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UNIT 3-MAD Extra Reference

Android User Interface (UI) design focuses on creating visually appealing and user-friendly mobile applications through essential components like layouts and screen elements. Key UI elements include TextView, EditText, Button, and various layout types such as LinearLayout and ConstraintLayout, which help structure the interface. Additionally, animations enhance user interaction, and best practices in layout and animation design ensure a responsive and engaging user experience.

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0% found this document useful (0 votes)
82 views18 pages

UNIT 3-MAD Extra Reference

Android User Interface (UI) design focuses on creating visually appealing and user-friendly mobile applications through essential components like layouts and screen elements. Key UI elements include TextView, EditText, Button, and various layout types such as LinearLayout and ConstraintLayout, which help structure the interface. Additionally, animations enhance user interaction, and best practices in layout and animation design ensure a responsive and engaging user experience.

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mojanabi84
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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UNIT 3

Android User Interface Design Essentials


Android User Interface Design Essentials

• Android User Interface (UI) design involves creating visually appealing


and user-friendly interfaces for mobile applications.
• The essential components of UI design on Android include the layout,
screen elements, and animations that facilitate interaction between
users and the app.
User Interface Screen Elements
*UI screen elements are the building blocks of an Android
application. These elements allow users to interact with the app and
convey information. Here are some of the fundamental screen
elements:
• TextView: A widget that displays text to the user. It is used for labels,
instructions, or any text-based content in an app.
• EditText: A widget that allows the user to input text. It is commonly
used for forms, login screens, and data entry.
• Button: A clickable element that the user can tap to perform an
action. Buttons trigger events, such as submitting forms or starting a
new activity.
CONT…

•ImageView: A widget used to display images in the app. It can show both static images (like icons)
and dynamic images (like avatars).

•CheckBox: A widget that allows users to select or deselect an option. It is used for multiple-choice
scenarios
where a user can choose more than one option.

•RadioButton: A widget used in groups where the user can select only one option. It is ideal for
single-choice
options like gender selection.

•Spinner: A drop-down menu that lets users select an item from a list of choices. It is more compact
than a set of RadioButtons.
Cont…

•SeekBar: A slider that allows users to select a value from a continuous range,
such as volume control
or brightness adjustment.

•ProgressBar: A visual representation of progress, usually used for loading


tasks or background operations.
Designing User Interfaces with Layouts
*Android uses Layouts to arrange UI components on the screen.
Layouts define how UI elements are structured and positioned in
relation to each other. There are several types of layouts in Android:
•LinearLayout: A simple layout that arranges UI elements either vertically or horizontally. The
order of the children determines their placement.

•RelativeLayout: This layout allows UI elements to be positioned relative to each other or the
parent container. It offers more flexibility than LinearLayout.
Cont…

•ConstraintLayout: A more advanced and powerful layout that allows complex UI designs with
constraints between UI elements. It helps in creating responsive layouts that adapt to various screen
sizes.

FrameLayout: A layout that is designed to display a single child view at a time. It is often used for
showing a single fragment or content.

GridLayout: A layout that arranges UI elements in a grid. It is ideal for displaying items in rows and
columns, similar to a table.
Cont…

•TableLayout: Similar to GridLayout, but it is specifically designed to display data in rows and
columns. It behaves like a table in HTML.

•ScrollView: A layout that enables scrolling when content overflows the screen. It’s useful for long
forms or lists that require scrolling.
Best Practices for Layout Design:

•Use the right layout for the right purpose: Select layouts that fit the content and
user interaction. Avoid nesting layouts excessively as it may lead to performance
issues.

•Responsive Design: Make sure layouts adapt to various screen sizes and
orientations. Use dp (density-independent pixels) for dimensions to ensure consistency across devices.

•Use padding and margins: Proper spacing between elements ensures a clean and
visually appealing layout.
Drawing and Working with Animation
*Animations add interactivity and visual appeal to Android apps. They help users
navigate smoothly between UI components and can highlight important
information or interactions.
Drawing in Android
*Drawing on Android can be done using Canvas and Paint objects in custom views.
Android provides a comprehensive graphics API for custom drawing, including:
• Canvas: The main class used for drawing on the screen. It allows drawing shapes,
lines, text, and bitmaps.
• Paint: Defines the style and color for drawing on a canvas (e.g., color, stroke
width, and text size).
• Path: Used for drawing complex shapes and paths, including curves and polygons.
• Bitmap: A representation of an image that can be drawn on the canvas.
***….

To create custom views, you typically extend View or

SurfaceView and override the onDraw() method, where the actual drawing occurs.
Animation in Android
*Android provides several ways to add animations to your UI. There are
two main types of animation in Android.
• View Animations: These are simple animations that modify the view’s
properties (such as position, size, or opacity).
• TranslateAnimation: Moves a view from one position to another.
• ScaleAnimation: Scales a view by changing its width and height.
• RotateAnimation: Rotates a view around a pivot point.
• AlphaAnimation: Changes the opacity of a view.
• Property Animations (ObjectAnimator): These provide more
flexibility than view animations and allow you to animate specific
properties of objects, such as the background color, position, or
rotation.
• ObjectAnimator: Allows the animation of any property of a target
object.
• ValueAnimator: Offers more control by animating numerical values
over a defined period.
Using Animator Classes

•ObjectAnimator: Animates the properties of an object (e.g., translation, rotation, alpha). It is highly
customizable and more efficient than view-based animations.
•AnimatorSet: Allows you to combine multiple animations and run them together or sequentially. It's
helpful for creating complex animations.
Example: To animate a view’s translation from left to right, you can use ObjectAnimator:

ObjectAnimator animator = ObjectAnimator.ofFloat(view, "translationX", 0f, 500f);


animator.setDuration(1000); // 1 second duration
animator.start();
Drawable Animations

Frame-by-frame Animation: This is useful when you need to display a sequence of images in a timely
manner (like a GIF).
You use AnimationDrawable to create this type of animation.
<animation-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@drawable/frame1" android:duration="100"/>
<item android:drawable="@drawable/frame2" android:duration="100"/>
</animation-list>

** You can start this animation programmatically by calling start() on the AnimationDrawable.
Best Practices for Animation

•Performance: Overusing animations can negatively impact the app's performance. Avoid heavy
animations, especially in complex views.

•Consistency: Keep animations consistent with your app's design language. They should enhance
the user experience, not distract from it.

•Responsiveness: Ensure that animations do not delay interactions or responses. Keep them smooth
and short (usually less than 300ms for transitions).
Conclusion
• ndroid UI design encompasses a broad set of skills and practices, from
understanding screen elements and layouts to implementing custom
drawing and animations.
• A well-designed UI ensures that the app is not only visually appealing
but also provides an intuitive and responsive user experience.
• By mastering these elements, developers can create apps that are
both functional and aesthetically pleasing.

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