New Art Trends
New Art Trends
VIDEO ART
The medium of video has offered artists new ways of conveying old, as well as
contemporary themes. One of the leading exponents of video art is the Korean-
born composer, performer, and visual artist Nam June Paik (b. 1932). He began
exploring the potential of electronics as art in the late 1950s.
Video art is an art form which relies on using video technology as a visual and
audio medium. Video art emerged during the late 1960s as new consumer video
technology such as video tape recorders became available outside corporate
broadcasting.
Video art is a form of artistic expression that uses the video as a primary medium
of artistic communication. It focuses on the creation of works that explore different
areas and aspects of art such as time, space and movement through visual and
auditory media
One of the key differences between video art and theatrical cinema is that video art
does not necessarily rely on many of the conventions that define theatrical cinema.
Video art may not employ the use of actors, may contain no dialogue, may have no
discernible narrative or plot, and may not adhere to any of the other conventions
that generally define motion pictures as entertainment. This distinction also
distinguishes video art from cinema's subcategories such as avant
garde cinema, short films, or experimental film.
The difference between film and video art is, while film uses moving pictures to
tell a story, video art uses moving pictures for pure artistic expression.
Unlike television programs, video art can be viewed on video monitors, but not on
a computer screen.
INSTALLATION ART
Definitions:
Installation is a term that can be applied very generally to the disposition of objects
in an exhibition (the hanging of paintings, the arrangement of sculptures, and so
on), but which also has the more specific meaning of a one-off work (often a large-
scale assemblage) conceived for and usually more or less filling a specific interior
(generally that of a gallery).
Installation Art is a broad term applied to a range of arts practice which involves
the installation or configuration of objects in a space, where the totality of objects
and space comprise the artwork. Installation Art is a mode of production and
display of artwork rather than a movement or style.
In the 1970s, installations were often impermanent and could be seen as part of the
movement against the collectable art ‘object’ that was so fashionable at the time.
However, many installations are now intended for permanent display, and even
some of the most unlikely works have proved collectable.
Traditional materials include paint, canvas, stone, wood, metal, and other
conventional art supplies
o Often associated with classical art forms (painting, sculpture)
o Provide a familiar foundation for artists to build upon and subvert
Contemporary materials encompass a vast array of unconventional,
everyday objects and substances
o Found objects, recycled materials, industrial components, digital
media, and ephemeral elements (light, sound, scent)
o Reflect the diversity and complexity of modern life and the
expanding definition of art
Installation artists often combine traditional and contemporary materials to
create unique, hybrid works
o Juxtaposition of old and new materials can generate new meanings
and associations
o Mixing materials allows for greater experimentation and pushes the
boundaries of what constitutes art
The choice between traditional and contemporary materials depends on the
artist's concept, intended message, and desired viewer experience
Common Mediums in Installation Art
Recycled and repurposed objects: discarded items given new life and
meaning within an installation context
o Plastic waste, scrap metal, old furniture, and obsolete technology
o Highlights issues of consumerism, waste, and environmental
sustainability
Perishable and organic substances: food, plants, bodily fluids, and other
ephemeral materials that decay over time
o Introduces elements of change, unpredictability, and temporality into
the artwork
o Raises questions about the nature of art, permanence, and the
passage of time
Digital and virtual components: computer-generated imagery, interactive
software, and online platforms
o Allows for the creation of immersive, participatory experiences that
blur the line between physical and digital realms
o Engages with themes of technology, connectivity, and the impact of
the digital age on society
Unconventional building materials: industrial components, construction
supplies, and architectural elements
o Concrete, steel, scaffolding, and shipping containers repurposed as
artistic mediums
o Explores the relationship between art, architecture, and the built
environment
ASSEMBLAGE
A term coined by Jean Dubuffet in 1953 to describe a type of work made from
fragments of natural preformed materials, such as household debris. Some critics
maintain that the term should apply only to three-dimensional found material and
not to collage.
Assemblage is a broad ranging term referring to sculpture or installation art that
‘assembles’ various found objects. In contrast with two dimensional collage,
assemblage art is generally three dimensional.
The origin of the art form dates to the cubist constructions of Pablo Picasso c.
1912–1914. The origin of the word (in its artistic sense) can be traced back to the
early 1950s, when Jean Dubuffet created a series of collages of butterfly wings,
which he titled assemblages d'empreintes. However, Marcel Duchamp, Jean
Arp and others had been working with found objects for many years prior to
Dubuffet. The earliest woman artist to try her hand at assemblage was Elsa von
Freytag-Loringhoven.
In the early 20th century, many artists increasingly began incorporating everyday
objects into their paintings and sculptures, blurring the lines between art and life.
Ranging across styles, avant-garde artists created three-dimensional, mixed-media
assemblages that questioned the very definition of art as it had come to be known.
Using mass-produced objects and junk, artists like Marcel Duchamp often made
satirical and biting critiques of modern, commercial culture. In the 1950s, Jean
Dubuffet coined the term Assemblage for this hybrid art form, and while other
artists used terms like Combines or Accumulations, the trend took off in the second
half of the 20th century.
Artists such as Robert Rauschenberg, Arman, and Martha Rosler pushed the
boundaries of Assemblage into the realm of Installation and Performance, creating
immersive environments and experiential events. More contemporary artists such
as David Hammons and Tracy Emin engage Assemblage techniques to create
works that confront viewers in challenging ways.
Key Ideas & Accomplishments
Assemblage art combines mundane objects in new and surprising ways, requiring
the viewer to question their relation to the world of objects around them.
Sometimes used as social critique or as an exploration of the fantastical and dream
worlds, Assemblage art gives objects new meanings, makes creative connections
between disparate elements, and elevates non-art materials into the realm of art.
In combining readymade or found objects with varying degrees of modifications,
Assemblage art challenges the medium specificity that formalist critics insisted
structured the progress of modern art. Blurring the distinctions between painting,
sculpture, and theater, Assemblage art is not just an optical experience but engages
multiple senses and often requires more physical interaction on the viewer's part.
Because it usually incorporates manufactured items and non-art materials, much
Assemblage art aims to question notions of authorship and originality that have
been so important to traditional concepts of the artist. In choosing the objects
instead of hand-crafting them, the Assemblage artist subverts the traditional notion
of the artist as a creator. Additionally, because Assemblage art is often a
characteristic of folk art traditions, who can be considered an "artist" has greatly
expanded over the decades, incorporating untrained and self-taught artists outside
of the mainstream.
CONCEPTUAL ART
A type of art in which the idea or ideas that a work represents are considered its
essential component and the finished ‘product’, if it exists at all, is regarded
primarily as a form of documentation rather than as an artefact. Its origin goes back
to Marcel Duchamp, but it wasn’t until the later 1960s that Conceptual art became
a recognizable movement and acquired its name.
Conceptual art challenges our definition of art radically, insisting that the leap of
the imagination, not the execution, is art. According to this view, works of art can
be dispensed with altogether, since they are incidental by-products of the
imaginative leap. So too can galleries and, by extension, even the artist’s public.
The creative process need only to be documented in some way. Sometimes the
documentation is in verbal form, but more often it is by still photography, video, or
cinema exhibited within an installation.
Conceptual art is not about forms or materials, but about ideas and meanings. It
cannot be defined in terms of any medium or style, but rather by the way it
questions what art is. In particular, Conceptual art challenges the traditional status
of the art object as unique, collectable or saleable. Because the work does not take
a traditional form it demands a more active response from the viewer, indeed it
could be argued that the Conceptual work of art only truly exists in the viewer’s
mental participation.
PERFORMANCE ART
Performance art, which originated in the early decades of the 20 th century, belongs
for the most part to the history of theater. It is an art form that combines elements
of theatre, music, and the visual arts.
Performance art is an artwork or art exhibition created through actions executed
by the artist or other participants. It may be witnessed live or through
documentation, spontaneously developed or written, and is traditionally presented
to a public in a fine art context in an interdisciplinary mode. Also known
as artistic action, it has been developed through the years as a genre of its own in
which art is presented live. It had an important and fundamental role in 20th
century avant-garde art.
It involves five basic elements: time, space, body, presence of the artist, and the
relation between the artist and the public. The actions, generally developed in
art galleries and museums, can take place in any kind of setting or space, and
during any time period. Its goal is to generate a reaction, sometimes with the
support of improvisation and a sense of aesthetics. The themes are commonly
linked to life experiences of the artist themselves, the need for denunciation or
social criticism and with a spirit of transformation.
While traditional art forms like painting or sculpture focus on creating static,
tangible objects that can be viewed at any time, performance art is inherently
temporary and often site-specific: Audience Interaction. Performance art is
interactive, often sharing the formula between the artwork and the observer.
DIGITAL ART
Digital art is any artwork that draws upon digital technology as an essential part of
its creative process. It encompasses a wide range of techniques, from digital
drawings, paintings, and illustration, to photos, videos, and even sculpture.
The three main categories of digital art are: Computer-Generated Visual Media,
Digital Photography, & Darkroom and Digital Installation Art through projection
mapping for example. There are several subcategories and, of course, the artist can
combine any and all to create their own unique vision.
ANIMATION
Animation is the art of making inanimate objects appear to move. Animation is an
applied art that makes still images appear to move. The images can be 2D or 3D
and are created using one or multiple technologies to create a specific effect.
They are categorized by the process used to create them. The most common types
of animation are traditional 2D animation, 3D animation, motion graphics, and
stop motion. Each type of animation has its own unique set of advantages and
disadvantages. They're used for different purposes, too.
KINETIC/MOBILE
This applies to art that moves or appears to move. In its broadest sense, the term
can encompass a great deal of phenomena, including cinematic motion pictures.
More usually, it is applied to sculptures such as mobiles that are moved by air
currents or by some artificial means, usually electronic or magnetic.
FEMINIST ART
A term applied to art that deals with issues specifically relating to women’s
identity and experience. As a movement it originated in the late 1960s, in parallel
with the militant Women’s Liberation Movement. It is not associated with any
particular style or medium, but rather is concerned with a range of endeavor aimed
at giving women a just place in the world and specifically in the art world which
feminist artists regard as heavily biased in favour of men.