The document discusses Dijkstra's algorithm, an optimization algorithm used to find the shortest path in a weighted graph, contrasting it with breadth-first search (BFS). It outlines the algorithm's steps, including initialization, distance calculation, and node selection, while noting its inefficiency for targeting a specific node compared to alternatives like A* that utilize heuristics. Key terms related to the algorithm are also defined, enhancing understanding of its components and functionality.
The document discusses Dijkstra's algorithm, an optimization algorithm used to find the shortest path in a weighted graph, contrasting it with breadth-first search (BFS). It outlines the algorithm's steps, including initialization, distance calculation, and node selection, while noting its inefficiency for targeting a specific node compared to alternatives like A* that utilize heuristics. Key terms related to the algorithm are also defined, enhancing understanding of its components and functionality.
algorithm differ from -An optimisation algorithm aims to find the best possible the breadth-first search solution to a problem. in terms of pathfinding? Purpose and Behaviour of Dijkstra’s Algorithm: 2. When and why might -Dijkstra's Algorithm is an optimisation algorithm that finds Dijkstra’s algorithm the shortest path from a starting node to every other node become inefficient? in a weighted graph. -Dijkstra’s algorithm uses a priority queue to always follow 3. What type of data the shortest unvisited path, unlike BFS which uses a structure does standard queue Dijkstra’s algorithm use -It Works well for finding paths across all nodes, but may be to track nodes and inefficient if only the shortest path to one specific target distances? node is needed. -Alternative algorithms like A* are more efficient for pathfinding to a specific target node, as they include heuristics for more direct paths.
Dijkstra’s Algorithm Overview:
-Step 1 Initialization: --Set the distance to the start node as 0 and to all other nodes as infinity (∞). --Mark all nodes as unvisited and set the start node as the current node. -Step 2 Calculate Distances: --For each unvisited neighbour of the current node, calculate the tentative distance from the start node. --Update the neighbour’s distance if the calculated distance is less than its current distance. -Step 3 Mark and Move: --Once all neighbours of the current node are checked, mark the current node as visited (visited nodes won’t be checked again). --Select the unvisited node with the smallest tentative distance as the new current node. -Step 4 Repeat: --Repeat the Calculate Distances and Mark and Move steps until all nodes are visited or the target node is reached (if applicable). -Step 5 Final Output: --The algorithm produces a list showing: Node labels, Cost of the shortest path from the start node to each node and the previous node in the path to help trace the shortest path.