Billing Department**
**Processes:**
1. **Schedule Appointments**
3. **Process Billing**
4. **Manage Treatments**
**Data Stores:**
1. **Patient Records**
2. **Appointment Records**
3. **Billing Records**
4. **Treatment Records**
**First-Level DFD:**
```
| | | Appointments | | Records |
^ |
| |
| v
| | | Records | +----------------+
+------------+ +---------------------+
^ |
| |
| v
+------------+
+------------+
| Manage |
| Treatments |
+------------+
+----------------+
| Treatment |
| Records |
+----------------+
```
**Explanation:**
- **Doctor** interacts with the **Manage Patient Records** process to view and update patient
information.
- **Billing Department** interacts with the **Process Billing** process to handle billing and
invoicing.
---
**Spiral Model**: The Spiral Model is a risk-driven software development process that combines
iterative development with systematic aspects of the waterfall model. It emphasizes risk assessment
and iterative refinement.
1. **Planning**: Define project objectives, scope, and constraints. Create a project plan and
schedule.
2. **Risk Analysis**: Identify potential risks and assess their impact. Develop strategies to mitigate
these risks.
3. **Engineering**: Design and develop the system based on the gathered requirements. Includes
detailed design, coding, and integration.
4. **Testing and Evaluation**: Test the developed system for functionality and performance. Gather
feedback and evaluate progress.
5. **Review and Refinement**: Review results and refine the project plan based on feedback and
risk analysis. Adjust objectives and resources as needed.
**Characteristics:**
- **Iterative**: Repeats phases in cycles (spirals) to refine and improve the system.
- **Risk-Driven**: Focuses on identifying and mitigating risks early in the development process.
- **Incremental**: Provides iterative prototypes or versions of the system, allowing for early
feedback and adjustments.
**Advantages:**
- **Risk Management**: Proactively addresses risks through continuous assessment and iteration.
- **Customer Feedback**: Incorporates user feedback in each iteration, leading to a more user-
centered final product.
**Disadvantages:**
- **Complexity**: Can be complex to manage due to multiple iterations and risk assessments.
- **Cost**: May incur higher costs due to repeated cycles and ongoing refinements.
- **Time**: Development can take longer due to iterative processes and frequent reviews.
---
**Software Process**:
- **Definition**: The software process refers to the structured set of activities, methods, and
practices used to develop and maintain software. It includes phases such as requirements analysis,
design, coding, testing, and maintenance.
- **Focus**: How software is developed, managed, and delivered.
**Software Product**:
- **Definition**: The software product is the end result or deliverable of the software process. It is
the software application or system developed to meet user needs and requirements.
**Distinction**:
- **Nature**: The software process is concerned with the methods and procedures for creating
software, while the software product is the actual application or system produced.
- **Lifecycle**: The software process encompasses the entire lifecycle of software development,
from planning to deployment and maintenance. The software product is the outcome of this process.
- **Objective**: The goal of the software process is to ensure effective and efficient development,
while the goal of the software product is to provide value to users by meeting their needs.
---
**Fact-Finding Techniques** are methods used to gather and analyze information for understanding
requirements and solving problems. Common techniques include:
3. **Observation**: Watching users interact with the existing system or perform their tasks. Helps
understand real-world use but may not capture all nuances.
---
**Software Maintenance**: Software maintenance refers to the process of updating and improving
software after its initial release to correct defects, enhance functionality, or adapt to changes in the
environment.
1. **Corrective Maintenance**: Involves fixing bugs or defects found in the software after it has
been deployed. This type of maintenance addresses issues that affect the software's functionality.
**Purpose**: To ensure that the software continues to operate effectively, meet user needs, and
adapt to changes in technology and requirements.
---
a) **Draw Decision Table for Discount Policy**
A decision table is a tool used to represent and analyze complex decision-making scenarios by
outlining different conditions and actions. Here’s a decision table for the discount policy of ABC
Foods Pvt. Ltd.:
**Decision Table:**
| **Condition 1**: Purchase Amount | **Condition 2**: Payment within 5 Days | **Action**:
Discount | **Action**: Total Amount to Pay |
|----------------------------------|----------------------------------------|----------------------|--------------------------------
-|
**Explanation:**
- **Condition 1** (Purchase Amount): Specifies the range of the total amount of purchase.
- **Condition 2** (Payment within 5 Days): Indicates whether the payment is made within 5 days.
- **Action** (Total Amount to Pay): Shows the total amount the customer has to pay after applying
the discount (if any).
---
**Types of Modules:**
1. **Functional Module**: Focuses on a specific function or feature of the system, such as a user
authentication module or a billing module. Each functional module handles a distinct aspect of the
application's functionality.
2. **Data Module**: Manages data access and manipulation within the system. For example, a data
access module handles database operations and queries.
3. **UI Module**: Manages the user interface components of the system, including screens, forms,
and dialogs. This module focuses on presenting information to the user and capturing user input.
4. **Service Module**: Provides reusable services or utilities that can be used by other modules,
such as logging, authentication, or notification services.
**Purpose**: Modules help in organizing and managing complex software systems by breaking them
into manageable components, promoting modularity, and enabling easier maintenance and updates.
---
Here’s a textual representation of an Entity-Relationship Diagram (ERD) for a Food Order System:
**Entities:**
1. **Customer**
2. **Order**
3. **Food Item**
4. **Payment**
**Relationships:**
**ER-Diagram:**
```
+-------------+ +-------------+
+-------------+ +-------------+
| |
| |
v v
+-------------+ +----------------+
+-------------+ +----------------+
| |
| |
v v
+-------------------------------+
| Contains |
| |
+-------------------------------+
```
**Explanation:**
- **Customer**: Represents individuals who place orders.
- **Relationships**:
---
**Decision Table**: A decision table is a structured method for documenting and analyzing complex
decision-making scenarios. It consists of rows and columns representing conditions, actions, and
possible outcomes. Each combination of conditions leads to specific actions or results.
1. **Clarifies Complex Rules**: Helps in visualizing and managing complex business rules and
decision logic.
2. **Ensures Comprehensive Coverage**: Provides a systematic way to cover all possible scenarios
and conditions.
3. **Facilitates Testing**: Assists in designing test cases to ensure all decision paths are tested.
4. **Improves Communication**: Offers a clear and concise representation of decision logic, aiding
communication among stakeholders.
---
1. **Processes**: Represent activities or functions that transform input data into output. Denoted by
circles or ovals. For example, "Process Order" or "Generate Report."
2. **Data Flows**: Indicate the movement of data between processes, data stores, and external
entities. Represented by arrows. For example, "Order Details" or "Customer Information."
3. **Data Stores**: Represent repositories where data is stored for later use. Denoted by open-
ended rectangles or parallel lines. For example, "Customer Database" or "Order Records."
4. **External Entities**: Represent external sources or destinations of data that interact with the
system. Denoted by rectangles. For example, "Customer" or "Supplier."
**Purpose**: DFDs help in visualizing how data moves through a system, identifying processes and
data storage, and understanding interactions between different components of the system.
---
A decision tree visually represents decision rules and their outcomes based on different conditions.
Here’s a decision tree for the material issuance process:
```
Start
+-------------------------------+-------------------------------+
| | |
| | |
| Yes No |
| | |
+-------+-------+ +----------------+ |
| Valid Items? | No |
| | | |
| Yes | | |
| | | |
+-------+--------+ | |
| | |
+-------+--------+ Material |
| Hours? |
| |
| Yes |
| |
+------------------+
| Material Issued |
+------------------+
```
**Explanation:**
- **Outcomes**:
---
**Forward Engineering**:
- **Definition**: The process of moving from high-level design to detailed design and then to code. It
involves creating a system from scratch based on requirements and design specifications.
- **Focus**: Transitioning from abstract requirements to a working system.
**Reverse Engineering**:
- **Definition**: The process of analyzing and understanding an existing system to extract design
and implementation details. It involves reconstructing a system from its existing artifacts.
**Key Differences**:
- **Direction**: Forward engineering moves from requirements to code, while reverse engineering
moves from code to design.
- **Purpose**: Forward engineering is used for creating new systems, while reverse engineering is
used for understanding and modifying existing systems.
---
- **Definition**: A visual representation of how data moves through a system. It shows processes,
data flows, data stores, and external entities.
**Advantages**:
1. **Visual Clarity**: Provides a clear and intuitive representation of data flow and system processes.
3. **Helps in Analysis**: Assists in understanding and analyzing the system’s data flow and
interactions.
4. **Documentation**: Acts as a useful tool for documenting system requirements and design.
**Disadvantages**:
1. **Complexity**: Can become complex and hard to manage for large systems with many processes
and data flows.
2. **Limited Detail**: May not capture detailed behavior or logic of processes, focusing more on
data flow.
3. **Static**: Provides a snapshot of data flow and does not show dynamic aspects like state
changes over time.
---
- **Definition**: A structured approach to software development that outlines the phases involved
in creating and maintaining software applications.
**Phases of SDLC**:
1. **Requirement Gathering and Analysis**: Identify and document the requirements and
expectations of the stakeholders. Analyze the feasibility and scope of the project.
2. **System Design**: Develop detailed design specifications based on requirements. This phase
includes creating architectural designs, user interfaces, and data models.
3. **Implementation**: Write and compile the code based on the design specifications. This phase
involves actual coding, unit testing, and integration of components.
4. **Testing**: Evaluate the software to identify and fix defects. Perform various types of testing,
including functional, integration, and system testing.
5. **Deployment**: Release the software to the production environment. This phase includes
installation, configuration, and user training.
6. **Maintenance**: Address issues, perform updates, and make enhancements as needed. This
phase involves ongoing support and improvements to ensure the software continues to meet user
needs.
---
- **Department**: [Dropdown]
4. **Action Buttons**:
- **Save**: [Button]
- **Cancel**: [Button]
5. **Footer**:
- **Help/Support**: [Link]
- **Logout**: [Button]
**Layout Example**:
```
--------------------------------------------------------
| Employee Profile |
--------------------------------------------------------
| Name: [___________] |
| Address: [______________________________] |
| Email: [___________] |
--------------------------------------------------------
| Department: [___________] |
| Position: [___________] |
| Salary: [___________] |
--------------------------------------------------------
--------------------------------------------------------
| Help/Support | Logout |
--------------------------------------------------------
```
**Explanation**:
- **Action Buttons**: Provides options to save changes, cancel, or edit the profile.
---
a) **Prototype Model**
**Key Points**:
- **Purpose**: To demonstrate and refine the design and functionality of the system based on user
feedback.
- **Process**:
1. **Initial Prototype**: Develop a basic version of the system to represent core functionality.
4. **Repeat**: Iterate the process until the final system meets user requirements.
**Advantages**:
- **Early Feedback**: Users can interact with the prototype early in the development process.
**Disadvantages**:
- **Scope Creep**: Frequent changes can lead to scope creep and project delays.
---
b) **Structured Chart**
**Key Points**:
- **Components**:
**Advantages**:
- **Clarity**: Provides a clear view of the system’s structure and data flow.
**Disadvantages**:
- **Complexity**: Can become complex for large systems with many modules.
---
c) **Requirement Gathering**
**Key Points**:
- **Purpose**: To understand what the stakeholders need from the system and to define clear and
actionable requirements.
- **Techniques**:
**Advantages**:
- **Clarity**: Ensures that all stakeholder needs are understood and documented.
**Disadvantages**:
QP3
---
a) **What is System?**
---
b) **Define Software**
**Software**: Software is a set of instructions, programs, or data used to operate computers and
execute specific tasks. It encompasses applications, operating systems, and utilities that perform
various functions on hardware systems.
---
c) **Define RAD**
---
d) **What is SRS**
**SRS (Software Requirements Specification)**: SRS is a document that describes the functional and
non-functional requirements of a software system. It provides a detailed description of what the
system should do, including specifications, constraints, and interactions with users and other
systems.
---
1. **Early Testing**: Testing should start as early as possible in the development cycle to identify
defects early.
2. **Defect Clustering**: A small number of modules often contain the majority of defects.
3. **Pesticide Paradox**: Running the same tests will not always find new defects; tests must be
periodically reviewed and updated.
4. **Testing Shows Presence of Defects**: Testing can show that defects are present but cannot
prove that there are no defects.
5. **Absence of Errors Fallacy**: Even if no defects are found, the software may still not meet user
requirements.
---
---
1. **Simple and Easy to Understand**: The linear and sequential approach makes it easy to manage
and understand.
2. **Structured Approach**: Each phase has specific deliverables and reviews, ensuring a systematic
development process.
---
**Types of Coupling**:
1. **Data Coupling**: Modules share data through parameters, but they are independent of each
other’s internal workings.
2. **Control Coupling**: Modules pass control information, such as flags or control variables, to
influence the behavior of other modules.
---
i) **Define an Entity**
**Entity**: In database terminology, an entity is an object or concept that can be distinctly identified
and has attributes. For example, in a database for a university, entities might include "Student,"
"Course," or "Instructor."
---
j) **What is Pseudocode?**
---
**Types of Systems**:
1. **Physical Systems**:
- **Characteristics**: Involves physical parts that can be touched and interacted with.
2. **Abstract Systems**:
3. **Open Systems**:
- **Definition**: Systems that interact with their environment and exchange information or
resources.
- **Characteristics**: Adaptable to changes in the environment and often have feedback loops.
4. **Closed Systems**:
5. **Dynamic Systems**:
- **Definition**: Systems that change over time in response to internal or external factors.
6. **Static Systems**:
---
**McCall’s Quality Factors**: McCall’s quality model identifies key factors that determine software
quality. Here are some of the major factors:
1. **Correctness**:
- **Definition**: The extent to which the software meets the specified requirements and performs
its intended functions.
2. **Reliability**:
- **Definition**: The ability of the software to perform its functions consistently under specified
conditions.
3. **Efficiency**:
- **Definition**: The extent to which the software uses resources (such as memory and processing
power) effectively.
4. **Usability**:
- **Definition**: The ease with which users can learn, operate, and interact with the software.
5. **Maintainability**:
- **Definition**: The ease with which the software can be modified to correct defects, improve
performance, or adapt to changes.
- **Significance**: Determines the cost and effort required for future modifications and updates.
6. **Portability**:
- **Definition**: The ability of the software to be transferred from one environment to another.
---
1. **Planning**:
2. **Risk Analysis**:
- **Activities**: Identify and evaluate risks, and develop strategies to mitigate them.
3. **Engineering**:
4. **Evaluation**:
- **Activities**: Review and evaluate the developed system against user requirements.
- **Output**: User feedback, revised requirements, and adjustments to the project plan.
5. **Iterate**:
**Advantages**:
**Disadvantages**:
---
1. **Interviews**:
2. **Surveys/Questionnaires**:
3. **Observation**:
- **Disadvantages**: Can be intrusive and may not capture all aspects of system usage.
4. **Document Analysis**:
5. **Workshops**:
---
**White-Box Testing**:
- **Definition**: A testing method that examines the internal structure, logic, and code of the
software.
- **Advantages**: Identifies implementation issues and ensures all code paths are tested.
- **Disadvantages**: Requires knowledge of the code and may not uncover user interface issues.
**Black-Box Testing**:
- **Definition**: A testing method that focuses on testing the software’s functionality without
knowledge of its internal workings.
- **Advantages**: Tests the software from an end-user perspective and is not affected by the
internal code.
- **Disadvantages**: May miss internal issues and relies on the accuracy of test cases and
requirements.
---
a) **Material is issued to the department by considering whether the Material Requisition Note
(MRN) is signed or not. It contains valid items or not and it is given within 8 hours or not. Draw
Decision Table for the above case.**
**Decision Table**:
|------------------------------------|----------------|-----------------|--------------------------|----------------------|
| **Condition 8** | No | No | No | No |
**Explanation**:
- Material is issued only if the MRN is signed, contains valid items, and is given within 8 hours.
---
b) **Design an Input Screen Layout for Creating User Account on the Internet**
```
------------------------------------------------------
------------------------------------------------------
| Personal Details |
|----------------------------------------------------|
| Full Name: [______________________________] |
------------------------------------------------------
| User ID |
|----------------------------------------------------|
------------------------------------------------------
| Password |
|----------------------------------------------------|
| Password: [______________________________] |
------------------------------------------------------
| [Save] [Cancel] |
------------------------------------------------------
```
**Explanation**:
- The screen layout includes fields for personal details, user ID, and password.
---
c) **Draw Decision Tree for the Following Case: A Company Gives Discount on the Purchase of Goods
Depending on the Sale and Duration of Payment:**
**Decision Tree**:
```
[Order Amount]
/ | \
/ | \
/ \ / \
Yes No Yes No
/ \ / \
```
**Explanation**:
- Discounts are based on the order amount and whether payment is made within 8 days.
- No discount if order amount is below 10,000 or payment is not made within 8 days.
---
```
------------------------------------------------------
------------------------------------------------------
| Name: [______________________________] |
| Department: [______________________________] |
| Designation: [______________________________] |
| Date: [______/______/________] |
------------------------------------------------------
| Earnings |
|----------------------------------------------------|
| Allowances: [________________________] |
| Bonus: [________________________] |
|----------------------------------------------------|
| Deductions |
|----------------------------------------------------|
| Tax: [________________________] |
| Insurance: [________________________] |
------------------------------------------------------
------------------------------------------------------
| [Print] [Save] |
------------------------------------------------------
```
**Explanation**:
- The layout includes fields for employee details, earnings, deductions, and net salary.
---
**ER-Diagram**:
```
| Name | CourseName |
| DOB | Credits |
| Address | Duration |
| Email | |
| Phone | |
|---------------------- | |
| EnrollDate | |
| Semester | |
|---------------------- | |
| *-------------------- | |
| * | |
| | |
| | |
| | |
| | |
| | |
| | |
| AdmissionDate | Phone |
| Status | |
```
**Explanation**:
---
```
[Patient]
| | | | |
| | | | |
| | | |
v v | |
v v
```
**Explanation**:
- **IPD (Inpatient Department)** and **OPD (Outpatient Department)** are sources of patient
records.
- The system processes inputs from IPD and OPD to maintain patient records and generate bills.
---
1. **Customer**:
2. **Product**:
3. **Order**:
4. **Payment**:
5. **Supplier**:
6. **Review**:
7. **Category**:
---
```
+-------------------------+
+-------------------------+
| | |
v v v
| | |
v v v
```
**Explanation**:
- The system interacts with external entities such as **Customer**, **Supplier**, and **Payment**.
- The system processes orders from customers, manages supplier products, and handles payments.
---
```
+-----------------------+
+-----------------------+
| | |
| | |
v v v
| | |
| | |
v v v
```
**Explanation**:
---
1. **Processes**:
- **Definition**: Actions or functions that transform input data into output data.
2. **Data Stores**:
3. **Data Flows**:
- **Definition**: Movement of data between processes, data stores, and external entities.
- **Representation**: Arrows.
4. **External Entities**:
- **Definition**: Actors or systems outside the scope of the diagram that interact with the system.
**Explanation**:
- DFDs use these elements to represent how data moves through a system, showing the relationship
between processes, data stores, and external entities.
---
a) **Types of Cohesion**
**Types of Cohesion**:
1. **Functional Cohesion**:
- **Definition**: All components of a module are grouped because they all contribute to a single,
well-defined task or function.
- **Example**: A module that handles all aspects of file reading, including opening, reading, and
closing files.
2. **Sequential Cohesion**:
- **Definition**: Components are grouped based on the sequence of operations where the output
from one component is the input to the next.
- **Example**: A module that processes a series of data transformations where each step depends
on the previous step.
3. **Communicational Cohesion**:
- **Definition**: Components are grouped because they operate on the same data or resources.
- **Example**: A module that performs various operations on a specific set of related data records.
4. **Procedural Cohesion**:
- **Definition**: Components are grouped because they follow a specific sequence of execution,
but not necessarily because they operate on the same data.
- **Example**: A module that executes a series of procedures such as initialization, processing, and
cleanup.
5. **Temporal Cohesion**:
- **Definition**: Components are grouped because they are activated at the same time or during
the same phase of execution.
- **Example**: A module that performs initialization tasks like setting up logging and configuring
system parameters at startup.
6. **Logical Cohesion**:
- **Definition**: Components are grouped because they perform similar or related functions, but
these functions are not necessarily related by data or sequence.
- **Example**: A module that provides various utility functions like mathematical operations and
string manipulations.
7. **Coincidental Cohesion**:
- **Example**: A module that contains unrelated functions like printing logs and managing user
input.
---
- **Definition**: The process of checking if the software meets the needs and requirements of the
end-users.
- **Purpose**: Ensures that the product fulfills the intended use and requirements.
2. **Verification**:
- **Definition**: The process of evaluating whether the software conforms to specifications and
design documents.
- **Purpose**: Ensures that the product is built correctly according to design and requirements.
**Key Difference**:
- **Validation** is about ensuring the product is right for the user, while **Verification** is about
ensuring the product is built correctly according to specifications.
---
c) **Feasibility Study**
**Feasibility Study**:
- **Purpose**: To evaluate whether the project is achievable, practical, and worthwhile before
committing resources.
- **Types**:
1. **Technical Feasibility**: Evaluates if the technology and skills required for the project are
available.
2. **Operational Feasibility**: Assesses if the solution fits within the organization’s operational
structure and meets user requirements.
3. **Economic Feasibility**: Analyzes the cost-effectiveness of the project and its return on
investment (ROI).
**Explanation**:
- A feasibility study helps stakeholders make informed decisions by assessing risks, benefits, and the
overall potential for success of a project or solution.
QP4
---
**Feasibility Study**:
- **Purpose**: To ensure that the project is achievable, practical, and cost-effective before investing
resources.
---
b) **Define RAD.**
- **Purpose**: To accelerate the development process and allow for faster feedback and
adjustments based on user requirements.
---
c) **What is SRS?**
**SRS (Software Requirements Specification)**:
- **Definition**: SRS is a document that describes the software system's functional and non-
functional requirements. It outlines what the software must do and the constraints under which it
must operate.
---
d) **Define an Entity.**
**Entity**:
- **Definition**: In database and system design, an entity is a distinct object or concept that can be
identified and has attributes. It represents real-world objects such as people, places, or things.
---
e) **What is Pseudocode?**
**Pseudocode**:
---
1. **Testing Shows Presence of Defects**: Testing can show that defects are present but cannot
guarantee that there are no defects.
2. **Exhaustive Testing is Impossible**: Testing every possible input and condition is impractical;
instead, focus on risk-based and representative testing.
3. **Early Testing**: Testing early in the development process helps identify and fix defects sooner,
reducing overall costs.
4. **Defect Clustering**: A small number of modules often contain most defects, so focus testing
efforts accordingly.
5. **Pesticide Paradox**: Running the same tests repeatedly will not find new defects; new test
cases are needed to uncover different issues.
---
**Software Reengineering**:
---
**Requirement Elicitation**:
- **Definition**: Requirement elicitation is the process of gathering and defining the needs and
expectations of stakeholders for a software system.
- **Purpose**: To ensure that the software developed meets the needs of its users and stakeholders.
---
i) **What is a Prototype?**
**Prototype**:
- **Definition**: A prototype is an early model or sample of a software application used to visualize
and test concepts and functionality before final development.
- **Purpose**: To gather user feedback, refine requirements, and identify design issues early in the
development process.
---
j) **What is a System?**
**System**:
---
**Spiral Model**:
The Spiral Model is a software development methodology that combines iterative development with
systematic aspects of the waterfall model. It emphasizes risk assessment and incremental
improvements through repeated cycles.
**Phases**:
1. **Planning**:
3. **Engineering**:
4. **Evaluation**:
- Assess the current phase’s deliverables and plan the next iteration.
**Advantages**:
**Disadvantages**:
---
- **Definition**: Testing based on knowledge of the internal structure and logic of the application.
- **Advantages**: Can identify hidden errors and ensure thorough coverage of internal paths.
- **Focus**: Validates the functionality of the software based on the requirements and
specifications.
- **Advantages**: Testers do not need knowledge of the code; focuses on end-user experience.
- **Disadvantages**: Cannot assess internal code quality; may miss hidden errors.
---
SDLC is a structured approach to software development that includes several phases to guide the
creation of software systems from conception to deployment and maintenance.
**Phases**:
1. **Requirement Analysis**:
2. **System Design**:
3. **Implementation**:
5. **Deployment**:
6. **Maintenance**:
---
**Fact-Finding Methods**:
1. **Interviews**:
2. **Questionnaires/Surveys**:
3. **Observation**:
- **Definition**: Watching users interact with systems or perform tasks to understand their
processes and requirements.
- **Advantages**: Provides real-world insights into system usage.
4. **Document Analysis**:
---
**Software Maintenance**:
**Definition**: Software maintenance involves updating and modifying software after its initial
release to correct issues, enhance functionality, or adapt to changes.
1. **Corrective Maintenance**:
- **Definition**: Fixing defects or bugs discovered after the software has been deployed.
- **Purpose**: To ensure the software operates correctly and resolves any issues.
2. **Adaptive Maintenance**:
3. **Perfective Maintenance**:
4. **Preventive Maintenance**:
---
**Decision Tree**:
```
Start
+-------------------+-------------------+
| |
No Yes
| |
| |
| |
End +------+------+
| |
No Yes
| |
| |
+-----+-----+ |
| | |
No Yes |
| | |
No Discount 3% Discount |
| | |
| | |
| | |
| End End
End
```
**Explanation**:
---
**Coupling**:
1. **Loose Coupling**: Modules interact with each other through well-defined interfaces and have
minimal dependencies. Promotes easier maintenance and flexibility.
2. **Tight Coupling**: Modules are highly dependent on each other, making the system more
difficult to modify and understand.
**Cohesion**:
- **Definition**: Cohesion refers to the degree to which elements within a module are related and
work together towards a single purpose.
- **Types**:
4. **Procedural Cohesion**: The module follows a specific sequence of actions but not necessarily
related by data.
5. **Temporal Cohesion**: The module performs tasks that are related by time.
6. **Logical Cohesion**: The module performs similar functions but not necessarily related by data
or sequence.
- **Importance**: High cohesion is desirable as it makes a module more focused and easier to
understand, maintain, and reuse.
---
```
+------------------+
| Customer |
+------------------+
| CustomerID (PK) |
| Name |
| ContactInfo |
+------------------+
+------------+-------------+
| |
v v
+----------------------+ +------------------+
| Booking | | Room |
+----------------------+ +------------------+
| CheckInDate | | Rate |
| CheckOutDate | +------------------+
+----------------------+
+------------------+
| Payment |
+------------------+
| PaymentID (PK) |
| BookingID (FK) |
| Amount |
| PaymentDate |
+------------------+
```
**Explanation**:
---
**Decision Table**:
- **Definition**: A decision table is a tabular representation of rules or conditions that dictate the
outcomes or actions based on various inputs.
- **Components**:
- **Clarity**: Helps in clearly defining complex business rules and decision-making processes.
- **Consistency**: Ensures that all possible scenarios are considered and handled systematically.
- **Validation**: Assists in verifying that all conditions and actions are covered, improving testing
and documentation.
---
-------------------------------------------------
-------------------------------------------------
| Department: [__________] |
| Position: [__________] |
-------------------------------------------------
| Salary Details |
-------------------------------------------------
| HRA: [__________] |
| Allowances: [__________] |
| Deductions: [__________] |
-------------------------------------------------
| Payment Information |
-------------------------------------------------
-------------------------------------------------
| Authorized Signature |
-------------------------------------------------
| Signature: [_________________________] |
-------------------------------------------------
```
**Explanation**:
- **Employee Details**: Basic information about the employee.
- **Salary Details**: Breakdown of salary components including basic salary, allowances, and
deductions.
---
**Decision Table**:
|-----------------------------|----------------|------------------|---------------------------|---------------------------|
**Explanation**:
- **Case 1**: If MRN is not signed, material is not issued regardless of other conditions.
- **Case 2**: If MRN is signed but items are not valid, material is not issued.
- **Case 3**: If MRN is signed and items are valid but not given within 8 hours, material is not
issued.
- **Case 4**: If MRN is signed, items are valid, and material is given within 8 hours, material is
issued.
---
b) **Draw First Level DFD for Customer Order System**
```
+----------------------+
| Customer |
+----------------------+
| (Place Order)
+-------------------+-----------------+
| Order Processing |
+-------------------+-----------------+
| |
| (Process Order) |
v v
+------------------+ +-----------------+
+------------------+ +-----------------+
| | | |
| | | |
+------------------+ +-----------------+
| |
v v
+------------------+ +-----------------+
+------------------+ +-----------------+
```
**Explanation**:
- **Order Processing** handles the order and interacts with Inventory and Billing systems.
---
**Forward Engineering**:
- **Definition**: The process of moving from high-level abstractions and models to a more detailed
design and ultimately to code.
- **Process**: Involves creating software by developing detailed design and implementation from
requirements.
- **Purpose**: To develop new software systems or add new features to existing systems.
**Reverse Engineering**:
- **Definition**: The process of analyzing existing software to identify its components and their
relationships, and to reconstruct the design and implementation.
- **Process**: Involves extracting knowledge from existing software to understand its design and
architecture.
**Key Differences**:
- **Direction**: Forward engineering goes from requirements to code, while reverse engineering
goes from code to design.
- **Application**: Forward engineering is used for creating new systems; reverse engineering is used
for analyzing and modifying existing systems.
---
1. **Processes**:
- **Definition**: Actions or operations that transform input data into output data. Represented by
circles or ovals in DFDs.
2. **Data Flows**:
- **Definition**: Arrows that indicate the direction of data movement between processes, data
stores, and external entities.
3. **Data Stores**:
- **Definition**: Repositories where data is stored for later use. Represented by open-ended
rectangles.
4. **External Entities**:
- **Definition**: External systems or users that interact with the system. Represented by
rectangles.
- **Purpose**: To indicate sources or destinations of data outside the system being modeled.
---
e) **What is Data Flow Diagram (DFD)? Explain Benefits, Advantages, and Disadvantages**
**Benefits**:
- **Clarity**: Provides a clear and easy-to-understand visual representation of data flow and system
processes.
**Advantages**:
- **Focus on Data**: Emphasizes data movement and processing, which helps in identifying data-
related issues.
- **Modularity**: Allows for breaking down complex systems into manageable components.
**Disadvantages**:
- **Limited Detail**: May not capture detailed interactions or complexities of system operations.
- **Static Nature**: May not reflect real-time changes or dynamic aspects of the system.
---
a) **Feasibility Study**
1. **Technical Feasibility**: Assesses whether the technology required for the project is available
and capable of meeting the project’s needs.
3. **Operational Feasibility**: Looks at how well the proposed system will be integrated into existing
operations and its impact on organizational processes.
**Purpose**: To ensure that the project is viable and worth pursuing before committing significant
resources.
---
b) **Spiral Model**
**Definition**: The Spiral Model is a software development process that combines iterative
development with systematic aspects of the Waterfall Model. It emphasizes risk analysis and iterative
refinement.
**Phases**:
2. **Risk Analysis**: Analyze and evaluate risks and develop strategies to mitigate them.
3. **Engineering**: Develop and test prototypes, and refine requirements based on feedback.
4. **Evaluation**: Review progress, assess project status, and make decisions on the next iteration
or phase.
**Advantages**:
- **Risk Management**: Focuses on identifying and mitigating risks early in the project.
**Disadvantages**:
- **Complexity**: Can be more complex to manage due to multiple iterations and phases.
- **Cost**: May incur higher costs due to the iterative nature and additional planning.
---
c) **Software Maintenance**
**Definition**: Software maintenance involves the process of modifying and updating software after
its initial release to correct defects, improve performance, or adapt to changes in the environment.
1. **Corrective Maintenance**: Fixes bugs or defects discovered after the software has been
deployed.
4. **Preventive Maintenance**: Makes updates to prevent potential future issues or to keep the
software running smoothly.
**Purpose**: To ensure that software remains functional, relevant, and efficient throughout its
lifecycle.